Re: [hlds] Writing the code was typically less than half the problem.

2009-04-15 Thread Fernando Casas
http://www.urbandictionary.com/define.php?term=no+u
 Ugh... No, you!

 On Tue, Apr 14, 2009 at 3:23 PM, matan nov tanktun...@gmail.com wrote:

   
 no u

 On Tue, Apr 14, 2009 at 9:13 PM, msleeper mslee...@cyberwurx.com wrote:

 
 Yeah I agree. But also, how about, everyone stop posting irrelevant
 bullshit on the mailing list, and I will stop badgering you for posting
 irrelevant bullshit on the mailing list.


 On Tue, 2009-04-14 at 08:08 -0400, f0rkz wrote:
   
 No worries mate.  I know I am guilty of drunk calls/posts so I know
 where you are coming from.

 My beef is that I just feel like people try to back others into
 corners and beat them up like bullies.  This way they buy their way
 into the srcds mailing list cool club and aren't flamed themselves.
 No wonder valve wants to shut the lists down.  Honestly, I figure the
 day would have come already.  Half the flames/posts on here are a
 waste of bandwidth.
 Honestly this is a very hostile environment and it shouldn't be.  If
 linux discussion groups were structured like this, we would still be
 stuck in the days of Redhat 5.  I am just glad we actually don't write
 the code for the server platform, nothing would get done.  Instead, we
 would argue and make fun of each other over what version of gcc is the
 best!

 A more civil approach to things will really help get things done in
 these crap times.  Then again, it wouldn't be the same mailing lists
 we have come to hate.

 f0rkz

 On Apr 14, 2009, at 7:33 AM, Patrick Shelley wrote:

 
 Umm, ok, umm

 Apologies for my emails on this.

 It was a 4 day holiday over here in UK and i got badly wrecked on
 each day.

 A proper, sober reply to msleepers email would have been something
 like:

 you'll have to ask Philip Bembridge why he thought a hlmappers
 email would
 be relevant to hlds as he forwarded it to hlds

 i've got a really bad hangover if its any consolation, and btw i'm
 nothing
 to do with MyIS.
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Re: [hlds] L4D Search_key

2009-03-25 Thread Fernando Casas
Type *sv_tags  *in your server.cfg.
Works for me.

Donnie Newlove wrote:
 Is there a setting in SourceMod to disable the sourcemod-tag?

 On Wed, Mar 25, 2009 at 1:37 PM, CmptrWz cmpt...@bstcon.com wrote:
   
 Don't have a link handy, but I believe the issue was found to be a 64 char
 limit on what the master server sees in your tags string. Versus works fine,
 so long as you don't exceed that 64 chars before the word versus finishes
 in the tag string.

 A long search key, sourcemod, steam group ID, and other things that push the
 coop,versus part of the tag string past the 64 char mark will result in
 issues, apparently.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Saint K.
 Sent: Wednesday, March 25, 2009 8:24 AM
 To: 'Half-Life dedicated Win32 server mailing list'
 Subject: Re: [hlds] L4D Search_key

 Aye, the lobby system with sv_search_key is broken.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of
 mu...@anbservers.net
 Sent: Wednesday, March 25, 2009 1:11 PM
 To: hlds@list.valvesoftware.com
 Subject: [hlds] L4D Search_key

 Does any one else still have the search_key issues with VS lobbies?

 I still can not connect to a VS game with the search_key.  What is so
 odd and makes me upset is that coop will load on the spot.

 Any one find a fix or workaround?  Or am I beating a dead horse?

 Thanks

 
 This message was sent using IMP, the Internet Messaging Program.


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Re: [hlds] hi

2009-03-23 Thread Fernando Casas
seems legit

SakeFox wrote:
 its a hoax, I'm not believing your hi for anything.

 f0rkz wrote:
   
 hi


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