Re: [hlds] HLstatsX

2009-06-04 Thread HoundDawg
There are a few other options listed here:
http://wiki.unitedadmins.com/Player_Stats

I'm sure you can find more via Google.

-- 
HoundDawg

UnitedAdmins.com
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Steam: http://steam.unitedadmins.com
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Robert Smieja wrote:
> So I finally am setting up a server, and I have a question for all you wise,
> experienced, and mature, server admins out there:
> Is there a free alternative to HLstatsX Premium? I see that there is a
> premium, and that you don't have to pay for the not premium, but is that
> sufficient enough for basic "my-server-only" tracking?
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Re: [hlds] L4D/L4D2 run as the same server?

2009-06-03 Thread HoundDawg
Staying on list topic, it doesn't matter if you like it or not as a game 
server admin.  It's all about whether there are enough players that 
enjoy it enough to play on your L4D servers (if you have them). 

More experienced gamers were greatly disappointed with L4D and most 
likely won't waste their money on the second one.  That leaves zombie 
fanatics and teenagers that you'll mostly find on L4D2 servers in the 
future.

Personally, I enjoyed your analogy, but can we return the list from the 
server admin perspective, rather than a player perspective?  Thanks.
-- 

HoundDawg

UnitedAdmins.com
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Karl Weckstrom wrote:
> Don't get me wrong - love L4D all you want - it's just a flash in the pan for 
> me. I bought it like everyone else, and was quickly disenchanted with it. I 
> know i'm not alone, but I also know I'm the minority. The whole experience 
> just reminded me of pumping quarters into Gauntlet knowing I was just looking 
> for that little black box marked "Exit". 
>
> If I want a console, I'll go buy one. And that's what L4D totally seems like 
> - a console game. Just not for me. 
>
>   


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Re: [hlds] [TF2] Client Map Downloads sometime search for just .bsp

2009-05-28 Thread HoundDawg
If other clients are having no issues, then his server is configured 
correctly.  Like someone mentioned, it's most likely the fault of the 
client, for whatever reason.

You may also want to lock down your web directory from potential leeches:
http://wiki.unitedadmins.com/Fast_Map_Downloads

-- 
HoundDawg

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MjrNuT wrote:
> Is the client actually looking for the BSP not knowing only the BZ2 is there
> (i.e., they typed manually in the browser for the file)?You allow d/ls
> publically or is this locked down?
>
> [FLASH] MjrNuT
> Arise from Flames and Ash, Behold Immortality
>
> www.flamesandash.com
>
>   


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Re: [hlds] Team Fortress 2 Update Coming

2009-05-26 Thread HoundDawg
Hey Jason, is it possible for you guys to post a changelog during these 
pre-update announcements?  This will give us a better idea what to 
expect.  Thanks.

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Jason Ruymen wrote:
> A required update for Team Fortress 2 is on the way.  It should be live in 
> about an hour.
>
> Jason
>
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Re: [hlds] Jarate is crashing servers

2009-05-26 Thread HoundDawg
 From what I understand, it's a random issue caused by players using 
Jarate.  If someone can create or post a link to an addon that can 
disable just Jarate, that would rock as we don't have to disable the 
whole sniper class.

-- 
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ServerAlex wrote:
> same crash here.
>
> 2009/5/24 Clyde cide 
>
>   
>> perhaps its an exploit similar to the flaregun exploit? is it on a specific
>> map with the jarate?
>>
>> On Sun, May 24, 2009 at 4:53 PM, Ryan Mannion 
>> wrote:
>>
>> 
>>> I can also confirm seeing crashes across all our TF2 servers since the
>>> update (10 on our main server, with no particular types of maps being
>>> susceptible to crashing). The servers were completely stable prior to
>>> the update.
>>>
>>> Ryan
>>>
>>> On Sun, May 24, 2009 at 12:37 PM, Spencer 'voogru' MacDonald
>>>  wrote:
>>>   
>>>> Yeah I'm getting this crash too it seems. It's really pissing me off.
>>>>
>>>> 


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Re: [hlds] Jarate is crashing servers

2009-05-26 Thread HoundDawg
I know that voogru had disabled snipers, which has made the server more 
stable, but players are missing their Huntsman.  I hope Valve issues a 
fix soon, as TF2 isn't the same without snipers.
-- 

HoundDawg

UnitedAdmins.com
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ServerAlex wrote:
> same crash here.
>
> 2009/5/24 Clyde cide 
>
>   
>> perhaps its an exploit similar to the flaregun exploit? is it on a specific
>> map with the jarate?
>>
>> On Sun, May 24, 2009 at 4:53 PM, Ryan Mannion 
>> wrote:
>>
>> 
>>> I can also confirm seeing crashes across all our TF2 servers since the
>>> update (10 on our main server, with no particular types of maps being
>>> susceptible to crashing). The servers were completely stable prior to
>>> the update.
>>>
>>> Ryan
>>>
>>> On Sun, May 24, 2009 at 12:37 PM, Spencer 'voogru' MacDonald
>>>  wrote:
>>>   
>>>> Yeah I'm getting this crash too it seems. It's really pissing me off.
>>>>
>>>> 


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Re: [hlds] Download Region

2009-05-25 Thread HoundDawg
http://wiki.unitedadmins.com/HLDS_Update_Tool

That's all we have at the moment, which we have the same question.

-- 
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AnAkIn . wrote:
> I'm wondering this too. Is that ID the Valve #XX ?
> How do you do for non valve content servers?
>
>   

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Re: [hlds] TF2 - New Events / Log line quirks

2009-05-25 Thread HoundDawg
hlds_apps and hlds_coders list die?

Octo wrote:
> I run a popular 3rd party stats package for TF2, after this latest update I 
> was investigating adding the new weapons and events to it so that my users 
> could see who got the most kills with this and that, and who hit someone 
> with jarate the most, etc.  While I was investigating I found a couple small
> quirks with events/logged messages that would make it easier on this third 
> party stats program if they were corrected.  
>
> FAN still logs as scattergun (when medic weapons were first released the 
> unlock names matched the items they replace, this was changed in a later 
> update) - if it could log with a unique name that'd be very useful.
>
> Dead Ringer - the 'death' line looks identical to a normal death line - the 
> 'fake' can be detected in the player_death event by looking for 
> death_flag & 32 (which is great) but if a property could be add to the death 
> log line that differentiated 'fake' eg: (customkill "fake") or had any other 
> way of distinguishing from the just the logs so that it wouldn't require a 
> plugin to tell if it was a real death or not.
>
> The events player_jarated and player_jarated_fade and player_shield_blocked 
> don't seem to ever happen in game play (I couldn't get them to happen at 
> least) - I don't even see them with net_showevents 1, so they don't seem to 
> be client only.
>
> player_extinguished happens when you put out a teammate with the jarate, 
> but not for pyro (air blast) or medic extinguishes (medigun). The comments 
> in the modevents.res say:   
>
> "player_extinguished" // sent when a burning player is extinguished by a 
> medic.  
>
> Also vicim is always set to 0 in this event.  When this event does happen 
> (due to jarate) it sometimes happens a couple times for the same extinguish 
> this isn't that big a deal, but I thought it might be a symptom of a bigger 
> problem.
>
> -octo
>
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-- 
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http://steamcommunity.com/groups/UACommunity


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Re: [hlds] BAN Spy Scripts Anyone?

2009-05-23 Thread HoundDawg
If there is a round trip to the server and back every time the wait 
command is used, I sure hope there are anti-DoS measures in place, 
otherwise it's quite possible for them to flood the server.  The server 
should respond back only 1x every # seconds to avoid this.  In between, 
just ignore incoming wait checks from that user.

Actually, admins may prefer someone attempting this, to be temp banned 
from the server for # minutes, and a perm ban after # attempts.

-- 
HoundDawg

UnitedAdmins.com
http://steamcommunity.com/groups/UACommunity


Spencer 'voogru' MacDonald wrote:
> I've noticed that when running the wait command with this enabled has the
> server reply with "unknown command: wait"
>
> So it would be possible to implement a server side version of the command
> that perhaps informs them scripts not allowed.
>
>   


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Re: [hlds] New Weapon Drops

2009-05-22 Thread HoundDawg
Yes, I have to agree with the "rush".  I hear plenty of comments on how 
disappointed that the actual release, although contained what the marketing 
promised, it lacked the quality that the marketing provided us over the past 2 
weeks.

It wouldn't be nearly as bad, if the issues were not so simple that even a 
quick 3 round test couldn't spot.  Unfortunately, it does appear, that so many 
issues could have been easily caught through some sort of QC test.

Regardless, I know that Valve is aware of the issues, and are working on  a 
patch.  It's nothing new and we've been here with every update.

In the meantime, if pipeline is crashing your sever, remove it from the 
playlist and vote, until it's fixed.  Fresh updates require admins to be calm, 
smart, resiliant, and patient.
-- 
HoundDawg

UnitedAdmins.com
http://steamcommunity.com/groups/UACommunity


Joel R. wrote:
> I have to agree, I don't like this system at all.
>
> It seems rushed and not very thought out.  I want the weapons now, not
> later.  This backpack system does not fit into the TF2 world at all.
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Re: [hlds] TF2 Team balancer

2009-05-20 Thread HoundDawg
Not sure why not all of my posts are reaching the list yet.  I had 
mentioned that really the only way to get a true balancer is to base it 
on history, such as stats.  I also had mentioned that the formula would 
have to based on ratios and percentages, as well as include non-frag 
stats like sapping, bonking, teleporting, etc.. 

Without a complete stats picture and basing team balance on historical 
player data, no team balance addon is going to come close.  If you base 
it on only the current session, you'll end up with very skilled players 
just joining the server, right before the scramble, with the high 
probability of having an even greater stacked team.  I see it happen all 
the time.

Using a formula based on ratios and percentages, it really doesn't 
matter how long the player has been on, but at least it'll know the 
regulars, which are most important anyway.  Non-frag stats are an issue 
with current scrambles based on the scoreboard anyway.  I haven't looked 
yet, but this is largely dependent upon how much statistic data Valve is 
exposing to the logs.

HoundDawg


CLAN RCR wrote:
> ^^^
> Truth.
>
> -Matt
>
> On Wed, May 20, 2009 at 1:42 PM, Cc2iscooL  wrote:
>
>   
>> Because one based on stats wouldn't work either.
>>
>> Stats are pretty inaccurate as far as an actual player's skill goes anyway.
>> You don't see that guy who sets up a teleporter and teleports 100 people to
>> the front lines or the guy that airblasts that uber back, or that guy who
>> distracts the entire enemy team so you can get the cart capture without
>> resistance.
>>
>> Also then you have new players that join your server that have different
>> actual skills and they're lumped into the "crap" players.
>>
>> We don't have team balancers on our servers, just limits on the amount of
>> rolls possible for each map. Just because a team won't defend or don't want
>> to use teamwork doesn't mean the teams are stacked.
>>
>> On Wed, May 20, 2009 at 1:28 PM, CLAN RCR  wrote:
>> 
>

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Re: [hlds] TF2 Team balancer

2009-05-20 Thread HoundDawg
The problem I have, is when these team scrambles look at the current 
gaming session only.  This misses the boat often when it's done shortly 
after some top players just joined the server and are at the bottom of 
the list.  I think a good and more accurate team scramble should be 
integrated with a stats application, which is tracking the skill level 
of players over time.

At the same time, you still have to account for the players that have 
had time to accumulate stats for the server, and those that recently 
just started playing.  So, you'll definitely want to base this on a 
formula with ratios and percentages.  Also, the stats application should 
be tracking not just frags, but also other class strengths that help the 
team, like spy saps, scout bonks, etc.

HoundDawg

bl4nk wrote:
> Give me a good formula to use and a description of how you want the team 
> balancer to work (I already wrote a simple one here: 
> https://forums.alliedmods.net/showthread.php?p=823288#post823288 that 
> scrambles the teams based on scores at the beginning of a new round) and 
> I'll happily make one.
>
>   
>

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[hlds] HoundDawg is Back

2009-05-19 Thread HoundDawg
Yes, I've been working on another TF2 map, so I'm about to start hosting 
a playtest server.  Also, there is some new activity brewing up over at 
UA, if you're interested head over.  ATM, I'm scoping everything out 
(after all it's been what, 6 years about?).

HoundDawg

Rick Payton wrote:
> Holy shit, HoundDawg made a post - I haven't seen any activity
> from you in years. Are you getting back into server duties?
>
> -mauirixxx
> -sent via my United Admins fanboyism - even if it's seemingly no longer
> relevant :/
>
>   
>

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[hlds] Top Cheating Features Bypassing VAC? (was Voogru cheater plugin)

2009-05-19 Thread HoundDawg
Sorry, it's been a number of years since I've been an active server 
admin.  So, after all of these years, the VAC isn't sufficient enough 
still?  I'd think (or hoped) that if Valve was going to kill off 
projects like CDeath and HLGuard, they'd have a way better solution in 
place by now.

What are the top cheating features that are getting past VAC today (I 
don't want cheat names, simply the styles... e.g. aimbot, wallhack, etc..)?

HoundDawg


MjrNuT wrote:
> Voogru,
>
> That makes alot of sense.  If you do seriously consider a stripped down
> version, I wouldn't mind contributing something for your time, and maybe
> others wouldn't either.  Not saying I'm speaking for them...but us laymen
> know that time is money, or its just fun.
>
> Feel free to contact me separately if you wish, like helping to prod you
> more, laymen or not, I'd be glad to as it couldn't hurt, right?
>
> Thanks for making this a _possibility_,
>
> [FLASH] MjrNuT
> Arise from Flames and Ash, Behold Immortality
>
> www.flamesandash.com
>   
>

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RE: [hlds] question for alfred

2005-11-06 Thread HoundDawg
Due to legal and corporate policies within Valve, Alfred can't give you
a timeframe.  Most game development companies, and even other
development companies will simply reply "when it's ready".

Basically, if Alfred did give you a timeframe, and they didn't meet it,
you'd start coming back asking where it was.  Just look at HL2.  You see
how many deadlines they missed?  Regardless, they eventually delivered
(beating Duke Nukem Fornever).

If you don't like these responses, don't ask for timeframes from them.

-- HoundDawg

> -Original Message-
> From: [EMAIL PROTECTED] [mailto:hlds-
> [EMAIL PROTECTED] On Behalf Of sprout
> Sent: Sunday, November 06, 2005 7:32 PM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] question for alfred
>
> gotta love the usefulness of this list for server admins u ask a
question
> and can't even get a estimate.  oh well enjoy
> > On 11/7/05, Alfred Reynolds <[EMAIL PROTECTED]> wrote:
> >>
> >> When its ready.
> >>
> >> > On 11/6/05, sprout <[EMAIL PROTECTED]> wrote:
> >> >>
> >> >> This is a multi-part message in MIME format.
> >> >> --
> >> >> [ Picked text/plain from multipart/alternative ]
> >> >> I finally restarted my desktop today and steam client popped up
> >> >> talking about some pretty major update 2 maps and different
models.
> >> >> Any idea on when this is going to happen? this week this month
this
> >> >> year? *confused* Just wondering --

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RE: [hlds] Server Admin needs?

2005-10-15 Thread HoundDawg
Thank you everyone that responded with some great ideas!  I have
compiled the responses and posted them on ServerWiki.org here:

http://www.serverwiki.org/index.php/Server_Admin_Needs

HoundDawg

> -Original Message-
> From: [EMAIL PROTECTED] [mailto:hlds-
> [EMAIL PROTECTED] On Behalf Of Ronin
> Sent: Monday, October 10, 2005 11:22 AM
> To: hlds@list.valvesoftware.com
> Subject: [hlds] Server Admin needs?
>
> HoundDawg over at UA want to pick your brains as admins to see what
the
> admins need.  Here's his request:
>
> Several server admin groups have been meeting over the past few weeks
> and are wondering what needs the server admin community need solutions
> for.  Times have changed since the days of HL, including the server
> utilities and anti-cheat scene.
>
> What are some of your thoughts?  What solutions are you using that
> already meet your needs?  Which ones do you think need improving and
in
> what ways?
>
> Feel free to respond to this thread, but CC my email address
> ([EMAIL PROTECTED]) so that I can follow the thread without
> waiting for the digest version or checking the archives.  Thanks in
> advance for your input, guys.
>
>
> Ronin
> Site Administrator : Counter-Server
> http://server.counter-strike.net
>
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[hlds] Introducing ServerWiki.org

2005-10-13 Thread HoundDawg
Through continued discussion with other server admins on re-evaluating
the needs of game server admins, a few got together and created
ServerWiki.org.  This is a Wiki specifically for game server admins (not
limited to HL) in an effort to gather and host information about running
servers, including lists of server utilities available for use, etc...

Please lend your support by visiting and contributing to the information
found on http://www.ServerWiki.org or dropping by the IRC channel
#ServerWiki on GameSurge.

Thank You.

HoundDawg



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RE: list etiquette (WAS Re: [hlds] HL2MP - getting started with rcon)

2005-03-01 Thread HoundDawg
> -Original Message-
> From: Stephen Moretti (blueyonder)
> 
> Whats that got to do with it??  Both Outlook and Outlook Express have 
> WRITE NEW EMAIL buttons and an address book. Plus even a MS keyboards 
> have a page down key or ctrl-END to get you to the bottom of 
> the email 
> you are replying to. ;oD

When a thread wanders off down another path, the subject should also change
so those not interested in the new path don't have to go down there.
Besides, it's supposed to split off down another thread if the topic
changes.  That's what's so great about it.  So, please keep your personal
peeves to yourself and stop adding pointless emails to my inbox. =\

Thank you.

- HoundDawg

HL2Coders.com
HL2Mappers.com
DawgPaw.com
 



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[hlds] RE: [hlds_linux] Ten Most popular maps

2004-12-24 Thread HoundDawg
> Subject: [hlds_linux] Ten Most popular maps

Maybe school let out a little early?  I seem to count more than 10 listed.

Also, you should indicate which MOD you're running.

> Out of curiosity, what are the most popular maps on your
> server? On mine,
> the most popular are, starting with #1:
>
> mcdonalds
> mario_air
> mario_land
> snug_box
> crossfire
> ook_hoover
> ook_fun
> op4_disposal
> ook_donut23
> killbox
> mcdonald
> bazooka3
> op4_kyndyone
> metal
> op4_gasworks
> invade
> citysnow
> bounce
> w_house
> lab_h
>


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RE: [hlds] Any one using plugins or custom maps?

2004-12-23 Thread HoundDawg
> Where are the custom
> maps if there is some?

There are some on FileFarm.net here:
http://www.filefarm.net/category.php?ci=1

- HoundDawg


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RE: [hlds] [OT]Gmail Invites

2004-12-21 Thread HoundDawg
OMGWTFBBQ!!! Please stop advertising your gmail invites, you're just
spamming the list with worthless OT posts (sure, mine just adds, but someone
should speak out against this before more reply with their invites).


I've got a few Playboy Mansion invites left. If you want one mail Roc off
list.

Happy Holidays

O.o

> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Z
> Teknology HLDS List
> Sent: Tuesday, December 21, 2004 12:55 PM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] [OT]Gmail Invites
>
> I have 5 to part with too...email off list.
>
> Zack
> Clayton Macleod wrote:
>
> >I've got a couple I can part with too, email me.
> >
> >
> >On Tue, 21 Dec 2004 15:01:51 -0500, Cian Sweeney
> <[EMAIL PROTECTED]> wrote:
> >
> >
> >>Ive got 6 left, email or AIM:Skirecs
> >>
> >>
> >>On Tue, 21 Dec 2004 11:20:50 -0500, Roc <[EMAIL PROTECTED]> wrote:
> >>
> >>
> >>>I've got a few left. If you want one mail me off list
> >>>
> >>>Happy Holidays
> >>>
> >>>___
> >>>To unsubscribe, edit your list preferences, or view the
> list archives, please visit:
> >>>http://list.valvesoftware.com/mailman/listinfo/hlds
> >>>
> >>>
> >>>
> >>___
> >>To unsubscribe, edit your list preferences, or view the
> list archives, please visit:
> >>http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> >>
> >>
> >
> >
> >--
> >Clayton Macleod
> >
> >___
> >To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> >http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> >
> >
> >
>
>
> --
> Zack Sloane
> http://zteknology.com
> We Put Personal Back in Personal Computer!
> You Dream it, We Build It!
>
>
>
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> archives, please visit:
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>


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RE: [hlds] CSS Fast Downloads

2004-12-21 Thread HoundDawg
I started a mirror download for this over on FileFarm.net (a new file mirror
resource site to the community):

http://www.filefarm.net/file.php?fi=27

Unless OtakuCODE states otherwise, feel free to add your mirror download
link to the list if you wish to mirror the file.

- HoundDawg

> Soryy - we had to take our site offline for a while due to
> hacking attempts.
>

[snip]

> At the link below there is nothing!!!
>
> Could somebody send me the file per mail?

[snip]

> Here is a nice little utility for creating those larger .RES
> files - created
> by [FBNOps]OtakuCODE.  What I had to do was extract the
> custom map to a
> temporary folder and run the resmaker.  Then add them to our
> server.  It
> didn't like the fact that more than one .BSP existed.

[snip]


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Re: [hlds] where can i get the HLDS beta?

2001-11-03 Thread HoundDawg



http://hl.wwgaming.com/serving/view-page.php?i=7
 
 
HoundDawg-WWg-nC-
 
World Wide Gaming Networkhttp://hl.wwgaming.com/serving
- Original Message - 
From: Z-Server 
To: [EMAIL PROTECTED] 
Sent: Saturday, November 03, 2001 9:29 AM
Subject: [hlds] where can i get the HLDS beta?

ok, i have found the link to HLDS 1108_a beta? but 
were can i getthe hlds 1108_c beta?


[hlds] [ADMIN] ** HLDS Listserv FAQ & Rules **

2001-11-03 Thread HoundDawg

HLDS LISTSERV FAQ & RULES v2.0
===
[EMAIL PROTECTED] - This listserv is for the discusson of Windows
specific HLDS issues.

Please abide by the following rules:
- Read the documentation and do a little research first (or risk being
  flamed and thwacked as a llama n00b). See FAQ #5 below.
- Post Related Topics Only. See FAQ #6 below.
- No HL Client General Questions (please go to one of the many gaming sites
  like http://www.planethalflife.com)
- No HTML Emails (please keep to plain text - no colors or font changes)
- Don't subscribe using a postmaster box.  Your posts may be automatically
  deleted. It is recommended that you create a new box just for this list.
- Make sure you use a mailbox with at least 2 MB of free space and check it
  often.
- No Racist Remarks
- Don't Reply to "unsubscribe" Posts.
- If you feel the need to attack another member of this list, please do so
  OFF the list.  The rest of us don't need to know how you feel.

---
The following FAQ was created by experienced admins on this list:

1. Unsubscribing from this List
2. Other Lists
3. HLDS Admin Addons and Utilities
4. Other HLDS Admin Resources
5. Initial Research
6. Related Topics for this List
7. List Archive


1) UNSUBSCRIBING FROM THIS LIST - Valve has switched to a new listserv which
also provides a nice webpage to manage your subscription to the list.  You
can get to it at http://list.valvesoftware.com/mailman/listinfo/hlds


2) OTHER LISTS - There are a few other lists that Valve provides and you can
find those listed with instructions on their site at
http://www.valvesoftware.com/serveradmin.htm.


3) HLDS ADMIN ADDONS AND UTILITIES - There are many useful 3rd party
utilities available to admins.  The following are a few lists:

- Admin Utilities (http://hl.wwgaming.com/serving/links.php?p=5)
- Bots (http://hl.wwgaming.com/serving/links.php?p=2)
- IRC Integration (http://hl.wwgaming.com/serving/links.php?p=4)
- Log & Stats Utilities (http://hl.wwgaming.com/serving/links.php?p=1)
- RCon Utilities (http://hl.wwgaming.com/serving/links.php?p=3)


4) OTHER HLDS ADMIN RESOURCES - The following are other HLDS admin related
resources that are available:

- HLDS Setup How To Guide (http://server.counter-strike.net/howto.html) --
  How To Guide to Setting up an HLDS Server

- World Wide Half-Life Serving (http://hl.wwgaming.com/serving) -- Formerly
  the Uniting Admins Network, offers information and links to server admins
  without requiring membership.

- #hlds IRC Channel on GamesNet (irc://irc.gamesnet.net/hlds)

- Counter-Server (http://server.counter-strike.net/) -- The CS Server Admin
   Resource

- HLTV FAQ (http://www.slipgate.de/projects/hltv_faq.html)

- HLTV How-To Guide (http://satan1.dynodns.net/HLTV/index.htm)

- HLTV: Ownage on Tape (http://hltv.fragfreak.com)


5) INITIAL RESEARCH - Before posting to this list, please do the necessary
research on your own by using the following steps as a guideline (this will
save you and other admins on the list time and energy):

- Visit Manufacturer/Developer Website/Forums
- Email Manufacturer/Developer Support
- Search Google or Other Search Engines
- Search the List Archive (see FAQ #7 below)
- Post to this HLDS List

PLEASE NOTE: If you do have a question and find the solution on your own,
please share with others by prefixing the subject with a "[INFO]" tag.
Thank you!


6) RELATED TOPICS FOR THIS LIST - To help define what topics are acceptable
on this listserv, please consider the following guidelines:

- Questions about HLDS (Half-Life Dedicated Server) for Win32
- OS/Hardware questions, only if directly related to HL (if gray area mark
  with [OT] in subject)
- Questions about HL MODs
- Questions about HL Add-ons or Helpfull Tools.  See FAQ #3.


7) LIST ARCHIVE - Congiman has been nice enough to maintain an archive of
this list up until 8/22/2001.  A new archive is now available as well.

10/23/2001-present
http://list.valvesoftware.com/pipermail/hlds/

09/15/2001-10/18/2001
http://www.mail-archive.com/hlds%40list.valvesoftware.com/

12/30/1999-08/22/2001
http://maillist.congiman.com/pipermail/listhlserver/

=
This email will be periodically posted to the HLDS listserv.
Please send your comments, changes, or additions to
[EMAIL PROTECTED]

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Re: [hlds] how to reduce choke and loss on a LAN

2001-11-02 Thread HoundDawg



I would say that it's more of a network 
configuration issue than a HLDS issue.  I'm sure there are ppl on the list 
that could help point out some things.  Especially when it comes to the 
type of hub/switch you use (hint, don't use a hub, get a switch).  What 
would help others out more, would be for you to include more details about your 
LAN configuration and the type of equipment used for the network connections as 
well as the OS types.
 
 
HoundDawg-WWg-nC-
 
World Wide Gaming Networkhttp://hl.wwgaming.com/serving
- Original Message - 
From: Michael 
Ramirez 
To: [EMAIL PROTECTED] 
Sent: Friday, November 02, 2001 11:33 AM
Subject: [hlds] how to reduce choke and loss on a LAN

Hi
 
I want to know how to reduce on a lan 
server
 
choke
 
 
loss
 
Thanks
 
 
 
 
 


Re: [hlds] Clients dropping and experiencing lag for no reason

2001-10-31 Thread HoundDawg

Actually Leon, on my TFC servers, I've discovered that (if spectators are
enabled) you can't join spectators until after you join the game first.
This for sure is the case with an empty server, and I believe it happened to
me last night on a half filled server.

It's a little irritating if you just want to join and spectate.  I don't
know if this is a bug related to the dropping of players (which I don't
think I have) or by design to battle the spectate exploits.

Anyway, just a heads up.

HoundDawg-WWg-nC-

World Wide Gaming Network
http://hl.wwgaming.com/serving

- Original Message -
From: "Leon Hartwig" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, October 31, 2001 3:13 PM
Subject: RE: [hlds] Clients dropping and experiencing lag for no reason


> Losing a group of clients at once sounds like it might be the "smoke
> grenade" problem, where smoke grenades will sometimes cause all clients
> within sight/sound to freeze up.  That'll be solved with the next CS
> client release (don't know when that will be but likely within 30 days,
> error margin of += 100 days).
>
> We've had lots of reports from people being stuck in the team selection
> menus sometimes when they join a server or at level change, so you
> aren't alone.  That one is on our list of things to fix also.
>
>
> > -Original Message-
> > From: Alex W Lane [mailto:[EMAIL PROTECTED]]
> > Sent: Thursday, November 01, 2001 6:45 AM
> > To: [EMAIL PROTECTED]
> > Subject: [hlds] Clients dropping and experiencing lag for no reason
> >
> >
> > Hi,
> >
> > As far as Valve are concerned, is the 4.1.0.8c as good as it
> > gets or are
> > there
> > plans for another beta ?
> >
> > I had the stability issues everyone else seems to have had
> > with 4.1.0.8
> > and
> > 4.1.0.8b. 4.1.0.8c is stable but most clients are still
> > getting dropped
> > every
> > 10-20 minutes and the issue where they randomly cannot select a class
> > when a
> > new map has started or when they have just joined the server is still
> > occurring.
> >
> > The symptoms before clients get dropped are weird. Their pings go from
> > something decent like 40 or 50ms down to "0" and then there is silence
> > and
> > then they are gone. Sometimes I lose 5 players at a time this way and
> > they are
> > all from different ISPs whilst some other clients stay connected so I
> > somewhat
> > doubt that it is a connectivity issue.
> >
> > I run HLDS 4.1.0.8 and AdminMod 2.50.09 with Metamod 1.1 on a Windows
> > 2000
> > server, P3-800, 768 MB RAM.
> >
> > If others are still experiencing similar issues we should compare our
> > specs
> > and see if there is a trend of sort so we can help find out
> > what it is.
> > If I
> > am the only one, well, I need a bullet in the head.
> >
> > :(
> >
> > I really need to know if I am the only one with this issue or
> > what. The
> > frustration is getting the better of me.
> >
> >
> > 
> > Get free e-mail and a permanent address at
> http://www.amexmail.com/?A=1
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
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Re: [hlds] Stability of x108c

2001-10-27 Thread HoundDawg

I'll second that!  Thanks Valve, I think it's a little more stable now.


HoundDawg-WWg-nC-

World Wide Gaming Network
http://hl.wwgaming.com/serving

- Original Message -
From: "HL Server" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, October 27, 2001 11:37 AM
Subject: [hlds] Stability of x108c


> I gotta tell ya, since applying that patch immediately after its release,
> my server is still up ...  I'm crossing my fingers ...
>
> Thanks VALVe, now we move forward ...
>
> ---
> Thinking of taking the Microsoft to Linux plunge?
> Check out LinuxList @ http://linux.wombatsweb.com
>
> ___
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please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>

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Re: [hlds] New Admin Need help

2001-10-25 Thread HoundDawg

ahem. thx for the defense but, even after reviewing the past
posts. I don't recall anyone attacking me...  =P

Ah, yes, it was the other nice H* admin, HL Server.

NeoRage, I'd have to agree with Robert in that you really didn't need to
call HL Server an ass.  There was nothing wrong with his reply.

As for the name thing:

hostname "My n00b Server"


HoundDawg-WWg-nC-

World Wide Gaming Network
http://hl.wwgaming.com/serving

- Original Message -
From: "Robert J Mitchell" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, October 25, 2001 8:36 PM
Subject: RE: [hlds] New Admin Need help


> Actually, I think you'll find that we back Hounddawg and not you.
> You come off as an ass, not Hound. Hounddawg said the same thing that
> the rest of us would say.
> RTFM, if you are still stuck then RTFM again, *then* ask questions.
> Don't badmouth Hound because he has helped and continues to help a LOT
> of people.
>
> Now, run along to juvenile land...
>
> -
> Robert J Mitchell
> [EMAIL PROTECTED]
> -
>
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED]] On Behalf Of [cRu]-NeoRage-
> Sent: Friday, October 26, 2001 8:20 AM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlds] New Admin Need help
>
> By the way how do change the name of my server. it is stuck 'Counter
> Strike
> 1.3 Server'
>
> also no more comments from HL Server
> - Original Message -
> From: "Chico Nihil" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Thursday, October 25, 2001 2:57 PM
> Subject: [hlds] New Admin Need help
>
>
> > I have just set up my server and tryied to set up a dedicated CS game,
> but
> > when i try to connect to it from my second computer it will not find
> it.
> Any
> > help would be nice.
> >
> > Also after i get it up and running how do i know what ip to us and how
> do
> i
> > add admin's to it. I am pretty sure there is a manual out there but i
> > haven't had time to look.
> >
> > Please help, i appreciate it.
> >
> > Also would anyone be willing to help test the server as well as help
> train
> > my clan
> >
> > thanks
> > [cRu]-NeoRage-
> >
> > _
> > Get your FREE download of MSN Explorer at
> http://explorer.msn.com/intl.asp
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>

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[hlds] [ADMIN] ** HLDS Listserv FAQ & Rules **

2001-10-25 Thread HoundDawg

HLDS LISTSERV FAQ & RULES v2.0
===
[EMAIL PROTECTED] - This listserv is for the discusson of Windows
specific HLDS issues.

Please abide by the following rules:
- Read the documentation and do a little research first (or risk being
  flamed and thwacked as a llama n00b). See FAQ #5 below.
- Post Related Topics Only. See FAQ #6 below.
- No HL Client General Questions (please go to one of the many gaming sites
  like http://www.planethalflife.com)
- No HTML Emails (please keep to plain text - no colors or font changes)
- Don't subscribe using a postmaster box.  Your posts may be automatically
  deleted. It is recommended that you create a new box just for this list.
- Make sure you use a mailbox with at least 2 MB of free space and check it
  often.
- No Racist Remarks
- Don't Reply to "unsubscribe" Posts.
- If you feel the need to attack another member of this list, please do so
  OFF the list.  The rest of us don't need to know how you feel.

---
The following FAQ was created by experienced admins on this list:

1. Unsubscribing from this List
2. Other Lists
3. HLDS Admin Addons and Utilities
4. Other HLDS Admin Resources
5. Initial Research
6. Related Topics for this List
7. List Archive


1) UNSUBSCRIBING FROM THIS LIST - Valve has switched to a new listserv which
also provides a nice webpage to manage your subscription to the list.  You
can get to it at http://list.valvesoftware.com/mailman/listinfo/hlds


2) OTHER LISTS - There are a few other lists that Valve provides and you can
find those listed with instructions on their site at
http://www.valvesoftware.com/serveradmin.htm.


3) HLDS ADMIN ADDONS AND UTILITIES - There are many useful 3rd party
utilities available to admins.  The following are a few lists:

- Admin Utilities (http://hl.wwgaming.com/serving/links.php?p=5)
- Bots (http://hl.wwgaming.com/serving/links.php?p=2)
- IRC Integration (http://hl.wwgaming.com/serving/links.php?p=4)
- Log & Stats Utilities (http://hl.wwgaming.com/serving/links.php?p=1)
- RCon Utilities (http://hl.wwgaming.com/serving/links.php?p=3)


4) OTHER HLDS ADMIN RESOURCES - The following are other HLDS admin related
resources that are available:

- HLDS Setup How To Guide (http://server.counter-strike.net/howto.html) --
  How To Guide to Setting up an HLDS Server

- #hlds IRC Channel on GamesNet (irc://irc.gamesnet.net/hlds)

- Counter-Server (http://server.counter-strike.net/) -- The CS Server Admin
   Resource

- World Wide Half-Life Serving (http://hl.wwgaming.com/serving) -- Formerly
  the Uniting Admins Network, offers information and links to server admins
  without requiring membership.

- HLTV FAQ (http://www.slipgate.de/projects/hltv_faq.html)

- HLTV How-To Guide (http://satan1.dynodns.net/HLTV/index.htm)

- HLTV: Ownage on Tape (http://hltv.fragfreak.com)


5) INITIAL RESEARCH - Before posting to this list, please do the necessary
research on your own by using the following steps as a guideline (this will
save you and other admins on the list time and energy):

- Visit Manufacturer/Developer Website/Forums
- Email Manufacturer/Developer Support
- Search Google or Other Search Engines
- Search the List Archive (see FAQ #7 below)
- Post to this HLDS List

PLEASE NOTE: If you do have a question and find the solution on your own,
please share with others by prefixing the subject with a "[INFO]" tag.
Thank you!


6) RELATED TOPICS FOR THIS LIST - To help define what topics are acceptable
on this listserv, please consider the following guidelines:

- Questions about HLDS (Half-Life Dedicated Server) for Win32
- OS/Hardware questions, only if directly related to HL (if gray area mark
  with [OT] in subject)
- Questions about HL MODs
- Questions about HL Add-ons or Helpfull Tools.  See FAQ #3.


7) LIST ARCHIVE - Congiman has been nice enough to maintain an archive of
this list up until 8/22/2001.  A new archive is now available as well.

10/23/2001-present
http://list.valvesoftware.com/pipermail/hlds/

09/15/2001-10/18/2001
http://www.mail-archive.com/hlds%40list.valvesoftware.com/

12/30/1999-08/22/2001
http://maillist.congiman.com/pipermail/listhlserver/

=
This email will be periodically posted to the HLDS listserv.
Please send your comments, changes, or additions to
[EMAIL PROTECTED]

___
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Re: [hlds] cvars in mapcycle.txt???

2001-10-25 Thread HoundDawg

Yes, just the same like you see minplayers and maxplayers.


HoundDawg-WWg-nC-

World Wide Gaming Network
http://hl.wwgaming.com/serving

- Original Message -
From: "Jim Nellis" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, October 25, 2001 5:40 PM
Subject: RE: [hlds] cvars in mapcycle.txt???


>
> what about concatenating cvars?  suppose i want to set the number of demos
> and the number of medics on a map - can i put a cr_demoman 2 and a
cr_medic
> 4 back-to-back?
>
> >From: Ryan McCullough <[EMAIL PROTECTED]>
> >Reply-To: [EMAIL PROTECTED]
> >To: "'[EMAIL PROTECTED]'" <[EMAIL PROTECTED]>
> >Subject: RE: [hlds] cvars in mapcycle.txt???
> >Date: Thu, 25 Oct 2001 10:11:49 -0700
> >
> >does this work for cs maps as well?
> >
> >-Original Message-
> >From: HoundDawg [mailto:[EMAIL PROTECTED]]
> >Sent: Wednesday, October 24, 2001 5:48 PM
> >To: [EMAIL PROTECTED]
> >Subject: Re: [hlds] cvars in mapcycle.txt???
> >
> >
> >// Instruction for using mapcycle.txt
> >// No, you can't change maxplayers on the server, but you can skip maps
> >that
> >don't fit the current # of players
> >// If no suitable match is found anywhere in your mapcycle file, then the
> >server just moves to the next map in the file anyway.
> >// Minplayers or maxplayers set to 0 mean don't restrict based on that
> >parameter.  You don't have to include minplayers or maxplayers if you
> >//  are not making a restriction.  They default to 0 if missing.
> >// You can list a file twice in the rotation now
> >// You can issue a command ( rather than setting key value pairs ) at the
> >server console by bracketing it with a blank
> >//  key value: e.g., \mycommand\\
> >// minplayers and maxplayers are special tokens and are parsed and
removed
> >before the commands are executed
> >// Commands are executed just after the changelevel command occurs.
> >// Be sure to remove conflicting settings from any server.cfg or
> >listenserver.cfg files you use since those values will stomp
> >//  on the ones you set here
> >// The double quotes are necessary
> >// BTW, the old format will still work
> >// Here's an example for the first map
> >cz2 "\minplayers\6\maxplayers\32"
> >well "\minplayers\6\maxplayers\32"
> >badlands "\minplayers\6\maxplayers\32"
> >crossover2 "\minplayers\6\maxplayers\32"
> >rock2 "\minplayers\6\maxplayers\32"
> >hunted "\minplayers\10\maxplayers\32"
> >casbah  "\minplayers\6\maxplayers\32"
> >warpath "\minplayers\6\maxplayers\32"
> >avanti "\minplayers\6\maxplayers\32"
> >2fort
> >
> >
> >
> >HoundDawg-WWg-nC-
> >
> >World Wide Gaming Network
> >http://hl.wwgaming.com/serving
> >
> >- Original Message -
> >From: "Kristopher Volter" <[EMAIL PROTECTED]>
> >To: "HLDS Mailing List" <[EMAIL PROTECTED]>
> >Sent: Wednesday, October 24, 2001 5:33 PM
> >Subject: [hlds] cvars in mapcycle.txt???
> >
> >
> > > I know that there is a way to set server cvars in the mapcycle.txt
file,
> > > but I can't remember how to do it?  Could someone provide me with a
> >clue?
> >:-)
> > >
> > > Digitally yours,
> > >
> > > Ketwyld the Hawk
> > > [EMAIL PROTECTED]
> > >
> > > HL DeathMatch - 64.35.57.141:27015
> > > HL OZ DM  - 64.35.57.169:27015
> > > HL TeamPlay   - 64.35.55.74:27015
> > >
> > > Quiquid latine dictum sit altum viditur.
> > > Si hoc legere scis, nimis eruditionis habes.
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> >please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> > >
> >
> >___
> >To unsubscribe, edit your list preferences, or view the list archives,
> >please visit:
> >http://list.valvesoftware.com/mailman/listinfo/hlds
> >___
> >To unsubscribe, edit your list preferences, or view the list archives,
> >please visit:
> >http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
> _
> Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp
>
> ___
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please visit:
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>
>

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Re: [hlds] cvars in mapcycle.txt???

2001-10-25 Thread HoundDawg

Actually, I'm not sure.  You would either have to give it a try or wait for
Valve to respond.


HoundDawg-WWg-nC-

World Wide Gaming Network
http://hl.wwgaming.com/serving

- Original Message -
From: "Ryan McCullough" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, October 25, 2001 10:11 AM
Subject: RE: [hlds] cvars in mapcycle.txt???


> does this work for cs maps as well?
>
> -Original Message-
> From: HoundDawg [mailto:[EMAIL PROTECTED]]
> Sent: Wednesday, October 24, 2001 5:48 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlds] cvars in mapcycle.txt???
>
>
> // Instruction for using mapcycle.txt
> // No, you can't change maxplayers on the server, but you can skip maps
that
> don't fit the current # of players
> // If no suitable match is found anywhere in your mapcycle file, then the
> server just moves to the next map in the file anyway.
> // Minplayers or maxplayers set to 0 mean don't restrict based on that
> parameter.  You don't have to include minplayers or maxplayers if you
> //  are not making a restriction.  They default to 0 if missing.
> // You can list a file twice in the rotation now
> // You can issue a command ( rather than setting key value pairs ) at the
> server console by bracketing it with a blank
> //  key value: e.g., \mycommand\\
> // minplayers and maxplayers are special tokens and are parsed and removed
> before the commands are executed
> // Commands are executed just after the changelevel command occurs.
> // Be sure to remove conflicting settings from any server.cfg or
> listenserver.cfg files you use since those values will stomp
> //  on the ones you set here
> // The double quotes are necessary
> // BTW, the old format will still work
> // Here's an example for the first map
> cz2 "\minplayers\6\maxplayers\32"
> well "\minplayers\6\maxplayers\32"
> badlands "\minplayers\6\maxplayers\32"
> crossover2 "\minplayers\6\maxplayers\32"
> rock2 "\minplayers\6\maxplayers\32"
> hunted "\minplayers\10\maxplayers\32"
> casbah  "\minplayers\6\maxplayers\32"
> warpath "\minplayers\6\maxplayers\32"
> avanti "\minplayers\6\maxplayers\32"
> 2fort
>
>
>
> HoundDawg-WWg-nC-
>
> World Wide Gaming Network
> http://hl.wwgaming.com/serving
>
> - Original Message -
> From: "Kristopher Volter" <[EMAIL PROTECTED]>
> To: "HLDS Mailing List" <[EMAIL PROTECTED]>
> Sent: Wednesday, October 24, 2001 5:33 PM
> Subject: [hlds] cvars in mapcycle.txt???
>
>
> > I know that there is a way to set server cvars in the mapcycle.txt file,
> > but I can't remember how to do it?  Could someone provide me with a
clue?
> :-)
> >
> > Digitally yours,
> >
> > Ketwyld the Hawk
> > [EMAIL PROTECTED]
> >
> > HL DeathMatch - 64.35.57.141:27015
> > HL OZ DM  - 64.35.57.169:27015
> > HL TeamPlay   - 64.35.55.74:27015
> >
> > Quiquid latine dictum sit altum viditur.
> > Si hoc legere scis, nimis eruditionis habes.
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
> ___
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please visit:
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>
>

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Re: [hlds] [OT]: Heads up

2001-10-25 Thread HoundDawg

[OT]: Heads upRonin, are you referring to the last news post about "Tourney
for a good cause"?  If not, where else should we go?


HoundDawg-WWg-nC-

World Wide Gaming Network
http://hl.wwgaming.com/serving

- Original Message -
From: Ronin
To: HLDS ; HLDS Linux
Sent: Thursday, October 25, 2001 5:13 AM
Subject: [hlds] [OT]: Heads up


If you folks could head to the Counter-Server homepage
(http://server.counter-strike.net) and check out the post there, I'd greatly
appreciate it.  If you choose to be able to participate, even better.  I'd
go into it further, but I believe the post speaks for itself.  Thanks for
the check out, fellas/ladies.  This one means a bit to me, and I'd rather
not go into why.



Ryan "Ronin" Antonelli
Counter=Server Site Administrator
http://server.counter-strike.net
UIN: 1472402 (home) 16585463(Work)
Don't fear the penguin.

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Re: [hlds] Beta Half-Life Engine

2001-10-24 Thread HoundDawg

I am mirroring the beta here:

http://hl.wwgaming.com/serving/view-page.php?i=7


HoundDawg-WWg-nC-

World Wide Gaming Network
http://hl.wwgaming.com/serving

- Original Message -
From: "Eric Smith" <[EMAIL PROTECTED]>
To: "Half-Life Dedicated Server Mailing List" <[EMAIL PROTECTED]>;
"Half-Life Dedicated Linux Server Mailing List"
<[EMAIL PROTECTED]>
Cc: "Erik Johnson" <[EMAIL PROTECTED]>; "Leon Hartwig"
<[EMAIL PROTECTED]>
Sent: Wednesday, October 24, 2001 6:04 PM
Subject: [hlds] Beta Half-Life Engine


> We're aware of the stability issues with the x.1.0.8 versions of the
> servers, and we're working to solve the problems as quickly as we can.  We
> have a beta Half-Life engine that we'd like to begin testing.
>
> Issues we have addressed with this version of the Half-Life engine:
>
> - Fixed "bad address type" fatal server error (caused by clients with long
> names).
> - Added logging of fatal Sys_Error server shutdowns.
>
> We've also included the latest versions of HLTV, the beta TFC server, and
> the beta CStrike server.  The files are available for you to download via
> our FTP site:
>
>   ftp: ftp.valvesoftware.com
> login: hlserver
>  pass: hlserver
>
> Windows
> ===
> filename: /Beta/Win32/hlds_4108c_beta.zip
>   md5sum: f7172f5f766b7828c74eaa1698a7e68e
> files that are replaced:
> /4108c_changes.txt
> /cstrike.dat (for CS Retail listen servers)
> /hl.dat (for HL listen servers)
> /hltv.cfg
> /hltv.exe
> /HLTV-Readme.txt
> /sw.dll
> /tfc/dlls/tfc.dll
> /cstrike/dlls/mp.dll
>
> Linux
> =
> filename: /Beta/Linux/hlds_l_3108c_beta.tar.gz
>   md5sum: 647de4be55e14208633c4b8dc437ccc3
> files that are replaced:
> hlds_l/3108c_changes.txt
> hlds_l/engine_i386.so
> hlds_l/hltv
> hlds_l/hltv.cfg
> hlds_l/HLTV-Readme.txt
> hlds_l/cstrike/dlls/cs_i386.so
> hlds_l/tfc/dlls/tfc_i386.so
>
> All you need to do is download the appropriate file(s) and replace your
old
> one(s).  It's always a good idea to back-up your old versions first.
> Clients should not have any problems connecting to your server.
>
> If you have any questions, please let me know
> (mailto:[EMAIL PROTECTED]).
>
> Thanks.
>
> Eric Smith
> Valve Software
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>

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Re: [hlds] Beta Half-Life Engine

2001-10-24 Thread HoundDawg

Eric, does this "c" beta cover all previous betas too?  I assume it does.
For example:

x108 --> x108c
x108a --> x108c
x108b --> x108c


HoundDawg-WWg-nC-

World Wide Gaming Network
http://hl.wwgaming.com/serving

- Original Message -
From: "Eric Smith" <[EMAIL PROTECTED]>
To: "Half-Life Dedicated Server Mailing List" <[EMAIL PROTECTED]>;
"Half-Life Dedicated Linux Server Mailing List"
<[EMAIL PROTECTED]>
Cc: "Erik Johnson" <[EMAIL PROTECTED]>; "Leon Hartwig"
<[EMAIL PROTECTED]>
Sent: Wednesday, October 24, 2001 6:04 PM
Subject: [hlds] Beta Half-Life Engine


> We're aware of the stability issues with the x.1.0.8 versions of the
> servers, and we're working to solve the problems as quickly as we can.  We
> have a beta Half-Life engine that we'd like to begin testing.
>
> Issues we have addressed with this version of the Half-Life engine:
>
> - Fixed "bad address type" fatal server error (caused by clients with long
> names).
> - Added logging of fatal Sys_Error server shutdowns.
>
> We've also included the latest versions of HLTV, the beta TFC server, and
> the beta CStrike server.  The files are available for you to download via
> our FTP site:
>
>   ftp: ftp.valvesoftware.com
> login: hlserver
>  pass: hlserver
>
> Windows
> ===
> filename: /Beta/Win32/hlds_4108c_beta.zip
>   md5sum: f7172f5f766b7828c74eaa1698a7e68e
> files that are replaced:
> /4108c_changes.txt
> /cstrike.dat (for CS Retail listen servers)
> /hl.dat (for HL listen servers)
> /hltv.cfg
> /hltv.exe
> /HLTV-Readme.txt
> /sw.dll
> /tfc/dlls/tfc.dll
> /cstrike/dlls/mp.dll
>
> Linux
> =
> filename: /Beta/Linux/hlds_l_3108c_beta.tar.gz
>   md5sum: 647de4be55e14208633c4b8dc437ccc3
> files that are replaced:
> hlds_l/3108c_changes.txt
> hlds_l/engine_i386.so
> hlds_l/hltv
> hlds_l/hltv.cfg
> hlds_l/HLTV-Readme.txt
> hlds_l/cstrike/dlls/cs_i386.so
> hlds_l/tfc/dlls/tfc_i386.so
>
> All you need to do is download the appropriate file(s) and replace your
old
> one(s).  It's always a good idea to back-up your old versions first.
> Clients should not have any problems connecting to your server.
>
> If you have any questions, please let me know
> (mailto:[EMAIL PROTECTED]).
>
> Thanks.
>
> Eric Smith
> Valve Software
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>

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Re: [hlds] Beta Half-Life Engine

2001-10-24 Thread HoundDawg

Thanks Eric!


HoundDawg-WWg-nC-

World Wide Gaming Network
http://hl.wwgaming.com/serving

- Original Message -
From: "Eric Smith" <[EMAIL PROTECTED]>
To: "Half-Life Dedicated Server Mailing List" <[EMAIL PROTECTED]>;
"Half-Life Dedicated Linux Server Mailing List"
<[EMAIL PROTECTED]>
Cc: "Erik Johnson" <[EMAIL PROTECTED]>; "Leon Hartwig"
<[EMAIL PROTECTED]>
Sent: Wednesday, October 24, 2001 6:04 PM
Subject: [hlds] Beta Half-Life Engine


> We're aware of the stability issues with the x.1.0.8 versions of the
> servers, and we're working to solve the problems as quickly as we can.  We
> have a beta Half-Life engine that we'd like to begin testing.
>
> Issues we have addressed with this version of the Half-Life engine:
>
> - Fixed "bad address type" fatal server error (caused by clients with long
> names).
> - Added logging of fatal Sys_Error server shutdowns.
>
> We've also included the latest versions of HLTV, the beta TFC server, and
> the beta CStrike server.  The files are available for you to download via
> our FTP site:
>
>   ftp: ftp.valvesoftware.com
> login: hlserver
>  pass: hlserver
>
> Windows
> ===
> filename: /Beta/Win32/hlds_4108c_beta.zip
>   md5sum: f7172f5f766b7828c74eaa1698a7e68e
> files that are replaced:
> /4108c_changes.txt
> /cstrike.dat (for CS Retail listen servers)
> /hl.dat (for HL listen servers)
> /hltv.cfg
> /hltv.exe
> /HLTV-Readme.txt
> /sw.dll
> /tfc/dlls/tfc.dll
> /cstrike/dlls/mp.dll
>
> Linux
> =
> filename: /Beta/Linux/hlds_l_3108c_beta.tar.gz
>   md5sum: 647de4be55e14208633c4b8dc437ccc3
> files that are replaced:
> hlds_l/3108c_changes.txt
> hlds_l/engine_i386.so
> hlds_l/hltv
> hlds_l/hltv.cfg
> hlds_l/HLTV-Readme.txt
> hlds_l/cstrike/dlls/cs_i386.so
> hlds_l/tfc/dlls/tfc_i386.so
>
> All you need to do is download the appropriate file(s) and replace your
old
> one(s).  It's always a good idea to back-up your old versions first.
> Clients should not have any problems connecting to your server.
>
> If you have any questions, please let me know
> (mailto:[EMAIL PROTECTED]).
>
> Thanks.
>
> Eric Smith
> Valve Software
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>

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Re: [hlds] cvars in mapcycle.txt???

2001-10-24 Thread HoundDawg

// Instruction for using mapcycle.txt
// No, you can't change maxplayers on the server, but you can skip maps that
don't fit the current # of players
// If no suitable match is found anywhere in your mapcycle file, then the
server just moves to the next map in the file anyway.
// Minplayers or maxplayers set to 0 mean don't restrict based on that
parameter.  You don't have to include minplayers or maxplayers if you
//  are not making a restriction.  They default to 0 if missing.
// You can list a file twice in the rotation now
// You can issue a command ( rather than setting key value pairs ) at the
server console by bracketing it with a blank
//  key value: e.g., \mycommand\\
// minplayers and maxplayers are special tokens and are parsed and removed
before the commands are executed
// Commands are executed just after the changelevel command occurs.
// Be sure to remove conflicting settings from any server.cfg or
listenserver.cfg files you use since those values will stomp
//  on the ones you set here
// The double quotes are necessary
// BTW, the old format will still work
// Here's an example for the first map
cz2 "\minplayers\6\maxplayers\32"
well "\minplayers\6\maxplayers\32"
badlands "\minplayers\6\maxplayers\32"
crossover2 "\minplayers\6\maxplayers\32"
rock2 "\minplayers\6\maxplayers\32"
hunted "\minplayers\10\maxplayers\32"
casbah  "\minplayers\6\maxplayers\32"
warpath "\minplayers\6\maxplayers\32"
avanti "\minplayers\6\maxplayers\32"
2fort



HoundDawg-WWg-nC-

World Wide Gaming Network
http://hl.wwgaming.com/serving

- Original Message -
From: "Kristopher Volter" <[EMAIL PROTECTED]>
To: "HLDS Mailing List" <[EMAIL PROTECTED]>
Sent: Wednesday, October 24, 2001 5:33 PM
Subject: [hlds] cvars in mapcycle.txt???


> I know that there is a way to set server cvars in the mapcycle.txt file,
> but I can't remember how to do it?  Could someone provide me with a clue?
:-)
>
> Digitally yours,
>
> Ketwyld the Hawk
> [EMAIL PROTECTED]
>
> HL DeathMatch - 64.35.57.141:27015
> HL OZ DM  - 64.35.57.169:27015
> HL TeamPlay   - 64.35.55.74:27015
>
> Quiquid latine dictum sit altum viditur.
> Si hoc legere scis, nimis eruditionis habes.
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>

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Re: [hlds] RE: [hlds_linux] Valve responding? [was: Re: Punkbuster]

2001-10-24 Thread HoundDawg

including anything that would help hack and cheat developers know what to
focus their attention on?

=P


HoundDawg-WWg-nC-

World Wide Gaming Network
http://hl.wwgaming.com/serving

- Original Message -
From: "Ryan McCullough" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, October 24, 2001 2:25 PM
Subject: RE: [hlds] RE: [hlds_linux] Valve responding? [was: Re: Punkbuster]


> any cool previews? stuff it will do? Model?
>
> -Original Message-
> From: Erik Johnson [mailto:[EMAIL PROTECTED]]
> Sent: Wednesday, October 24, 2001 2:15 PM
> To: Half-Life Dedicated Linux Server Mailing List; Half-Life Dedicated
> Server Mailing List
> Subject: [hlds] RE: [hlds_linux] Valve responding? [was: Re: Punkbuster]
>
>
> We're working now on our own anti-cheating technology now. It's our
highest
> priority for the next Half-Life engine release.
>
> Erik
>
> -Original Message-
> From: Jon Paul Nollmann [mailto:[EMAIL PROTECTED]]
> Sent: Wednesday, October 24, 2001 12:04 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlds_linux] Valve responding? [was: Re: Punkbuster]
>
>
> On 23/10/2001, 20:49:31, God <[EMAIL PROTECTED]> wrote regarding Re: [hlds_linux]
> Re: Punkbuster:
> > Valve ... get off your fucking ass and at least _respond_ ... thats all
> we
> > ask :(
>
> In Valve's defense, though they are slow to respond sometimes, once
> they do they're really on the ball.  Perhaps, as a server admin who
> doesn't regularly bash on Valve on public mailing lists, I get
> faster responses from Erik/c and Yahn than some others?  hehe.  :)
>
> Seriously, though, I'm more than willing to accept a habitual
> silence from Valve as evidence that they're all slavishly pumping
> out code for TF2.  Valve has earned my rarely-granted trust, and when
> they say that they're gaining a lot of valuable experience with HL
> that they're actively coding into TF2, I believe them.  This is one
> admin who's gonna be more than happy to shell out some $$ for TF2
> when it comes out (especially if there's a native Linux client for
> it... mmm.
>
> (No, Valve hasn't said there will be a native Linux client, but
> can't I be allowed to indulge my little fantasies once in a while?)
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> ___
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> please visit:
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>
>

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Re: [hlds] UnitedAdmins.com Replaced

2001-10-24 Thread HoundDawg


Actually, nm all.  Sorry for these posts.  I was receiving duplicates
probably because I subscribed with the wwgaming.com account and the
unitedadmins.com account hadn't been unsubscribed yet.  =\



HoundDawg-WWg-nC

World Wide Gaming Network
http://hl.wwgaming.com/serving
- Original Message -
From: "HoundDawg" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, October 24, 2001 9:41 AM
Subject: Re: [hlds] UnitedAdmins.com Replaced


> I have no idea why the listserv sent this 2x since I only sent 1 copy.  I
> even had to verify my sent folder. =\
>
> Erik, did the listserv web interface sign my new account on 2x?
>
>
> HoundDawg-WWg-nC
>
> World Wide Gaming Network
> http://hl.wwgaming.com/serving
>
> - Original Message -
> From: "HoundDawg" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Wednesday, October 24, 2001 9:27 AM
> Subject: [hlds] UnitedAdmins.com Replaced
>
>
> > UnitedAdmins.com (UA), the former membership based website for game
server
> > admins, has now been officially replaced by a site that is part of the
> World
> > Wide Gaming Network (WWg).  WWg is committed to providing useful
> information
> > for the gaming community.  This new network will not only serve the
server
> > admin community, but have websites dedicated to delivering information
to
> > developers, mappers, and gamers in general.
> >
> > One of the major complaints received by server admins about
> > UnitedAdmins.com, was the membership requirement.  We have completely
done
> > away with that model which has opened up the new site to all admins
> without
> > requiring membership.  Those of you that were UA members, may notice
that
> > the navigation has improved substantially along with improved
information
> > delivery.
> >
> > The site is still young and we are working on publishing a lot more
> content
> > in the coming weeks.  Here is the URL (which you may want to bookmark):
> > http://hl.wwgaming.com/serving
> >
> >
> > HoundDawg-WWg-nC
> >
> > World Wide Gaming Network
> > http://hl.wwgaming.com/serving
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>

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Re: [hlds] Experience about server crashing

2001-10-24 Thread HoundDawg



LOL, at least I wasn't the only 
parrot.
HoundDawg-WWg-nC
 
World Wide Gaming Networkhttp://hl.wwgaming.com/serving
- Original Message - 
From: Perry, 
John 
To: '[EMAIL PROTECTED]' 

Sent: Wednesday, October 24, 2001 9:05 AM
Subject: RE: [hlds] Experience about server crashing

This 
is due to the fact that both NT4 and Win2k drop their internal routes when they 
dial out on a dial-up-networking connection. The easiest way around this would 
be to put a static route table entry in for your internal 
network.
 
Just 
do a route add -p xxx.xxx.xxx.xxx mask 255.xxx.xxx.xxx 
xxx.xxx.xxx.xxx
 
^Your internal net^its subnet 
mask ^the ip of your NIC to that lan on the server.
 
This 
should fix your problem.

  -Original Message-From: Oliver C. Agustin(PhilWeb) 
  [mailto:[EMAIL PROTECTED]]Sent: Tuesday, October 23, 2001 6:57 
  PMTo: [EMAIL PROTECTED]Subject: [hlds] 
  Experience about server crashing
  share you some experience about server cs 1.3 and 
  hlds 1.0.0.8,
  I'm running a local lan with at least 20 players 
  connected to it. Server
  specs was: p3 733/128mb rdram 9.1 scsi hdd, intel 
  pro/100+ nic.
   
  i execute hlds.exe with -nomaster and +sv_lan 1 
  options, hlds
  is stable, but once the server(running win2k svr) 
  connects to the internet
  through dial-up connection, hlds would 
  unpredictably crash.  Sometimes
  the players connected to it would simultaneously 
  freeze(at least 3 of them).
   
   


Re: [hlds] UnitedAdmins.com Replaced

2001-10-24 Thread HoundDawg

I have no idea why the listserv sent this 2x since I only sent 1 copy.  I
even had to verify my sent folder. =\

Erik, did the listserv web interface sign my new account on 2x?


HoundDawg-WWg-nC

World Wide Gaming Network
http://hl.wwgaming.com/serving

- Original Message -
From: "HoundDawg" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, October 24, 2001 9:27 AM
Subject: [hlds] UnitedAdmins.com Replaced


> UnitedAdmins.com (UA), the former membership based website for game server
> admins, has now been officially replaced by a site that is part of the
World
> Wide Gaming Network (WWg).  WWg is committed to providing useful
information
> for the gaming community.  This new network will not only serve the server
> admin community, but have websites dedicated to delivering information to
> developers, mappers, and gamers in general.
>
> One of the major complaints received by server admins about
> UnitedAdmins.com, was the membership requirement.  We have completely done
> away with that model which has opened up the new site to all admins
without
> requiring membership.  Those of you that were UA members, may notice that
> the navigation has improved substantially along with improved information
> delivery.
>
> The site is still young and we are working on publishing a lot more
content
> in the coming weeks.  Here is the URL (which you may want to bookmark):
> http://hl.wwgaming.com/serving
>
>
> HoundDawg-WWg-nC
>
> World Wide Gaming Network
> http://hl.wwgaming.com/serving
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>

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[hlds] UnitedAdmins.com Replaced

2001-10-24 Thread HoundDawg

UnitedAdmins.com (UA), the former membership based website for game server
admins, has now been officially replaced by a site that is part of the World
Wide Gaming Network (WWg).  WWg is committed to providing useful information
for the gaming community.  This new network will not only serve the server
admin community, but have websites dedicated to delivering information to
developers, mappers, and gamers in general.

One of the major complaints received by server admins about
UnitedAdmins.com, was the membership requirement.  We have completely done
away with that model which has opened up the new site to all admins without
requiring membership.  Those of you that were UA members, may notice that
the navigation has improved substantially along with improved information
delivery.

The site is still young and we are working on publishing a lot more content
in the coming weeks.  Here is the URL (which you may want to bookmark):
http://hl.wwgaming.com/serving


HoundDawg-WWg-nC

World Wide Gaming Network
http://hl.wwgaming.com/serving

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Re: [hlds] List Archives

2001-10-23 Thread HoundDawg

Ok, so that link and email box is different than the automated listadmin
box?  If not, then you need to verify that, because everything else has
[EMAIL PROTECTED]

HoundDawg
http://www.phpGamingSite.com
http://www.unitedadmins.com
http://www.unitedadmins.com/hlbp
- Original Message -
From: "Erik Johnson" <[EMAIL PROTECTED]>
To: "Half-Life Dedicated Server Mailing List" <[EMAIL PROTECTED]>
Sent: Tuesday, October 23, 2001 3:31 PM
Subject: RE: [hlds] List Archives


> No, it's [EMAIL PROTECTED]
>
> -Original Message-
> From: HoundDawg [mailto:[EMAIL PROTECTED]]
> Sent: Tuesday, October 23, 2001 3:02 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlds] List Archives
>
>
> Thanks Erik!  That archive interface reminds me a little of congiman's
> archive.
>
> FYI, the footer on the mailman pages has "hlds list run by
> [EMAIL PROTECTED]" which should really be "
> [EMAIL PROTECTED]"
>
> HoundDawg
> http://www.phpGamingSite.com
> http://www.unitedadmins.com
> http://www.unitedadmins.com/hlbp
> - Original Message -
> From: "Erik Johnson" <[EMAIL PROTECTED]>
> To: "Half-Life Dedicated Server Mailing List"
<[EMAIL PROTECTED]>
> Sent: Tuesday, October 23, 2001 2:16 PM
> Subject: [hlds] List Archives
>
>
> > The list archives are up and working for this list now. You can get to
> them
> > here:
> >
> > http://list.valvesoftware.com/pipermail/hlds/
> >
> > Erik
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>

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[hlds] [ADMIN] ** HLDS Listserv FAQ & Rules **

2001-10-23 Thread HoundDawg

HLDS LISTSERV FAQ & RULES v2.0
===
[EMAIL PROTECTED] - This listserv is for the discusson of Windows
specific HLDS issues.

Please abide by the following rules:
- Read the documentation and do a little research first (or risk being
  flamed and thwacked as a llama n00b). See FAQ #5 below.
- Post Related Topics Only. See FAQ #6 below.
- No HL Client General Questions (please go to one of the many gaming sites
  like http://www.planethalflife.com)
- No HTML Emails (please keep to plain text - no colors or font changes)
- Don't subscribe using a postmaster box.  Your posts may be automatically
  deleted. It is recommended that you create a new box just for this list.
- Make sure you use a mailbox with at least 2 MB of free space and check it
  often.
- No Racist Remarks
- Don't Reply to "unsubscribe" Posts.
- If you feel the need to attack another member of this list, please do so
  OFF the list.  The rest of us don't need to know how you feel.

---
The following FAQ was created by experienced admins on this list:

1. Unsubscribing from this List
2. Other Lists
3. HLDS Admin Addons and Utilities
4. Other HLDS Admin Resources
5. Initial Research
6. Related Topics for this List
7. List Archive


1) UNSUBSCRIBING FROM THIS LIST - Valve has switched to a new listserv which
also provides a nice webpage to manage your subscription to the list.  You
can get to it at http://list.valvesoftware.com/mailman/listinfo/hlds


2) OTHER LISTS - There are a few other lists that Valve provides and you can
find those listed with instructions on their site at
http://www.valvesoftware.com/serveradmin.htm.


3) HLDS ADMIN ADDONS AND UTILITIES - There are many useful 3rd party
utilities available to admins.  The following are a few lists:

- Admin Utilities (http://hl.wwgaming.com/serving/links.php?p=5)
- Bots (http://hl.wwgaming.com/serving/links.php?p=2)
- IRC Integration (http://hl.wwgaming.com/serving/links.php?p=4)
- Log & Stats Utilities (http://hl.wwgaming.com/serving/links.php?p=1)
- RCon Utilities (http://hl.wwgaming.com/serving/links.php?p=3)


4) OTHER HLDS ADMIN RESOURCES - The following are other HLDS admin related
resources that are available:

- HLDS Setup How To Guide (http://server.counter-strike.net/howto.html) --
  How To Guide to Setting up an HLDS Server

- #hlds IRC Channel on GamesNet (irc://irc.gamesnet.net/hlds)

- Counter-Server (http://server.counter-strike.net/) -- The CS Server Admin
   Resource

- World Wide Half-Life Serving (http://hl.wwgaming.com/serving) -- Formerly
  the Uniting Admins Network, offers information and links to server admins
  without requiring membership.

- HLTV FAQ (http://www.slipgate.de/projects/hltv_faq.html)

- HLTV How-To Guide (http://satan1.dynodns.net/HLTV/index.htm)

- HLTV: Ownage on Tape (http://hltv.fragfreak.com)


5) INITIAL RESEARCH - Before posting to this list, please do the necessary
research on your own by using the following steps as a guideline (this will
save you and other admins on the list time and energy):

- Visit Manufacturer/Developer Website/Forums
- Email Manufacturer/Developer Support
- Search Google or Other Search Engines
- Search the List Archive (see FAQ #7 below)
- Post to this HLDS List

PLEASE NOTE: If you do have a question and find the solution on your own,
please share with others by prefixing the subject with a "[INFO]" tag.
Thank you!


6) RELATED TOPICS FOR THIS LIST - To help define what topics are acceptable
on this listserv, please consider the following guidelines:

- Questions about HLDS (Half-Life Dedicated Server) for Win32
- OS/Hardware questions, only if directly related to HL (if gray area mark
  with [OT] in subject)
- Questions about HL MODs
- Questions about HL Add-ons or Helpfull Tools.  See FAQ #3.


7) LIST ARCHIVE - Congiman has been nice enough to maintain an archive of
this list up until 8/22/2001.  A new archive is now available as well.

10/23/2001-present
http://list.valvesoftware.com/pipermail/hlds/

09/15/2001-10/18/2001
http://www.mail-archive.com/hlds%40list.valvesoftware.com/

12/30/1999-08/22/2001
http://maillist.congiman.com/pipermail/listhlserver/

===
This email will be periodically posted to the HLDS listserv.
Please send your comments, changes, or additions to
[EMAIL PROTECTED]

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Re: [hlds] List Archives

2001-10-23 Thread HoundDawg

Thanks Erik!  That archive interface reminds me a little of congiman's
archive.

FYI, the footer on the mailman pages has "hlds list run by
[EMAIL PROTECTED]" which should really be "
[EMAIL PROTECTED]"

HoundDawg
http://www.phpGamingSite.com
http://www.unitedadmins.com
http://www.unitedadmins.com/hlbp
- Original Message -
From: "Erik Johnson" <[EMAIL PROTECTED]>
To: "Half-Life Dedicated Server Mailing List" <[EMAIL PROTECTED]>
Sent: Tuesday, October 23, 2001 2:16 PM
Subject: [hlds] List Archives


> The list archives are up and working for this list now. You can get to
them
> here:
>
> http://list.valvesoftware.com/pipermail/hlds/
>
> Erik
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>

___
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Re: [hlds] WON Fixed Yet?

2001-10-23 Thread HoundDawg

Some good tips

But, I'm running TFC not CS and I'm on Windows not Linux. =\

So far, a complete server re-boot seemed to really clean out the resources
and reset the server hardware and settings.  My TFC server has been running
fine now for over 2 hours.  I think that it'll take at least a few days for
it to start acting up again.  I'll keep you posted.

HoundDawg
http://www.phpGamingSite.com
http://www.unitedadmins.com
http://www.unitedadmins.com/hlbp
- Original Message -
From: "Bryan Socha" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, October 23, 2001 2:09 PM
Subject: RE: [hlds] WON Fixed Yet?


> Wait I reread the problem.. I know how to fix the first person in the
server
> problem...  Its actually the first person to spawn with the bomb problem..
>
> On linux servers, they segment fault..  I *THINK* I have tracked this down
> to TORN ran between the time the server was started and the server
haulted.
> Without torn it doesn't do this...
>
> My best fix is to reinstall.  I have a second completely unused copy of a
> "MASTER" setup.  All I do is backup the log files, and the 5-6 important
> files from the mod directory and delete it..  then I copy the "Master"
> server into the directory, copy over the 6 files and the logs and then
rerun
> the server.  It works everytime...  Its also a good way if you ever need
to
> quickly build a new server and you can quickly copy the master to a test
> setup and try an upgrade on it first to work out the bugs on an empty
> server.  Then when its time to upgrade all the servers, you know the steps
> for that release.
>
> Bryan
>
> -Original Message-
> From: HoundDawg [mailto:[EMAIL PROTECTED]]
> Sent: Tuesday, October 23, 2001 4:35 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlds] WON Fixed Yet?
>
>
> I know, and I appreciate it.  In fact, I'm probably going to take these
tips
> and make a HLDS problem checklist for others to go through.
>
> HoundDawg
> http://www.phpGamingSite.com
> http://www.unitedadmins.com
> http://www.unitedadmins.com/hlbp
> - Original Message -
> From: "Bryan Socha" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Tuesday, October 23, 2001 12:38 PM
> Subject: RE: [hlds] WON Fixed Yet?
>
>
> > Just trying to help..
> >
> > and the ryan is a typo on the mail server, I'm too lazy to fix.
> >
> > -Original Message-
> > From: HoundDawg [mailto:[EMAIL PROTECTED]]
> > Sent: Tuesday, October 23, 2001 3:27 PM
> > To: [EMAIL PROTECTED]
> > Subject: Re: [hlds] WON Fixed Yet?
> >
> >
> > LOL, Ryan and Bryan, thanks for trying to help me.  But, neither of
those
> > are issues.  Well, the closest possiblity would be the cached DNS, but
> that
> > gets blown during the service restart which I did do.
> >
> > I can ping the WON servers fine.  DNS and IP methods.  The server will
go
> up
> > and run with usually no problem there.  The problem starts after the
first
> > person joins the server.
> >
> > Some, have mentioned that it could possibly be some buffer queue that
will
> > end up getting filled up and not cleared out.  I restarted my whole
server
> > and the 1 TFC server is back online.  I'll see how well it works and how
> > long. =\
> >
> > FYI, I've ran other versions of HLDS on the same exact server with the
> same
> > exact configs and everything for about 2 years now.  These problems just
> > started about 3 weeks after installing the 4108 patch. =\
> >
> > HoundDawg
> > http://www.phpGamingSite.com
> > http://www.unitedadmins.com
> > http://www.unitedadmins.com/hlbp
> > - Original Message -
> > From: "Ryan McCullough" <[EMAIL PROTECTED]>
> > To: <[EMAIL PROTECTED]>
> > Sent: Tuesday, October 23, 2001 12:01 PM
> > Subject: RE: [hlds] WON Fixed Yet?
> >
> >
> > > someone give him the new ip addys. Have him try the hardcoded ips. If
it
> > > works or not either way it will eliminate some things.
> > >
> > > -Original Message-
> > > From: Bryan Socha [mailto:[EMAIL PROTECTED]]
> > > Sent: Tuesday, October 23, 2001 11:34 AM
> > > To: '[EMAIL PROTECTED]'
> > > Subject: RE: [hlds] WON Fixed Yet?
> > >
> > >
> > > hmm perhaps the precached dns with no entry? did you restart name
> services
> > > on your server machine?
> > >
> > > -Original Message-
> > > From: HoundDawg [mailto:[EMAIL PROTECTED]]
> > > Sent: Tuesday, October 23, 2001 2:

Re: [hlds] WON Fixed Yet?

2001-10-23 Thread HoundDawg

I know, and I appreciate it.  In fact, I'm probably going to take these tips
and make a HLDS problem checklist for others to go through.

HoundDawg
http://www.phpGamingSite.com
http://www.unitedadmins.com
http://www.unitedadmins.com/hlbp
- Original Message -
From: "Bryan Socha" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, October 23, 2001 12:38 PM
Subject: RE: [hlds] WON Fixed Yet?


> Just trying to help..
>
> and the ryan is a typo on the mail server, I'm too lazy to fix.
>
> -Original Message-
> From: HoundDawg [mailto:[EMAIL PROTECTED]]
> Sent: Tuesday, October 23, 2001 3:27 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlds] WON Fixed Yet?
>
>
> LOL, Ryan and Bryan, thanks for trying to help me.  But, neither of those
> are issues.  Well, the closest possiblity would be the cached DNS, but
that
> gets blown during the service restart which I did do.
>
> I can ping the WON servers fine.  DNS and IP methods.  The server will go
up
> and run with usually no problem there.  The problem starts after the first
> person joins the server.
>
> Some, have mentioned that it could possibly be some buffer queue that will
> end up getting filled up and not cleared out.  I restarted my whole server
> and the 1 TFC server is back online.  I'll see how well it works and how
> long. =\
>
> FYI, I've ran other versions of HLDS on the same exact server with the
same
> exact configs and everything for about 2 years now.  These problems just
> started about 3 weeks after installing the 4108 patch. =\
>
> HoundDawg
> http://www.phpGamingSite.com
> http://www.unitedadmins.com
> http://www.unitedadmins.com/hlbp
> - Original Message -
> From: "Ryan McCullough" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Tuesday, October 23, 2001 12:01 PM
> Subject: RE: [hlds] WON Fixed Yet?
>
>
> > someone give him the new ip addys. Have him try the hardcoded ips. If it
> > works or not either way it will eliminate some things.
> >
> > -Original Message-
> > From: Bryan Socha [mailto:[EMAIL PROTECTED]]
> > Sent: Tuesday, October 23, 2001 11:34 AM
> > To: '[EMAIL PROTECTED]'
> > Subject: RE: [hlds] WON Fixed Yet?
> >
> >
> > hmm perhaps the precached dns with no entry? did you restart name
services
> > on your server machine?
> >
> > -Original Message-
> > From: HoundDawg [mailto:[EMAIL PROTECTED]]
> > Sent: Tuesday, October 23, 2001 2:21 PM
> > To: [EMAIL PROTECTED]
> > Subject: Re: [hlds] WON Fixed Yet?
> >
> >
> > Yup, did that a few days ago.   I even moved the West servers to the top
> as
> > my server is on the west coast.  Still problems.  =\
> >
> > HoundDawg
> > http://www.phpGamingSite.com
> > http://www.unitedadmins.com
> > http://www.unitedadmins.com/hlbp
> > - Original Message -
> > From: "Bryan Socha" <[EMAIL PROTECTED]>
> > To: <[EMAIL PROTECTED]>
> > Sent: Tuesday, October 23, 2001 11:07 AM
> > Subject: RE: [hlds] WON Fixed Yet?
> >
> >
> > > make sure your hosts files does not have static ip entries for the won
> > > servers back from when there was a complete won outage..
> > >
> > > look in your woncomm.lst file and try to ping the domain names for the
> > auth
> > > servers..  make sure you can reach them from...
> > >
> > > Accident
> > >
> > > -Original Message-
> > > From: HoundDawg [mailto:[EMAIL PROTECTED]]
> > > Sent: Tuesday, October 23, 2001 3:08 AM
> > > To: [EMAIL PROTECTED]
> > > Subject: Re: [hlds] WON Fixed Yet?
> > >
> > >
> > > I know this isn't the case since the email server uses the same dns
> server
> > > and I haven't had any problems with that.  It was a good idea though.
> In
> > > fact, for safe measure, I restarted the dns server and it had no
effect
> on
> > > my HLDS servers. =\
> > >
> > > HoundDawg
> > > http://www.phpGamingSite.com
> > > http://www.unitedadmins.com
> > > http://www.unitedadmins.com/hlbp
> > > - Original Message -
> > > From: "Bryan Socha" <[EMAIL PROTECTED]>
> > > To: <[EMAIL PROTECTED]>
> > > Sent: Monday, October 22, 2001 6:53 PM
> > > Subject: RE: [hlds] WON Fixed Yet?
> > >
> > >
> > > > Check your dns server...  I have been fine.. last time this happened
> to
> > > me,
> > > > my dns servers were down...
> > > &g

Re: [hlds] WON Fixed Yet?

2001-10-23 Thread HoundDawg

LOL, Ryan and Bryan, thanks for trying to help me.  But, neither of those
are issues.  Well, the closest possiblity would be the cached DNS, but that
gets blown during the service restart which I did do.

I can ping the WON servers fine.  DNS and IP methods.  The server will go up
and run with usually no problem there.  The problem starts after the first
person joins the server.

Some, have mentioned that it could possibly be some buffer queue that will
end up getting filled up and not cleared out.  I restarted my whole server
and the 1 TFC server is back online.  I'll see how well it works and how
long. =\

FYI, I've ran other versions of HLDS on the same exact server with the same
exact configs and everything for about 2 years now.  These problems just
started about 3 weeks after installing the 4108 patch. =\

HoundDawg
http://www.phpGamingSite.com
http://www.unitedadmins.com
http://www.unitedadmins.com/hlbp
- Original Message -
From: "Ryan McCullough" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, October 23, 2001 12:01 PM
Subject: RE: [hlds] WON Fixed Yet?


> someone give him the new ip addys. Have him try the hardcoded ips. If it
> works or not either way it will eliminate some things.
>
> -Original Message-
> From: Bryan Socha [mailto:[EMAIL PROTECTED]]
> Sent: Tuesday, October 23, 2001 11:34 AM
> To: '[EMAIL PROTECTED]'
> Subject: RE: [hlds] WON Fixed Yet?
>
>
> hmm perhaps the precached dns with no entry? did you restart name services
> on your server machine?
>
> -Original Message-
> From: HoundDawg [mailto:[EMAIL PROTECTED]]
> Sent: Tuesday, October 23, 2001 2:21 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlds] WON Fixed Yet?
>
>
> Yup, did that a few days ago.   I even moved the West servers to the top
as
> my server is on the west coast.  Still problems.  =\
>
> HoundDawg
> http://www.phpGamingSite.com
> http://www.unitedadmins.com
> http://www.unitedadmins.com/hlbp
> - Original Message -
> From: "Bryan Socha" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Tuesday, October 23, 2001 11:07 AM
> Subject: RE: [hlds] WON Fixed Yet?
>
>
> > make sure your hosts files does not have static ip entries for the won
> > servers back from when there was a complete won outage..
> >
> > look in your woncomm.lst file and try to ping the domain names for the
> auth
> > servers..  make sure you can reach them from...
> >
> > Accident
> >
> > -Original Message-
> > From: HoundDawg [mailto:[EMAIL PROTECTED]]
> > Sent: Tuesday, October 23, 2001 3:08 AM
> > To: [EMAIL PROTECTED]
> > Subject: Re: [hlds] WON Fixed Yet?
> >
> >
> > I know this isn't the case since the email server uses the same dns
server
> > and I haven't had any problems with that.  It was a good idea though.
In
> > fact, for safe measure, I restarted the dns server and it had no effect
on
> > my HLDS servers. =\
> >
> > HoundDawg
> > http://www.phpGamingSite.com
> > http://www.unitedadmins.com
> > http://www.unitedadmins.com/hlbp
> > - Original Message -
> > From: "Bryan Socha" <[EMAIL PROTECTED]>
> > To: <[EMAIL PROTECTED]>
> > Sent: Monday, October 22, 2001 6:53 PM
> > Subject: RE: [hlds] WON Fixed Yet?
> >
> >
> > > Check your dns server...  I have been fine.. last time this happened
to
> > me,
> > > my dns servers were down...
> > >
> > > -Original Message-
> > > From: HoundDawg [mailto:[EMAIL PROTECTED]]
> > > Sent: Monday, October 22, 2001 9:40 PM
> > > To: [EMAIL PROTECTED]
> > > Subject: Re: [hlds] WON Fixed Yet?
> > >
> > >
> > > After further analysis, I've discovered that (like a previous report
> from
> > > another admin) the console locks up about the same time the server is
> not
> > > available.  I try typing stuff into the console and nothing, like it's
> > > locked up.  I'll have to assume this is because HLDS's sockets are
> waiting
> > > for a timeout with one of the WON servers or something.
> > >
> > > After a few minutes, the console works again and the commands I
> previously
> > > typed show up in the console and are processed.  The server then shows
> > > online again.  Only to repeat the process in a few more minutes.
> > >
> > > =\
> > >
> > > HoundDawg
> > > http://www.phpGamingSite.com
> > > http://www.unitedadmins.com
> > > http://www.unitedadmins.com/hlbp
> > > - Original Message

Re: [hlds] WON Fixed Yet?

2001-10-23 Thread HoundDawg

Yup, did that a few days ago.   I even moved the West servers to the top as
my server is on the west coast.  Still problems.  =\

HoundDawg
http://www.phpGamingSite.com
http://www.unitedadmins.com
http://www.unitedadmins.com/hlbp
- Original Message -
From: "Bryan Socha" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, October 23, 2001 11:07 AM
Subject: RE: [hlds] WON Fixed Yet?


> make sure your hosts files does not have static ip entries for the won
> servers back from when there was a complete won outage..
>
> look in your woncomm.lst file and try to ping the domain names for the
auth
> servers..  make sure you can reach them from...
>
> Accident
>
> -Original Message-
> From: HoundDawg [mailto:[EMAIL PROTECTED]]
> Sent: Tuesday, October 23, 2001 3:08 AM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlds] WON Fixed Yet?
>
>
> I know this isn't the case since the email server uses the same dns server
> and I haven't had any problems with that.  It was a good idea though.  In
> fact, for safe measure, I restarted the dns server and it had no effect on
> my HLDS servers. =\
>
> HoundDawg
> http://www.phpGamingSite.com
> http://www.unitedadmins.com
> http://www.unitedadmins.com/hlbp
> - Original Message -
> From: "Bryan Socha" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Monday, October 22, 2001 6:53 PM
> Subject: RE: [hlds] WON Fixed Yet?
>
>
> > Check your dns server...  I have been fine.. last time this happened to
> me,
> > my dns servers were down...
> >
> > -Original Message-
> > From: HoundDawg [mailto:[EMAIL PROTECTED]]
> > Sent: Monday, October 22, 2001 9:40 PM
> > To: [EMAIL PROTECTED]
> > Subject: Re: [hlds] WON Fixed Yet?
> >
> >
> > After further analysis, I've discovered that (like a previous report
from
> > another admin) the console locks up about the same time the server is
not
> > available.  I try typing stuff into the console and nothing, like it's
> > locked up.  I'll have to assume this is because HLDS's sockets are
waiting
> > for a timeout with one of the WON servers or something.
> >
> > After a few minutes, the console works again and the commands I
previously
> > typed show up in the console and are processed.  The server then shows
> > online again.  Only to repeat the process in a few more minutes.
> >
> > =\
> >
> > HoundDawg
> > http://www.phpGamingSite.com
> > http://www.unitedadmins.com
> > http://www.unitedadmins.com/hlbp
> > - Original Message -
> > From: "HoundDawg" <[EMAIL PROTECTED]>
> > To: <[EMAIL PROTECTED]>
> > Sent: Monday, October 22, 2001 5:24 PM
> > Subject: [hlds] WON Fixed Yet?
> >
> >
> > > Valve (Eric, Erik, Yahn),
> > >
> > > Did you fix the WON servers yet?  Last I heard was that they were
going
> to
> > > get cleared up over a few days.  Well, my servers had problems keeping
> > > players the past 2 weekends and now here it is Monday and my TFC
servers
> > > remain unplayable.
> > >
> > > Why?  Players can see my server, then connect (which may cause
problems
> at
> > > times due to some timeouts) and then play for maybe a few minutes to
> only
> > > get dropped.
> > >
> > > I have wasted too much time trying to track this down.  Here are my
> > > observances:
> > >
> > > 1) HLDS console shows no errors. It's not even crashing because it
> doesn't
> > > have a chance to, I guess.
> > > 2) HLDS console shows that users are dropping due to timeouts.
> > > 3) Server's Internet connection is rock solid on a DS3.  I verified
this
> > so
> > > many ways.  No hiccups and no port floods.
> > > 4) Situation happens on all latest beta patches.
> > > 5) No AdminMOD installed or anything else that could be causing
> problems.
> > > 6) System resources are barely touched with nearly 1 GB free memory.
> > > 7) CPU processors are hardly used with peaks of 5% during map changes.
> =\
> > > 8) There is nothing else on the server that can be causing this
problem.
> > >
> > > This has been a very frustrating month dealing the the problems that
> > plague
> > > 4108x.  I've lost many regulars and even my own guild members keep
> > wondering
> > > why other servers around don't have the problem that I'm experiencing.
> I
> > > really don't have a clue except that the problem with the HLDS servers
> are
>

Re: [hlds] WON Fixed Yet?

2001-10-22 Thread HoundDawg

Heh, those chokes may have been while I was working on the server in search
of what is wrong.  So, it could have been a locked down firewall or I took
the DNS or email server temporarily offline.  The only thing running on the
server with any problems is HLDS.

In fact, here's a strange one.  Ping the server and get ~50ms.  Go into
GameSpy and refresh, it pings ~50ms.  Go in game and sometimes have a
latency of ~2000-3000.  But, external pings and such are still at 50ms.

Needless to say, I'll probably re-install the entire HLDS (full install
again) to see if I still have the same problems.  I doubt it will help, but,
it's worth a try anyway.

HoundDawg
http://www.phpGamingSite.com
http://www.unitedadmins.com
http://www.unitedadmins.com/hlbp
- Original Message -
From: "HL Server" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, October 22, 2001 11:21 PM
Subject: Re: [hlds] WON Fixed Yet?


> Mine still crashes unpredictably all the time, but otherwise haven't had
> any issues with WON auth ... ever really ...
>
> Incidentally, HoundDawg, you may have been having problems cause the
> LinuxList choked on you a couple times ...
>
> 10/22/2001 : 02:27AM : Delivery failed 20 attempts:
[EMAIL PROTECTED]
>
> At 11:51 PM 10/22/2001 -0600, you wrote:
> >Everything is AOK for me and my Half Life servers.
> >Dan
> >
> > > well, i can't auth, invalid auth information...
> > >
> > > > Check your dns server...  I have been fine.. last time this happened
to
> > > me,
> > > > my dns servers were down...
> > > >
> > > > -Original Message-
> > > > From: HoundDawg [mailto:[EMAIL PROTECTED]]
> > > > After further analysis, I've discovered that (like a previous report
> >from
> > > > another admin) the console locks up about the same time the server
is
> >not
> > > > available.  I try typing stuff into the console and nothing, like
it's
> > > > locked up.  I'll have to assume this is because HLDS's sockets are
> >waiting
> > > > for a timeout with one of the WON servers or something.
> > > >
> > > > After a few minutes, the console works again and the commands I
> >previously
> > > > typed show up in the console and are processed.  The server then
shows
> > > > online again.  Only to repeat the process in a few more minutes.
> > > >
> > > > =\
> > > >
> > > > HoundDawg
> > > > http://www.phpGamingSite.com
> > > > http://www.unitedadmins.com
> > > > http://www.unitedadmins.com/hlbp
>
> ---
> Thinking of taking the Microsoft to Linux plunge?
> Check out LinuxList @ http://linux.wombatsweb.com
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>

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Re: [hlds] WON Fixed Yet?

2001-10-22 Thread HoundDawg

Yes, I think most servers are fine.  But, there is still a batch of us that
are having problems.  I know of several other admins that just took their
servers down and put something else up like Q3, UT, or Tribes2.

HoundDawg
http://www.phpGamingSite.com
http://www.unitedadmins.com
http://www.unitedadmins.com/hlbp
- Original Message -
From: "Wrath_of_Ace" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, October 22, 2001 10:51 PM
Subject: Re: [hlds] WON Fixed Yet?


> Everything is AOK for me and my Half Life servers.
>
> Dan
> - Original Message -
> From: "ReDucTor" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Monday, October 22, 2001 11:25 PM
> Subject: Re: [hlds] WON Fixed Yet?
>
>
> > well, i can't auth, invalid auth information...
> > - Original Message -
> > From: "Bryan Socha" <[EMAIL PROTECTED]>
> > To: <[EMAIL PROTECTED]>
> > Sent: Tuesday, October 23, 2001 11:53 AM
> > Subject: RE: [hlds] WON Fixed Yet?
> >
> >
> > > Check your dns server...  I have been fine.. last time this happened
to
> > me,
> > > my dns servers were down...
> > >
> > > -Original Message-
> > > From: HoundDawg [mailto:[EMAIL PROTECTED]]
> > > Sent: Monday, October 22, 2001 9:40 PM
> > > To: [EMAIL PROTECTED]
> > > Subject: Re: [hlds] WON Fixed Yet?
> > >
> > >
> > > After further analysis, I've discovered that (like a previous report
> from
> > > another admin) the console locks up about the same time the server is
> not
> > > available.  I try typing stuff into the console and nothing, like it's
> > > locked up.  I'll have to assume this is because HLDS's sockets are
> waiting
> > > for a timeout with one of the WON servers or something.
> > >
> > > After a few minutes, the console works again and the commands I
> previously
> > > typed show up in the console and are processed.  The server then shows
> > > online again.  Only to repeat the process in a few more minutes.
> > >
> > > =\
> > >
> > > HoundDawg
> > > http://www.phpGamingSite.com
> > > http://www.unitedadmins.com
> > > http://www.unitedadmins.com/hlbp
> > > - Original Message -
> > > From: "HoundDawg" <[EMAIL PROTECTED]>
> > > To: <[EMAIL PROTECTED]>
> > > Sent: Monday, October 22, 2001 5:24 PM
> > > Subject: [hlds] WON Fixed Yet?
> > >
> > >
> > > > Valve (Eric, Erik, Yahn),
> > > >
> > > > Did you fix the WON servers yet?  Last I heard was that they were
> going
> > to
> > > > get cleared up over a few days.  Well, my servers had problems
keeping
> > > > players the past 2 weekends and now here it is Monday and my TFC
> servers
> > > > remain unplayable.
> > > >
> > > > Why?  Players can see my server, then connect (which may cause
> problems
> > at
> > > > times due to some timeouts) and then play for maybe a few minutes to
> > only
> > > > get dropped.
> > > >
> > > > I have wasted too much time trying to track this down.  Here are my
> > > > observances:
> > > >
> > > > 1) HLDS console shows no errors. It's not even crashing because it
> > doesn't
> > > > have a chance to, I guess.
> > > > 2) HLDS console shows that users are dropping due to timeouts.
> > > > 3) Server's Internet connection is rock solid on a DS3.  I verified
> this
> > > so
> > > > many ways.  No hiccups and no port floods.
> > > > 4) Situation happens on all latest beta patches.
> > > > 5) No AdminMOD installed or anything else that could be causing
> > problems.
> > > > 6) System resources are barely touched with nearly 1 GB free memory.
> > > > 7) CPU processors are hardly used with peaks of 5% during map
changes.
> > =\
> > > > 8) There is nothing else on the server that can be causing this
> problem.
> > > >
> > > > This has been a very frustrating month dealing the the problems that
> > > plague
> > > > 4108x.  I've lost many regulars and even my own guild members keep
> > > wondering
> > > > why other servers around don't have the problem that I'm
experiencing.
> > I
> > > > really don't have a clue except that the problem with the HLDS
servers
> > are
>

Re: [hlds] WON Fixed Yet?

2001-10-22 Thread HoundDawg

I know this isn't the case since the email server uses the same dns server
and I haven't had any problems with that.  It was a good idea though.  In
fact, for safe measure, I restarted the dns server and it had no effect on
my HLDS servers. =\

HoundDawg
http://www.phpGamingSite.com
http://www.unitedadmins.com
http://www.unitedadmins.com/hlbp
- Original Message -
From: "Bryan Socha" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, October 22, 2001 6:53 PM
Subject: RE: [hlds] WON Fixed Yet?


> Check your dns server...  I have been fine.. last time this happened to
me,
> my dns servers were down...
>
> -Original Message-
> From: HoundDawg [mailto:[EMAIL PROTECTED]]
> Sent: Monday, October 22, 2001 9:40 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlds] WON Fixed Yet?
>
>
> After further analysis, I've discovered that (like a previous report from
> another admin) the console locks up about the same time the server is not
> available.  I try typing stuff into the console and nothing, like it's
> locked up.  I'll have to assume this is because HLDS's sockets are waiting
> for a timeout with one of the WON servers or something.
>
> After a few minutes, the console works again and the commands I previously
> typed show up in the console and are processed.  The server then shows
> online again.  Only to repeat the process in a few more minutes.
>
> =\
>
> HoundDawg
> http://www.phpGamingSite.com
> http://www.unitedadmins.com
> http://www.unitedadmins.com/hlbp
> - Original Message -
> From: "HoundDawg" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Monday, October 22, 2001 5:24 PM
> Subject: [hlds] WON Fixed Yet?
>
>
> > Valve (Eric, Erik, Yahn),
> >
> > Did you fix the WON servers yet?  Last I heard was that they were going
to
> > get cleared up over a few days.  Well, my servers had problems keeping
> > players the past 2 weekends and now here it is Monday and my TFC servers
> > remain unplayable.
> >
> > Why?  Players can see my server, then connect (which may cause problems
at
> > times due to some timeouts) and then play for maybe a few minutes to
only
> > get dropped.
> >
> > I have wasted too much time trying to track this down.  Here are my
> > observances:
> >
> > 1) HLDS console shows no errors. It's not even crashing because it
doesn't
> > have a chance to, I guess.
> > 2) HLDS console shows that users are dropping due to timeouts.
> > 3) Server's Internet connection is rock solid on a DS3.  I verified this
> so
> > many ways.  No hiccups and no port floods.
> > 4) Situation happens on all latest beta patches.
> > 5) No AdminMOD installed or anything else that could be causing
problems.
> > 6) System resources are barely touched with nearly 1 GB free memory.
> > 7) CPU processors are hardly used with peaks of 5% during map changes.
=\
> > 8) There is nothing else on the server that can be causing this problem.
> >
> > This has been a very frustrating month dealing the the problems that
> plague
> > 4108x.  I've lost many regulars and even my own guild members keep
> wondering
> > why other servers around don't have the problem that I'm experiencing.
I
> > really don't have a clue except that the problem with the HLDS servers
are
> > definately not on my end.
> >
> > All I ask, is if you need any information from me to help fix this and
> > whether you have some sort of timeframe?
> >
> > Any other fellow admins experiencing these problems?  All of those that
I
> > was aware of that had the same problems have dropped their HLDS servers
> and
> > have moved on to other games.  I'd rather not go there though.
> >
> > HoundDawg
> > http://www.phpGamingSite.com
> > http://www.unitedadmins.com
> > http://www.unitedadmins.com/hlbp
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
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please visit:
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Re: [hlds] WON Fixed Yet?

2001-10-22 Thread HoundDawg

After further analysis, I've discovered that (like a previous report from
another admin) the console locks up about the same time the server is not
available.  I try typing stuff into the console and nothing, like it's
locked up.  I'll have to assume this is because HLDS's sockets are waiting
for a timeout with one of the WON servers or something.

After a few minutes, the console works again and the commands I previously
typed show up in the console and are processed.  The server then shows
online again.  Only to repeat the process in a few more minutes.

=\

HoundDawg
http://www.phpGamingSite.com
http://www.unitedadmins.com
http://www.unitedadmins.com/hlbp
- Original Message -----
From: "HoundDawg" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, October 22, 2001 5:24 PM
Subject: [hlds] WON Fixed Yet?


> Valve (Eric, Erik, Yahn),
>
> Did you fix the WON servers yet?  Last I heard was that they were going to
> get cleared up over a few days.  Well, my servers had problems keeping
> players the past 2 weekends and now here it is Monday and my TFC servers
> remain unplayable.
>
> Why?  Players can see my server, then connect (which may cause problems at
> times due to some timeouts) and then play for maybe a few minutes to only
> get dropped.
>
> I have wasted too much time trying to track this down.  Here are my
> observances:
>
> 1) HLDS console shows no errors. It's not even crashing because it doesn't
> have a chance to, I guess.
> 2) HLDS console shows that users are dropping due to timeouts.
> 3) Server's Internet connection is rock solid on a DS3.  I verified this
so
> many ways.  No hiccups and no port floods.
> 4) Situation happens on all latest beta patches.
> 5) No AdminMOD installed or anything else that could be causing problems.
> 6) System resources are barely touched with nearly 1 GB free memory.
> 7) CPU processors are hardly used with peaks of 5% during map changes. =\
> 8) There is nothing else on the server that can be causing this problem.
>
> This has been a very frustrating month dealing the the problems that
plague
> 4108x.  I've lost many regulars and even my own guild members keep
wondering
> why other servers around don't have the problem that I'm experiencing.  I
> really don't have a clue except that the problem with the HLDS servers are
> definately not on my end.
>
> All I ask, is if you need any information from me to help fix this and
> whether you have some sort of timeframe?
>
> Any other fellow admins experiencing these problems?  All of those that I
> was aware of that had the same problems have dropped their HLDS servers
and
> have moved on to other games.  I'd rather not go there though.
>
> HoundDawg
> http://www.phpGamingSite.com
> http://www.unitedadmins.com
> http://www.unitedadmins.com/hlbp
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>

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[hlds] WON Fixed Yet?

2001-10-22 Thread HoundDawg

Valve (Eric, Erik, Yahn),

Did you fix the WON servers yet?  Last I heard was that they were going to
get cleared up over a few days.  Well, my servers had problems keeping
players the past 2 weekends and now here it is Monday and my TFC servers
remain unplayable.

Why?  Players can see my server, then connect (which may cause problems at
times due to some timeouts) and then play for maybe a few minutes to only
get dropped.

I have wasted too much time trying to track this down.  Here are my
observances:

1) HLDS console shows no errors. It's not even crashing because it doesn't
have a chance to, I guess.
2) HLDS console shows that users are dropping due to timeouts.
3) Server's Internet connection is rock solid on a DS3.  I verified this so
many ways.  No hiccups and no port floods.
4) Situation happens on all latest beta patches.
5) No AdminMOD installed or anything else that could be causing problems.
6) System resources are barely touched with nearly 1 GB free memory.
7) CPU processors are hardly used with peaks of 5% during map changes. =\
8) There is nothing else on the server that can be causing this problem.

This has been a very frustrating month dealing the the problems that plague
4108x.  I've lost many regulars and even my own guild members keep wondering
why other servers around don't have the problem that I'm experiencing.  I
really don't have a clue except that the problem with the HLDS servers are
definately not on my end.

All I ask, is if you need any information from me to help fix this and
whether you have some sort of timeframe?

Any other fellow admins experiencing these problems?  All of those that I
was aware of that had the same problems have dropped their HLDS servers and
have moved on to other games.  I'd rather not go there though.

HoundDawg
http://www.phpGamingSite.com
http://www.unitedadmins.com
http://www.unitedadmins.com/hlbp


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Re: [hlds] A slow demise for PB?

2001-10-22 Thread HoundDawg

You're better off not wasting the resources.  PB no longer stops the most
popular hacks.  Your best chance to battle gaming terrorists is to have a
good, trustworthy team of admins that are on most of the time to implement
Operation Bannage.

HoundDawg
http://www.phpGamingSite.com
http://www.unitedadmins.com
http://www.unitedadmins.com/hlbp
- Original Message -
From: "Chico Nihil" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, October 22, 2001 12:45 PM
Subject: Re: [hlds] A slow demise for PB?


>
> what is everyones opinion on PB. Should I make it manditory on my server
or
> should i just trash it and find something else?
>
> >From: "HoundDawg" <[EMAIL PROTECTED]>
> >Reply-To: [EMAIL PROTECTED]
> >To: <[EMAIL PROTECTED]>
> >Subject: Re: [hlds] A slow demise for PB?
> >Date: Mon, 22 Oct 2001 10:28:12 -0700
> >
> >Yeah, I was totally aware of that... but I wasn't sure who makes the
> >overall
> >descisions on rules/policy and when do they make their announcements more
> >broad on their site.  Maybe it's just an issue as to limitations on the
> >backend engine they are using...
> >
> >HoundDawg
> >http://www.phpGamingSite.com
> >http://www.unitedadmins.com
> >http://www.unitedadmins.com/hlbp
> >- Original Message -
> >From: "Ryan McCullough" <[EMAIL PROTECTED]>
> >To: <[EMAIL PROTECTED]>
> >Sent: Monday, October 22, 2001 10:14 AM
> >Subject: RE: [hlds] A slow demise for PB?
> >
> >
> > > The way ogl is structured is the ladder captain/admin makes rules
> >decisions.
> > > When you have a problem it is taken to the ladder captain. He acts
like
> >a
> > > judge.
> > >
> > > -Original Message-
> > > From: HoundDawg [mailto:[EMAIL PROTECTED]]
> > > Sent: Saturday, October 20, 2001 6:30 AM
> > > To: [EMAIL PROTECTED]
> > > Subject: Re: [hlds] A slow demise for PB?
> > >
> > >
> > > Ah, finally, something more specific.  So, they haven't made it a rule
> > > everywhere yet, just in the tfc 5v5 expert ladder.  So far, OGL, as a
> >whole,
> > > hasn't made that determination yet.
> > >
> > > HoundDawg
> > > http://www.phpGamingSite.com
> > > http://www.unitedadmins.com
> > > http://www.unitedadmins.com/hlbp
> > > - Original Message -
> > > From: "Richard C. Ryzner" <[EMAIL PROTECTED]>
> > > To: <[EMAIL PROTECTED]>
> > > Sent: Friday, October 19, 2001 11:40 PM
> > > Subject: Re: [hlds] A slow demise for PB?
> > >
> > >
> > > > Are you slow or what, dated 10-19 in all tfc 5v5, expert and team.
> > > >
> > > > - Original Message -
> > > > From: "HoundDawg" <[EMAIL PROTECTED]>
> > > > To: <[EMAIL PROTECTED]>
> > > > Sent: Saturday, October 20, 2001 12:38 AM
> > > > Subject: Re: [hlds] A slow demise for PB?
> > > >
> > > >
> > > > > Do you guys even read what it says besides that it has the name
> > > Punkbuster
> > > > > in it?  First off, the last news posted was 8/20.  And in that,
> >where
> >it
> > > > > talks about the new rules, it states that PB is now required.
> > > > >
> > > > > Once again, provide some valid official backing to your rumors.
> > > > >
> > > > > *shakes head and roles eyes*
> > > > >
> > > > > HoundDawg
> > > > > http://www.phpGamingSite.com
> > > > > http://www.unitedadmins.com
> > > > > http://www.unitedadmins.com/hlbp
> > > > > - Original Message -
> > > > > From: "Richard C. Ryzner" <[EMAIL PROTECTED]>
> > > > > To: <[EMAIL PROTECTED]>
> > > > > Sent: Friday, October 19, 2001 10:29 PM
> > > > > Subject: Re: [hlds] A slow demise for PB?
> > > > >
> > > > >
> > > > > > Ogl's halflife, teamfortress, 5v5 has it on its news page.
> > > > > >
> > > > > > - Original Message -
> > > > > > From: "HoundDawg" <[EMAIL PROTECTED]>
> > > > > > To: <[EMAIL PROTECTED]>
> > > > > > Sent: Friday, October 19, 2001 7:36 PM
> > > > > > Subject: Re: [hlds] A slow demise for PB?
> > > > > >
> > >

Re: [hlds] TFC: SERIOUS problems with TFC -- I'm REALLY frustrated

2001-10-22 Thread HoundDawg

Do you think that it just may be that seti@home was developed more for the
windows 9x/ME systems and not the w2k systems?  Besides, I highly doubt you
can use that as a test.  Especially, when there are many, many w2k servers
running services and applications that haven't had any memory or resource
problems for over 2 years.

Although, I still wouldn't recommend running HLDS on win9x/ME.  I couldn't
tell ya about XP Home edition as I haven't tested anything lower than XP
professional.

HoundDawg
http://www.phpGamingSite.com
http://www.unitedadmins.com
http://www.unitedadmins.com/hlbp
- Original Message -
From: "Wrath_of_Ace" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, October 22, 2001 11:17 AM
Subject: Re: [hlds] TFC: SERIOUS problems with TFC -- I'm REALLY frustrated


> First of all people who are running servers on Win95 and Win98 shouldnt be
> allowed to play HL.  Those operating systems are piss poor.  I will try
> running a dedicated Half Life Server on my Windows XP Pro computer, and
see
> if it is any betterthan Win2K.  I am finding a lot of good stuff about
> Windows XP Pro.  First thing is I do not think there is that Memory Leak
> problem as with Win2K.  How did I find this out?  I ran Seti@Home on my
> Win2K box and it ate all my memory in 3 days and I have 1Gig of RAM.  I
woke
> up and logged in and I say an error You have insuffient memory please
close
> some programs or reboot the computer.  I have had Seti@Home up ands runing
> in XP Pro without any memory leak issues.  My workstation is as listed:
>
> AMD 1.2Gig 266FSB Athlon
> ABIT KT7A-RAID
> 2x256MB Stick of PC133 Kingston ValueRAM
> 1x512MB Stick of PC133 Kingston ValueRAM
> SBLive Plat 5.1
> GeForce3 64MB
> CD-RW Plextor 24/10/40A
> CD-ROM Mitsumi 48X
> 2 IBM 60GXP Hard Drives ATA100 7200 RPM 40Gigs each
> 1 Western Digital 40BB ATA100 7200 RPM 40Gigs
> HighPoint Tech HPT370 RAID Controller
> 420Watt Powersupply
> All Drives in NTFS Format
>
> I will have to load up HLDS 4108 AdminMod with MetaMod and run it and if I
> run it without a problem.  It could be Win2K's Memory Manegement.
>
>
> Thanks,
> Dan
> - Original Message -
> From: "Noctaire" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Monday, October 22, 2001 9:24 AM
> Subject: [hlds] TFC: SERIOUS problems with TFC -- I'm REALLY frustrated
>
>
> > PC> 1.  Server crashes.  About twice a day, the server goes nuts and
> quits.
> > I'm
> > PC> running serverdoc, which restarts the server.  But the server quits
> > again
> > PC> and again and again, maybe 5 times or more, before it finally
> > "stabilizes"
> > PC> and things work okay until the next hiccup.  Nothing is written to
the
> > logs,
> > PC> but I did notice once that there was some sort of network error
listed
> > in
> > PC> the hlds console window -- the problem is that the console window
> > disappears
> > PC> before I get a chance to read it!
> >
> >
> > Same here.  I am now running FireDaemon to restart the server.  It
crashed
> > the other night and went through some 8 iterations of logfiles.
> >
> > PC> 2. I lose HALF my players on EVERY SINGLE map change.  These players
> > have
> > PC> trouble picking a team when a map starts.  The only way they can
join
> > the
> > PC> game is to disconnect from the server and reconnect.
> >
> > I do not believe that I am seeing this at quite this level.  There is an
> > AdminMod issue if you have Nick management enabled, which will cause
> this --
> > could that be your culprit?
> >
> > PC> About my configuration:
> > PC> -- I'm running on Windows 2000 Server
> > PC> -- The server runs 24 players.
> > PC> -- 4107 ran PERFECTLY for months and months without any problems
> > PC> -- I'm running 4108b2 right now, but the problems exist in 4108
> too.
> > PC> -- I'm running hlstats on the same machine as the TFC server,
> which
> > PC> collects stats from this and another server of mine.
> > PC> -- My machine has plenty of CPU and memory  (over 100MB free
> > physical
> > PC> memory, CPU runs at about 30% with a full server)
> > PC> -- I have plenty of spare bandwith (1.1MB SDSL)
> > PC> -- sv_minrate is 3000 and sv_maxrate is 5000
> > PC> -- I run the latest admin mod with some custom scripts (this is
> not
> > the
> > PC> culprit, see below)
> >
> > I am in almost exactly the same boat -->
> >
> > AMD Athlon TBird 850
> &

Re: [hlds] A slow demise for PB?

2001-10-22 Thread HoundDawg

Yeah, I was totally aware of that... but I wasn't sure who makes the overall
descisions on rules/policy and when do they make their announcements more
broad on their site.  Maybe it's just an issue as to limitations on the
backend engine they are using...

HoundDawg
http://www.phpGamingSite.com
http://www.unitedadmins.com
http://www.unitedadmins.com/hlbp
- Original Message -
From: "Ryan McCullough" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, October 22, 2001 10:14 AM
Subject: RE: [hlds] A slow demise for PB?


> The way ogl is structured is the ladder captain/admin makes rules
decisions.
> When you have a problem it is taken to the ladder captain. He acts like a
> judge.
>
> -Original Message-
> From: HoundDawg [mailto:[EMAIL PROTECTED]]
> Sent: Saturday, October 20, 2001 6:30 AM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlds] A slow demise for PB?
>
>
> Ah, finally, something more specific.  So, they haven't made it a rule
> everywhere yet, just in the tfc 5v5 expert ladder.  So far, OGL, as a
whole,
> hasn't made that determination yet.
>
> HoundDawg
> http://www.phpGamingSite.com
> http://www.unitedadmins.com
> http://www.unitedadmins.com/hlbp
> - Original Message -
> From: "Richard C. Ryzner" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Friday, October 19, 2001 11:40 PM
> Subject: Re: [hlds] A slow demise for PB?
>
>
> > Are you slow or what, dated 10-19 in all tfc 5v5, expert and team.
> >
> > - Original Message -
> > From: "HoundDawg" <[EMAIL PROTECTED]>
> > To: <[EMAIL PROTECTED]>
> > Sent: Saturday, October 20, 2001 12:38 AM
> > Subject: Re: [hlds] A slow demise for PB?
> >
> >
> > > Do you guys even read what it says besides that it has the name
> Punkbuster
> > > in it?  First off, the last news posted was 8/20.  And in that, where
it
> > > talks about the new rules, it states that PB is now required.
> > >
> > > Once again, provide some valid official backing to your rumors.
> > >
> > > *shakes head and roles eyes*
> > >
> > > HoundDawg
> > > http://www.phpGamingSite.com
> > > http://www.unitedadmins.com
> > > http://www.unitedadmins.com/hlbp
> > > - Original Message -
> > > From: "Richard C. Ryzner" <[EMAIL PROTECTED]>
> > > To: <[EMAIL PROTECTED]>
> > > Sent: Friday, October 19, 2001 10:29 PM
> > > Subject: Re: [hlds] A slow demise for PB?
> > >
> > >
> > > > Ogl's halflife, teamfortress, 5v5 has it on its news page.
> > > >
> > > > - Original Message -
> > > > From: "HoundDawg" <[EMAIL PROTECTED]>
> > > > To: <[EMAIL PROTECTED]>
> > > > Sent: Friday, October 19, 2001 7:36 PM
> > > > Subject: Re: [hlds] A slow demise for PB?
> > > >
> > > >
> > > > > =P
> > > > >
> > > > > HoundDawg
> > > > > http://www.phpGamingSite.com
> > > > > http://www.unitedadmins.com
> > > > > http://www.unitedadmins.com/hlbp
> > > > > - Original Message -
> > > > > From: "Sysop" <[EMAIL PROTECTED]>
> > > > > To: <[EMAIL PROTECTED]>
> > > > > Sent: Friday, October 19, 2001 5:27 PM
> > > > > Subject: Re: [hlds] A slow demise for PB?
> > > > >
> > > > >
> > > > > > ROFL..
> > > > > >
> > > > > > PS there is a virus attached to this email
> > > > > >
> > > > > > FORWARD TO EVERYBODY THAT YOU KNOW, and even those that you
> don't!!
> > > (;
> > > > > >
> > > > > > HoundDawg wrote:
> > > > > >
> > > > > > > well, before you go on spreading this rumor please back it
> up
> > > with
> > > > > > > some sort of official news release link or something.  Neither
> > > > > > > PunkBuster or OGL has anything posted regarding what you just
> > > > > mentioned...
> > > > > > >
> > > > > > >
> > > > > > > HoundDawg
> > > > > > > http://www.phpGamingSite.com
> > > > > > > http://www.unitedadmins.com
> > > > > > > http://www.unitedadmins.com/hlbp
> > > > > > >
> > > 

Re: [hlds] Voice Options Commands

2001-10-20 Thread HoundDawg

As part of building the new replacement site for UnitedAdmins.com, I've
created a page that covers the voice system cvars for the server:

http://hl.wwgaming.com/serving/view-page.php?i=5

HoundDawg
http://www.phpGamingSite.com
http://www.unitedadmins.com
http://www.unitedadmins.com/hlbp
- Original Message -
From: Matrix11
To: HLDS List
Sent: Saturday, October 20, 2001 12:50 PM
Subject: [hlds] Voice Options Commands


All,

Any one know where I can find the commands associated with the new Voice
features in HL?

Thanks,

Matrix11

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Re: [hlds] A slow demise for PB?

2001-10-20 Thread HoundDawg

Ah, finally, something more specific.  So, they haven't made it a rule
everywhere yet, just in the tfc 5v5 expert ladder.  So far, OGL, as a whole,
hasn't made that determination yet.

HoundDawg
http://www.phpGamingSite.com
http://www.unitedadmins.com
http://www.unitedadmins.com/hlbp
- Original Message -
From: "Richard C. Ryzner" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, October 19, 2001 11:40 PM
Subject: Re: [hlds] A slow demise for PB?


> Are you slow or what, dated 10-19 in all tfc 5v5, expert and team.
>
> - Original Message -
> From: "HoundDawg" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Saturday, October 20, 2001 12:38 AM
> Subject: Re: [hlds] A slow demise for PB?
>
>
> > Do you guys even read what it says besides that it has the name
Punkbuster
> > in it?  First off, the last news posted was 8/20.  And in that, where it
> > talks about the new rules, it states that PB is now required.
> >
> > Once again, provide some valid official backing to your rumors.
> >
> > *shakes head and roles eyes*
> >
> > HoundDawg
> > http://www.phpGamingSite.com
> > http://www.unitedadmins.com
> > http://www.unitedadmins.com/hlbp
> > - Original Message -
> > From: "Richard C. Ryzner" <[EMAIL PROTECTED]>
> > To: <[EMAIL PROTECTED]>
> > Sent: Friday, October 19, 2001 10:29 PM
> > Subject: Re: [hlds] A slow demise for PB?
> >
> >
> > > Ogl's halflife, teamfortress, 5v5 has it on its news page.
> > >
> > > - Original Message -
> > > From: "HoundDawg" <[EMAIL PROTECTED]>
> > > To: <[EMAIL PROTECTED]>
> > > Sent: Friday, October 19, 2001 7:36 PM
> > > Subject: Re: [hlds] A slow demise for PB?
> > >
> > >
> > > > =P
> > > >
> > > > HoundDawg
> > > > http://www.phpGamingSite.com
> > > > http://www.unitedadmins.com
> > > > http://www.unitedadmins.com/hlbp
> > > > ----- Original Message -
> > > > From: "Sysop" <[EMAIL PROTECTED]>
> > > > To: <[EMAIL PROTECTED]>
> > > > Sent: Friday, October 19, 2001 5:27 PM
> > > > Subject: Re: [hlds] A slow demise for PB?
> > > >
> > > >
> > > > > ROFL..
> > > > >
> > > > > PS there is a virus attached to this email
> > > > >
> > > > > FORWARD TO EVERYBODY THAT YOU KNOW, and even those that you
don't!!
> > (;
> > > > >
> > > > > HoundDawg wrote:
> > > > >
> > > > > > well, before you go on spreading this rumor please back it
up
> > with
> > > > > > some sort of official news release link or something.  Neither
> > > > > > PunkBuster or OGL has anything posted regarding what you just
> > > > mentioned...
> > > > > >
> > > > > >
> > > > > > HoundDawg
> > > > > > http://www.phpGamingSite.com
> > > > > > http://www.unitedadmins.com
> > > > > > http://www.unitedadmins.com/hlbp
> > > > > >
> > > > > > - Original Message -
> > > > > > * From:* Richard C. Ryzner <mailto:[EMAIL PROTECTED]>
> > > > > >
> > > > > > *To:* HLDS <mailto:[EMAIL PROTECTED]>
> > > > > >
> > > > > > *Sent:* Friday, October 19, 2001 4:55 PM
> > > > > >
> > > > > > *Subject:* [hlds] A slow demise for PB?
> > > > > >
> > > > > >
> > > > > > It has started. OGL announced today that PB is no longer
required.
> > > > > >
> > > > >
> > > > >
> > > > > ___
> > > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > > please visit:
> > > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > > >
> > > > >
> > > >
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list
archives,
> > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> > >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>

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Re: [hlds] A slow demise for PB?

2001-10-19 Thread HoundDawg

Do you guys even read what it says besides that it has the name Punkbuster
in it?  First off, the last news posted was 8/20.  And in that, where it
talks about the new rules, it states that PB is now required.

Once again, provide some valid official backing to your rumors.

*shakes head and roles eyes*

HoundDawg
http://www.phpGamingSite.com
http://www.unitedadmins.com
http://www.unitedadmins.com/hlbp
- Original Message -
From: "Richard C. Ryzner" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, October 19, 2001 10:29 PM
Subject: Re: [hlds] A slow demise for PB?


> Ogl's halflife, teamfortress, 5v5 has it on its news page.
>
> ----- Original Message -
> From: "HoundDawg" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Friday, October 19, 2001 7:36 PM
> Subject: Re: [hlds] A slow demise for PB?
>
>
> > =P
> >
> > HoundDawg
> > http://www.phpGamingSite.com
> > http://www.unitedadmins.com
> > http://www.unitedadmins.com/hlbp
> > - Original Message -
> > From: "Sysop" <[EMAIL PROTECTED]>
> > To: <[EMAIL PROTECTED]>
> > Sent: Friday, October 19, 2001 5:27 PM
> > Subject: Re: [hlds] A slow demise for PB?
> >
> >
> > > ROFL..
> > >
> > > PS there is a virus attached to this email
> > >
> > > FORWARD TO EVERYBODY THAT YOU KNOW, and even those that you don't!!
(;
> > >
> > > HoundDawg wrote:
> > >
> > > > well, before you go on spreading this rumor please back it up
with
> > > > some sort of official news release link or something.  Neither
> > > > PunkBuster or OGL has anything posted regarding what you just
> > mentioned...
> > > >
> > > >
> > > > HoundDawg
> > > > http://www.phpGamingSite.com
> > > > http://www.unitedadmins.com
> > > > http://www.unitedadmins.com/hlbp
> > > >
> > > > - Original Message -
> > > > * From:* Richard C. Ryzner <mailto:[EMAIL PROTECTED]>
> > > >
> > > > *To:* HLDS <mailto:[EMAIL PROTECTED]>
> > > >
> > > > *Sent:* Friday, October 19, 2001 4:55 PM
> > > >
> > > > *Subject:* [hlds] A slow demise for PB?
> > > >
> > > >
> > > > It has started. OGL announced today that PB is no longer required.
> > > >
> > >
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> > >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>

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Re: [hlds] A slow demise for PB?

2001-10-19 Thread HoundDawg

=P

HoundDawg
http://www.phpGamingSite.com
http://www.unitedadmins.com
http://www.unitedadmins.com/hlbp
- Original Message -
From: "Sysop" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, October 19, 2001 5:27 PM
Subject: Re: [hlds] A slow demise for PB?


> ROFL..
>
> PS there is a virus attached to this email
>
> FORWARD TO EVERYBODY THAT YOU KNOW, and even those that you don't!!  (;
>
> HoundDawg wrote:
>
> > well, before you go on spreading this rumor please back it up with
> > some sort of official news release link or something.  Neither
> > PunkBuster or OGL has anything posted regarding what you just
mentioned...
> >
> >
> > HoundDawg
> > http://www.phpGamingSite.com
> > http://www.unitedadmins.com
> > http://www.unitedadmins.com/hlbp
> >
> > - Original Message -
> > * From:* Richard C. Ryzner <mailto:[EMAIL PROTECTED]>
> >
> > *To:* HLDS <mailto:[EMAIL PROTECTED]>
> >
> > *Sent:* Friday, October 19, 2001 4:55 PM
> >
> > *Subject:* [hlds] A slow demise for PB?
> >
> >
> > It has started. OGL announced today that PB is no longer required.
> >
>
>
> ___
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please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
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Re: [hlds] A slow demise for PB?

2001-10-19 Thread HoundDawg



well, before you go on spreading this rumor 
please back it up with some sort of official news release link or 
something.  Neither PunkBuster or OGL has anything posted regarding what 
you just mentioned...
HoundDawghttp://www.phpGamingSite.comhttp://www.unitedadmins.comhttp://www.unitedadmins.com/hlbp
- Original Message - 
From: Richard C. 
Ryzner 
To: HLDS 
Sent: Friday, October 19, 2001 4:55 PM
Subject: [hlds] A slow demise for PB?

It has started. OGL announced today that PB is no 
longer required.


Re: [hlds] RE: [hlds][OT]

2001-10-19 Thread HoundDawg

- Original Message -
From: "Manuel Bermudez III"
> Well I deserved that one. Didn't I?

Heh, I couldn't resist.

> All and any anger does emit a sense of childish frustrations that never
> go away regardless of age. Just repressing those emotions make us wiser.
> I do apologize to all of you.

No problem, apology accepted.

> As far as the thread marked [OT], I wasn't aware of it being an old
> topic.

[OT] really means Off Topic.  From what I can tell, the thread ended 16
hours before your post. =\

> I am new to this email forum, so give me the benefit of the doubt before
> you make an assumption that I do not use my brain.

I really didn't mean that you don't use your brain, just that in the heat of
the moment, you didn't.  As a n00b to this list, I'll just forwarn you that
there may be many threads/subjects you don't care about.  Just hit the nice
little delete button or simply ignore them and move on.  You can even setup
a folder and a filter to move all posts marked [OT] in the subject to that
new folder for you to review or discard later.

Anyway, welcome to the list!


HoundDawg
http://www.phpGamingSite.com
http://www.unitedadmins.com
http://www.unitedadmins.com/hlbp

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Re: [hlds] RE: [hlds][OT]

2001-10-19 Thread HoundDawg

It was dead long before your ugly ALL CAPS post dude. Next time, simply
ignore the thread.  Just look at the subject.  The thread was fine since it
was marked [OT] which many who don't care about [OT] topics, they setup a
filter in their email proggy.  So, before you start spewing off at the list
with ALL CAPS and excessive , calmly use your brain.  After all, look,
it's not like you ended the thread or anything.  I'm sure you'll get more
responses as well.  GG!

PS What about an apology to the rest of us that had to see your childish
anger?

HoundDawg
http://www.phpGamingSite.com
http://www.unitedadmins.com
http://www.unitedadmins.com/hlbp
- Original Message -
From: "Manuel Bermudez III" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, October 19, 2001 7:17 AM
Subject: RE: [hlds] RE: [hlds][OT]


> EVERYONE
> KILL THIS SUBJECT!
> WE ARE HERE TO HELP EVERYONE
> IF YOU CAN'T HELP... THEN GO AWAY OR DON'T ANSWER AT ALL!!!
> REGARDLESS WHETHER IT IS LINUX, MS, MAC!!!
> DON'T ACT LIKE CHILDREN!!!
> IF YOU DON'T WANT TO READ THE SUBJECT THEN YOU CAN HIT DELETE!!!
> NOW YOU SEE WHAT YOU MADE ME GO DO!!!???
> HOLLER AT YOU LITTLE CHILDREN LIKE IF I WAS DADDY!!!
> GOSH YOU MAKE ME FEEL OLD!!!
>
> Best regards,
> Manuel Bermudez III
> Network Implementation Engineer
>
> PS sorry VALVE admins   : (
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED]] On Behalf Of DarkClown
> Sent: Thursday, October 18, 2001 11:54 AM
> To: [EMAIL PROTECTED]
> Subject: RE: [hlds] RE: [hlds][OT]
>
> If the message had come through when I sent it it would have made alot
> more
> sense.  I sent it when all the Anti-MS spam was scrolling through.  It
> was
> not directed at any one person, but if anybody wants to take the blame
> for
> it, go right ahead.  So shut up with the ignorant [OT] BS, and take your
> "punk" and shove it boy.
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED]]On Behalf Of Daniel Brandt
> Sent: Thursday, October 18, 2001 10:07 AM
> To: '[EMAIL PROTECTED]'
> Subject: RE: [hlds] RE: [hlds][OT]
>
>
> Please dissapear from my mailbox, punk. It's a list for hlds in general,
> not
> hlds_win32. Like it or leave us alone.
>
> // Daniel
>
>   That which is overdesigned, too highly specific, anticipates outcome;
>   the anticipation of outcome guarantees, if not failure, the abcense
>   of grace. - Willam Gibson
>
> -Original Message-
> From: DarkClown [mailto:[EMAIL PROTECTED]]
> Sent: den 17 oktober 2001 20:12
> To: [EMAIL PROTECTED]
> Subject: RE: [hlds] RE: [hlds][OT]
>
>
> Don't you *nix guys have your own mailing list...Please quit wasting my
> time.
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Re: [hlds] (no subject)

2001-10-18 Thread HoundDawg

Most likely, the only performance enhancement there may be, if any, is when
HLDS first starts up and does the IPX check.

HoundDawg
http://www.phpGamingSite.com
http://www.unitedadmins.com
http://www.unitedadmins.com/hlbp
- Original Message -
From: "Kelly Johnson" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, October 18, 2001 1:10 PM
Subject: RE: [hlds] (no subject)


> So basically all it does is keep some error messages out of the log?
There
> are no performance increases or anything like that?
>
> Thanks Guys!
> Kelly
> [EMAIL PROTECTED]
>
> SysOp Wrote:
> Keeps some errors out of the log?  It basically just tells the process
> don't even attempt to use IPX.
>
> HoundDawg Wrote:
> All it does is tell HLDS to not even try to detect it upon starting.
> Otherwise, it'll try to utilize it, usually fail, and provide an error
> message.  By passing "-noipx" you avoid all of that. =)
>
> HoundDawg
> http://www.phpGamingSite.com
> http://www.unitedadmins.com
> http://www.unitedadmins.com/hlbp
> - Original Message -
> From: "Kelly Johnson" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Wednesday, October 17, 2001 12:17 PM
> Subject: [hlds] (no subject)
>
>
> > What exactly does the -noipx switch do on the command line of HLDS?  I
> would
> > assume that stops HLDS from using the IPX protocol but what difference
> does
> > this make?  Does it improve performance and if so why?
> >
> > Thanks
> > Kelly
> > [EMAIL PROTECTED]
> > ___
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> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
>
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Re: [hlds] (no subject)

2001-10-18 Thread HoundDawg

All it does is tell HLDS to not even try to detect it upon starting.
Otherwise, it'll try to utilize it, usually fail, and provide an error
message.  By passing "-noipx" you avoid all of that. =)

HoundDawg
http://www.phpGamingSite.com
http://www.unitedadmins.com
http://www.unitedadmins.com/hlbp
- Original Message -
From: "Kelly Johnson" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, October 17, 2001 12:17 PM
Subject: [hlds] (no subject)


> What exactly does the -noipx switch do on the command line of HLDS?  I
would
> assume that stops HLDS from using the IPX protocol but what difference
does
> this make?  Does it improve performance and if so why?
>
> Thanks
> Kelly
> [EMAIL PROTECTED]
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[hlds] [OT] HLDS Listserv 452 Insufficient system storage

2001-10-18 Thread HoundDawg

Valve, I think that you need to do something with that box you have (like
increase the size of it), here is an email kickback I got yesterday:

>>> RCPT To:<[EMAIL PROTECTED]>
<<< 452 Insufficient system storage
<[EMAIL PROTECTED]>... Deferred: 452 Insufficient system storage



HoundDawg
http://www.phpGamingSite.com
http://www.unitedadmins.com
http://www.unitedadmins.com/hlbp

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Re: [hlds] unban command

2001-10-18 Thread HoundDawg
Title: RE: [hlds] unban command




Well, when you ban someone in game... like in rcon 
using "banid" or "banip", the ban stays in HLDS memory until the server is 
restarted.  The bans will go away when the HLDS server is restarted UNLESS 
you do a "writeid" and/or "writeip" (depending on the type of bans) before you 
restart the server.  These are the only commands that will write the banned 
file.
 
While in console with rcon (or at the server window 
directly), you can get a list of bans by issueing either "listid" or 
"listip".  
 
To remove a ban, use the "removeid" or "removeip" 
command.
 
These are hlds commands and have nothing to do with 
any addon like AdminMOD.  If you still don't know how to do this, then get 
something like ClanMOD (http://olo.counter-strike.pl/clanmod_en.htm) that 
will give you an in-game gui to manage your bans.  Either that or don't go 
banning
HoundDawghttp://www.phpGamingSite.comhttp://www.unitedadmins.comhttp://www.unitedadmins.com/hlbp
- Original Message - 
From: Manuel Bermudez III 

To: [EMAIL PROTECTED] 
Sent: Wednesday, October 17, 2001 10:19 AM
Subject: RE: [hlds] unban command


Not there… no 
banned.cfg in any directory.. keep in mind I didn’t use admin_mod 

 

Best 
regards, Manuel 
Bermudez III Network 
Implementation Engineer 214-342-0122 
Home 
-Original 
Message-From: [EMAIL PROTECTED] 
[mailto:[EMAIL PROTECTED]] On 
Behalf Of Hampson, DerrickSent: Wednesday, October 17, 2001 9:25 
AMTo: 
'[EMAIL PROTECTED]'Subject: RE: [hlds] unban 
command
 
tfc//banned.cfg 

-Original Message- From: Manuel Bermudez III [mailto:[EMAIL PROTECTED]] 
Sent: Wednesday, 
October 17, 2001 8:18 AM To: [EMAIL PROTECTED] Subject: RE: [hlds] unban 
command 
 
I did a search for banned.cfg and was unable to locate 
it. Where does this file sit? 
 
-Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] 
On Behalf Of Stan Hoeppner Sent: Wednesday, October 17, 2001 5:12 AM 
To: 
'[EMAIL PROTECTED]' Subject: RE: [hlds] unban command 

 
> I need to un ban someone...  how do you do 
it? 
Edit the file banned.cfg, and just delete the line 
containing the player you want to un ban.  If deleting it leaves a blank 
line (carriage return), delete the blank line also.
StanTheMan TheHardwareFreak www.hardwarefreak.devastation.cc 
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Re: [hlds] [OT] Re: Penguin promised land]

2001-10-17 Thread HoundDawg

No, it was a PS/2 mouse.  Who uses serial mice anymore?  I know it's been at
least 5 years I think for me ever since bus mice came out.

HoundDawg
http://www.phpGamingSite.com
http://www.unitedadmins.com
http://www.unitedadmins.com/hlbp
- Original Message -
From: "Sysop" <[EMAIL PROTECTED]>
To: "HLDS" <[EMAIL PROTECTED]>
Sent: Wednesday, October 17, 2001 7:17 AM
Subject: Re: [hlds] [OT] Re: Penguin promised land]


>
>
> But is it serial mouse?
>
> On Wed, 2001-10-17 at 05:53, HoundDawg wrote:
> > 1) You must have a bad switch or a low end one.  My colo has a
> > monitor/mouse/keyboard switch, I have a w2k server, so guess what?  It's
> > worked fine for over a year and a half.  I think the key there is that
the
> > switch has to maintain power to the mouse port even if you're switched
to
> > another set (server).
> >
> > 2) You can always go USB for the w2k server.  That works great!
> >
> > HoundDawg
> > http://www.phpGamingSite.com
> > http://www.unitedadmins.com
> > http://www.unitedadmins.com/hlbp
> > - Original Message -
> > From: "Stan Hoeppner" <[EMAIL PROTECTED]>
> > To: <[EMAIL PROTECTED]>
> > Sent: Wednesday, October 17, 2001 2:12 AM
> > Subject: [hlds] [OT] Re: Penguin promised land
> >
> >
> > >
> > > > LOL, why do I feel like the scout?  Running ahead, look guys,
> > > > it works!
> > > > and they all come following
> > > >
> > > > Seriously tho, I'd be willing to put up a bbs or mailing list for us
> > > > winders guys that are trying to make the transition over to the
> > > > promise/penguin land...
> > >
> > > That would be cool.  And thanks to Sysop for that link.  Added it to
my
> > fav
> > > list in my Linux folder.Should make a good reference.
> > >
> > > Hey, here's just one example of why I hate the direction Microsoft
> > > moves/thinks in.  I have 2 NT4 Server machines and 1 Linux machine on
a
> > > manual (non powered) DIN-5 KB/Serial Mouse KVM switch.  Both NT4 and
Linux
> > > work just fine with it, with the occasional device timeout message in
the
> > > NT4 system log, because it hasn't "heard from" the keyboard in a
while.
> > No
> > > big deal.  It still works.
> > >
> > > I threw a W2K server machine, 233MMX with DIN-5 KB and serial mouse on
> > this
> > > KVM.  Guess what?  Switching the KVM away from the W2K machine after
> > booting
> > > it kills the serial mouse driver, and the cursor is gone from the
screen!
> > > Only way to get it back is by rebooting, because you can't manually
> > restart
> > > the mouse driver.  WTF Microsoft??  What are your engineers thinking?
> > > Apparently they never considered anyone would install W2K on a non
PS/2
> > > kb/mouse machine.
> > >
> > > This is just one more chink in the MS armor, and another on the long
list
> > of
> > > reasons I'm wanting to become a penguin user...
> > >
> > > StanTheMan
> > > TheHardwareFreak
> > > www.hardwarefreak.devastation.cc
> > > [EMAIL PROTECTED]
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> > >
> >
> > ___
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please visit:
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>
>
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Re: [hlds] RE: [hlds][OT] MicroShaft

2001-10-17 Thread HoundDawg

And one of their biggest marketing and lamest upgrade?  WinME.  Basically,
they got all these Windows9x users to pay them money to upgrade to an
unstable version of Windows that basically really only offered them more
driver support a few enhancements in the multimedia arena and it included
the latest media player which everyone can dl for free from Microsoft's
website anyway.

Why was that done?  M$ for some reason, wanted an infusion of cash I guess.
It was the most upsetting upgrade in their history. Many people have gone
back down to Windows98 se2.

I'd have to agree with Stan.  I too used to be a die hard Microsoft
supporter.  Well, I'm pretty much done with paying for problems and then
again for technical support to help fix the problems.  You have to hand it
to them though, they really know how to make $$.

HoundDawg
http://www.phpGamingSite.com
http://www.unitedadmins.com
http://www.unitedadmins.com/hlbp
- Original Message -
From: "Stan Hoeppner" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, October 17, 2001 2:39 AM
Subject: RE: [hlds] RE: [hlds][OT] MicroShaft


> > I'm so tired of
> > hearing people rip on
> > Microsoft.
>
> I used to feel like you Tony.  It's just that after supporting and
> implementing Microsoft products over the years, and trying to fix the
> "unfixable" due to crappy software engineering, I'm finally to the point
> that I've had my fill.
>
> The problem Microsoft has always had is they must continually "change" so
> many aspects of their products, as to say that is enough "enhancement" in
> the new versions, to get people to pay $$ for upgrades.  One result of
this
> is, an admin must completely relearn in many cases just how to get to a
> configuration screen, or a system tool.  To me, this is just stupid, and
> only one example.
>
> StanTheMan
> TheHardwareFreak
> www.hardwarefreak.devastation.cc
> [EMAIL PROTECTED]
>
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Re: [hlds] [OT] Re: Penguin promised land

2001-10-17 Thread HoundDawg

1) You must have a bad switch or a low end one.  My colo has a
monitor/mouse/keyboard switch, I have a w2k server, so guess what?  It's
worked fine for over a year and a half.  I think the key there is that the
switch has to maintain power to the mouse port even if you're switched to
another set (server).

2) You can always go USB for the w2k server.  That works great!

HoundDawg
http://www.phpGamingSite.com
http://www.unitedadmins.com
http://www.unitedadmins.com/hlbp
- Original Message -
From: "Stan Hoeppner" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, October 17, 2001 2:12 AM
Subject: [hlds] [OT] Re: Penguin promised land


>
> > LOL, why do I feel like the scout?  Running ahead, look guys,
> > it works!
> > and they all come following
> >
> > Seriously tho, I'd be willing to put up a bbs or mailing list for us
> > winders guys that are trying to make the transition over to the
> > promise/penguin land...
>
> That would be cool.  And thanks to Sysop for that link.  Added it to my
fav
> list in my Linux folder.Should make a good reference.
>
> Hey, here's just one example of why I hate the direction Microsoft
> moves/thinks in.  I have 2 NT4 Server machines and 1 Linux machine on a
> manual (non powered) DIN-5 KB/Serial Mouse KVM switch.  Both NT4 and Linux
> work just fine with it, with the occasional device timeout message in the
> NT4 system log, because it hasn't "heard from" the keyboard in a while.
No
> big deal.  It still works.
>
> I threw a W2K server machine, 233MMX with DIN-5 KB and serial mouse on
this
> KVM.  Guess what?  Switching the KVM away from the W2K machine after
booting
> it kills the serial mouse driver, and the cursor is gone from the screen!
> Only way to get it back is by rebooting, because you can't manually
restart
> the mouse driver.  WTF Microsoft??  What are your engineers thinking?
> Apparently they never considered anyone would install W2K on a non PS/2
> kb/mouse machine.
>
> This is just one more chink in the MS armor, and another on the long list
of
> reasons I'm wanting to become a penguin user...
>
> StanTheMan
> TheHardwareFreak
> www.hardwarefreak.devastation.cc
> [EMAIL PROTECTED]
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Re: [hlds] Service Providers?

2001-10-16 Thread HoundDawg

Which pretty much = AT&T as well.  Yes, I do believe that we have a cable
monopoly here...

HoundDawg
http://www.phpGamingSite.com
http://www.unitedadmins.com
http://www.unitedadmins.com/hlbp
- Original Message -
From: "Sysop" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, October 16, 2001 7:05 PM
Subject: Re: [hlds] Service Providers?


>
> Roadrunner == resold @home cable.
>
> On Tue, 2001-10-16 at 18:56, [EMAIL PROTECTED] wrote:
> > I'm using Qwest. The give me 256k/256k and tell me right up front that I
can
> > run a server if I want to.
> >
> > How much bandwidth do you have? Do you have DSL or Cable modem?
> >
> > - Original Message -
> > From: <[EMAIL PROTECTED]>
> > To: <[EMAIL PROTECTED]>
> > Sent: Tuesday, October 16, 2001 3:07 PM
> > Subject: [hlds] Service Providers?
> >
> >
> > > For those of you that run a server...
> > >
> > > What service provider are you using?
> > >
> > > I've got mine working quite nicely, but I've got RoadRunner and I'm
not
> > > really "supposed" to run a server.  Additionally, I'm now convinced
that
> > > they are doing some tricks to limit inbound connections, etc. My
server
> > > will lag-out when the 8th person logs in.  With 7, all is good... Add
> > > number 8 -- goodnight...
> > >
> > > With that as a possibility, I'm kinda curious as to alternatives.
> > >
> > > Thanks,
> > >
> > > John
> > >
> > >
> > > ___
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> > please visit:
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> >
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Re: [hlds] RE: [hlds][OT]

2001-10-16 Thread HoundDawg

LOL, and what makes you think these sites will ever go back to M$
technologies?  I've seen more advantages with PHP than ASP will ever hope to
reach.  Don't even bring .NET (a.k.a. .EXPLOIT) to the picture.  Fact is, M$
technologies cost too much out of the box and you end up with less
functionality than other technologies like PHP, JSP, and Java.

As for the new XP, unless M$ does something with the spyware and licensing
implementations (which is highly doubtful), they're going to lose a large
percentage of servers (market share) within the next few years.  We've seen
this happen before with great companies such as Lotus.

But, if you prefer to stay with M$, good luck to you...

HoundDawg
http://www.phpGamingSite.com
http://www.unitedadmins.com
http://www.unitedadmins.com/hlbp
- Original Message -
From: "Kelly Johnson" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, October 16, 2001 10:40 AM
Subject: [hlds] RE: [hlds][OT]


> I love it! I hope you all convert to apache, JSP, and Java.  Its just job
> security for me.  The more sites based on this platform means more sites
> that I will eventually get to convert to IIS, ASP, and com.
>
> -Original Message-
> From: Sysop [mailto:[EMAIL PROTECTED]]
> Sent: Tuesday, October 16, 2001 10:33 AM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlds] Re: Timeout During Map Changes
>
>
> Hehe, sounds like we could get a nice little community going
>
> Chuck Hays wrote:
>
> >And I would be more than happy to help lure some of you away from the
> >dark side :)  I am by no means an expert, but can help with most
> >problems (especially apache/php/mysql).  Let me know if you want to set
> >that up!  I'd be happy to contribute.
> >
> >-Chuck Hays
> >[EMAIL PROTECTED]
> >
> >On Tue, 2001-10-16 at 10:19, Sysop wrote:
> >
> >>LOL, why do I feel like the scout?  Running ahead, look guys, it works!
> >>and they all come following
> >>
> >>Seriously tho, I'd be willing to put up a bbs or mailing list for us
> >>winders guys that are trying to make the transition over to the
> >>promise/penguin land...
> >>
> >>On Tue, 2001-10-16 at 08:05, HoundDawg wrote:
> >>
> >>>Ditto.  In fact, in the e-business arena, there is a stronger movement
> with
> >>>budgest being allocated for companies to move from w2k + ASP + COM over
> to
> >>>Linux + PHP/JSP + Java.
> >>>
> >>>I've already started moving my sites from ASP to PHP on my W2k server.
> >>>Also, from SQL Server to MySQL.
> >>>
> >>>HoundDawg
> >>>http://www.phpGamingSite.com
> >>>http://www.unitedadmins.com
> >>>http://www.unitedadmins.com/hlbp
> >>>- Original Message -
> >>>From: "Stan Hoeppner" <[EMAIL PROTECTED]>
> >>>To: <[EMAIL PROTECTED]>
> >>>Sent: Tuesday, October 16, 2001 7:24 AM
> >>>Subject: RE: [hlds] Re: Timeout During Map Changes
> >>>
> >>>
> >>>>>  BAH!  Just run Linux/BSD and you don't
> >>>>>have to worry
> >>>>>about those nasty little worms!  (;
> >>>>>
> >>>>Believe me, I'm wanting to!  Because of MS's new licensing schemes,
> along
> >>>>with the dreaded "activation requirements", not to mention that every
> >>>>release they make has exponentially more holes than the previous, I'm
> >>>>sticking with W2K, and NT4, and working on learning Linux...
> >>>>
> >>>>StanTheMan
> >>>>TheHardwareFreak
> >>>>www.hardwarefreak.devastation.cc
> >>>>[EMAIL PROTECTED]
> >>>>___
> >>>>To unsubscribe, edit your list preferences, or view the list archives,
> >>>>
> >>>please visit:
> >>>
> >>>>http://list.valvesoftware.com/mailman/listinfo/hlds
> >>>>
> >>>>
> >>>___
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> please visit:
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> >>>
> >>
> >>
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> >
> >
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Re: [hlds] Multiple Servers & Different Map Cycles on one box?

2001-10-16 Thread HoundDawg

I've been communicating with another admin on the UA Forums regarding this:

http://forums.unitedadmins.com/link.asp?TOPIC_ID=110

The problem arose to where he was able to get everything else working except
for the "+motdfile" parameter.  The only difference is that he's trying to
do this in "Opposing Force Deathmatch in the Gearbox folder".

Does anyone else run that and have tested this?  Valve, is there something
else he should use for that game?

HoundDawg
http://www.phpGamingSite.com
http://www.unitedadmins.com
http://www.unitedadmins.com/hlbp
- Original Message -
From: "HoundDawg" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, October 16, 2001 5:21 AM
Subject: Re: [hlds] Multiple Servers & Different Map Cycles on one box?


> - Original Message -
> From: "Stan Hoeppner" <[EMAIL PROTECTED]>
> > So, if he's running 2 CS servers, on his target lines he would have
> > something like these:?
> >
> > c:\half-life\hlds.exe -game cstrike
> > c:\half-life\hlds.exe -game cstrike -port 27016 -servercfgfile
server1.cfg
> > -mapcyclefile mapcycle1.txt
> >
> > The 1st would default to the standard file names of server.cfg and
> > mapcycle.txt, and the default port of 27015.  The 2nd is self
explanatory.
>
> You're correct.  I just like to be more consistent with my servers and
> files.
>
> > What about other shared files, such as the motd.txt, etc?  Or would he
> > handle those in the server1.cfg file accordingly?  I would think he'd
want
> a
> > 2nd motd file with the server name of the 2nd server in it.
>
> Well, if you look at my last example lines again, you'll notice that the
> third param is "+motdfile motd_27015.txt".  I believe that the rule of
thumb
> with parameters is that actual HLDS parameters such as "port" and "game"
use
> the "-" prefix while all commands used in console are prefixed with a "+".
> So, in your example above, just change the "-servercfgfile" and
> "-mapcyclefile" to "+servercfgfile" and "+mapcyclefile" accordingly. Maybe
> Valve can verify this confusion.  Or, better yet, allow either the "+" or
> "-" to be used for all parameters.
>
> Ok, here is the list of parameters we have used during this thread:
>
> -game 
> -noipx  error>
> -port 
> +exec 
> +map 
> +mapcyclefile  directory>
> +maxplayers 
> +motdfile 
> +servercfgfile  directory>
>
> You can put maxplayers into the server.cfg file if you like.  Also, I
> believe that if you want the "+servercfgfile" to be used during the first
> load, you have to do the "+exec" parameter with the same filename used in
> the "+servercfgfile".
>
>
> HoundDawg
> http://www.phpGamingSite.com
> http://www.unitedadmins.com
> http://www.unitedadmins.com/hlbp
>
>
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>
>

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Re: [hlds] Re: Timeout During Map Changes

2001-10-16 Thread HoundDawg

Ditto.  In fact, in the e-business arena, there is a stronger movement with
budgest being allocated for companies to move from w2k + ASP + COM over to
Linux + PHP/JSP + Java.

I've already started moving my sites from ASP to PHP on my W2k server.
Also, from SQL Server to MySQL.

HoundDawg
http://www.phpGamingSite.com
http://www.unitedadmins.com
http://www.unitedadmins.com/hlbp
- Original Message -
From: "Stan Hoeppner" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, October 16, 2001 7:24 AM
Subject: RE: [hlds] Re: Timeout During Map Changes


>
> >   BAH!  Just run Linux/BSD and you don't
> > have to worry
> > about those nasty little worms!  (;
>
> Believe me, I'm wanting to!  Because of MS's new licensing schemes, along
> with the dreaded "activation requirements", not to mention that every
> release they make has exponentially more holes than the previous, I'm
> sticking with W2K, and NT4, and working on learning Linux...
>
> StanTheMan
> TheHardwareFreak
> www.hardwarefreak.devastation.cc
> [EMAIL PROTECTED]
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Re: [hlds] Multiple Servers & Different Map Cycles on one box?

2001-10-16 Thread HoundDawg

From: "HL Server" <[EMAIL PROTECTED]>
> At 11:19 PM 10/15/2001 -0700, you wrote:
> >P.S. Although many of you disliked Deacon, he is pretty bright and
> >knowledgeable, not to mention instrumental in the many hours spent in the
> >optimization of multiple server hosting.
>
> Is that a tear soldier?  Daddy not hug you enough when you were little?
>
> THWACK!

/me blocks the THWACK and proceeds to DOUBLE THWACK HL Server

Dude, that really was unnecessary.  I was just giving some props to D for
his hard work that he spent on testing different configurations with the
25-30 servers he runs.  I mentioned that P.S. out of respect and giving
credit where credit was due.  Yes, he may have been a little rough in his
mannerisms to many people on the list and from the looks of it, you were the
receiving end of his THWACKING.

So, go take your stick in front of a mirror and THWACK yourself before you
begin flaming rather than helping.  Go on, you deserve it.  When you're
done, maybe we can get back to why we are on the list rather than trying to
mimic bad behavior of those that have left the list.

(If you have anything further to flame, let's take it into private
email)

HoundDawg
http://www.phpGamingSite.com
http://www.unitedadmins.com
http://www.unitedadmins.com/hlbp


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Re: [hlds] Multiple Servers & Different Map Cycles on one box?

2001-10-16 Thread HoundDawg

- Original Message -
From: "Stan Hoeppner" <[EMAIL PROTECTED]>
> So, if he's running 2 CS servers, on his target lines he would have
> something like these:?
>
> c:\half-life\hlds.exe -game cstrike
> c:\half-life\hlds.exe -game cstrike -port 27016 -servercfgfile server1.cfg
> -mapcyclefile mapcycle1.txt
>
> The 1st would default to the standard file names of server.cfg and
> mapcycle.txt, and the default port of 27015.  The 2nd is self explanatory.

You're correct.  I just like to be more consistent with my servers and
files.

> What about other shared files, such as the motd.txt, etc?  Or would he
> handle those in the server1.cfg file accordingly?  I would think he'd want
a
> 2nd motd file with the server name of the 2nd server in it.

Well, if you look at my last example lines again, you'll notice that the
third param is "+motdfile motd_27015.txt".  I believe that the rule of thumb
with parameters is that actual HLDS parameters such as "port" and "game" use
the "-" prefix while all commands used in console are prefixed with a "+".
So, in your example above, just change the "-servercfgfile" and
"-mapcyclefile" to "+servercfgfile" and "+mapcyclefile" accordingly. Maybe
Valve can verify this confusion.  Or, better yet, allow either the "+" or
"-" to be used for all parameters.

Ok, here is the list of parameters we have used during this thread:

-game 
-noipx 
-port 
+exec 
+map 
+mapcyclefile 
+maxplayers 
+motdfile 
+servercfgfile 

You can put maxplayers into the server.cfg file if you like.  Also, I
believe that if you want the "+servercfgfile" to be used during the first
load, you have to do the "+exec" parameter with the same filename used in
the "+servercfgfile".


HoundDawg
http://www.phpGamingSite.com
http://www.unitedadmins.com
http://www.unitedadmins.com/hlbp


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Re: [hlds] Multiple Servers & Different Map Cycles on one box?

2001-10-15 Thread HoundDawg

heh.  Yes, I do know and use this method.  First, let me share a little
implementation history.

Deacon and I have been working through several implementation methods of
multiple servers to find the most optimum.  First, like many others, we
installed completely new versions of HLDS + MOD in seperate directories
like:

d:\games\hlds\27015 (HLDS root)
d:\games\hlds\27015\cstrike (MOD root)
d:\games\hlds\27016 (HLDS root)
d:\games\hlds\27016\tfc (MOD root)
...

This worked, but, it was still a pain to maintain during every patch release
(especially for Deacon who had like 25+ HLDS servers on a single PC).  So,
we figured out a way to install 1 copy of HLDS, but have multiple
subdirectories for each port (which was basically copying each mod directory
into a port named subdirectory.  Here is what that looked like:

d:\games\hlds (HLDS root)
d:\games\hlds\27015\cstrike (MOD root)
d:\games\hlds\27016\tfc (MOD root)
...

In order to implement this method, we changed the -game parameter to:

hlds.exe -port 27015 -noipx -game 27015\cstrike
hlds.exe -port 27016 -noipx -game 27016\tfc

This was still inefficient since we had to upgrade all the MOD directories
during each MOD upgrade.  This was still a headache.  So, we figured out how
to use the other parameters so we can have multiple copies of HLDS launching
with their own .cfg files.  Now, our directories were like:

d:\games\hlds (HLDS root)
d:\games\hlds\cstrike (MOD root)
d:\games\hlds\tfc (MOD root)

With our parameters like:

hlds.exe -port 27015 -noipx -game cstrike +motdfile motd_27015.txt
+mapcyclefile mapcycle_27015.txt +servercfgfile server_27015.cfg +exec
server_27015.cfg

hlds.exe -port 27016 -noipx -game tfc +motdfile motd_27016.txt +mapcyclefile
mapcycle_27016.txt +servercfgfile server_27016.cfg +exec server_27016.cfg

hlds.exe -port 27017 -noipx -game tfc +motdfile motd_27017.txt +mapcyclefile
mapcycle_27017.txt +servercfgfile server_27017.cfg +exec server_27017.cfg

Now, if you need to have 1x settings upon HLDS launch, just create another
.cfg file and add another +exec on the commandline (untested).  We basically
log on all of our servers so we just set the "log on" in the autoexec.cfg
that the hlds uses for all servers.  But, at least each server has it's own
set of other .cfg files.

So, where does that leave us today?  We now do a single installation of HLDS
and of each MOD we use.  I haven't been able to figure out how to specify
different liblist.gam files or even if that is possible.  Also, enhancement
MODs like AdminMOD, ClanMOD, or even NeoTF have their own ways of
implementation which makes our lives a little bit of a challenge.

I will leave you with this though.  Me, along with a group of others are
working on a group of websites that will contain useful information such as
this post in the near future.  UnitedAdmins.com will be folded into the new
network but will be more open and provide better information.  We're also
branching out to support developers and mappers.  So, look for future
announcements on this in the weeks to come.  If you are interested in
joining the project team for these websites, please reply (privately) to me.
Thank you and hopefully this information was useful.

P.S. Although many of you disliked Deacon, he is pretty bright and
knowledgeable, not to mention instrumental in the many hours spent in the
optimization of multiple server hosting.

HoundDawg
http://www.phpGamingSite.com
http://www.unitedadmins.com
http://www.unitedadmins.com/hlbp
- Original Message -
From: "Stan Hoeppner" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, October 15, 2001 9:38 PM
Subject: RE: [hlds] Multiple Servers & Different Map Cycles on one box?


> > >How do you run 2 servers on a single box with one ip and
> > using the -port
> > >27015 and -port 27016  from separate shortcuts, but then
> > have them run
> > >separate map cycles?
>
> Duplicating your entire dir structure is a waste of space, AND will cause
a
> performance hit.  Because the files are in different locations, the file
> cache manager (Linux or Winnt/2000) will assume c:\half-life\hlds.exe is
NOT
> the same file as d:\half-life\hlds.exe.  So, even if the former is cached
in
> RAM, the latter is not, and it will have to be loaded from disk, even
though
> an indentical file is already cached in RAM.  This goes for all the map
> files and so on.
>
> So, to answer your question, it is better, from a performance and storage
> perspective, to have 1 copy of the game files set, and tweak your config
> files to allow running multiple servers with different settings.  You'll
> need to do this for both the input files (.cfg's) and for your output
files
> (banned.cfg, for instance).
>
> I know this has been covered before, but as I'm not doing it, I don't
> remember exactly how to pull it off.  I k

Re: [hlds] Cheaters welcomed on that server

2001-10-15 Thread HoundDawg

LOL, or is Sysop really g0d?

/me ponders

HoundDawg
http://www.phpGamingSite.com
http://www.unitedadmins.com
http://www.unitedadmins.com/hlbp
- Original Message -
From: "Stan Hoeppner" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, October 15, 2001 10:35 AM
Subject: RE: [hlds] Cheaters welcomed on that server


>
> > I have actually brought this up to g0d, one of the top people
> > of myg0t.
>
> You've actually corresponded with these guys?  Wow.
>
> StanTheMan
> TheHardwareFreak
> www.hardwarefreak.devastation.cc
> [EMAIL PROTECTED]
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Re: [hlds] Play here.... Ranger Tactical Commandoes welcomes you all!

2001-10-15 Thread HoundDawg
Title: Play here Ranger Tactical Commandoes welcomes you all!



Manual, this list is NOT for advertising your 
servers.  Please post this information elsewhere, where players 
visit.  Thank you!
HoundDawghttp://www.phpGamingSite.comhttp://www.unitedadmins.comhttp://www.unitedadmins.com/hlbp
- Original Message - 
From: Manuel Bermudez III 

To: [EMAIL PROTECTED] 
Sent: Monday, October 15, 2001 9:17 AM
Subject: [hlds] Play here Ranger Tactical Commandoes welcomes 
you all!

I welcome all you to play here at my server. 24/7 and 
is being monitored with server watch. 
My guys are pretty good about picking out hackers.. 
We run PB sometimes.. But the old watchful 
eye is much better than PB or CS-Cop..  Pay us a visit... 
Ranger Tactical Command 
IP address is : 
Ranger Tactical Command #1 66.89.168.99:27015 

Ranger Tactical Command #2 66.89.168.99:27016 

Server Specs: 
Dual 1.4 GHZ P4, 4 - 10500 rpm drives, 1 gig of RAM 
on a nice DS2 connection. 
Come have fun…  and oh yeah.. You 56k modem 
players… come play here too… 
[RTC]Pharmacist  aka 
Manuel Bermudez III 
Network Implementation 
Engineer 


Re: [hlds] Cheaters welcomed on that server

2001-10-15 Thread HoundDawg
Title: RE: [hlds] Cheaters welcomed on that server



LOL  I don't think it was intended to be a 
WONID trap...  It is more like providing a place where graffiti artists can 
legally create their artwork for others to see.  Or, like providing a place 
for skateboarding kids to go skate so they're not risking their necks and 
damaging property in business locations.
 
A group of servers like that will draw both 
criticism and praise from different groups of individuals.  My question is, 
will you limit what cheats/hacks are allowed?  Some have only the purpose 
of crashing the server...
HoundDawghttp://www.phpGamingSite.comhttp://www.unitedadmins.comhttp://www.unitedadmins.com/hlbp
- Original Message - 
From: Hampson, 
Derrick 
To: '[EMAIL PROTECTED]' 

Sent: Monday, October 15, 2001 6:54 AM
Subject: RE: [hlds] Cheaters welcomed on that server

That would be cool, from what I'm thinking... You can log all 
the WON ID's, pass them around, and we can create a ban list from those 
ID's.
That would be a lot easier to do instead of waiting for them to 
commit a violation, then ban them individually... 
-Original Message- From: Aillaud 
Niels [mailto:[EMAIL PROTECTED]] 
Sent: Monday, October 15, 2001 7:43 AM To: '[EMAIL PROTECTED]' Subject: [hlds] 
Cheaters welcomed on that server 
Hello 
With so many cheaters I am thinking of starting a server where 
cheating would be "allowed" At least players would know that their opponents are 
using the sames tools as they are. It would be more challenging for everybody 
and might attract regular cheaters away from "regular servers" where honest 
players are still try to fight fair.
your thoughts 
Niels ___ To unsubscribe, edit your list preferences, or view the list archives, 
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Re: [hlds] Nextwish demo of hacks - Download 4107 server files

2001-10-15 Thread HoundDawg

>From what I understand, you can use pre 4108 in a LAN, but, not on the
Internet.  WON will reject your server unless it is 4108.

HoundDawg
http://www.phpGamingSite.com
http://www.unitedadmins.com
http://www.unitedadmins.com/hlbp
- Original Message -
From: <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, October 15, 2001 5:27 AM
Subject: Re: [hlds] Nextwish demo of hacks - Download 4107 server files


>
> 
> > I can install the full HL on my server but I would rather install just
> the
> > ds.  Someone out there still have a copy of 1107 HLDS  that they could
> FTP
> > me or give me a link?  I looked around but all I found was 1108.
> 
>
> Server files:
>
> Although www.dePoPo.net is moving to a new server, you can get the
> dedicated server files here:
>
> http://www.depopo.net/popz/hlserver/
>
> the directory contains seperate files for hlds4106, and the upgrade to
4107
> & 4108.
> download before the end of the week, cause around that time everything
will
> be moved to another webserver.
>
> Greetz,
>
>
>
>
>
>
> "sharon"
> <[EMAIL PROTECTED]To:
<[EMAIL PROTECTED]>
> ine.co.uk>   cc:
> Sent by: Subject: [hlds]
Nextwish demo of hacks
> [EMAIL PROTECTED]
> ware.com
>
>
> 15-10-2001 14:15
> Please respond to hlds
>
>
>
>
>
>
> Next wish have a demo on their site of all the most nasty hack yet for cs
> and it can be used with any operating system and is just a matter of a
> double click.
> http://www.nextwish.org/index.shtml#newsitem1003118482,95651,
>
> This is getting bad and I see people droppng cs now because of this.
> As a server admin I have seen many using this in the past few days.  They
> are of course not very clever to be caught but I shudder to think that
> there
> are clever hackers out there.
> - Original Message -
> From: "Paul McMurphy" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Sunday, October 14, 2001 2:05 PM
> Subject: Re: [hlds] HL 1108/CS 1.3 quality and player interest?
>
>
> > I agree that they really screwed up on 1108/1.3   My clients are
> > consistently complaining about different things.  Crashes/lockups I can
> deal
> > with but many of them are having problems with WON authentication and CD
> Key
> > already in use.  I can't help 'em with that stuff.  We did NOT have the
> > problems back on 1107 & 1.1.  So as a little test we are all going to go
> > back to 1107 & 1.1.   We keep asking ourselves why did we upgrade again?
> > Voice is NOT worth it... still maybe able to pull over the new maps...
> So
> > what else is there?
> >
> > I can install the full HL on my server but I would rather install just
> the
> > ds.  Someone out there still have a copy of 1107 HLDS  that they could
> FTP
> > me or give me a link?  I looked around but all I found was 1108.
> >
> > Thanks,
> > Admin101
> >
> > - Original Message -
> > From: HL Server <[EMAIL PROTECTED]>
> > To: <[EMAIL PROTECTED]>
> > Sent: Sunday, October 14, 2001 6:25 PM
> > Subject: Re: [hlds] HL 1108/CS 1.3 quality and player interest?
> >
> >
> > Have I not been saying this since the update?  Seems to have fallen on
> deaf
> > eyes ... Besides the fact that cheating is most assuredly rampant,
> keeping
> > the server up for them to cheat on is even tougher ...  The 1108 update
> saw
> > the server crashing every couple hours ...  The 1108a update now keeps
> the
> > server up for a day or two, but sometimes just hours ...
> >
> > Cheating is most definitely rampant, and the message from Dan about the
> > renaming of the file is moot ... HalfLife Hack v1.3 came out 12 hours
> after
> > 1108 patch, and you need do nothing special to use it ...  PunkBuster is
> > useless, and it always has been useless ...  HalfLife Hack has ALWAYS
> > worked against PB and has never been detected ...  I'm sure PB was sent
> HLH
> > all the time, but simply couldn't crack it ...
> >
> > Another thing I find pretty ironic is, if you go to the PB site, the
only
> > game they document to support is HalfLife ...  What are they doing
> > now?  Also, why turn your back on the sole program you wrote for?  Why
> not
> > maintain your "complimentary" relationship with the people that helped
> you
> > on your way to y

Re: [hlds] Nextwish demo of hacks

2001-10-15 Thread HoundDawg

Well, most of the time you don't have the actual hackers using these hacks.
Most likely, they're teen punks that are using the hacks and most are
looking to get banned anyway.  It really doesn't matter to them because they
can just go to another server.  They usually stay away from the ones that
they are regulars to though.  Also, keep in mind that older players which
are used to playing in god mode for the lack of skill and/or patience to
play the game normally are also drawn to this hack.  Unfortunately, I know
others that are game playing pre-madonas that are bored with normal gameplay
and end up utilizing various hacks out there.

Either way, I despise the actions from them all.  I'm just glad that these
type of people hang out in the CS and DoD servers more than the TFC servers.
Otherwise, all of my servers would become private to only those with
membership to play which would be the many regulars that do play there.  =\

HoundDawg
http://www.phpGamingSite.com
http://www.unitedadmins.com
http://www.unitedadmins.com/hlbp
- Original Message -
From: "sharon" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, October 15, 2001 5:15 AM
Subject: [hlds] Nextwish demo of hacks


Next wish have a demo on their site of all the most nasty hack yet for cs
and it can be used with any operating system and is just a matter of a
double click.
http://www.nextwish.org/index.shtml#newsitem1003118482,95651,

This is getting bad and I see people droppng cs now because of this.
As a server admin I have seen many using this in the past few days.  They
are of course not very clever to be caught but I shudder to think that there
are clever hackers out there.
- Original Message -
From: "Paul McMurphy" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Sunday, October 14, 2001 2:05 PM
Subject: Re: [hlds] HL 1108/CS 1.3 quality and player interest?


> I agree that they really screwed up on 1108/1.3   My clients are
> consistently complaining about different things.  Crashes/lockups I can
deal
> with but many of them are having problems with WON authentication and CD
Key
> already in use.  I can't help 'em with that stuff.  We did NOT have the
> problems back on 1107 & 1.1.  So as a little test we are all going to go
> back to 1107 & 1.1.   We keep asking ourselves why did we upgrade again?
> Voice is NOT worth it... still maybe able to pull over the new maps...  So
> what else is there?
>
> I can install the full HL on my server but I would rather install just the
> ds.  Someone out there still have a copy of 1107 HLDS  that they could FTP
> me or give me a link?  I looked around but all I found was 1108.
>
> Thanks,
> Admin101
>
> - Original Message -
> From: HL Server <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Sunday, October 14, 2001 6:25 PM
> Subject: Re: [hlds] HL 1108/CS 1.3 quality and player interest?
>
>
> Have I not been saying this since the update?  Seems to have fallen on
deaf
> eyes ... Besides the fact that cheating is most assuredly rampant, keeping
> the server up for them to cheat on is even tougher ...  The 1108 update
saw
> the server crashing every couple hours ...  The 1108a update now keeps the
> server up for a day or two, but sometimes just hours ...
>
> Cheating is most definitely rampant, and the message from Dan about the
> renaming of the file is moot ... HalfLife Hack v1.3 came out 12 hours
after
> 1108 patch, and you need do nothing special to use it ...  PunkBuster is
> useless, and it always has been useless ...  HalfLife Hack has ALWAYS
> worked against PB and has never been detected ...  I'm sure PB was sent
HLH
> all the time, but simply couldn't crack it ...
>
> Another thing I find pretty ironic is, if you go to the PB site, the only
> game they document to support is HalfLife ...  What are they doing
> now?  Also, why turn your back on the sole program you wrote for?  Why not
> maintain your "complimentary" relationship with the people that helped you
> on your way to your commercial start by nothing but the freest of
> support?  Anytime someone said something negative about PB, I was right
> there defending it .. Little did I know that it never worked ...  Little
> did I know that it only worked on the hacks that came out 2 years ago
> ...  I was very disappointed ... Shared this information with Deacon and
> even showed it to him .. I wondered if this wasn't part of the reason he
> dropped out for a while ... (I say a while, cause I assume he'll be back
> ...)
>
> Anyway, yeah ... my 2¢ ...  But, if something doesn't change, and soon ...
> things are going to change on my game server ...  Unreal Tournament was
> real simple to setup, and their anti-cheat guy is r

Re: [hlds] New Beta TFC Server

2001-10-13 Thread HoundDawg

Yes, I also forgot to mention that I'm not running AdminMOD or anything else
on the server that could (and has in the past) drop the players like that.

HoundDawg
http://www.phpGamingSite.com
http://www.unitedadmins.com
http://www.unitedadmins.com/hlbp
- Original Message -
From: "Pete Claar" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, October 13, 2001 1:11 PM
Subject: Re: [hlds] New Beta TFC Server


> I second HoundDawg's request for 1-3.  # 3 is a BIG problem -- I lose half
> of my 24 players after EVERY map change.  It's a maddening bug!
>
> I'll install the beta (as soon as I can connect to the Valve FTP server --
> it appears to be down) and report back to let you know if these problems
> still exist.
>
> Pete
>
> - Original Message -
> From: "HoundDawg" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Saturday, October 13, 2001 7:38 AM
> Subject: Re: [hlds] New Beta TFC Server
>
>
> > Well, are those all of the fixes?  What about these:
> >
> > 1) HL Clients send packets to the server via port 0.  The number of
> packets
> > during the course of a few minutes range from 1-500 (my zone alarm is
> > blocking these).  It appears they happen more during map changes where
> users
> > are having problems rejoining the game.  Also, it is usually during this
> > time where HLDS will sometimes crash with errors similar to something
like
> > "bad packet address" (I don't remember the exact error either).
> >
> > 2) Server instability.  This may greatly be related to #1.  All I know
is
> > that the server crashes without any of the issues listed below in the
> fixes
> > in this beta.  What's sad, is this instability issue is almost like
having
> a
> > 1 year reunion with our crashing HLDS servers last year which took like
> > nearly 6 months to fix. =\
> >
> > 3) Sometimes after the map changes, half of the players (on a full 18
> player
> > server) have a hard time joining the game.  Basically, they are stuck in
> the
> > gui menu for selecting a team.  Either they have to wait a long time or
> just
> > reconnect to the server.  Again, may be related to #1.
> >
> > 4) This patch has added a great deal of in game lag.  Modem users can
see
> > the packet problems especially when they are using the in-game voice
> > feature.  So, many of them are opting out of using that at all now.
> > Otherwise, just general gameplay and at times, there will be a period
> where
> > all of the players and gameplay is lagging like we were all playing with
a
> > latency of 800-1500 while the scoreboard still reports our latency as
> 40-60.
> > This type of lagged gameplay makes it nearly impossible to play at all.
> I'd
> > hate to be in a match when this happens.
> >
> > 5) Players are adapting their BHop/Glide scripts to the patch changes to
> > where the HWG is back BHopping with ease again and at the same speed (as
> it
> > appears anyway, like a hwg BHopping outdistancing a running scout).  I
> guess
> > that we may have to live with BHOPs since you may not be able to fix it
> > without messing other thing up.  1108 has become more pickier with map
> > connection points.  If the map isn't design where the wall or ground
slope
> > connection points are perfect, players can get stuck there.  It reminds
me
> a
> > lot of playing DoD now (they have that bad).
> >
> > 6) At times, respawn players will get killed if another respawns in the
> same
> > position shortly after.  This somewhat was there prior to 4108 though.
> I've
> > just experienced it a little more frequently now. =\
> >
> >
> > The most critical are 1-3 with 4 close behind (even more important than
> the
> > fixed items you list below which could be avoided or dealt with a little
> > more easily).  The others we can live with.
> >
> > HoundDawg
> > http://www.phpGamingSite.com
> > http://www.unitedadmins.com
> > http://www.unitedadmins.com/hlbp
> > - Original Message -
> > From: "Leon Hartwig" <[EMAIL PROTECTED]>
> > To: "Half-Life Dedicated Server Mailing List"
> <[EMAIL PROTECTED]>;
> > "Half-Life Dedicated Linux Server Mailing List"
> > <[EMAIL PROTECTED]>
> > Sent: Friday, October 12, 2001 11:59 PM
> > Subject: [hlds] New Beta TFC Server
> >
> >
> > > We have a beta version of the TFC Server that we'd like to begin
> testing.
> > > Issues we have addressed with this version of the TFC Server:

Re: [hlds] help

2001-10-13 Thread HoundDawg

- Original Message -
From: "HoundDawg" <[EMAIL PROTECTED]>
> Re: [hlds] helpNo you're not.  Please don't post HTML either, use plain
> text.  Thank you.

What's with the added "Re: [hlds] help" subject that made it's way to my
body?  (it'll probably happen again on this post)


HoundDawg
http://www.phpGamingSite.com
http://www.unitedadmins.com
http://www.unitedadmins.com/hlbp


___
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Re: [hlds] help

2001-10-13 Thread HoundDawg

Re: [hlds] helpNo you're not.  Please don't post HTML either, use plain
text.  Thank you.

HoundDawg
http://www.phpGamingSite.com
http://www.unitedadmins.com
http://www.unitedadmins.com/hlbp
- Original Message -
From: Salad
To: [EMAIL PROTECTED]
Sent: Saturday, October 13, 2001 10:17 AM
Subject: Re: [hlds] help


Test... as I think I'm one of the left out...

Salad


on 10/13/01 11:12 AM, [EMAIL PROTECTED] at [EMAIL PROTECTED] wrote:


None of my messages have made it through, and I've sent several. Is this
making it, or does the list still hate me?

- Original Message -

From: Jole St.Onge <mailto:[EMAIL PROTECTED]>
To: [EMAIL PROTECTED]
Sent: Saturday, October 13, 2001 7:03 AM
Subject: [hlds] help

Well this is message #3 I hope it makes it to you guys. I got scared last
nite it was way quiet. I still get the mail just none of my messages get
posted. Hope things get worked out soon, good luck with the new mail system.
If anyone gets this message please send a responce I feel left out.

Thanks,
Jole

___
hlds mailing list
[EMAIL PROTECTED]
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Re: [hlds] help

2001-10-13 Thread HoundDawg



Yes, it made it.
HoundDawghttp://www.phpGamingSite.comhttp://www.unitedadmins.comhttp://www.unitedadmins.com/hlbp
- Original Message - 
From: [EMAIL PROTECTED] 

To: [EMAIL PROTECTED] 
Sent: Saturday, October 13, 2001 9:12 AM
Subject: Re: [hlds] help

None of my messages have made it through, and I've 
sent several. Is this making it, or does the list still hate me?
 

  - Original Message - 
  From: 
  Jole St.Onge 
  
  To: [EMAIL PROTECTED] 
  
  Sent: Saturday, October 13, 2001 7:03 
  AM
  Subject: [hlds] help
  
  Well this is message #3 I hope it makes it to you 
  guys. I got scared last nite it was way quiet. I still get the mail just none 
  of my messages get posted. Hope things get worked out soon, good luck with the 
  new mail system. If anyone gets this message please send a responce I feel 
  left out.
   
  Thanks,
  Jole 


Re: [hlds] New Beta TFC Server

2001-10-13 Thread HoundDawg

Well, are those all of the fixes?  What about these:

1) HL Clients send packets to the server via port 0.  The number of packets
during the course of a few minutes range from 1-500 (my zone alarm is
blocking these).  It appears they happen more during map changes where users
are having problems rejoining the game.  Also, it is usually during this
time where HLDS will sometimes crash with errors similar to something like
"bad packet address" (I don't remember the exact error either).

2) Server instability.  This may greatly be related to #1.  All I know is
that the server crashes without any of the issues listed below in the fixes
in this beta.  What's sad, is this instability issue is almost like having a
1 year reunion with our crashing HLDS servers last year which took like
nearly 6 months to fix. =\

3) Sometimes after the map changes, half of the players (on a full 18 player
server) have a hard time joining the game.  Basically, they are stuck in the
gui menu for selecting a team.  Either they have to wait a long time or just
reconnect to the server.  Again, may be related to #1.

4) This patch has added a great deal of in game lag.  Modem users can see
the packet problems especially when they are using the in-game voice
feature.  So, many of them are opting out of using that at all now.
Otherwise, just general gameplay and at times, there will be a period where
all of the players and gameplay is lagging like we were all playing with a
latency of 800-1500 while the scoreboard still reports our latency as 40-60.
This type of lagged gameplay makes it nearly impossible to play at all.  I'd
hate to be in a match when this happens.

5) Players are adapting their BHop/Glide scripts to the patch changes to
where the HWG is back BHopping with ease again and at the same speed (as it
appears anyway, like a hwg BHopping outdistancing a running scout).  I guess
that we may have to live with BHOPs since you may not be able to fix it
without messing other thing up.  1108 has become more pickier with map
connection points.  If the map isn't design where the wall or ground slope
connection points are perfect, players can get stuck there.  It reminds me a
lot of playing DoD now (they have that bad).

6) At times, respawn players will get killed if another respawns in the same
position shortly after.  This somewhat was there prior to 4108 though.  I've
just experienced it a little more frequently now. =\


The most critical are 1-3 with 4 close behind (even more important than the
fixed items you list below which could be avoided or dealt with a little
more easily).  The others we can live with.

HoundDawg
http://www.phpGamingSite.com
http://www.unitedadmins.com
http://www.unitedadmins.com/hlbp
- Original Message -
From: "Leon Hartwig" <[EMAIL PROTECTED]>
To: "Half-Life Dedicated Server Mailing List" <[EMAIL PROTECTED]>;
"Half-Life Dedicated Linux Server Mailing List"
<[EMAIL PROTECTED]>
Sent: Friday, October 12, 2001 11:59 PM
Subject: [hlds] New Beta TFC Server


> We have a beta version of the TFC Server that we'd like to begin testing.
> Issues we have addressed with this version of the TFC Server:
>
> TFC:
> - Fixed spectator exploit.
> - Fixed infinite team switch exploit.
> - Win32 HLTV proxy will authenticate properly now.
>
> We've also included the latest version of HLTV, which was released with
the
> Beta Counter-Strike Server a couple weeks ago.  Issues we have addressed
> with this version of HLTV...
>
> HLTV:
> - Commentator chat as centerprint.
> - Remove % from names and chat text.
> - Proxy handles paused games correctly (no 1 second loops).
> - Proxy broadcasts now password protectable (clientpassword).
> - Fixed recording demos on proxy after first changelevel.
> - Fixed 2 printf issues (in logfile and commentator name).
> - Added client command 'joingame'. Feature must be enabled on proxy with
> 'allowJoinGame 1'.
> - Added client command 'status'. shows game server IP, number of
spectators
> and an info text (set in proxy console with 'infotext "my hltv info
text"')
> - Added command line parameter '-ip' to specify the in_address for
> multihomed proxies
> - Fixed 'Local IP' was shown as 127.0.0.1 bug
> - Fixed 'Host_Error:UserMsg:Not Present On Client 76' bug. ('connection
> attempt failed')
> - Fixed wrong TE_TEXTMESSAGE parsing for svc_temp_entity, caused crashes
> with AdminMod etc.
>
> These new versions of the beta TFC Server and HLTV are available for you
to
> download via
> our ftp site:
>
>   ftp: ftp.valvesoftware.com
> login: hlserver
>  pass: hlserver
>
> Windows
> ===
> filename: /Beta/TFC/Win32/hlds_4108b_beta.zip
>   md5sum: 9203aa4f3fe163db8f4546c75b4ab456

Re: [hlds] help

2001-10-13 Thread HoundDawg



Yes it did...
HoundDawghttp://www.phpGamingSite.comhttp://www.unitedadmins.comhttp://www.unitedadmins.com/hlbp
- Original Message - 
From: Jole St.Onge 
To: [EMAIL PROTECTED] 
Sent: Saturday, October 13, 2001 7:03 AM
Subject: [hlds] help

Well this is message #3 I hope it makes it to you 
guys. I got scared last nite it was way quiet. I still get the mail just none of 
my messages get posted. Hope things get worked out soon, good luck with the new 
mail system. If anyone gets this message please send a responce I feel left 
out.
 
Thanks,
Jole 


Re: [Hlds] Why so quiet?

2001-10-13 Thread HoundDawg

Yes...

HoundDawg
http://www.phpGamingSite.com
http://www.unitedadmins.com
http://www.unitedadmins.com/hlbp
- Original Message - 
From: "Joshua Metcalf" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, October 13, 2001 5:13 AM
Subject: RE: [Hlds] Why so quiet?


> Is this going through?
> 
> hlds mailing list
> [EMAIL PROTECTED]
> http://list.valvesoftware.com/mailman/listinfo/hlds
> 
> 
> _
> Do You Yahoo!?
> Get your free @yahoo.com address at http://mail.yahoo.com
> 
> ___
> hlds mailing list
> [EMAIL PROTECTED]
> http://list.valvesoftware.com/mailman/listinfo/hlds
> 
> 

___
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[Hlds] Why so quiet?

2001-10-12 Thread HoundDawg

PING!


HoundDawg
http://www.phpGamingSite.com
http://www.unitedadmins.com
http://www.unitedadmins.com/hlbp

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Re: [hlds] Test Message

2001-10-12 Thread HoundDawg

I did get this one too. and before the other one... but this one is
configured to reply back to the list like it is supposed to.  But, your
second test goes to you.  =\

HoundDawg
http://www.phpGamingSite.com
http://www.unitedadmins.com
http://www.unitedadmins.com/hlbp
- Original Message -
From: "Erik Johnson" <[EMAIL PROTECTED]>
To: "Half-Life Dedicated Server Mailing List" <[EMAIL PROTECTED]>
Sent: Thursday, October 11, 2001 1:18 PM
Subject: [hlds] Test Message


>
> ___
> hlds mailing list
> [EMAIL PROTECTED]
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>

___
Hlds mailing list
[EMAIL PROTECTED]
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Re: [Hlds] Test Reply to address

2001-10-11 Thread HoundDawg

It works now... gj Erik!

HoundDawg
http://www.phpGamingSite.com
http://www.unitedadmins.com
http://www.unitedadmins.com/hlbp
- Original Message - 
From: "Erik Johnson" <[EMAIL PROTECTED]>
To: "Half-Life Dedicated Server Mailing List" <[EMAIL PROTECTED]>
Sent: Thursday, October 11, 2001 4:21 PM
Subject: [Hlds] Test Reply to address


> 
> ___
> Hlds mailing list
> [EMAIL PROTECTED]
> http://list.valvesoftware.com/mailman/listinfo/hlds
> 
> 

___
Hlds mailing list
[EMAIL PROTECTED]
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Re: CS Game staticts

2001-10-10 Thread HoundDawg


- Original Message -
From: "Paul McMurphy" <[EMAIL PROTECTED]>
>
> Thanks Harlo for getting Hlstats up and running and giving us a link too
> them all.
>
> Ok... I went to his site and looked at all three stat programs.
>
> HLstats - nice... but didn't have that many real stats.  Good graphics,
but
> nice bar graphs don't do that much for me.  What's the deal will all the
> adds popping up?  That didn't happen in any of that other programs, so I
can
> only assume (I know that's bad) that it is part of the stats program.
That
> alone is enough for me to blow it off.

HLStats has no advertising popups.  That must have been what the installer
added.  Although HLStats does miss some stats and it would help if Simon
re-designed the way he saves the data so more efficient and effective stats
can be derived.  Nonetheless, here are some of it's strong points:

- Processes in real time and not by saved logs.
- Easily supports multiple MODs and multiple Servers.
- Although it has some basic awards, it's fairly easy to add more awards or
even adjust the stat modifiers.

Although it doesn't provide all of the stats I would like, the first 2
features I listed were a must for our stats requirements.  The others (the
other 2 and a few others that I've tested in the past) don't even come
close.  So, for an existing stat program, HLStats works for us.

Everyone prefers different things, so what works for me may not be important
for you.  That's fine.

> Log-Anal - First off get a real name.  Some people may be in high-school,
> but the people I play with are not.  Graphics are the best, especially for
> the weapons pages.  Has some good stats and the awards page.
>
> Psyco - poor graphics.  Best stats. Best awards page.  Easiest to install,
> took me 20 min start to end, with interruptions.
>
> I have to say my vote comes down to Psycho Status.  I know you all have
your
> favorites, but there are pros and cons for each.  I want a stats program
> that works and gives me all different stats.  Maybe I come from the Unreal
> world, but I like who killed who.  I didn't see that in the other two
> packages.

As for the "who killed who".  You can view that with even more detail and a
more chronological way in HLStats.  When looking at a player's detail stats,
there's a link toward the upper right to view the player's "Event History".

We'll continue to use HLStats until something comes along better (which
hasn't) or I develop my own again (used to have a custom one a few HL
versions back).

HoundDawg
http://www.phpGamingSite.com
http://www.unitedadmins.com
http://www.unitedadmins.com/hlbp





[ADMIN] ** HLDS Listserv FAQ & Rules **

2001-10-09 Thread HoundDawg


HLDS LISTSERV FAQ & RULES v1.9
===
[EMAIL PROTECTED] - This listserv is for the discusson of Windows
specific HLDS issues.

Please abide by the following rules:
- Read the documentation and do a little research first (or risk being
   flamed and thwacked as a llama n00b). See FAQ #5 below.
- Post Related Topics Only. See FAQ #6 below.
- No HL Client General Questions (please go to one of the many gaming sites
   like http://www.planethalflife.com)
- No HTML Emails (please keep to plain text - no colors or font changes)
- Don't subscribe using a postmaster box.  Your posts may be automatically
   deleted. It is recommended that you create a new box just for this list.
- Make sure you use a mailbox with at least 2 MB of free space and check it
often.
- No Racist Remarks
- Don't Reply to "unsubscribe" Posts.
- If you feel the need to attack another member of this list, please do so
   OFF the list.  The rest of us don't need to know how you feel.

---
The following FAQ was created by experienced admins on this list:

1. Unsubscribing from this List
2. Other Lists
3. HLDS Admin Addons and Utilities
4. Other HLDS Admin Resources
5. Initial Research
6. Related Topics for this List
7. List Archive


1) UNSUBSCRIBING FROM THIS LIST - Many people sign up to this list and find
that it's either too much for them or they have been helped and no longer
wish to be subscribed and continue receiving the high-volume traffic to
their email box.  To unsbuscribe, please send an email with the following:

To: [EMAIL PROTECTED]
Subject: 
Body: unsubscribe hlds

Make sure you send the email to [EMAIL PROTECTED] and not to
this
list (you'll risk being flamed and thwacked if you do).  Also, make sure the
body only has "unsubscribe hlds" on the first line. The subject line is
ignored and can be left blank.

To make it even easier, just click on the following:
mailto:[EMAIL PROTECTED]?body=unsubscribe%20hlds


2) OTHER LISTS - There are a few other lists that Valve provides and you can
find those listed with instructions on their site at
http://www.valvesoftware.com/serveradmin.htm.


3) HLDS ADMIN ADDONS AND UTILITIES - The following is a list of a few of the
most popular HLDS admin addons and utilities that you may find useful
(please read their documentation and see their forums and email lists for
specific questions before asking on this list):

- AdminMOD (http://www.adminmod.org) -- The only MOD that enables HLDS
   admins to extend their server with many different features.

- GameHost (http://www.xoanan.com/gamehost/default.htm) -- Windows utility
   to assist in running your HLDS server (even as a service).

- halfd (http://www.halfd.org) -- Advanced Server Management for Half Life
   Servers.

- PunkBuster (http://www.punkbuster.com/) -- Anti-cheat system used on HLDS
   servers.

For a more in-depth list, UnitedAdmins members can go:
http://www.unitedadmins.com/Links.asp?i=23


4) OTHER HLDS ADMIN RESOURCES - The following are other HLDS admin related
resources that are available:

- HLDS Setup How To Guide (http://server.counter-strike.net/howto.html) --
  How To Guide to Setting up an HLDS Server

- #hlds IRC Channel on GamesNet (irc://irc.gamesnet.net/hlds)

- Counter-Server (http://server.counter-strike.net/) -- The CS Server Admin
   Resource

- UnitedAdmins.com (http://www.unitedadmins.com/) -- Uniting Gaming Server
   Admins (member maintained)

- HLTV FAQ (http://www.slipgate.de/projects/hltv_faq.html)

- HLTV How-To Guide (http://satan1.dynodns.net/HLTV/index.htm)


5) INITIAL RESEARCH - Before posting to this list, please do the necessary
research on your own by using the following steps as a guideline (this will
save you and other admins on the list time and energy):

- Visit Manufacturer/Developer Website/Forums
- Email Manufacturer/Developer Support
- Search Google or Other Search Engines
- Search the List Archive (see FAQ #7 below)
- Post to this HLDS List

PLEASE NOTE: If you do have a question and find the solution on your own,
please share with others by prefixing the subject with a "[INFO]" tag.
Thank you!


6) RELATED TOPICS FOR THIS LIST - To help define what topics are acceptable
on this listserv, please consider the following guidelines:

- Questions about HLDS (Half-Life Dedicated Server) for Win32
- OS/Hardware questions, only if directly related to HL (if gray area mark
   with [OT] in subject)
- Questions about HL MODs
- Questions about HL Add-ons or Helpfull Tools.  See FAQ #3.


7) LIST ARCHIVE - Congiman has been nice enough to maintain an archive of
this list up until 8/22/2001.  A new archive is now available as well.

09/15/2001-Present
http://www.mail-archive.com/hlds%40list.valvesoftware.com/

12/30/1999-08/22/2001
http://maillist.congiman.com/pipermail/listhlserver/

===
This email will be periodically po

Re: CS Game staticts

2001-10-09 Thread HoundDawg


Sorry about that. I had to close down the server so I could track and trace
a wannabe hacker who attempted to break into my server (but severly failed).
Everything should be up and running as of this morning.  As for the
hacker.he may get some unexpected guests soon...

HoundDawg
http://www.phpGamingSite.com
http://www.unitedadmins.com
http://www.unitedadmins.com/hlbp
- Original Message -
From: "Stan Hoeppner" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, October 08, 2001 8:55 PM
Subject: RE: CS Game staticts


>
>
> > Thanks guys for your opinions and the links.  I'll check 'em
> > out and see
> > what one fits what I have in mind.
> >
> > HoundDawg is your link correct?  I couldn't bring up the page.
> > http://www.phpgamingsite.com/nc/hlstats/hlstats.php
>
> I can't either.  First, I couldn't resolve it through DNS.  I fixed that,
> but I can't get a response from the HTTP server.
>
> StanTheMan
> TheHardwareFreak
> www.hardwarefreak.devastation.cc
> [EMAIL PROTECTED]
>
>
>
>





Re: CS Game staticts

2001-10-08 Thread HoundDawg


Well, I did modified mine to cover a month (not just 7 days) and I made the
awards more real time as well.  I also added another top 10 page too.  See
here:

http://www.phpgamingsite.com/nc/hlstats/hlstats.php

HoundDawg
http://www.phpGamingSite.com
http://www.unitedadmins.com
http://www.unitedadmins.com/hlbp
- Original Message -
From: "Haplo" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, October 08, 2001 3:57 PM
Subject: Re: CS Game staticts


>
> I think I will have to try these HL stats out. Seems I am missing
something.
> Haplo
> - Original Message -
> From: "HoundDawg" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Monday, October 08, 2001 5:26 PM
> Subject: Re: CS Game staticts
>
>
> >
> > Ha!  I'll have to disagree with you and agree with Stan.  I've tested
both
> > stats out and HL Stats is so much more refined over phsycostats.
> Especially
> > if you run multiple servers and want to have stats processed in real
time.
> >
> > HoundDawg
> > http://www.phpGamingSite.com
> > http://www.unitedadmins.com
> > http://www.unitedadmins.com/hlbp
> > - Original Message -
> > From: "Haplo" <[EMAIL PROTECTED]>
> > To: <[EMAIL PROTECTED]>
> > Sent: Monday, October 08, 2001 2:24 PM
> > Subject: Re: CS Game staticts
> >
> >
> > >
> > > Well Im going to humby dissagree with stan. I think that
> > www.psychostats.com
> > > Is the easiest and much better lookin stats.  Here look
> > > www.dglclan.com/index.html It easy as long as you have Perl installed
> and
> > > can read.
> > > Haplo
> > > - Original Message -
> > > From: "Stan Hoeppner" <[EMAIL PROTECTED]>
> > > To: <[EMAIL PROTECTED]>
> > > Sent: Sunday, October 07, 2001 10:17 PM
> > > Subject: RE: CS Game staticts
> > >
> > >
> > > >
> > > > Some how I get the idea you're not prepared for the necessary
> time/work
> > > > involved in setting up a stats page.
> > > >
> > > > Anyway, if you're wanting to tackle an HL stats proggy, here is the
> > best,
> > > > IMHO:  www.hlstats.org.
> > > >
> > > > StanTheMan
> > > > TheHardwareFreak
> > > > www.hardwarefreak.devastation.cc
> > > > [EMAIL PROTECTED]
> > > >
> > > >
> > > > -Original Message-
> > > > From: Paul McMurphy [mailto:[EMAIL PROTECTED]]
> > > > Sent: Sunday, October 07, 2001 9:54 AM
> > > > To: [EMAIL PROTECTED]
> > > > Subject: CS Game staticts
> > > >
> > > >
> > > >
> > > > Is there a CS statics program that will build HTML pages for games
> > played
> > > on
> > > > my server? All the info is in the log files...
> > > >
> > > >
> > >
> > >
> > >
> > >
> >
> >
>
>
>
>





Re: Nondeliverable mail

2001-10-08 Thread HoundDawg


I would begin to wonder if this was the first time this happened.  But, in
the past 6 months, I'd say this is like the 3rd or 4th time.  I dunno who is
in charge of their systems, but, I'd really consider hiring someone more
qualified.  Even the name Deacon rings a bell...

HoundDawg
http://www.phpGamingSite.com
http://www.unitedadmins.com
http://www.unitedadmins.com/hlbp
- Original Message -
From: "Ryan McCullough" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, October 08, 2001 3:21 PM
Subject: RE: Nondeliverable mail


>
> Sorry or this post guys. I got a little frustrated with some 800
> nondeliverable messages. Sorry for the harsh statements. I was just a
little
> edgy this morning. Going back to work after a nice vacation you didnt want
> to leave can do that.
>
> -Ryan
>
> -Original Message-
> From: Ryan McCullough [mailto:[EMAIL PROTECTED]]
> Sent: Monday, October 08, 2001 10:38 AM
> To: [EMAIL PROTECTED]
> Subject: RE: Nondeliverable mail
>
>
>
> Jesus H Christ. I don't normally take the lords name in vain, but
> damn. This is bs. I showed up today after being on vacation this weekend
and
> found 850 emails in my hlds folder and 250 in my hlds_linux folder. I
> usually just go with this, run my purge rule on messages from
> postmaster/mail admin/etc.. and be done, but 850! After purging I am left
> with 280 messages. That means there was close to 500 emails from mail
admin.
> I know you have said this cannot be fixed valve, but come on. I can't tell
> you what to do, but I would think the admin headaches from this problem
> would be enough to at least look into other options or re-evaluate the way
> email is handled. Whats worse is this will all go into the archive. What a
> waste. Oh well, I guess it does no good for me to whine about. If you are
> going to change anything, what happened this morning should be reason
> enough.
>
> -Ryan
>
> -Original Message-
> From: Scott Cassaday [mailto:[EMAIL PROTECTED]]
> Sent: Monday, October 08, 2001 4:04 AM
> To: [EMAIL PROTECTED]
> Subject: Re: Nondeliverable mail
>
>
>
> either way... no
> - Original Message -
> From: "Kevin J. Anderson" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Monday, October 08, 2001 2:17 AM
> Subject: Re: Nondeliverable mail
>
>
> >
> > dont you mean exponential loop?
> > - Original Message -
> > From: "CP" <[EMAIL PROTECTED]>
> > To: <[EMAIL PROTECTED]>
> > Sent: Monday, October 08, 2001 1:40 AM
> > Subject: Re: Nondeliverable mail
> >
> >
> > |
> > | Don't you love how it's an infinite loop?
> > |
> > | Chris
> > | - Original Message -
> > | From: "Stan Hoeppner" <[EMAIL PROTECTED]>
> > | To: <[EMAIL PROTECTED]>
> > | Sent: Sunday, October 07, 2001 8:24 PM
> > | Subject: RE: Nondeliverable mail
> > |
> > |
> > | >
> > | > Ok, this is getting out of hand.  Time to dig into Exchange...
> > | >
> > | > Stan
> > | >
> > | > > -Original Message-
> > | > > From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]
> > | > > Sent: Sunday, October 07, 2001 6:27 PM
> > | > > To: [EMAIL PROTECTED]
> > | > > Subject: Nondeliverable mail
> > | > >
> > | > >
> > | > > --Transcript of session follows ---
> > | > > [EMAIL PROTECTED]
> > | > > The intended recipient's mailbox is full.
> > | > >
> > | > >
> > | > >
> > | > >
> > | >
> > | >
> > | >
> > |
> > |
> >
> >
>
>
>
>





Re: CS Game staticts

2001-10-08 Thread HoundDawg


Ha!  I'll have to disagree with you and agree with Stan.  I've tested both
stats out and HL Stats is so much more refined over phsycostats.  Especially
if you run multiple servers and want to have stats processed in real time.

HoundDawg
http://www.phpGamingSite.com
http://www.unitedadmins.com
http://www.unitedadmins.com/hlbp
- Original Message -
From: "Haplo" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, October 08, 2001 2:24 PM
Subject: Re: CS Game staticts


>
> Well Im going to humby dissagree with stan. I think that
www.psychostats.com
> Is the easiest and much better lookin stats.  Here look
> www.dglclan.com/index.html It easy as long as you have Perl installed and
> can read.
> Haplo
> - Original Message -
> From: "Stan Hoeppner" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Sunday, October 07, 2001 10:17 PM
> Subject: RE: CS Game staticts
>
>
> >
> > Some how I get the idea you're not prepared for the necessary time/work
> > involved in setting up a stats page.
> >
> > Anyway, if you're wanting to tackle an HL stats proggy, here is the
best,
> > IMHO:  www.hlstats.org.
> >
> > StanTheMan
> > TheHardwareFreak
> > www.hardwarefreak.devastation.cc
> > [EMAIL PROTECTED]
> >
> >
> > -Original Message-
> > From: Paul McMurphy [mailto:[EMAIL PROTECTED]]
> > Sent: Sunday, October 07, 2001 9:54 AM
> > To: [EMAIL PROTECTED]
> > Subject: CS Game staticts
> >
> >
> >
> > Is there a CS statics program that will build HTML pages for games
played
> on
> > my server? All the info is in the log files...
> >
> >
>
>
>
>





Re: Demo Of Cheating in TFC (NoClip+SpeedHack)

2001-10-05 Thread HoundDawg


Nonetheless Stan, it exists in 1108 which means that Valve hasn't prevented
it.  We're just informing them again of the issue so they can fix it
possibly.

HoundDawg
http://www.phpGamingSite.com
http://www.unitedadmins.com
http://www.unitedadmins.com/hlbp
- Original Message -
From: "Stan Hoeppner" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, October 05, 2001 1:16 PM
Subject: RE: Demo Of Cheating in TFC (NoClip+SpeedHack)


>
> This spectating noclip hack is not new guys.  I banned a few jerks using
it
> on BfB a few months back.
>
> Some of these worthless older hacks seems to have a usage cycle to them.
> They just randomly resurface every now and then.
>
> StanTheMan
> TheHardwareFreak
> www.hardwarefreak.devastation.cc
> [EMAIL PROTECTED]
>
> > -Original Message-
> > From: David Hammon [mailto:[EMAIL PROTECTED]]
> > Sent: Friday, October 05, 2001 11:40 AM
> > To: [EMAIL PROTECTED]
> > Subject: Re: Demo Of Cheating in TFC (NoClip+SpeedHack)
> >
> >
> >
> > I saw this same thing on my server.  As far as the noclip
> > hack, it is a
> > simple spectator hack.  The person doing it on my server said he found
> > the hack at no other place than the myg0t forums.  I emailed Eric S.
> > about it and he said that had been fixed in the beta server
> > release for
> > CS, and that they are working for the fix to be released in
> > another beta
> > for TFC.  I tried out the cheat, and was surprised at how
> > easy it was.  A
> > simple bind was all you needed, and you were able to do it.
> > If you pass
> > through  people it will make it so they cannot move until
> > they drop, and
> > some other things for those that have "refined" their
> > abilities with it.
> > I have just told all my admins to be on the lookout for this
> > cheat and to
> > ban it at first site.
> >
> > --Dave
> >
> >
> >  On Thu, Oct 04, 2001 at 11:36:34PM -0700,
> > HoundDawg wrote: >
> > > Well, first of all, you have to watch it a little bit until
> > you start seeing
> > > the cheating messages.  Then, you'll see a red HWG running
> > around with his
> > > legs through the floor going really fast (hence the
> > Speed  hack) and
> > > mowing down all of the blue... he even goes through the
> > walls (hence the
> > > NoClip hack).  You'll see some more messages and eventually
> > a second HWG
> > > doing the same thing.
> > >
> > > HoundDawg
> > > http://www.phpGamingSite.com
> > > http://www.unitedadmins.com
> > > http://www.unitedadmins.com/hlbp
> > > - Original Message -
> > > From: "Tom" <[EMAIL PROTECTED]>
> > > To: <[EMAIL PROTECTED]>
> > > Sent: Thursday, October 04, 2001 9:38 PM
> > > Subject: Re: Demo Of Cheating in TFC (NoClip+SpeedHack)
> > >
> > >
> > > >
> > > > What am i supposed to see in that demo? I have to admit
> > that i played TFC
> > > 1
> > > > 1/2 years ago the last time but i dont see who and how
> > he/she is cheating.
> > > >
> > > > Could you explain that demo? Please?
> > > > - Original Message -
> > > > From: "HoundDawg" <[EMAIL PROTECTED]>
> > > > To: <[EMAIL PROTECTED]>
> > > > Sent: Thursday, October 04, 2001 9:25 PM
> > > > Subject: Demo Of Cheating in TFC (NoClip+SpeedHack)
> > > >
> > > >
> > > > >
> > > > > The clan, Order of Destruction made a demo that some of
> > you may be
> > > > > interested in (Valve especially):
> > > > >
> > > > > http://www22.brinkster.com/clandead1/cheatz0r.zip -
> > Demo Of Cheating
> > > > > (NoClip+SpeedHack)
> > > > >
> > > > >
> > > > > HoundDawg
> > > > > http://www.phpGamingSite.com
> > > > > http://www.unitedadmins.com
> > > > > http://www.unitedadmins.com/hlbp
> > > > >
> > > > >
> > > >
> > > >
> > > >
> > > >
> > >
> > >
> >
> >
>
>
>
>





Re: Demo Of Cheating in TFC (NoClip+SpeedHack)

2001-10-04 Thread HoundDawg


Well, first of all, you have to watch it a little bit until you start seeing
the cheating messages.  Then, you'll see a red HWG running around with his
legs through the floor going really fast (hence the Speed  hack) and
mowing down all of the blue... he even goes through the walls (hence the
NoClip hack).  You'll see some more messages and eventually a second HWG
doing the same thing.

HoundDawg
http://www.phpGamingSite.com
http://www.unitedadmins.com
http://www.unitedadmins.com/hlbp
- Original Message -
From: "Tom" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, October 04, 2001 9:38 PM
Subject: Re: Demo Of Cheating in TFC (NoClip+SpeedHack)


>
> What am i supposed to see in that demo? I have to admit that i played TFC
1
> 1/2 years ago the last time but i dont see who and how he/she is cheating.
>
> Could you explain that demo? Please?
> - Original Message -
> From: "HoundDawg" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Thursday, October 04, 2001 9:25 PM
> Subject: Demo Of Cheating in TFC (NoClip+SpeedHack)
>
>
> >
> > The clan, Order of Destruction made a demo that some of you may be
> > interested in (Valve especially):
> >
> > http://www22.brinkster.com/clandead1/cheatz0r.zip - Demo Of Cheating
> > (NoClip+SpeedHack)
> >
> >
> > HoundDawg
> > http://www.phpGamingSite.com
> > http://www.unitedadmins.com
> > http://www.unitedadmins.com/hlbp
> >
> >
>
>
>
>





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