Re: [hlds] Family Sharing Ban Bypass.

2013-10-17 Thread Dog
Unfortunately you don't understand the impact that gaming communities have
on games.
They extend the life of the game by providing a better gaming experience by
keeping immature, filth filled jerks out of their communities. Console
gaming can be a miserable experience, having to endure some of the moronic
elemnt out there.
Having the ability to block undesirables is a necessary part of running a
community. Players want to come back to a community as they enjoy the
experience, without having to worry about any of the garbage that is
normally associated with gaming.

Kyle is totally correct to ask for something to help the game continue.
He is an excellent contributor to this community and only has a genuine
interst in keeping the game fun to play.

Fortunately, since you will be playing on your LAN with your friends, this
should really not matter to you at all.

So, TLDR;
VALVe, add some way of differentiating between family sharing players.
Please and thank you.

--Dog

On Thursday, October 17, 2013, Servergurl Gamer wrote:

> SO basically you are such a ban happy badmin that even if someone is using
> the steam family deal correctly you want to ban anyone associated with that
> account. It's jerkoffs like you that actually ruin the steam community and
> anyone that takes anything you say seriously has a mental disorder.
>
> You already said it's f2p and so is the serverware, if you invested real
> money in it you're just plan stupid and deserve all the heartache you
> create for yourself. May I suggest you run a local network server that way
> you can play against all your friends (yourself) and ban until your hearts
> content.
>
>
>
> --
>
>
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Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-11 Thread Dog
We have one up!
Running MM:S too!


--Dog
TheVille.Org

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Re: [hlds] Team Fortress 2 Update Available

2010-05-08 Thread Dog
And of course, as with all TF2 updates, it broke a part of DoDS.

It is beyond belief.
This time, it's the flashlight causing client crashes.  They turn on the
flashlight and their client dies.
A month or two ago, they removed the flames for ignited entities.  Players
would get ignited with no flames.

Gets very depressing every time Jason announces a TF2 update.
It's like "Oh Jeez...what the hell has broken now?"

I appreciate that TF2 is way more important than DoDS.
I understand it's fun and exciting to release new stuff for TF2.
But please, please oh please can you figure out a way of removing DoDS from
OB updates?

It's 1.20am and I'm tired spending my valuable time fixing stuff after an
update.

--Dog
TheVille.Org

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Re: [hlds] TF2 33 Players ??

2010-03-05 Thread Dog
Also affecting DoDS where we have had to roll back the
engine.dll/engine_i486.so files because of another TF2 update that borks
DoDS

--Dog
TheVille.Org

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Re: [hlds] Team Fortress 2 Update Released

2010-02-23 Thread Dog
This update has borked querying again.

SM or MM is not showing up in HLSW.

I run a Zombie Mod for DoDS with bots (legitimate use) and apparently, one
of the 32 player servers has 44(64)/32Each bot in HLSW also has a time
on server, instead of 'Bot'.  Confused as heck...


--Dog
TheVille.Org

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Re: [hlds] Mani site down / DNS problem

2010-02-22 Thread Dog
While I'm an avowed SourceMod fan, it's good to see that MAP is Open Source
and still going.
Good job in taking an old project and making it better...

--Dog
TheVille.Org

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Re: [hlds] Php echo server vars (hostname, players, etc)

2010-02-15 Thread Dog
We use GameQ to query but have our own code to display the info.

Dog
TheVille.Org

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Re: [hlds] watch out lua script cheat available in CSS, may be all source game soon

2010-02-08 Thread Dog
KAC works well.
No problems or lag on any of our servers.


-Dog
TheVille.Org
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Re: [hlds] Team Fortress 2 Update

2010-02-05 Thread Dog
I noticed that last night on DoDS as well.

Dog
TheVille.Org

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Re: [hlds] Team Fortress 2 Update Available

2010-01-13 Thread Dog
1.0.8.0?


-Dog
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Re: [hlds] Ban IP Ranges

2010-01-05 Thread Dog
Also add
STEAM_0:0:27355855 <http://steamcommunity.com/profiles/76561198014977438>
STEAM_0:0:27355731 <http://steamcommunity.com/profiles/76561198014977190>

-Dog
TheVille.Org

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Re: [hlds] Team Fortress 2 Update Available

2009-12-22 Thread Dog
No problems here


-Dog
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Re: [hlds] Team Fortress 2 Update Available

2009-12-17 Thread Dog
1.7.1 works with Windows
1.8.0 works with Linux

-Dog
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Re: [hlds] Team Fortress 2 Update Available

2009-12-17 Thread Dog
Run the updater again.
If you have any addons like MetaMod Source then make sure you are running
1.7.1

-Dog
TheVille.Org
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Re: [hlds] Team Fortress 2 Update Released

2009-12-10 Thread Dog
We run MM and SM...all fine
BTW, this is a genius idea :)

-Dog

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Re: [hlds] Team Fortress 2 Update Released

2009-12-10 Thread Dog
All our Linux servers and Windows servers are fine
-Dog
TheVille.Org

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Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Released

2009-12-07 Thread Dog
Linux servers are fine.

Windows servers produce the 'Bad Challenge' message

-Dog
TheVille.Org

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Re: [hlds] Left 4 Dead 2 Demo Dedicated Server Available

2009-10-27 Thread Dog
Showing up for me in HLSW too



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Re: [hlds] Team Fortress 2 Update Available

2009-10-14 Thread Dog
Nope...works fine
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Re: [hlds] server crashing in the last week or so

2009-06-21 Thread Dog
We are running the latest version of SM on all our servers, Windows and
Linux.
Even on a server with no mods or addons, the server will still crash, for no
apparent reason, although it seems to happen more frequently on servers that
run pl_maps or pipeline.  We have one particular Windows server that is
driving us nuts with its instability, yet it has pretty much the same
configuration as the others.
Any mdmps seem to be engine related.

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Re: [hlds] TF2 required update released

2009-06-09 Thread Dog
Getting lockups as well.
Had two Linux and two Windows servers lock up tonightno crashingjust
lockups.


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Re: [hlds] Hat Drops

2009-05-25 Thread Dog
We tried command blocker but one of our Admins showed me it had no effect


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Re: [hlds] Team Fortress 2 Update Available

2009-05-22 Thread Dog
Thanks Jason
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Re: [hlds] pipeline crash

2009-05-22 Thread Dog
I don't think it's related to Pipeline.  It was crashing on Dustbowl and
other maps as well.

I have had regular crashes since the previous update on Windows servers and
after the recent update on Windows and Linux servers.
Not running anything special.
I should at least submit the mdmps to either BAIL or VALVe...
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Re: [hlds] April 30th Client Update Crash

2009-04-30 Thread Dog
Seems to be fixed

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Re: [hlds] Blog Post

2009-04-01 Thread Dog
Nice job to whoever it was, that put this together!
Funny!


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Re: [hlds] TF2 Blog Post: Server Scoring

2009-03-13 Thread Dog
Everything is working just fine, Erik.


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Re: [hlds] Scout cant double jump since latest update

2009-02-25 Thread Dog
Are you using the Sandman?

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Re: [hlds] Neph's Plugin

2009-02-25 Thread Dog
We run Neph's plugin on all six TF2 servers and it hasn't affected
achievments.


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Re: [hlds] TF2 Blog 2-25

2009-02-25 Thread Dog
Agreed.


2009/2/25 Spencer 'voogru' MacDonald 

> I think valve is very lenient on these players actually.
>
>

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Re: [hlds] GMod Broken - "Invalid Steam Key Size"

2009-02-21 Thread Dog
Our Age of Chivalry server had the same problem.
We deleted the clientregistry.blob and did a quick update and it restarted
with no problems.



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Re: [hlds] New class splicing exploit

2009-02-18 Thread Dog
We had this one last night.

I can pyro bug! 

Apparently something to do with Alt-Fire



-Dog
TheVille.Org
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Re: [hlds] New Discussion Forum

2009-02-09 Thread Dog
Thanks BAIL

:D



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Re: [hlds] Client timed out emptying server

2009-01-29 Thread Dog
We had an occurrence today.
Bunches of folks timed out.
This happened during a map change from Dustbowl to Gravelpit.

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Re: [hlds] DoS Attack Fix Plugin Released (Tony Paloma)

2009-01-22 Thread Dog
GameServers have been updating the iptables on all our servers
Thanks guys.



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Re: [hlds] DoS Attack Fix Plugin Released (Tony Paloma)

2009-01-21 Thread Dog
Windows one loaded no probs.
Can't get the Linux one to load.

Is this correct?
plugin_load "../tf/addons/daf/bin/dosattackfix_i486.so"

I get:
error=/lib/tls/libc.so.6: version `GLIBC_2.4' not found
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Re: [hlds] Client timed out emptying server

2009-01-09 Thread Dog
Been happening a lot to us too.
*sigh*



-- 
-Dog
TheVille.Org



2009/1/9 JHW (DogGunn) 

> Sounds pretty normal - they'll be back.
>
> On Fri, Jan 9, 2009 at 5:44 PM, Karl Weckstrom  wrote:
>
> > That couldn't possibly be a srcds bug, could it??
> >
> > -Original Message-
> > From: hlds-boun...@list.valvesoftware.com [mailto:
> > hlds-boun...@list.valvesoftware.com] On Behalf Of Nephyrin Zey
> > Sent: Friday, January 09, 2009 7:39 PM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: [hlds] Client timed out emptying server
> >
> > THIS:
> > Dropped Mallen from server (Mallen timed out)
> > Dropped Rural Knight from server (Rural Knight timed out)
> > Dropped Zenorex from server (Zenorex timed out)
> > Dropped Mrwinner from server (Mrwinner timed out)
> > Dropped Klemma from server (Klemma timed out)
> > Dropped ghia_cruzer74 from server (ghia_cruzer74 timed out)
> > Dropped moonfist from server (moonfist timed out)
> > Dropped Alinorth from server (Alinorth timed out)
> > Dropped DemianUG from server (DemianUG timed out)
> > Dropped Jude_ from server (Jude_ timed out)
> > Dropped SecuROM from server (SecuROM timed out)
> > Dropped The_Sledgehammer_Spammer from server (The_Sledgehammer_Spammer
> > timed out)
> > Dropped Sansabar from server (Sansabar timed out)
> > Dropped shrug from server (shrug timed out)
> > Dropped jamesosogood from server (jamesosogood timed out)
> > Dropped AlphA.ArazustA from server (AlphA.ArazustA timed out)
> > Dropped chthonic from server (chthonic timed out)
> > Dropped stmiki0 from server (stmiki0 timed out)
> > Dropped [RedRaidr] from server ([RedRaidr] timed out)
> > Dropped ajt1791 from server (ajt1791 timed out)
> > Dropped Hurricane Ditka from server (Hurricane Ditka timed out)
> >
> > Is NOT cool. >:(
> >
> > - Neph
> >
> > ___
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Re: [hlds] Steam browser protocol

2009-01-05 Thread Dog
Absolutely.


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2009/1/5 mu...@anbservers.net 

> Thanks,
>
> I dont run sourcemod in any of my servers.  Is the server still stable with
> metamod and SM installed?
>
>
>
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Re: [hlds] New crash exploit?(TF2)

2008-12-20 Thread Dog
He was banned from our servers last June for trying the ai_los_ exploit
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Re: [hlds] [TF2] Time out at map change

2008-12-15 Thread Dog
I don't believe so.
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Re: [hlds] Team Fortress 2 Update Available

2008-12-11 Thread Dog
Yeahseems to be a Linux issue
No mods...won't even start up
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Re: [hlds] [TF2] Time out at map change

2008-12-09 Thread Dog
It happened to two of our servers last night, one was hit twice within a
couple of maps!

-Dog
TheVille.Org
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Re: [hlds] Server crashing on certain custom TF2 maps?

2008-12-07 Thread Dog
You could try this:

http://forums.alliedmods.net/showthread.php?p=724109

It basically creates a random info_observer_point if the map doesn't have
one.

- Dog
TheVille.Org
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Re: [hlds] Half-Life 1 Engine Update Released

2008-10-23 Thread Dog
Even with 'exec server.cfg' in autoexec.cfg on a mod-free server, it isn't
picking up server.cfg

-Dog


2008/10/23 Matt Lyons <[EMAIL PROTECTED]>

> I created a fresh CS server install, default config and it crashes after
> 3-4 rounds or about 10 mins with 2 players in game.
>
> Changing "exec server.cfg" to "bannedcfg banned.cfg" didn't work either.
>
> I have switched our servers off for now, awaiting a fix.
>
>
> --
> Matt Lyons (Bsc CS & Soft Eng)
> Content Administrator, Internode Systems
> Level 3, 132 Grenfell St, Adelaide SA 5000
> Ph: (08) 8228 2877
> E-mail: [EMAIL PROTECTED]
> WWW: www.internode.com.au
> "In theory, there is no difference between theory and practice; In
> practice, there is."
>
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Re: [hlds] Half-Life 1 Engine Update Released

2008-10-22 Thread Dog
Same here, with or with MetaMod loaded.
Watching HLSW is frsutrating as tons of people connect then leave because
they can't stay connected


-Dog

2008/10/22 [Me109] Private Dyin <[EMAIL PROTECTED]>

>
> It was just the liblist.gam getting over written.  Everything loads now.
>  Problem now is anyone joining my servers eventually crashes.  Nobody can
> play.  When I try to enter my game freezes with looping sounds and I get
> disconnected.
>
> > Date: Wed, 22 Oct 2008 21:30:39 -0400
> > From: [EMAIL PROTECTED]
> > To: hlds@list.valvesoftware.com
> > Subject: Re: [hlds] Half-Life 1 Engine Update Released
> >
> > for 3rd party apps like that you will have to wait for there coders to
> > make updates for the programs. Might want to head to there forums and
> > get them to coding or see if they have made updates to there programs.
> >
> > [Me109] Private Dyin wrote:
> > > After this update it seems to have broken everything or is it just me?
>  Amxx isn't loading.  Not even shrikebot is loading.
> > >
> > >
> > >> From: [EMAIL PROTECTED]
> > >> To: [EMAIL PROTECTED]; hlds@list.valvesoftware.com;
> [EMAIL PROTECTED]
> > >> Date: Wed, 22 Oct 2008 16:49:06 -0700
> > >> Subject: [hlds] Half-Life 1 Engine Update Released
> > >>
> > >> A new set of Steamworks features have been released for all Half-Life
> 1 engine multiplayer games: Counter-Strike 1.6, Condition Zero, Team
> Fortress Classic, Deathmatch Classic, Ricochet, Day of Defeat and Half-life
> 1 Deathmatch. The update includes Steamworks features such as player avatars
> in the scoreboard when playing Counter-Strike and Condition Zero. The update
> also contains several bug fixes, listed below. This update will require all
> game servers to restart.
> > >>
> > >> Bug Fixes:
> > >> - Removed the need to manually re-login and re-authenticate to Steam
> while in game
> > >> - Fixed a crash on startup when running windowed with a non-standard
> desktop resolution
> > >> - Removed the display of saytext (in-game chat text) from players whom
> you've blocked in Steam friends
> > >> - Locked down several engine cvars to prevent malicious script
> exploits
> > >> - Enforced file consistency on several sprites in Counter-Strike
> > >> - Removed "ex_extrapmax" cvar (no longer needed)
> > >>
> > >> Server:
> > >> - Added "-noaff" command-line option to disable setting of thread
> affinity
> > >> - Added "bannedcfg" cvar so admins can choose which file is written to
> by the "writeid" command
> > >>
> > >> This is a required update for all HL1 games.
> > >>
> > >> Jason
> > >>
> > >> ___
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> > >>
> > >
> > > _
> > >
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> > >
> > >
> > >
> >
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> _
>
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Re: [hlds] Half-Life 1 Engine Update Released

2008-10-22 Thread Dog
Fix your liblist.gam

gamedll "addons/metamod/dlls/metamod.dll"
gamedll_linux "addons/metamod/dlls/metamod_i386.so"


-Dog

2008/10/22 [Me109] Private Dyin <[EMAIL PROTECTED]>

>
> After this update it seems to have broken everything or is it just me?
>  Amxx isn't loading.  Not even shrikebot is loading.
>
> > From: [EMAIL PROTECTED]
> > To: [EMAIL PROTECTED]; hlds@list.valvesoftware.com;
> [EMAIL PROTECTED]
> > Date: Wed, 22 Oct 2008 16:49:06 -0700
> > Subject: [hlds] Half-Life 1 Engine Update Released
> >
> > A new set of Steamworks features have been released for all Half-Life 1
> engine multiplayer games: Counter-Strike 1.6, Condition Zero, Team Fortress
> Classic, Deathmatch Classic, Ricochet, Day of Defeat and Half-life 1
> Deathmatch. The update includes Steamworks features such as player avatars
> in the scoreboard when playing Counter-Strike and Condition Zero. The update
> also contains several bug fixes, listed below. This update will require all
> game servers to restart.
> >
> > Bug Fixes:
> > - Removed the need to manually re-login and re-authenticate to Steam
> while in game
> > - Fixed a crash on startup when running windowed with a non-standard
> desktop resolution
> > - Removed the display of saytext (in-game chat text) from players whom
> you've blocked in Steam friends
> > - Locked down several engine cvars to prevent malicious script exploits
> > - Enforced file consistency on several sprites in Counter-Strike
> > - Removed "ex_extrapmax" cvar (no longer needed)
> >
> > Server:
> > - Added "-noaff" command-line option to disable setting of thread
> affinity
> > - Added "bannedcfg" cvar so admins can choose which file is written to by
> the "writeid" command
> >
> > This is a required update for all HL1 games.
> >
> > Jason
> >
> > ___
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> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
>
> _
>
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Re: [hlds] New DOD:s and SourceMOD Help

2008-07-08 Thread Dog
Any release after v2333 is good.



2008/7/8 Spencer 'voogru' MacDonald <[EMAIL PROTECTED]>:

> Virtual function offsets probably changed, there will be a SourceMod update
> to make it work.
>
> Never fear.
>
> - voogru.
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Greg Williams
> Sent: Tuesday, July 08, 2008 5:47 PM
> To: hlds@list.valvesoftware.com
> Subject: [hlds] New DOD:s and SourceMOD Help
>
> This is a desperate plea for help. Do any of you have the "New" DOD:s
> running stable with sourcemod?
>
> It ran fairly stable throughout the beta for me, but now it crashes many
> times a day. I have tried several different versions also..
>
> I do not want to use anything other than sourcemod. Due to running it on
> multiple games, and I just plain like it. But I need to start looking for
> alternatives I suppose.
>
> ___
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>
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Re: [hlds] Team Fortress 2/Dedicated Server Update Released

2008-07-03 Thread Dog
Been full since the update.
The two servers that always give problems are the Windows machines.
Both are holding steady at 237Mb, one of which is a 24/7 Goldrush server so
no frequent map changes, but the other is a Custom server with a map change
every 30 mins.  No problems there either



...fingers crossed.


-Dog

2008/7/3 Mike Stiehm <[EMAIL PROTECTED]>:

> Also looking good so far.. Only a few hours of uptime but non-the less
>
> http://www.matrix-host.com/files/memload.JPG
> -- Mine's been looking alright since I started up the
> servers right after  the update.  Uptime ~2.5 hours. Steady memory usage.
> http://www.1337gaming.com/files/memory.jpg
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Re: [hlds] dod:s server crash exploit

2008-07-02 Thread Dog
I think Sake mentioned this was an issue.

2008/7/2 1nsane <[EMAIL PROTECTED]>:

> It was increasing ram :(
>
> On Wed, Jul 2, 2008 at 4:01 PM, Dog <[EMAIL PROTECTED]> wrote:
>
> > If you change to the same class, nothing happens because the game does
> not
> > return an event.
> > If you change between different classes, it works.
> >
> > -Dog
> >
> > 2008/7/2 Cc2iscooL <[EMAIL PROTECTED]>:
> >
> > > Works like a charm. Tested it a few times.
> > >
> > > Dog wrote:
> > > > Doh
> > > >
> > > > http://www.theville.org/files/sm_class_spam.sp
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > >
> > >
> > > _______
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> >
> >
> >
> > --
> > -Dog
> > TheVille.Org
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
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Re: [hlds] dod:s server crash exploit

2008-07-02 Thread Dog
If you change to the same class, nothing happens because the game does not
return an event.
If you change between different classes, it works.

-Dog

2008/7/2 Cc2iscooL <[EMAIL PROTECTED]>:

> Works like a charm. Tested it a few times.
>
> Dog wrote:
> > Doh
> >
> > http://www.theville.org/files/sm_class_spam.sp
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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> >
>
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Re: [hlds] dod:s server crash exploit

2008-07-02 Thread Dog
Doh

http://www.theville.org/files/sm_class_spam.sp
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Re: [hlds] dod:s server crash exploit

2008-07-02 Thread Dog
Do you have SourceMod?

Try this script and see if helps.
It counts up the number of times a player changes class.  It kicks them if
they go over that number.
If they die, the count gets reset.

It's in .sp format so you'll need to compile it (I'm sure you wouldn't want
me to post an .smx without knowing what's in it...lol)

CVARS
sm_class_spam_max 8

maximum number of times a player can change class.

I didn't post it in SM forums yet until we know this works.
One caveat - it doesn't detect changing to the same class since the event is
not fired when that happens.
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Re: [hlds] hlds, Yatin Vadhia recommends that you use Google Calendar

2008-06-27 Thread Dog
That brightened my day
:D



2008/6/27 Spencer 'voogru' MacDonald <[EMAIL PROTECTED]>:

> Rats. I guess it's too late now.
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Tom Leighton
> Sent: Friday, June 27, 2008 6:36 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] hlds, Yatin Vadhia recommends that you use Google
> Calendar
>
> voogru we do not need to know your "Fetishes"
>
> Spencer 'voogru' MacDonald wrote:
> > Well maybe if it was a weird site.
> >
> > Like a coughing fetish.
> >
> > - voogru.
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of JDoc0512
> > Sent: Friday, June 27, 2008 6:02 PM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] hlds, Yatin Vadhia recommends that you use Google
> > Calendar
> >
> > that's still not embarrasing
> > everyone watches porn
> > people just deny it
> >
> > --- On Fri, 6/27/08, Spencer 'voogru' MacDonald <[EMAIL PROTECTED]>
> wrote:
> >
> > From: Spencer 'voogru' MacDonald <[EMAIL PROTECTED]>
> > Subject: Re: [hlds] hlds, Yatin Vadhia recommends that you use Google
> > Calendar
> > To: "'Half-Life dedicated Win32 server mailing list'"
> > 
> > Date: Friday, June 27, 2008, 3:55 PM
> >
> > Nah, it's not really embarrassing.
> >
> > Now if you would have accidentally sent the confirmation email from that
> new
> > porn site you just signed up on... that would be embarrassing.
> >
> > - voogru.
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Yatin Vadhia
> > Sent: Friday, June 27, 2008 4:32 PM
> > To: hlds
> > Subject: Re: [hlds] hlds, Yatin Vadhia recommends that you use Google
> > Calendar
> >
> > Oh My God, how embarrassing, please disregard this e-mail, I sent it to
> the
> > wrong e-mail address.
> >
> > 2008/6/27 Yatin Vadhia <[EMAIL PROTECTED]>:
> >
> >
> >> I have been using Google Calendar to organise my calendar, find
> >> interesting events and share my schedule with friends and family
> >> members. I thought you might like to use Google Calendar, too.
> >>
> >> Yatin Vadhia recommends that you use Google Calendar.
> >>
> >> To accept this invitation and register for an account, please visit: [
> >>
> >>
> >
>
> https://www.google.com/calendar/render?cid=Zm5iMjIxaW04cWdrb2F2YWxqdDJndWV0a
> >
>
> WtAZ3JvdXAuY2FsZW5kYXIuZ29vZ2xlLmNvbQ&invEmailKey=hlds%40list.valvesoftware.
> > com%3Abed93d8bd92792a07f59480a71288663eb6a58c1
> >
> >> ]
> >>
> >> Google Calendar helps you keep track of everything going on in your
> >> life and that of the important people around you, and also helps you
> >> discover interesting things to do with your time.
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> >>
> >
> >
> >
> >
>
> ___
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>
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Re: [hlds] TF2/OB memory leak

2008-06-27 Thread Dog
We also find that when the servers begin to overload with memory, they often
drop SourceMod settings.
For example, on one server that had been running full for four days, no
admins could get access.

Peaks last night on various Windows servers from 450 - 650Mb...
Had to reboot them all.
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Re: [hlds] TF2/OB memory leak

2008-06-25 Thread Dog
Our 3 Windows servers have always increased in mem size ever since TF2 was
released.
Over a 24 hr period, they can go from the usual 220Mb to 700Mb...and then
have to be restarted.

The other 4 Linux TF2 servers, we haven't had any problems with.

-Dog
-TheVille.Org
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Re: [hlds] Team Fortress 2 Update Released

2008-06-20 Thread Dog
Did cp_well and ctf_well get updated, again?
They re-updated

-Dog

2008/6/20 Jason Ruymen <[EMAIL PROTECTED]>:

> A new required update for Team Fortress 2 has been released.  Please run
> hldsupdatetool to receive it.  The specific changes include:
>
> - Fixed "Hot on your Heels" counting non-flamethrower based kills
> - Fixed some Pyro achievements not working on some servers
> - Fixed Compression Blast and Flare Gun trail particles on DX8
> - Fixed Spy cloaked as Scout in response rules for all classes
>
> Jason
>
>
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Re: [hlds] Team Fortress 2 Update Released

2008-06-20 Thread Dog
Yeah...we noticed the dying in spawn.
Everyone spawns and a few are randomly selected to be sacrificed before the
TF2 altar and die...

:)

I've heard ones accusing the admins of slaying them.*sigh*

-Dog

2008/6/20 Chris Staley <[EMAIL PROTECTED]>:

> rofl.. guess thats one way to unsubscribe?
>
> Alfred Reynolds wrote:
> > And like that, he was gone.
> >
> > - Alfred
> >
> >
> >> -Original Message-
> >> From: [EMAIL PROTECTED] [mailto:hlds-
> >> [EMAIL PROTECTED] On Behalf Of Wagner Michi+Tim
> >> Sent: Friday, June 20, 2008 12:30 PM
> >> To: Half-Life dedicated Win32 server mailing list
> >> Subject: Re: [hlds] Team Fortress 2 Update Released
> >>
> >>
> >> FUCK YOU!> From: [EMAIL PROTECTED]> To:
> >> hlds@list.valvesoftware.com> Date: Fri, 20 Jun 2008 15:28:06 -0400>
> >> Subject: Re: [hlds] Team Fortress 2 Update Released> > Methinks it's
> >> the reflected grenades? Sticky, rocket, and ...> > Just a guess.> > ---
> >> --Original Message-> From: SakeFox [mailto:[EMAIL PROTECTED]
> >>
> >>> Sent: Friday, June 20, 2008 3:14 PM> To: Half-Life dedicated Win32
> >>>
> >> server mailing list> Subject: Re: [hlds] Team Fortress 2 Update
> >> Released> > also what weapon is "deflect_promode"?> > SakeFox wrote:> >
> >> well never said it was hard...it even takes out multiple players at > >
> >> once. playing around we killed 5 people with one taunt.> >> > Keeper
> >> wrote:> > > >> lol, I just stood outside a door in well and tried it
> >> several times.> Took> >> out 3 :D> >>> >> -Original Message->
> >>
> >>>> From: Spencer 'voogru' MacDonald [mailto:[EMAIL PROTECTED] > >>
> >>>>
> >> Sent: Friday, June 20, 2008 3:05 PM> >> To: 'Half-Life dedicated Win32
> >> server mailing list'> >> Subject: Re: [hlds] Team Fortress 2 Update
> >> Released> >>> >> Hadouken is easy, just look for snipers.> >>> >>
> >> Before: http://www.voogru.com/images/ctf_well0028.jpg> >> After:
> >> http://www.voogru.com/images/ctf_well0029.jpg> >>> >>> >>> >> -
> >> Original Message-> >> From: [EMAIL PROTECTED]> >>
> >> [mailto:[EMAIL PROTECTED] On Behalf Of SakeFox> >>
> >> Sent: Friday, June 20, 2008 2:46 PM> >> To: Half-Life dedicated Win32
> >> server mailing list> >> Subject: Re: [hlds] Team Fortress 2 Update
> >> Released> >>> >> the way i look at it, if they want to farm them let
> >> them. better that > >> they go where ever and get it done, then sitting
> >> in the servers and just > >> running around like idiots doing the
> >> hadouken to kill everything to get > >> them.> >>> >> Keeper wrote:> >>
> >>
> >>>>>>>>> The sniper is a professional! He would never stoop that low
> >>>>>>>>>
> >> :P> >>>> >>> I think the #1 easiest fix would be to test ->IsBot() for
> >> every> >>> kill/ignite/heal ...> >>>> >>> Also, there is no way a
> >> person would get 500 kills in one round. They> >>> > >>> > >> need> >>
> >>
> >>>>>>>>> to put some logic into the time it takes to get these
> >>>>>>>>>
> >> awards. Some are> >>> easily done in a single round. Some would take
> >> several days to get.> Even> >>> weeks.> >>>> >>> It could be tweaked.>
> >>
> >>>>>>>>>>>>> -Original Message-> >>> From: Tom Leighton
> >>>>>>>>>>>>>
> >> [mailto:[EMAIL PROTECTED] > >>> Sent: Friday, June 20, 2008
> >> 2:21 PM> >>> To: Half-Life dedicated Win32 server mailing list> >>>
> >> Subject: Re: [hlds] Team Fortress 2 Update Released> >>>> >>> Lets hope
> >> they fix the farming issue first otherwise we're gonna get a > >>> load
> >> more people yelling HAX before long...> >>>> >>> Spencer 'voogru'
> >> MacDonald wrote:> >>> > &

Re: [hlds] Mani

2008-06-20 Thread Dog
TF2 version of BeetlesMod works well, as does SourceMod (although a little
research is needed for SM, not difficult though)

-Dog

2008/6/20 Thomas Morton <[EMAIL PROTECTED]>:

> with a bit of tweaking XA should (for the most part) work on DOD:S Beta. I
> have a couple of modules hacked up and working.. just gotta post some info
> abt it in the forums
>
> Only for Windows boxes though obv. :(
>
> --
> From: "Ronny Schedel" <[EMAIL PROTECTED]>
> Sent: Friday, June 20, 2008 4:48 PM
> To: "Half-Life dedicated Win32 server mailing list"
> 
> Subject: Re: [hlds] Mani
>
> > DOD:S Beta is Orange Box Engine, so not working with Mani.
> >
> >> He specifically said this was for DOD:S...
> >>
> >> On Jun 20, 2008, at 8:38 AM, Robert Whelan wrote:
> >>
> >>> why bother with mani... he gave up... so did I
> >>> better stuff out for tf2
> >>>
> >>>
> >>> - Original Message 
> >>> From: John McCollor <[EMAIL PROTECTED]>
> >>> To: Half-Life dedicated Win32 server mailing list
> >>>  >>> >
> >>> Sent: Friday, June 20, 2008 10:20:46 AM
> >>> Subject: [hlds] Mani
> >>>
> >>>
> >>>
> >>> How many are still using Mani? I trying to get it working with DODs
> >>> Beta?
> >>>
> >>> Thanks
> >>>   John
> >>>
> >>>
> >>> ___
> >>> To unsubscribe, edit your list preferences, or view the list
> >>> archives, please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>>
> >>>
> >>>
> >>>
> >>> ___
> >>> To unsubscribe, edit your list preferences, or view the list
> >>> archives, please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> >>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> >
> >
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>
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Re: [hlds] SourceMod patches for the Pyro update.

2008-06-19 Thread Dog
Thanks pRED*!

GJ!

-Dog

2008/6/19 Matt Woodrow <[EMAIL PROTECTED]>:

> Hi All.
>
> I have fixed all the known problems with SourceMod and the new pyro update.
>
> Available here: http://forums.alliedmods.net/showthread.php?p=641071
>
> Please post a bug report, reply in the post, or contact me on IRC
> (#sourcemod on gamesurge) if you still experience problems.
> Note, your server requires a restart for the changes to take affect.
>
> Cheers
>
> pRED*
>
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Re: [hlds] the up coming patch

2008-06-19 Thread Dog
Update is out and SourceMod is not working.
BeetlesMod is fine

...so far.


-Dog

2008/6/19 Andrew DeMerse <[EMAIL PROTECTED]>:

>
> The update is out, if you guys didn't know.> Date: Thu, 19 Jun 2008
> 15:36:51 -0400> From: [EMAIL PROTECTED]> To:
> hlds@list.valvesoftware.com> Subject: Re: [hlds] the up coming patch> >
> Well i am at work in a stupid uniform on my break wishing i was at> home
> waiting instead of here... It is a nice day out..> > On 6/19/08, Ryan <
> [EMAIL PROTECTED]> wrote:> > I hope they send out a "1 hour until update"
> email, that way we have a> > little warning. The last big update took me
> hours to get my servers> > updated because all the content servers were
> flooded.> >> > On Thu, Jun 19, 2008 at 1:52 PM, SakeFox <
> [EMAIL PROTECTED]> wrote:> >> yeah, but something was like, were
> shooting for 5pm. that would be good> >> enough for me. if its late its
> late, then then i know i would have 5> >> more hrs before i needed to worry
> about it> >>> >> 1nsane wrote:> >>> Valve doesn't like timeframes :/.> >>>>
> >>> On Thu, Jun 19, 2008 at 2:20 PM, Tony Paloma <[EMAIL PROTECTED]>>
> >>> wrote:> >>>> >>>> >>>> SPOILER> >>>>> >>>>> >>>> See Valve Time> >>>>>
> >>>> I knew it had to have Valve in it. Also, I'm with SakeFox on this one.>
> >>>> It's> >>>> a nice day, and I also have stuff to do so it would help to
> have a> >>>> timeframe.> >>>>> >>>> -Original Message-> >>>> From:
> [EMAIL PROTECTED]> >>>> [mailto:
> [EMAIL PROTECTED] On Behalf Of Patrick> >>>> Shelley>
> >>>> Sent: Thursday, June 19, 2008 11:05 AM> >>>> To: Half-Life dedicated
> Win32 server mailing list> >>>> Subject: Re: [hlds] the up coming patch>
> >>>>> >>>> Not sure - but here's something you can do to pass the time.>
> >>>>> >>>> Evasive Let Me> >>>>> >>>> (it's an anagram)> >>>>> >>>> On
> 6/19/08, SakeFox <[EMAIL PROTECTED]> wrote:> >>>>> >>>>> was there
> ever a eta set for the patch?> >>>>> Just wondering since its a nice day out
> and don't want to sit next to> >>>>> the computer all day waiting hehe>
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Re: [hlds] Team Fortress 2 Update Released

2008-06-11 Thread Dog
SourceMod has been very stable.
We can't update Beetles yet because all the servers are full.

I'll do it in the morning!

-Dog

2008/6/11 Darren Gordon <[EMAIL PROTECTED]>:

>
> Yep and I've tried unloading manis and sourcemod but it still won't change
> map.  If I try from either rcon or mani's it just times out.  :\
>
>
>
>
> > One of my 3 servers crashes at map change and it's only running
> SourceMod.
> >  Same config as the other two servers and AFAIK it's the only one with
> > issues.
> >
> >
> >> Mine still crashes even after un-loading BM :(
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Re: [hlds] Team Fortress 2 Update Released

2008-06-11 Thread Dog
I'm running SM v1.1.0. and so far, no probs



2008/6/11 1nsane <[EMAIL PROTECTED]>:

> I unloaded BM and one of the servers crashed anyways... Maybe it didn't
> unload fully... so I removed the file itself.
>
> If it wasn't BM then it might Sourcemod... or maybe something else :(
>
> On Wed, Jun 11, 2008 at 9:13 PM, Tony Paloma <[EMAIL PROTECTED]>
> wrote:
>
> > I noticed this as well, but don't use BeetlesMod. Could be coincidence,
> > or.?
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of 1nsane
> > Sent: Wednesday, June 11, 2008 5:58 PM
> > To: [EMAIL PROTECTED]; Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] Team Fortress 2 Update Released
> >
> > You might be able to join them but they won't show up.
> >
> > "Incidentally, BeetlesMod is causing server crashes on map changes
> > Removed for now."
> >
> > Noticed that myself, already unloaded BM from my servers.
> >
> > On Wed, Jun 11, 2008 at 8:45 PM, JDoc0512 <[EMAIL PROTECTED]> wrote:
> >
> > > are you sure it's a required update?
> > > I could still join my servers without updating them
> > > I've updated client side
> > >
> > > --- On Wed, 6/11/08, Jason Ruymen <[EMAIL PROTECTED]> wrote:
> > >
> > > From: Jason Ruymen <[EMAIL PROTECTED]>
> > > Subject: [hlds] Team Fortress 2 Update Released
> > > To: "Half-Life dedicated Win32 server mailing list" <
> > > hlds@list.valvesoftware.com>, [EMAIL PROTECTED],
> > > [EMAIL PROTECTED]
> > > Date: Wednesday, June 11, 2008, 6:28 PM
> > >
> > > The required update for Team Fortress 2 is now available.  Please run
> > > hldsupdatetool to receive it.  The specific changes include:
> > >
> > > - Allow Mods to set which ConVars control the sv_tags settings
> > >  -Support custom Russian TF2 fonts
> > >
> > > Jason
> > >
> > >
> > > ___
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> > > please
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> > >
> > >
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Re: [hlds] Team Fortress 2 Update Released

2008-06-11 Thread Dog
Incidentally, BeetlesMod is causing server crashes on map changes
Removed for now.

2008/6/11 Nephyrin Zey <[EMAIL PROTECTED]>:

> Could you elablorate on what exactly that first one means? That would
> make sense in the context of an SDK update..
>
> On Wed, Jun 11, 2008 at 5:28 PM, Jason Ruymen <[EMAIL PROTECTED]>
> wrote:
> > The required update for Team Fortress 2 is now available.  Please run
> > hldsupdatetool to receive it.  The specific changes include:
> >
> > - Allow Mods to set which ConVars control the sv_tags settings
> >  -Support custom Russian TF2 fonts
> >
> > Jason
> >
> >
> > ___
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> >
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Re: [hlds] All Crit's exploit/hack

2008-06-01 Thread Dog
We banned those guys a couple of weeks ago for the same thing.


2008/6/1 Tom Leighton <[EMAIL PROTECTED]>:

> I popped him an email anyway, but the link i have seems to have been
> already patched...
>
> Maybe theres a new one out that isnt listed :S
>
> SakeFox wrote:
> > I believe Alfred Reynolds is one of the people deals with the exploits,
> > [EMAIL PROTECTED]
> >
> > is there any dead give aways to look for if a person is going to do this
> > exploit? Would be good to know what to look for when people are trying
> > to do this.
> >
> > Tom Leighton wrote:
> >
> >> I have a link to a howto on this, who do i need to send it to at Valve?
> >>
> >> SakeFox wrote:
> >>
> >>
> >>> i intended to add them in the email, but forgot. there was two
> >>>
> >>> STEAM_0:0:1845101 - JUST SET IT AND FORGET IT, set it and forget it,
> F10
> >>> for crits
> >>> STEAM_0:1:2630 - fire n forget
> >>>
> >>> Patrick Shelley wrote:
> >>>
> >>>
> >>>
>  WOW - thats sick - and not the good sick..
> 
>  Blus couldnt even get out - whats the guys steam id and i'll add him
> to our
>  ban list
> 
> 
>  On 6/1/08, SakeFox <[EMAIL PROTECTED]> wrote:
> 
> 
> 
> 
> > Just seen this on our servers and was the first we seen of it and
> > thought would pass it on.
> >
> > it seems its possible now for players to have perma crits without a
> > medic. not sure how its done and if its a hack or exploit, but non
> the
> > less there able to do it.
> >
> > link for demo of player doing it.
> > http://www.kingdomsend.com/files/allcrits.7z
> >
> > ___
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> >
> >
> >
> >
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> 
> 
> 
> 
> 
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> >>>
> >>>
> >>>
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Re: [hlds] srcds memory leak.

2008-05-20 Thread Dog
Just Windows servers for us.
They go from 202 - 700Mb and need reset every morning

2008/5/20 AnAkIn . <[EMAIL PROTECTED]>:

> I think VALVe said they were working on it some months ago...with doing
> some
> test with the VALVe test servers. No news of the testing afaik...
>
> 2008/5/20 Andreas Grimm <[EMAIL PROTECTED]>:
>
> > my servers run fine, I don't see any leaks ...
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Spencer
> 'voogru'
> > MacDonald
> > Sent: Tuesday, May 20, 2008 9:10 PM
> > To: 'Half-Life dedicated Win32 server mailing list'
> > Subject: [hlds] srcds memory leak.
> >
> > Is it me, or is anyone experiencing massive memory leaks with srcds?
> >
> > In the past updates they have got significantly worse, I used to be
> forced
> > to restart my server every 72 hours, now it's about 24 hours. Srcds will
> go
> > from using 260MB of usage on startup to nearly 600-700MB+ per instance
> > within 24 hours.
> >
> > - voogru.
> >
> >
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Re: [hlds] Team Fortress 2 Update Released

2008-05-08 Thread Dog
Ryan is correct.
Demos don't appear to work...
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Re: [hlds] Bans Keep getting reset

2006-01-05 Thread Dark Dog
--
[ Picked text/plain from multipart/alternative ]
I am also having this problem with my DOD:S Server
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Re: [hlds] Child porn sprays are out of control

2005-10-13 Thread Dark Dog
--
[ Picked text/plain from multipart/alternative ]
I think if you do sv_allowupload 0 It will disable sprays on the server all
together
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Re: [hlds] RE: Mandatory Source engine update later today...

2005-09-22 Thread Dark Dog
--
[ Picked text/plain from multipart/alternative ]
Optimizations from Xbox...amazing..cant wait to see
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