Re: [hlds] TF2 Update - Broke GMod
I'm taking a look at it. If I can fix it I'll try to update before the end of today. garry On Thu, Jun 12, 2008 at 8:28 AM, Ian Watts <[EMAIL PROTECTED]> wrote: > If Valve has not heard already, they may want to consider looking into why > Garry's Mod got killed after this last update. That whole game is dead in > the water after this. > > Fingers have already been pointed that it's his (Garry Newman's) problem, > while others are blaming the OB engine update. > > *shrug* > > The dedis themselves seem okay.. thus far. Then again, perhaps nobody > updated them yet.. > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Please VALVe, keep the STEAM_1 now
Can someone explain the change to me? Is there some reason for it? Should I just make GMod change it back to the old format? garry On Tue, Feb 17, 2009 at 12:04 PM, Jarno Veuger wrote: > So you're saying because you don't got problems with it. Valve should > keep it? > > It's not TF2 and DoD:S that are affected. Even GMod is affected by it > and our achievement system in there works with SteamIDs and uniqueIDs. I > need to program myself an application that changes 26000 text files. > It's just that Valve doesn't do any communication about this. They could > atleast announced it. But no, Valve sucks so much they just do what they > want. > > Ywa > > AnAkIn . wrote: > > Please, don't change again the SteamIDs just because of the complainers. > > Some plugin authors already started fixing their plugin to support the > new > > SteamIDs, and some leagues with huge database of SteamIDs also started > > changing them to the new format. > > > > I don't think they'll be happy to change it again to STEAM_0 if you > change > > it back just because of some people complaining. > > > > > > Thanks > > > > AnAkIn > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > __ Information from ESET NOD32 Antivirus, version of virus > signature database 3847 (20090212) __ > > > > The message was checked by ESET NOD32 Antivirus. > > > > http://www.eset.com > > > > > > > > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Valve testing servers
I think they're just trying to test the servers, not start a community around them. garry On Tue, Feb 26, 2008 at 10:53 PM, 1nsane . <[EMAIL PROTECTED]> wrote: > -- > [ Picked text/plain from multipart/alternative ] > Yeah just give us the rcon pass, I'm sure we can recruit a ferw able admins > to clean out your servers from time to time. > > Clean out... bad people of course! > > > > On Tue, Feb 26, 2008 at 5:10 PM, Spencer 'voogru' MacDonald < > [EMAIL PROTECTED]> wrote: > > > Can I be admin too? > > > > -Original Message- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of Tom Leighton > > Sent: Tuesday, February 26, 2008 4:44 PM > > To: hlds@list.valvesoftware.com > > Subject: Re: [hlds] Valve testing servers > > > > In that case i want admin!¬ > > > > Richard Eid wrote: > > > -- > > > [ Picked text/plain from multipart/alternative ] > > > Just give me admin. I'll kick/ban him if you want. ;) > > > > > > On Tue, Feb 26, 2008 at 3:37 PM, Tom Leighton > > <[EMAIL PROTECTED]> > > > wrote: > > > > > > > > >> We have a serial advertiser on the servers for the same site/group that > > >> the other emails were about > > >> > > >> > > >> hostname: Valve Test Server #1 24/7 Dustbowl > > >> version : 1.0.1.9/14 3390 secure > > >> udp/ip : 207.173.176.220:27045 > > >> map : cp_dustbowl at: 0 x, 0 y, 0 z > > >> players : 7 (24 max) > > >> > > >> # userid name uniqueid connected ping loss state > > >> # 8 "Axl" STEAM_0:1:71547 21:09 95 0 active > > >> > > >> >> THIS GUY >> # 9 "Baumwoll-Auge-Joe" STEAM_0:1:1165 17:22 221 0 > > active > > >> > > >> # 10 "XOR" STEAM_0:1:1629834 13:17 100 0 active > > >> # 11 "<@>Jem" STEAM_0:0:16352676 12:52 171 0 active > > >> # 12 "(-TN-) DontWannaName!" STEAM_0:0:8106060 08:08 182 0 active > > >> # 13 "DTP-*M*-Marine" STEAM_0:0:12007195 07:27 213 0 active > > >> # 14 "<-|SgN|-> tF.[saigns.de]" STEAM_0:1:3542410 02:24 202 0 active > > >> > > >> > > >> (-TN-) DontWannaName! captured Second Cap, Stage Two for team #3 > > >> Baumwoll-Auge-Joe : please visit www.kifferstuebchen.de > > >> (-TN-) DontWannaName! : voteban > > >> (-TN-) DontWannaName! : lol > > >> DTP-*M*-Marine : who you banning > > >> Baumwoll-Auge-Joe : haha > > >> <@>Jem : ur mom > > >> Baumwoll-Auge-Joe : please visit www.kifferstuebchen.de > > >> DTP-*M*-Marine : like hell im gonna > > >> <@>Jem : no > > >> (-TN-) DontWannaName! : no1 wants to visit ur shity dutch site > > >> <@>Jem : dutch? > > >> Baumwoll-Auge-Joe : its german > > >> (-TN-) DontWannaName! : same thing go away > > >> Baumwoll-Auge-Joe : no its different > > >> <@>Jem killed (-TN-) DontWannaName! with tf_projectile_rocket. > > >> DTP-*M*-Marine : It looks like everyone(or at least loads of people) > > >> are getting invites from> a group caled 'kifferstuebchen' on steam. > > >> DTP-*M*-Marine : On Feb 1, 2008 8:48 AM, Saint K. > > >> <[EMAIL PROTECTED]> wrote:> > It looks like everyone(or at least > > >> loads of people) are > > >> Baumwoll-Auge-Joe : please visit www.kifferstuebchen.de > > >> DTP-*M*-Marine killed XOR with tf_projectile_rocket. > > >> > > >> > > >> Get rid of him Erik! :D > > >> > > >> > > >> > > >> Darren wrote: > > >> > > >>> Close, it's brohammer. I was trying to get away with playing in an > > >>> 800x600 window while doing some some other things. It wasn't > > >>> working. :) > > >>> > > >>> > > >>> On Feb 26, 2008, at 11:49 AM, Richard Eid wrote: > > >>> > > >>> > > -- > > [ Picked text/plain from multipart/alternative ] > > I was just on owning someone named Prohammer. I get +100 ping, > > which I'd > > imagine to be the same for all of them. :( > > > > On Tue, Feb 26, 2008 at 2:42 PM, Erik Johnson <[EMAIL PROTECTED] > > > > > wrote: > > > > > > > The best thing would be to have full servers with people playing > > like > > > normal. > > > > > > If we can start getting them full then I would expect the game > > > experience to get worse and worse, but playing through this is > > > where we > > > would get the most useful data. > > > > > > -Original Message- > > > From: [EMAIL PROTECTED] > > > [mailto:[EMAIL PROTECTED] On Behalf Of Darren > > > Sent: Tuesday, February 26, 2008 11:41 AM > > > To: hlds@list.valvesoftware.com > > > Subject: Re: [hlds] Valve testing servers > > > > > > Does just connecting and joining a team help or do we need to be > > able > > > to run around and whatnot? > > > > > > > > > On Feb 26, 2008, at 11:18 AM, Erik Johnson wrote: > > > > > > > > >> This is a multi-part message in MIME format. > > >> -- > > >> [ Picked text/plain from multipart/alternative ] > > >> We're running a bunch of games servers right now to get some > > >> performance > > >> data, but we need to get a bunch more clients to connected to make > > >> it > > >> worthwhile. Our goal is to make the ser
Re: [hlds] 32x servers all over! Yay!
Am I the only one in favour of this? When I'm looking for TF servers I don't want to join a server just to find that people are shooting lasers out of their eyes. I want to join a vanilla server that's set up and balanced by the people that made the game. If I wanted to play with too many players, or with eye lasers, I'd specifically look for that - and this has made those servers easier to find. Right? garry On Fri, Feb 29, 2008 at 6:55 AM, Nephyrin Zey <[EMAIL PROTECTED]> wrote: > Thanks for thinking this one through value. Another server-side change > to effectively group 32x servers in with partymode/lolhats/norespawn > servers that TOTALLY wont get worked around. Except for the 6 on the > internet tab. > > IDEA: Keep shit on one tab, make it easy to filter by max players. > Yeah? No? I have a plugin that strips server tags, how long until > someone more willing to publish it makes one? > > My server is still on custom. It got WAY less players today. Weird. > > - Neph. > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Custom tab is / will kill of popular servers :(
Can't you just make your server normal and have it shown on the Internet tab? Surely servers with mods should be niche and people should go looking for them. garry On Sat, Mar 1, 2008 at 8:26 AM, Tony Paloma <[EMAIL PROTECTED]> wrote: > Ya, but that's basically the same thing. They'll make "Standard" the default > and we'll have pretty much the same issue we have now. > > > -Original Message- > From: [EMAIL PROTECTED] > > > [mailto:[EMAIL PROTECTED] On Behalf Of Matt Woodrow > Sent: Friday, February 29, 2008 10:38 PM > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] Custom tab is / will kill of popular servers :( > > If you ask me they need to reverse it. > Have an internet tab and a 'standard' tab. > > Internet shows everything and standard shows only server that arn't custom. > > Spencer 'voogru' MacDonald wrote: > > +1 > > > > -Original Message- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of P. Bhandal > > Sent: Saturday, March 01, 2008 1:15 AM > > To: hlds@list.valvesoftware.com > > Subject: Re: [hlds] Custom tab is / will kill of popular servers :( > > > > -- > > [ Picked text/plain from multipart/alternative ] > > Amen. > > > > The custom tab, while well intended, is killing off servers that are in > it. > > It doesn't even have a regional filter, so quite often players won't even > > see the server in the custom tab list unless they manage to get all > servers > > in the refresh. > > > > The custom tab was well intended but the execution on it was terrible. It > > really should have had a more extensive testing period. > > > > Sadly I'm sure nothing will come of it. In the next patch they'll once > again > > try to patch over the workaround people have found (I'm sure they'll > > eventually be successful) and they'll fail to address the root of the > > problem. > > > > No server owners have a problem with the custom tab, we understand why > > you're putting those servers there, the problem is that the custom tab > just > > isn't usable in its current incarnation. I can't imagine it would have > been > > terribly difficult to just import the internet tab filters into the custom > > area and add the tag filtering in, that would have effectively solve the > > primary issue with the custom tab. > > > > On Sat, Mar 1, 2008 at 1:02 AM, Steven Hartland <[EMAIL PROTECTED]> > > wrote: > > > > > >> This new custom tab is killing once VERY popular servers. > >> > >> Most players are stupid they either don't notice the "tabs" > >> or don't know what it means, hence don't even bother clicking > >> it. > >> > >> "Internet" should list ALL Internet servers, if you want > >> to enable a filter for standard servers surely a tickbox > >> in the same way as "Server is not full", which hides and > >> blanks the tags box, is a much better way to go? > >> > >> "Internet" and "Custom" simply doesn't make any sense. > >> > >> If your going to have separate tabs: > >> 1. Obvious names, "internet" = all internet servers not > >> just "standard" internet servers. > >> 2. Make is consistent, not one interface for "in game" > >> and one interface for the "steam" global list as that just > >> adds to the confusion. > >> > >> Personally I really don't think two tabs is the way to go > >> as that means for example I couldn't filter LAN servers for > >> just standard servers. So in my book this simply has to be > >> a just a filters option: "Only standard rules" or > >> something similar. > >> > >> This should NOT be filtered by default as doing so would > >> be in contra to the rest of the design i.e. nothing is > >> filtered unless the client specifically requests it. > >> > >> I understand that Valve wants users to have a good experience > >> but custom rules are the least of your worries here. This > >> comes from bitter experience when Epic enforced as similar > >> "default" filter in UT which killed off a large portion of > >> servers which where once the staple part of the community. > >> > >> Choice is good, informed choice is even better, which is > >> what tags provides :) Its just the Internet vs. Custom tab > >> which needs a serious revisit. > >> > >>Regards > >>Steve > >> > >> > >> This e.mail is private and confidential between Multiplay (UK) Ltd. and > >> the person or entity to whom it is addressed. In the event of > >> > > misdirection, > > > >> the recipient is prohibited from using, copying, printing or otherwise > >> disseminating it or any information contained in it. > >> > >> In the event of misdirection, illegible or incomplete transmission please > >> telephone +44 845 868 1337 > >> or return the E.mail to [EMAIL PROTECTED] > >> > >> > >> ___ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://
Re: [hlds] Source Engine Upload/Download POC
Anyone had any word from Valve on this? I'd rather not install a load of plugins to try to stop people hacking my server. garry ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds