Re: [hlds] Potential fix for problems on multi-honed servers
When I Run the Server IT Choke y is that > Date: Wed, 28 Nov 2012 19:56:08 -0500 > From: pettit.t...@gmail.com > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] Potential fix for problems on multi-honed servers > > Fletcher, > > Can you please comment on Quickplay? Ever since the update after Halloween I > have seen my daily player counts steadily drop from over 6000 a day to less > than 1000. I have not made any changes except to add the recent binaries. I > am to the point where my community is starting to complain and I am sure I > have lost members that have been loyal for years. It obviously is not > affecting all communities but something has definitely changed. If it is not > fixed soon I will be closing up shop for good. > > Please Help, > Todd > > - Original Message - > From: "BOOM! Gaming Support" > To: "Half-Life dedicated Win32 server mailing list" > > Sent: Wednesday, November 28, 2012 7:35:27 PM > Subject: Re: [hlds] Potential fix for problems on multi-honed servers > > > > > > Hello Fletcher, > > > > All my servers have remained connected and listed since running these > binaries. They did not disconnect or delist yesterday or the week prior as > they have during all previous prop releases days. I sent you an email > regarding this and a few other things. Hopefully you received it last week. > Thank you very much for this fix. It's great appreciated. > > > > Best Regards, > > Mike Vail > > > > > > From: hlds-boun...@list.valvesoftware.com > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn > Sent: Wednesday, November 28, 2012 2:33 PM > To: Half-Life dedicated Win32 server mailing list > (hlds@list.valvesoftware.com); Half-Life dedicated Linux server mailing list > (hlds_li...@list.valvesoftware.com) > Subject: Re: [hlds] Potential fix for problems on multi-honed servers > > > > Hello! > > > > If you were using these new binaries during yesterday’s Steam prop, let me > know how it went. Is the problem resolved? Same problems happened? New > problems happened? > > > > Thanks, > > - Fletch > > > > > > From: hlds-boun...@list.valvesoftware.com [ > mailto:hlds-boun...@list.valvesoftware.com ] On Behalf Of Fletcher Dunn > Sent: Wednesday, November 21, 2012 11:13 AM > To: Half-Life dedicated Linux server mailing list ( > hlds_li...@list.valvesoftware.com ); Half-Life dedicated Win32 server mailing > list ( hlds@list.valvesoftware.com ) > Subject: [hlds] Potential fix for problems on multi-honed servers > > > > If you are running a multi-honed server, and your server occasionally drops > out of the master server listing, or appears on the wrong public IP, then you > may be interested in testing our some beta binaries that might fix the > problem. The problem begins with a disruption while talking on UDP (often > during the weekly prop of Steam). The Steam client layer then enters a > fallback pattern of TCP, then UDP, etc. Eventually the disruption is > resolved, and it can be random whether your server managed to connect to > Steam on TCP or UDP, depending on where it was in the retry pattern. The > problem with TCP for multi-honed servers is that it will always bind to the > default interface, disregarding any request to bind to a particular > interface. This can cause Steam to see your server as coming from the wrong > public IP. Depending on your routing rules, NAT, etc, your server can drop > off of the server browser because clients cannot get to you when they send > packets to that IP. > > > > Some server operators have worked around this bug with firewall rules > preventing the server from connecting to Steam via TCP. > > > > These binaries disable TCP fallback for dedicated servers. > > > > http://media.steampowered.com/apps/440/steam_bins_windows_1586041.zip > > http://media.steampowered.com/apps/440/steam_bins_linux_1586041.zip > > > > Be warned that they have not been widely tested. You should only try out > these binaries if you think you are having problems related to multi-honed > machines. > > > > Also, note that if you do use these binaries, and then update your server, > they will probably be reverted. > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Potential fix for problems on multi-honed servers
Fletcher, Can you please comment on Quickplay? Ever since the update after Halloween I have seen my daily player counts steadily drop from over 6000 a day to less than 1000. I have not made any changes except to add the recent binaries. I am to the point where my community is starting to complain and I am sure I have lost members that have been loyal for years. It obviously is not affecting all communities but something has definitely changed. If it is not fixed soon I will be closing up shop for good. Please Help, Todd - Original Message - From: "BOOM! Gaming Support" To: "Half-Life dedicated Win32 server mailing list" Sent: Wednesday, November 28, 2012 7:35:27 PM Subject: Re: [hlds] Potential fix for problems on multi-honed servers Hello Fletcher, All my servers have remained connected and listed since running these binaries. They did not disconnect or delist yesterday or the week prior as they have during all previous prop releases days. I sent you an email regarding this and a few other things. Hopefully you received it last week. Thank you very much for this fix. It's great appreciated. Best Regards, Mike Vail From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Wednesday, November 28, 2012 2:33 PM To: Half-Life dedicated Win32 server mailing list (hlds@list.valvesoftware.com); Half-Life dedicated Linux server mailing list (hlds_li...@list.valvesoftware.com) Subject: Re: [hlds] Potential fix for problems on multi-honed servers Hello! If you were using these new binaries during yesterday’s Steam prop, let me know how it went. Is the problem resolved? Same problems happened? New problems happened? Thanks, - Fletch From: hlds-boun...@list.valvesoftware.com [ mailto:hlds-boun...@list.valvesoftware.com ] On Behalf Of Fletcher Dunn Sent: Wednesday, November 21, 2012 11:13 AM To: Half-Life dedicated Linux server mailing list ( hlds_li...@list.valvesoftware.com ); Half-Life dedicated Win32 server mailing list ( hlds@list.valvesoftware.com ) Subject: [hlds] Potential fix for problems on multi-honed servers If you are running a multi-honed server, and your server occasionally drops out of the master server listing, or appears on the wrong public IP, then you may be interested in testing our some beta binaries that might fix the problem. The problem begins with a disruption while talking on UDP (often during the weekly prop of Steam). The Steam client layer then enters a fallback pattern of TCP, then UDP, etc. Eventually the disruption is resolved, and it can be random whether your server managed to connect to Steam on TCP or UDP, depending on where it was in the retry pattern. The problem with TCP for multi-honed servers is that it will always bind to the default interface, disregarding any request to bind to a particular interface. This can cause Steam to see your server as coming from the wrong public IP. Depending on your routing rules, NAT, etc, your server can drop off of the server browser because clients cannot get to you when they send packets to that IP. Some server operators have worked around this bug with firewall rules preventing the server from connecting to Steam via TCP. These binaries disable TCP fallback for dedicated servers. http://media.steampowered.com/apps/440/steam_bins_windows_1586041.zip http://media.steampowered.com/apps/440/steam_bins_linux_1586041.zip Be warned that they have not been widely tested. You should only try out these binaries if you think you are having problems related to multi-honed machines. Also, note that if you do use these binaries, and then update your server, they will probably be reverted. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Potential fix for problems on multi-honed servers
Hello Fletcher, All my servers have remained connected and listed since running these binaries. They did not disconnect or delist yesterday or the week prior as they have during all previous prop releases days. I sent you an email regarding this and a few other things. Hopefully you received it last week. Thank you very much for this fix. It's great appreciated. Best Regards, Mike Vail From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Wednesday, November 28, 2012 2:33 PM To: Half-Life dedicated Win32 server mailing list (hlds@list.valvesoftware.com); Half-Life dedicated Linux server mailing list (hlds_li...@list.valvesoftware.com) Subject: Re: [hlds] Potential fix for problems on multi-honed servers Hello! If you were using these new binaries during yesterday's Steam prop, let me know how it went. Is the problem resolved? Same problems happened? New problems happened? Thanks, - Fletch From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Wednesday, November 21, 2012 11:13 AM To: Half-Life dedicated Linux server mailing list (hlds_li...@list.valvesoftware.com); Half-Life dedicated Win32 server mailing list (hlds@list.valvesoftware.com) Subject: [hlds] Potential fix for problems on multi-honed servers If you are running a multi-honed server, and your server occasionally drops out of the master server listing, or appears on the wrong public IP, then you may be interested in testing our some beta binaries that might fix the problem. The problem begins with a disruption while talking on UDP (often during the weekly prop of Steam). The Steam client layer then enters a fallback pattern of TCP, then UDP, etc. Eventually the disruption is resolved, and it can be random whether your server managed to connect to Steam on TCP or UDP, depending on where it was in the retry pattern. The problem with TCP for multi-honed servers is that it will always bind to the default interface, disregarding any request to bind to a particular interface. This can cause Steam to see your server as coming from the wrong public IP. Depending on your routing rules, NAT, etc, your server can drop off of the server browser because clients cannot get to you when they send packets to that IP. Some server operators have worked around this bug with firewall rules preventing the server from connecting to Steam via TCP. These binaries disable TCP fallback for dedicated servers. http://media.steampowered.com/apps/440/steam_bins_windows_1586041.zip http://media.steampowered.com/apps/440/steam_bins_linux_1586041.zip Be warned that they have not been widely tested. You should only try out these binaries if you think you are having problems related to multi-honed machines. Also, note that if you do use these binaries, and then update your server, they will probably be reverted. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Potential fix for problems on multi-honed servers
Hello! If you were using these new binaries during yesterday's Steam prop, let me know how it went. Is the problem resolved? Same problems happened? New problems happened? Thanks, - Fletch From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Wednesday, November 21, 2012 11:13 AM To: Half-Life dedicated Linux server mailing list (hlds_li...@list.valvesoftware.com); Half-Life dedicated Win32 server mailing list (hlds@list.valvesoftware.com) Subject: [hlds] Potential fix for problems on multi-honed servers If you are running a multi-honed server, and your server occasionally drops out of the master server listing, or appears on the wrong public IP, then you may be interested in testing our some beta binaries that might fix the problem. The problem begins with a disruption while talking on UDP (often during the weekly prop of Steam). The Steam client layer then enters a fallback pattern of TCP, then UDP, etc. Eventually the disruption is resolved, and it can be random whether your server managed to connect to Steam on TCP or UDP, depending on where it was in the retry pattern. The problem with TCP for multi-honed servers is that it will always bind to the default interface, disregarding any request to bind to a particular interface. This can cause Steam to see your server as coming from the wrong public IP. Depending on your routing rules, NAT, etc, your server can drop off of the server browser because clients cannot get to you when they send packets to that IP. Some server operators have worked around this bug with firewall rules preventing the server from connecting to Steam via TCP. These binaries disable TCP fallback for dedicated servers. http://media.steampowered.com/apps/440/steam_bins_windows_1586041.zip http://media.steampowered.com/apps/440/steam_bins_linux_1586041.zip Be warned that they have not been widely tested. You should only try out these binaries if you think you are having problems related to multi-honed machines. Also, note that if you do use these binaries, and then update your server, they will probably be reverted. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds