[hlds] cvar sv_vote_issue_nextlevel_allowextend broken in tf2?

2015-12-04 Thread markg
This is on TF2.

 

I have been having a issue recently with people spamming the extend map
vote/sv_vote_issue_nextlevel_allowextend cvar, with the result that I have
seen map times of over 2200 minutes, driving everyone off the server.

 

To counter this, I set the cvar sv_vote_issue_nextlevel_allowextend 0 to
remove the extend map vote from the list, but the vote option is still there
and works.

 

Then we disabled sourcemod/metamod entirely to confirm there is no
interaction, and vote extend still works.  In other words, no matter if
sv_vote_issue_nextlevel_allowextend is set to 1 or 0, it functions as if it
is set to 1/enabled all the time.

 

I then tried setting it in the launch command line just to see if there was
some timing issue (+sv_vote_issue_nextlevel_allowextend 0) with the same
result.

 

Any ideas?  Or am I using a cvar that is known dead.  I did a search and
only found problems with other source games like insurgency, but not TF2.  

 

My vote cvars:

 

sv_vote_issue_nextlevel_allowextend 0  //Allow players to extend the current
map? Defaults to 1 (enabled).

sv_vote_issue_scramble_teams_allowed 0 //Can people hold votes to scramble
the teams? Defaults to 1 (enabled).

Everything else is default

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Re: [hlds] cvar sv_vote_issue_nextlevel_allowextend broken in tf2?

2015-12-04 Thread Ross Bemrose

sv_vote_issue_extendlevel_allowed controls the separate extend vote.
sv_vote_issue_nextlevel_allowextend controls whether Extend appears in 
the vote options in an end of level vote.  Assuming Valve ever fixed 
that; end of map votes weren't working the last time I did testing.


On 12/4/2015 3:20 AM, markg wrote:


This is on TF2.

I have been having a issue recently with people spamming the extend 
map vote/sv_vote_issue_nextlevel_allowextend cvar, with the result 
that I have seen map times of over 2200 minutes, driving everyone off 
the server.


To counter this, I set the cvar sv_vote_issue_nextlevel_allowextend 0 
to remove the extend map vote from the list, but the vote option is 
still there and works.


Then we disabled sourcemod/metamod entirely to confirm there is no 
interaction, and vote extend still works.  In other words, no matter 
if sv_vote_issue_nextlevel_allowextend is set to 1 or 0, it functions 
as if it is set to 1/enabled all the time.


I then tried setting it in the launch command line just to see if 
there was some timing issue (+sv_vote_issue_nextlevel_allowextend 0) 
with the same result.


Any ideas?  Or am I using a cvar that is known dead.  I did a search 
and only found problems with other source games like insurgency, but 
not TF2.


My vote cvars:

sv_vote_issue_nextlevel_allowextend 0  //Allow players to extend the 
current map? Defaults to 1 (enabled).


sv_vote_issue_scramble_teams_allowed 0 //Can people hold votes to 
scramble the teams? Defaults to 1 (enabled).


Everything else is default



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Re: [hlds] cvar sv_vote_issue_nextlevel_allowextend broken in tf2?

2015-12-04 Thread rd1981
Well here is my config that pretty much disables all of it.
sv_allow_votes 0
sv_vote_failure_timer 300
sv_vote_issue_kick_allowed 0
sv_vote_kick_ban_duration 2
sv_vote_issue_nextlevel_allowed 0
sv_vote_issue_nextlevel_allowextend 0
sv_vote_issue_nextlevel_choicesmode 0
sv_vote_issue_changelevel_allowed 0
sv_vote_issue_restart_game_allowed 0
sv_vote_issue_scramble_teams_allowed 0
sv_vote_issue_changelevel_allowed_mvm 0
sv_vote_issue_kick_allowed_mvm 0


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[hlds] Mandatory TF2 update released

2015-12-04 Thread Eric Smith
We've released a mandatory update for TF2. The update notes are below. The new 
version is 3158168.

-Eric



- Added the Arkham Knight workshop contest winners and runners-up to the Mann 
Co. Store
- Added the Workshop Wonderland 2015 community medals
- Updated the models/materials for The Ward and made it paintable

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[hlds] Mandatory TF2 update coming

2015-12-04 Thread Eric Smith
We're working on a mandatory update for TF2. We should have it ready soon.

-Eric


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