Re: [hlds] IP Tunneling Doesnt Work With SRCDS
I fixed it! It was a stupid mistake on my part. I forgot to forward udp traffic to the public ip in iptables. In case anyone else gets this kind of problem here are the rules you need: In the *nat section add (on each line replace the first instance of X.X.X.X with your public ip and the second instance with your internal ip): -A PREROUTING -d X.X.X.X -p tcp -j DNAT --to-destination X.X.X.X -A PREROUTING -d X.X.X.X -p udp -j DNAT --to-destination X.X.X.X In the *filter section add (on each line replace the first instance of X.X.X.X with internal ip): -A FORWARD -d x.x.x.x -p tcp -j ACCEPT -A FORWARD -d x.x.x.x -p udp -j ACCEPT ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] IP Tunneling Doesnt Work With SRCDS
When i connect to the tunnel, i can query the server via its internal IP fine. It's the external IP that's not working. It works fine with things that only use 1 TCP port (eg. web server) but SRCDS just isint working. I'm not sure if its because its primarily UDP, but the console does show everything connecting fine, see below: Network: IP 10.1.0.2, mode MP, dedicated Yes, ports 27015 SV / 27005 CL Connection to Steam servers successful. Public IP is 209.141.39.X. Assigned anonymous gameserver Steam ID [A-1:(3799)]. VAC secure mode is activated. Connection to game coordinator established. Current item schema is up-to-date with version BD3E31DB. Received auth challenge; signing into gameserver account... L 11/27/2013 - 02:19:52: Received auth challenge; signing into gameserver account... Game server authentication: SUCCESS! Standing: Good. Trend: Steady L 11/27/2013 - 02:19:52: Game server authentication: SUCCESS! Standing: Good. Tr end: Steady ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update released
I count 3 updates in the last week. I hardly think they are waiting any. And yes I'm complaining that all of my servers need to be cleared out to fix an insignificant bug that could have waited for a real update. On Nov 26, 2013 8:55 PM, "Derek Howard" wrote: > If not updating the server would cause issues with clients who have > updated, then yes, it is absolutely necessary. > > I find it odd that you are complaining about a lack of optional updates. > Perhaps, rather than pushing a ton of little optional updates all the time, > they are simply waiting for the next mandatory change to be made so they > can push all the changes at once. One big update is easier to manage than a > dozen little ones, especially when that big update would have still been > mandatory even if it was smaller. > > My point exactly. Is it 100% nessicary for server ops to have to update > for these little things. When steam pipe came around they said they are > going to try and reduce the amount of updates we would have to do. I can > only remember one optional update since then. > On Nov 26, 2013 6:35 PM, "Eric Smith" wrote: > >> We've released a mandatory TF2 update. The notes for the update are >> below. The new version is 2023964. >> >> -Eric >> >> -- >> >> - Fixed missing backpack material for the Australium Force-a-Nature >> - Fixed the Killstreak counts for the Mantreads, Chargin' Targe, and >> Splendid Screen >> - Fixed the Killstreak sheen effect not working on the Mantreads >> - Fixed the Ping column in the Scoreboard getting clipped in 4:3 >> resolutions >> - Fixed the Mann vs. Machine return-to-lobby timer not updating properly >> after a mission has been completed >> - Updated the Killstreak Fabricator's description to include the sheen >> and the Killstreaker effect for its output >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update released
If not updating the server would cause issues with clients who have updated, then yes, it is absolutely necessary. I find it odd that you are complaining about a lack of optional updates. Perhaps, rather than pushing a ton of little optional updates all the time, they are simply waiting for the next mandatory change to be made so they can push all the changes at once. One big update is easier to manage than a dozen little ones, especially when that big update would have still been mandatory even if it was smaller. My point exactly. Is it 100% nessicary for server ops to have to update for these little things. When steam pipe came around they said they are going to try and reduce the amount of updates we would have to do. I can only remember one optional update since then. On Nov 26, 2013 6:35 PM, "Eric Smith" wrote: > We've released a mandatory TF2 update. The notes for the update are below. > The new version is 2023964. > > -Eric > > -- > > - Fixed missing backpack material for the Australium Force-a-Nature > - Fixed the Killstreak counts for the Mantreads, Chargin' Targe, and > Splendid Screen > - Fixed the Killstreak sheen effect not working on the Mantreads > - Fixed the Ping column in the Scoreboard getting clipped in 4:3 > resolutions > - Fixed the Mann vs. Machine return-to-lobby timer not updating properly > after a mission has been completed > - Updated the Killstreak Fabricator's description to include the sheen and > the Killstreaker effect for its output > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update released
My point exactly. Is it 100% nessicary for server ops to have to update for these little things. When steam pipe came around they said they are going to try and reduce the amount of updates we would have to do. I can only remember one optional update since then. On Nov 26, 2013 6:35 PM, "Eric Smith" wrote: > We've released a mandatory TF2 update. The notes for the update are below. > The new version is 2023964. > > -Eric > > -- > > - Fixed missing backpack material for the Australium Force-a-Nature > - Fixed the Killstreak counts for the Mantreads, Chargin' Targe, and > Splendid Screen > - Fixed the Killstreak sheen effect not working on the Mantreads > - Fixed the Ping column in the Scoreboard getting clipped in 4:3 > resolutions > - Fixed the Mann vs. Machine return-to-lobby timer not updating properly > after a mission has been completed > - Updated the Killstreak Fabricator's description to include the sheen and > the Killstreaker effect for its output > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update released
With how it works at the moment, you can't do an online content update. Both the client and server have to have matching content versions. If I had to guess, "- Fixed missing backpack material for the Australium Force-a-Nature" is what caused this to be required. Regards, Kyle. On Tue, Nov 26, 2013 at 5:10 PM, big john wrote: > Whatever happened to those optional updates for servers? > > On Nov 26, 2013 6:35 PM, "Eric Smith" wrote: >> >> We've released a mandatory TF2 update. The notes for the update are below. >> The new version is 2023964. >> >> -Eric >> >> -- >> >> - Fixed missing backpack material for the Australium Force-a-Nature >> - Fixed the Killstreak counts for the Mantreads, Chargin' Targe, and >> Splendid Screen >> - Fixed the Killstreak sheen effect not working on the Mantreads >> - Fixed the Ping column in the Scoreboard getting clipped in 4:3 >> resolutions >> - Fixed the Mann vs. Machine return-to-lobby timer not updating properly >> after a mission has been completed >> - Updated the Killstreak Fabricator's description to include the sheen and >> the Killstreaker effect for its output >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update released
Whatever happened to those optional updates for servers? On Nov 26, 2013 6:35 PM, "Eric Smith" wrote: > We've released a mandatory TF2 update. The notes for the update are below. > The new version is 2023964. > > -Eric > > -- > > - Fixed missing backpack material for the Australium Force-a-Nature > - Fixed the Killstreak counts for the Mantreads, Chargin' Targe, and > Splendid Screen > - Fixed the Killstreak sheen effect not working on the Mantreads > - Fixed the Ping column in the Scoreboard getting clipped in 4:3 > resolutions > - Fixed the Mann vs. Machine return-to-lobby timer not updating properly > after a mission has been completed > - Updated the Killstreak Fabricator's description to include the sheen and > the Killstreaker effect for its output > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] Mandatory TF2 update released
We've released a mandatory TF2 update. The notes for the update are below. The new version is 2023964. -Eric -- - Fixed missing backpack material for the Australium Force-a-Nature - Fixed the Killstreak counts for the Mantreads, Chargin' Targe, and Splendid Screen - Fixed the Killstreak sheen effect not working on the Mantreads - Fixed the Ping column in the Scoreboard getting clipped in 4:3 resolutions - Fixed the Mann vs. Machine return-to-lobby timer not updating properly after a mission has been completed - Updated the Killstreak Fabricator's description to include the sheen and the Killstreaker effect for its output ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] Mandatory TF2 update coming
We're working on a mandatory update for TF2. We should have it ready soon. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] IP Tunneling Doesnt Work With SRCDS
What does your IPsec SA look like? 10.1.0.x/32 to 0.0.0.0/0 ? Do you see decap traffic on your IPsec SA on your srcds side when query packets are send towards the server? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of 3Turtles Sent: Monday, November 25, 2013 9:11 PM To: hlds@list.valvesoftware.com Subject: [hlds] IP Tunneling Doesnt Work With SRCDS I know this isin't exactly the place to ask about this, but i dont know where else to ask: I got an IPSec tunnel to mitigate DDoS attacks and the tunnel is working properly as i can view my tunneled game control panel (UGCC) fine. My problem is that my TF2 server cannot be queried or joined. I have SRCDS listening on the internal ip (10.1.0.x) and it displays the public ip in the console fine but i still can't query it. On the DDoS VPS, i have IpTables set to allow all incoming and outgoing traffic. Also, it can't be the box my game server runs on because when i set it to listen to the regular non ddos protected IP, i can query and connect to it fine. Any idea what's happening? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] IP Tunneling Doesnt Work With SRCDS
* To clarify my previous post; I originally did that (opened udp/tcp 27015) but when it still wasnt working, i opened all tcp and udp ports and its still not working. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds