Re: [hlds] Gun Mettle Update, Community server gripes, etc.

2015-09-07 Thread Rowedahelicon
Have you been on mine Bryant? Haha, just kidding. I have had to scold a few
people here and there lately for idleing, friendly heavying, that sort of
stuff. I don't understand why people will go into an active game and just
do absolutely nothing but upset everyone. I've always compared it to a
baseball game, people come in and sit in the middle of the field and get
mad at the players for taking it too seriously.

But anyway, yeah that has always bothered me too with replays. They work
pretty good on my server when the game permits, but Valve doesn't seem to
care enough about them to matter. I hope no one actually those youtube
achievements!

I've brought this up elsewhere before though, Valve has a tendency to start
up new things then give up on them. They're like kids jumping to a new
thing, I really love TF2 but I'm hoping someone else can take it over if
Valve continues to ruin it.

On Sat, Sep 5, 2015 at 5:52 PM, Eliott Bryant 
wrote:

> From an outside perspective I think the most embarrassing thing about the
> whole situation is that there's no support for replays on the 'official'
> servers, or how buggy they are on the community servers. I hope that gets
> better on Source2...
>
> Also: I love having bots to shoot when I'm waiting on me and two buds to
> seed a server, but I _REALLY_ don't approve of servers that allow a million
> people with their clan tags to idle on dust bowl, it's tacky guys..
>
> Also: Thanks to everyone here who is trying to hold together the
> community, TF2's community has been really important in my life and I
> really appreciate all of you who put forth the effort to make a place for
> people to hang out and play some games!
>
> On Sat, Sep 5, 2015 at 4:47 PM, 
> wrote:
>
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>> Today's Topics:
>>
>>1. Re: killing floor 2 dedicated server usage (Azarus #)
>>2. Re: Community Servers and the Gun Mettle Update (Tim Anderson)
>>
>>
>> --
>>
>> Message: 1
>> Date: Sat, 5 Sep 2015 21:31:48 +0200
>> From: "Azarus #" 
>> To: Half-Life dedicated Win32 server mailing list
>> 
>> Subject: Re: [hlds] killing floor 2 dedicated server usage
>> Message-ID:
>> > mf0opopc8dci6ba8vuco3h...@mail.gmail.com>
>> Content-Type: text/plain; charset="utf-8"
>>
>> And win 64bit support?
>>
>> On 5 September 2015 at 16:17, John Gibson 
>> wrote:
>>
>> > No ETA yet. It's on our list.
>> >
>> > John Gibson
>> > President
>> > Tripwire Interactive
>> > www.tripwireinteractive.com
>> >
>> > On Sat, Sep 5, 2015 at 10:15 AM, Andreas Willinger 
>> wrote:
>> >
>> >> Is there any ETA on when linux files will be available?
>> >>
>> >> I would gladly host some servers, but Windows on a server machine is a
>> >> no-no for me.
>> >>
>> >>
>> >>
>> >> *Von:* hlds-boun...@list.valvesoftware.com [mailto:
>> >> hlds-boun...@list.valvesoftware.com] *Im Auftrag von *John Gibson
>> >> *Gesendet:* Samstag, 05. September 2015 15:55
>> >> *An:* Half-Life dedicated Win32 server mailing list
>> >> *Betreff:* Re: [hlds] killing floor 2 dedicated server usage
>> >>
>> >>
>> >>
>> >> Not yet.
>> >>
>> >> On Saturday, September 5, 2015, ics  wrote:
>> >>
>> >> Is there still not linux dedicated server available?
>> >>
>> >> -ics
>> >>
>> >> John Gibson kirjoitti:
>> >>
>> >> Thanks, yeah we put a lot of work into making sure the server process
>> was
>> >> very optimized. Thanks to you and anyone else hosting a server. We've
>> had a
>> >> great response to the free weekend and a lot of people are trying the
>> game,
>> >> which means we've needed a lot more servers than usual. So thanks
>> again!
>> >>
>> >> John
>> >>
>> >> On Saturday, September 5, 2015, wickedplayer494 <
>> wickedplayer...@gmail.com
>> >> > wrote:
>> >>
>> >> Okay...and?
>> >>
>> >> On 9/5/2015 12:28 AM, rd1...@cox.net wrote:
>> >>
>> >> so KF2 is running really well only using about 6% cpu and
>> >> about 800 to 900mb ram when full. Xeon processor variations.
>> >>
>> >> ___
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>> >>
>> >>
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Re: [hlds] [hlds_linux] Source SDK Base 2013 Multiplayer beta release

2015-09-07 Thread Nicholas Hastings
The last beta branch for the 2013 SDK, named "upcoming", still hasn't
officially landed after however long its been (close to a year?).

Additionally, any code changes between "upcoming" and "beta_test" have
not yet been pushed to the source-sdk-2013 repository on GitHub, which
could cause further incompatibilities with mods.

-- 
Nicholas Hastings
AlliedMods.net 



> Eric Smith 
> Monday, September 7, 2015 10:39 PM
> We've released a beta update for the Source SDK Base 2013 Multiplayer
> depot. The updated depots include several security fixes. The name for
> the beta branch is "beta_test". If you're running a game that depends
> on the Source SDK Base 2013 Multiplayer tool, please give the beta a
> try and report any problems. You can email me directly with any
> problems you find.
>
> * Clients can opt-in to the beta using the Betas tab of the Properties
> dialog for the Source SDK Base 2013 Multiplayer tool (select
> "beta_test" in the dropdown menu)
>
> * Dedicated servers can find information about how to use a beta here:
> https://developer.valvesoftware.com/wiki/SteamCMD
>
> We're also working on updates for Counter-Strike: Source, Day of
> Defeat: Source, and Half-Life 2: Deathmatch. We'll have more
> information about those soon.
>
> Thanks.
>
> -Eric
>
>
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Re: [hlds] [hlcoders] Source SDK Base 2013 Multiplayer beta release

2015-09-07 Thread Kyle Sanderson
Good news.

Thanks,
Kyle.

On Mon, Sep 7, 2015 at 7:39 PM, Eric Smith  wrote:
> We've released a beta update for the Source SDK Base 2013 Multiplayer depot. 
> The updated depots include several security fixes. The name for the beta 
> branch is "beta_test". If you're running a game that depends on the Source 
> SDK Base 2013 Multiplayer tool, please give the beta a try and report any 
> problems. You can email me directly with any problems you find.
>
> * Clients can opt-in to the beta using the Betas tab of the 
> Properties dialog for the Source SDK Base 2013 Multiplayer tool (select 
> "beta_test" in the dropdown menu)
>
> * Dedicated servers can find information about how to use a beta here:
> https://developer.valvesoftware.com/wiki/SteamCMD
>
> We're also working on updates for Counter-Strike: Source, Day of Defeat: 
> Source, and Half-Life 2: Deathmatch. We'll have more information about those 
> soon.
>
> Thanks.
>
> -Eric
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
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[hlds] Source SDK Base 2013 Multiplayer beta release

2015-09-07 Thread Eric Smith
We've released a beta update for the Source SDK Base 2013 Multiplayer depot. 
The updated depots include several security fixes. The name for the beta branch 
is "beta_test". If you're running a game that depends on the Source SDK Base 
2013 Multiplayer tool, please give the beta a try and report any problems. You 
can email me directly with any problems you find.

* Clients can opt-in to the beta using the Betas tab of the Properties 
dialog for the Source SDK Base 2013 Multiplayer tool (select "beta_test" in the 
dropdown menu)

* Dedicated servers can find information about how to use a beta here:
https://developer.valvesoftware.com/wiki/SteamCMD

We're also working on updates for Counter-Strike: Source, Day of Defeat: 
Source, and Half-Life 2: Deathmatch. We'll have more information about those 
soon.

Thanks.

-Eric


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