Re: [hlds] New STEAM client

2005-10-12 Thread KingPin Servers
I registered with an email address from a (private) company, that I
worked for, that I used for a year then they went out of business and
i have no way to change that username... so sometimes its not through
your own fault that you lose access to an email address :)


~ KP

On 10/12/05, Mahmoud Foda [EMAIL PROTECTED] wrote:
 --
 [ Picked text/plain from multipart/alternative ]
 Truth is, i registured with a hotmail address as my username. And i've had
 that hotmail address since 1998 i think. And i activly use it as my main
 email. I guess its easy for me to say people should registure with an email
 they really will stick with.

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Re: [hlds] more than 40 spawns in office and dust?

2005-10-11 Thread KingPin Servers
http://rapidshare.de/files/6156326/EntEd.zip


~KP

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Re: [hlds] Source Engine Update Released

2005-09-26 Thread KingPin Servers
He is looking at Steampoweted.com status page and noticing the
bandwidth line movement.

On 9/26/05, Rick Payton [EMAIL PROTECTED] wrote:
 Eh? You work for Valve?

 Rick Payton, IT Support
 Morikawa  Associates
 (808) 572-1745
 http://www.mai-hawaii.com/

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Tyler Cook
 Sent: Monday, September 26, 2005 10:01 AM
 To: hlds@list.valvesoftware.com
 Subject: [hlds] Source Engine Update Released

 --
 A Source engine update *WILL BE* released in a few minutes...
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Re: [hlds] Fast rate of fire on servers

2005-09-20 Thread KingPin Servers
Nemod Allows weapon modification, do you have that on? maybe something
was weird with the weaons config file? just a theory.

~ KP

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Re: [hlds] stop nav creation in srcds

2005-09-05 Thread KingPin Servers
just make the nav files on your computer bfore you upload the maps to
server... its the easier way of doing it and makes sure that the first
time the map comes on isnt the time all your players leave due to
anywhere from 5 - 30 minutes of nav making

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Re: [hlds] Server crash avoiding util

2005-07-18 Thread KingPin Servers
for windows its called serverdoc .

On 7/18/05, Kasper [EMAIL PROTECTED] wrote:
 This is a multi-part message in MIME format.
 --
 [ Picked text/plain from multipart/alternative ]
 Hi.

 I have a problem, I cant remember the name of a piece of software I've used
 upon a time..

 The program monitored your program ect. HLDS and if it closed, it reopened
 the program (hlds).

 Does anybody know the program?

 Or a program doing the same thing for windows xp?

 --


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Re: [hlds] Warning about revision R of mani mod

2005-07-17 Thread KingPin Servers
http://www.lduke.com/plugins/modelchanger.php

both packs work fine with mani.

On 7/17/05, Chris K [EMAIL PROTECTED] wrote:
 Could I get that link? I cannot find where Mani recommends any skin
 pak and I am beating my head against the wall trying to get it to work
 (Not DL'ing w/sv_downloadurl). If there is a pak sanctioned by Mani, I
 want to be running it instead of the others out there.

 On 7/16/05, [DinoBot]Sidmind [EMAIL PROTECTED] wrote:
  SNIP
 
  but TODAY, I did the same thing for revision R
  He also recomended a model pak, so I downloaded it and
  overwrote my /cstrike folder.
 
 
  SNIP

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Re: [hlds] Warning about revision R of mani mod

2005-07-17 Thread KingPin Servers
its odd but once in a long while it does that, fixes after a restart
or so for me.

On 7/17/05, Chris K [EMAIL PROTECTED] wrote:
 Yea, that's the one I got. I'm using the Admin Pack 2 but it's not
 pushing down to my clients. I was thinking of starting a new thread on
 this to ask:

 Has anyone noticed files not downloading sometimes (I'm using
 Bluefish)? For example, I bzip'ed a dozen maps and they all pull from
 the clients fine. Then I go and add another map and it will not push
 out. I check rights, the name, etc. but it just sits there.

 Anybody else seeing this?

 On 7/17/05, KingPin Servers [EMAIL PROTECTED] wrote:
  http://www.lduke.com/plugins/modelchanger.php
 
  both packs work fine with mani.
 
  On 7/17/05, Chris K [EMAIL PROTECTED] wrote:
   Could I get that link? I cannot find where Mani recommends any skin
   pak and I am beating my head against the wall trying to get it to work
   (Not DL'ing w/sv_downloadurl). If there is a pak sanctioned by Mani, I
   want to be running it instead of the others out there.
  
   On 7/16/05, [DinoBot]Sidmind [EMAIL PROTECTED] wrote:
SNIP
   
but TODAY, I did the same thing for revision R
He also recomended a model pak, so I downloaded it and
overwrote my /cstrike folder.
   
   
SNIP
  
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Re: [hlds] Lag after update

2005-07-07 Thread KingPin Servers
For my clients that had vac2 enabled they are, I turned it off for 3
and 2 reported a noticeable decrease in ping and better performance.
try and see if it helps you at-all, its -insecure in the command
line. I would rather not be without vac2 but some people still cannot
connect with the no steam logon error so i shall wait further untill
advising my customers to use vac2.

   - KP


On 7/7/05, Bobby [EMAIL PROTECTED] wrote:

 Hi guys,

 My customers are saying that servers are laggy and jerky after this update,
 anyone else see this?

 -Bobby



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Re: [hlds] Problems after update

2005-07-07 Thread KingPin Servers
yepp a number of users here are having multiple problems also, no
crashes so far but other problems presist.


  - KP

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Re: [hlds] Hyperthreading vs 64 bits + more

2005-07-04 Thread KingPin Servers
Ram = more the better
OS = Windows because hlds is better supported on microsoft OS's (I
personally use linux so I know the hard way)
HDD RPM = the faster HDD means better load times for maps etc.
64 bit HLDS = :/ i would forget such claims and go with anything you
wish, don't believe things promised that more than like wont come true
till Half life ( or so.
out of the two CPU's I personally use varieties of both and would
suggest going for which ever you like and can get a better deal for.
the 64bit means that you have a choice of a 64bit OS, but that also
means you have to find 64bit drivers etc. the Intel.. well its just a
fast CPU, if you want it, then get it :) others might also drop their
opinions here so you shall get more insight.

 - KP

On 7/4/05, Ali Uzair Malik [EMAIL PROTECTED] wrote:
 Hi,
  I have been given the responsibility of making a
 condition zero HLDS server for our university's
 startup gaming club. As we are tight on budget I want
 to get the things that will offer more bang for the
 buck. Right now I am confused between an AMD Athlon
 64 3000+ and an Intel Pentium 4 3.0Ghz. The server
 will probably be on 22/7 (two hours shutdown each day)
 and will be catering to 24-28 people. What I wanted to
 ask was is there any advantage of HyperThreading right
 now while using HLDS because from what I understand a
 64bit version of HLDS might be released soon so the
 Athlon might have its advantages but people say that
 it is better to use the P4 as HT will allow the
 plugins and stuff on different threads thus making the
 server faster.

 Other small questions are
 Is there a significant advantage of using a 1RPM
 drive (raptor) instead of a 7200 one.?
 Which OS should I use (price is of no concern as the
 university gives us free licenses) Windows XP/Windows
 2003 or Linux?
 Are there any major advantages of using 1GB ram as
 compared to 512MB? Because HLDS on our old server used
 to consume around 150 Megs only when 20 people were
 playing.

 Thanks in advance for the feedback you guys provide






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Re: [hlds] Hyperthreading vs 64 bits + more

2005-07-04 Thread KingPin Servers
All too true, but the MS platform is better supported when it comes
down to it, and no I didnt mean by what they use inhouse I meant as in
with general experiance using a Debian Sarge machine and a Win 2K SE
machine the windows one works better( im not couting the OS itself and
its performance since the better OS without contest is Linux. Widnows
memory handeling in itself is the biggest drawback to its use) if only
because as always a widnows binary is coded with care and then ports
it to linux as after thought.. for one server yes you can use either
of those two drives and go with 512 ram but you will see better timing
with 1GB of ram. but as stated earlier by Mr. C. Mcleod in your case
you will do fine with the 7200 and 512.

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Re: [hlds] unsubscribe wsxcde [EMAIL PROTECTED]

2005-07-02 Thread KingPin Servers
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On 7/2/05, invory [EMAIL PROTECTED] wrote:
 unsubscribe wsxcde [EMAIL PROTECTED]


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Re: [hlds] Status of VAC2 Beta

2005-06-13 Thread KingPin Servers
there are no real anti-hack plugins/programs public yet, just cvar
checking mechanim's that check to see if you have certain cvars active
an then ban you based on the results.

   -KP

On 6/13/05, Andrew Armstrong [EMAIL PROTECTED] wrote:
 Interesting, did not know about this.

 Does HLGuard work for CSS?

 Is there any available working anticheat for CSS at this time?


 - Original Message -
 From: Dagok [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com
 Sent: Monday, June 13, 2005 10:54 PM
 Subject: Re: [hlds] Status of VAC2 Beta


  What you are describing is from servers running Mani Admin Plugin or
  BeetleFarts plugin.
  They added a rudimentary detection for the common HLH hack by sending the
  client cvar commands that are known to be used to execute the cheat.
  So when the cvar is successfull it knows that person has a cheat installed
  and then based on the setting it can ban them automatically.
 
  So its really nothing to worry about.
 
  Dagok
 
 
 
  - Original Message -
  From: James Tucker [EMAIL PROTECTED]
  To: hlds@list.valvesoftware.com
  Sent: Monday, June 13, 2005 4:46 AM
  Subject: Re: [hlds] Status of VAC2 Beta
 
 
  I am interested to know if there will be any client side protection in
   VAC2, as this is something I am becoming increasingly concerned with.
  
   Just yesterday one of the servers outside of my management which I
   play on quite regularly came to sending me a pile of cvar requests
   (normal for some of the hack-check systems) then it sent me a pile
   data which I cannot identify - followed by a console clear.
  
   Now forgive me for my paranioa, but IMO this is the start of Adware
   financed servers - PLEASE PROTECT THE CLIENTS FROM THE SERVERS TOO!!!
  
   On 6/13/05, Spencer 'voogru' MacDonald [EMAIL PROTECTED] wrote:
   They should just make a new anti-cheat altogether.
  
   If you cheat, a VALVe employee is sent to cremate your computer, using
 a
   special VALVe created grinding machine that grinds computers to a fine
   dust.
  
   The dust is then sold to kitten litter manufacturers.
  
   And it will be in the EULA that you agree to it.
  
   People will stop cheating real fast.
  
   - voogru.
  
  
   -Original Message-
   From: Alexander Kobbevik [mailto:[EMAIL PROTECTED]
   Sent: Monday, June 13, 2005 2:44 AM
   To: hlds@list.valvesoftware.com
   Subject: RE: [hlds] Status of VAC2 Beta
  
   Whatever people say, its better then nothing at all!
   And you never know when they update it...
   So if you cheat... you can be cought off guard!
  
   As it is now... there is nothing at all...
  
   Even if I knew VAC2 would only catch 1/10 of cheaters I will welcome
 it!
  
   Happy happy joy!
  


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Re: [hlds] Spec noclip

2005-06-12 Thread KingPin Servers
sv_specnoclip 0|1

On 6/11/05, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:
 This is a multi-part message in MIME format.
 --
 [ Picked text/plain from multipart/alternative ]
 Does anyone know the cvar That will turn on/off no clip while dead or in 
 spec.  It seems in my server You can no longer noclip while dead you must 
 stay within the map and objects affect your movement

 Munra
 --


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