[hlds] Mandatory Nuclear Dawn Update Released

2012-09-27 Thread Nicholas Hastings
We've released a mandatory update to Nuclear Dawn. The notes for the ND 
Update 6.6 are below.


Gameplay and Balance
- Slightly lowered NX300 damage output against players.
- Slightly raised Sonic Turrent damage output to balance with Flame 
Turret's extra fire damage.

- Lowered Machine Gun Turret cost to 2500.
- Commanders now get points for a critical assist if player-initiated 
artillery strike kills an enemy.
- Empire commander ability poison is now differently colored to 
distinguish between it and Consortium's.
- Commander poison ability now matches description and no longer hurts 
teammates unless friendly fire is enabled.

- Fixed NX300 not hurting teammates with friendly fire enabled.

Client
- Updated Report a Bug link.
- Added invert mouse wheel zoom option to Options panel.
- Fixed bad password connect error box using lan server error text after 
a recent update.
- Fixed a bug that allowed malicious servers to execute restricted 
console commands on players.
- Fixed a bug that allowed malicious servers to prevent players from 
executing console commands.


Server
- Added sv_allow_addon_override (default 0) to block client addon vpks 
from overriding game files.

- Added mp_winlimit cvar.
- Added sv_namechange_cooldown_seconds, to throttle clients from 
changing their name too rapidly. (Defaults to 20 seconds)

- Added check to prevent player names from containing color codes.
- setinfo console command will now reject attempts to set / change 
convars with any unusual characters

- Tweaked team balancer logic to be smarter about when and whom to move.
- Fixed some exploits where a malicious client could intentionally crash 
a server.
- Fixed typo in name of research_complete event; added research 
completion logging.
- Added rate limiting for connections and added the following convars, 
sv_max_connects_sec, sv_max_connects_window, sv_max_connects_sec_global.


Other
- Fixed being able to use some weapons (mostly throwables) while on 
ladder or sprinting.

- Fixed in-chair commanders being unable to chat at round end.
- Fixed some issues with wall and barrier collision performance.
- Fixed a bug that allowed server browser network activity to continue 
after choosing a server.

- Fixed missing effect console error when reloading Avenger.
- Fixed sv_offline console error when going into Offline Practice mode.
- Marked mem_force_flush as a cheat to prevent client exploits.
- Fixed a packet injection exploit in the client/server streams.
- Updated localizations.

Mapping / Modding
- Added numerous functions to the vscript api (see 
https://developer.valvesoftware.com/wiki/List_of_ND_Script_Functions).
- Added OnResearchUnlockedConsortium and OnResearchUnlockedEmpire 
outputs to nd_logic_custom ent.
- Added OnConditionAdded and OnConditionRemoved outputs to player. See 
wiki for value meanings.


Hydro
- Fixed commanders being able to deploy structures outside of the level 
in some areas.


Clocktower
- Fixed commanders being able to deploy structures in the parking garage.

Gate
- No longer in beta.
- Updated overview.
- Updated loading screen.

--
Nicholas Hastings
Developer
InterWave Studios
www.interwavestudios.com http://www.interwavestudios.com
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


[hlds] Mandatory TF2, DoD:S, HL2:DM updates coming

2012-09-27 Thread Eric Smith
We're working on mandatory updates for TF2, DoD:S, and HL2:DM. We should have 
them ready soon. 

-Eric


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


[hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-09-27 Thread Eric Smith
We've released mandatory updates to TF2, DoD:S, and HL2:DM. The notes for the 
updates are below.

-Eric

--

Shared Changes (TF2, DoD:S, HL2:DM)
- Improved the performance of the libraries used for in-game HTML display

Team Fortress 2
- Added new promo items
- Fixed hats sometimes appearing multiple times in incorrect locations when 
changing classes
- Fixed Demoman shields not reducing explosive damage in non-MvM games
- Fixed the tf_bot_add command using the same name for all of the bots when 
adding multiple bots simultaneously
- Updated the localization files
- Moved map descriptions into the localization files
   - Map descriptions will still be loaded from the maps folder first if they 
exist
- Updated Mann vs. Machine
   - Fixed a bug where players could only buy 1 upgrade at a time from the 
upgrade station
   - Fixed a bug where the Victory dialog would sometimes show during incorrect 
times


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


[hlds] Bruteforcing RCON

2012-09-27 Thread Rafael
Someone is bruteforcing on my server with spoofed IPs and i have no idea on
how to stop it! Today my listip.cfg was about 1,1k of banned ips...

20min logging: http://puu.sh/19j7X and there is even more! (about 20k+ of
lines)

I have to disable rcon (rcon_password) to avoid banning shared ips used on
spoof...

Any solutio for that? There is a way to make rcon_password only to specified 
IPs? Thanks anyway!___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Bruteforcing RCON

2012-09-27 Thread Cameron Munroe

Who did you piss off?

to help you out further can you provide info on your hardware? Windows, 
Linux, Company Hosted? Game?



On 9/27/2012 8:58 PM, Rafael wrote:
Someone is bruteforcing on my server with spoofed IPs and i have no 
idea on how to stop it! Today my listip.cfg was about 1,1k of banned 
ips...
20min logging: http://puu.sh/19j7X and there is even more! (about 20k+ 
of lines)
I have to disable rcon (rcon_password) to avoid banning shared ips 
used on spoof...
Any solutio for that? There is a way to make rcon_password only to 
specified IPs? Thanks anyway!






___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Bruteforcing RCON

2012-09-27 Thread Calvin Judy
What's to say the IPs aren't allocated to machines that have been exploited?

Reporting them to police when they're in different countries would have no 
effect anyway, I doubt
any Peruvian police force has jurisdiction in Greece, or vice versa.

__
Level 3 Technician
Griffin Networks LLC - Gaming Solutions


  - Original Message - 
  From: bottige...@gmail.com 
  To: Half-Life dedicated Win32 server mailing list 
  Sent: Friday, September 28, 2012 12:49 AM
  Subject: Re: [hlds] Bruteforcing RCON


  RCON uses TCP which does not allow spoofing. The IPs are not spoofed. If you 
look at your own logs it is the same few IPs. 


  You can go ahead and report them to the police.


  On Thu, Sep 27, 2012 at 9:04 PM, Cameron Munroe cmun...@cameronmunroe.com 
wrote:

Who did you piss off?

to help you out further can you provide info on your hardware? Windows, 
Linux, Company Hosted? Game?



On 9/27/2012 8:58 PM, Rafael wrote:

Someone is bruteforcing on my server with spoofed IPs and i have no 
idea on how to stop it! Today my listip.cfg was about 1,1k of banned ips...

20min logging: http://puu.sh/19j7X and there is even more! (about 
20k+ of lines)

I have to disable rcon (rcon_password) to avoid banning shared ips 
used on spoof...

Any solutio for that? There is a way to make rcon_password only to 
specified IPs? Thanks anyway! 

 
 
   

   

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds



___
To unsubscribe, edit your list preferences, or view the list archives, 
please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds






--


  ___
  To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Bruteforcing RCON

2012-09-27 Thread Nicholas Hastings

No, on goldsrc it uses UDP. Look at his logs. The gamedir is 'valve'. (HLDM)

On 9/28/2012 12:49 AM, bottige...@gmail.com wrote:
RCON uses TCP which does not allow spoofing. The IPs are not spoofed. 
If you look at your own logs it is the same few IPs.


You can go ahead and report them to the police.

On Thu, Sep 27, 2012 at 9:04 PM, Cameron Munroe 
cmun...@cameronmunroe.com mailto:cmun...@cameronmunroe.com wrote:


Who did you piss off?

to help you out further can you provide info on your hardware?
Windows, Linux, Company Hosted? Game?



On 9/27/2012 8:58 PM, Rafael wrote:

Someone is bruteforcing on my server with spoofed IPs and i have
no idea on how to stop it! Today my listip.cfg was about 1,1k of
banned ips...
20min logging: http://puu.sh/19j7X and there is even more! (about
20k+ of lines)
I have to disable rcon (rcon_password) to avoid banning shared
ips used on spoof...
Any solutio for that? There is a way to make rcon_password only
to specified IPs? Thanks anyway!





___
To unsubscribe, edit your list preferences, or view the list archives, 
please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds



___
To unsubscribe, edit your list preferences, or view the list
archives, please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds




___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


--
Nicholas Hastings
AlliedMods.net http://www.alliedmods.net
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Bruteforcing RCON

2012-09-27 Thread Weasel
Rafael -
RCON is just completely/inherently insecure, which I am sure by now somebody 
else has pointed-out in detail.
If somebody hasn't said so already, just disable RCON, and use server-side mod 
instead:

--- AMX-Mod-X for old GoldSrc engine games (HL1, TFC, CStrike 1.6, etc.)

--- SourceMod for Source/Orangebox engine games (HL2, TF2, CS:S, etc.).

In addition to providing a lot of functionality without having to send commands 
to the console, they both also have their own RCON-equivelant way of 
accomplishing that to.  And, authentication is generally based on the 
behind-the-scenes SteamID of the player - which (in theory) is already 
secured (Steam tickets - kind of like kerberos by the sounds of it).

 Message: 3
 Date: Fri, 28 Sep 2012 00:58:46 -0300 (Hora oficial do Brasil)
 From: Rafael rafa.ma...@gmail.com
 To: hlds@list.valvesoftware.com
 Subject: [hlds] Bruteforcing RCON
 Message-ID: 50652076.05.05900@PC1-PC
 Content-Type: text/plain; charset=iso-8859-1
 
 Someone is bruteforcing on my server with spoofed IPs and i have no idea on
 how to stop it! Today my listip.cfg was about 1,1k of banned ips...
 
 20min logging: http://puu.sh/19j7X and there is even more! (about 20k+ of
 lines)
 
 I have to disable rcon (rcon_password) to avoid banning shared ips used on
 spoof...
 
 Any solutio for that? There is a way to make rcon_password only to specified 
 IPs? Thanks anyway!

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds