Re: [hlds] Quick Play Maps?
I'm guessing by the official website you mean this Knowledge Base article: https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513 Indeed koth_badlands isn't listed there at the bottom, but if you read the section under How does the matchmaking work? you'll find there are only a few maps that are not quickplay enabled. Although I think that list is also not up-to-date, since I would guess none of the _event maps are eligable for quickplay when there's no halloween event going on. Someone should probably update that site ;-) On Sun, Nov 25, 2012 at 12:54 AM, Steven Sumichrast packh...@gmail.com wrote: On my servers I had these files downloaded an update or two ago: mapcycle_quickplay_attackdefense.txt mapcycle_quickplay_cp.txt mapcycle_quickplay_ctf_sd.txt mapcycle_quickplay_koth.txt mapcycle_quickplay_payloadrace.txt mapcycle_quickplay_payload.txt My guess is maps in those files are quick play enabled. I'm running those map cycles on my servers (most of which have good status trending upward) still not getting traffic (see other discussion going on right now). To answer your question (theoretically anyways), the map list for koth: koth_badlands koth_harvest_final koth_lakeside_final koth_nucleus koth_sawmill koth_viaduct koth_king I'd say that makes it safe to say badlands is quick play enabled. On Nov 24, 2012, at 2:12 PM, Harsh Baid harshbai...@gmail.com wrote: I was arranging maps for my server to have quickplay enabled. I came across something very peculiar, the map koth_badlands according to the OFFICIAL TF2 WIKI states that it is quickplay eligible over here (read under the patch notes): http://wiki.teamfortress.com/wiki/Badlands_(King_of_the_Hill) However according to the official website koth_badlands is not even LISTED. http://wiki.teamfortress.com/wiki/Badlands_(King_of_the_Hill) Why is this happening? Where can i get a more updated list? and how far do these maps actually go where we have maps that do accept quickplay, but are not listed? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- Idleness is not doing nothing. Idleness is being free to do anything. - Floyd Dell ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Quick Play Maps?
I've updated that article. Gullywash, koth_badlands, and koth_king were missing. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Rudy Bleeker Sent: Sunday, November 25, 2012 5:31 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Quick Play Maps? I'm guessing by the official website you mean this Knowledge Base article: https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513 Indeed koth_badlands isn't listed there at the bottom, but if you read the section under How does the matchmaking work? you'll find there are only a few maps that are not quickplay enabled. Although I think that list is also not up-to-date, since I would guess none of the _event maps are eligable for quickplay when there's no halloween event going on. Someone should probably update that site ;-) On Sun, Nov 25, 2012 at 12:54 AM, Steven Sumichrast packh...@gmail.com wrote: On my servers I had these files downloaded an update or two ago: mapcycle_quickplay_attackdefense.txt mapcycle_quickplay_cp.txt mapcycle_quickplay_ctf_sd.txt mapcycle_quickplay_koth.txt mapcycle_quickplay_payloadrace.txt mapcycle_quickplay_payload.txt My guess is maps in those files are quick play enabled. I'm running those map cycles on my servers (most of which have good status trending upward) still not getting traffic (see other discussion going on right now). To answer your question (theoretically anyways), the map list for koth: koth_badlands koth_harvest_final koth_lakeside_final koth_nucleus koth_sawmill koth_viaduct koth_king I'd say that makes it safe to say badlands is quick play enabled. On Nov 24, 2012, at 2:12 PM, Harsh Baid harshbai...@gmail.com wrote: I was arranging maps for my server to have quickplay enabled. I came across something very peculiar, the map koth_badlands according to the OFFICIAL TF2 WIKI states that it is quickplay eligible over here (read under the patch notes): http://wiki.teamfortress.com/wiki/Badlands_(King_of_the_Hill) However according to the official website koth_badlands is not even LISTED. http://wiki.teamfortress.com/wiki/Badlands_(King_of_the_Hill) Why is this happening? Where can i get a more updated list? and how far do these maps actually go where we have maps that do accept quickplay, but are not listed? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- Idleness is not doing nothing. Idleness is being free to do anything. - Floyd Dell ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Quick Play Maps?
Thanks for the quick(play) action Tony - see what I did there? ;-) On Sun, Nov 25, 2012 at 6:59 PM, Tony Paloma to...@valvesoftware.com wrote: I've updated that article. Gullywash, koth_badlands, and koth_king were missing. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Rudy Bleeker Sent: Sunday, November 25, 2012 5:31 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Quick Play Maps? I'm guessing by the official website you mean this Knowledge Base article: https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513 Indeed koth_badlands isn't listed there at the bottom, but if you read the section under How does the matchmaking work? you'll find there are only a few maps that are not quickplay enabled. Although I think that list is also not up-to-date, since I would guess none of the _event maps are eligable for quickplay when there's no halloween event going on. Someone should probably update that site ;-) On Sun, Nov 25, 2012 at 12:54 AM, Steven Sumichrast packh...@gmail.com wrote: On my servers I had these files downloaded an update or two ago: mapcycle_quickplay_attackdefense.txt mapcycle_quickplay_cp.txt mapcycle_quickplay_ctf_sd.txt mapcycle_quickplay_koth.txt mapcycle_quickplay_payloadrace.txt mapcycle_quickplay_payload.txt My guess is maps in those files are quick play enabled. I'm running those map cycles on my servers (most of which have good status trending upward) still not getting traffic (see other discussion going on right now). To answer your question (theoretically anyways), the map list for koth: koth_badlands koth_harvest_final koth_lakeside_final koth_nucleus koth_sawmill koth_viaduct koth_king I'd say that makes it safe to say badlands is quick play enabled. On Nov 24, 2012, at 2:12 PM, Harsh Baid harshbai...@gmail.com wrote: I was arranging maps for my server to have quickplay enabled. I came across something very peculiar, the map koth_badlands according to the OFFICIAL TF2 WIKI states that it is quickplay eligible over here (read under the patch notes): http://wiki.teamfortress.com/wiki/Badlands_(King_of_the_Hill) However according to the official website koth_badlands is not even LISTED. http://wiki.teamfortress.com/wiki/Badlands_(King_of_the_Hill) Why is this happening? Where can i get a more updated list? and how far do these maps actually go where we have maps that do accept quickplay, but are not listed? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- Idleness is not doing nothing. Idleness is being free to do anything. - Floyd Dell ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- Idleness is not doing nothing. Idleness is being free to do anything. - Floyd Dell ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] QuickPlay Traffic
Has Quickplay traffic decreased? I saw a post on it on the linux list and i wanted to get a general sense of what other people think. Recently i used to have my servers fill to the brim as soon as we hit 10 players because of the amazing Quickplay Traffic. Now i have almost always have to have around 16+ players for any sort of traffic to occur. This is really frustrating and i basically waste an hour with it. Why is this happening? Is it happening to any one else where they see servers empty out because of the traffic? When will it stop and go back to the normal 10 players? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] QuickPlay Traffic
It is a rather simple answer, not enough players and too many servers. On , Harsh Baid wrote: Has Quickplay traffic decreased? I saw a post on it on the linux list and i wanted to get a general sense of what other people think. Recently i used to have my servers fill to the brim as soon as we hit 10 players because of the amazing Quickplay Traffic. Now i have almost always have to have around 16+ players for any sort of traffic to occur. This is really frustrating and i basically waste an hour with it. Why is this happening? Is it happening to any one else where they see servers empty out because of the traffic? When will it stop and go back to the normal 10 players? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds [1] -- -- Cameron Munroe http://www.cameronmunroe.com/ http://www.gaming-servers.net/ http://www.munroenet.com/ Links: -- [1] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] QuickPlay Traffic
Haven't been seeing any difference in traffic on my servers since these threads started popping up. Perhaps people are overestimating the amount of traffic they receive from quick play. It would be nice if it were possible to see metrics on how a player connects to your server (server browser, join a friend, or quick play). On 11/25/2012 5:10 PM, Harsh Baid wrote: Has Quickplay traffic decreased? I saw a post on it on the linux list and i wanted to get a general sense of what other people think. Recently i used to have my servers fill to the brim as soon as we hit 10 players because of the amazing Quickplay Traffic. Now i have almost always have to have around 16+ players for any sort of traffic to occur. This is really frustrating and i basically waste an hour with it. Why is this happening? Is it happening to any one else where they see servers empty out because of the traffic? When will it stop and go back to the normal 10 players? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds