Re: [hlds] Rethinking the community quickplay ban

2015-02-06 Thread José Gomes
As a pretty latecomer to this conversation, I just wanna add from my own
experience and observation, and as a player of this game for 7 years,
quickplay killed 90% of the pub communities in tf2, everywhere you felt
like being a part of a big family, with your buddies,  playing tf2, it's
dead now, you hit quickplay and you end up in Valve Server #251652 playing
against 20 people with 200-300 ping who have no idea what's going on. Pub
tf2 died the day valve started pushing quickplay.

Just as an example, my country (Portugal) had 4-5 community servers that
were all full at rush hour, and even until pretty late at night and in the
morning there was always at least 2 servers completely full at all times,
ever since they started pushing quickplay I have seen all these servers and
wonderful communities I was a part of just die. Eventually I just stopped
playing pub tf2 altogether (I play competitive only atm). Currently we have
1 community server in Portugal that is barely full even in rush hour, and
always empty at night/through the day.

It's quite sad what's happening to tf2 due to these poor decisions. I mean,
the idea was good (provide a more straightforward and welcoming way for new
players since it's a f2p game with a constant influx of new players) but
the execution was horrible to say the least, and unless something is done
about this, this is just gonna slowly kill everything that made tf2 a great
community and game to play.

2015-02-06 21:36 GMT+00:00 Bubka3 bub...@gmail.com:

 Yes let's abuse the quickplay system. The will surely get them to change
 it!!!

 You are right. It will. They will simply remove all non-valve servers from
 quickplay and move on. Good job.

   2xcombatvet 2xcombat...@gmail.com
  Friday, February 6, 2015 12:59 PM
 I agree also with Supreet. Same with with the American society. Everyone
 bitches but do not unit when there is a problem. Well said Supreet


 Sent from my T-Mobile 4G LTE Device


  Original message 
 From: Supreet Sahni coachcrock...@gmail.com coachcrock...@gmail.com
 Date:02/06/2015 12:34 (GMT-05:00)
 To: hlds@list.valvesoftware.com
 Cc:
 Subject: [hlds] Rethinking the community quickplay ban

 Valve only reacts to actions, not facts and im not disagreeing with OP.

 There are still large communities that have their servers populated almost
 24/7 and that's because of the large community base they built over the
 years - it's not easy work.

 There are only TWO options here:

 Play the game by the rules made be Valve, adapt and invent.

 OR

 Community operators like the ones petitioning in this mailing list need to
 create a dynamic or change as a whole that will force Valve to revert or
 mutate the quickplay change.

 This is what created the problem in the first place - custom servers that
 did not enhance player experience were on quickplay and kids bitching on
 the forums made them create this change.

 So if we want Valve to be forced to change the rule again - we as
 community servers need to create a drastic change that forces Valve to do
 something. Petition on the list hasn't got a single response from Valve in
 a long time.

 THE PROPOSITION:

 The only thing that I can think of is abuse the quickplay system as much
 as you can, put your custom mods servers on there with all the fucked up
 crazy custom plugins and game modes on a quickplay map, and when the
 quickplay list starts to become a cesspool (in words of players bitching on
 the forums), Valve will be forced to make a change and that change might
 help us as community ops.
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 To: hlds@list.valvesoftware.com
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 Today's Topics:

1. Re: Rethinking the community quickplay ban (Anthony James Duncan)


 --

 Message: 1
 Date: Fri, 6 Feb 2015 17:14:28 -
 From: Anthony James Duncan anth...@kinevonetwork.com
 anth...@kinevonetwork.com
 To: 'Half-Life dedicated Win32 server mailing list'
 hlds@list.valvesoftware.com hlds@list.valvesoftware.com
 Subject: Re: [hlds] Rethinking the community quickplay ban
 Message-ID: 000901d04230$5dbb8c20$1932a460$@kinevonetwork.com
 000901d04230$5dbb8c20$1932a460$@kinevonetwork.com
 Content-Type: text/plain; charset=utf-8

 Hopefully Valve would then use that opportunity to restore a little more
 power the Valve Community ?Moderators? and a system that?s similar to
 

Re: [hlds] from: evan otten

2014-10-31 Thread José Gomes
That last link sent is a malware link in case people didn't notice it.
Please don't click it and if possible remove that person from the mailing
list.

2014-10-31 12:47 GMT+00:00 evan otten evan...@gmail.com:


 Salutations

 http://kpsprojekt.sk/floor.php?ancient=d3531uxyuwhh





 evan...@gmail.com

 Sent from my iPhone

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