Re: [hlds] TF2 Infinite sentry health exploit still works?
Sorry, I wasn't trying to tell them where to find it (I did not link to it). I just wanted those that can do something about it know that the exploit is more prevalent. -Jeffrey Brice (707) 319 - 8793 On Mon, May 5, 2014 at 8:59 AM, N-Gon ngongamedes...@gmail.com wrote: if he didn't tell the list how to do it, why would you tell the list where to find the video on how to do it On Mon, May 5, 2014 at 7:47 AM, Mart-Jan Reeuwijk mreeu...@yahoo.comwrote: I know Lethal-Zone has a plugin that destroys buildables if above their max health. But I do not know if that is publicly available. -- *From:* Jeff Brice jeffbricemu...@gmail.com *To:* Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com *Sent:* Monday, 5 May 2014, 7:41 *Subject:* Re: [hlds] TF2 Infinite sentry health exploit still works? Also not going to link it here but there is a youtube video describing how the process works. I found it on the tf2 subreddit. Just letting everyone know that the steps to repro are loose in the wild -Jeffrey Brice (707) 319 - 8793 On Sun, May 4, 2014 at 10:21 PM, Peter Jerde peter-h...@jerde.netwrote: I was able to reproduce it. Each time the procedure is done, the max health of the sentry is increased by 1.2x. After 10 repetitions the sentry has a health of over a thousand. After 47 repetitions the sentry's health is over a million. (that's where we stopped testing) I guess I shouldn't post the exact procedure here on this list for the kiddies to see, since it doesn't seem to be really widespread yet. Feel free to e-mail me personally if you'd like more details. Meanwhile, server owners, if you see an engie and an enemy spy cooperating on a special project involving repeatedly sapping a sentry, you can rest assured they're up to no good. :) And here to hoping Valve can patch this one quickly. - Peter ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] TF2 Infinite sentry health exploit still works?
Also not going to link it here but there is a youtube video describing how the process works. I found it on the tf2 subreddit. Just letting everyone know that the steps to repro are loose in the wild -Jeffrey Brice (707) 319 - 8793 On Sun, May 4, 2014 at 10:21 PM, Peter Jerde peter-h...@jerde.net wrote: I was able to reproduce it. Each time the procedure is done, the max health of the sentry is increased by 1.2x. After 10 repetitions the sentry has a health of over a thousand. After 47 repetitions the sentry's health is over a million. (that's where we stopped testing) I guess I shouldn't post the exact procedure here on this list for the kiddies to see, since it doesn't seem to be really widespread yet. Feel free to e-mail me personally if you'd like more details. Meanwhile, server owners, if you see an engie and an enemy spy cooperating on a special project involving repeatedly sapping a sentry, you can rest assured they're up to no good. :) And here to hoping Valve can patch this one quickly. - Peter ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Is there a cvar controlling Eternaween?
That's a good question, I'm curious about this as well. Also, couldn't we just enable tf_forced_holiday 2 to enable spells? -Jeffrey Brice (707) 319 - 8793 On Mon, Nov 11, 2013 at 7:59 PM, Peter Jerde peter-h...@jerde.net wrote: On Nov 11, 2013, at 19:44, Eric Smith er...@valvesoftware.com wrote: - The Eternaween server enchantment can now be used to call a server vote to enable Halloween items on that server for a two-hour period Are there restrictions for where/when this can be used? On a server of mine, which is quickplay except for the fact it's currently on a custom map, I get THE ETERNAWEEN ENCHANTMENT CANNOT CURRENTLY BE CAST ON THIS SERVER Any cvars to check or other troubleshooting to do? Status in console reports account: logged in - Peter ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update released
You are gentlemen(ladies) and scholars. Thank you -Jeffrey Brice (707) 319 - 8793 On Wed, Nov 6, 2013 at 5:14 PM, Eric Smith er...@valvesoftware.com wrote: We've released a mandatory TF2 update. The notes for the update are below. The new version is 1990187. -Eric -- - HTML MOTDs will no longer be shown when connecting via quickplay - Increased speed and damage of the lightning ball spell - Fixed some items and spell attributes showing incorrect expiration times - Fixed being able to instantly respawn by changing teams while a ghost - Fixed taunts with a special purpose being overridden by the Halloween taunt - Fixed a bug that allowed Merasmus bomb-heads to be passable between enemies - Fixed the Open Loadout button on the item pickup menu not working properly - Fixed being able to get into the enemy spawn with the teleport spell in Helltower - Fixed the crouch+click problems for Mac players - Fixed a problem with VR mode on Linux when the VR display overlaps the main display - Removed the prompt to opt-in to quickplay beta - Updated the equip region for Ivan The Inedible to match the other Spooky Companion items - Updated the materials for The Hyperbaric Bowler, The Snaggletoothed Stetson, Carrion Companion, and Lieutenant Bites the Dust - Updated the localization files - Community requests: - Added HalloweenSetUsingSpells input to the tf_logic_holiday entity for custom Halloween maps to enable spells - Added userid to the player_turned_to_ghost game event ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds