[hlds] DOD rcon console bug?
Can someone confirm. game = DOD:Source I set up a rcon password and a sv_password then entered the game and after a while tried to clear the sv_password out. rcon sv_password "" all I got was a message about what the password is. rcon sv_password "1"
[hlds] It's here guys,
DODS is the game name __ Yahoo! Mail - PC Magazine Editors' Choice 2005 http://mail.yahoo.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Custom map and Mani mod not working after update and Fix.
Someone just posted they get garbage in the console. here is how I solved a simliar issue, but not sure if it's the same as the other guy. I have ran into a problem with 1 custom map that I wrote. whenever I load that map, all I see is garbage in the console screen. but restart with a default valve map, then it's clean. This is only a problem with Mani mod(rev. za) and weapon restrictions. Unfortunatly I used .bzip to inbed the MANI mod weapon restriction files into the map, so I will have to rebuild it and change the name.(fy_dinolockdown) I assume others might be having a similiar problem, so try getting rid of any MANI weapon restrictions and see if that helps. Perhaps mani changed the way it's read??? __ Yahoo! Mail - PC Magazine Editors' Choice 2005 http://mail.yahoo.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] 1 day untill DOD:s and no server files
We need them!! /yes it's a dumplicate post __ Yahoo! for Good Donate to the Hurricane Katrina relief effort. http://store.yahoo.com/redcross-donate3/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] 1 day untill DOD:s and no server files
We need them!! /yes it's a dumplicate post __ Yahoo! Mail - PC Magazine Editors' Choice 2005 http://mail.yahoo.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Re: [hlds_announce] RE: [hlds_linux] Engine update
Thanks for the info Eric, Mani and the other Mod guys, know they Hack your code, and push the limit, I don't get bent out of shape when the mods break due to your updates. I hope others don't either. We are having users in our forums (clan forums) report only 10-15 frames per second. I might be having problems myself, I will be updating my Laptop and testing on my other computers. --- Eric Smith <[EMAIL PROTECTED]> wrote: > This was only a Windows Source engine update. It > should fix the > problems servers and clients were having running > Source Mods > ("modname\gameinfo.txt" missing). > > This does *not* address the problems people are > reporting with Mani. > > -Eric > > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On > Behalf Of Eric Smith > Sent: Friday, September 23, 2005 4:13 PM > To: hlds_linux@list.valvesoftware.com > Subject: [hlds_linux] Engine update > > We've released another Source engine update to fix > the problems people > have been having with Source Mods. > > -Eric > > > > ___ > To unsubscribe, edit your list preferences, or view > the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > ___ > hlds_announce mailing list > [EMAIL PROTECTED] > http://list.valvesoftware.com/mailman/listinfo/hlds_announce > __ Yahoo! Mail - PC Magazine Editors' Choice 2005 http://mail.yahoo.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Update info 6:50CST
Eric, I too fail to find an update on Windows. C:\servers\source>.\HLDSUpdateTool.exe -command update -game "Counter-Strike So rce" -dir . Checking bootstrapper version ... Updating Installation Checking/Installing 'Counter-Strike Source Shared Content' version 41 Checking/Installing 'Base Source Shared Models' version 3 Checking/Installing 'Base Source Shared Sounds' version 3 Checking/Installing 'Base Source Shared Materials' version 7 Checking/Installing 'Source Dedicated Server' version 47 HLDS installation up to date Also.. I too found that mani still don't work after the quick fixes mentioned earlier, It doesn't crash at startup but does crash later. That's fine by me though, Valve has to make inprovments that might break third party apps, I have dealt with it for years, AMX for 1.6 had the same problems... And where is Alfred? /keep up the good work Eric. __ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Ack, new update doesn't like Mani
I had version R installed, and it didn't work, so I upgraded to Z, and it didn't work either. Also I had to remove mattie Event scrips. but I am not sure which version I had of that. Perhaps one of the old versions of Manni will work??/ __ Yahoo! Mail - PC Magazine Editors' Choice 2005 http://mail.yahoo.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Warning about revision R of mani mod
normally, when mani releases an update, I just download the "patch" make backups of my cfg folder, then overwrite my existing files. but TODAY, I did the same thing for revision R He also recomended a model pak, so I downloaded it and overwrote my /cstrike folder. but now "EVERYONE" who joins the server HAS to download 16 meg worth of models. I have edited the mani_server.cfg to turned all the model crap off, but it still downloads them, and is crashing like crazy. I have gone back to version "P" of mani mod, untill he gets his stuff lined out. Mani needs to stop making enhancments that are FORCED on people, any new items should be turned off by default, OR at least a warning about before I update. I honestly dont know if it the mani version R that is forcing people to download, or his recomended "model" pack. __ Do you Yahoo!? Read only the mail you want - Yahoo! Mail SpamGuard. http://promotions.yahoo.com/new_mail ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
re: [hlds] Teleport Lag on Bigger Servers Since Last Update...
I seem to having some luck restarting the game servers on a daily basis. Saturday morning one of our guys complained that he was the only person playing yet was warping all over the place. I rebooted the Source game servers, and three of us jumped on and things felt fairly good to me. I know the server was loaded pretty heavy Friday night, so perhaps a memory leak? If you notice allot of warping/lag try shutting the game server down and restarting after 30 seconds or so. and lets see if this helps. Sell on Yahoo! Auctions no fees. Bid on great items. http://auctions.yahoo.com/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Problems after update
I have been noticing several issues after last nights update. I can't put my finger on any one of them so I will just list them and see if others notice the same thing. I have been checking the list and wonder why more people have not said anything. so I guess I will start. My computer at home is working fairly good, but my kids computer is having the same problem as several members in the clan. 1) Users crash to desktop after connecting to the server. No error is generated it just goes back to desktop.. after "MANY" tries it eventually gets in the server. 2) I noticed several people last night(two of which played for several hours) then all of the sudden I notice in the chat box that " disconnected due to No steam logon" so I checked the log files on the server and sure enough, three people were booted for the same reason in about a two minute period,, Two of which I know and had been playing all night. 3) FPS drops seem to be about 20 points lower. 4) Pings seem to be about 20 points Higher. my ping on our server usually runs around 30-35 I have not been able to get below 50 since the update. 5) things seem a little chopier than normal, probably related to items 3,4 on the list. Thanks Kevin Notes about servers: Dedicated server W3K, located in Dallas at co-location facility two SRCDS servers running 1-18 man and 1-10 man. CPU usage was around 60% with both servers full (Dual 1ghz p3's 1gb ram) and I did do a -verify_all on both servers several times last night. Sell on Yahoo! Auctions no fees. Bid on great items. http://auctions.yahoo.com/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Server won't start after update and how I fixed it
I have two servers 1 with Matties event script and the BET mod/ and Mani mod the other with only Mani mod the one with the event script would not fire up. so I took the files out of the /addons folder and now its working again. thought I would pass it along in case anyone else has the same problem Sell on Yahoo! Auctions no fees. Bid on great items. http://auctions.yahoo.com/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] This is not the steampowered.com forums
Once again this mailing list has turned into a copy of the steampowered forums. The reason we get good information from valve in this list is because they don't have to put up with the piddly crap. but lately that is all I see (crap) talk Could people who post remember that this is a list used for information that is helpful to other admins, not general smack talk. Every post you make I receive as an e-mail, If you don't' feel like you would e-mail thousands of people with small talk, then don't hit the send button. Sorry if this sounds like a flame,its not really... I just look forward to good information coming into my in-box from this list, and lately that has not been happening! save the small talk about general BS for the steamforums... Thank you Kevin Cantrell www.dinobot.net __ Discover Yahoo! Have fun online with music videos, cool games, IM and more. Check it out! http://discover.yahoo.com/online.html ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Server Listings
WOW ALfred, Good Informationb, I didn't know this, and I consider myself Very Technical ( 8 years as sys admin) People always come to me for CS troublshooting, and the first thing I tell them is to set there "internet speed" to LAN/T1 and reset there rates to default. because most everyone has DSL or CABLE that is generally above 1.5mb.. Now from what you have just stated, it is apparent that I am telling people incorectly. You need to have some more options for download/upload speeds so that it gives people the best expierence possible. example: 56k Modem DSL 600/128 DSL 1000/256 Cable 1500/200 Cable 3000/300 SO ON AND SO ON Many of us have always known that the internet speed settings, and running default .cfg's always work best. Other than cl_cmdrate, cl_updaterate and rate, what cvars does the internet settings affect? --- Alfred Reynolds <[EMAIL PROTECTED]> wrote: > The upload speed is the important value. > Specifically, we assume your > upload speed be the same as the value you selected > in that drop down (as > does the game, it does NOT take into account any > asymmetry in your > bandwidth). > __ Do you Yahoo!? Yahoo! Small Business - Try our new Resources site http://smallbusiness.yahoo.com/resources/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Please reduce update frequency and improve patch timing
hmmm, Mondays would be a horible time for updates Leagues usually play on Mondays and fall over to tuesdays sometimes. The fact is, there is never a good time for updates, and no one will every be happy. My vote would be Wed. if I had a choice, it's kinda middle ground for everyone. Discover Yahoo! Have fun online with music videos, cool games, IM and more. Check it out! http://discover.yahoo.com/online.html ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] server crashes w/ new update
I checked the logs on servedoc, and both my source servers ran fine tonight after the update! I have had reports in our forums about Manimod not working though.(I am running version i.) I think(updated mani monday) I Hope it's not Mani mod causing the crash, has anyone with out it had problems? __ Do you Yahoo!? Read only the mail you want - Yahoo! Mail SpamGuard. http://promotions.yahoo.com/new_mail ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] More info on Bad Challenge/No Challenge
Alfred, can you explain why when I turn on net_showudp that a wide range of ports that are obviosly NOT serverbrowsers are turning up. Remember I did these tests on a server that had a brand new IP address never used for anything. so no one would have this in there programs. Of course ASE/gamespy would eventually pick it up from the Master Server, but it doesn't explain all the Home PC's I had a steady stream of udp traffic, below is only about 1 seconds worth of copy/paste , and according to nslookup these are all homepc's UDP <- 64.81.227.179:63392: sz=25 OOB 'T' UDP -> 64.81.227.179:63392: sz=88 OOB 'I' UDP <- 217.93.234.62:1960: sz=25 OOB 'T' UDP -> 217.93.234.62:1960: sz=88 OOB 'I' UDP <- 67.84.228.213:1699: sz=25 OOB 'T' UDP -> 67.84.228.213:1699: sz=88 OOB 'I' UDP <- 68.44.15.163:1691: sz=25 OOB 'T' UDP -> 68.44.15.163:1691: sz=88 OOB 'I' UDP <- 68.221.252.204:50576: sz=25 OOB 'T UDP -> 68.221.252.204:50576: sz=88 OOB 'I UDP <- 67.8.144.155:8128: sz=25 OOB 'T' UDP -> 67.8.144.155:8128: sz=88 OOB 'I' UDP <- 24.3.197.232:1123: sz=25 OOB 'T' UDP -> 24.3.197.232:1123: sz=88 OOB 'I' UDP <- 68.60.187.173:2936: sz=25 OOB 'T' --- Alfred Reynolds <[EMAIL PROTECTED]> wrote: > That message is printed when a server query is > received by the server > with the incorrect (or missing) challenge value in > the packet. Right now > this means clients (i.e running older serverbrowser > tools) querying your > server. > > - Alfred __ Yahoo! Mail Mobile Take Yahoo! Mail with you! Check email on your mobile phone. http://mobile.yahoo.com/learn/mail ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] More info on Bad Challenge/No Challenge
Correction, SOME of the packets are from ASE If you look at the list I provided The bad challenge error was port 27243 here is a yahoo search result for "port 27243" http://www.wokkel.net:3000/showPortTraffic.html?port=27243 If you google " port 27243 " you will see all kinds of references for ASE ( All Seeing Eye ) But this still doesn't explain the Weird and varied ports that are showing from net_showudp 1 __ Yahoo! Mail Mobile Take Yahoo! Mail with you! Check email on your mobile phone. http://mobile.yahoo.com/learn/mail ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] More info on Bad Challenge/No Challenge
I don't believe its programs like gamespy, I have used nslookup on MANY MANY of the IP's,, at least 20 All of them appear to be home PC's , Below is a nslookup on just one of the ip's I listed. Name:pcp0011791344pcs.hamden01.ct.comcast.net Address: 69.247.4.250 Name:c68.191.165.193.stp.wi.charter.com Address: 68.191.165.193 I would think that SRCDS would block all UDP traffic that is not needed by the netcode. But look at the list I provided, there is UDP traffic from a wide range of ports. --- Steven Hartland <[EMAIL PROTECTED]> wrote: > Its more likely people that just haven't updated > their > query tools like ASE, gamespy etc. All of which will > get the server list from the master then query the > servers > will the old protocol. It even looks like some of > the > masters have yet to be updated Yahoo! Mail Stay connected, organized, and protected. Take the tour: http://tour.mail.yahoo.com/mailtour.html ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] More info on Bad Challenge/No Challenge
I was playing around with the IP's that always show up in the console that have the bad challenge message. I was under the impression that these were probably people that have an old version of HLSW. BUT as a test, I set up a new Source server(password protected so no one would join) using a "NEW" IP address thats never been used before. This way no one will have it in there HLSW. Funny thing is that I still get the bad challenge errors. So I decided to do some more testing. I turned on net_showudp and below is a typical output that Constantly streams the console, Below is only a few seconds of the copy/paste. What I notice is that only the UDP packet that had a port "around" the range of ports used by CS got flagged. Also after playing with this for a little while, I basically figured out that these strange connections are probably people on the internet that have Virus's or spam on there computers and are broadcasting looking for others to infect. I am not sure if this means anything or not to anyone, but it's probably worth someone that is more knowledgable than I, try the same type of test and see what they think... note: net_showtcp didnt return ANYTHING even after leaving it on for several minutes. net_showudp 1 UDP <- 64.81.227.179:63392: sz=25 OOB 'T' UDP -> 64.81.227.179:63392: sz=88 OOB 'I' UDP <- 217.93.234.62:1960: sz=25 OOB 'T' UDP -> 217.93.234.62:1960: sz=88 OOB 'I' UDP <- 67.84.228.213:1699: sz=25 OOB 'T' UDP -> 67.84.228.213:1699: sz=88 OOB 'I' UDP <- 68.44.15.163:1691: sz=25 OOB 'T' UDP -> 68.44.15.163:1691: sz=88 OOB 'I' UDP <- 68.221.252.204:50576: sz=25 OOB 'T UDP -> 68.221.252.204:50576: sz=88 OOB 'I UDP <- 67.8.144.155:8128: sz=25 OOB 'T' UDP -> 67.8.144.155:8128: sz=88 OOB 'I' UDP <- 24.3.197.232:1123: sz=25 OOB 'T' UDP -> 24.3.197.232:1123: sz=88 OOB 'I' UDP <- 68.60.187.173:2936: sz=25 OOB 'T' UDP -> 68.60.187.173:2936: sz=88 OOB 'I' UDP <- 194.251.249.103:27243: sz=25 OOB ' UDP -> 194.251.249.103:27243: sz=88 OOB ' UDP <- 194.251.249.103:27243: sz=9 OOB 'V Old challenge from 194.251.249.103:27243. UDP -> 194.251.249.103:27243: sz=9 OOB 'A UDP <- 194.251.249.103:27243: sz=9 OOB 'U Bad challenge from 194.251.249.103:27243. UDP -> 194.251.249.103:27243: sz=9 OOB 'A UDP <- 68.228.152.246:3052: sz=25 OOB 'T' UDP -> 68.228.152.246:3052: sz=88 OOB 'I' UDP <- 69.247.4.250:1072: sz=25 OOB 'T' UDP -> 69.247.4.250:1072: sz=88 OOB 'I' UDP <- 68.191.165.193:61629: sz=25 OOB 'T UDP -> 68.191.165.193:61629: sz=88 OOB 'I UDP <- 80.139.93.15:2830: sz=25 OOB 'T' UDP -> 80.139.93.15:2830: sz=88 OOB 'I' net_showudp 0 Yahoo! Mail Stay connected, organized, and protected. Take the tour: http://tour.mail.yahoo.com/mailtour.html ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Wk3 Service Pack 1 problems with Source??
I am getting ready to upgrade to Service Pack 1 for Windows 2003 Server. I just want to double check and make sure there are no problems with SRCDS. ??? Discover Yahoo! Use Yahoo! to plan a weekend, have fun online and more. Check it out! http://discover.yahoo.com/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re:[hlds] Most Updates a second?
Whoops, I forgot, I run a tickrate of 45 on the 20 slot server and default tickrate on the 12 man. --- "[DinoBot]Sidmind" <[EMAIL PROTECTED]> wrote: > Since we are on the topic. I would like to ask a > question for anyone willing to help. > > > > > On our server (Dual 1ghz CPU's,2.5gb ram) I keep > two > Source servers running 1 @ 20 slot & 1 @ 12 slot. > I also run the srcdsbooster and fps_max 300 > > sv_minrate 5000 > sv_maxrate > sv_minupdaterate 13 > sv_maxupdaterate 30 > > Also this server is at a Dediated co-location > company > in Dallas. > > But I still don't get very good results.. Things get > choppy when both servers are full. > I only recently cut back the second server to 12 > slots > because it got so laggy when both servers were full > (about 30+ players) > > Could someone take a look at what I posted above and > come up with a better recomendation. > > > > > > > > Discover Yahoo! > Use Yahoo! to plan a weekend, have fun online and > more. Check it out! > http://discover.yahoo.com/ > > ___ > To unsubscribe, edit your list preferences, or view > the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > __ Yahoo! Mail Mobile Take Yahoo! Mail with you! Check email on your mobile phone. http://mobile.yahoo.com/learn/mail ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re:[hlds] Most Updates a second?
Since we are on the topic. I would like to ask a question for anyone willing to help. On our server (Dual 1ghz CPU's,2.5gb ram) I keep two Source servers running 1 @ 20 slot & 1 @ 12 slot. I also run the srcdsbooster and fps_max 300 sv_minrate 5000 sv_maxrate sv_minupdaterate 13 sv_maxupdaterate 30 Also this server is at a Dediated co-location company in Dallas. But I still don't get very good results.. Things get choppy when both servers are full. I only recently cut back the second server to 12 slots because it got so laggy when both servers were full (about 30+ players) Could someone take a look at what I posted above and come up with a better recomendation. Discover Yahoo! Use Yahoo! to plan a weekend, have fun online and more. Check it out! http://discover.yahoo.com/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] mapname.cfg
Yeh, I use man_mod for that now. I am just requesting that function from Valve. << that would be nice. it's awsome that they even did this much. FYI: all my prior posts to this mailing list were labled "Kevin Cantrell" I just changed my display name to my clan tag today.. --- Rick Payton <[EMAIL PROTECTED]> wrote: > Weapon restrictions have always been a 3rd party > add-on save for the ka_ > series. I know in admin mod you could actually do > weapon restrictions in > the cfg, but with SRCDS you would have to check the > documentation with > mani-mod (or whatever mod you're running) > > Rick > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf > Of [DinoBot]Sidmind > Sent: Friday, May 13, 2005 10:24 AM > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] mapname.cfg > > > I don't believe it's possible but I am asking > anyway. > > Is it possible to restrict weapons with this? > > If not, how about you add that to a future update. > > It would be so much nicer to have this inbeded from > valve, than to use a MOD. > > that way map makers could inbed(bspzip) custom map > cvars(mapname.cfg) into the .bsp file so that when > the > map gets distributed around the .net it will be the > same for everyone no matter what MOD they are > running. > > ___ > To unsubscribe, edit your list preferences, or view > the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > __ Yahoo! Mail Mobile Take Yahoo! Mail with you! Check email on your mobile phone. http://mobile.yahoo.com/learn/mail ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] mapname.cfg
I don't believe it's possible but I am asking anyway. Is it possible to restrict weapons with this? If not, how about you add that to a future update. It would be so much nicer to have this inbeded from valve, than to use a MOD. that way map makers could inbed(bspzip) custom map cvars(mapname.cfg) into the .bsp file so that when the map gets distributed around the .net it will be the same for everyone no matter what MOD they are running. Yahoo! Mail Stay connected, organized, and protected. Take the tour: http://tour.mail.yahoo.com/mailtour.html ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds