Re: [hlds] Mandatory Counter-Strike: Source Update Released

2012-05-22 Thread Team BOOM!
Thanks so much my friend!!!

 

  _  

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Andreas Grimm
Sent: Tuesday, May 22, 2012 2:20 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] Mandatory Counter-Strike: Source Update Released

 

Here is a current one: http://pfiles.saigns.de/cssoffsets.txt

 

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Team BOOM! 
Sent: Tuesday, May 22, 2012 11:16 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] Mandatory Counter-Strike: Source Update Released

 

Yes, they are always welcome. Does anyone know where to find a current list
of virtual offsets for CS:Source gamedata files? The one here is the old
version:

 

http://www.sourcemodplugins.org/index.php?page=vtableoffsets

&appid=240

 

Thanks in advance..

 

  _  

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of 1nsane
Sent: Tuesday, May 22, 2012 1:58 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Mandatory Counter-Strike: Source Update Released

 

Server crash fixes as well as bug fixes are awesome.

 

Totally worth it.

 

On Tue, May 22, 2012 at 4:56 PM, Team BOOM!  wrote:

DM and GG broken after update. Here we go again. I sure don't miss the CSS
updates.




-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
Sent: Tuesday, May 22, 2012 1:31 PM
To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux
server mailing list; 'hlds_annou...@list.valvesoftware.com'
Subject: [hlds] Mandatory Counter-Strike: Source Update Released

We've released a mandatory update to Counter-Strike: Source. The notes for
the update are below.

-Eric

--

Counter-Strike: Source
- Fixed a client crash related to dynamic model loading
- Fixed dedicated server not receiving restart requests when updates are
released
- Fixed IP bans not applying to RCON access
- Fixed server crash exploit related to audio buffer overruns
- Fixed server crash caused by using changelevel2
- Updated console logging system to minimize opening and closing of files,
greatly improving performance under certain conditions
- Additional improvements for client/server stability
- Fixed a problem that allowed malicious clients to disable the "ping" and
"status" commands for other connected clients
- Fatal engine errors are now written to the server log file
- Added sv_lowedict_threshold and sv_lowedict_action which allow the engine
to take action before running out of free edicts
  - Possible values for sv_lowedict_action are: 0 - no action, 1 - warn to
log file, 2 - attempt to restart the game, if applicable, 3 - restart the
map, 4 - go to the next map in the map cycle
- Added changelevel_next server command which changes to the next map in the
map cycle
- Added mp_restartgame_immediate ConVar which has the same effect as
mp_restartgame without a delay

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Re: [hlds] Mandatory Counter-Strike: Source Update Released

2012-05-22 Thread Andreas Grimm
Here is a current one: http://pfiles.saigns.de/cssoffsets.txt

 

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Team BOOM! 
Sent: Tuesday, May 22, 2012 11:16 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] Mandatory Counter-Strike: Source Update Released

 

Yes, they are always welcome. Does anyone know where to find a current list
of virtual offsets for CS:Source gamedata files? The one here is the old
version:

 

http://www.sourcemodplugins.org/index.php?page=vtableoffsets

&appid=240

 

Thanks in advance..

 

  _  

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of 1nsane
Sent: Tuesday, May 22, 2012 1:58 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Mandatory Counter-Strike: Source Update Released

 

Server crash fixes as well as bug fixes are awesome.

 

Totally worth it.

 

On Tue, May 22, 2012 at 4:56 PM, Team BOOM!  wrote:

DM and GG broken after update. Here we go again. I sure don't miss the CSS
updates.




-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
Sent: Tuesday, May 22, 2012 1:31 PM
To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux
server mailing list; 'hlds_annou...@list.valvesoftware.com'
Subject: [hlds] Mandatory Counter-Strike: Source Update Released

We've released a mandatory update to Counter-Strike: Source. The notes for
the update are below.

-Eric

--

Counter-Strike: Source
- Fixed a client crash related to dynamic model loading
- Fixed dedicated server not receiving restart requests when updates are
released
- Fixed IP bans not applying to RCON access
- Fixed server crash exploit related to audio buffer overruns
- Fixed server crash caused by using changelevel2
- Updated console logging system to minimize opening and closing of files,
greatly improving performance under certain conditions
- Additional improvements for client/server stability
- Fixed a problem that allowed malicious clients to disable the "ping" and
"status" commands for other connected clients
- Fatal engine errors are now written to the server log file
- Added sv_lowedict_threshold and sv_lowedict_action which allow the engine
to take action before running out of free edicts
  - Possible values for sv_lowedict_action are: 0 - no action, 1 - warn to
log file, 2 - attempt to restart the game, if applicable, 3 - restart the
map, 4 - go to the next map in the map cycle
- Added changelevel_next server command which changes to the next map in the
map cycle
- Added mp_restartgame_immediate ConVar which has the same effect as
mp_restartgame without a delay

___
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Re: [hlds] Mandatory Counter-Strike: Source Update Released

2012-05-22 Thread Team BOOM!
Yes, they are always welcome. Does anyone know where to find a current list
of virtual offsets for CS:Source gamedata files? The one here is the old
version:

 

http://www.sourcemodplugins.org/index.php?page=vtableoffsets

&appid=240

 

Thanks in advance..

 

  _  

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of 1nsane
Sent: Tuesday, May 22, 2012 1:58 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Mandatory Counter-Strike: Source Update Released

 

Server crash fixes as well as bug fixes are awesome.

 

Totally worth it.

 

On Tue, May 22, 2012 at 4:56 PM, Team BOOM!  wrote:

DM and GG broken after update. Here we go again. I sure don't miss the CSS
updates.




-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
Sent: Tuesday, May 22, 2012 1:31 PM
To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux
server mailing list; 'hlds_annou...@list.valvesoftware.com'
Subject: [hlds] Mandatory Counter-Strike: Source Update Released

We've released a mandatory update to Counter-Strike: Source. The notes for
the update are below.

-Eric

--

Counter-Strike: Source
- Fixed a client crash related to dynamic model loading
- Fixed dedicated server not receiving restart requests when updates are
released
- Fixed IP bans not applying to RCON access
- Fixed server crash exploit related to audio buffer overruns
- Fixed server crash caused by using changelevel2
- Updated console logging system to minimize opening and closing of files,
greatly improving performance under certain conditions
- Additional improvements for client/server stability
- Fixed a problem that allowed malicious clients to disable the "ping" and
"status" commands for other connected clients
- Fatal engine errors are now written to the server log file
- Added sv_lowedict_threshold and sv_lowedict_action which allow the engine
to take action before running out of free edicts
  - Possible values for sv_lowedict_action are: 0 - no action, 1 - warn to
log file, 2 - attempt to restart the game, if applicable, 3 - restart the
map, 4 - go to the next map in the map cycle
- Added changelevel_next server command which changes to the next map in the
map cycle
- Added mp_restartgame_immediate ConVar which has the same effect as
mp_restartgame without a delay

___
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please visit:
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Re: [hlds] Mandatory Counter-Strike: Source Update Released

2012-05-22 Thread 1nsane
Server crash fixes as well as bug fixes are awesome.

Totally worth it.

On Tue, May 22, 2012 at 4:56 PM, Team BOOM!  wrote:

> DM and GG broken after update. Here we go again. I sure don't miss the CSS
> updates.
>
>
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
> Sent: Tuesday, May 22, 2012 1:31 PM
> To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated
> Linux
> server mailing list; 'hlds_annou...@list.valvesoftware.com'
> Subject: [hlds] Mandatory Counter-Strike: Source Update Released
>
> We've released a mandatory update to Counter-Strike: Source. The notes for
> the update are below.
>
> -Eric
>
> --
>
> Counter-Strike: Source
> - Fixed a client crash related to dynamic model loading
> - Fixed dedicated server not receiving restart requests when updates are
> released
> - Fixed IP bans not applying to RCON access
> - Fixed server crash exploit related to audio buffer overruns
> - Fixed server crash caused by using changelevel2
> - Updated console logging system to minimize opening and closing of files,
> greatly improving performance under certain conditions
> - Additional improvements for client/server stability
> - Fixed a problem that allowed malicious clients to disable the "ping" and
> "status" commands for other connected clients
> - Fatal engine errors are now written to the server log file
> - Added sv_lowedict_threshold and sv_lowedict_action which allow the engine
> to take action before running out of free edicts
>   - Possible values for sv_lowedict_action are: 0 - no action, 1 - warn to
> log file, 2 - attempt to restart the game, if applicable, 3 - restart the
> map, 4 - go to the next map in the map cycle
> - Added changelevel_next server command which changes to the next map in
> the
> map cycle
> - Added mp_restartgame_immediate ConVar which has the same effect as
> mp_restartgame without a delay
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
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Re: [hlds] Mandatory Counter-Strike: Source Update Released

2012-05-22 Thread Team BOOM!
DM and GG broken after update. Here we go again. I sure don't miss the CSS
updates. 



-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
Sent: Tuesday, May 22, 2012 1:31 PM
To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux
server mailing list; 'hlds_annou...@list.valvesoftware.com'
Subject: [hlds] Mandatory Counter-Strike: Source Update Released

We've released a mandatory update to Counter-Strike: Source. The notes for
the update are below.

-Eric

--

Counter-Strike: Source
- Fixed a client crash related to dynamic model loading
- Fixed dedicated server not receiving restart requests when updates are
released
- Fixed IP bans not applying to RCON access
- Fixed server crash exploit related to audio buffer overruns
- Fixed server crash caused by using changelevel2
- Updated console logging system to minimize opening and closing of files,
greatly improving performance under certain conditions
- Additional improvements for client/server stability
- Fixed a problem that allowed malicious clients to disable the "ping" and
"status" commands for other connected clients
- Fatal engine errors are now written to the server log file
- Added sv_lowedict_threshold and sv_lowedict_action which allow the engine
to take action before running out of free edicts
   - Possible values for sv_lowedict_action are: 0 - no action, 1 - warn to
log file, 2 - attempt to restart the game, if applicable, 3 - restart the
map, 4 - go to the next map in the map cycle
- Added changelevel_next server command which changes to the next map in the
map cycle
- Added mp_restartgame_immediate ConVar which has the same effect as
mp_restartgame without a delay

___
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please visit:
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[hlds] Mandatory Counter-Strike: Source Update Released

2012-05-22 Thread Eric Smith
We've released a mandatory update to Counter-Strike: Source. The notes for the 
update are below.

-Eric

--

Counter-Strike: Source
- Fixed a client crash related to dynamic model loading
- Fixed dedicated server not receiving restart requests when updates are 
released
- Fixed IP bans not applying to RCON access
- Fixed server crash exploit related to audio buffer overruns
- Fixed server crash caused by using changelevel2
- Updated console logging system to minimize opening and closing of files, 
greatly improving performance under certain conditions
- Additional improvements for client/server stability
- Fixed a problem that allowed malicious clients to disable the "ping" and 
"status" commands for other connected clients
- Fatal engine errors are now written to the server log file
- Added sv_lowedict_threshold and sv_lowedict_action which allow the engine to 
take action before running out of free edicts
   - Possible values for sv_lowedict_action are: 0 - no action, 1 - warn to log 
file, 2 - attempt to restart the game, if applicable, 3 - restart the map, 4 - 
go to the next map in the map cycle
- Added changelevel_next server command which changes to the next map in the 
map cycle
- Added mp_restartgame_immediate ConVar which has the same effect as 
mp_restartgame without a delay

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[hlds] Mandatory CS:S update coming

2012-05-22 Thread Eric Smith
We're working on a mandatory update for Counter-Strike: Source. We should have 
it ready soon.

-Eric


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