Re: [hlds] Policy of Truth??

2012-05-04 Thread Jesse Porter
Are people actually reporting these servers to valve?
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Re: [hlds] Mandatory Team Fortress 2 Update Released

2012-05-03 Thread Jesse Porter
Let's not get proactive in solving user issues otherwise they'll come to
expect it from this list.

On Thu, May 3, 2012 at 6:40 PM, Lance Waidzunas  wrote:

> Confirmed.  Unloading PVHUD stopped the crashing.  I'd imagine most custom
> hud makers should have things sorted in the next 24 hours.
>
> On Thu, May 3, 2012 at 7:37 PM, wickedplayer494 . <
> wickedplayer...@gmail.com> wrote:
>
>> Before any end-users come rushing here saying hl2.exe is crashing
>> immediately upon startup, this is becoming a known problem with custom HUDs.
>>
>> You'll need to run without one until either a fix is made by the HUD
>> creator(s) or a hotfix is put out by Valve for clients only.
>>
>> Keep in mind that HLDS is meant for server issues, and as such, you
>> should be posting client issues on other forums of discussion.
>>
>> (this was intended in case any end-users were to come rushing here saying
>> their client is crashing)
>>
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Re: [hlds] Policy of Truth??

2012-05-03 Thread Jesse Porter
Fletcher Dunn sighed as he drew his katana...
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Re: [hlds] New feature in TF2 Beta dedicated server update

2012-03-16 Thread Jesse Porter
look at the end of his email:

> Lastly, this is primarily intended to be used on servers that have minimal
> administration / running no admin mods. Servers that are heavily
> administered already may not need to use this system at all.


So this is a service that caters to those who don't have regular admins or
mods. I'm not sure how many people on this list fall into that category. I
bet Rich (& others) have a much broader view of their customers than
anybody else on this list and may just possibly be designing a feature to a
constituency you're not aware of.

On Fri, Mar 16, 2012 at 3:47 PM, Cc2iscooL  wrote:

> Only thing this will accomplish is the same thing that current plugins
> already do. If this is a method to get rid of "undesirables" and hackers,
> it will not work. First of all, the only time people typically use the
> block feature is if someone personally messages them with spam/etc.
> Secondly, hackers/trolls/etc can just make a new account to get around the
> system. So it has the same basic limitation as a ban system, and to be
> honest, is basically a redundant ban system.
>
> What exactly is the purpose of this system? It seems like a waste of time
> in its current state.
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Re: [hlds] Mandatory Team Fortress 2 Update Released

2012-02-15 Thread Jesse Porter
Porn and Warez, awesome.

Fletch and Eric, when is this going away? I don't want my servers
participating in this $100/ pop spam tool.

On Wed, Feb 15, 2012 at 1:10 PM, Alexander Z  wrote:

>
> http://cloud.steampowered.com/ugc/487750273406016198/EF71A36993BF379A2F250CC9A0A2A15ED5CCC0BC/
> Damn, they catch on fast.
>
>
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Re: [hlds] Localization file mumbo jumbo

2012-02-15 Thread Jesse Porter
Allegedly it closes some item dup exploits. Dunno about the stability,
though.

On Wed, Feb 15, 2012 at 11:43 AM, Sebastian Iskra wrote:

> Why is all trading in-game now done with the more glitchy, more
> unstable, more annoying version of the steam trading window. I can't
> get ANY trading done because the window keeps crashing on me. Anyone
> else having issues with this?
>
>
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Re: [hlds] FPS ISSUE

2012-02-01 Thread Jesse Porter
I've been getting consistent complaints on my TF2 servers as well in the
past few weeks. A lot of users w/ mid to high end graphics cards say
they'll drop mid-match from 40-60+ FPS down to 15-30. It's a regular issue
but hard to pin down.

On Wed, Feb 1, 2012 at 9:08 AM,  wrote:

> Hi,
>
> ** **
>
> My servers are facing a strange issue after last update.
>
> We are observing a sudden fps drop at client side. I am currently running
> css servers and its happening with all the servers.
>
> ** **
>
> Anyone facing such issue?
>
> ** **
>
> Thanks.
>
> Sachin Sud
>
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Re: [hlds] TF2 Server

2012-01-04 Thread Jesse Porter
Required? No -- metamod and sourcemod are pretty robust. Sourcemod has good
default addons that provide a lot of usability. I'd suggest staying there
for a while and then evaluate your client's needs after some time.

On Wed, Jan 4, 2012 at 2:43 PM, Administrator wrote:

>  I have installed metamod and sourcemod .
> But apart from this any other thing required?
>
>
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Re: [hlds] Let's be honest

2011-12-08 Thread Jesse Porter
Tremendous news and a welcome change from previous positions. Thanks,
Fletch!
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Re: [hlds] hlds Digest, Vol 7, Issue 125

2011-10-24 Thread Jesse Porter
If it's possible, could you also downgrade these out-of-range errors as
well?

DataTable warning: player: Out-of-range value (345.00) in
SendPropFloat 'm_angEyeAngles[0]', clamping.


On Mon, Oct 24, 2011 at 10:02 AM, Henry Goffin wrote:

> These material errors have always existed and are (mostly) harmless, but
> they have become startup errors in a recent update instead of only appearing
> when a player equips an item which uses that material. This was a temporary
> change and you should see the old behavior restored in a future update.
> These material errors can be safely be ignored by server operators; we'll
> see about downgrading them to a lower logging level.
>
> On Oct 22, 2011, at 9:40 AM, "Jason"  wrote:
>
> Yup, same with my servers.would like an official answer/response on
> this.
>
> On Sat, Oct 22, 2011 at 7:12 AM, kelly joe wrote:
>
>> Have the same problem mate, getting spammed with at least ten errors
>> identical to yours listed.
>>
>> Is there any way to 'fix' these?
>>
>> Are they a problem or just like the particle error  pcg thingy?
>>
>> Thanks
>>
>> On 21 October 2011 03:31, G. Hutchinson  wrote:
>>
>>> Few days back with the "big" update my servers where running fine...
>>> Clients on my servers where running fine... In fact running better than ever
>>> in months...With each "patch" now I get worse off. now my 2fort server is
>>> spammed with below as well as a few other errors. Please stop "fixing"
>>> stuff
>>>
>>>
>>> material models/player/items/medic/**medic_mirror has a normal map and
>>> $basealphae
>>> nvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
>>>
>>> material models/player/items/all_class/**all_halo has a normal map and
>>> $basealphae
>>> nvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
>>>
>>> material models/player/items/all_class/**id_badge_gold has a normal map
>>> and $basea
>>> lphaenvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
>>>
>>> material models/player/items/all_class/**id_badge_silver has a normal
>>> map and $bas
>>> ealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
>>>
>>> material models/player/items/all_class/**id_badge_platinum has a normal
>>> map and $b
>>> asealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
>>>
>>> MDLCache: Failed load of .VVD data for player/items/all_class/skull_**
>>> sodlier.mdl
>>> material models/player/items/all_class/**spacechem_pin has a normal map
>>> and $basea
>>> lphaenvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
>>>
>>> material models/player/items/all_class/**weiner_gold has a normal map
>>> and $basealp
>>> haenvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
>>>
>>> material models/player/items/all_class/**weiner_silver has a normal map
>>> and $basea
>>> lphaenvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
>>>
>>> material models/player/items/all_class/**weiner_bronze has a normal map
>>> and $basea
>>> lphaenvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
>>>
>>> material models/player/items/all_class/**etf2l_highlander_gold has a
>>> normal map an
>>> d $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
>>> specular.
>>>
>>> material models/player/items/all_class/**etf2l_highlander_silver has a
>>> normal map
>>> and $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
>>> specular.
>>>
>>> material models/player/items/all_class/**etf2l_highlander_bronze has a
>>> normal map
>>> and $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
>>> specular.
>>>
>>> material models/player/items/all_class/**etf2l_highlander_part has a
>>> normal map an
>>> d $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
>>> specular.
>>>
>>> material models/player/items/all_class/**ugc_highlander_participant has
>>> a normal m
>>> ap and $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
>>> specular
>>> .
>>>
>>> material models/player/items/all_class/**ugc_highlander_platinum_1 has a
>>> normal ma
>>> p and $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
>>> specular.
>>>
>>>
>>> material models/player/items/all_class/**ugc_highlander_platinum_2 has a
>>> normal ma
>>> p and $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
>>> specular.
>>>
>>>
>>> material models/player/items/all_class/**ugc_highlander_platinum_3 has a
>>> normal ma
>>> p and $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
>>> specular.
>>>
>>>
>>> material models/player/items/all_class/**ugc_highlander_silver_1 has a
>>> normal map
>>> and $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
>>> specular.
>>>
>>> material models/player/items/all_class/**ugc_highlander_silver_2 has a
>>> normal map
>>> and $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
>>> specular.
>>>
>>> material models/player/items/all_class/**ugc_highlander_silver_3 has a
>>> normal

Re: [hlds] [hlds_linux] Reminder: your posts are public and permanent

2011-10-20 Thread Jesse Porter
Or we could all just not be internet jackasses for a while. What is it about
technology that makes punishing people so interesting?

On Thu, Oct 20, 2011 at 12:00 PM, EHG  wrote:

> It wouldn't necessarily have to be round-the-clock moderation. You could
> enforce that mailing list subscriptions be linked to your steam ID and
> simply ban repeat problem users after the fact.
>
>
> On 10/20/2011 1:56 PM, gamead...@127001.org wrote:
>
>> Actually, archiving is the one reason I _prefer_ this list - I have a copy
>> of everything ever posted, I don't have to worry about a thread derailment
>> causing useful info to be possibly deleted.  That being said, moderation
>> would be easier on a forum, because you can do it after the fact - a
>> moderated email list requires pre-approval of every post, which basically
>> means you need round-the-clock mods available.  Not practical imo
>>
>>  -Original Message-
>>> From: 
>>> hlds-bounces@list.**valvesoftware.com[mailto:
>>> hlds-
>>> boun...@list.valvesoftware.com**] On Behalf Of DontWannaName!
>>> Sent: 20 October 2011 18:47
>>> To: Half-Life dedicated Win32 server mailing list
>>> Cc: Half-Life dedicated Win32 server mailing list
>>> Subject: Re: [hlds] [hlds_linux] Reminder: your posts are public and
>>> permanent
>>>
>>> If we all remember, the lists were going to be moved to the forums for
>>> archiving, readability and for easy moderation. This wasn't done
>>> because we all prefer the mailing list. However, we should find a
>>> balance with more moderation. You don't even have to run a server to be
>>> on this list.
>>>
>>> Sent from my iPhone 4
>>>
>>> On Oct 20, 2011, at 10:43 AM, Chad 
>>> Hedstrom
>>> >
>>> wrote:
>>>
>>>  That's not a bad idea. In the last six months this went from a high
 quality, low traffic list to something similar in appearance to a
 tier-2 steam customer service support thread. While I definitely do
 appreciate this under-the-radar outreach to the community of server
 administrators, perhaps it is time to think about expanding to a
 moderated style mailing list.

 Thanks again for all your (Valve employees!) hard work and prompt
 replies to questions posed in this thread.

 On Thu, Oct 20, 2011 at 12:34 PM, DontWannaName!

>>>   wrote:
>>>
 Maybe it's time to appoint a volunteer moderator so there is less
>
 garbage on the list and more helpful information. It would help all of
>>> us! :)
>>>
 Sent from my iPhone 4
>
> On Oct 20, 2011, at 10:27 AM, Fletcher Dunn
>
   wrote:
>>>
 This post is a reminder to everybody that this email distribution
>>
> list has a standard language that everybody should use.  I'm not
>>> talking about using Portuguese or English.  I'm talking about being
>>> nice instead of being a jerk.
>>>

>>
>> New people come and go all the time.  Sometimes they repeat
>>
> questions that have already been answered before they subscribed.
>>> Sometimes they don't know what is on topic or off topic.  There's a way
>>> to let them know politely if their question is off topic, or should be
>>> directed elsewhere.  If is too difficult for you to use kind words,
>>> then of course there's also the option of just ignoring it.
>>>

>>
>> Your posts (like most things on the Internet) are both public and
>>
> permanent.  By bearing this in mind, some people could save themselves
>>> embarrassment and regret by refraining from posting childishly.  Even
>>> better would be to act kindly and help the person get to the correct
>>> place where they can find the answer they are seeking.
>>>

>>
>> Please just be kind and helpful.
>>
>> Try to relax.
>>
>>
>>
>> Your humble servant,
>>
>> - Fletch
>>
>> __**_
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>>
> archives, please visit:
>>>
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>>
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 archives, please visit:
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>
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 To unsubscribe, edit your list preferences, or view the list

>>> archives, please visit:
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>>> please visit:
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>>>
>>
>> __**_
>

Re: [hlds] Crash Team Fortress 2

2011-10-19 Thread Jesse Porter
Man, people say some crazy racist things when they can't play TF2.
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Re: [hlds] Team Fortress 2 Update Released

2011-10-18 Thread Jesse Porter
Tony, Hank, Hank, Tony... The important thing is we're talking.
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Re: [hlds] Team Fortress 2 Update Released

2011-10-18 Thread Jesse Porter
>From hlds_linux -- this is a message Tony sent out at 8PM mountain.

7:56 PM (55 minutes ago)
We figured out what went wrong the last time we pushed the button, and we
are planning on pushing the button again very soon. Hang on.
- Show quoted text -

On Tue, Oct 18, 2011 at 8:49 PM, SakeFox  wrote:

>  Can we get any kind of acknowledgement of this from valve? kind sucks just
> sitting here with people wanting to play and servers that don't stay up
>
>
> On 10/18/2011 10:05 PM, Eugenio Roman wrote:
>
> My client just crashed =(
>
>  Not doing much, just had respawn. An yeah, Ive been having problems with
> load outs, it takes a while to put the items on.
>
> On Tue, Oct 18, 2011 at 9:00 PM, Jason  wrote:
>
>> I can confirm this is occuring on all 5 of our servers as well...
>> server crashes (6 in the last hour)
>>
>>
>> On Tue, Oct 18, 2011 at 9:45 PM, Rob Liu  wrote:
>>
>>> Just updated my server.  and now server will crash whenever someone join
>>> wearing hats + 2 misc
>>>
>>>  On Wed, Oct 19, 2011 at 1:44 PM, Tony Paloma 
>>> wrote:
>>>
An optional update for Team Fortress 2 is now available.  Please run
 hldsupdatetool to receive the updates.  The specific changes include:



 - Fixed a frequent server crash related to packfiles

 - Fixed the following items not being able to be used in the Rebuild
 Headgear recipe: Lo-Fi Longwave, Loyalty Reward, Spiral Sallet, Summer
 Shades, Scout Flip-Flops, Lucky No. 42, Summer Hat, Killer Exclusive,
 Ball-Kicking Boots, Merc's Pride Scarf, Manniversary Paper Hat



 Thanks,

 Tony

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>>>
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>>>
>>
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>>
>
>
>  --
> Eugenio "Motanum" Roman
>
>  https://sites.google.com/site/motanumproyect/
> eugenio.motanu...@gmail.com
> http://twitter.com/#!/MotanumR
> http://steamcommunity.com/id/Motanum
> http://www.youtube.com/user/motanium
>
>
>
>
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Re: [hlds] Team Fortress 2 Update Released

2011-10-18 Thread Jesse Porter
it's nicer to be able to track issues by subject -- starting a new email to
the list and asking about the codecs doesn't cost you anything and keeps
things organized.
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Re: [hlds] Frequent synchronized client crashes

2011-10-14 Thread Jesse Porter
This happened on my servers last night -- in once case, the people getting
kicked off were entirely on the blue team. It wound up being 12 vs 1 after
everyone was finished. In each case, it was a case of "no steam logon"
before the mass exodus occurred.

On Fri, Oct 14, 2011 at 12:55 AM, Crazed Gunman
wrote:

> **
> Synchronized crashes as well here, but not crashing the clients to desktop.
> I've noticed that the last thing in the console before the crash is an rcon
> from the server itself for "stats".
>
> ---
> -- Ron / CrazeD
>
> On 10/14/2011 12:55 AM, pilger wrote:
>
> Since my entry on the other thread got swept away by other problems, i
> figured i should create another thread.
>
> I've been getting reports of synchronized crashes affecting a set of
> players on my server and experienced it myself. It doesn't affect all
> players, but it definitely affects more than one player at the same time and
> it crashes the client back to OS without any warning or message.
>
> It's frequent and it appears to be happening on other servers aswell, as i
> have been told. Can't confirm that 100%, though.
>
> I think it should have something to do with the item server as long as it
> is a synchronized crash.
>
>
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Re: [hlds] Mandatory TF2 update coming Wednesday

2011-10-12 Thread Jesse Porter
What are the error messages? What are the DLLs?
Have you googled for the errors?
What did you find at srcds about this error? (hint : these kinds of errors
are not too uncommon, you can find a lot of resources about how to resolve
them)
On Oct 13, 2011 12:39 AM, "Bubka3"  wrote:

>  Not much to say. It's stuck in LAN only mode because it's complaining
> about some steam .dlls. End of story.
>
> Thanks,
> - Bubka3
>
>
> On 10/13/2011 2:38 AM, Saul Rennison wrote:
>
> You might want to be a bit more informative
>
> On Thursday, 13 October 2011, Bubka3  wrote:
> > Tony,
> >
> > Would you be able to tell my why my TF2 Beta server is saying something
> about .dlls and LAN MODE only?
> >
> > Thanks,
> > - Bubka3
> >
> > On 10/13/2011 2:00 AM, Tony Paloma wrote:
> >
> > Also, as another heads-up, this update will be changing the whitespace in
> the status command to improve formatting as well as adjusting the output of
> the stats command. If you have scripts or plugins that depend on the
> formatting of the output of these commands, then you may want to check that
> they can handle the changes.
> >
> > I attached an example of the new output.
> >
> > Basically, the status output is formatted nicely into columns when
> possible. The stats command added a new column called "Connects" measuring
> total connections to the server since startup and renamed a misleading
> column from "Users" to "Map changes." Also, the In and Out columns on the
> stats output are now measured in kilobytes per second.
> >
> > Thanks,
> > Tony
> >
> > -Original Message-
> > From: hlds-boun...@list.valvesoftware.com [mailto:
> hlds-boun...@list.valvesoftware.com] On Behalf Of Tony Paloma
> > Sent: Wednesday, October 12, 2011 10:54 AM
> > To: hlds@list.valvesoftware.com
> > Subject: Re: [hlds] Mandatory TF2 update coming Wednesday
> >
> > We're pushing today's planned update back a day so we can get some extra
> testing in. Look for the update tomorrow.
> >
> > Thanks,
> > Tony
> >
> > From: Tony Paloma
> > Sent: Monday, October 10, 2011 6:32 PM
> > To: hlds@list.valvesoftware.com
> > Subject: Mandatory TF2 update coming Wednesday
> >
> > We're going to have a mandatory TF2 update coming Wednesday
> afternoon/evening. This is just a heads-up that it's coming so that you can
> be prepared.
> >
> > There is one change that might require a change to server configs:
> > tf_show_voice_icons has been renamed to mp_show_voice_icons so that it's
> more generic.
> >
> > Thanks,
> > Tony
> >
> >
> > ___
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> please visit:
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> >
>
> --
>
>
>  Kind regards,
> *Saul Rennison*
>
>
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Re: [hlds] Mandatory TF2 update coming Wednesday (Tony Paloma)

2011-10-11 Thread Jesse Porter
Doesn't read as insulting to me. Maybe a little condescending if you squint
at it, but you'd have to rub your eyes hard first.

I'm seeing someone thank Tony in a familiar and casual way for a heads up
notice several days in advance (this used to be a rarity).

On Tue, Oct 11, 2011 at 3:04 PM, Ant  wrote:

> No matter how I try reading that comment its insulting and condescending.
> Hows that working out for you?
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of G. Hutchinson
> Sent: Wednesday, 12 October 2011 6:49 AM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Mandatory TF2 update coming Wednesday (Tony Paloma)
>
> It's just strange having a Valve employee telling us information such
> as an update coming out sufficiently in advanced and responding in a
> timely manner. You stop it Tony, you stop it right now. You're making
> me feel weird.
>
> Bubka3 for president 2012
>
> Hutch
>
>
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Re: [hlds] Updates coming tomorrow

2011-09-14 Thread Jesse Porter
Careful: Mocking this email may be unlawful.
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Re: [hlds] Updates coming tomorrow

2011-09-14 Thread Jesse Porter
private and critical security information, eh?
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Re: [hlds] Server Issue

2011-08-20 Thread Jesse Porter
It is OK to ignore these.  These config files are optional. If they really
bother you, just touch the file in the error and go about your business.
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Re: [hlds] Sneaky update

2011-08-15 Thread Jesse Porter
It crashes the hell out of tf2, see the other email thread.

On Mon, Aug 15, 2011 at 4:17 PM, Mart-Jan Reeuwijk wrote:

> What was the sneaky update on TF2/DODS etc  ?
>
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Re: [hlds] Source Dedicated Server Update

2011-08-15 Thread Jesse Porter
Holy moly, everything is broken. Everything. Server (Failed to open
dedicated.so (libgcc_s.so.1: cannot open shared object
file: No such file or directory)) and client crash on startup.

What did you do
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Re: [hlds] [hlds_linux] Team Fortress 2 Update Released

2011-08-03 Thread Jesse Porter
Until he can use his words, it doesn't matter.

On Wed, Aug 3, 2011 at 8:14 PM, Timothy Sadleir  wrote:

> Yeah, I'm unsure as to what he's talking about as well.  Is he trying to
> say that Replay and SourceTV don't work anymore after this update?
>
>
> On Wed, Aug 3, 2011 at 7:10 PM,  wrote:
>
>> Any chance you can enlighten the rest of us, or is this a private snark
>> between you and Valve?
>>
>> > -Original Message-
>> > From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
>> > boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson
>> > Sent: 04 August 2011 02:18
>> > To: Half-Life dedicated Linux server mailing list; Half-Life dedicated
>> > Win32 server mailing list
>> > Subject: Re: [hlds] [hlds_linux] Team Fortress 2 Update Released
>> >
>> > > Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
>> > > - Added a check to prevent kicking Replay and SourceTV clients from
>> > servers
>> >
>> > Thanks for breaking this in every game. I was starting to get worried
>> > that we weren't going to have any regressions for this week.
>> > Kyle.
>> >
>> > On Wed, Aug 3, 2011 at 4:50 PM, Jason Ruymen 
>> > wrote:
>> > > Required updates for Team Fortress 2 are now available.  The specific
>> > changes include:
>> > >
>> > > Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
>> > > - Added a check to prevent kicking Replay and SourceTV clients from
>> > servers
>> > >
>> > > Team Fortress 2
>> > > - Added new items for upcoming promotions
>> > > - Fixed a case where health overheal wasn't being applied when
>> > multiple healers were involved
>> > > - Fixed the new Gravelpit backgrounds using the wrong filename
>> > > - Updated the Mask of the Shaman
>> > > - Updated the localization files
>> > >
>> > > Jason
>> > >
>> > >
>> > > ___
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>> > archives, please visit:
>> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> > >
>> >
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Re: [hlds] TF2 crashes

2011-07-25 Thread Jesse Porter
On Mon, Jul 25, 2011 at 2:15 PM, Fletcher Dunn
wrote:

> Hey guys,
>
> ** **
>
> A status update on the crashes.  I have identified what I think are 3
> different problems.
>
> ** **
>
> 1.) There's a bug in the replay system due to a flaw in libcurl using a
> signal to handle DNS timeout.  You can avoid this bug by using IP addresses
> in your replay config, rather than DNS names.  We will have a software
> workaround in the next update or so that essentially does this same thing
> automatically.* *
>


Something's gone wobbly here: I changed config files to point to the server
by IP address, and while the replay test in the console logs says that
replays are enabled, nobody can download anything from the server. Here's a
screenshot from the replay menu:

http://cloud.steampowered.com/ugc/559788841099066014/B4C8C4810C2A0BB81029B77ACFCEA7196849ED54/
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Re: [hlds] FW: [hlds_linux] Server crashes after today's update

2011-07-20 Thread Jesse Porter
I've seen quite a few today that have been pretty hard to pin down.

On Wed, Jul 20, 2011 at 9:59 PM, Jay Singh  wrote:

>  With the unannounced update (the update before this one I believe), I've
> noticed a large amount of abnormal crashes. I haven't gotten any since
> today's update so I'd say no.
>
> > From: drunkenf...@hotmail.com
> > To: hlds@list.valvesoftware.com
> > Date: Wed, 20 Jul 2011 20:54:56 -0700
> > Subject: [hlds] FW: [hlds_linux] Server crashes after today's update
>
> >
> > Hello gents,
> >
> > As you can see, us poor Linux server admins have come across increased
> > instability with this update. Are Windows users also experiencing
> increased
> > instability? Disregard the error message in the hlds_linux thread as it
> > won't apply on Windows.
> >
> > -Original Message-
> > From: hlds_linux-boun...@list.valvesoftware.com
> > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of E3pO
> > Sent: Wednesday, July 20, 2011 8:48 PM
> > To: Half-Life dedicated Linux server mailing list
> > Subject: Re: [hlds_linux] Server crashes after today's update
> >
> > I have never enabled replays and the server has crashed once again from
> link
> > list.
> > On Jul 20, 2011 8:45 PM, "Sazpaimon"  wrote:
> > > Try running without replays enabled, my girlfriend tells me she was
> > > only able to play on servers without replays on (they exist,
> > > apparently)
> > tonight.
> > >
> > > On 7/20/2011 11:09 PM, Mark Prelesnik wrote:
> > >> Ditto, thanks guise.
> > >>
> > >> Restarted as vanilla, minus Metamod et al.
> > >>
> > >> In return, stack trace <3
> > >>
> > >>
> > >> *** glibc detected *** ./srcds_linux: double free or corruption
> > >> (!prev): 0x0bb9ae28 ***
> > >> === Backtrace: =
> > >> /lib/libc.so.6[0x394d06]
> > >> /lib/libc.so.6(cfree+0x90)[0x3981e0]
> > >>
> >
> /usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xf24b1
> > 0]
> >
> > >>
> > >>
> >
> /usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xf4f8f
> > 8]
> >
> > >>
> > >>
> >
> /usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xf50f5
> > e]
> >
> > >>
> > >>
> >
> /usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xe50e2
> > e]
> >
> > >>
> > >>
> >
> /usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xe5110
> > 4]
> >
> > >>
> > >>
> >
> /usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xf45d7
> > 2]
> >
> > >>
> > >>
> >
> /usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xe3c08
> > d]
> >
> > >>
> > >>
> >
> /usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xde180
> > e]
> >
> > >>
> > >>
> >
> /usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xf019b
> > 5]
> >
> > >>
> > >>
> >
> /usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xf0845
> > 0]
> >
> > >>
> > >>
> >
> /usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xf0f61
> > 7]
> >
> > >>
> > >>
> >
> /usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xe4bdd
> > f]
> >
> > >>
> > >>
> >
> /usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xf5f0a
> > d]
> >
> > >>
> > >>
> >
> /usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xec211
> > 7]
> >
> > >>
> > >>
> >
> /usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xec2d4
> > 4]
> >
> > >>
> > >>
> >
> /usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xecc24
> > 5]
> >
> > >>
> > >>
> >
> /usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xecca7
> > 1]
> >
> > >>
> > >>
> >
> /usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xeccc7
> > 8]
> >
> > >>
> > >>
> >
> /usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xf7fda
> > 4]
> >
> > >>
> > >>
> >
> /usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xf7c5e
> > 9]
> >
> > >>
> > >> bin/dedicated.so[0xd54a20]
> > >> bin/dedicated.so[0xd54777]
> > >>
> >
> /usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xf7cc0
> > b]
> >
> > >>
> > >>
> >
> /usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xf9595
> > 1]
> >
> > >>
> > >>
> >
> /usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xf7dbb
> > a]
> >
> > >>
> > >> bin/dedicated.so[0xd54c23]
> > >> bin/dedicated.so[0xd58471]
> > >> bin/dedicated.so[0xd59ced]
> > >> bin/dedicated.so[0xd58471]
> > >> bin/dedicated.so[0xd5503a]
> > >> bin/dedicated.so(DedicatedMain+0x24)[0xd5632f]
> > >> ./srcds_linux[0x80488ec]
> > >> /lib/libc.so.6(__libc_start_main+0xdc)[0x341dec]
> > >> ./srcds_linux[0x8048771]
> > >> === Memory map: 
> > >> 0011-00112000 rwxp 0011 00:00 0
> > >> 00112000-00118000 r-xp  fd:00 44597254
> > >>
> >
> /usr/local/games/tf/202413/:27015/orangebox/bin/libsteam_api.so
> > >> 00118000-0011a000 rwxp 6000 fd:00 44597254
> > >>
> >
> /usr/local/games/tf/202413/:27015/orangebox/bin/libsteam_api.so
> > >> 0011a000-00126000 r-xp 8000 fd:00 44597254
> > >>
> >
> /usr/local/games/tf/202413/:27015/orangebox/bin/libsteam_api.so
> > >> 00126000-00127000 rwxp 00014000 fd:00 4459725

Re: [hlds] Team Fortress 2 Update Released

2011-07-20 Thread Jesse Porter
This update seems to have really made my server unstable. It's crashed three
times after patching and the log file's filling up with the error below.
"DataTable warning: player: Out-of-range value (345.00) in SendPropFloat
'm_angEyeAngles[0]', clamping."
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