Re: [hlds] Mandatory Counter-Strike: Source Update Released

2012-07-02 Thread wickedplayer494 .
Last time I checked, this was the CS:S thread and not the TF2 thread Vij.
Either way, there are such things as delays.

On Mon, Jul 2, 2012 at 8:27 PM, Vij  wrote:

> Way to troll the UGC  teams who were going to play their scheduled matches
> in 15 mins
>
> ** **
>
> *From:* hlds-boun...@list.valvesoftware.com [mailto:
> hlds-boun...@list.valvesoftware.com] *On Behalf Of *Tony Paloma
> *Sent:* Monday, July 02, 2012 9:07 PM
> *To:* hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com;
> hlds_annou...@list.valvesoftware.com
> *Subject:* [hlds] Mandatory Counter-Strike: Source Update Released
>
> ** **
>
> We've released a mandatory update to Counter-Strike: Source. The notes for
> the update are below.
>
> ** **
>
> - Tony
>
> ** **
>
> --
>
> ** **
>
> Counter-Strike: Source
>
> - Fixed a problem that allowed spoofed IP addresses to make connections to
> the game server
>
> - Added ConVars sv_rcon_maxpacketsize and sv_rcon_maxpacketbans to allow
> server admins to control the maximum RCON packet size and whether or not
> users get banned for exceeding that limit. The defaults reflect the
> existing behavior.
>
> - Fixed not being able to import custom spray images on Macs
>
> - Fixed Macs cancelling http map downloads that take longer than 30 seconds
> 
>
> - Updated the HTML renderer for displaying server MOTD
>
> ** **
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
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Re: [hlds] [hlds_linux] Mandatory Counter-Strike: Source UpdateReleased

2012-07-02 Thread Team BOOM!
Happens every single time if you have a Windows Server. Get in line. It will
finally eventually connect, but you could be waiting a while. I usually wait
up to 30 minutes for just one server to update successfully. I believe Linux
servers update much more quickly because they can be done automatically.

 

Sucks to be us, but you just learn to deal with it

 

  _  

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Chris Brunelle
Sent: Monday, July 02, 2012 6:16 PM
To: Half-Life dedicated Linux server mailing list
Cc: hlds_annou...@list.valvesoftware.com; hlds@list.valvesoftware.com
Subject: Re: [hlds] [hlds_linux] Mandatory Counter-Strike: Source
UpdateReleased

 

I'm getting a winsock error when trying to update?

 

  1:47 [68.142.73.210:27030] Connecting...

  1:50 [68.142.73.210:27030] Failed.  Failed to connect to
68.142.73.210:27030, WinSock Error 0 "No error"

 

 

Keeps running through a bunch of addresses, I'm assuming content servers...

 

On Mon, Jul 2, 2012 at 7:06 PM, Tony Paloma  wrote:

We've released a mandatory update to Counter-Strike: Source. The notes for
the update are below.



- Tony



--


Counter-Strike: Source
- Fixed a problem that allowed spoofed IP addresses to make connections to
the game server

- Added ConVars sv_rcon_maxpacketsize and sv_rcon_maxpacketbans to allow
server admins to control the maximum RCON packet size and whether or not
users get banned for exceeding that limit. The defaults reflect the existing
behavior.

- Fixed not being able to import custom spray images on Macs

- Fixed Macs cancelling http map downloads that take longer than 30 seconds

- Updated the HTML renderer for displaying server MOTD

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-- 
Sent from my Commodore64

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Re: [hlds] [hlds_linux] Mandatory Counter-Strike: Source Update Released

2012-07-02 Thread Peter HLDS

On Jul 2, 2012, at 20:15 PM, Chris Brunelle wrote:

> I'm getting a winsock error when trying to update?
> [snip]
> Keeps running through a bunch of addresses, I'm assuming content servers...

This is normal behavior now, for hldsupdate, when the servers are under heavy 
load. It was changed a while back to be more talkative about its progress as it 
tries one server after another until it gets one it can connect to.



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Re: [hlds] Mandatory Counter-Strike: Source Update Released

2012-07-02 Thread Vij
Way to troll the UGC  teams who were going to play their scheduled matches
in 15 mins

 

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Tony Paloma
Sent: Monday, July 02, 2012 9:07 PM
To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com;
hlds_annou...@list.valvesoftware.com
Subject: [hlds] Mandatory Counter-Strike: Source Update Released

 

We've released a mandatory update to Counter-Strike: Source. The notes for
the update are below.

 

- Tony

 

--

 

Counter-Strike: Source

- Fixed a problem that allowed spoofed IP addresses to make connections to
the game server

- Added ConVars sv_rcon_maxpacketsize and sv_rcon_maxpacketbans to allow
server admins to control the maximum RCON packet size and whether or not
users get banned for exceeding that limit. The defaults reflect the existing
behavior.

- Fixed not being able to import custom spray images on Macs

- Fixed Macs cancelling http map downloads that take longer than 30 seconds

- Updated the HTML renderer for displaying server MOTD

 

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Re: [hlds] [hlds_linux] Mandatory Counter-Strike: Source Update Released

2012-07-02 Thread Chris Brunelle
I'm getting a winsock error when trying to update?

  1:47 [68.142.73.210:27030] Connecting...
  1:50 [68.142.73.210:27030] Failed.  Failed to connect to
68.142.73.210:27030, WinSock Error 0 "No error"


Keeps running through a bunch of addresses, I'm assuming content servers...

On Mon, Jul 2, 2012 at 7:06 PM, Tony Paloma  wrote:

> We've released a mandatory update to Counter-Strike: Source. The notes for
> the update are below.
>
>
>
> - Tony
>
>
>
> --
>
>
> Counter-Strike: Source
> - Fixed a problem that allowed spoofed IP addresses to make connections to
> the game server
>
> - Added ConVars sv_rcon_maxpacketsize and sv_rcon_maxpacketbans to allow
> server admins to control the maximum RCON packet size and whether or not
> users get banned for exceeding that limit. The defaults reflect the
> existing behavior.
>
> - Fixed not being able to import custom spray images on Macs
>
> - Fixed Macs cancelling http map downloads that take longer than 30 seconds
>
> - Updated the HTML renderer for displaying server MOTD
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>



-- 
Sent from my Commodore64
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Re: [hlds] Mandatory Counter-Strike: Source Update Released

2012-07-02 Thread Kyle Sanderson
Awesome! Thanks for the update!

Kyle.

On Mon, Jul 2, 2012 at 6:06 PM, Tony Paloma  wrote:

>  We've released a mandatory update to Counter-Strike: Source. The notes
> for the update are below.
>
> ** **
>
> - Tony
>
> ** **
>
> --
>
> ** **
>
> Counter-Strike: Source
>
> - Fixed a problem that allowed spoofed IP addresses to make connections to
> the game server
>
> - Added ConVars sv_rcon_maxpacketsize and sv_rcon_maxpacketbans to allow
> server admins to control the maximum RCON packet size and whether or not
> users get banned for exceeding that limit. The defaults reflect the
> existing behavior.
>
> - Fixed not being able to import custom spray images on Macs
>
> - Fixed Macs cancelling http map downloads that take longer than 30 seconds
> 
>
> - Updated the HTML renderer for displaying server MOTD
>
> ** **
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
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[hlds] Mandatory Counter-Strike: Source Update Released

2012-07-02 Thread Tony Paloma
We've released a mandatory update to Counter-Strike: Source. The notes for the 
update are below.



- Tony



--


Counter-Strike: Source
- Fixed a problem that allowed spoofed IP addresses to make connections to the 
game server

- Added ConVars sv_rcon_maxpacketsize and sv_rcon_maxpacketbans to allow server 
admins to control the maximum RCON packet size and whether or not users get 
banned for exceeding that limit. The defaults reflect the existing behavior.

- Fixed not being able to import custom spray images on Macs

- Fixed Macs cancelling http map downloads that take longer than 30 seconds

- Updated the HTML renderer for displaying server MOTD

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[hlds] Mandatory TF2, DoD:S, and HL2:DM Updates Released

2012-07-02 Thread Tony Paloma
We've released mandatory updates to Team Fortress 2, Day of Defeat: Source, and 
Half-Life 2: Deathmatch. The notes for the updates are below.



- Tony



--


Source Engine Changes (TF2, DoD:S, HL2:DM)
- Fixed a problem that allowed spoofed IP addresses to make connections to the 
game server

Team Fortress 2
- Teddy Roosebelt can now get assists in Pyrovision
- Fixed Pyrovision sometimes activating in killcams for more than just weapons 
and cosmetics
- Fixed exploit where the Scorch Shot could fire its short range kill pellet at 
the very beginning of the taunt
- Fixed blood getting sprayed on the world in some cases in Low Violence and 
Pyrovision
- Fixed decapitations creating head gibs in Low Violence and Pyrovision
- Fixed Hitman's Heatmaker headshot not properly getting counted on the 
scoreboard
- Fixed tracers being fired for other weapons (SMGs) while in focus
- Fixed Sydney Sleeper's bonus not properly protecting against Decapitating 
Headshots
- Added team color to rainbow-showered players in Pyrovision
- Updated localization files
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Re: [hlds] Mandatory TF2, DoD:S, HL2:DM, and CS:S updates coming

2012-07-02 Thread Douglas
Thanks Tony
Ready and waiting...

From: Tony Paloma 
Sent: Monday, July 02, 2012 8:15 PM
To: hlds@list.valvesoftware.com ; hlds_li...@list.valvesoftware.com ; 
hlds_annou...@list.valvesoftware.com 
Subject: [hlds] Mandatory TF2, DoD:S, HL2:DM, and CS:S updates coming

We're working on a mandatory update for TF2, DoD:S, HL2:DM, and CS:S. We should 
have it ready soon.

 

- Tony




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Re: [hlds] Mandatory TF2, DoD:S, HL2:DM, and CS:S updates coming

2012-07-02 Thread King Harkinian
Woah, Tony Paloma?  That's a name I haven't seen in a while. You going to
start bringing the godly TF2 fixes again?

On Mon, Jul 2, 2012 at 8:15 PM, Tony Paloma  wrote:

>  We're working on a mandatory update for TF2, DoD:S, HL2:DM, and CS:S. We
> should have it ready soon.
>
> ** **
>
> - Tony
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
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Re: [hlds] Mandatory TF2, DoD:S, HL2:DM, and CS:S updates coming

2012-07-02 Thread Jaspreet Walia
What will the update fix?
On Jul 2, 2012 8:16 PM, "Tony Paloma"  wrote:

>  We're working on a mandatory update for TF2, DoD:S, HL2:DM, and CS:S. We
> should have it ready soon.
>
> ** **
>
> - Tony
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
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[hlds] Mandatory TF2, DoD:S, HL2:DM, and CS:S updates coming

2012-07-02 Thread Tony Paloma
We're working on a mandatory update for TF2, DoD:S, HL2:DM, and CS:S. We should 
have it ready soon.



- Tony
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