Re: [hlds] [TF2] No Auto-Join Prompt on Server Full

2010-07-09 Thread Andre Coelho
Mine was working fine yesterday

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On Fri, Jul 9, 2010 at 4:07 PM, MjrNuT  wrote:

> Appears this happened again.
>
> I hope it gets re-instituted
>
> Auto join when slot immediately opens and the other option.
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Re: [hlds] Team Fortress 2 Update Available

2010-01-07 Thread Andre Coelho
Could you guys break this discussion to a new thread?

André Coelho
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On Thu, Jan 7, 2010 at 3:24 PM, Mike Stiehm  wrote:

> I have 60,000 people in my group ill add everyons elses server but my own
> lol
>
> Its the same thing as posting a list on the internet. Your still giving
> comtroll of your server list to some 3rd party.
>
> Now I'm off to add a bunch of random servers to that online blacklist.. hmm
> anyone that I don't like? Let me think here
>
> Allan Button  wrote:
>
> >Don't know about you, but I am part of my clans group on steam
> communities. It would be handy to be able to subscribe to a bad list that is
> pushed out by our server group. Maybe the option to toggle if you want to
> subscribe to the list for each group you are in.
> >
> >Players could then join a "Ban Fake Player Count" server group, and pull
> in the list of bans from that group. Our clan leader could ban servers in
> the group, so that I don't end up playing on a server that has been delisted
> by our other members.
> >
> >This would give the 'opt-in' 'opt-out' control that some users would
> prefer over a global server delisting.
> >
> >Allan
> >
> >-Original Message-
> >From: hlds-boun...@list.valvesoftware.com [mailto:
> hlds-boun...@list.valvesoftware.com] On Behalf Of Shizzle Nizzle
> >Sent: Thursday, January 07, 2010 11:59 AM
> >To: Half-Life dedicated Win32 server mailing list
> >Subject: Re: [hlds] Team Fortress 2 Update Available
> >
> >i think they are just giving people the option to remove servers they dont
> >want to see on their server browser for whatever reason it maybe, they are
> >giving the user the freedom of choice to choose their gaming experience,
> for
> >me its instant respawn 2fort servers off my list :D lol. if people really
> >had a problem with fakeclient servers that much.. they wouldnt play on it,
> >they wouldn't be popular, and they wouldnt such have huge communities
> >backing it. im sure there is also a good majority who don't like it, but i
> >no there are many who also don't mind it and also support it. bottom line
> is
> >valve gives you the option to choose where you want to play, without
> getting
> >involved. i just wished they didn't incorporate an import function :P
> >
> >On Thu, Jan 7, 2010 at 10:55 AM, Ronny Schedel  >wrote:
> >
> >>
> >> They already tried to delist bad servers, but they did the wrong. They
> have
> >> resources to satisfy players.
> >>
> >>
> >> > "Or Valve could just check themselves and get a list of all fake
> clients
> >> > servers, and delist them for good. That could have been done ages ago
> :/"
> >> >
> >> > They probably have other things to do, like, you know, making games.
> >> >
> >> > - voogru.
> >> >
> >> > -Original Message-
> >> > From: hlds-boun...@list.valvesoftware.com
> >> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of AnAkIn .
> >> > Sent: Thursday, January 07, 2010 11:11 AM
> >> > To: Half-Life dedicated Win32 server mailing list
> >> > Subject: Re: [hlds] Team Fortress 2 Update Available
> >> >
> >> > "Your message to hlds awaits moderator approval"
> >> > Looks like my message was not sent. Trying again:
> >> >
> >> > Make the blacklist work with the server scoring thing. When someone
> >> > blacklist a servers, it looses points.
> >> >
> >> > Or Valve could just check themselves and get a list of all fake
> clients
> >> > servers, and delist them for good. That could have been done ages ago
> :/
> >> > ___
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> >>
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Re: [hlds] Team Fortress 2 Update Coming Today

2009-12-10 Thread Andre Coelho
Good for you f0rks.

André Coelho
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On Thu, Dec 10, 2009 at 6:19 PM,  wrote:

> I humbly apologize for derailing this thread by asking a legitimate
> question
> with a touch of humor. I also had no idea there were rules for invoking
> Valve time. :P
>
> On Thu, Dec 10, 2009 at 2:14 PM, msleeper  >wrote:
>
> > Except the fact that Valve Time cannot be invoked until they have
> > changed a promised date. You can't just say LOL VALVE TIME any time
> > something is going to happen.
> >
> >
> > On Thu, 2009-12-10 at 20:06 +, Andrew Leach (luaduck) wrote:
> > > Still a good one though
> > >
> > > On 10/12/2009 20:01, f0rkz wrote:
> > > > Valve time has become an old joke :( I do not lol.
> > > >
> > > > On Thu, 2009-12-10 at 13:54 -0600, arreo...@gmail.com wrote:
> > > >
> > > >> Approximate time? Or is the answer Valve
> > > >> Time
> > > >> ?
> > > >>
> > > >> On Thu, Dec 10, 2009 at 1:18 PM, Jason Ruymen<
> > jas...@valvesoftware.com>wrote:
> > > >>
> > > >>
> > > >>> A required Team Fortress 2 will be arriving later today.
> > > >>>
> > > >>> Jason
> > > >>>
> > > >>> ___
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> > archives,
> > > >>> please visit:
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> > > >>>
> > > >>>
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> > please visit:
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> > > >>
> > > >
> > > >
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> > > >
> > >
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Re: [hlds] Team Fortress 2 Update Coming Today

2009-12-10 Thread Andre Coelho
LOL

André Coelho
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On Thu, Dec 10, 2009 at 5:54 PM,  wrote:

> Approximate time? Or is the answer Valve
> Time
> ?
>
> On Thu, Dec 10, 2009 at 1:18 PM, Jason Ruymen  >wrote:
>
> > A required Team Fortress 2 will be arriving later today.
> >
> > Jason
> >
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Re: [hlds] TF2 repeatable crash exploit posted to the forums

2009-10-29 Thread Andre Coelho
No, i couldn't access it because steam forums are blocked by Websense... =P

André Coelho
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On Thu, Oct 29, 2009 at 4:21 PM, Ketil A  wrote:

>
> You can't access it because it got deleted
>
> > From: saul.renni...@gmail.com
> > Date: Thu, 29 Oct 2009 18:17:29 +
> > To: hlds@list.valvesoftware.com
> > Subject: Re: [hlds] TF2 repeatable crash exploit posted to the forums
> >
> > Same.
> >
> > Thanks,
> > - Saul.
> >
> >
> > 2009/10/29 Andre Coelho 
> >
> > > Can you please post here teh forum content?
> > > I'm unable to access the forum now.
> > >
> > > André Coelho
> > > Cel. +5521 8836.7622
> > > DClick Web & Mobile Solutions
> > >
> > > LinkedIn: http://www.linkedin.com/in/andrebrait
> > >
> > >
> > > On Thu, Oct 29, 2009 at 4:04 PM, Phillip Vector <
> t...@mostdeadlygame.com
> > > >wrote:
> > >
> > > > I tried out what the forums said and it didn't work. It dropped a
> > > > heavy without hands, yes. But it didn't crash the server.
> > > >
> > > > On Thu, Oct 29, 2009 at 11:01 AM, Shawn Somers <
> shawn.som...@gmail.com>
> > > > wrote:
> > > > > The post is (as of right now) 40 minutes old. Making sure that a
> VALVe
> > > > > employee knows about it, as well as the people that actually
> operate
> > > the
> > > > > servers, just seems like a good idea to Me.
> > > > >
> > > > > Shawn Somers
> > > > >
> > > > > Phillip Vector wrote:
> > > > >> Thank you for bringing even MORE attention to it.
> > > > >>
> > > > >> On Thu, Oct 29, 2009 at 10:51 AM, Shawn Somers <
> > > shawn.som...@gmail.com>
> > > > wrote:
> > > > >>> This needs fixed ASAP!
> > > > >>>
> > > > >>> http://forums.steampowered.com/forums/showthread.php?t=1004137
> > > > >>>
> > > > >>> Shawn Somers
> > > > >
> > > > > ___
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> archives,
> > > > please visit:
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> > > > >
> > > > >
> > > >
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Re: [hlds] TF2 repeatable crash exploit posted to the forums

2009-10-29 Thread Andre Coelho
Ok.
Already took knowledge of the bug. Will test it soon on my server.

André Coelho
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On Thu, Oct 29, 2009 at 4:11 PM, Phillip Vector wrote:

> That would be a bad idea since several people are watching this. Valve
> has the correct forum topic and can handle the issue.
>
> On Thu, Oct 29, 2009 at 11:07 AM, Andre Coelho 
> wrote:
> > Can you please post here teh forum content?
> > I'm unable to access the forum now.
> >
> > André Coelho
> > Cel. +5521 8836.7622
> > DClick Web & Mobile Solutions
> >
> > LinkedIn: http://www.linkedin.com/in/andrebrait
> >
> >
> > On Thu, Oct 29, 2009 at 4:04 PM, Phillip Vector  >wrote:
> >
> >> I tried out what the forums said and it didn't work. It dropped a
> >> heavy without hands, yes. But it didn't crash the server.
> >>
> >> On Thu, Oct 29, 2009 at 11:01 AM, Shawn Somers 
> >> wrote:
> >> > The post is (as of right now) 40 minutes old. Making sure that a VALVe
> >> > employee knows about it, as well as the people that actually operate
> the
> >> > servers, just seems like a good idea to Me.
> >> >
> >> > Shawn Somers
> >> >
> >> > Phillip Vector wrote:
> >> >> Thank you for bringing even MORE attention to it.
> >> >>
> >> >> On Thu, Oct 29, 2009 at 10:51 AM, Shawn Somers <
> shawn.som...@gmail.com>
> >> wrote:
> >> >>> This needs fixed ASAP!
> >> >>>
> >> >>> http://forums.steampowered.com/forums/showthread.php?t=1004137
> >> >>>
> >> >>> Shawn Somers
> >> >
> >> > ___
> >> > To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
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> >> >
> >> >
> >>
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> >>
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Re: [hlds] TF2 repeatable crash exploit posted to the forums

2009-10-29 Thread Andre Coelho
Can you please post here teh forum content?
I'm unable to access the forum now.

André Coelho
Cel. +5521 8836.7622
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On Thu, Oct 29, 2009 at 4:04 PM, Phillip Vector wrote:

> I tried out what the forums said and it didn't work. It dropped a
> heavy without hands, yes. But it didn't crash the server.
>
> On Thu, Oct 29, 2009 at 11:01 AM, Shawn Somers 
> wrote:
> > The post is (as of right now) 40 minutes old. Making sure that a VALVe
> > employee knows about it, as well as the people that actually operate the
> > servers, just seems like a good idea to Me.
> >
> > Shawn Somers
> >
> > Phillip Vector wrote:
> >> Thank you for bringing even MORE attention to it.
> >>
> >> On Thu, Oct 29, 2009 at 10:51 AM, Shawn Somers 
> wrote:
> >>> This needs fixed ASAP!
> >>>
> >>> http://forums.steampowered.com/forums/showthread.php?t=1004137
> >>>
> >>> Shawn Somers
> >
> > ___
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> >
> >
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Re: [hlds] Team Fortress 2 Update Released

2009-09-15 Thread Andre Coelho
I'm quite surprised 35 minutes have passed and people didn't start to
complaint about the medic and heavy changes... =P
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On Tue, Sep 15, 2009 at 7:48 PM, Timothy Sadleir  wrote:

> NM, all is good now.  :)
>
> On Tue, Sep 15, 2009 at 3:41 PM, Timothy Sadleir 
> wrote:
>
> > Weird, my server isnt showing anymore.  Unless, was there one update
> after
> > another?
> >
> >
> >
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Re: [hlds] Hat Drops

2009-05-25 Thread Andre Coelho
Just saw a guy receiving 6 weapons and 6 hats

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On Mon, May 25, 2009 at 5:28 PM, Justin  wrote:

> Sorry, i mean philip.
>
> On Mon, May 25, 2009 at 4:28 PM, Justin 
> wrote:
>
> > I think davids just trying to point out how lame honeypotting is and how
> > lame msleeper was for doing it in the past..
> >
> > On Mon, May 25, 2009 at 4:17 PM, David Ulbrich <
> david_ulbr...@hotmail.com>wrote:
> >
> >> Huh?  This is happening on more then 1 server.  It is happening on my
> >> server as well.
> >>
> >> Sent from my iPhone
> >>
> >> On May 25, 2009, at 3:12 PM, Phillip Vector 
> >> wrote:
> >>
> >> > It could be a Valve honeypot server to find out who would cheat the
> >> > system without actually cheating.
> >> >
> >> > On Mon, May 25, 2009 at 12:44 PM, msleeper 
> >> > wrote:
> >> >> I am intrigued by your statement. How would getting lots of unlocks
> >> >> in a
> >> >> matter of minutes be "fixing" anything? This is pretty clearly
> >> >> something
> >> >> being broken, not fixed.
> >> >>
> >> >>
> >> >> On Mon, 2009-05-25 at 14:21 -0400, Robert Smieja wrote:
> >> >>> Is this an exploit or is Valve finally fixing everything? o.o
> >> >>>
> >> >>> On Mon, May 25, 2009 at 2:16 PM, Didrole  wrote:
> >> >>>
> >>  You should not trust it anymore.
> >> 
> >>  2009/5/25 Claudio Beretta 
> >> 
> >> > Steam must have gone crazy. I got three guys (one of them i
> >> > trust, so i
> >> > know
> >> > it's not a hack) that got all sorts of hats and other unlocks in
> >> > a few
> >> > minutes. The unlocks came at groups of two.
> >> > http://img32.imageshack.us/img32/2301/hats1243275105186.png
> >> >
> >> >
> >> > On Mon, May 25, 2009 at 7:52 PM, David J. Ulbrich <
> >> > david_ulbr...@hotmail.com
> >> >> wrote:
> >> >
> >> >> Has anyone else seen people get multiple items at 1 time.  We
> >> >> just had
> >>  a
> >> >> guy
> >> >> in the server find 4 items at a time for 4 or 5 times in a
> >> >> row.  He has
> >> > all
> >> >> but 2 of the hats and was receiving multiple hats at the same
> >> >> time.  He
> >> > was
> >> >> sitting idle in the spawn the entire time too.  This has to be
> >> >> a hack
> >>  of
> >> >> some sort.  Heck he even received multiple of the same hat a
> >> >> couple
> >> > times.
> >> >>
> >> >>
> >> >>
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