Re: [hlds] Team Fortress 2 Update Released

2010-11-01 Thread Eric Pan
^^^ 12 year old on the mailing list.

On Mon, Nov 1, 2010 at 6:49 PM, Michael Krasnow mnk...@gmail.com wrote:

 what she said :)

 On Mon, Nov 1, 2010 at 7:43 PM, Jonah Hirsch crazydog...@gmail.com
 wrote:

  No more details on what this minor issue is? I can't think it's much
  since
  the update is optional, but I'm curious.
  ---
  Jonah Hirsch
 
 
 
  On Mon, Nov 1, 2010 at 4:27 PM, Jason Ruymen jas...@valvesoftware.com
  wrote:
 
   An optional update for Team Fortress 2 is now available.  The specific
   changes include:
  
   - Fixed a minor issue with the Horseless Headless Horsemann
  
   Jason
  
  
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Re: [hlds] Team Fortress 2 Update Released

2010-09-02 Thread Eric Pan
Again?

On Thu, Sep 2, 2010 at 5:05 PM, Jason Ruymen jas...@valvesoftware.comwrote:

 A required update to Team Fortress 2 is now available.  Please run
 hldsupdatetool to receive the update.  The specific changes include:

 Engine (CS:S, DoD:S, TF2):
 - Fixed a server crash caused by spamming the server with invalid rcon
 passwords.

 Team Fortress 2:
 - Fixed a bug in the Steamworks internal stats reporting.

 Jason


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Re: [hlds] Team Fortress 2 Update Released

2010-09-02 Thread Eric Pan
Where's trading?

On Thu, Sep 2, 2010 at 5:11 PM, Mark P tf2ma...@gmail.com wrote:

 trading

 2010/9/3 Eric Pan mahzorim...@gmail.com

  Again?
 
  On Thu, Sep 2, 2010 at 5:05 PM, Jason Ruymen jas...@valvesoftware.com
  wrote:
 
   A required update to Team Fortress 2 is now available.  Please run
   hldsupdatetool to receive the update.  The specific changes include:
  
   Engine (CS:S, DoD:S, TF2):
   - Fixed a server crash caused by spamming the server with invalid rcon
   passwords.
  
   Team Fortress 2:
   - Fixed a bug in the Steamworks internal stats reporting.
  
   Jason
  
  
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Re: [hlds] Team Fortress 2 and Counter-Strike: Source Updates Coming

2010-08-26 Thread Eric Pan
GIEF TRADING

On Thu, Aug 26, 2010 at 4:47 PM, DontWannaName! ad...@topnotchclan.comwrote:

 It must be trading this time :D

 Sent from my iPhone 4

 On Aug 26, 2010, at 2:42 PM, Jason Ruymen jas...@valvesoftware.com
 wrote:

  Required update for Team Fortress 2 and Counter-Strike: Source are on the
 way.  Our plan is to have them live in about 45 minutes from now.
 
  Jason
 
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Re: [hlds] Team Fortress 2 and Counter-Strike: Source Updates Coming

2010-08-26 Thread Eric Pan
Lackluster means something that will be lame and dull as usual.
Don't know why you're criticizing him.

On Thu, Aug 26, 2010 at 5:11 PM, msleeper mslee...@ismsleeperwrong.comwrote:

 Lackluster update? Are you people on crack? Almost every update is
 just minor bugfixes, there's no reason to expect this to be otherwise.
 Christ.


 On Thu, 2010-08-26 at 18:09 -0400, Tom Grant wrote:
  Well this will be a lackluster update... I'm calling it.
 
  *hopes he's wrong*
 
  On Thu, Aug 26, 2010 at 6:02 PM, ics i...@ics-base.net wrote:
 
   Don't get your hopes up. It's just an engine fix for missing models on
 both
   games on certain occasions. Only reconnecting to server fixes that for
 now.
  
   -ics
  
   27.8.2010 0:58, Radical Subjectivist kirjoitti:
  
Pics or its not true.
  
  
  
   Date: Thu, 26 Aug 2010 17:55:32 -0400
   From: cypher...@gmail.com
   To: hlds@list.valvesoftware.com
   Subject: Re: [hlds] Team Fortress 2 and Counter-Strike: Source
 Updates
   Coming
  
   Would you like some water to wash it down?
  
   On Thu, Aug 26, 2010 at 5:53 PM, Marcus Bartonkilro...@gmail.com
wrote:
  
  
  
   It's not trading, guys. I will eat my hats if it is.
  
   On Thu, Aug 26, 2010 at 5:50 PM, Eric Panmahzorim...@gmail.com
wrote:
  
  
  
   GIEF TRADING
  
   On Thu, Aug 26, 2010 at 4:47 PM, DontWannaName!
 ad...@topnotchclan.com
  
  
   wrote:
  
  
  
  
   It must be trading this time :D
  
   Sent from my iPhone 4
  
   On Aug 26, 2010, at 2:42 PM, Jason Ruymen
 jas...@valvesoftware.com
   wrote:
  
  
  
   Required update for Team Fortress 2 and Counter-Strike: Source
 are on
  
  
   the
  
  
   way.  Our plan is to have them live in about 45 minutes from now.
  
  
   Jason
  
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   (212) 210-0281
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Re: [hlds] Team Fortress 2 Update Available

2010-04-29 Thread Eric Pan
You got my hopes up.

On Thu, Apr 29, 2010 at 10:48 PM, G. Hutchinson hu...@halsplayground.comwrote:

 Win 2008 servers crashing... Also noticed... Have dump file if anyone
 wants...
 hutch


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Re: [hlds] Team Fortress 2/Day of Defeat: Source Update

2010-04-28 Thread Eric Pan
What's Crits-A-Cola?

On Wed, Apr 28, 2010 at 7:33 PM, Derek Denholm de...@xfactorservers.comwrote:

 Wow nice update.


 -Original Message-
 From: hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen
 Sent: April-28-10 8:32 PM
 To: 'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com'
 Subject: [hlds] Team Fortress 2/Day of Defeat: Source Update

 Required updates to Team Fortress 2 and Day of Defeat: Source have been
 released.  Please run hldsupdatetool to receive the updates.  The specific
 changes include:

 Dedicated server
 - Linux optimizations.
 - Fixed Linux servers not relisting correctly after a master server
 restart.
 - Fixed a case where servers could have ghost players consuming player
 slots.

 Engine
 - Marked the snd_show convar as a cheat.

 Team Fortress 2
 New content:
 - Added new community map cp_freight.
 - Added missing physics models for several items.
 - Added jiggle bones to the Sam  Max items, and The Buff Banner.
 - Added Crit-a-Cola.

 Gameplay Changes:
 - Pyro changes:
 - Flamethrower direct damage reduced 20%.
 - Burn duration reduced (10 - 6 seconds).
 - Airblast re-fire delay reduced by 25%.
 - Airblast ammo usage reduced by 20%.
 - All reflected rockets/grenades/arrows now mini-crit.
 - Airblasting enemies into environmental deaths now awards the death credit
 to the Pyro.
 - Heavy changes:
 - Minigun spin-up/down time reduced by 25%
 - Minigun firing movement speed increased to just under half-normal (from
 80 to 110).
 - Throwing a sandvich to a teammate now earns a full bonus point (was half
 a point).
 - Bonk! changes:
 - Post-use movement penalty removed.
 - Now has a re-use cooldown time, like The Sandman.
 - The Chargin' Target changes:
   - Direct charge hit now does 50 damage + 10 per head (up to 5
 heads).
   - Capped the turn rate from +left and +right while charging.
 - The Huntsman changes:
 - Removed restriction that arrows need to be aimed before they can be lit
 by a Pyro.
 - Bow can now be lowered without losing the lit arrow.
 - Changed bow so you can start charging it while you're jumping, but you
 can't fire until you're on the ground.
 - Fixed bug where flame effect would get stuck on if you change weapons
 with a lit arrow.
 - Backpack changes:
 - Moved Crafting button out to the root class/backpack selection panel.
 - Dragging and dropping items in your backpack now makes appropriate
 sounds.
 - Bot changes:
 - Bots don't retreat to gather health as readily if they are in combat.
 - Bots no longer retreat when moving to block a point capture.
 - Bots should now equip an appropriate combat weapon and fight while moving
 to collect health.
 - Bots who are roaming the map and hunting now chase down their victims,
 following them around corners.
 - Bots That fire projectiles (ie: rockets/grenades/etc) don't hold down
 their fire button for a minimum time. This was causing Soldier bots to fire
 rockets into nearby walls as they strafed, killing themselves.
 - Soldiers bots now switch to their shotgun after firing all four rockets
 when engaging an enemy.
 - Added a few more bot names from community suggestions.
 - Fixed a behavior loop with Engineer metal gathering.
 - The Sandman change:
- Added a slight speed reduction to stunned players.
 - Community requests
 - Added ConVars log_verbose_enable and log_verbose_interval to report
 player positions in the server log at regular intervals
  - log_verbose_enable default: 0
  - log_verbose_interval   default:  3 secs
- Last-weapon initialization on respawn now sets itself to
 be the melee weapon if you don't have a selectable secondary weapon (like
 The Razorback).

 Bug Fixes:
 - Fixed an case where The Gunboats didn't apply their damage reduction
 properly.
 - The amount count in the HUD now flashes red when you're low on ammo.
 - Extinguishing a burning teammate now earns a full bonus point (was half a
 point).
 - Fixed a permanent overheal exploit involving dispensers.
 - Fixed a bug in spectator mode where the user aborted out of freezecam,
 setup a spec mode (like IN_EYE), and would then have the setting stomped
 after the freezecam timer expired.
 - Fixed bug with disguised spy sometimes seeing his own name in the
 disguise status HUD.
 - Fixed a client crash that could result from players with arrows embedded
 in them.
 - Fixed items that can be worn by any class having the wrong model when
 worn by a disguised Spy.
 - Added missing map prefixes to server browser game types.
 - Killing yourself with your own sentry no longer increments the sentry's
 kill counter.
 - Fixed dropped hats sometimes having the wrong team color.
 - Fixed crit-boosted players not getting critical hits if their weapon has
 custom no-crit behavior.
 - Fixed the achievement dialog taking a long time to pop up, and completed
 achievements now sort 

Re: [hlds] Left 4 Dead 2 Update Released

2010-04-22 Thread Eric Pan
Servers too busy, mang

On Thu, Apr 22, 2010 at 3:38 PM, Nightbox alexandrualexa...@gmail.comwrote:

 good news ;)

 2010/4/22 Jason Ruymen jas...@valvesoftware.com

  A required update for Left 4 Dead 2 is now available.  Please run
  hldsupdatetool to receive the update.  The specific changes include:
 
  - Added The Passing.  Includes 3 new maps, new weekly game modes
  (Mutations), a new 'uncommon common', new melee weapons and support for
  infected bot play in Versus mode
 
  Jason
 
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Re: [hlds] Team Fortress 2 Update Available

2010-04-15 Thread Eric Pan
35$ for those? Euuugh

On Thu, Apr 15, 2010 at 3:17 PM, Ronny Schedel i...@ronny-schedel.dewrote:


 Sorry, but Sam  Max items are a must have, how can you live without it?


  Thank god this is remotely useful!
 
  Thanks,
  - Saul.
 
 
  On 15 April 2010 20:57, Jason Ruymen jas...@valvesoftware.com wrote:
 
  A required update to Team Fortress 2 is now available.  Please run
  hldsupdatetool to receive the update.  The specific changes include:
 
  - Added Sam  Max items
  - Fixed the Demoman's Fro not cloaking properly when being used by a
  disguised Spy
  - Reduced the damage bonus the Equalizer receives as the player loses
  health
 - The speed boost was not changed
 
  Community Request:
  - Added a flag to info_particle_system to mark particle systems as
  weather effects
 
  Jason
 
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Re: [hlds] Team Fortress 2 Update Available

2010-03-18 Thread Eric Pan
Loool, nice.

On Thu, Mar 18, 2010 at 5:32 PM, Jason Ruymen jas...@valvesoftware.comwrote:

 A required update for Team Fortress 2 is now available.  Please run
 hldsupdatetool to receive the update.  The specific changes include:

 - Added items submitted to the Contribute! site by members of the
 community.  Submit your own creations!
 http://www.teamfortress.com/contribute/

 Jason

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Re: [hlds] Merry Christmas to everyone!

2009-12-24 Thread Eric Pan
You too.

On Thu, Dec 24, 2009 at 3:40 PM, Christoffer Pedersen 
christof...@scanservers.eu wrote:

 This may be offtopic at the Extreme level, but i just want to wish
 everybody here on the mailing list a merry Christmas, and a happy new
 year!

 Best regards

 Christoffer Pedersen

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Re: [hlds] Team Fortress 2 Update Available

2009-12-18 Thread Eric Pan
You guys fix the Direct Hit reload animatiion?
Invisible rockets are invisible.

On Fri, Dec 18, 2009 at 8:36 PM, Don Williams d...@precdata.com wrote:

 Still crashing on a vanilla.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen
 Sent: Friday, December 18, 2009 8:44 PM
 To: 'hlds@list.valvesoftware.com'; 'Half-Life dedicated Linux server
 mailing
 list'; 'hlds_annou...@list.valvesoftware.com'
 Subject: [hlds] Team Fortress 2 Update Available

 A required update to Team Fortress 2 is now available.  Please run
 hldsupdatetool to receive the update.  The specific changes include:

 - Fixed a client crash related to arrows
 - Fixed a server crash related to items
 - Fixed a server crash caused by the Demo taunt kill
 - Fixed a server crash caused by using the Equalizer
 - Fixed client ragdoll commands resulting in ragdolls standing around
 - Restored the missing point_teleport entity
 - Fixed stats and achievements being tracked while using sv_cheats
 - Fixed Spies being able to build dispensers
 - Fixed clients not fixing up inventory items in bad backpack positions
 - Added a new chat message when players craft an item
 - Fixed Bloody Merry and Second Eye achievements being achieved
 incorrectly
 - Updated the description of the Bravehurt achievement
 - Fixed Blutsauger attributes
 - Fixed the Direct Hit having an incorrect short range damage curve (now
 matches the normal Rocket Launcher curve)
 - Fixed the Spy's unlockables watches using the wrong consume/recharge
 rates

 Jason


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Re: [hlds] Team Fortress 2 Update Coming

2009-12-17 Thread Eric Pan
Robin already told us later today, and here's Jason reiterating that fact,
lmao.

On Thu, Dec 17, 2009 at 5:44 PM, arreo...@gmail.com wrote:

 Absolutely, I like getting the listserv notifications because the blog only
 informs us of major major updates.  I just wish they would give an
 aproximate time. Even just in the next 6 hours would be good enough.

 And my bet for a time is 8:30 CST.


 On Thu, Dec 17, 2009 at 5:39 PM, Brent Veal naslund.fan...@gmail.com
 wrote:

  Yes, but it's nice to get announcements sent to the list as well.
 
  On Thu, Dec 17, 2009 at 3:34 PM, Eric Pan mahzorim...@gmail.com wrote:
 
   We already know this a la the TF2 blog.
  
   On Thu, Dec 17, 2009 at 5:32 PM, Jason Ruymen 
 jas...@valvesoftware.com
   wrote:
  
A required update for Team Fortress 2 is coming later today.
   
Jason
   
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Re: [hlds] Team Fortress 2 Update Released

2009-12-11 Thread Eric Pan
People who call Soldier, solly should resign themselves to the position of
Demoman.
I won't have maggots turning Soldier into something feminine.

On Thu, Dec 10, 2009 at 11:50 PM, Moe m...@bestgn.net.au wrote:

 Make that 100% crits for soldiers so the solly can win!


 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Don Williams
 Sent: Friday, December 11, 2009 2:44 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Team Fortress 2 Update Released


  Pure chaos... 100% crits so much win.

 Sent from my iPhone

 On Dec 10, 2009, at 10:20 PM, Dog gecla...@gmail.com wrote:

  We run MM and SM...all fine
  BTW, this is a genius idea :)
 
  -eVaDog
 
  TheVille.Org
 
  -
  Sent from my Sinclair ZX80
  -
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Re: [hlds] Update...

2009-12-10 Thread Eric Pan
For TF2 you mean?

On Thu, Dec 10, 2009 at 8:26 PM, gamead...@127001.org wrote:

 ...seems to be out

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Re: [hlds] Team Fortress 2 and Day of Defeat: Source update coming

2009-12-07 Thread Eric Pan
Probably an engine update then? Seeing as it's for both games.

On Mon, Dec 7, 2009 at 7:35 PM, Jason Ruymen jas...@valvesoftware.comwrote:

 A required update for Team Fortress 2 and Day of Defeat: Source is on the
 way.  It should be live in about an hour.

 Jason

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Re: [hlds] Left 4 Dead 2 Dedicated Server Available

2009-11-16 Thread Eric Pan
Hopefully the game gets released on time.
That, or I'm going postal.

On Mon, Nov 16, 2009 at 7:12 PM, Jason Ruymen jas...@valvesoftware.comwrote:

 The Left 4 Dead 2 Dedicated Server files are now available on Steam.  Use
 the game name left4dead2 from hldsupdatetool to download them.  These are
 not the final set of files, so there will be another small update before the
 game is released.

 Jason

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Re: [hlds] Left 4 Dead 2 Dedicated Server Available

2009-11-16 Thread Eric Pan
I'm not talking about a 2+ hour delay, I'm talking about a 24+ hour delay
like Valve pulled with the demo.

On Mon, Nov 16, 2009 at 8:26 PM, Ook ooksser...@zootal.com wrote:

 2 hours, 35 minutes...not that I'm counting...plenty of time for us to get
 our servers up and running!

 - Original Message -
 From: DontWannaName! ad...@topnotchclan.com
 To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com
 Sent: Monday, November 16, 2009 6:13 PM
 Subject: Re: [hlds] Left 4 Dead 2 Dedicated Server Available


 3 more hours until they are considered late.
 
  On Mon, Nov 16, 2009 at 6:10 PM, Eric Pan mahzorim...@gmail.com wrote:
 
  Hopefully the game gets released on time.
  That, or I'm going postal.
 
  On Mon, Nov 16, 2009 at 7:12 PM, Jason Ruymen jas...@valvesoftware.com
  wrote:
 
   The Left 4 Dead 2 Dedicated Server files are now available on Steam.
   Use
   the game name left4dead2 from hldsupdatetool to download them.
  These
  are
   not the final set of files, so there will be another small update
   before
  the
   game is released.
  
   Jason
  
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Re: [hlds] Left 4 Dead 2 Dedicated Server Available

2009-11-16 Thread Eric Pan
Not decrypting for me.

On Mon, Nov 16, 2009 at 11:01 PM, Matthew Gottlieb 
matthew.j.gottl...@gmail.com wrote:

 L4D2 out on the dot.

 On Mon, Nov 16, 2009 at 10:29 PM, Craig H robolea...@gmail.com wrote:
  Nice, I'm eager to get this set up and running.
 
  On Mon, Nov 16, 2009 at 8:17 PM, Matthew Gottlieb 
  matthew.j.gottl...@gmail.com wrote:
 
  Gamers are whiney little girls.  One of the many reasons why it's hard
  to take them seriously.
 
  If we gamers did HALF the crap we said we would do, we would be a
  force to be reckoned with.  But no one really cares at the end of the
  day.
 
  On Mon, Nov 16, 2009 at 8:31 PM, Eric Pan mahzorim...@gmail.com
 wrote:
   I'm not talking about a 2+ hour delay, I'm talking about a 24+ hour
 delay
   like Valve pulled with the demo.
  
   On Mon, Nov 16, 2009 at 8:26 PM, Ook ooksser...@zootal.com wrote:
  
   2 hours, 35 minutes...not that I'm counting...plenty of time for us
 to
  get
   our servers up and running!
  
   - Original Message -
   From: DontWannaName! ad...@topnotchclan.com
   To: Half-Life dedicated Win32 server mailing list
   hlds@list.valvesoftware.com
   Sent: Monday, November 16, 2009 6:13 PM
   Subject: Re: [hlds] Left 4 Dead 2 Dedicated Server Available
  
  
   3 more hours until they are considered late.
   
On Mon, Nov 16, 2009 at 6:10 PM, Eric Pan mahzorim...@gmail.com
  wrote:
   
Hopefully the game gets released on time.
That, or I'm going postal.
   
On Mon, Nov 16, 2009 at 7:12 PM, Jason Ruymen 
  jas...@valvesoftware.com
wrote:
   
 The Left 4 Dead 2 Dedicated Server files are now available on
  Steam.
 Use
 the game name left4dead2 from hldsupdatetool to download them.
These
are
 not the final set of files, so there will be another small
 update
 before
the
 game is released.

 Jason

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Re: [hlds] Left 4 Dead 2 Dedicated Server Available

2009-11-16 Thread Eric Pan
http://lmgtfy.com/?q=Valve+time

On Mon, Nov 16, 2009 at 11:06 PM, gulfy32 gulf...@gmail.com wrote:

 Updating 'left 4 dead 2 common' from version 1 to version 3
 Updating 'left 4 dead 2 linux dedicated server' from version 0 to version 2

 On Mon, Nov 16, 2009 at 11:01 PM, Matthew Gottlieb 
 matthew.j.gottl...@gmail.com wrote:

  L4D2 out on the dot.
 
  On Mon, Nov 16, 2009 at 10:29 PM, Craig H robolea...@gmail.com wrote:
   Nice, I'm eager to get this set up and running.
  
   On Mon, Nov 16, 2009 at 8:17 PM, Matthew Gottlieb 
   matthew.j.gottl...@gmail.com wrote:
  
   Gamers are whiney little girls.  One of the many reasons why it's hard
   to take them seriously.
  
   If we gamers did HALF the crap we said we would do, we would be a
   force to be reckoned with.  But no one really cares at the end of the
   day.
  
   On Mon, Nov 16, 2009 at 8:31 PM, Eric Pan mahzorim...@gmail.com
  wrote:
I'm not talking about a 2+ hour delay, I'm talking about a 24+ hour
  delay
like Valve pulled with the demo.
   
On Mon, Nov 16, 2009 at 8:26 PM, Ook ooksser...@zootal.com wrote:
   
2 hours, 35 minutes...not that I'm counting...plenty of time for us
  to
   get
our servers up and running!
   
- Original Message -
From: DontWannaName! ad...@topnotchclan.com
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Sent: Monday, November 16, 2009 6:13 PM
Subject: Re: [hlds] Left 4 Dead 2 Dedicated Server Available
   
   
3 more hours until they are considered late.

 On Mon, Nov 16, 2009 at 6:10 PM, Eric Pan mahzorim...@gmail.com
 
   wrote:

 Hopefully the game gets released on time.
 That, or I'm going postal.

 On Mon, Nov 16, 2009 at 7:12 PM, Jason Ruymen 
   jas...@valvesoftware.com
 wrote:

  The Left 4 Dead 2 Dedicated Server files are now available on
   Steam.
  Use
  the game name left4dead2 from hldsupdatetool to download
 them.
 These
 are
  not the final set of files, so there will be another small
  update
  before
 the
  game is released.
 
  Jason
 
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Re: [hlds] Left 4 Dead 2 Dedicated Server Available

2009-11-16 Thread Eric Pan
Game hasn't been released yet, and probably won't be until tomorrow.

On Mon, Nov 16, 2009 at 11:51 PM, Steven Sumichrast packh...@gmail.comwrote:

 I'm using about 70MB/fork with no users on.

 On Mon, Nov 16, 2009 at 11:48 PM, Brian Stolz br...@tecnobrat.com wrote:
  Anyone notice that the srcds_linux process is using significantly more
  memory than a srcds_i486 l4d process did?  I'm seeing 134.7MB used
  with 0 users connected, where as the original l4d is using about 6MB
 
  - Brian
 
 
 
  On Mon, Nov 16, 2009 at 9:40 PM, Stephen Yates syate...@cfl.rr.com
 wrote:
  I have 2 up and running with no connections.
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Aaron Rapp
  Sent: Tuesday, November 17, 2009 12:38 AM
  To: 'Half-Life dedicated Win32 server mailing list'
  Subject: Re: [hlds] Left 4 Dead 2 Dedicated Server Available
 
  I have the servers up and running but no connections. I just want to
 confirm
  (as I haven't setup servers in a while) that it is because they have
  released the client yet. Is this correct?
 
  Regards,
 
  Aaron Rapp
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matthew
 Gottlieb
  Sent: Monday, November 16, 2009 9:32 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Left 4 Dead 2 Dedicated Server Available
 
  Clearing the blobs doesn't work.
 
  On Mon, Nov 16, 2009 at 11:27 PM, Ook ooksser...@zootal.com wrote:
  Me neither. When the game is officially released, you'll be abel to
 play
  it
  immediately. Un huh...that was supposed to be 27 minutes ago...
 
 
  - Original Message -
  From: Matthew Gottlieb matthew.j.gottl...@gmail.com
  To: Half-Life dedicated Win32 server mailing list
  hlds@list.valvesoftware.com
  Sent: Monday, November 16, 2009 9:14 PM
  Subject: Re: [hlds] Left 4 Dead 2 Dedicated Server Available
 
 
  The group said that L4D2 was released but I can't force the decrypt.
 :-\
 
  On Mon, Nov 16, 2009 at 11:10 PM, Ben B brutalgoerge...@gmail.com
 wrote:
  it'll prolly be 11:59:59pm on tuesday
 
  On Mon, Nov 16, 2009 at 10:06 PM, 1nsane 1nsane...@gmail.com wrote:
 
  Here's a video of a Katana, to pass your time.
  http://www.youtube.com/watch?v=kFh_JDCajFAfmt=22
 
  On Tue, Nov 17, 2009 at 12:03 AM, gulfy32 gulf...@gmail.com wrote:
 
   tick tock...
  
   On Mon, Nov 16, 2009 at 10:29 PM, Craig H robolea...@gmail.com
  wrote:
  
Nice, I'm eager to get this set up and running.
   
On Mon, Nov 16, 2009 at 8:17 PM, Matthew Gottlieb 
matthew.j.gottl...@gmail.com wrote:
   
 Gamers are whiney little girls. One of the many reasons why
 it's
  hard
 to take them seriously.

 If we gamers did HALF the crap we said we would do, we would be
 a
 force to be reckoned with. But no one really cares at the end
 of
 the
 day.

 On Mon, Nov 16, 2009 at 8:31 PM, Eric Pan 
 mahzorim...@gmail.com
   wrote:
  I'm not talking about a 2+ hour delay, I'm talking about a
 24+
  hour
delay
  like Valve pulled with the demo.
 
  On Mon, Nov 16, 2009 at 8:26 PM, Ook ooksser...@zootal.com
  wrote:
 
  2 hours, 35 minutes...not that I'm counting...plenty of time
  for
  us
   to
 get
  our servers up and running!
 
  - Original Message -
  From: DontWannaName! ad...@topnotchclan.com
  To: Half-Life dedicated Win32 server mailing list
  hlds@list.valvesoftware.com
  Sent: Monday, November 16, 2009 6:13 PM
  Subject: Re: [hlds] Left 4 Dead 2 Dedicated Server Available
 
 
  3 more hours until they are considered late.
  
   On Mon, Nov 16, 2009 at 6:10 PM, Eric Pan 
  mahzorim...@gmail.com
 wrote:
  
   Hopefully the game gets released on time.
   That, or I'm going postal.
  
   On Mon, Nov 16, 2009 at 7:12 PM, Jason Ruymen 
 jas...@valvesoftware.com
   wrote:
  
The Left 4 Dead 2 Dedicated Server files are now
 available
on
 Steam.
Use
the game name left4dead2 from hldsupdatetool to
 download
   them.
  These
   are
not the final set of files, so there will be another
 small
   update
before
   the
game is released.
   
Jason
   
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 archives,
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Re: [hlds] Team Fortress 2 Update Available

2009-11-02 Thread Eric Pan
I guess he isn't.

On Mon, Nov 2, 2009 at 7:24 PM, Michael Krasnow mnk...@mnkras.com wrote:

 your not removing the halloween event?

 On Mon, Nov 2, 2009 at 8:22 PM, Matthew Gottlieb 
 matthew.j.gottl...@gmail.com wrote:

  I'm confused... does steam now work with Linux?
 
  On Mon, Nov 2, 2009 at 7:09 PM, Jason Ruymen jas...@valvesoftware.com
  wrote:
   A required update for Team Fortress 2 is now available.  Please run
  hldsupdatetool to receive it.  The specific issues include:
  
   - Fixed client-side perf problem after changing levels on
  Koth_Harvest_Event.
  
   Linux:
   - Add warning if +map is not specified on the command line
   - Steam is located by searching .., . and $PATH
   - Added -steambin option to specify location steam, overrides search
   - Added -steamverify option to add -verify_all when updating with steam
  
   Jason
  
  
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