LOL. I have been running my own company for over 7 months now. It was
just a question. I wanted to make sure all those fakers out there saying
they could run 2000fps 200tick was fake. I'm very knowledgeable about
servers and how to run them. It was kinda a funny question to see what
remarks I would get.
[EMAIL PROTECTED] wrote:
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Today's Topics:
1. Codes and FPS (Chris Lassiter)
2. Re: Codes and FPS (Brian D'Arcy)
3. Re: Codes and FPS (Spencer 'voogru' MacDonald)
4. Re: (no subject) (Timothy L Havener)
5. Re: Codes and FPS (1nsane)
6. Re: Immaturity of Saink K. (Timothy L Havener)
7. Re: Immaturity of Saink K. (JT)
8. Re: Immaturity of Saink K. (Daron Dodd)
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10. Re: Codes and FPS (Nephyrin Zey)
--
Message: 1
Date: Mon, 14 Jul 2008 18:40:31 -0700
From: Chris Lassiter [EMAIL PROTECTED]
Subject: [hlds] Codes and FPS
To: hlds@list.valvesoftware.com
Message-ID: [EMAIL PROTECTED]
Content-Type: text/plain; charset=ISO-8859-1; format=flowed
I own my own game company GameTechServers.com. Is it possible to do any
thing higher then 1000fps if so what would be the command line for that.
Also I hear you might be able to go higher then 100tick if so How would
you do that. I have Windows 2008 server running Tcadmin.
Thank you for your quick response. Also. Is there a server side code or
a list of all command codes in Steam you could email me to help my
company with fixing servers. I would need all those files for games like
Cs 1.6 and Source. Thank you! I have searched online for more advanced
code, but there no were to be found.
--
Message: 2
Date: Mon, 14 Jul 2008 17:20:30 -0700
From: Brian D'Arcy [EMAIL PROTECTED]
Subject: Re: [hlds] Codes and FPS
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Message-ID:
[EMAIL PROTECTED]
Content-Type: text/plain; charset=ISO-8859-1
You should probably consider hiring someone with knowledge of gameservers to
help you with your setups.
A few pointers, no, nothing over 100 tickrate. Over 1000fps.. WHY?? I
seriously doubt it's possible, or even useful for that matter.
On Mon, Jul 14, 2008 at 6:40 PM, Chris Lassiter [EMAIL PROTECTED]
wrote:
I own my own game company GameTechServers.com. Is it possible to do any
thing higher then 1000fps if so what would be the command line for that.
Also I hear you might be able to go higher then 100tick if so How would
you do that. I have Windows 2008 server running Tcadmin.
Thank you for your quick response. Also. Is there a server side code or
a list of all command codes in Steam you could email me to help my
company with fixing servers. I would need all those files for games like
Cs 1.6 and Source. Thank you! I have searched online for more advanced
code, but there no were to be found.
___
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please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds
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Message: 3
Date: Mon, 14 Jul 2008 20:26:00 -0400
From: Spencer 'voogru' MacDonald [EMAIL PROTECTED]
Subject: Re: [hlds] Codes and FPS
To: 'Half-Life dedicated Win32 server mailing list'
hlds@list.valvesoftware.com
Message-ID: [EMAIL PROTECTED]
Content-Type: text/plain; charset=us-ascii
OVER NINE THOUSAND FPS
In running game servers, obviously running more fps = better servers = can
charge more money to uneducated clans.
- voogru.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Brian D'Arcy
Sent: Monday, July 14, 2008 8:21 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Codes and FPS
You should probably consider hiring someone with knowledge of gameservers to
help you with your setups.
A few pointers, no, nothing over 100 tickrate. Over 1000fps.. WHY?? I
seriously doubt it's possible, or even useful for that matter.
On Mon, Jul 14, 2008 at 6:40 PM, Chris Lassiter [EMAIL PROTECTED]
wrote:
I own my own game company GameTechServers.com. Is it possible to do any
thing higher then 1000fps if so what would be the command line for that.
Also I hear you might be able to go higher then 100tick if so How would
you do that. I have Windows 2008