[hlds] Mysterious text-chat gag?

2013-11-28 Thread Infamous Weasel
Anybody else seeing times where their players are effectively gagged from
using in-game text-chat - even though that have NOT been gagged in
SourceMod?

Several of my players reported this symptom recently.  I thought they were
vote-gagged or something in SourceMod - but they weren't.  Today, it
happened to me.  The only fix was to restart the SERVER to get it to allow
me to use in-game text-chat again.  Weird.

Not sure if it's a SourceMod thing, or something more basic going-on with
HLDS.

PS: This is experienced on a TF2 server hosted under Linux (Debian 6).  Not
sure if symptoms would also be experienced on Windows-hosted servers.
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Re: [hlds] [hlds_linux] Mysterious text-chat gag?

2013-11-28 Thread Infamous Weasel
Yes, but no changes to that recently, and no flood-warnings, or actions
showing in the SourceMod logs related to flooding.  What's weird is I
hadn't been on the server (or on-line at all) for about a day - then when I
joined it was like it wasn't accepting my in-game text-chats (messagemode
or messagemode2).  I would get the prompt to enter the text, but it never
showed-up. Weird.

PS: Obviously I meant SRCDS in the previous post - not HLDS.


On Thu, Nov 28, 2013 at 9:02 PM, Oskar Levin os...@dataviruset.com wrote:

 I think there's an anti-flood plugin enabled in SourceMod by default. Did
 you check that?

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Re: [hlds] Mysterious text-chat gag?

2013-11-28 Thread Infamous Weasel
Thanks.  I will give that a try the next time I experience it, or a player
reports it to me out-of-band.

On Thu, Nov 28, 2013 at 9:22 PM, Kyle Sanderson kyle.l...@gmail.com wrote:

 Reloading basecomm when the bug occurs should determine if it's a
 plugin or not (sm plugins reload basecomm).

 Thanks,
 Kyle.


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