Check your email :)

On Tue, 21 Dec 2004 10:00:33 +0100, Zambo <[EMAIL PROTECTED]> wrote:
> Hello!!!!
>
> At the link below there is nothing!!!
>
> Could somebody send me the file per mail?
>
> [EMAIL PROTECTED]
>
> -----Ursprüngliche Nachricht-----
> Von: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Im Auftrag von TooL
> Gesendet: Montag, 6. Dezember 2004 23:23
> An: [EMAIL PROTECTED]
> Betreff: RE: [hlds] CSS Fast Downloads
>
> Here is a nice little utility for creating those larger .RES files - created
> by [FBNOps]OtakuCODE.  What I had to do was extract the custom map to a
> temporary folder and run the resmaker.  Then add them to our server.  It
> didn't like the fact that more than one .BSP existed.
>
> Download here:
> http://www.260servers.net/forums/dload.php?action=category&cat_id=14
>
> Here is what the readme says:
>
> Requirements:
>         Only thing required is the .NET Framework 1.1.  If you've run
> Windows
> Update even remotely recently, you'll have it.  If you don't, the program
> will
> bomb out with a cryptic message as soon as you launch it.
>
> Usage:
>
> It's really simple enough you shouldn't need this, but I'll write it anyways
> so I can rant and rave about people not reading my README when they can't
> figure out how to work this simple app.
>
> When you open the program, you have 2 buttons you can press.  Press the one
> that says "Browse..." and choose the folder in which your maps and materials
> and whatever folders reside.  Do not select the maps folder itself, select
> the
> folder it is inside of.
>
> After that, click the "Create .RES File" button.
>
> You're done.
>
> If you MUST email me for something, drop me a line here:
> [EMAIL PROTECTED]
>
> If you want to know about the RES file format, check out this thread:
> http://www.steampowered.com/forums/showthread.php?s=&threadid=197973
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of ironchef
> Sent: Sunday, December 05, 2004 12:51 PM
> To: [EMAIL PROTECTED]
> Subject: RE: [hlds] CSS Fast Downloads
>
> CHiLLZ wrote:
> > Well, this is just a guess-- but it could easily be a way that the
> > server distinguishes between what files are "stock" and should not be
> > downloaded (the .lst files) and what files are additional custom
> > content that the clients are going to need to download (the .res
> > files). Anyone able to confirm this?
>
> This is a quote from Alfred's email sent on the 3rd to this list:
>
> : For custom maps that have new resources (such as models or sounds) you
> : need a file in the maps directory called <map name>.res that lists all
> : the custom resources required by that map. It should contain the list of
> : files that a client will download when they get the custom map from the
> : server.
> : The format of the file is:
> : -----------------------------------------------
> : "resources"
> : {
> :       "blabla.txt"    "file"
> :       "sounds/blabla2.txt"    "file"
> : }
> : --------------------------------------------------
> : Note the "file" parameter, the .res file consists of key values pairs
> : and each value parameter must be "file" for map resource files.
> :
> : This file is needed for both in game downloading and for the http
> : external downloader.
> :
> : - Alfred
>
> --
> ironchef
> http://www.dexworld.org/
>
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--
Henry Malthus

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