[hlds] Simple competitive Improvements

2006-12-19 Thread Alex Mottshaw
This is a multipart message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Dear Alfred and Valve,



First of all, let me say that I have had a lot of enjoyment from Counter
Strike Source, so much so that I created GotGames.com.au in Australia to
specifically address the lack of a serious CSS competitive community in
Australia and New Zealand. In a little over 6 months, we have created the
biggest source community in Australia and New Zealand. The updates and
changes that you have made to the game have been very positive on the whole.
Fixing the crouch POV and the SourceTV was a huge boost for the competitive
scene and much appreciated.



I am writing to you in the hope that you will address 4 issues that several
programmers believe would take one competent programmer less than 1 day
resolve. If these 4 simple changes were made, it would really help the
competitive community and help organisations such as WCG, CPL and CEVO make
the change to source. These issues involve no changes to the engine itself
but merely the addition of some simple cvars.



1. Dead body Cam, when you die you have approximately 3-5 seconds to tell
your teammates through Ventrilo and Teamspeak which way the opposition went
before the camera view changes to one of your teammates. A cvar that turns
off the dead body cam so that when you die, the camera view instantly
changes to your teammates POV removing the ability for you to be able to
spectate the enemy illegally while you are dead. This simple cvar would make
the world of difference to the online competitive community.



2. Dead players being able to tell their live teammates through Ventrilo or
Teamspeak that the opposition has just picked up the bomb because the
scoreboard tells players when a bomb has been picked up the opposition. A
simple cvar would resolve this and could be implemented very easily.



3. The creation of a cvar that turns the need to purchase ammo on, obviously
this would be more involved than the first 2 but couldn't be to hard
assuming that you still have the ammo code somewhere. By removing the need
to purchase ammo you removed a substantial amount of tactics from the game,
I also agree though removing ammo for the average player is a good idea,
hence the best option is a cvar.



4. A cvar that increases the walking speed for competitive purposes, again a
very simple change that would be welcomed by the competitive community
without affecting the public community.



So as you can see, these are very simple and easy changes that Valve could
make that would significantly improve the competitive community and I'm
certain that 95% of the competitive community would agree with me.



Alex "Hybrid" Mottshaw



--

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] Post-outage thoughts

2006-12-19 Thread Alex Mottshaw
Dear Alfred and Valve,

First of all, let me say that I have had a lot of enjoyment from Counter
Strike Source, so much so that I created GotGames.com.au in Australia to
specifically address the lack of a serious CSS competitive community in
Australia and New Zealand. In a little over 6 months, we have created the
biggest source community in Australia and New Zealand. The updates and
changes that you have made to the game have been very positive on the whole.
Fixing the crouch POV and the SourceTV was a huge boost for the competitive
scene and much appreciated.

I am writing to you in the hope that you will address 4 issues that several
programmers believe would take one competent programmer less than 1 day
resolve. If these 4 simple changes were made, it would really help the
competitive community and help organisations such as WCG, CPL and CEVO make
the change to source. These issues involve no changes to the engine itself
but merely the addition of some simple cvars.

1. Dead body Cam, when you die you have approximately 3-5 seconds to tell
your teammates through Ventrilo and Teamspeak which way the opposition went
before the camera view changes to one of your teammates. A cvar that turns
off the dead body cam so that when you die, the camera view instantly
changes to your teammates POV removing the ability for you to be able to
spectate the enemy illegally while you are dead. This simple cvar would make
the world of difference to the online competitive community.

2. Dead players being able to tell their live teammates through Ventrilo or
Teamspeak that the opposition has just picked up the bomb because the
scoreboard tells players when a bomb has been picked up the opposition. A
simple cvar would resolve this and could be implemented very easily.

3. The creation of a cvar that turns the need to purchase ammo on, obviously
this would be more involved than the first 2 but couldn't be to hard
assuming that you still have the ammo code somewhere. By removing the need
to purchase ammo you removed a substantial amount of tactics from the game,
I also agree though removing ammo for the average player is a good idea,
hence the best option is a cvar.

4. A cvar that increases the walking speed for competitive purposes, again a
very simple change that would be welcomed by the competitive community
without affecting the public community.

So as you can see, these are very simple and easy changes that Valve could
make that would significantly improve the competitive community and I'm
certain that 95% of the competitive community would agree with me.

Alex "Hybrid" Mottshaw

This message is intended solely for the individual (s) and entity(s)
addressed. It is confidential and may contain legally privileged
information. The use, copying or distribution of this message or any
information it contains, by anyone other than the addressee, is prohibited.
If you have received this message in error, please notify
[EMAIL PROTECTED]
*

-Original Message-
From: Whisper [mailto:[EMAIL PROTECTED]
Sent: Wednesday, 20 December 2006 3:45 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Post-outage thoughts

--
[ Picked text/plain from multipart/alternative ]
Considering that STEAM is now a revenue generating service, my bet is Valve
will sort this out sooner rather than later, especially since they are now
responsible to not only their own games anymore but to a lot of other Game
Developers as well.

On 12/20/06, Newbie <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> One thing constantly being missed is that section C of paragraph 9 of
> Steam
> Subscriber agreement which every one of us agreed to states that:
>
> VALVE DOES NOT GUARANTEE CONTINUOUS, ERROR-FREE, VIRUS-FREE OR SECURE
> OPERATION AND ACCESS TO STEAM, THE STEAM SOFTWARE, YOUR ACCOUNT AND/OR
> YOUR SUBSCRIPTIONS(S).
>
> It means we all agreed with the fact that we can not demand Valve to
> support
> Steam at all. The fact that Valve restored the service reasonably quick
> means they don't want to loose customers and profit but does not mean they
> had obligations towards us to do so.
>
> Another thing that should be considered is overall network downtime
> throughout the year. What was that? less than 12 hours overall?  Meaning
> availability is about 99.8%... Not the best figure for mission critical
> application but pretty much reasonable for gaming services.
>
> Regards,
> Newbie
>
>
>
> -Original Message-
>
> From: <[EMAIL PROTECTED]>
>
> To: 
>
> Date: Tue, 19 Dec 2006 7:36:13 -0600
>
> Subject: Re: [hlds] Post-outage thoughts
>
>
>
>
> All of these post on this subject and still NOTHING FROM VALVE!! Any bets
> on
> what their gonna do? My moneys on nothing
>
> >
>
> > From: "Edward Luna" <[EMAIL PROTECTED]>
>
> > Date: 2006/12/19 Tue AM 07:18:14 CST
>
> > To: 
>
> > Subject: RE: RE: RE: Re: [hlds] Post-outage thoughts
>
> >
>
> > Very well said Frazer, as always.  However,