Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-11 Thread AJ King

CAN WE ALL STOP MOANING ABOUT CSS - THIS IS FOR CSS_BETA! 

Thanks,

Alex King





> Date: Tue, 11 May 2010 21:06:16 -0400
> From: 1nsane...@gmail.com
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
> 
> The game code is separate.
> 
> Generic functions go into the engine.dll.
> Game specific functions go into the server/client.dll.
> 
> It's still better the way it is now than having CS:S and DOD:S vulnerable to
> a bunch of exploits that Valve does not bother patching on the EP1 engine.
> 
> On Tue, May 11, 2010 at 9:00 PM, Michael Krasnow  wrote:
> 
> > they should have the core engine (physics and engine code) and then
> > the separate game code so that tf2 updates don't screw with DODS thats
> > gonna
> > happen and like they will add a new hat to tf2 and then everyone in CSS has
> > a hat for no reason
> >
> > On Tue, May 11, 2010 at 8:52 PM, 1nsane <1nsane...@gmail.com> wrote:
> >
> > > They wanted to get all their popular MP games working on Mac. And it
> > would
> > > have been idiotic to have several different multiplayer engine versions.
> > > They would have also had to make sure that those versions work on all
> > > platforms.
> > >
> > > Easier to just have one for all their crossplatform MP games (LFD1/2
> > > excluded). Then all generic engine updates/bugfixes to one game get added
> > > to
> > > the rest of the games.
> > >
> > > On Tue, May 11, 2010 at 8:32 PM, k  wrote:
> > >
> > > > They've obviously been spending quite some time getting this beta
> > > organised
> > > > etc.
> > > >
> > > > I expect the resource they had tied up in that will now be able to be
> > > > focused on the bugs in the OrangeBox engine since most of the games are
> > > now
> > > > on that :)
> > > >
> > > > On Wed, May 12, 2010 at 12:18 PM, Mike Vail  > > > >wrote:
> > > >
> > > > > I don't know why you guys are saying this will give you a break from
> > > > > cheating. There are still plenty of OB hacks out there and some of
> > the
> > > > beta
> > > > > testers in our community are already reportedly seeing them in
> > servers.
> > > > > True
> > > > > there are plenty of CSS Hackers out there, but the vast majority of
> > > them
> > > > > can
> > > > > be dealt with using server plugins.
> > > > >
> > > > > ... I guess time will tell ...
> > > > >
> > > > ___
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Re: [hlds] Left 4 Dead 2 Update Released

2010-02-19 Thread AJ King

Nice one.

Thanks,

Alex King





> From: jas...@valvesoftware.com
> To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com; 
> hlds_annou...@list.valvesoftware.com
> Date: Fri, 19 Feb 2010 14:55:12 -0800
> Subject: [hlds] Left 4 Dead 2 Update Released
> 
> A required update for Left 4 Dead 2 is now available.  Please run 
> hldsupdatetool to receive the update.  The specific changes include:
> 
> - Fixed all bot teams not leaving the starting area if sb_all_bot_team 1 was 
> set
> - Fixed a case where survivor bots would fail to rescue a friend from charger 
> attacks
> - Updated Thai translations
> - Fixed an issue where servers wouldn't relist after the master server was 
> bounced
> - Fixed Charger jumping exploit
> - Fixed Spitter bug where spit could emit from a location several inches from 
> the head, causing the spit to unexpectedly strike nearby objects and fall
> 
> Jason
> 
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Re: [hlds] Good bye, farewell, thanks for the help, and go to hell

2010-02-17 Thread AJ King

lol

Thanks,

Alex King





> From: h...@f0rkznet.net
> To: hlds@list.valvesoftware.com
> Date: Wed, 17 Feb 2010 08:13:56 -0500
> Subject: Re: [hlds] Good bye, farewell, thanks for the help, and go to hell
> 
> I dunno... with the amount of shit talking around here I would say
> people are jealous.  YEAH I SAID IT.
> 
> On Wed, 2010-02-17 at 12:52 +, Patrick Shelley wrote:
> > it's so beautiful to see how despised you still are sleeper - after a
> > year away from this list, i'm crying with happiness.
> > 
> 
> 
> 
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Re: [hlds] Good bye, farewell, thanks for the help, and go to hell

2010-02-16 Thread AJ King

Bye

Thanks,

Alex King





> Date: Tue, 16 Feb 2010 10:35:44 -0800
> From: ooksser...@zootal.com
> To: hlds@list.valvesoftware.com
> Subject: [hlds] Good bye, farewell, thanks for the help, and go to hell
> 
> I know this will make some of you as happy as can be
> 
> This list has unfortunately ceased to serve the valuable service that it 
> once did. All the whine whine last night about a simple question related 
> to a server and its community did bring in a few helpful responses, but 
> mostly whine whine wtf omg whine whine. So, after nine years on this 
> list, the time has come for me to leave. Good bye to the few helpful 
> people left here, it's been a real blast. The rest of you can go to hell.
> 
> I leave the thwack stick in the hands of whoever wants it. It doesn't 
> seem to work well anymore, but it might still have some entertainment value.
> 
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Re: [hlds] [OT] Website builder for your server websites

2010-02-15 Thread AJ King

this is for srcds servers pls post on another forums

Thanks,

Alex King





> Date: Mon, 15 Feb 2010 15:10:59 -0800
> From: ooksser...@zootal.com
> To: hlds@list.valvesoftware.com
> Subject: [hlds] [OT] Website builder for your server websites
> 
> Yeah, this is slightly OT...what do you guys use to build websites for 
> your servers? I'm looking for a website builder suitable for such. Any 
> recommendations? I don't need excessive bells and whistles, but my 
> current site redefines the expression butt-ugly :)
> 
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Re: [hlds] Group Banning And You

2010-01-16 Thread AJ King

Well theres 19 in that group, Either tell us who they are or dont tell us at 
all. I understand that he wants to tell us but he needs to elaborate on who he 
wants to be banned, ie: Steam Id's Names Etc...

Thanks,

Alex King





> From: drunkenf...@hotmail.com
> To: hlds@list.valvesoftware.com
> Date: Sat, 16 Jan 2010 15:03:10 -0800
> Subject: Re: [hlds] Group Banning And You
> 
> Excuse me. Who the hell are you? He was doing us a favor by letting us know
> of a group we may want to ban from our servers.
> 
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of AJ King
> Sent: Saturday, January 16, 2010 2:56 PM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Group Banning And You
> 
> 
> Deal With it.
> 
> Thanks,
> 
> Alex King
> 
> 
> 
> 
> 
> > Date: Sat, 16 Jan 2010 17:49:38 -0500
> > From: violentcri...@convictgaming.com
> > To: hlds@list.valvesoftware.com
> > Subject: Re: [hlds] Group Banning And You
> > 
> > http://steamcommunity.com/groups/TheRowdyRectums
> > 
> > 7 of them came in my TF2 server mic spamming and grieifing
> 
> _
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Re: [hlds] Group Banning And You

2010-01-16 Thread AJ King

Deal With it.

Thanks,

Alex King





> Date: Sat, 16 Jan 2010 17:49:38 -0500
> From: violentcri...@convictgaming.com
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Group Banning And You
> 
> http://steamcommunity.com/groups/TheRowdyRectums
> 
> 7 of them came in my TF2 server mic spamming and grieifing
  
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Re: [hlds] User's ticket has expired

2010-01-05 Thread AJ King

Hi Guys,

Im trying to update a Gmod Server. and it keeps on saying "
User's ticket has expired " In the window of steam update tool. It also stops 
the server and doesnt let it reboot.
  
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Re: [hlds] L4D2 Demo Missing from Steam

2009-12-02 Thread AJ King

Buy the full game -.-

Thanks,

Alex King - GAMERS-NETWORK.CO.UK




 
> Date: Wed, 2 Dec 2009 08:51:26 -0500
> From: grossk...@flotgaming.net
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] L4D2 Demo Missing from Steam
> 
> The original game's demo was only good until the regular game came out
> so I'm sure L4D2 is the same way.
> 
> On 12/2/09, Midnight  wrote:
> > Was it a limited time thing? A friend of mine wanted to try it.
> >
> > ___
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Re: [hlds] [Non HLDS related] Port Fowarding

2009-10-25 Thread AJ King

Portforward.com

Thanks,

Alex King
Gamers-Network.co.uk




> From: mu...@anbservers.net
> To: hlds@list.valvesoftware.com
> Date: Sun, 25 Oct 2009 13:07:09 -0400
> Subject: [hlds] [Non HLDS related] Port Fowarding
> 
> Sorry guys I couldn't find the answer using google ( I might of found it
> just didn't understand) so I figured I would ask here
> 
> I need some ports forward on my box to run some gameservers so I gave the
> host a ports I needed, both udp and tcp.  What this did is forwarded all the
> ports under TCP/ip and none under UDP.  They tell me that TCP also includes
> UDP forwarding however I am still having problems with stuff like games
> sorry up in a server browser and hlstatsx connecting.
> 
> So my question is if that statement is true if forwards port under tcp will
> also forward UDP?   
> 
> 
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Re: [hlds] No dedi files CoD MW2

2009-10-24 Thread AJ King

Yes, this is spam.

It made me angry that they are not going to be releasing it but just have to 
live with it. Now Stop the spam as its not valve related.. Hlds or srcds 
related. 

Thanks,

Alex King
Gamers-network.co.uk




> Date: Sat, 24 Oct 2009 18:52:28 +0800
> From: clontar...@iinet.net.au
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] No dedi files CoD MW2
> 
> It's neither HLDS, SRCDS or VALVe related.
> 
> Looks a lot like spam to me.
> 
> Saul Rennison wrote:
> > That isn't spam. It's an issue that made me so unbelievably angry the  
> > game isn't worth buying, nor pirating. It's like L4D matchmaking  
> > (necessary as all games HAVE to have 4 players, basically), except  
> > this is for an FPS. I only ever played Hardcore, 40+ player servers.  
> > Well that's no more. Great. High five, IW, for pissing off the PC  
> > community.
> > 
> > Thanks,
> > - Saul.
> > 
> > On 24 Oct 2009, at 10:33, Shane Arnold  wrote:
> > 
> >> Hi,
> >>
> >> Thanks for your spam.
> >>
> >> Regards,
> >>
> >> HLDS Server Mailing List
> >>
> >> D3vilfish wrote:
> >>> With the recent announcement from IW to not include dedicated  
> >>> server files
> >>> for their latest release of CoD MW2 shortly to be released through  
> >>> steam.
> >>> There has been pressure from the CoD clan and online gaming  
> >>> community, this
> >>> is now being backed by some of the big names in the gaming world like
> >>> Gamespy, IGN and Dice. As other Admins may or may not be aware of  
> >>> this more
> >>> can be read here
> >>> http://www.thedadsarmy.net/news/196-infinity-ward-snubs-pc-community
> >>> and the author of the petition can be found here>>>
> >>> http://www.modernwarfare2-pc.com/no.html
> >>> Simiancage threads
> >>> http://www.simiancage.org/forum/showthread.php?t=5140
> >>>
> >>> Please read and sign the petition. To have no dedi files in such a  
> >>> fps like
> >>> CoD is the beginning of the end.
> >>> Regards
> >>> Simianteam
> >>> Simiancage.org
> >>>
> >>>
> >>> ___
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> >>> archives, please visit:
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> >>
> >>
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> 
> 
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Re: [hlds] Team Fortress 2 Update Coming

2009-10-14 Thread AJ King

Stop sending emails twice, we can see its been released noob.

Thanks,

Alex King





> Date: Thu, 15 Oct 2009 00:00:31 +0300
> From: alexandrualexa...@gmail.com
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Team Fortress 2 Update Coming
> 
> its out.
> 
> 2009/10/15 Nightbox 
> 
> > Around 13 minutes left.
> >
> > 2009/10/14 Alec Sanger 
> >
> >
> >> uh huh... sure :P
> >>
> >> Thank you,
> >> Alec Sanger
> >>
> >>
> >>
> >>
> >> > From: jas...@valvesoftware.com
> >> > To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com;
> >> hlds_annou...@list.valvesoftware.com
> >> > Date: Wed, 14 Oct 2009 13:43:11 -0700
> >> > Subject: Re: [hlds] Team Fortress 2 Update Coming
> >> >
> >> > And the update is back on.  Should be live in about 30 minutes.  Really.
> >> >
> >> > Jason
> >> >
> >> > -Original Message-
> >> > From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> >> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen
> >> > Sent: Wednesday, October 14, 2009 10:42 AM
> >> > To: 'Half-Life dedicated Linux server mailing list'; '
> >> hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com'
> >> > Subject: Re: [hlds_linux] Team Fortress 2 Update Coming
> >> >
> >> > As is customary, this update has been delayed.  It should still happen
> >> today, but we're not sure what time it will be ready.
> >> >
> >> > Jason
> >> >
> >> > -Original Message-
> >> > From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> >> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen
> >> > Sent: Wednesday, October 14, 2009 9:49 AM
> >> > To: 'hlds_li...@list.valvesoftware.com'; 'hlds@list.valvesoftware.com';
> >> 'hlds_annou...@list.valvesoftware.com'
> >> > Subject: [hlds_linux] Team Fortress 2 Update Coming
> >> >
> >> > A required update for Team Fortress 2 is on the way.  It should be live
> >> in about 30 minutes.
> >> >
> >> > Jason
> >> >
> >> > ___
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Re: [hlds] Error On Steam Client

2009-08-26 Thread AJ King

Stop Crying Guys, Only Needed Some Help. Thanks Guys For The Replys Which Wasnt 
By Stuck Up People

Thanks,

Alex King





> Date: Wed, 26 Aug 2009 10:07:23 -0400
> From: 1nsane...@gmail.com
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Error On Steam Client
> 
> Haha. I get this too. Also sometimes right clicking on steam in the taskbar
> causes it to quit.
> 
> On Wed, Aug 26, 2009 at 8:50 AM, AzuiSleet  wrote:
> 
> > On the topic of odd steam bugs, I always get random context menus stuck in
> > the upper left of my screen.
> >
> > On Wed, Aug 26, 2009 at 6:34 AM, Jeff Sugar  wrote:
> >
> > > What does this have to do with servers
> > >
> > > On Wed, Aug 26, 2009 at 5:29 AM, AJ King 
> > wrote:
> > >
> > > >
> > > > I Know this may sound strange but has anyone had their steam client,
> > > > erroring and closing when going on steam groups. When i go on them the
> > > > content is right at the bottom of the page.
> > > >
> > > > |
> > > > |
> > > > |
> > > > |
> > > > |
> > > > |
> > > > |
> > > > |
> > > > |
> > > > |
> > > > |
> > > > |
> > > > |
> > > > |  SO ITS DOWN HERE INSTEAD OF UP THEIR
> > > >
> > > >
> > > >
> > > > _
> > > > Windows Live Messenger: Thanks for 10 great years—enjoy free winks and
> > > > emoticons.
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Re: [hlds] Error On Steam Client

2009-08-26 Thread AJ King

I Know this may sound strange but has anyone had their steam client, erroring 
and closing when going on steam groups. When i go on them the content is right 
at the bottom of the page.

|
|
|
|
|
|
|
|
|
|
|
|
|
|  SO ITS DOWN HERE INSTEAD OF UP THEIR



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Re: [hlds] Game? Valvetestapp490

2009-07-27 Thread AJ King

Anyone Else Got This? On The Games. Just Thought Was A Bit Strange :D

Thanks,

Alex King






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Re: [hlds] Group Banning And You

2009-07-19 Thread AJ King

I don't think valve has much control over who makes what group.  Plus  
they are not violating their TOS...
 
Just sayin... 

I DONT AGREE, VALVE IS THE CREATOR. SO THEY DO AND THEY WILL HAVE CONTROL. ALSO 
THANKS FOR THE INFO ON THAT, MUCH APPRECIATED


Thanks,

Alex King





> From: hldsl...@taberprame.com
> To: hlds@list.valvesoftware.com
> Date: Sun, 19 Jul 2009 16:35:15 -0700
> Subject: Re: [hlds] Group Banning And You
> 
> That's not really true. If you report the steam group to steam they will
> take it down. 
> We've done it before. There was a group dedicated to trying to crash our
> servers. We reported the group to steam and they took it down.
> They also tool the person's ability away from creating groups. 
> So just report it to steam. 
> 
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of f0rkz
> Sent: Sunday, July 19, 2009 2:56 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Group Banning And You
> 
> I don't think valve has much control over who makes what group.  Plus  
> they are not violating their TOS...
> 
> Just sayin...
> 
> 
> On Jul 19, 2009, at 4:16 PM, shorec...@comcast.net wrote:
> 
> > Why does Valve allow these Steam groups to continue to exist?
> > ___
> > To unsubscribe, edit your list preferences, or view the list  
> > archives, please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> 
> f0rkz
> f7lans.com - Not your moms marble madness
> 
> 
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
> 
> 
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Re: [hlds] [hlds_announce] Team Fortress 2/Dedicated Server Update

2009-07-15 Thread AJ King

Haha Init. ;$ 

Thanks,

Alex King





> Date: Wed, 15 Jul 2009 22:16:09 +0800
> From: clontar...@iinet.net.au
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] [hlds_announce] Team Fortress 2/Dedicated Server Update
> 
> Get off the list.
> 
> Now.
> 
> ___
> 
> Shane Arnold  -   clontar...@iinet.net.au
> 
> "For want of a nail, the horseshoe was lost. For want of a horseshoe, the 
> horse was lost. For want of a horse, the messenger was lost. For want of a 
> messenger, the message was not delivered. For want of an undelivered message 
> the war was lost."
> 
> 
> 
> Michael Krasnow wrote:
> > I just want to say HOLY CRAP! release 1 update not 10! oh and please change
> > your clock 0.o seriously 07
> >
> > On Wed, Jul 15, 2009 at 9:14 AM, CLAN RCR  wrote:
> >
> >   
> >> Poor Jason, he was probably tired.
> >>
> >> -Matt
> >>
> >> On Wed, Jul 15, 2009 at 7:56 AM, Donnie Newlove  >> 
> >>> wrote:
> >>>   
> >>> Glad to see I'm not the only one getting mail from 2007. I was
> >>> thinking maybe I was going crazy.
> >>>
> >>> On Wed, Jul 15, 2009 at 1:59 PM, AJ King wrote:
> >>>   
> >>>> Hahaha  I Agree :D
> >>>>
> >>>> Thanks,
> >>>>
> >>>> Alex King
> >>>>
> >>>>
> >>>>
> >>>>
> >>>>
> >>>> 
> >>>>> From: supersammyfl...@gmail.com
> >>>>> Date: Wed, 15 Jul 2009 21:47:24 +1000
> >>>>> To: hlds@list.valvesoftware.com
> >>>>> Subject: Re: [hlds] [hlds_announce] Team Fortress 2/Dedicated Server
> >>>>>   
> >>> Update
> >>>   
> >>>>> I like how the original send dates remain the same (2007-10-26,
> >>>>>   
> >> received
> >> 
> >>> 50
> >>>   
> >>>>> minutes ago)
> >>>>>
> >>>>> - Sam
> >>>>>
> >>>>> 2009/7/15 Alec Sanger 
> >>>>>
> >>>>>   
> >>>>>> accidentally spooling out every update ever released to tf2?
> >>>>>>
> >>>>>> Thank you,
> >>>>>> Alec Sanger
> >>>>>> P: 248.941.3813
> >>>>>> F: 313.286.8945
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>> 
> >>>>>>> From: jas...@valvesoftware.com
> >>>>>>> To: hlds@list.valvesoftware.com;
> >>>>>>>   
> >> hlds_li...@list.valvesoftware.com;
> >> 
> >>>>>> hlds_annou...@list.valvesoftware.com
> >>>>>> 
> >>>>>>> Date: Thu, 25 Oct 2007 18:34:18 -0700
> >>>>>>> Subject: [hlds] [hlds_announce] Team Fortress 2/Dedicated Server
> >>>>>>>   
> >>> Update
> >>>   
> >>>>>>> Required updates for Team Fortress 2 and it's dedicated servers
> >>>>>>>   
> >> are
> >> 
> >>> now
> >>>   
> >>>>>>> available.  Please run hldsupdatetool to update.  The specific
> >>>>>>>   
> >>> changes
> >>>   
> >>>>>>> include:
> >>>>>>>
> >>>>>>> - Improved compatibility for direct sound
> >>>>>>> - Deathcam screenshots now move the player id panel to the lower
> >>>>>>>   
> >>> right,
> >>>   
> >>>>>>> and hide other hud elements until the freezecam fades
> >>>>>>> - Improved autobalance calculation code when determining who to
> >>>>>>>   
> >>> switch
> >>>   
> >>>>>>> - Improved networking compatibility for some routers
> >>>>>>> - Fixed a crash during level init related to model loading
> >>>>>>> - Fixed issues on Dustbowl and Hydro that could occur when a
> >>>>>>>   
> >> s

Re: [hlds] [hlds_announce] Team Fortress 2/Dedicated Server Update

2009-07-15 Thread AJ King

Hahaha  I Agree :D 

Thanks,

Alex King





> From: supersammyfl...@gmail.com
> Date: Wed, 15 Jul 2009 21:47:24 +1000
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] [hlds_announce] Team Fortress 2/Dedicated Server Update
> 
> I like how the original send dates remain the same (2007-10-26, received 50
> minutes ago)
> 
> - Sam
> 
> 2009/7/15 Alec Sanger 
> 
> >
> > accidentally spooling out every update ever released to tf2?
> >
> > Thank you,
> > Alec Sanger
> > P: 248.941.3813
> > F: 313.286.8945
> >
> >
> >
> > > From: jas...@valvesoftware.com
> > > To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com;
> > hlds_annou...@list.valvesoftware.com
> > > Date: Thu, 25 Oct 2007 18:34:18 -0700
> > > Subject: [hlds] [hlds_announce] Team Fortress 2/Dedicated Server Update
> > >
> > > Required updates for Team Fortress 2 and it's dedicated servers are now
> > > available.  Please run hldsupdatetool to update.  The specific changes
> > > include:
> > >
> > > - Improved compatibility for direct sound
> > > - Deathcam screenshots now move the player id panel to the lower right,
> > > and hide other hud elements until the freezecam fades
> > > - Improved autobalance calculation code when determining who to switch
> > > - Improved networking compatibility for some routers
> > > - Fixed a crash during level init related to model loading
> > > - Fixed issues on Dustbowl and Hydro that could occur when a server
> > > emptied in the middle of a round
> > > - Fixed a bug in the clientside player avoidance code, and smoothed it a
> > > little more
> > > - Further crash fixes related to paged pool memory usage
> > > - Fixed scoreboard team scores label getting cut off
> > > - Engineer buildings now explode when the Engineer dies during sudden
> > > death
> > > - Fixed a spy backstab exploit where you could stab a player who was not
> > > facing away from you
> > > - Fixed flailing at the low end of the cloak meter when the player gets
> > > uncloaked automatically
> > > - Fixed texture detail level setting "Very high" not being preserved
> > > - Improved various error messages, and added links to steampowered
> > > support pages
> > > - Fixed scoring problem where destroying a buildable added a phantom
> > > point, not attributed to any scoring bucket but still included in total
> > > score
> > > - Fixed honeypot server problems
> > > - Fixed a rare crash caused by a medigun losing its owner
> > > - Fixed an exploit that allowed disconnected medics to continue
> > > ubercharging their target until they timed out
> > > - TeamMenu now disables the spectate button if mp_allowspectators is
> > > zero
> > > - Added a missing "cannot_be_spectator" localization string
> > > - Re-added class count numbers above class buttons for non-zero classes,
> > > in addition to the class images
> > > - Removed prefixes (tc_, ctf_, etc.) from map names in various places
> > > where they're printed
> > > - Fixed some edge cases where grenades could go through player or
> > > buildings
> > > - Fixed rocket/grenade explosions being able to impart damage through
> > > thin ceilings
> > > - The Engineer's "build X" commands will now behave properly when bound
> > > directly to keys
> > >
> > > Jason
> > >
> > >
> > > ___
> > > hlds_announce mailing list
> > > hlds_annou...@list.valvesoftware.com
> > > http://list.valvesoftware.com/mailman/listinfo/hlds_announce
> > >
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> > _
> > Hotmail® has ever-growing storage! Don’t worry about storage limits.
> >
> > http://windowslive.com/Tutorial/Hotmail/Storage?ocid=TXT_TAGLM_WL_HM_Tutorial_Storage_062009
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
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Re: [hlds] [hlds_announce] Team Fortress 2 Update Released

2009-07-15 Thread AJ King

Sounds Good :D

Thanks,

Alex King





> From: jas...@valvesoftware.com
> To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com; 
> hlds_annou...@list.valvesoftware.com
> Date: Tue, 14 Jul 2009 16:27:13 -0700
> Subject: [hlds] [hlds_announce] Team Fortress 2 Update Released
> 
> A required update for Team Fortress 2 is now available.  Please run 
> hldsupdatetool to receive it.  The specific changes include:
> 
> Linux Dedicated Server
> * Improved connection logic to help servers that aren't automatically 
> reconnecting to Steam.
> 
> Engine
> * Fixed seeing error dialogs if the "-nocrashdialog" command line 
> parameter is present.
> 
> Team Fortress 2
> * Added an optional per-map particle manifest called 
> _particles.txt, which should be located in the maps directory, so 
> map authors can load custom particle files.
> * Fixed minicrits resulting in reduced damage for weapons at close ranges.
> * Fixed the Cloak and Dagger not regenerating at the correct rate.
> * Fixed setinfo exploit that allowed restricted convars to be set while 
> connected to a server.
> * Fixed tournament mode being interrupted if mp_timelimit hits before 
> both stopwatch rounds have been played.
> * Fixed "jointeam unassigned" exploit.
> * Fixed being able to respawn during the chat time before a level change.
> * Fixed "sensitivity" ConVar not capping the upper value which sometimes 
> caused a server crash.
> * Prevented some exploits based on mat_dxlevel being changed in-game.
> * Updated ripple effects for water drips to improve performance.
> 
> Jason
> 
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> 
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