Re: [hlds] TF2 Infinite sentry health exploit still works?

2014-05-05 Thread Jeff Brice
Sorry, I wasn't trying to tell them where to find it (I did not link to
it). I just wanted those that can do something about it know that the
exploit is more prevalent.

-Jeffrey Brice
(707) 319 - 8793


On Mon, May 5, 2014 at 8:59 AM, N-Gon ngongamedes...@gmail.com wrote:

 if he didn't tell the list how to do it, why would you tell the list where
 to find the video on how to do it


 On Mon, May 5, 2014 at 7:47 AM, Mart-Jan Reeuwijk mreeu...@yahoo.comwrote:

 I know Lethal-Zone has a plugin that destroys buildables if above their
 max health. But I do not know if that is publicly available.

   --
  *From:* Jeff Brice jeffbricemu...@gmail.com
 *To:* Half-Life dedicated Win32 server mailing list 
 hlds@list.valvesoftware.com
 *Sent:* Monday, 5 May 2014, 7:41
 *Subject:* Re: [hlds] TF2 Infinite sentry health exploit still works?

 Also not going to link it here but there is a youtube video describing
 how the process works.
 I found it on the tf2 subreddit.

 Just letting everyone know that the steps to repro are loose in the wild

 -Jeffrey Brice
 (707) 319 - 8793


 On Sun, May 4, 2014 at 10:21 PM, Peter Jerde peter-h...@jerde.netwrote:

 I was able to reproduce it. Each time the procedure is done, the max
 health of the sentry is increased by 1.2x. After 10 repetitions the sentry
 has a health of over a thousand. After 47 repetitions the sentry's health
 is over a million. (that's where we stopped testing)

 I guess I shouldn't post the exact procedure here on this list for the
 kiddies to see, since it doesn't seem to be really widespread yet. Feel
 free to e-mail me personally if you'd like more details.

 Meanwhile, server owners, if you see an engie and an enemy spy
 cooperating on a special project involving repeatedly sapping a sentry,
 you can rest assured they're up to no good. :)

 And here to hoping Valve can patch this one quickly.

  - Peter


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Re: [hlds] TF2 Infinite sentry health exploit still works?

2014-05-04 Thread Jeff Brice
Also not going to link it here but there is a youtube video describing how
the process works.
I found it on the tf2 subreddit.

Just letting everyone know that the steps to repro are loose in the wild

-Jeffrey Brice
(707) 319 - 8793


On Sun, May 4, 2014 at 10:21 PM, Peter Jerde peter-h...@jerde.net wrote:

 I was able to reproduce it. Each time the procedure is done, the max
 health of the sentry is increased by 1.2x. After 10 repetitions the sentry
 has a health of over a thousand. After 47 repetitions the sentry's health
 is over a million. (that's where we stopped testing)

 I guess I shouldn't post the exact procedure here on this list for the
 kiddies to see, since it doesn't seem to be really widespread yet. Feel
 free to e-mail me personally if you'd like more details.

 Meanwhile, server owners, if you see an engie and an enemy spy cooperating
 on a special project involving repeatedly sapping a sentry, you can rest
 assured they're up to no good. :)

 And here to hoping Valve can patch this one quickly.

  - Peter


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Re: [hlds] Is there a cvar controlling Eternaween?

2013-11-11 Thread Jeff Brice
That's a good question, I'm curious about this as well.
Also, couldn't we just enable tf_forced_holiday 2 to enable spells?

-Jeffrey Brice
(707) 319 - 8793


On Mon, Nov 11, 2013 at 7:59 PM, Peter Jerde peter-h...@jerde.net wrote:


 On Nov 11, 2013, at 19:44, Eric Smith er...@valvesoftware.com wrote:

  - The Eternaween server enchantment can now be used to call a server
 vote to enable Halloween items on that server for a two-hour period

 Are there restrictions for where/when this can be used?

 On a server of mine, which is quickplay except for the fact it's currently
 on a custom map, I get THE ETERNAWEEN ENCHANTMENT CANNOT CURRENTLY BE CAST
 ON THIS SERVER

 Any cvars to check or other troubleshooting to do? Status in console
 reports account: logged in

  - Peter
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Re: [hlds] Mandatory TF2 update released

2013-11-06 Thread Jeff Brice
You are gentlemen(ladies) and scholars.
Thank you

-Jeffrey Brice
(707) 319 - 8793


On Wed, Nov 6, 2013 at 5:14 PM, Eric Smith er...@valvesoftware.com wrote:

 We've released a mandatory TF2 update. The notes for the update are below.
 The new version is 1990187.

 -Eric

 --

 - HTML MOTDs will no longer be shown when connecting via quickplay
 - Increased speed and damage of the lightning ball spell
 - Fixed some items and spell attributes showing incorrect expiration times
 - Fixed being able to instantly respawn by changing teams while a ghost
 - Fixed taunts with a special purpose being overridden by the Halloween
 taunt
 - Fixed a bug that allowed Merasmus bomb-heads to be passable between
 enemies
 - Fixed the Open Loadout button on the item pickup menu not working
 properly
 - Fixed being able to get into the enemy spawn with the teleport spell in
 Helltower
 - Fixed the crouch+click problems for Mac players
 - Fixed a problem with VR mode on Linux when the VR display overlaps the
 main display
 - Removed the prompt to opt-in to quickplay beta
 - Updated the equip region for Ivan The Inedible to match the other Spooky
 Companion items
 - Updated the materials for The Hyperbaric Bowler, The Snaggletoothed
 Stetson, Carrion Companion, and Lieutenant Bites the Dust
 - Updated the localization files
 - Community requests:
- Added HalloweenSetUsingSpells input to the tf_logic_holiday entity
 for custom Halloween maps to enable spells
- Added userid to the player_turned_to_ghost game event

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