Re: [hlds] Mandatory Team Fortress 2 update released

2017-10-20 Thread Andrew T .
Gamedata just went up. Seems to be working fine.


>On Fri, Oct 20, 2017, 1:19 +03:00 Kyle Sanderson  wrote:
>
>New gamedata should be out shortly.
>
>On Fri, Oct 20, 2017 at 3:02 PM, Emil Larsson < ail...@gmail.com > wrote:
>> Seems like it broke sourcemod for now, though that was kinda expected.
>>
>> On Fri, Oct 20, 2017 at 11:57 PM, Eric Smith < er...@valvesoftware.com >
>> wrote:
>>>
>>> We've released a mandatory update for Team Fortress 2. The new version
>>> number is 4192434. The notes for the update are here:
>>>
>>>  http://www.teamfortress.com/jungleinferno/notes.php
>>>
>>> Thanks.
>>>
>>> -Eric
>>>
>>>
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>>
>>
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Re: [hlds] Game Server Tokens

2017-02-28 Thread Andrew T .
No, you don't have to.
My servers run without tokens.

>Rated Awesome :
>
>Thinking of hosting some TF2 server soon... Are Game Server Tokens still 
>relevant  (for TF2 Non-QuickPlay)  and if so how? I can't seem to find any 
>official documentation on it other than forum posts from other communities...
>
>https://steamcommunity.com/dev/managegameservers
>
>Curious as if I should register some tokens if I'm only going to be running 
>Non-QuickPlay servers?___
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Re: [hlds] Mandatory Team Fortress 2 update released

2016-11-03 Thread Andrew T .
Yes, sourcemod had a gamedata update, and so did a few plugins.
If you were running tf2items with a custom index, remove your "custom" folder 
for the previous update.___
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Re: [hlds] Fw: new important message

2016-04-16 Thread Andrew T .
 Yeah,  themightygerbil @ agapegraphics . com has been spamming these messages 
every once in a while. Someone needs to just ban that address.___
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Re: [hlds] TF2 Bug loading video / and more ?

2016-04-14 Thread Andrew T .
 I can confirm, this is quite an issue. My players have been reporting freezes.
I've also had it happen once or twice outside TF2, but that seems to have been 
fixed in the previous update.___
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Re: [hlds] Mandatory TF2 update coming

2015-12-18 Thread Andrew T .
 I agree with Rowaldhelicon.

For me, as a serverop that runs ads(on a server in the top 30), it is extremely 
hard to be unbiased about the thing.
From one point, yes, the ads annoy a few people, and some have expressed 
concern - for whom I have disabled them.
From the other side, however, there's the finite wallet issue, and only ads are 
capable of supporting a disorganised community like mine without making me run 
a loss, even though getting people entertained and having a community is 
rewarding.

Back in the day(say, 2012), there were tons of regulars and donators. Now, 
people just don't.
That's what makes me very biased towards this specific question of 
advertisments on servers.

I think Matthias is also biased from his point of view, being on the receiving 
end of the advertisements.

I would love to support the idea of polls - if anyone actually decides to 
spread it massively, I will follow suit with my community, and see what the 
people decide.

>Суббота, 19 декабря 2015, 1:29 +01:00 от "Matthias \"InstantMuffin\" Kollek" 
>:
>
>A non server op also wouldn't care about servers. Simple as that.
Yes, you should pick multiple people, and the right ones. But yes,
you should at least pick someone who represents your party. Not only
in terms of having an actual representative, but someone who shares
the expertise and point of view. Come on guys.
>
>On 19.12.2015 01:17, Rowedahelicon
  wrote:
>>I think a non serverop would be great.
>>
>>The personal investments are what drives everyone the way it
does I imagine, but a non server op wouldn't need to care about
a particular server, just the game itself. I think finding a
candidate though would be difficult, unless we put together some
input polls and gave it to our respective communities? 
>>
>>-- 
>>*Matthew (Rowedahelicon)
  Robinson*
>>Web Designer / Artist / Writer
>>Website -  http://www.rowedahelicon.com/
>>
>>
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Re: [hlds] Mandatory TF2 update coming

2015-12-17 Thread Andrew T .
 I really do believe that if the community servers start to die out, TF2 will 
plunge in popularity like never seen before.
And with the recent changes, including the aformentioned view on community 
servers, it has a slight chance of happening.
What they are doing is somewhat wrong, in my opinion. Any game developer, let 
alone Valve's TF2 team, should hear the community out first, then do things.
Maybe they really are listening to the community, but not to the people that 
manage and organise it(see: server/community owners).
>Четверг, 17 декабря 2015, 17:33 -05:00 от "E. Olsen" :
>
>I hear ya, Rowedahelicon, and after all the letters I've written the TF2 team 
>filled with workable suggestions for how to improve the situation over the 
>last 3 years (to include our community spending several months working on a  
>new UI design that would preserve Valve's changes, while shining a light on 
>community servers again, which we submitted almost a year ago, and heard 
>nothing back), I think they've finally extinguished any hope I had that they 
>would finally come around and consider us valuable to the game again.
>
>I'd say I understand it, but I really don't. There a certain callousness now 
>to how they approach community servers now that I never would have thought 
>possible just a few years ago. Back then, everyone on the team, from Eric 
>Smith, to Fletcher Dunn, and even Robin Walker were very "approachable" in 
>terms of ideas and concerns. The atmosphere we were participating in then 
>could best be described as a "collaboration" between the TF2 team and all of 
>our communities hosting servers.
>
>I think the TF2 team are all good folks, and I also think that they believe 
>they are doing what is best for the game (not matter how much I, and thousands 
>of regulars that still prefer community servers disagree), but I think there 
>comes a certain time when you simply have to recognize that not only is your 
>input not valued anymore, but it is ignored to the point of indifference.
>
>It's a shame, but I don't think they're listening anymore, and I don't think 
>they ever intend to again. I'm not sure what earned us this level of disdain, 
>but it's painfully obvious that's how they feel about community servers. 
>
>On Thu, Dec 17, 2015 at 5:16 PM, kletch1333 .  < keyboard1...@gmail.com > 
>wrote:
>>"I think it's time we started to combine our efforts on this matter 
instead of discussing here in the mailing thread where it turns into 
bickering"
>>What would you suggest?
>>
>>On Thu, Dec 17, 2015 at 10:12 PM, Rowedahelicon  < 
>>theoneando...@rowedahelicon.com > wrote:
>>>@E.Olsen I tried making a post about that earlier today but it seems it got 
>>>eaten. I had asked about the progress of the supposed help to the community 
>>>servers we were promised forever ago. I think it's time we started to 
>>>combine our efforts on this matter instead of discussing here in the mailing 
>>>thread where it turns into bickering
>>>
>>>On Thu, Dec 17, 2015 at 5:08 PM, E. Olsen  < ceo.eol...@gmail.com > wrote:
So...Bah Humbug to us, as players are once again driven further away from 
community servers?

Geez, guys - you'd think after three years since the "temporary" changes 
were made to quickplay, you'd be able to come up with something - anything 
- to support the folks who've supported you the most.

Ah well. Merry Christmas. I hope we're still here next year.


On Thu, Dec 17, 2015 at 4:57 PM, Eric Smith  < er...@valvesoftware.com > 
wrote:
>We're working on a mandatory update for TF2. This is the Tough Break 
>Update.
>
>         http://www.teamfortress.com/toughbreak/
>
>We should have it ready soon.
>
>-Eric
>
>
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>>>
>>>
>>>
>>>-- 
>>>*Matthew (Rowedahelicon) Robinson*
>>>Web Designer / Artist / Writer
>>>Website -  http://www.rowedahelicon.com/
>>>
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>>
>>
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