RE: [hlds] Source Multiplayer Update Released
Same for me (so far). I disabled all addons and sourcetv to ensure only the core game was running. -Original Message- From: John [mailto:[EMAIL PROTECTED] Sent: Monday, March 12, 2007 9:33 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Source Multiplayer Update Released and now my servers dont restart ./srcds_run: line 344: 1506 Segmentation fault $HL_CMD Add -debug to the ./srcds_run command line to generate a debug.log to help with solving this problem Sat Dec 1 03:26:13 EST 2007: Server restart in 10 seconds Sat Dec 1 03:26:16 EST 2007: Server Quit On 3/12/07, Jason Ruymen [EMAIL PROTECTED] wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Required updates for Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. Please run hldsupdatetool to download these updates. The specific changes include: - Improved multiplayer voice communication, now using a much clearer codec - First release of a completely reworked in game text chat to which now includes a chat history and a filter to only see important chat messages - Fixed not being able to use sounds, decals or models if they were downloaded from the server Jason -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Ingame adds, who will remove them?
Not quite. Valve would be selling tickets to enter the theater showing VALVe movies, once inside they still have to pay us to get into the theater. So they would be making cash on the entry for the 'theater' and for the ad impressions for those who pay us to host their movie. I hate metaphors. -Original Message- From: Cc2iscooL [mailto:[EMAIL PROTECTED] Sent: Thursday, March 08, 2007 12:18 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Ingame adds, who will remove them? -- [ Picked text/plain from multipart/alternative ] No, actually they're putting the ads in our theaters. Selling tickets to the theaters would equate to Valve charging a fee for people to join servers. Just wanted to point that one out. =) On 3/8/07, Roman Hatsiev [EMAIL PROTECTED] wrote: The only difference is that in our case Valve sells tickets to our theaters... On 08/03/07, Edward Luna [EMAIL PROTECTED] wrote: Commercials in movie theaters have nothing to do with the movie theater, they're built into the film (client side). Without the movie theaters Hollywood has no outlet for their films and without the servers Valve has no outlet for their MP games. Bottom line... your server is the equivalent of the screen in a movie theater. Valve's movie is playing on your projector. There is only one Valve but an almost limitless number of projectors... those currently in operation and those that will take their place in the event the current projectors (servers) drop out. TBH... it's amazing Valve has lasted this long. The original game was so good that it's carried them well past what would normally be considered a reasonable product life. Valve must evolve or go the way of Acclaim Entertainment. -Original Message- From: Kevin Ottalini [mailto:[EMAIL PROTECTED] Sent: Wednesday, March 07, 2007 9:45 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Ingame adds, who will remove them? One thing I thought I would toss out here is that the in-game ads are purely client-side and servers (and server admins and operators) have nothing to do with providing them, control over them or with being involved with promoting the ads or the ad content. Even though I personally don't enjoy having non-original content on maps while I play, this issue is similar to player sprays except the ads will never have any porn or abusive content. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Ingame adds, who will remove them?
Yes but now you aren't using the theater metaphor. That's cheating. :) -Original Message- From: Gigabit Nick [mailto:[EMAIL PROTECTED] Sent: Thursday, March 08, 2007 2:11 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Ingame adds, who will remove them? -- [ Picked text/plain from multipart/alternative ] I'd say it's more like renting a TV DVD player. You buy the movie from Valve, you rent the TV DVD player from the server operators. You can play the Valve movie on the server admins TV DVD player, but the people who rent you the TV DVD player can't put ads into the Valve movies. From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: RE: [hlds] Ingame adds, who will remove them? Date: Thu, 8 Mar 2007 12:43:59 -0500 Not quite. Valve would be selling tickets to enter the theater showing VALVe movies, once inside they still have to pay us to get into the theater. So they would be making cash on the entry for the 'theater' and for the ad impressions for those who pay us to host their movie. I hate metaphors. -Original Message- From: Cc2iscooL [mailto:[EMAIL PROTECTED] Sent: Thursday, March 08, 2007 12:18 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Ingame adds, who will remove them? -- [ Picked text/plain from multipart/alternative ] No, actually they're putting the ads in our theaters. Selling tickets to the theaters would equate to Valve charging a fee for people to join servers. Just wanted to point that one out. =) On 3/8/07, Roman Hatsiev [EMAIL PROTECTED] wrote: The only difference is that in our case Valve sells tickets to our theaters... On 08/03/07, Edward Luna [EMAIL PROTECTED] wrote: Commercials in movie theaters have nothing to do with the movie theater, they're built into the film (client side). Without the movie theaters Hollywood has no outlet for their films and without the servers Valve has no outlet for their MP games. Bottom line... your server is the equivalent of the screen in a movie theater. Valve's movie is playing on your projector. There is only one Valve but an almost limitless number of projectors... those currently in operation and those that will take their place in the event the current projectors (servers) drop out. TBH... it's amazing Valve has lasted this long. The original game was so good that it's carried them well past what would normally be considered a reasonable product life. Valve must evolve or go the way of Acclaim Entertainment. -Original Message- From: Kevin Ottalini [mailto:[EMAIL PROTECTED] Sent: Wednesday, March 07, 2007 9:45 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Ingame adds, who will remove them? One thing I thought I would toss out here is that the in-game ads are purely client-side and servers (and server admins and operators) have nothing to do with providing them, control over them or with being involved with promoting the ads or the ad content. Even though I personally don't enjoy having non-original content on maps while I play, this issue is similar to player sprays except the ads will never have any porn or abusive content. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ News, entertainment and everything you care about at Live.com. Get it now! http://www.live.com/getstarted.aspx -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] [OT]Savvis Metwork
Or you could stop using a Playskool network and have a return path along the lines of this: traceroute to 4.69.132.210 (4.69.132.210), 30 hops max, 46 byte packets 1 border6.fe6-21.globalcon-4.chg.pnap.net (69.25.252.125) 0.358 ms 0.313 ms 0.370 ms 2 core3.te6-1-bbnet1.chg.pnap.net (64.94.32.3) 0.345 ms 0.328 ms * 3 128.242.186.173 (128.242.186.173) 0.452 ms 0.477 ms 0.394 ms 4 xe-0-1-0.r21.chcgil09.us.bb.gin.ntt.net (129.250.3.13) 0.553 ms 0.544 ms * 5 as-1.r02.chcgil09.us.bb.gin.ntt.net (129.250.2.245) 0.484 ms 0.470 ms 0.449 ms 6 ge-0.level3.chcgil09.us.bb.gin.ntt.net (129.250.9.18) 153.725 ms 182.374 ms 2.128 ms 7 ae-32-52.ebr2.Chicago1.Level3.net (4.68.101.62) 5.594 ms 0.881 ms ae-32-54.ebr2.Chicago1.Level3.net (4.68.101.126) 14.570 ms 8 ae-5-5.car1.Cincinnati1.Level3.net (4.69.132.205) 7.398 ms * 7.495 ms 9 ae-11-11.car2.Cincinnati1.Level3.net (4.69.132.210) 7.344 ms * 7.255 ms -Original Message- From: Gary Stanley [mailto:[EMAIL PROTECTED] Sent: Tuesday, January 23, 2007 10:54 PM To: hlds@list.valvesoftware.com; hlds@list.valvesoftware.com Subject: RE: [hlds] [OT]Savvis Metwork Looks like level3 is having a fit, might be return path issue. traceroute to 74.130.80.1 (74.130.80.1), 64 hops max, 40 byte packets 1 ge0-1-1000M.ar1.ChicagoEquinix.velocity-servers.net (66.225.194.1) 0.615 ms 0.577 ms 0.604 ms 2 unknown.ord.scnet.net (205.234.205.17) 0.480 ms 0.357 ms 10.103 ms 3 po4.ar1.ord1.us.scnet.net (216.246.50.2) 0.480 ms 0.597 ms 0.482 ms 4 tge9-3-10G.ar1.ord1.us.scnet.net (216.246.50.154) 16.101 ms 0.361 ms 0.362 ms 5 level3-02172-chi-bb1.telia.net (213.248.84.54) 34.956 ms 34.284 ms ge-6-6.car3.Chicago1.Level3.net (209.0.227.73) 33.685 ms 6 ae-32-54.ebr2.Chicago1.Level3.net (4.68.101.126) 46.185 ms ae-32-56.ebr2.Chicago1.Level3.net (4.68.101.190) 34.848 ms ae-31-53.ebr1.Chicago1.Level3.net (4.68.101.94) 37.889 ms 7 ae-5-5.car1.Cincinnati1.Level3.net (4.69.132.205) 42.658 ms 41.722 ms 41.709 ms 8 ae-5-5.car1.Cincinnati1.Level3.net (4.69.132.205) 40.833 ms ae-11-11.car2.Cincinnati1.Level3.net (4.69.132.210) 42.729 ms 41.804 ms 9 INSIGHT-MID.car2.Cincinnati1.Level3.net (63.210.248.18) 43.828 ms 44.579 ms ae-11-11.car2.Cincinnati1.Level3.net (4.69.132.210) 41.586 ms 10 74.128.8.121 (74.128.8.121) 54.463 ms 53.532 ms 53.445 ms At 10:28 PM 1/23/2007, Scott Pettit wrote: Your first hop is lagging - sort your own connection out first. -Scott -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Munra -hlds Sent: Wednesday, 24 January 2007 4:04 p.m. To: hlds@list.valvesoftware.com Subject: [hlds] [OT]Savvis Metwork As any one notice or had anyone Complain about lag when hopping though the Savvis Network?? OR any other network on the East Coast? 11 ms1 ms1 ms 192.168.1.1 2 158 ms13 ms79 ms 74-130-80-1.dhcp.insightbb.com [74.130.80.1] 343 ms25 ms15 ms 74-128-22-97.dhcp.insightbb.com [74.128.22.97] 475 ms 7 ms44 ms 74.128.8.97 531 ms32 ms46 ms sl-gw25-atl-10-0.sprintlink.net [144.232.212.249 ] 625 ms21 ms53 ms sl-bb21-atl-5-0.sprintlink.net [144.232.22.13] 757 ms21 ms41 ms 144.232.8.182 8 107 ms 111 ms 118 ms dcr2-so-0-2-0.Atlanta.savvis.net [208.172.65.246 ] 972 ms42 ms48 ms dcr1-as0-0.Atlanta.savvis.net [204.70.192.41] 1040 ms 133 ms40 ms bcs1-so-2-0-0.Washington.savvis.net [204.70.192. 54] 11 161 ms 158 ms83 ms ber2-pos-7-0-0.Chicago.savvis.net [208.175.10.25 4] 1270 ms53 ms 185 ms ber2-tenge-3-1.chicagoequinix.savvis.net [204.70 .196.26] 13 100 ms69 ms98 ms 208.173.176.214 14 103 ms 194 ms 111 ms po1-4G.ar1.ord1.us.scnet.net [64.202.110.62] 1594 ms 116 ms 155 ms po1-4G.ar1.ord1.us.scnet.net [64.202.110.62] 16 126 ms 140 ms 171 ms ge0-1.aggr201.ord1.us.scnet.net [216.246.94.6] 17 181 ms 121 ms 110 ms unknown.ord.scnet.net [20x.xx.249.xx] Trace complete. The server in this Trace is in equinux data center in chicago ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] [OT]Savvis Metwork
Actually, it's Playskool. http://www.hasbro.com/playskool/ kisses -Original Message- From: Jon Biloh [mailto:[EMAIL PROTECTED] Sent: Tuesday, January 23, 2007 11:52 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] [OT]Savvis Metwork That would be playschool -Original Message- From: J. Laws - Hi-Definition Gaming [mailto:[EMAIL PROTECTED] Sent: Tuesday, January 23, 2007 11:25 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] [OT]Savvis Metwork Or you could stop using a Playskool network and have a return path along the lines of this: traceroute to 4.69.132.210 (4.69.132.210), 30 hops max, 46 byte packets 1 border6.fe6-21.globalcon-4.chg.pnap.net (69.25.252.125) 0.358 ms 0.313 ms 0.370 ms 2 core3.te6-1-bbnet1.chg.pnap.net (64.94.32.3) 0.345 ms 0.328 ms * 3 128.242.186.173 (128.242.186.173) 0.452 ms 0.477 ms 0.394 ms 4 xe-0-1-0.r21.chcgil09.us.bb.gin.ntt.net (129.250.3.13) 0.553 ms 0.544 ms * 5 as-1.r02.chcgil09.us.bb.gin.ntt.net (129.250.2.245) 0.484 ms 0.470 ms 0.449 ms 6 ge-0.level3.chcgil09.us.bb.gin.ntt.net (129.250.9.18) 153.725 ms 182.374 ms 2.128 ms 7 ae-32-52.ebr2.Chicago1.Level3.net (4.68.101.62) 5.594 ms 0.881 ms ae-32-54.ebr2.Chicago1.Level3.net (4.68.101.126) 14.570 ms 8 ae-5-5.car1.Cincinnati1.Level3.net (4.69.132.205) 7.398 ms * 7.495 ms 9 ae-11-11.car2.Cincinnati1.Level3.net (4.69.132.210) 7.344 ms * 7.255 ms -Original Message- From: Gary Stanley [mailto:[EMAIL PROTECTED] Sent: Tuesday, January 23, 2007 10:54 PM To: hlds@list.valvesoftware.com; hlds@list.valvesoftware.com Subject: RE: [hlds] [OT]Savvis Metwork Looks like level3 is having a fit, might be return path issue. traceroute to 74.130.80.1 (74.130.80.1), 64 hops max, 40 byte packets 1 ge0-1-1000M.ar1.ChicagoEquinix.velocity-servers.net (66.225.194.1) 0.615 ms 0.577 ms 0.604 ms 2 unknown.ord.scnet.net (205.234.205.17) 0.480 ms 0.357 ms 10.103 ms 3 po4.ar1.ord1.us.scnet.net (216.246.50.2) 0.480 ms 0.597 ms 0.482 ms 4 tge9-3-10G.ar1.ord1.us.scnet.net (216.246.50.154) 16.101 ms 0.361 ms 0.362 ms 5 level3-02172-chi-bb1.telia.net (213.248.84.54) 34.956 ms 34.284 ms ge-6-6.car3.Chicago1.Level3.net (209.0.227.73) 33.685 ms 6 ae-32-54.ebr2.Chicago1.Level3.net (4.68.101.126) 46.185 ms ae-32-56.ebr2.Chicago1.Level3.net (4.68.101.190) 34.848 ms ae-31-53.ebr1.Chicago1.Level3.net (4.68.101.94) 37.889 ms 7 ae-5-5.car1.Cincinnati1.Level3.net (4.69.132.205) 42.658 ms 41.722 ms 41.709 ms 8 ae-5-5.car1.Cincinnati1.Level3.net (4.69.132.205) 40.833 ms ae-11-11.car2.Cincinnati1.Level3.net (4.69.132.210) 42.729 ms 41.804 ms 9 INSIGHT-MID.car2.Cincinnati1.Level3.net (63.210.248.18) 43.828 ms 44.579 ms ae-11-11.car2.Cincinnati1.Level3.net (4.69.132.210) 41.586 ms 10 74.128.8.121 (74.128.8.121) 54.463 ms 53.532 ms 53.445 ms At 10:28 PM 1/23/2007, Scott Pettit wrote: Your first hop is lagging - sort your own connection out first. -Scott -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Munra -hlds Sent: Wednesday, 24 January 2007 4:04 p.m. To: hlds@list.valvesoftware.com Subject: [hlds] [OT]Savvis Metwork As any one notice or had anyone Complain about lag when hopping though the Savvis Network?? OR any other network on the East Coast? 11 ms1 ms1 ms 192.168.1.1 2 158 ms13 ms79 ms 74-130-80-1.dhcp.insightbb.com [74.130.80.1] 343 ms25 ms15 ms 74-128-22-97.dhcp.insightbb.com [74.128.22.97] 475 ms 7 ms44 ms 74.128.8.97 531 ms32 ms46 ms sl-gw25-atl-10-0.sprintlink.net [144.232.212.249 ] 625 ms21 ms53 ms sl-bb21-atl-5-0.sprintlink.net [144.232.22.13] 757 ms21 ms41 ms 144.232.8.182 8 107 ms 111 ms 118 ms dcr2-so-0-2-0.Atlanta.savvis.net [208.172.65.246 ] 972 ms42 ms48 ms dcr1-as0-0.Atlanta.savvis.net [204.70.192.41] 1040 ms 133 ms40 ms bcs1-so-2-0-0.Washington.savvis.net [204.70.192. 54] 11 161 ms 158 ms83 ms ber2-pos-7-0-0.Chicago.savvis.net [208.175.10.25 4] 1270 ms53 ms 185 ms ber2-tenge-3-1.chicagoequinix.savvis.net [204.70 .196.26] 13 100 ms69 ms98 ms 208.173.176.214 14 103 ms 194 ms 111 ms po1-4G.ar1.ord1.us.scnet.net [64.202.110.62] 1594 ms 116 ms 155 ms po1-4G.ar1.ord1.us.scnet.net [64.202.110.62] 16 126 ms 140 ms 171 ms ge0-1.aggr201.ord1.us.scnet.net [216.246.94.6] 17 181 ms 121 ms 110 ms unknown.ord.scnet.net [20x.xx.249.xx] Trace complete. The server in this Trace is in equinux data center in chicago ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http
RE: [hlds] Licensing fees for HL1 engine
Hi, this is the real world...are you available for a chat? -Original Message- From: Michael Jordan [mailto:[EMAIL PROTECTED] Sent: Tuesday, January 09, 2007 10:23 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Licensing fees for HL1 engine This answer was purely about profit for valve. Like I said before, money is what matters for them. Unless you make a difference to their bottom line, you don't matter. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Peter M (Mashy) Sent: Tuesday, January 09, 2007 8:35 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Licensing fees for HL1 engine -- [ Picked text/plain from multipart/alternative ] some answers take longer and rely on other people - give him a break! -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Counter-Strike: Source update released
And what is the default value? -Original Message- From: Matt Albiniak [mailto:[EMAIL PROTECTED] Sent: Wednesday, November 01, 2006 8:25 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Counter-Strike: Source update released I knew I should have post-it noted this. What's the command to enable/disable this? On 11/1/06, Jason Ruymen [EMAIL PROTECTED] wrote: A required update for Counter-Strike: Source has just been released. Unless your running a Linux server that auto-updates, please run hldsupdatetool. The changes are: Counter-Strike: Source: - Added Dynamic Weapon Pricing Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Matt Albiniak [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Counter-Strike: Source update released
That's probably intentional, they should be releasing Euro, Yen, Dollar, Franc, Pound, Lira, and Peso conversion tables for true regional dynamic weapon pricing within the next week. -Original Message- From: t [mailto:[EMAIL PROTECTED] Sent: Wednesday, November 01, 2006 8:43 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Counter-Strike: Source update released Incase anyone hasn't noticed, you can't buy ammo now there appears to be a bug. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of J. Laws - Hi-Definition Gaming Sent: Wednesday, November 01, 2006 9:30 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Counter-Strike: Source update released And what is the default value? -Original Message- From: Matt Albiniak [mailto:[EMAIL PROTECTED] Sent: Wednesday, November 01, 2006 8:25 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Counter-Strike: Source update released I knew I should have post-it noted this. What's the command to enable/disable this? On 11/1/06, Jason Ruymen [EMAIL PROTECTED] wrote: A required update for Counter-Strike: Source has just been released. Unless your running a Linux server that auto-updates, please run hldsupdatetool. The changes are: Counter-Strike: Source: - Added Dynamic Weapon Pricing Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Matt Albiniak [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] This Steam account does not own this game.
Hopefully this means 64bit VAC2. -Original Message- From: Biscuits [mailto:[EMAIL PROTECTED] Sent: Sunday, October 01, 2006 1:41 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] This Steam account does not own this game. -- [ Picked text/plain from multipart/alternative ] That's what i didn't want to hear. I thought they had fixed something, oh well. Yes i have noticed VAC having problems as well tonite. On 10/2/06, Graham Robinson [EMAIL PROTECTED] wrote: I'm being kicked out with this message too. Best to presume it's part of the big VAC problem in the other mailing lists. On 01/10/06, Biscuits [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Hey Peoples, I saw a new message popup while playing tonite, it's interesting to me as i have never seen this one before, (This Steam account does not own this game, Please login to the correct Steam account) http://img.photobucket.com/albums/v11/biscuits/cs_office0024.jpg I don't know what it does but it sounds good :) -- Biscuits -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Biscuits -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] (no subject)
Prepare to be flamed. Always check the SteamPowered.com forums and support system before using this mailing list. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Sent: Saturday, September 30, 2006 8:20 PM To: hlds@list.valvesoftware.com Subject: [hlds] (no subject) This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Greetings ladies and gents I would like to ask you today I would like to ask if any of you know how to change the CS:S server ticket rate, If any one know please message me back Yours Daniel mercer Voidnet.biz server admin Omegawebs.co.uk website designer -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] The Ship updates released
I think he goofed up. He sent it to their list for people wanting 64bit VAC2 (the sh!tlist) and not the shiplist. -Original Message- From: Megatron [mailto:[EMAIL PROTECTED] Sent: Wednesday, September 13, 2006 6:01 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] The Ship updates released Who cares about The Ship? This is the HLDS list, isn't it? Put it on the ship list -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent: Wednesday, September 13, 2006 2:52 PM To: hlds@list.valvesoftware.com; hlds_linux@list.valvesoftware.com; hlds_announce@list.valvesoftware.com Subject: [hlds] The Ship updates released Required updates to The Ship have been released. If your Linux server supports automatic updates, then you will be automatically updated. Otherwise please run hldsupdatetool to receive this update. The changes for this release are: The Ship: * New multiplayer map - Connemara * New multiplayer map - Cotopaxi * Existing multiplayer maps updated with various bug fixes * New Tutorial added (to allow new players to learn various aspects of the game) * Added new voice overs for various crew * Added new voice overs for player reactions * Crash fixed when player in trap leaves the game * Script names changed to load correctly with Linux dedicated server * Identity and Quarry portraits on HUD now look in the correct direction * Fixed 'infinite satchels' exploit * Fixed bug with Quarry location not updating after being healed or in jail * Fixed floating characters bug * Fixed bug when interacting with things whilst jumping * Improved performance of Bots * Changed end of round sequence so the round always finishes before changing to the next map * Fixed incorrect examine descriptions * Fixed secondary messages so words are not split for long messages * Added a small delay when scrolling through weapons to make sure only one is changed at a time * Improved peformance for security * In-game music volume can now be adjusted from audio options * Fixed possible Steam connection issues * Added 2 new columns to in-game server browser to show the game mode and witnesses settings for each server * Fixed sound for characters on-fire * Added sounds for players peeing and pooing themselves * Added an animation for the Psychiatrist once the player is finished being healed and when being healed * Added sound for elevator arriving at a floor * Changed witnessing another player in wrong-sex room to play a squeal sound for players witnessing them instead of playing an alarm sound * When players talk to crew they now continue to talk to the player until the player is finished talking * Changed voice sounds for Steward crew members * Fixed bug where you could be stuck standing in a bed when hit while sleeping * Added eat candy animation * Stopped creating a wallet or purse for players who are dead and disconnect * Fixed bug with Bots sometimes flying off after interacting with something * Added sounds when a player is arrested, charged for trespassing and charged in court room * Fixed changing clothes animation bug when in Inventory * Added shank weapon * Removed decals on characters * Added new male suit outfit * Improved quality of all user interface textures when running game using medium or low detail textures * Improved deckplans for all maps * Incresed overall volume of footstep sounds * Improved Shopkeeper, Nurse and Barman voice-over sounds * Improved pee and poo sounds * Fixed bug with hunger needs satisfiers * Fixed localization text for all languages * Added Russian localization of text * Improved layout of item information in Inventory, shops and containers to allow for longer localised text Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Populating the master lists with servers
How about you both go to sleep and stop posting now that you've gotten your answer. -Original Message- From: Joey [mailto:[EMAIL PROTECTED] Sent: Monday, August 28, 2006 2:50 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Populating the master lists with servers No Chris, what i was trying to imply was, if there was a way to be in the list near the top, even if it ment registering some where, Not cheating. Why would that be considered cheating? It would just be an easier way for player's or mainly clan member's to find the server quickly, instead of having to type connect 111.222.333.333:27015 don't you think? Cheating is what someone whom is getting a profit for having there game server up would do, be we don't get anything for it. So please refrane the word Cheating. Anyway thanx for your opinion. - Original Message - From: Chris Bass [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Sunday, August 27, 2006 11:36 PM Subject: Re: [hlds] Populating the master lists with servers It's sortable, I believe the default is ping but you can sort by anything you want, players, name, map whatever. (I'm talking in game browser here) Joey, I was cool till you asked Is there a way to have our server's always appear near the top? which implies that instead of attracting players the normal way, you wanted to cheat. It was a pretty immature question on your part to begin with IMO. Adam Sando wrote: I thought the default server list was displayed based on response time of server, fastest to slowest - i.e.. Ping? Regards, Adam -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Chris Bass Sent: Monday, 28 August 2006 12:58 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Populating the master lists with servers No because if they did, every 14 year old admin like you would be doing it. Joey wrote: Is there a way to have our server's always appeare near the top? - Original Message - From: Saint K. [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Sunday, August 27, 2006 1:50 PM Subject: Re: [hlds] Populating the master lists with servers Hi, The servers get sorted by best IP on top, starting the update proccess closest to your IP. Thats why it appears that only the 208 range shows up first. Your IP prolly starts with 208 or close to it. Saint K. - Original Message - From: Chris | FatPipeServer.com [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Sunday, August 27, 2006 8:44 PM Subject: [hlds] Populating the master lists with servers Hey guys, Do any of you know what controls the way that servers get populated into the master list when a users clicks on them? Is it determined by the user's internet connection or does Steam send the list in a certain order when a user/client requests it? Seems like when I check the Master List I get all the server Ips starting with 208. first, and the rest come in later. Chris ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds