Re: [hlds] Improved engine handling of server queries ?
Well if it stays in that mode until restarting, then it IS a denial of service attack. On Mon, Jan 31, 2011 at 9:51 AM, Saul Rennison saul.renni...@gmail.comwrote: You can't help it. Tradeoff some players not being able to connect for your server not going down. On Monday, 31 January 2011, steve grout steve.gr...@gmail.com wrote: Since valve tried to do this we're still having issues if we do not hide the servers. Where as before the server was under attack it used to timeout for everyone it now, so it seems, just stops responding the the ping (still can be queried using status). That's great in that is doesn't kill a game however one side effect is that, when the server goes into this 'mode', if someone should have a network problem and disconnect for any reason, they cannot rejoin the server, in fact no one can join the server until it's been restarted. This happens on both our windows and linux servers. Are other people experiencing the same thing? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Thanks, - Saul. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] CSS/DODS/HL2DM/TF2 Update Released
Windows servers don't start anymore, at all. Trying to re-download a server from scratch, but things aren't looking good. No minidump file or anything. SRCDS.exe just exits with exit code -1. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
FYI that message is always present in the start-up and doesn't seem to affect if the server becomes secure near the end of the boot process. It is just another obtuse error-like message in a growing collection of scary-looking console messages in the srcds startup. On Tue, Dec 14, 2010 at 1:50 PM, Rikard Bremark rikard.brem...@warzone.nuwrote: I just updated my server and when i start it know it just says Access to secure servers is disabled Is there any time limit on this? On 2010-12-14 03:55, 1nsane wrote: As of this post, this is not marked as required. Master server is listing out of date servers in the server list.. On Mon, Dec 13, 2010 at 9:04 PM, Jason Ruymenjas...@valvesoftware.com wrote: A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: - Fixed first person spectators seeing particle effects on the wearables of the person they're spectating. - Added the Pyro's Foster's Facade and Stockbroker's Scarf items as part of Tripwire's Twisted Christmas event. - See http://www.killingfloorthegame.com/xmas/ for full details. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Help.
Don't get burstable RAM (burstable = shared) and ask questions about the HD. It really seems like all the file I/O for srcds is single threaded, so if the file I/O stalls too long you'll get lag spikes. On Tue, Dec 7, 2010 at 1:53 PM, John lists.va...@nuclearfallout.net wrote: Nomy, that's the conventional wisdom about VPSes, and the many levels of sharing that you're describing may be true at many VPS providers (any company with burstable RAM would be an example of one to avoid for a game server), but it's also possible to dedicate CPU cores and memory to each VPS. When this is combined with a high-performance virtualization platform such as Xen, and various tweaks are applied, such as PV-on-HVM drivers and the use of stubdoms, it's possible to get performance that's very close to bare hardware. If a game server wouldn't have problems on a regular dedicated server, it wouldn't have a problem on one of these well-configured virtual servers, either. The disk and network are still shared, but game servers don't actually use the disk much, and modern gigE network adapters have functionality built in that makes them perform at near line-rate for virtualized machines. -John On 12/7/2010 11:23 AM, ]HeLL[ Nomy wrote: There is nothing wrong with virtualisation as long as you use it for web servers etc... Not some busy game servers... because the CPU and the RAM is SHARED. The network connection on the parent machine is also shared across other VPSs. Some GSP advertise that their VPS can handle game servers very well. Thats just BS IMO. If your friend is running CSS, TF2 and Gmod servers on 1 VPS, they wont lag if empty or with few players on. Once they gain popularity, that's when the lag hits all 3 gameservers. If you are on a tight budget, get game server slots, works out alot cheaper than a VPS. On 7 December 2010 18:49,superr...@wdzclan.com wrote: There's nothing wrong with virtualization, you get what you pay for. My buddy is renting a vps from NFO, and he's running a tf2, gmod and css server. Netgraph doesn't show any choke, and the fps's remain consistent. I honestly do believe it's advanced far enough to actually be useful in this manner, so why not take advantage of it if you're running on a tight budget? Sent from my BlackBerry® phone powered by Koodo Mobile®. -Original Message- From: ]HeLL[ Nomyn...@hellclan.co.uk Sender: hlds-boun...@list.valvesoftware.com Date: Tue, 7 Dec 2010 18:42:46 To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Reply-To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: Re: [hlds] Help. http://www.gtxgaming.co.uk/dedicated-servers Pretty good price... hosted in good datacentre... Don't get the VPS tho but some people like laggy servers they can get VPS :) On 7 December 2010 17:52, Graham Mgraham.mcmas...@ntlworld.com wrote: Probably 1and1? On 07/12/2010 17:30, Drogen Viech wrote: A german provider?! Please tell us which one it is :O (Or me, in a personal e-mail, if you don't want to advertise hosting companies in here). 2010/12/7 Dominik Friedrichsd...@forlix.org: Just as a note, I'm running a CS:S and TF2 on a VPS from a professional/reputable German provider, I admit there are times with lags but those are very rare. Its a great compromise for 30 Euros a month, as compared to their cheapest dedicated wich is around 80 Euros. But its always a little bit of a gambling when trying out new providers, thats for sure. Good thing is, some allow you to try out a VPS for a certain time for free. - Original Message - From: Shane Arnold clontar...@iinet.net.au To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Tuesday, December 07, 2010 16:35 Subject: Re: [hlds] Help. This isn't the case when using certain virtualization software and decent hardware, while giving dedicated resources to the servers. And until the day every other VPS provider follows this mindset, VPS's will always be unsuitable for the demand a high-usage game server will put on it. It's all well and good flogging the NFO horse, but give it a rest. A dedicated server will always outperform a VPS equivalent of the same spec. I'd recommend simply renting a server instead of the VPS or dedicated solution. It's a lot of investment for a game server. On 07/12/2010 11:27 PM, Oh Noes! wrote: This isn't the case when using certain virtualization software and decent hardware, while giving dedicated resources to the servers. I didn't believe it was possible to do well with a virtual server either, until I saw it done at nfoservers.com. We have 3 TF2 servers running without problems on a hyperthreaded 2 core virtual server from NFO. - Oh Noes! MAX POWER Gaming: Senior Admin MAX POWER - Voltage: Clan Leader -Original Message- From:
Re: [hlds] Any chance of sv_steamgroup for CS:S / TF2?
The steam group listing IP/ports could be if you kept the existing secret key too. Right now its trivial for a server to claim its in a steam group, but the server still has to make that claim. All that is needed is a 2nd method for a steam group to claim a server. If BOTH the server and the steam group claims eachother, then the client can list it. Can't do just a one-way check between a server and a steam group, it needs to be both ways. On Mon, Nov 15, 2010 at 5:10 PM, Mark Gunnett mgunnett4...@gmail.comwrote: I would prefer it this way as well. But yes, I'd love to specify steamgroup servers for my steam groups. But seeing it on the other foot I would not want random steamgroups adding my server either. So maybe allow a user to specify a keyword or something in the server.cfg that also has to exist in the steam group. And if you want to be able to list a server in multiple steam groups, allow multiple keywords. I would also like that tag option to be implemented in all of the games supported by Valve as well. It's all or nothing honestly. I'm not going to use the feature if I'm going to end up with double tags because I don't have the option to specify the tags in another game. On Mon, Nov 15, 2010 at 4:01 PM, Spencer 'Voogru' MacDonald voo...@voogru.com wrote: I'm against this unless it's somehow secured. I would not want other servers using my steam group id. What I would like is the ability to list game servers on the steam groups page, and then the client downloads all of the servers from the groups they are in. - Voogru. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- All programmers are playwrights and all computers are lousy actors. - Unknown When I do good, I feel good; when I do bad, I feel bad, and that is my religion. - Abraham Lincoln Mark J. Gunnett [EoE]SniperFodder{AL} ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 Engineer building exploit
I'm guessing the valve fix for this will be to destroy all engie buildings when you switch shotguns now. On Sun, Oct 17, 2010 at 1:00 PM, Justin mysteriousjus...@gmail.com wrote: http://www.facepunch.com/showthread.php?1014883-Engi-Crabs-Part-2/ Its already public. On 10/17/2010 1:56 PM, [MP] Oh Noes! wrote: Do you know how this exploit works? If so, please email me directly and I will do what I can to prevent it. Oh Noes! MAX POWER Gaming Community -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Thomas Sent: Sunday, October 17, 2010 1:53 PM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] TF2 Engineer building exploit Seems as a new exploit has come up that allows you to build multiple buildings as an engineer. The plugin that prevented it last time http://forums.alliedmods.net/showthread.php?t=125548 doesn't seem to help anymore. Does anyone else have any ideas? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source/Half-Life 2: Deathmatch Updates Available
You need gamedata updates for TF2 if you have sourcemod. On Thu, Sep 30, 2010 at 3:40 PM, Marlon Wolterink munchkinbra...@hotmail.com wrote: Console initialized. Steam is not active, running in -insecure mode. Loading unsigned module server.dll Access to secure servers is disabled. This error happens on both tf2 and css installs after updating. Some servers will boot, some servers will end up in a loop of updating after this message. Any ideas? Sourcemod/Metamod are disabled. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Massive TF2 Server Crashing
Ignoring petty arguments about which mods are better... Starting with last night with the mass crash, there's been a marked increase in lock up crashes for us. On Tue, Sep 14, 2010 at 8:03 PM, Keeper Keeper keeper@gmail.com wrote: SourceMod is not the end all for everything. Mani is up to date and still relevant to server operators. Just because you don't use it, doesn't mean others don't find it useful. On Tue, Sep 14, 2010 at 8:23 PM, msleeper mslee...@ismsleeperwrong.com wrote: While it is unrelated to the crashing, you should stop living in 2004 and start using SourceMod. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
Quit complaining about content updates not happening. We all know about valve time. On Fri, Sep 10, 2010 at 4:25 PM, Taylor Henderson taylorhenders...@hotmail.com wrote: An update that's NOT Polycount? Don't pester me with such things. From: jas...@valvesoftware.com To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Date: Fri, 10 Sep 2010 21:21:28 + Subject: [hlds] Team Fortress 2 Update Released A required update to Team Fortress 2 is now available. The specific changes include: Engine (CS:S, DoD:S, TF2): - Fixed clients locking up while attempting to load the game and re-enabled signature checking. Team Fortress 2: - Fixed a case where some items would display an empty string for their name. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
Master server complaining about version. What should the patch version be? On Fri, Sep 10, 2010 at 4:41 PM, 1nsane 1nsane...@gmail.com wrote: Friday updates are usually awesome. Especially when they break things that don't get fixed until Monday or Tuesday, I love those especially. On Fri, Sep 10, 2010 at 5:35 PM, Tony Paloma drunkenf...@hotmail.com wrote: This update did not include changed steam.inf with correct version. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen Sent: Friday, September 10, 2010 2:21 PM To: 'Half-Life dedicated Linux server mailing list'; 'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Subject: [hlds] Team Fortress 2 Update Released A required update to Team Fortress 2 is now available. The specific changes include: Engine (CS:S, DoD:S, TF2): - Fixed clients locking up while attempting to load the game and re-enabled signature checking. Team Fortress 2: - Fixed a case where some items would display an empty string for their name. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Dumps of Crashes/Hangs on CS:S and TF2 servers, Windows 2003
Don't know about CSS, but on TF2 the console message about sprays is quite common. CreateFragmentsFromFile: 'downloads/checksum.dat' doesn't exist. On Mon, Aug 30, 2010 at 9:41 AM, Robert Whelan mrrjwhe...@yahoo.com wrote: It wasn't a very good weekend, everytime I checked in on the server is was locked up. Can Valve even step up and comment on the issue? Anything? I'm also seeing these CreateFragmentsFromFile errors now after all the updates last week. Weekend lockups, they all seem centered around a person joining and a bot being kicked: CreateFragmentsFromFile: 'downloads/92cd0eea.dat' doesn't exist. L 08/28/2010 - 17:13:13: server_cvar: bot_quota 14 L 08/28/2010 - 17:13:13: Waiter Hazard [Music]20STEAM_0:0:4640780 entered the game L 08/28/2010 - 17:13:13: Elmer157BOTTERRORIST disconnected (reason Kick ed by Console)Dropped Elmer from server (Kicked by Console) workthreadpool.cpp (297) : Assertion Failed: CWorkThreadPool::StopWorkThreads: S ome threads required forcible termination. Assert( Assertion Failed: CWorkThreadPool::StopWorkThreads: Some threads require d forcible termination. ):.\workthreadpool.cpp:297 CreateFragmentsFromFile: 'downloads/fbe13050.dat' doesn't exist. Dropped Dustin from server (Kicked by Console) CreateFragmentsFromFile: 'downloads/9bca196b.dat' doesn't exist. CreateFragmentsFromFile: 'downloads/0266a461.dat' doesn't exist. CreateFragmentsFromFile: 'downloads/9c15112e.dat' doesn't exist. CreateFragmentsFromFile: 'downloads/9bca196b.dat' doesn't exist. CreateFragmentsFromFile: 'downloads/0266a461.dat' doesn't exist. CreateFragmentsFromFile: 'downloads/9bca196b.dat' doesn't exist. CreateFragmentsFromFile: 'downloads/2c8ea870.dat' doesn't exist. CreateFragmentsFromFile: 'downloads/9c15112e.dat' doesn't exist. L 08/29/2010 - 23:01:32: server_cvar: bot_quota 11 L 08/29/2010 - 23:01:32: Yellow Truck108STEAM_0:1:29758927 entered the g ame L 08/29/2010 - 23:01:32: head$hot148STEAM_0:0:3942546Unassigned joined t eam CT L 08/29/2010 - 23:01:32: George180BOTCT disconnected (reason Kicked by Console) Dropped George from server (Kicked by Console) workthreadpool.cpp (297) : Assertion Failed: CWorkThreadPool::StopWorkThreads: S ome threads required forcible termination. Assert( Assertion Failed: CWorkThreadPool::StopWorkThreads: Some threads require d forcible termination. ):.\workthreadpool.cpp:297 L 08/28/2010 - 18:45:25: Booger35STEAM_0:0:6028508TERRORIST killed Uri 137BOTCT with sg550 (headshot) L 08/28/2010 - 18:45:26: server_cvar: bot_quota 12 L 08/28/2010 - 18:45:26: Sublime|CrackDealer140STEAM_0:0:13224660 entere d the game L 08/28/2010 - 18:45:26: Uri137BOTCT disconnected (reason Kicked by Con sole) Dropped Uri from server (Kicked by Console) CreateFragmentsFromFile: 'downloads/d897b483.dat' doesn't exist. CreateFragmentsFromFile: 'downloads/d897b483.dat' doesn't exist. CreateFragmentsFromFile: 'downloads/d897b483.dat' doesn't exist. CT bot spawned outside of a buy zone (-426, -1100, 64) workthreadpool.cpp (297) : Assertion Failed: CWorkThreadPool::StopWorkThreads: S ome threads required forcible termination. Assert( Assertion Failed: CWorkThreadPool::StopWorkThreads: Some threads require d forcible termination. ):.\workthreadpool.cpp:297 L 08/29/2010 - 07:35:32: server_cvar: bot_quota 15 L 08/29/2010 - 07:35:32: [L2P]Shag794STEAM_0:0:15954605 entered the game L 08/29/2010 - 07:35:32: Josh795BOTTERRORIST disconnected (reason Kicke d by Console) Dropped Josh from server (Kicked by Console) workthreadpool.cpp (297) : Assertion Failed: CWorkThreadPool::StopWorkThreads: S ome threads required forcible termination. Assert( Assertion Failed: CWorkThreadPool::StopWorkThreads: Some threads require d forcible termination. ):.\workthreadpool.cpp:297 L 08/29/2010 - 09:59:49: server_cvar: bot_quota 15 L 08/29/2010 - 09:59:49: SOX_2O1O167STEAM_0:1:26781484 entered the game L 08/29/2010 - 09:59:49: Wally170BOTTERRORIST disconnected (reason Kick ed by Console) Dropped Wally from server (Kicked by Console) CreateFragmentsFromFile: 'downloads/e23d38ae.dat' doesn't exist. L 08/29/2010 - 09:59:53: rOOsteRbOy186STEAM_0:1:31873983 connected, addr ess 75.54.136.73:27005 Client rOOsteRbOy connected (75.54.136.73:27005). L 08/29/2010 - 09:59:53: rOOsteRbOy186STEAM_0:1:31873983 STEAM USERID va lidated L 08/29/2010 - 09:59:53: World triggered Round_Start L 08/29/2010 - 09:59:54: Bill175BOTCT killed Wyatt173BOTTERRORIST with ak47 (headshot) L 08/29/2010 - 09:59:54: Yogi177BOTCT killed George180BOTTERRORIST with aug L 08/29/2010 - 09:59:54: Frasier182BOTCT killed Calvin176BOTTERROR IST with aug (headshot) L 08/29/2010 - 09:59:54: SOX_2O1O167STEAM_0:1:26781484Unassigned joined team TERRORIST L 08/29/2010 - 09:59:55: Frank174BOTTERRORIST killed Yuri181BOTCT with aug L 08/29/2010 - 09:59:55: Henry179BOTCT killed Niles183BOTTERRORIST with aug (headshot) CreateFragmentsFromFile:
Re: [hlds] The commands vmodenable 1 and vban 0 0 0
vmodenable is the player client telling the server it supports microphone communication. I think vban is used for muting. On Sun, Jul 18, 2010 at 7:25 PM, HL-SDK Synths syntron...@gmail.com wrote: Too lazy to correct myself, they have to do with voice communication On Jul 18, 2010 8:23 PM, Spencer apos;voogruapos; MacDonald voo...@voogru.com wrote: These are stock commands in the game, nothing to do with sourcemod. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valv... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
Here's a list of the files we just got. Sorry that the messages about the version info aren't here. 13.61% downloading ./orangebox\tf\bin\server.dll 35.05% downloading ./orangebox\tf\bin\server.dylib 71.27% downloading ./orangebox\tf\bin\server.so 91.15% downloading ./orangebox\tf\models\player\engineer_animations.mdl 91.89% downloading ./orangebox\tf\resource\tf_english.txt 91.89% downloading ./orangebox\tf\scripts\tf_weapon_laser_pointer.ctx 91.90% downloading ./orangebox\tf\scripts\tf_weapon_pistol.ctx 91.90% downloading ./orangebox\tf\scripts\tf_weapon_shotgun_primary.ctx 91.90% downloading ./orangebox\tf\steam.inf 91.90% downloading ./orangebox\tf\materials\effects\sc_softglow.vmt 100.00% downloading ./orangebox\bin\engine.dll On Fri, Jul 9, 2010 at 7:35 PM, DontWannaName! ad...@topnotchclan.comwrote: Its not 2 files. It only showed 3 for me. It actually updated 20 files. :D On Fri, Jul 9, 2010 at 5:32 PM, Lane Eckley l...@hypernia.com wrote: Same here - downloaded 2 files and were dead. -Lane -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jonah Hirsch Sent: Friday, July 09, 2010 8:30 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available D'oh. My windows server will NOT start, even without any addons. Jonah Hirsch --- On Fri, Jul 9, 2010 at 5:23 PM, Jonah Hirsch crazydog...@gmail.com wrote: No balancing on the movable buildings? :P Nonetheless, nice fixes. Fixed a server crash in the player death code, related to building carrying. might actually fix a crash related to a sourcemod plugin I was experiencing! Jonah Hirsch --- On Fri, Jul 9, 2010 at 5:21 PM, Craig H robolea...@gmail.com wrote: Nice, thanks. On Fri, Jul 9, 2010 at 5:16 PM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: Team Fortress 2 - Fixed an exploit that allowed Engineers to build level 2/3 mini sentries. - Fixed a bug that allowed sapped buildings to be picked up by the Engineer. - Fixed a bug where Wrangled level 3 sentryguns would still fire rockets when they were out of ammo. - Fixed a bug where players would go into reference poses when switching classes while carrying a building. - Fixed seeing the changeclass label in the spectator HUD when using cl_hud_minmode. - The amount of revenge crits a player can have at one time is now capped at 35. - The Wrangler no longer shows the shotgun's ammo count. - Engineers can no longer pick up buildings while stunned or in loser state. - Fixed Engineer shotgun and piston not using team skins for the Engineer's arms. - Fixed an issue where Wrangled sentrygun effects wouldn't be attached to the sentrygun. - The Gunslinger 3 hit combo now only increments the combo count when hitting enemy players. - Fixed a crash in the control point progress bar. - Fixed a server crash in the player death code, related to building carrying. - Fixing performance spikes that occur at round start, and after each point capture, when TFBots are present in the server. - Achievement fixes: - The Rio Grind achievement limit is now correctly set to 50. - Fixed a typo in Six-String Stinger achievement name. - Fixed a bug in the Death Metal achievement that caused it to rapidly complete itself. - Fixed getting the Six-String Stinger achievement without playing the guitar. - Fixed sentrygun detection code in Best Little Slaughterhouse in Texas and Deputized. - Missed notes from yesterday's release: - New response rules and sounds added for some classes Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Easiest way to start server with no mods?
Remove metamod.vdf from orangebox\tf\addons and restart the server. No metamod --- no sourcemod. No sourcemod -- no sourcemod extensions or plugins On Sun, Jul 4, 2010 at 3:24 PM, Jeremy D. Pavleck jer...@pavleck.netwrote: Hey gang, We're trying to troubleshoot an issue - is there an easy to restart a server with no mods at all (Using MM/SM, etc) on our TF2 server, or do I need to go and disable them all manually? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 servers reporting players via Query when empty
This isn't fake players, this is a bug introduced around the same time as ghost players. The server will continue to report a player or two after the server empties out. I've seen users come online, complain about fake players, when there is no fake player utility of any kind installed, running, or otherwise, then quit. The server was empty before and after. But a query shows a player or two. It was almost a dead ringer for fake players. It had 1 or 2 players in the query results who used to be playing on the server, but were no longer. A new player would be properly added to the query list too. Very irritating as it makes it look like there are fake players running! It doesn't happen often, but when it does it really damages a server's reputation for everyone that sees it. On Tue, May 18, 2010 at 12:41 PM, Steven Hartland kill...@multiplay.co.ukwrote: Nope cant find any, seems like they are players that had been on the server but have left, a restart fixed it for now. Regards Steve - Original Message - From: Ronny Schedel i...@ronny-schedel.de To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Tuesday, May 18, 2010 4:35 PM Subject: Re: [hlds] TF2 servers reporting players via Query when empty Check for fake player plugins. Seems TF2 servers are reporting players via the query protocol even though the console says 0 players and the server is using 0 CPU. Like most GSP's we use the query results to monitor performance and perform restarts when idle so its important that this information is correct. So really could do with this being fixed. Regards Steve This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to postmas...@multiplay.co.uk. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to postmas...@multiplay.co.uk. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Clients timing out
Getting this too. Client drops, ticket errors, etc. On Wed, Feb 17, 2010 at 6:47 PM, Tony Paloma drunkenf...@hotmail.comwrote: Noticing lots of players getting disconnected with Client timed out. Doesn't seem to affect all players, but is affecting a large set of them. Also found this thread on SPUF: http://forums.steampowered.com/forums/showthread.php?t=1150385 Known issue? Workaround? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] ST3Gaming.com using100mbit connection to DoS rival servers
Not really FTW. The illegal actor is hiding behind proxy registrations. On Mon, Jan 25, 2010 at 3:56 PM, Michael Secord gizmokid2...@gmail.comwrote: http://centralops.net/co FTW :) Address lookup canonical name st3gaming.com. aliases addresses 208.113.196.53 Domain Whois record Queried whois.internic.net with dom st3gaming.com... Domain Name: ST3GAMING.COM Registrar: NEW DREAM NETWORK, LLC Whois Server: whois.dreamhost.com Referral URL: http://www.dreamhost.com Name Server: NS1.DREAMHOST.COM Name Server: NS2.DREAMHOST.COM Name Server: NS3.DREAMHOST.COM Status: ok Updated Date: 19-nov-2009 Creation Date: 18-nov-2008 Expiration Date: 18-nov-2010 Last update of whois database: Mon, 25 Jan 2010 21:54:18 UTC Queried whois.dreamhost.com with st3gaming.com... Legal Stuff: The information in DreamHost's whois database is to be used for informational purposes only, and to obtain information on a domain name registration. DreamHost does not guarantee its accuracy. You are not authorized to query or access DreamHost's whois database using high-volume, automated means without written permission from DreamHost. You are not authorized to query or access DreamHost's whois database in order to facilitate illegal activities, or to facilitate the use of unsolicited bulk email, telephone, or facsimile communications. You are not authorized to collect, repackage, or redistribute the information in DreamHost's whois database. DreamHost may, at its sole discretion, restrict your access to the whois database at any time, with or without notice. DreamHost may modify these Terms of Service at any time, with or without notice. +++ Domain Name: st3gaming.com Registrant Contact: st3gaming.com Private Registrant st3gaming@proxy.dreamhost.com A Happy DreamHost Customer 417 Associated Rd #324 Brea, CA 92821 US +1.2139471032 Administrative Contact: st3gaming.com Private Registrant st3gaming@proxy.dreamhost.com A Happy DreamHost Customer 417 Associated Rd #324 Brea, CA 92821 US +1.2139471032 Technical Contact: st3gaming.com Private Registrant st3gaming@proxy.dreamhost.com A Happy DreamHost Customer 417 Associated Rd #324 Brea, CA 92821 US +1.2139471032 Billing Contact: st3gaming.com Private Registrant st3gaming@proxy.dreamhost.com A Happy DreamHost Customer 417 Associated Rd #324 Brea, CA 92821 US +1.2139471032 Record created on 2008-11-18 20:08:30. Record expires on 2010-11-18 20:08:30. Domain servers in listed order: ns1.dreamhost.com ns2.dreamhost.com ns3.dreamhost.com DreamHost whois server terms of service: http://whois.dreamhost.com/terms.html Get a 14-day free trial of unlimited everything from DreamHost Web Hosting. Includes A FREE domain registration! http://www.dreamhost.com/ Use promotional code WHOIS for an additional $50 off any plan! Network Whois record Queried whois.arin.net with 208.113.196.53... OrgName:New Dream Network, LLC OrgID: NDN Address:417 Associated Rd. Address:PMB #257 City: Brea StateProv: CA PostalCode: 92821 Country:US NetRange: 208.113.128.0 - 208.113.255.255 CIDR: 208.113.128.0/17 NetName:DREAMHOST-BLK6 NetHandle: NET-208-113-128-0-1 Parent: NET-208-0-0-0-0 NetType:Direct Allocation NameServer: NS1.DREAMHOST.COM NameServer: NS2.DREAMHOST.COM NameServer: NS3.DREAMHOST.COM Comment: RegDate:2006-04-12 Updated:2007-11-01 OrgAbuseHandle: DAT5-ARIN OrgAbuseName: DreamHost Abuse Team OrgAbusePhone: +1-714-706-4182 OrgAbuseEmail: ab...@dreamhost.com OrgNOCHandle: ZD69-ARIN OrgNOCName: Network Operations OrgNOCPhone: +1-714-706-4182 OrgNOCEmail: net...@dreamhost.com OrgTechHandle: MNA53-ARIN OrgTechName: Nagel, Mark OrgTechPhone: +1-714-706-4182 OrgTechEmail: mna47-a...@dreamhost.com # ARIN WHOIS database, last updated 2010-01-24 20:00 DNS records nameclass typedatatime to live st3gaming.com IN NS ns1.dreamhost.com 14400s (04:00:00) st3gaming.com IN SOA server: ns1.dreamhost.com email: hostmaster.dreamhost.com serial: 2009080200 refresh:15642 retry: 1800 expire: 1814400 minimum ttl:14400 14400s (04:00:00) st3gaming.com IN MX preference: 0 exchange: aspmx.l.google.com 14400s (04:00:00) st3gaming.com IN A 208.113.196.53 14400s (04:00:00) st3gaming.com IN NS ns3.dreamhost.com 14400s (04:00:00) st3gaming.com IN NS ns2.dreamhost.com 14400s (04:00:00) 53.196.113.208.in-addr.arpa IN PTR apache2-igloo.boxster.dreamhost.com 14400s (04:00:00) -- end --
Re: [hlds] TF2 srcds infinite loops.
This tends to happen on doublecross a lot. Complete lock up and 2 cores we associated with srcds get saturated. On Thu, Jan 14, 2010 at 4:30 PM, Spencer 'voogru' MacDonald voo...@voogru.com wrote: It loops internally. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Allan Button Sent: Thursday, January 14, 2010 4:48 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 srcds infinite loops. Voogru, I am just curious, as I am using a custom script ( in php ) aswell. Do you run it on a crontab / windows sced, or does it loop internally? I am also seeing this huge time between maps. For me its about 30-45 seconds. I thought it may have been with the tweaks ( not tf2 related ) I had done to my kernel, so I reverted them and it still does it. Allan 'MU¿D!CK' Button -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Spencer 'voogru' MacDonald Sent: Thursday, January 14, 2010 2:40 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] TF2 srcds infinite loops. It's a custom command line PHP (hey it works!) script I wrote that just queries the server on 27015. When they time out it just restarts the service associated with the IP. - voogru. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Chris Sent: Thursday, January 14, 2010 2:32 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 srcds infinite loops. I have been experiencing this for a long long time. Similar to voogru it has been occuring 2-3 times per week. Occurs on both DODS and TF2 - so I assume this is an OB issue. I'm on windows too. Logs show it happening immediately after map change, while everyone is joining the game. Voogru, I'd be interested in the script you are using? Serverchecker doesn't seem to restart the servers when in this situation. On Thu, Jan 14, 2010 at 7:05 PM, Tony Paloma drunkenf...@hotmail.com wrote: None of my servers have hit an infinite loop since the war update. If it's only a long temporary freeze you guys are getting then I'm not sure. I haven't seen any temporary freezes, but I don't monitor 24/7. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matt Stanton Sent: Thursday, January 14, 2010 10:59 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 srcds infinite loops. We've been having this issue on all four of our TF2 servers. We haven't really figured out what causes it. Our first thought was that it is related to the ctf_doublecross map, so we pulled it from our rotation on the one server that used it. The problem started to manifest in other servers that weren't running doublecross, though. At this point, we are blaming it on the Equipment Manager sourcemod plugin. Since removing that plugin from our servers, they haven't been freezing. We haven't added doublecross back to the server it was being used on, yet, but I'm really hoping that it's not the cause, since that map is extremely fun to play. Spencer 'voogru' MacDonald wrote: I kind of noticed that, I have a script that restarts my server if it does not respond to a query for roughly a minute. One time last night during a map change it did nearly get to restarting it (timed out 8 times, restarts when it times out 10 times) before coming back to life. I remember looking at my HLSW at one point and saw 1 red mark (map change) then a short time later seeing a large red block and it eventually coming back. I thought it crashed but when I did status the userids were too high for it just restarting. I checked my logs and sure enough it timed out for about 40-45 seconds or so shortly after the map change. I run srcds as a limited user and I'm wondering if that might have anything to do with it. - voogru. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steven J. Sumichrast Sent: Thursday, January 14, 2010 8:22 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 srcds infinite loops. While I am running on Linux I've noticed the same thing. I've unloaded all plugins and still noticed that when a mapchange occurs it hangs at 100% for a long time. If I leave it alone it eventually will respond. However it's not quick enough and it always kills my server (in terms of players). It just recently started doing it. Combatted it by trying to not have the map change anymore. I had thought it was from the server flushing the logfile after being on a single map
Re: [hlds] TF2 repeatable crash exploit posted to the forums
I attempted this crash as well on a windows 2003 server and was unable to do so. On Fri, Oct 30, 2009 at 8:23 PM, bl4nk bl4n...@gmail.com wrote: What OS is your server running on? I attempted this on Linux (going to test on Windows soon) and was unable to recreate the crash. Alec Sanger wrote: was there ever a fix to this? It's been hitting us hard today Thank you, Alec Sanger Date: Fri, 30 Oct 2009 00:20:55 +0200 From: wder...@gmail.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] TF2 repeatable crash exploit posted to the forums Yeah, correct. It was moved. Mods and Admins can still access it. On Fri, Oct 30, 2009 at 12:05 AM, Y Smith m4ngr...@gmail.com wrote: It wasn't deleted, it was just moved to a non-public forum. Hence: username, you do not have permission to access this page. This could be due to one of several reasons: 1. Your user account may not have sufficient privileges to access this page. Are you trying to edit someone else's post, access administrative features or some other privileged system? 2. If you are trying to post, the administrator may have disabled your account, or it may be awaiting activation. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ketil A Sent: Friday, 30 October 2009 5:21 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] TF2 repeatable crash exploit posted to the forums You can't access it because it got deleted From: saul.renni...@gmail.com Date: Thu, 29 Oct 2009 18:17:29 + To: hlds@list.valvesoftware.com Subject: Re: [hlds] TF2 repeatable crash exploit posted to the forums Same. Thanks, - Saul. 2009/10/29 Andre Coelho andre.du...@gmail.com Can you please post here teh forum content? I'm unable to access the forum now. André Coelho Cel. +5521 8836.7622 DClick Web Mobile Solutions LinkedIn: http://www.linkedin.com/in/andrebrait On Thu, Oct 29, 2009 at 4:04 PM, Phillip Vector t...@mostdeadlygame.com wrote: I tried out what the forums said and it didn't work. It dropped a heavy without hands, yes. But it didn't crash the server. On Thu, Oct 29, 2009 at 11:01 AM, Shawn Somers shawn.som...@gmail.com wrote: The post is (as of right now) 40 minutes old. Making sure that a VALVe employee knows about it, as well as the people that actually operate the servers, just seems like a good idea to Me. Shawn Somers Phillip Vector wrote: Thank you for bringing even MORE attention to it. On Thu, Oct 29, 2009 at 10:51 AM, Shawn Somers shawn.som...@gmail.com wrote: This needs fixed ASAP! http://forums.steampowered.com/forums/showthread.php?t=1004137 Shawn Somers ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ New Windows 7: Simplify what you do everyday. Find the right PC for you. http://www.microsoft.com/uk/windows/buy/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET Smart Security, version of virus signature database 4556 (20091029) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4556 (20091029) __ The message was checked by ESET Smart Security. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Windows 7: I wanted more reliable, now it's more reliable. Wow!
Re: [hlds] L4D Crash exploit?
How about quti? On Wed, Oct 7, 2009 at 2:47 PM, Spencer 'voogru' MacDonald voo...@voogru.com wrote: alias quit echo alias exit echo alias _restart echo See if it happens even with those aliases in place. Take note the only way to shut down the server after doing this will be some sort of service control. - voogru. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Shawn Somers Sent: Wednesday, October 07, 2009 3:36 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] L4D Crash exploit? If you have full access to the server, run a packet capture. Knowing what goes to the server to cause it goes a LONG way to fixing it. Shawn /OB Michael Krasnow wrote: its not just L4D it does it in tf2 also, it happens after a few people join it happened on several maps and they were abrupt terminations so no log file :( if searching around to see how its done so far nothing though Mike ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Crash exploit?
Do you use sv_cheats 1? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Please remove me from
Try sending an e-mail with any subject and any message to: hlds-le...@list.valvesoftware.com Assuming valve keeps their mailman listserv software up-to-date, this should remove you from hlds. On Thu, Sep 3, 2009 at 7:49 AM, Saul Rennison saul.renni...@gmail.comwrote: Access denied. 2009/9/3 mati...@interia.pl Please remove me from hlds@list.valvesoftware.com mati...@interia.pl -- Mistrzostwa Europy w Siatkowce #8211; czy Polacy wyjda z grupy? Przeczytaj wiecej http://link.interia.pl/f2327 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds