Re: [hlds] Can we have a Quickplay Status report, please? 2

2014-06-05 Thread Michael Connor
Hey guys the graph looks fine with more time involved

http://www.steamgraph.net/index.php?action=graphjstime=1appid=440from=125703360to=140200920

I don't think you need worry. Unless you're not making money any more. Then
worry.


On 6 June 2014 03:22, Robert Paulson thepauls...@gmail.com wrote:

  TF got old is a lame excuse, it's a lot of these changes Valve keeps
 making. I have had people in my clan quit playing because of all the
 changes.

 Absolutely. Why is there such a sudden drop? Why are player counts
 decreasing at the start of summer vacation? Why this year, and not the year
 before or next year? Why such a large drop in the absence of any major FPS
 releases? Anyone unbiased would easily see Valve's quickplay change is to
 blame for this.


 On Thu, Jun 5, 2014 at 6:13 PM, Albert Davis davis.alb...@gmail.com
 wrote:

 TF got old is a lame excuse, it's a lot of these changes Valve keeps
 making. I have had people in my clan quit playing because of all the
 changes.


 On Thu, Jun 5, 2014 at 8:38 PM, Robert Paulson thepauls...@gmail.com
 wrote:

 Repeating the same overused quip is not a valid excuse to ignore all the
 evidence. TF2 just got old is not a valid explanation. 1 out of every 5
 players just decides to stop playing when summer vacation starts? Please...
 get real.

 This year

 http://www.steamgraph.net/index.php?action=graphjstime=1appid=440from=138856320to=End+Time

 Last Year

 http://www.steamgraph.net/index.php?action=graphjstime=1appid=440from=135702720to=137041560




 On Thu, Jun 5, 2014 at 5:16 PM, Phillip Vector t...@mostdeadlygame.com
 wrote:

 And that thing is Valve removing community servers from quickplay.

 Correlation does not imply causation.

 Player counts being lower does not mean that it's because of the
 quickplay decision.

 Yeah, I know I said it before. You stop repeating that unsupported
 assumption, I'll stop reminding you that you are committing a logical
 falicy.


 On Thu, Jun 5, 2014 at 5:11 PM, Robert Paulson thepauls...@gmail.com
 wrote:

 *Goes to search for Interstellar Marines*
 http://store.steampowered.com/stats/
 Not even in the list with the last game having 1000 players.

 Most people that prefer FPS can't stand MOBAs such as myself. People
 getting bored of a game means a slow decline, this decline looks fast to
 me.

 There is absolutely no reason for player counts to drop after summer
 this year when it has increased every other year before this unless
 something is really wrong. And that thing is Valve removing community
 servers from quickplay.



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Re: [hlds] Mediated Discussion about Quick play change

2014-01-26 Thread Michael Connor
Hands up everyone having a generally better TF2 experience since this
update! (raises hand)


On 26 January 2014 10:01, ics i...@ics-base.net wrote:

 They are not going to kill TF2. It still brings them money and while
 people make contributions to workshop and new content, they can just pack
 it in and use that in the game. People buy keys and they get money that way.

 But i don't think we get a reply, they have become too big to answer us
 little folks.

 -ics

 Paul kirjoitti:

 They're obviously content with the idea they wish to slowly kill Team
 Fortress 2, or at the very least try to. They seem to be happy to ignore
 our complaints as always :x. I agree that the option to make official
 servers not default would be somewhat the answer, but getting Valve to do
 that or someone at Valve to answer our concerns is probably going to be a
 miracle. Perhaps if we keep up with the complaints on the mailing list they
 will eventually respond and agree.


 On 26 January 2014 05:57, ics i...@ics-base.net mailto:i...@ics-base.net
 wrote:

 Yes lets think about the end user that has been enjoying community
 servers and the care we take of our players, keeping cheaters out
 and other troublemaking trollers and especially offering a place
 to play on. For over 6 years our communities have helped TF2 grow.
 Only after game went Free to Play, Valve added their own servers.
 Do you even know where the players played before that? On our
 community servers only. It was decided that when game goes free to
 play, they will add extra servers to get new players to get on and
 get familiar to the game. Thats what they have been doing all
 along and they did thought the end user. Now grip tightens for
 unknown reason.

 The existing players will keep playing on our servers but due to
 severe lack of new ones ever finding our servers, it will get our
 servers emptied. The decision that was made is absolutely horrible
 and one sided. Yes, it's their game and they can do whatever they
 want but simply forgetting every server owner contribution to this
 game in the past, especially the ones that have been here since
 TF2 release and before, it's really sad to see it was made without
 atleast warning us ahead of the change and telling why it has to
 be like this.

 -ics

 Jon Just kirjoitti:

 Until valve can get rid of premium servers, ad farms, and
 server chains that monopolize the quick play system, I think
 that this change should stay. I feel bad that community
 servers have to be punished as well, but you need to think of
 the average tf2 player before the server owner.

 Sent from my iPod

 On Jan 25, 2014, at 2:32 PM, Supreet coachcrock...@gmail.com
 mailto:coachcrock...@gmail.com
 mailto:coachcrock...@gmail.com

 mailto:coachcrock...@gmail.com wrote:

 Hello,

 I think it is very wrong to accuse certain communities and
 players who may or may not be exploiting the quick play
 system.

 Saigns or NightTeam is famous because there's a
 considerable amount of population that loves the
 customized gameplay. On the other hand, Skial I believe
 runs the best vanilla servers along with Lotus being one
 of the first largest TF2 communities who is still alive.

 You have to be understanding and give every community
 member credit and a pat on the back for their hard work.
 If it weren't for them, a lot of the TF2 population would
 be undecided in terms of their server preference.

 The problem at hand:
 New players are uneducated or lazy about unchecking a box
 that might be irrelevant to them.

 We cannot do much to fix it. By bickering and repeatedly
 complaining, Valve will not be interested in reading our
 comments. Let's keep our thoughts and ideas organized in a
 thread and make a kind request for Valve to tweak the
 change they have made.

 Someone mentioned an excellent point here about being able
 to create a new quick play account to quickly regain
 traffic. That is correct. That is also however part of the
 problem. A server should be able to build a score and
 reputation upon how long its been up. New servers should
 not get the same advantage as the servers that have been
 up for months or years.

 It is not the community's fault that Valve is making this
 change. The problem is the fact that Valve doesn't care
 much or supports about user made communities. If they do
 not want to aid us, we will have to help ourselves. There
 are a lot of communities who 

Re: [hlds] Steam servers down?

2013-04-01 Thread Connor
Seemingly widespread. While Steam itself is not dead, stuff associated with
the Steam Community (sans the friends system) is barfing. Might be due to
the joint Valve-reddit April Fool's joke.

On Mon, Apr 1, 2013 at 4:41 PM, Ross Bemrose rbemr...@gmail.com wrote:

 I just noticed that after rebooting two of my servers (one Linux, one
 Windows), they are coming up with VAC disabled and this error in their
 consoles:
 Could not establish connection to Steam servers.

 There's nothing in the SPUF Downtime announcements for today.  Is this a
 widespread issue or should I be yelling at my host?

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Re: [hlds] test

2013-01-08 Thread Connor
Response

On Tue, Jan 8, 2013 at 12:59 PM, Pizza pi...@makemeapizza.com wrote:

  testing

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Re: [hlds] issues with logging in?

2012-02-14 Thread Connor M.
Of course something's up.
http://www.teamfortress.com/post.php?id=7347TF2 updates always tend
to bring Steam down for a short time no matter how
big they are. Same issue that I'm having.

On Tue, Feb 14, 2012 at 6:13 PM, Davis Silverman sinistersn...@gmail.comwrote:

 Hello, i currently am unable to log into the steam network. i am able to
 log into steampowered.com, but cannot access steamcommunity.com

 is something up?

 thanks,
 the sinistersnare

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Re: [hlds] issues with logging in?

2012-02-14 Thread Connor M.
And also, I'm kinda mistaken at that. TF2 updates do contribute to Steam
going down, but in reality, there's planned downtime. See:
http://forums.steampowered.com/forums/showthread.php?p=29192715#post29192715
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Re: [hlds] SRCDS Connection Limit?

2012-02-02 Thread Connor M.
Sounds like a possible (but less severe in this instance) devnull attack to
me. There was a stink about this not too long ago. In fact, it's capable of
doing attacks so severe that it caused a GMod server admin to get a $15K
bill. The thread about it on Facepunch appears to have been deleted, though.

Try getting the IP address(es) blocked. I'll let someone else cover any
srcds.exe tweaks if there are any.
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Re: [hlds] Dealing with persistent cheaters

2012-01-29 Thread Connor M.
Pretty much what Shawn said. Not much you could do. If you do happen to
catch one in the act, the best thing you can do is use F7 in-game while in
spectator mode (some not-totally-dumb cheaters may switch their stuff off
though) and select the cheater (if it's one of those rapidly name-changing
types, select names until you see a red box in the screenshot, if you see
it, you've got the cheater). Get other players on your server to do this
too, as Valve will likely notice that particular cheater faster. Then, feel
free to ban the hacker from your server(s). VAC tends to catch most hacks,
but it's a delayed banning system.

You could also install a SourceMod global banning system like SourceBans
(which allows demo upload support if anyone on your server took a demo of
the cheater).

If you happen to get your hands on some of the programs the cheaters use
somehow, you might want to pass it along through an email to Valve so that
it can get passed on to the TF2 team (and other applicable games the hack
applies to) internally and hope that it gets patched.

Just hope that they don't go deep into illegal territory and (D)DoS your
servers. If they happen to do so, get a hold of your host/ISP (if you're
running a server that you built/bought and are not using a host) and
explain what happened as some programs that do such things can produce *
EXTREME* amounts of bandwidth which can net you with a $15K bill (like
someone on Facepunch experienced, didn't see the thread myself because
there's too much traffic all the time). Then, look up the IP so that you
can get a hold of local authorities and their ISP and tell them that
they're doing illegal things. Hope for the best, and rest feeling good that
you got rid of another skid.
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Re: [hlds] (no subject)

2010-02-06 Thread Connor the Vampire
me.
interesting, no?

--
From: Mike Stiehm mikesti...@gmail.com
Sent: Sunday, February 07, 2010 12:08 AM
To: 'Half-Life dedicated Win32 server mailing list' 
hlds@list.valvesoftware.com
Subject: Re: [hlds] (no subject)

 How many people have been on this list for less then 6 months?


 Sent from a septic tank

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Kitteny Berk
 Sent: Sunday, February 07, 2010 12:59 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] (no subject)

 Oooh, Famicom Modem? Impressive.


 On 07/02/2010 06:23, Kyle Sanderson wrote:
 Hmm...

 Sent from my NES

 On Sat, Feb 6, 2010 at 2:31 PM, adam spurginadam.spur...@gmail.com
 wrote:


 i've been butt-dialed
 http://www.urbandictionary.com/define.php?term=butt+dialbefore,
 this may be the first time i've been butt-emailed though.

 On Sat, Feb 6, 2010 at 9:13 AM, Mike Stiehmmikesti...@gmail.com 
 wrote:


 yawn...

 (waits for msleeper to step in)

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dominic

 Marciano

 Sent: Saturday, February 06, 2010 10:52 AM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] (no subject)


 I think your right, i retract my previous statement.


 Date: Sat, 6 Feb 2010 08:50:48 -0800
 From: tgnwe...@gmail.com
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] (no subject)

 no i feel as though we all need to sit down and discuss this some more

 Dominic Marciano wrote:

 Moving on.



 Date: Sat, 6 Feb 2010 22:07:34 +0800
 From: clontar...@iinet.net.au
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] (no subject)

 Saxton Hale's first attempt at using email. From an iPhone of all
 things. I'm impressed.

 On 6/02/2010 9:25 PM, Chris Murphy wrote:


 Sent from my iPhone

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