Re: [hlds] Potential fix for problems on multi-honed servers

2012-11-22 Thread Didrole
Fletcher,
Can't you simply remove the flag k_uNetFlagUnboundSocket passed to
CNet::AsyncConnect in CCMInterface::Connect ?

2012/11/22 John 

>  Fletcher,
>
> I appreciate the official summary and workaround, but is any work being
> done on fixing the root cause of it not binding to the correct IP for its
> outbound TCP connection? I'm scratching my head a bit on why the Steam
> library would ignore the request to bind to a specific local address, since
> it is trivial to do this from a system programming perspective.
>
> (Also: "Multi-ho*m*ed")
>
> -John
>
>
> On 11/21/2012 11:12 AM, Fletcher Dunn wrote:
>
>  If you are running a multi-honed server, and your server occasionally
> drops out of the master server listing, or appears on the wrong public IP,
> then you may be interested in testing our some beta binaries that might fix
> the problem.  The problem begins with a disruption while talking on UDP
> (often during the weekly prop of Steam).  The Steam client layer then
> enters a fallback pattern of TCP, then UDP, etc.  Eventually the disruption
> is resolved, and it can be random whether your server managed to connect to
> Steam on TCP or UDP, depending on where it was in the retry pattern.  The
> problem with TCP for multi-honed servers is that it will always bind to the
> default interface, disregarding any request to bind to a particular
> interface.  This can cause Steam to see your server as coming from the
> wrong public IP.  Depending on your routing rules, NAT, etc, your server
> can drop off of the server browser because clients cannot get to you when
> they send packets to that IP.
>
> ** **
>
> Some server operators have worked around this bug with firewall rules
> preventing the server from connecting to Steam via TCP.
>
> ** **
>
> These binaries disable TCP fallback for dedicated servers.
>
> ** **
>
> http://media.steampowered.com/apps/440/steam_bins_windows_1586041.zip
>
> http://media.steampowered.com/apps/440/steam_bins_linux_1586041.zip
>
> ** **
>
> Be warned that they have not been widely tested.  You should only try out
> these binaries if you think you are having problems related to multi-honed
> machines.
>
> ** **
>
> Also, note that if you do use these binaries, and then update your server,
> they will probably be reverted.
>
> ** **
>
>
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Re: [hlds] SteamCMD alternative

2012-08-21 Thread Didrole
You have probably typed ./UpdateTool instead of ./UpdateTool*.sh*

By the way, I've just released an update for the tool (0.2) which makes it
compatible with the -autoupdate switch of srcds_run
( eg: ./srcds_run -game csgo -autoupdate -steambin ../UpdateTool.sh
-steamuser foo -steampass bar )

2012/8/21 Formologic23 

> Thanks for the tool. I’m somewhat of an idiot on Linux, but I
> essentially used your example command line and made my modifications, but I
> get an error: “Unable to get Steam3 factory.†
>
> ** **
>
> Any idea what that might mean? Have I pointed it to the wrong directory?**
> **
>
> ** **
>
> *From:* hlds-boun...@list.valvesoftware.com [mailto:
> hlds-boun...@list.valvesoftware.com] *On Behalf Of *Didrole
> *Sent:* Monday, August 20, 2012 2:49 PM
> *To:* Half-Life dedicated Win32 server mailing list; Half-Life dedicated
> Linux server mailing list; csgo_serv...@list.valvesoftware.com
> *Subject:* [hlds] SteamCMD alternative
>
> ** **
>
> Hi guys, I wasn't happy with how SteamCMD works and made an alternative
> tool to it.
> I think some of you might be interested by it so here is its URL:
> http://didrole.com/UpdateTool/
> I haven't tested it that much, so it may have bugs.
>
> Sincerely,
> Didrole
>
>
>
> __ Information from ESET NOD32 Antivirus, version of virus
> signature database 7406 (20120821) __
>
> The message was checked by ESET NOD32 Antivirus.
>
> http://www.eset.com
>
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Re: [hlds] SteamCMD alternative

2012-08-20 Thread Didrole
I think it should be able to, but I didn't try (yet).

2012/8/21 pilger 

> Very interesting, Didrole.
>
> Would it be able to download a Windows version on a Linux environment?
>
> I'm not a moron, despite of the odd question. I simply intent to install a
> Windows version on a Linux machine and keep it updated in order to update
> my other Windows SRCDS servers easier and in an automatic distribution
> fashion.
>
> Would you think it can be done with your tool? Or could be, eventually?
>
> Thanks!
>
>
> On 20 August 2012 18:50, Ryan Becerra  wrote:
>
>> Whats difficult about typing app_update 740 validate
>>
>> On Aug 20, 2012, at 4:49 PM, Didrole  wrote:
>>
>> Hi guys, I wasn't happy with how SteamCMD works and made an alternative
>> tool to it.
>> I think some of you might be interested by it so here is its URL:
>> http://didrole.com/UpdateTool/
>> I haven't tested it that much, so it may have bugs.
>>
>> Sincerely,
>> Didrole
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[hlds] SteamCMD alternative

2012-08-20 Thread Didrole
Hi guys, I wasn't happy with how SteamCMD works and made an alternative
tool to it.
I think some of you might be interested by it so here is its URL:
http://didrole.com/UpdateTool/
I haven't tested it that much, so it may have bugs.

Sincerely,
Didrole
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Re: [hlds] CS:GO How To Keep Bots Running on Empty Server

2012-08-03 Thread Didrole
bot_join_after_player 0

2012/8/3 Mohammed Khalik 

>  Hi all,
>
> How do I keep bots running in CS:GO, once players disconnect.
>
> I know there is a CVAR but I cannot remember it. Can you help?
>
>
> Thanks
>
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Re: [hlds] TF2 srcds Failed to load Steam Service

2012-05-16 Thread Didrole
If you have Steam installed on your server, update it.
Else try to run HldsUpdateTool with the -verify_all commandline switch
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Re: [hlds] [hlds_linux] Master server issue ?

2011-12-09 Thread Didrole
You should now use the webapi for that
eg:
http://api.steampowered.com/ISteamApps/UpToDateCheck/v0001/?appid=440&version=0.0.0.0&format=xml

2011/12/10 pilger 

> Fletch,
>
>
> I use the Master Server Query protocol (
> https://developer.valvesoftware.com/wiki/Master_Server_Query_Protocol) to
> check if my windows server is in need of update by sending in a heartbeat,
> but ever since the last update all i can get as a response is
> "@rr~TThis app must heartbeat through the CM.".
>
> Did you guys permanently altered the behaviour of the query? Does this
> have anything to do with the servers not appearing!?
>
>
> Thanks in advance,
>
> Pilger
>
>
> On 9 December 2011 21:42, Fletcher Dunn wrote:
>
>> I believe we have addressed the DOS issues.  Spot-checking several
>> different games in the Steam server browser, they all appear to be working
>> properly.
>>
>> I'm working with John to resolve the Killing Floor problems.  I currently
>> believe that the Killing Floor problem is not related to the DOS problem.
>>  However, if there are other games that are not working, it would be
>> helpful to know what they are; perhaps there is a pattern.
>>
>> - Fletch
>>
>> -Original Message-
>> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
>> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn
>> Sent: Friday, December 09, 2011 2:19 PM
>> To: Half-Life dedicated Linux server mailing list
>> Cc: Half-Life dedicated Win32 server mailing list (
>> hlds@list.valvesoftware.com)
>> Subject: Re: [hlds_linux] Master server issue ?
>>
>> We expect to have the problem resolved within the hour.
>>
>> -Original Message-
>> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
>> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of 1nsane
>> Sent: Friday, December 09, 2011 12:37 PM
>> To: Half-Life dedicated Linux server mailing list
>> Subject: Re: [hlds_linux] Master server issue ?
>>
>> Previously I tried setting the filter to europe and saw no servers appear.
>>
>> Setting it to all got me a list of server, though slowly and it was
>> incomplete.
>>
>> Probably related.
>>
>> On Fri, Dec 9, 2011 at 3:08 PM, LouLouBizou 
>> wrote:
>>
>> > i confirm what Didrole says...
>> > any news fletch?
>> > 2011/12/9 Fletcher Dunn 
>> >
>> > > I'll investigate this.
>> > >
>> > > The boxes appear to be up and servicing queries.
>> > >
>> > > - Fletch
>> > >
>> > > -Original Message-
>> > > From: hlds_linux-boun...@list.valvesoftware.com [mailto:
>> > > hlds_linux-boun...@list.valvesoftware.com] On Behalf Of John Gibson
>> > > Sent: Friday, December 09, 2011 10:58 AM
>> > > To: Half-Life dedicated Linux server mailing list
>> > > Subject: Re: [hlds_linux] Master server issue ?
>> > >
>> > > We're also seeing this with Killing Floor. Maybe the Killing Floor
>> > > free weekenders overloaded the server :)
>> > >
>> > > On Fri, Dec 9, 2011 at 12:30 PM, LouLouBizou 
>> > > wrote:
>> > >
>> > > > anybody experiencing master server issue ?
>> > > >
>> > > > i cant see any servers :/ (css, dods, etc ...)
>> > > > ___
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Re: [hlds] TF2 Replay Match ID

2011-11-29 Thread Didrole
I think it's the hexadecimal value of the server session id, you can find
it in the session dmx files of the client (server_session_id), it's also
stored on the server in a convar named steamworks_sessionid_server.

2011/11/29 Yeef 

> As most of you are probably aware, when you upload a video to youtube
> straight from the TF2 client it is auto tagged with a match id in the
> format of *match_12A345B*. I was curious if anyone knew exactly how the
> match id was hashed. I have a web page that automatically tracks match
> history on my server and serves up SourceTV demos. I'm interested in adding
> a link to each match entry that will search youtube for replays from the
> match, but I need to know how the match ID is calculated in order to do so.
> Any help is appreciated.
>
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Re: [hlds] STEAM Validation Rejected on Source Multiplayer Dedicated Server tool

2011-10-30 Thread Didrole
As a workaround you can launch srcds manually :
Steam/steamapps/accountname/source 2007 dedicated server/srcds.exe -steam
-game tf
It should work if you have the right steam_appid.txt

As it's a bug in steamworks and not in the game itself I doubt it will be
fixed soon.

2011/10/30 Chris Green 

> Hi,
>
> I am think I can add something to this: there is quite the 
> threadon the 
> forum. Evidently source dedicated server (steam-delivered version --
> hldsupdatetool / orange-box is still fine) stopped working for multiple
> people with the, "Manniversary" update on 10/13.  The comments are all the
> same, "working just fine before, can't connect to own server after." One
> poster claims he got Tony Paloma interested and he said he'd look into it,
> but Steam Support won't even acknowledge the problem. After two different
> tickets beset by slow response and inapplicable FAQ references in what
> responses did return, I finally got a, "we don't support servers." My
> experience is not unique.
>
> The only silver lining to the cloud is that the orangebox server works
> just fine -- this problem only affects the Steam server. Symptom is, "Steam
> validation rejected" on the client side and, "S3: Client connected with
> ticket for the wrong game: UserID: 2" on the server console. I even went to
> the trouble of copying steam_appid.txt everywhere I could think of, to no
> avail.
>
> Bottom line -- it's a real bug in the Steam-delivered version of srcds
> that came down with the 10/13 update, is not being acknowledged by official
> channels and is causing much frustration.
>
> If anyone on this list has any insight or further information on this
> problem, I think quite a few people would be interested.
>
> Thanks,
> Chris.
>
>
> On Sat, Oct 29, 2011 at 7:15 PM, Alexander Z wrote:
>
>> I think I may have sent the message incorrectly before, so I'll send it
>> again(I might as well end up creating another "thread", sorry if I do, not
>> entirely sure how this thing works).
>> Yes, I made sure of that.
>>
>> 2011/10/30 Noel 
>>
>>>
>>>
>>> Don't worry about not being a professional server host when you make
>>> your inquiry -- a lot of folks on the list aren't.
>>>
>>> As for your question, before I do any serious digging can you confirm (I
>>> know this sounds silly but..) that you created steam_appid as a txt file,
>>> and not steam_appid.txt.txt?  Make sure you have 'hide extensions for known
>>> file types' disabled so that you can verify there is no extension
>>> duplication.
>>>
>>> On Sat, Oct 29, 2011 at 3:06 PM, Alexander Z wrote:
>>>
 I know this is a list mostly for professional server hosters, but I
 hope you guys can help an amateur who hosts only occasionally as well.
 The problem is in the topic, except the traditional solution (adding
 steam_appid.txt with TF2's appid in the tool's folder) doesn't work, and I
 can't seem to find any other.
 Thanks in advance.

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>>>
>>>
>>
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Re: [hlds] Tickrate in orangebox

2011-03-30 Thread Didrole
It depends on the game, dods is on the orangebox and its tickrate isn't
locked.

2011/3/31 msleeper 

> Yes. This was confirmed like 3 years ago.
>
>
> On Wed, 2011-03-30 at 22:05 -0400, Bubka3 wrote:
> > Hi guys,
> >
> > Is it true that in orangebox the tickrate is locked to 66?
> >
> > --
> > Thanks,
> > Bubka3
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Re: [hlds] DBlocker - Server Anti Cheat

2010-07-16 Thread Didrole
>
> Does this happen to work on Garrys Mod since it's on the same engine?

Not for now, maybe in the future.

I've released the version 1.5b, I will not update the website until I return
to home (I'm in a lan atm)
Here is the changelog :
Removed m_yaw and r_drawdetailprops from checked cvars on CSS.
Fixed timestamps in DBlocker.log

For those who are crashing, crash dumps would be appreciated.
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Re: [hlds] Black Listed / De-listed Servers‏

2010-06-14 Thread Didrole
There was an issue if the plugin was loaded on a windows server without
steam installed.
An updated archive is available on the same url.
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Re: [hlds] Black Listed / De-listed Servers‏

2010-06-13 Thread Didrole
I've made a plugin that shows the server reputation score in the console.
If your server is banned it should also show when it will be unbanned.
(I've not tested it on a banned server yet, so it can have bugs)

http://didrole.com/server_reputation/
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Re: [hlds] watch out lua script cheat available in CSS, may be all source game soon

2010-02-09 Thread Didrole
Sorry my sarcasm detector is broken, I will buy a new one.

2010/2/9 Dominic Marciano 

>
> Again, Smashed.
>
> > Date: Tue, 9 Feb 2010 15:50:03 +0100
> > From: dark...@dpi-clan.org
> > To: hlds@list.valvesoftware.com
> > Subject: Re: [hlds] watch out lua script cheat available in CSS, may be
> all   source game soon
> >
> > Il 09/02/2010 15:44, Didrole ha scritto:
> > > Rofl what's that then ?
> > > http://hg.alliedmods.net/sourcemod-central/file/3a73bbf60f34
> > >
> >
> > rofl what's this then ?
> > http://en.wikipedia.org/wiki/Sarcasm
> >
> >
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Re: [hlds] watch out lua script cheat available in CSS, may be all source game soon

2010-02-09 Thread Didrole
Rofl what's that then ?
http://hg.alliedmods.net/sourcemod-central/file/3a73bbf60f34

2010/2/9 Allan Button 

> Good thing sourcemod is closed source, so people can't remove the
> sourcemod_version cvar.
>
> Allan
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com [mailto:
> hlds-boun...@list.valvesoftware.com] On Behalf Of w4rezz
> Sent: February-09-10 9:20 AM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] watch out lua script cheat available in CSS, may be all
> source game soon
>
> No, KAC just checks if sourcemod_version cvar exists on client. Anyway if
> you wanna tell me KAC is protecting server better then VAC, its next Valve's
> fail, we payed for game, and we have NO support for it, no updates, no
> fixes...
>
> 2010/2/8 Arg! :
> > I belive Kigen anti cheat can detect and handle the client side
> > sourcemod hax.
> >
> > On Tue, Feb 9, 2010 at 7:24 AM, w4rezz  wrote:
> >
> >> No, its plugin, all plugins for server can be used on client, you can
> >> use Sourcemod ON client in clanwars etc, you can remove cheat flags
> >> from cvars etc..
> >> Plugin is loaded when you start game, not when you start a listenserver.
> >>
> >> Its nothing new and valve dont care, so why you think they will care
> >> about lua.
> >>
> >> 2010/2/8 Olly Ginger :
> >> > Sourcemod is a server plugin, you probobly tested it by running a
> >> > listenserver
> >> >
> >> > Sent from my iPhone
> >> >
> >> > On 8 Feb 2010, at 13:36, w4rezz  wrote:
> >> >
> >> >> Who cares? You can use Sourcemod or eventscripts and code your own
> >> >> aimbot or wallhack with that.
> >> >>
> >> >> For example you can install sourcemod to your client and use
> >> >> sm_cvar r_Drawothermodels 2 and bOom..you have VAC undetected
> wallhack.
> >> >>
> >> >> ___
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Re: [hlds] The DOS protection tool?

2009-08-17 Thread Didrole
-_-'
http://www.sourceop.com/modules.php?name=Downloads&d_op=viewdownload&cid=9

2009/8/18 Donnie Newlove 

> Where's it at? Didn't it used to be hosted here by f00l?
>
> http://www.sourceop.com/
>
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Re: [hlds] Hat Drops

2009-05-25 Thread Didrole
Interesting

2009/5/25 Claudio Beretta 

> Yeah, I use that plugin too (with nice results :-)), but this is not the
> case. Those items were really dropped by steam.
>
>
> On Mon, May 25, 2009 at 8:11 PM, Robert Smieja  >wrote:
>
> > -- Forwarded message --
> > From: Stephen Micheals 
> > Date: Mon, May 25, 2009 at 1:59 PM
> > Subject: Re: [hlds] New bug/hack to get multiple items in a very short
> > time?
> > To: Half-Life dedicated Win32 server mailing list <
> > hlds@list.valvesoftware.com>
> >
> >
> > theres a sourcemod plugin that allows you to hook and use the item
> > found event and make it Look like a player has received items.
> >
> > very fun to use and piss the hell off of other players and also fun to
> > put other items in the item found prompt.
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Re: [hlds] Hat Drops

2009-05-25 Thread Didrole
You should not trust it anymore.

2009/5/25 Claudio Beretta 

> Steam must have gone crazy. I got three guys (one of them i trust, so i
> know
> it's not a hack) that got all sorts of hats and other unlocks in a few
> minutes. The unlocks came at groups of two.
> http://img32.imageshack.us/img32/2301/hats1243275105186.png
>
>
> On Mon, May 25, 2009 at 7:52 PM, David J. Ulbrich <
> david_ulbr...@hotmail.com
> > wrote:
>
> > Has anyone else seen people get multiple items at 1 time.  We just had a
> > guy
> > in the server find 4 items at a time for 4 or 5 times in a row.  He has
> all
> > but 2 of the hats and was receiving multiple hats at the same time.  He
> was
> > sitting idle in the spawn the entire time too.  This has to be a hack of
> > some sort.  Heck he even received multiple of the same hat a couple
> times.
> >
> >
> >
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Re: [hlds] New bug/hack to get multiple items in a very short time?

2009-05-25 Thread Didrole
That's not a sourcemod plugin , that's the item_found cmd

2009/5/25 Stephen Micheals 

> theres a sourcemod plugin that allows you to hook and use the item
> found event and make it Look like a player has received items.
>
> very fun to use and piss the hell off of other players and also fun to
> put other items in the item found prompt.
>
> On Mon, May 25, 2009 at 10:52 AM, Brainstorm  wrote:
> > http://i42.tinypic.com/faoi7r.jpg (screenshot is from someone else).
> >
> >
> >
> > I'm seeing reports from players that certain players are receiving
> unlocks
> > in a very short period of time. Like two items every 10 seconds. Anyone
> who
> > has more information? One of the player claims to use nothing but TF2.
> >
>
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Re: [hlds] Hat Drops

2009-05-25 Thread Didrole
He just used item_found

2009/5/25 David J. Ulbrich 

> Has anyone else seen people get multiple items at 1 time.  We just had a
> guy
> in the server find 4 items at a time for 4 or 5 times in a row.  He has all
> but 2 of the hats and was receiving multiple hats at the same time.  He was
> sitting idle in the spawn the entire time too.  This has to be a hack of
> some sort.  Heck he even received multiple of the same hat a couple times.
>
>
>
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Re: [hlds] Fix for Loadout/Steam server bug with the Sniper update?

2009-05-14 Thread Didrole
The retry cmd has the fcvar_server_can_execute flag.
But that doesn't work, the client's console says that the connect command
has been blocked.

2009/5/14 msleeper 

> Valve has since blocked the ability to execute client commands like
> that. Some very few ones still work, but stuff like that and the
> connection-redirect stuff that destroyed TFC and some other games
> prompted them to remove the ability.
>
>
> On Thu, 2009-05-14 at 14:53 -0500, Joel R. wrote:
> > In HL1 I use to send a retry command to everyone just as I would restart
> the
> > server.  I don't know if this is at all possible in HL2.  But it would
> get
> > me about 80-90% of the players back.
> >
> > On Thu, May 14, 2009 at 2:18 PM, msleeper 
> wrote:
> >
> > > Yeah something like that. My idea was to have it reconnect on map
> > > change, I can deal with it losing connection for a single map
> iteration,
> > > but having to restart the server means a lot of people don't come back,
> > > even when I spam chat telling people it's going down for about 3
> > > seconds.
> > >
> > >
> > > On Thu, 2009-05-14 at 14:46 +1000, m...@bestgn.net.au wrote:
> > > > Good suggestion, had this happen quite a few times! Seems server
> reboot
> > > is
> > > > only solution at the moment :/
> > > >
> > > >
> > > > -Original Message-
> > > > From: hlds-boun...@list.valvesoftware.com
> > > > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL
> > > > Sent: Thursday, 14 May 2009 2:38 PM
> > > > To: Half-Life dedicated Win32 server mailing list
> > > > Subject: Re: [hlds] Fix for Loadout/Steam server bug with the Sniper
> > > update?
> > > >
> > > >
> > > > An auto-reconnection after x minutes, maybe? :)
> > > >
> > > > On Wed, May 13, 2009 at 11:31 PM, Dj Satane 
> wrote:
> > > >
> > > > > well if a server loses connection to steam, i dont think there is
> > > anythint
> > > > > that can be done, i mean what do you expect?
> > > > >
> > > > > On Wed, May 13, 2009 at 9:37 PM, msleeper 
> > > wrote:
> > > > >
> > > > > > Is there any word of if there will be a fix for a TF2 server
> losing
> > > > > > connection to the Steam servers and blocking the loadout? Thanks.
> > > > > >
> > > > > >
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Re: [hlds] Sourcemod plugin for joining Group

2009-05-09 Thread Didrole
Do it yourself.
Advertise for your group on your server.
If somebody want to join your group he will maybe be smart enough to join it
himself by steamcommunity.

2009/5/9 Nightbox 

> so can someone make a plugin ?
>
> 2009/5/9 Haven Meyer 
>
> > There isn't a steam URL- there is however a normal URL. If you run the
> URL
> > in a normal browser, you get an XML error due lack of certificate. Again
> > however, there is a way to bypass this.
> >
> > On Sat, May 9, 2009 at 1:43 PM, DontWannaName!  > >wrote:
> >
> > > Ya theres no steam url for joining a group but there is for opening a
> > > groups
> > > profile in steam.
> > >
> > > On Sat, May 9, 2009 at 6:45 AM, Cc2iscooL  wrote:
> > >
> > > > Yes but there isn't an equivalent for joining a group...I don't
> think.
> > > >
> > > > It's just a link like steamcommunity.com/join.php?group=name
> > > >
> > > > On Sat, May 9, 2009 at 6:21 AM, Philip Bembridge
> > > > wrote:
> > > >
> > > > > well I have this line in my webshortcuts, so people can message me:
> > > > >
> > > > > "admin" "Message an admin using steam PRESS SHIFT + TAB"
> > > > > steam://friends/message/
> > > > >
> > > > > that opens in steam in-game overlay
> > > > > ___
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Re: [hlds] Server crash commands posted on myg0t.com

2009-03-05 Thread Didrole
These commands aren't in the engine, but in the server_i486.so/server.dll

2009/3/5 AnAkIn . 

> I was wrong about TF2. It seems that VALVe fixed it in TF2 already,
> probably
> with one of the last updates. Same for DoD S.
>
> I've tested on CSS and DIPRIP, and it did work. I think that they fixed
> them
> only on the last OB engine version, which OB engine mods don't use, that's
> why you can use it on DIPRIP.
>
> 2009/3/5 Cc2iscooL 
>
> > If I see nothing at all in the server console, did I spam all the
> commands
> > right?
> >
> > :P
> >
> > Again, no effect.
> >
> > On Thu, Mar 5, 2009 at 10:27 AM, AnAkIn .  wrote:
> >
> > > Did you look at the server console ?
> > >
> > > 2009/3/5 Cc2iscooL 
> > > - Show quoted text -
> > >
> > > > Tried spamming all these commands on my Windows server.
> > > >
> > > > No effect. Looks like a false positive.
> > > >
> > > > On Thu, Mar 5, 2009 at 6:45 AM, AnAkIn . 
> wrote:
> > > >
> > > > > A guy posted those commands to lag/crash servers on the myg0t
> forums:
> > > > >
> > > > > dumpentityfactories
> > > > > dump_entity_sizes
> > > > > dumpeventqueue
> > > > > dbghist_addline
> > > > > dbghist_dump
> > > > > dump_entity_sizes
> > > > > dump_globals
> > > > >
> > > > >
> > > > > I guess he took them from the garrymods update changelog (
> > > > > http://store.steampowered.com/news/2306/).
> > > > > ___
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Re: [hlds] Valve L4D Group ID

2008-12-09 Thread Didrole
I messed up.
It's :
something you have to found by yourself - 103582791429521408  = the group
id.

Valve's group id is 4 ( http://steamcommunity.com/groups/Valve ).
2008/12/9 Neal Daringer <[EMAIL PROTECTED]>

> 103582791430075517 isn't this it?
>
> as in http://steamcommunity.com/gid/103582791430075517
>
> Tom Richardson wrote:
> > /s/minutes/digits
> >
> > 2008/12/9 Tom Richardson <[EMAIL PROTECTED]>
> >
> >
> >> Wow, that's a huge ID. The one for my own steam group is only about 5
> >> minutes. Where did you find it, out of interest? I thought only the
> group
> >> owner could see it. Or is there some way of extracting it through the
> >> console for a group linked server?
> >>
> >> 2008/12/9 Didrole <[EMAIL PROTECTED]>
> >>
> >> 103582791429521408 - something you have to found by yourself = the group
> >>
> >>> id.
> >>> Difficult isn't it ?
> >>>
> >>> 2008/12/9 Jonah Hirsch <[EMAIL PROTECTED]>
> >>>
> >>>
> >>>> http://steamcommunity.com/games/L4D
> >>>>
> >>>> [EMAIL PROTECTED] wrote:
> >>>>
> >>>>> do you have a link to the official group?
> >>>>>
> >>>>> DontWannaName! wrote:
> >>>>>
> >>>>>
> >>>>>> Is it just me or does anyone else see about 20 servers that say
> their
> >>>>>>
> >>>> steam group is the L4D official group in the group servers list?
> Because
> >>>>
> >>> I
> >>>
> >>>> am pretty sure they are far from official. Somehow they got the
> official
> >>>> groups ID and are abusing it.
> >>>>
> >>>>>>
> >>>>>>
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Re: [hlds] Valve L4D Group ID

2008-12-09 Thread Didrole
103582791429521408 - something you have to found by yourself = the group id.
Difficult isn't it ?

2008/12/9 Jonah Hirsch <[EMAIL PROTECTED]>

> http://steamcommunity.com/games/L4D
>
> [EMAIL PROTECTED] wrote:
> > do you have a link to the official group?
> >
> > DontWannaName! wrote:
> >
> >> Is it just me or does anyone else see about 20 servers that say their
> steam group is the L4D official group in the group servers list? Because I
> am pretty sure they are far from official. Somehow they got the official
> groups ID and are abusing it.
> >>
> >>
> >>
> >>
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