Re: [hlds] Mandatory Team Fortress 2 update released
Gamedata just went up. Seems to be working fine. >On Fri, Oct 20, 2017, 1:19 +03:00 Kyle Sandersonwrote: > >New gamedata should be out shortly. > >On Fri, Oct 20, 2017 at 3:02 PM, Emil Larsson < ail...@gmail.com > wrote: >> Seems like it broke sourcemod for now, though that was kinda expected. >> >> On Fri, Oct 20, 2017 at 11:57 PM, Eric Smith < er...@valvesoftware.com > >> wrote: >>> >>> We've released a mandatory update for Team Fortress 2. The new version >>> number is 4192434. The notes for the update are here: >>> >>> http://www.teamfortress.com/jungleinferno/notes.php >>> >>> Thanks. >>> >>> -Eric >>> >>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> > >___ >To unsubscribe, edit your list preferences, or view the list archives, please >visit: >https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Game Server Tokens
No, you don't have to. My servers run without tokens. >Rated Awesome: > >Thinking of hosting some TF2 server soon... Are Game Server Tokens still >relevant (for TF2 Non-QuickPlay) and if so how? I can't seem to find any >official documentation on it other than forum posts from other communities... > >https://steamcommunity.com/dev/managegameservers > >Curious as if I should register some tokens if I'm only going to be running >Non-QuickPlay servers?___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory Team Fortress 2 update released
Yes, sourcemod had a gamedata update, and so did a few plugins. If you were running tf2items with a custom index, remove your "custom" folder for the previous update.___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Fw: new important message
Yeah, themightygerbil @ agapegraphics . com has been spamming these messages every once in a while. Someone needs to just ban that address.___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] TF2 Bug loading video / and more ?
I can confirm, this is quite an issue. My players have been reporting freezes. I've also had it happen once or twice outside TF2, but that seems to have been fixed in the previous update.___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update coming
I agree with Rowaldhelicon. For me, as a serverop that runs ads(on a server in the top 30), it is extremely hard to be unbiased about the thing. From one point, yes, the ads annoy a few people, and some have expressed concern - for whom I have disabled them. From the other side, however, there's the finite wallet issue, and only ads are capable of supporting a disorganised community like mine without making me run a loss, even though getting people entertained and having a community is rewarding. Back in the day(say, 2012), there were tons of regulars and donators. Now, people just don't. That's what makes me very biased towards this specific question of advertisments on servers. I think Matthias is also biased from his point of view, being on the receiving end of the advertisements. I would love to support the idea of polls - if anyone actually decides to spread it massively, I will follow suit with my community, and see what the people decide. >Суббота, 19 декабря 2015, 1:29 +01:00 от "Matthias \"InstantMuffin\" Kollek" >: > >A non server op also wouldn't care about servers. Simple as that. Yes, you should pick multiple people, and the right ones. But yes, you should at least pick someone who represents your party. Not only in terms of having an actual representative, but someone who shares the expertise and point of view. Come on guys. > >On 19.12.2015 01:17, Rowedahelicon wrote: >>I think a non serverop would be great. >> >>The personal investments are what drives everyone the way it does I imagine, but a non server op wouldn't need to care about a particular server, just the game itself. I think finding a candidate though would be difficult, unless we put together some input polls and gave it to our respective communities? >> >>-- >>*Matthew (Rowedahelicon) Robinson* >>Web Designer / Artist / Writer >>Website - http://www.rowedahelicon.com/ >> >> >>___ To unsubscribe, edit your list preferences, or view the list archives, please visit: >>https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >___ >To unsubscribe, edit your list preferences, or view the list archives, please >visit: >https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update coming
I really do believe that if the community servers start to die out, TF2 will plunge in popularity like never seen before. And with the recent changes, including the aformentioned view on community servers, it has a slight chance of happening. What they are doing is somewhat wrong, in my opinion. Any game developer, let alone Valve's TF2 team, should hear the community out first, then do things. Maybe they really are listening to the community, but not to the people that manage and organise it(see: server/community owners). >Четверг, 17 декабря 2015, 17:33 -05:00 от "E. Olsen": > >I hear ya, Rowedahelicon, and after all the letters I've written the TF2 team >filled with workable suggestions for how to improve the situation over the >last 3 years (to include our community spending several months working on a >new UI design that would preserve Valve's changes, while shining a light on >community servers again, which we submitted almost a year ago, and heard >nothing back), I think they've finally extinguished any hope I had that they >would finally come around and consider us valuable to the game again. > >I'd say I understand it, but I really don't. There a certain callousness now >to how they approach community servers now that I never would have thought >possible just a few years ago. Back then, everyone on the team, from Eric >Smith, to Fletcher Dunn, and even Robin Walker were very "approachable" in >terms of ideas and concerns. The atmosphere we were participating in then >could best be described as a "collaboration" between the TF2 team and all of >our communities hosting servers. > >I think the TF2 team are all good folks, and I also think that they believe >they are doing what is best for the game (not matter how much I, and thousands >of regulars that still prefer community servers disagree), but I think there >comes a certain time when you simply have to recognize that not only is your >input not valued anymore, but it is ignored to the point of indifference. > >It's a shame, but I don't think they're listening anymore, and I don't think >they ever intend to again. I'm not sure what earned us this level of disdain, >but it's painfully obvious that's how they feel about community servers. > >On Thu, Dec 17, 2015 at 5:16 PM, kletch1333 . < keyboard1...@gmail.com > >wrote: >>"I think it's time we started to combine our efforts on this matter instead of discussing here in the mailing thread where it turns into bickering" >>What would you suggest? >> >>On Thu, Dec 17, 2015 at 10:12 PM, Rowedahelicon < >>theoneando...@rowedahelicon.com > wrote: >>>@E.Olsen I tried making a post about that earlier today but it seems it got >>>eaten. I had asked about the progress of the supposed help to the community >>>servers we were promised forever ago. I think it's time we started to >>>combine our efforts on this matter instead of discussing here in the mailing >>>thread where it turns into bickering >>> >>>On Thu, Dec 17, 2015 at 5:08 PM, E. Olsen < ceo.eol...@gmail.com > wrote: So...Bah Humbug to us, as players are once again driven further away from community servers? Geez, guys - you'd think after three years since the "temporary" changes were made to quickplay, you'd be able to come up with something - anything - to support the folks who've supported you the most. Ah well. Merry Christmas. I hope we're still here next year. On Thu, Dec 17, 2015 at 4:57 PM, Eric Smith < er...@valvesoftware.com > wrote: >We're working on a mandatory update for TF2. This is the Tough Break >Update. > > http://www.teamfortress.com/toughbreak/ > >We should have it ready soon. > >-Eric > > >___ >To unsubscribe, edit your list preferences, or view the list archives, >please visit: >https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >>> >>> >>>-- >>>*Matthew (Rowedahelicon) Robinson* >>>Web Designer / Artist / Writer >>>Website - http://www.rowedahelicon.com/ >>> >>>___ >>>To unsubscribe, edit your list preferences, or view the list archives, >>>please visit: >>>https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >> >> >>___ >>To unsubscribe, edit your list preferences, or view the list archives, please >>visit: >>https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> > >___ >To unsubscribe, edit your list preferences, or view the list archives, please >visit: >https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds