Re: [hlds] Can we have a Quickplay Status report, please? 2

2014-06-03 Thread Lambda
Mine shows community servers as default but honestly i can't remember if i
switched it in the past.


2014-06-03 19:01 GMT+02:00 Daniel Barreiro :

> Are you saying they fixed it?
>
>
> On Tue, Jun 3, 2014 at 12:59 PM, ics  wrote:
>
>> Did someone at Valve did something other than changing the setting from
>> official to community, after reading our messages because vs the past 3
>> months, i have now 300% increase on players and if this keeps up, things go
>> back to normal as they were before the change was made.
>>
>> -ics
>>
>> Robert Paulson kirjoitti:
>>
>>> No we don't have access to binaries on both ends.We cannot get players
>>> to use client modifications because even if they were willing to download
>>> it, they would get vacced.
>>>
>>> The ad exploit from what I heard was a one time client bug where the big
>>> motd did not check the motd cvar. Removing community servers from quickplay
>>> was laziness and not due to any technical impossibility.
>>>
>>> If Valve wants a game free of community servers then they should do that
>>> in their newer games. Can you imagine the outrage that would happen if EA
>>> pulled the same stunt on Battlefield by throwing all community servers off
>>> the main list?
>>>
>>>
>>> On Mon, Jun 2, 2014 at 2:14 PM, Eli Witt >> eliw...@gmail.com>> wrote:
>>>
>>> Replied to the last message, I'll post this here too.
>>>
>>> Well, we know from experience just how good Valve is at keeping a
>>> lid on things (case in point HL3) so I doubt they're going to
>>> acknowledge this in any way unless they see fit to, not because
>>> we're disgruntled and asking for information.
>>>
>>> And for what it's worth, everyone (who's opinion on this list is
>>> worth a damn) has thrown out the point that "we're the ones
>>> providing the servers for Valve, we're the ones who give their
>>> players a place to play etc etc" - but what I think is going
>>> unnoticed here is the fact that Valve is obviously taking steps
>>> (and increasingly larger ones) to nullify that argument in it's
>>> entirety.
>>>
>>> Perhaps it's time to examine the possibility that Valve is very
>>> purposefully forcing community run servers into the minority
>>> because they're straight tired of having to play code-counter-code
>>> withe people like the fuckjobs who programmed plugins to force ads
>>> down players throats and other like-minded stains.
>>>
>>> We've got the binaries on both ends, and Valve knows this. It's
>>> virtually impossible to stop people from being fuckjobs with
>>> access to both binaries, so let [Valve] just diminish the
>>> footprint the fuckjobs get access by about 90% by forcing people
>>> into the servers we can afford to run now that we've monetized TF2.
>>>
>>> If I was Valve and I made this decision, I wouldn't give a piss
>>> whether people who run servers are upset by this or threaten to
>>> pull their servers offline because of this decision, because
>>> that's the direction I wanted to force you in anyway.
>>>
>>> Just a thought.
>>>
>>>
>>> On Mon, Jun 2, 2014 at 4:47 PM, Robert Paulson
>>> mailto:thepauls...@gmail.com>> wrote:
>>>
>>> Making a new thread because replies are being blocked with
>>> "Message body is too big: 41090 bytes with a limit of 40 KB".
>>>
>>> Complaints here have historically gone ignored but it doesn't
>>> mean it is a bad idea to keep the issue in the spotlight here
>>> as well.
>>>
>>> Just make sure you also contact Valve directly.
>>> http://valvesoftware.com/email.php
>>> Some people say Fletcher is in charge of TF2 now so email him
>>> too.
>>>
>>> We're really past the point in asking Valve for an "answer".
>>> The answer is probably the same as before: a handful of
>>> servers ruined the experience for a few new players and some
>>> lazy players who couldn't be bothered to type valve in the tags.
>>>
>>> So they threw in some useless features like quickpick and
>>> released server migrations at the same time to shut you up
>>> before you realize your community was also going to get
>>> screwed so there would be no huge public outrage.
>>>
>>> What needs to be done now is to get someone at Valve to
>>> realize that this change did more harm than good and there is
>>> evidence to prove it.
>>>
>>> Any other argument we bring up they will consider it biased
>>> because we host servers and somehow that means we don't care
>>> about players.
>>>
>>> Ever since the change, global TF2 player counts have steadily
>>> been dropping. Peaks have dipped from 82k to 71k, a 15% loss.
>>> And summer vacation has already started as you can see from
>>> the weekday player counts.
>>>
>>> http://www.steamgraph.net/index.php?action=graph

Re: [hlds] Master server broken - cannot see EU if in US and vice versa

2014-03-14 Thread Lambda
Same thing has been happening for a looong time on TF2 for me, so its
probably source engine-related issue.


2014-03-15 0:19 GMT+01:00 John :

> On 3/14/2014 3:53 PM, William Moodhe wrote:
>
>> This is happening for gmod, although most likely for a lot of other
>> source games. If you are in the US/Canada/South America, you will not be
>> able to see 99% of the servers in EU. If you are in EU then the problem is
>> reversed. This problem has been going on for about 5 months now. No word
>> from valve about it. It happens with both the in-game browser and the Steam
>> one. Almost all server hosts I've talked to report that they have the same
>> problem.
>>
>> One interesting thing to mention is that if you enable any kind of filter
>> (such as "has users playing" or "ping < 100") then the list will work
>> properly. Other than that you will need to have the server in your
>> favorites, connect directly, or connect off of a friend.
>>
>> I'm hoping somebody at valve can acknowledge this problem.
>>
>> See here for some forum discussions over it:
>> http://facepunch.com/showthread.php?t=1374457&p=44221324&viewfull=1#
>> post44221324
>> http://facepunch.com/showthread.php?t=1347215
>> http://www.noxiousnet.com/forums/index.php?topic=19194.0
>>
>>
> Can confirm, at least for garrysmod. Importantly, it's also based on
> Valve's GeoIP impression of a server and not the server's latency,
> sv_region value, or another factor.
>
> -John
>
>
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Re: [hlds] TF2 - Spawnprotection vs "Giving gameplay advantage to players"

2014-02-08 Thread Lambda
The rules are so generic that can be interpreted in a million different
ways... some clarification about this would be gladly apreciated.


2014-02-08 17:08 GMT+01:00 Andreas Grimm :

> 32 players + instant respawn creates the need for a spawn protection
> system.
> othwise a server could result in a choas ...with respawntimes it's ok.
>
> The bigger question is more, if its allowed to add something to the game
> which has an effect for all(!) players. is it still "giving an advantage"
> when each players enjoys a spawn protection?
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ics
> Sent: Saturday, February 08, 2014 4:43 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] TF2 - Spawnprotection vs "Giving gameplay advantage to
> players"
>
> It's a valid tactic. There should be visible indicator or barrier,
> enough far from the enemy spawn area, so the enemy would know where not
> to go to. However, as TF2 maps are designed, it wouldn't propably work
> in the game.
>
> Still, while talking with Andreas over Steam, i can see why his servers
> should have that implemented, as community servers. If it's a problem on
> his servers, it's something he can do. But it doesn't mean we all should
> do that or get punished for doing that.
>
> Quickplay rules just got more complicated because they don't explicitly
> say what is forbidden and what is not.
>
> -ics
>
> Albert Davis kirjoitti:
> > If someone comes into spawn and keeps killing people, I find that
> > highly annoying and consider it camping. Yes, they should be punished.
> >
> >
> >
> > On Sat, Feb 8, 2014 at 3:42 AM, ics  > > wrote:
> >
> > Spawn protection .. if the other team is playing so bad or someone
> > manages to sneak to enemy spawn and squash them, do you think they
> > should be punished for being clever or give overpowers to the
> > defending team? No.
> >
> > -ics
> >
> > Andreas Grimm kirjoitti:
> >
> >
> > Something like
> > https://forums.alliedmods.net/showthread.php?p=1977137
> >
> > vs.
> >
> > "Giving gameplay advantage to players"
> >
> > What do you think? Still allowed to use spawn protection systems?
> >
> >
> >
> > ___
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> >
> >
> >
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> >
> >
> >
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Re: [hlds] Coming soon: changes to TF HTML MOTD support

2013-11-07 Thread Lambda
Most people dont even know that such option exists
El 07/11/2013 16:50, "James Haikin"  escribió:

> Not sure why people are kvetching about this, considering most people turn
> off HTML MOTD client-side anyway.
>
> -James
>
>
> On Thu, Nov 7, 2013 at 7:37 AM, 1nsane <1nsane...@gmail.com> wrote:
>
>> Valve added a server command for that "sv_motd_unload_on_dismissal".
>> I use it on my servers to prevent such a thing from happening.
>>
>> They could have made it a clientside option instead.
>>
>>
>> On Thu, Nov 7, 2013 at 10:33 AM, Andreas Grimm  wrote:
>>
>>>  Joining and leaving a gameserver with ads is not the problem ... But
>>> hearing audio from ads (even when I am already disconnected from the
>>> server) in hidden background websites without any possibility to turn them
>>> off (except closing my game client) would be a problem for me personally
>>>
>>>
>>>
>>> Most of my Quickplay connects did result in a situation, where I had to
>>> restart my game client before I was able to try it again - just to get rid
>>> of annoying ads sounds.
>>>
>>>
>>>
>>> *From:* hlds-boun...@list.valvesoftware.com [mailto:
>>> hlds-boun...@list.valvesoftware.com] *On Behalf Of *Doctor McKay
>>> *Sent:* Thursday, November 07, 2013 3:59 PM
>>> *To:* Half-Life dedicated Win32 server mailing list
>>>
>>> *Subject:* Re: [hlds] Coming soon: changes to TF HTML MOTD support
>>>
>>>
>>>
>>> Nobody forces you to go on servers that have ads. I fail to understand
>>> how the fact that some servers might use advertisements affects you
>>> personally when you can easily ignore them.
>>>
>>>
>>>
>>>
>>> Dr. McKay
>>>
>>> www.doctormckay.com
>>>
>>>
>>>
>>> On Thu, Nov 7, 2013 at 9:51 AM, Saint K. 
>>> wrote:
>>>
>>> Anything they do to battle them ad’s gets my vote. For all I care they
>>> disable the HTML functionality all together.
>>>
>>>
>>>
>>> Back to oldskool community building where one can only survive on
>>> donations. Donations means your servers are appreciated.
>>>
>>>
>>>
>>> Saint K.
>>>
>>>
>>>
>>> *From:* hlds-boun...@list.valvesoftware.com [mailto:
>>> hlds-boun...@list.valvesoftware.com] *On Behalf Of *1nsane
>>> *Sent:* Thursday, November 07, 2013 3:38 PM
>>> *To:* Paul Lewis; Half-Life dedicated Win32 server mailing list
>>> *Subject:* Re: [hlds] Coming soon: changes to TF HTML MOTD support
>>>
>>>
>>>
>>> There wasn't much point to running MvM servers before. Even less so now
>>> it seems.
>>>
>>> Not like you can make a community around stock MvM.
>>>
>>>
>>>
>>> On Thu, Nov 7, 2013 at 6:12 AM, Paul  wrote:
>>>
>>>  I imagine many communities will close up on using TF2 Quickplay,
>>> whether they will successfully move to a different game or game mode is
>>> another question though. I'm switching from having 23 Mann vs Machine
>>> servers to trying Slender Fortress. If servers switch to being non-reliant
>>> on Quickplay then in my view that's partly good, as Quickplay from day one
>>> was a bad idea in my opinion. It doesn't promote or offer options to join
>>> servers which are run in an unofficial way (e.g. custom gamemodes or custom
>>> maps). In the days of Team Fortress Classic players had to use the server
>>> browser, and those days were better in my view. Custom run servers saw more
>>> players back then than they typically do in TF2 these days.
>>>
>>>
>>>
>>> It's impossible to use the MOTD for even simple images and links, so is
>>> practically impossible for a community to make links to things such as
>>> donation pages to help them cover costs of their servers. I'm expecting to
>>> see the number of Quickplay servers drop by a reasonable amount, and
>>> possibly more non-Quickplay servers to open (custom gamemodes and/or custom
>>> maps).
>>>
>>>
>>>
>>> On 7 November 2013 11:00, Element  wrote:
>>>
>>> I run a group of servers which are funded from MOTD impressions
>>> resulting in my small community of players being able to play on servers
>>> setup the way they like, for FREE.
>>>
>>> My servers are in the quickplay pool to help fill the empty spaces for
>>> my community members, generating mostly full servers consisting of around a
>>> 50-50 mix of members and quickplay traffic.
>>>
>>> With my community impressions alone, server costs weren't quite being
>>> met each month. But when i added them to the quickplay pool, i was then
>>> able to use the advertising revenue to fully pay for my servers.
>>>
>>> But now this is not the case, thanks to valves latest and greatest
>>> idea
>>>
>>>
>>> I will NOT pay for these servers out of my own pocket, nor will i beg
>>> for money from my "free" community
>>>
>>>
>>> So thanks valve, you successfully killed my community, i guess my
>>> members will move to some other community... the Skial scum maybe?
>>>
>>>
>>>
>>>
>>>
>>> ___
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>>> please visit:
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>>>
>>>
>>>
>

Re: [hlds] Massive lag (5-30 seconds) associated with "Steam auth ticket has been canceled"

2013-01-25 Thread Lambda
Let me guess, you got replays enabled with FTP offload ...


2013/1/25 List User 

>  Alright, that's in NY, USA, and while it uses Cogent as well, it has
> plenty of other carriers, so you can strike that off that list. I just need
> to figure out why this doesn't happen to me in TX, USA...
>
> I know for a fact Steam has servers around the NY region.
>
>
> On 1/24/2013 11:35 PM, Essay Tew Phaun wrote:
>
> Test IP: 69.147.224.122
>
>  On Thu, Jan 24, 2013 at 11:24 PM, List User wrote:
>
>>  Essay, Are you located in the US or elsewhere? Test IP?
>>
>> Pilger, It might be the network. I've looked over the network carriers
>> and the only non-Brazilian carrier is Cogent, which is known for terrible
>> connections. If VALVe doesn't have any Steam servers in Steam, that may
>> happen because Cogent is crap. So basically, my theory is, lost connection
>> to steam for a bit = forget about other network connections and start
>> dropping steam users to protect it from spoofing. Of course this all can be
>> a coincidence and we will find out from Essay's setup whether it is
>> providing he gives us the location of the servers and a test IP.
>>
>>
>> On 1/24/2013 11:20 PM, Essay Tew Phaun wrote:
>>
>> We had the issue on one host and switched providers entirely. Now we're
>> starting to have reports of the exact same thing as before. Different
>> network entirely, brand new install and doesn't matter whether we're
>> running MM:SM or not.
>>
>> On Thu, Jan 24, 2013 at 10:20 PM, List User wrote:
>>
>>>  I checked a couple of TF2 servers we host for people and I don't see
>>> that, and these are pretty full servers.
>>> It may be the network, can you provide an IP so I can lookup the
>>> network?
>>>
>>>
>>> On 1/24/2013 10:16 PM, Essay Tew Phaun wrote:
>>>
>>> Yep.
>>>
>>> On Thu, Jan 24, 2013 at 10:12 PM, List User wrote:
>>>
  What game are you seeing this on, TF2?


 On 1/24/2013 10:08 PM, Essay Tew Phaun wrote:

 This is very, very, VERY interesting to me. We have been battling small
 lag spikes on our server and clients timing out in bunches. Just yesterday
 everyone on our server timed out all at once. I submitted a ticket to
 support who said there was absolutely nothing wrong with the network.
 Nothing on the system points to a specific problem. We have also had
 players reporting the connection loss error randomly appearing in the upper
 right. I'm not sure if this would help matters or not but could you provide
 your provider and system specs/OS?

 On Thu, Jan 24, 2013 at 9:28 PM, pilger  wrote:

> Hey guys,
>
>
> I know his has been discussed before on the thread
> http://www.mail-archive.com/hlds@list.valvesoftware.com/msg47828.html,
> but my server has been plaged with massive lag spikes once every hour or
> so. Sometimes the lag is just a prolonged "freeze" and sometimes the 
> server
> remains inacessible for 30 seconds.
>
> I've monitored the server's network during the events and it shows no
> problem whatsoever. I've also tried disabling metamod and sourcemod
> altogether but the problem sill occours.
>
> My host administrator told me that he hasn't noticed anything unusual
> with memory or CPU usage during the events either.
>
> The only thing associated with the problem is the solid occourence of
> a log entry about auth tickets everytime the server freezes or everybody
> see the red timeout timer on the upper right corner. The auth problem 
> looks
> as following:
>
> *L 01/24/2013 - 20:16:15: STEAMAUTH: Client HunterBR received failure
>> code 6
>> L 01/24/2013 - 20:16:15: "HunterBR<88>"
>> disconnected (reason "Client left game (Steam auth ticket has been
>> canceled)")
>>
>> L 01/24/2013 - 17:46:15: STEAMAUTH: Client Dessa 50.cal received
>> failure code 6
>> L 01/24/2013 - 17:46:15: "Dessa
>> 50.cal<442>" disconnected (reason "Client
>> left game (Steam auth ticket has been canceled)")
>> L 01/24/2013 - 17:46:15: STEAMAUTH: Client Firagonaut received
>> failure code 6
>> L 01/24/2013 - 17:46:15:
>> "Firagonaut<438>" disconnected (reason
>> "Client left game (Steam auth ticket has been canceled)")
>>
>> L 01/24/2013 - 23:23:33: STEAMAUTH: Client polar received failure
>> code 6
>> L 01/24/2013 - 23:23:33: "polar<244>"
>> disconnected (reason "Client left game (Steam auth ticket has been
>> canceled)")*
>>
>
> Since it has nothing to do with network or plugins, I can't help but
> wonder the same thing people were wondering on
> http://www.mail-archive.com/hlds@list.valvesoftware.com/msg47828.html.
> What could be causing this? Can an auth ticket issue cause massive lag on 
> a
> server? If not, what could be causing the lag and the auth ticket problem?
>
> Any help on this would be muchly appreciated since it has b

Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-10-26 Thread Lambda
Sourcemod is still missing gamedata updates, my servers are running fine
(32 slots filled in less than a second, holy s***) with sourcemod disabled
(Metamod works fine as my custom plugin uses it and its giving 0 trouble).

This is on Windows.

2012/10/27 GE 

> I can't get anything with sourcemod or metamod to run. Off with both
>
>
> -Original Message-
> From: Todd Pettit 
> Sender: hlds-boun...@list.valvesoftware.com
> Date: Fri, 26 Oct 2012 21:38:03
> To: Half-Life dedicated Win32 server mailing list<
> hlds@list.valvesoftware.com>
> Reply-To: Half-Life dedicated Win32 server mailing list
> 
> Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released
>
> Anyone else having trouble with metamod not loading? I get this error in
> the metalog:
> Could not find path for: bin/libtier0.so
>
> - Original Message -
> From: "T Marler" 
> To: "Half-Life dedicated Win32 server mailing list" <
> hlds@list.valvesoftware.com>
> Sent: Friday, October 26, 2012 8:15:43 PM
> Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released
>
> I updated my servers (with verify all) twice, as soon ass the queueing
> system kicks in, my server blurts out:
>
> Invalid wave number
> Invalid Where argument 'spawnbot_scattered'
> Unknown attribute 'Where' in WaveSpawn definition.
> Invalid Where argument 'spawnbot_scattered'
> Unknown attribute 'Where' in WaveSpawn definition.
>
>
> And now my servers are not responsive.
>
> Wtf?
>
> - Original Message -
> From: "Eric Smith" 
> To: "Half-Life dedicated Linux server mailing list" <
> hlds_li...@list.valvesoftware.com>, "Half-Life dedicated Win32 server
> mailing list" , "
> hlds_annou...@list.valvesoftware.com" <
> hlds_annou...@list.valvesoftware.com>
> Sent: Friday, October 26, 2012 5:16:39 PM
> Subject: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released
>
> We've released mandatory updates for TF2, DoD:S, and HL2:DM. The notes for
> the updates are below.
>
> -Eric
>
> --
>
> Source Engine Changes (TF2, DoD:S, HL2:DM)
> - Added mat_viewportupscale and mat_viewportscale to enable rendering the
> world at a reduced resolution. ("mat_viewportupscale 1" and
> "mat_viewportscale 0.5" will downscale world rendering by 50%.)
> - Added a new convar mp_mapcycle_empty_timeout_seconds to trigger a
> changelevel when the server is empty
> - Fixed a bug that prevented consecutive clicks on scrollbar buttons
> - Performance and stability improvements
> - Added positional audio support for Mumble clients
>
> Team Fortress 2
> - Scream Fortress Event 2012
> - Fixed a bug where buildings would be invisible during their setup time
> - Mann vs. Machine
>- Added the map Mvm_coaltown_event with a special Halloween mission
>- Fixed a bug where players money would not be set properly when
> restoring a checkpoint
>- Fixed server crash on vote to restart mission
>
>
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Re: [hlds] Drop in users

2012-09-13 Thread Lambda
We all did

http://steamgraph.net/index.php?action=graph&jstime=1&appid=440&from=134558640&to=End+Time


2012/9/13 Daniel Barreiro 

> I have.
>
>
> On Thu, Sep 13, 2012 at 4:38 AM, AeroliteGaming.com <
> ad...@aerolitegaming.co.uk> wrote:
>
>> Anyone noticed a significant drop in TF2 users recently?
>>
>> Especially through quickplay
>>
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Re: [hlds] Mandatory TF2 update coming later today

2012-08-20 Thread Lambda
HELL YES, thanks, i was thinking that we would not get the crashes fixed
today.

2012/8/21 Daniel Barreiro 

> THANK YOU
>
> On Mon, Aug 20, 2012 at 8:18 PM, Fletcher Dunn <
> fletch...@valvesoftware.com> wrote:
>
>>  We’re preparing an update that addresses the most important problems
>> people are experiencing:
>>
>> ** **
>>
>> **· **String table overflow
>>
>> **· **Player counts in the server browser useless / meaningless
>> in MvM
>>
>> **· **Server and client crash on map change when player was
>> being healed by dispenser
>>
>> **· **Matchmaking connecting players to out-of-date servers
>>
>> **· **General improvements to matchmaking throughput and match
>> quality.
>>
>> ** **
>>
>> This will be a mandatory update.
>>
>> ** **
>>
>> Apologies for the late release.
>>
>> ** **
>>
>> - Fletch
>>
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Re: [hlds] Engine Error: Host_Error: Overflow... still present

2012-08-19 Thread Lambda
Well if you try to join via the server browser the server shows as full
when there's nobody inside, and if you connect via the console you end with
the ConVar bug.

2012/8/19 T Marler 

> How are you guys determining a ghost client is there? The 3 servers I've
> been running solid (as in round the clock) since MvM came out has not seem
> to be affected by it, but I could be wrong.
>
>
> - Original Message -
> From: "AeroliteGaming.com" 
> Date: Sunday, August 19, 2012 10:19 am
> Subject: Re: [hlds] Engine Error: Host_Error: Overflow... still present
> To: Half-Life dedicated Win32 server mailing list <
> hlds@list.valvesoftware.com>
>
> >
> > Is there any way to make the engine errors "ok" themselves
> > without manually doing it?
> >
> > Sun is not shining in the UK here today.
> >
> > On 19/08/2012 16:48, Lambda wrote:
> > >Same, i experience three bugs.
> > >
> > >1.- Ghost clients (Still even after optional update, probably
> > related with the SetConVar bug)
> > >2.- Stringtable crashes.
> > >3.- net_SetConVar bug.
> > >
> > >Sun is shining in Spain too :)
> > >
> > >2012/8/19 Andreas Grimm mailto:l...@gmx.net>>
>
> > >
> > >most of my servers are stucked with ghost
> > clients (nobody can
> > >connect or hl2.exe crashes)..
> > >
> > >...or they crash with overflows ...
> > >
> > >...at least the sun is shining here in
> > Germany ...
> > >
> > >*From:*hlds-boun...@list.valvesoftware.com
> > ><mailto:hlds-boun...@list.valvesoftware.com>
> > >[mailto:hlds-boun...@list.valvesoftware.com
> > ><mailto:hlds-
> > boun...@list.valvesoftware.com>] *On Behalf Of
> > >*AeroliteGaming.com
> > >*Sent:* Sunday, August 19, 2012 5:40 PM
> > >
> > >
> > >*To:* Half-Life dedicated Win32 server
> > mailing list
> > >*Subject:* Re: [hlds] Engine Error:
> > Host_Error: Overflow... still
> > >present
> > >
> > >This is beyond a joke.
> > >
> > >
> > >
> > >Fix this god damn problem. Servers are
> > losing players and probably
> > >lowering scores.
> > >
> > >On 19/08/2012 04:06, Sampson Rogers wrote:
> > >
> > >I'm kind of shocked
> > this wasn't addressed today, it's killing
> > >off servers not long
> > after they're open. These crashes
> > >combined with the
> > inability for clients to connect is sure to
> > >be a great thing for
> > our server scores.
> > >
> > >
> > >
> > ___>
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> > your list preferences, or view the list archives, please visit:
> > >
> > >
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> > >
> > >
> > >___
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> > or view the list
> > >archives, please visit:
> > >https://list.valvesoftware.com/cgi-
> > bin/mailman/listinfo/hlds>
> > >
> > >
> > >
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Re: [hlds] Engine Error: Host_Error: Overflow... still present

2012-08-19 Thread Lambda
Same, i experience three bugs.

1.- Ghost clients (Still even after optional update, probably related with
the SetConVar bug)
2.- Stringtable crashes.
3.- net_SetConVar bug.

Sun is shining in Spain too :)

2012/8/19 Andreas Grimm 

>  most of my servers are stucked with ghost clients (nobody can connect or
> hl2.exe crashes)..
>
> ...or they crash with overflows ... 
>
> ** **
>
> ...at least the sun is shining here in Germany ...
>
> ** **
>
> *From:* hlds-boun...@list.valvesoftware.com [mailto:
> hlds-boun...@list.valvesoftware.com] *On Behalf Of *AeroliteGaming.com
> *Sent:* Sunday, August 19, 2012 5:40 PM
>
> *To:* Half-Life dedicated Win32 server mailing list
> *Subject:* Re: [hlds] Engine Error: Host_Error: Overflow... still present*
> ***
>
>  ** **
>
> This is beyond a joke.
>
>
> Fix this god damn problem. Servers are losing players and probably
> lowering scores.
>
> On 19/08/2012 04:06, Sampson Rogers wrote:
>
>  I'm kind of shocked this wasn't addressed today, it's killing off
> servers not long after they're open. These crashes combined with the
> inability for clients to connect is sure to be a great thing for our server
> scores.
>
>
> 
>
> ___
>
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
>
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>  ** **
>
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Re: [hlds] Retrieving Server Info....

2012-08-18 Thread Lambda
Funny thing, 1 min after reading this email i went to play some tf2 on one
of my gameservers and this exact issue happened, server stuck in Retrieving
server info, console displays this error

Netchannel: failed reading message net_SetConVar from xx.xx.xx.xx:27015


2012/8/19 Violent Crimes 

> I have the same issue.
>
>
> On 8/18/2012 7:01 PM, ozgamingdot...@gmail.com wrote:
>
>> Since the last few updates, almost every time I attempt  to connect to my
>> TF2 server It gets stuck on this - > Retrieving Server Info
>>
>> But once I restart the server it goes away.
>>
>> Anyone else experience this?
>>
>> __**_
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>> please visit:
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>>
>>
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Re: [hlds] Odd player issue

2012-08-17 Thread Lambda
Yes, i can say that some of my servers are affected while some others does
not.

2012/8/18 AeroliteGaming.com 

>  Yes however one of the servers is and isn't affected.
>
>
>
> On 18/08/2012 00:25, Lambda wrote:
>
> Are you guys running bots in the affected servers?
>
> 2012/8/18 AeroliteGaming.com 
>
>>  Maybe they rushed it.
>>
>> Took the knackered servers offline until its fixed. Hope it's soon!
>>
>>
>>
>> On 18/08/2012 00:16, Lambda wrote:
>>
>> I've saw this also on my gameservers.
>>
>>  Does valve test their updates before shipping them out? lol
>>
>> 2012/8/18 AeroliteGaming.com 
>>
>>> Hi,
>>>
>>> After the update my servers are showing as full on the browser yet
>>> running status there is only 3 users in.
>>>
>>> Mann Vs Machine has gone to 32/32 with nobody in it. "
>>> 109.70.148.13:27012"
>>>
>>>
>>>
>>> ___
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>>> please visit:
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>>>
>>
>>
>>
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Re: [hlds] Odd player issue

2012-08-17 Thread Lambda
Are you guys running bots in the affected servers?

2012/8/18 AeroliteGaming.com 

>  Maybe they rushed it.
>
> Took the knackered servers offline until its fixed. Hope it's soon!
>
>
>
> On 18/08/2012 00:16, Lambda wrote:
>
> I've saw this also on my gameservers.
>
>  Does valve test their updates before shipping them out? lol
>
> 2012/8/18 AeroliteGaming.com 
>
>> Hi,
>>
>> After the update my servers are showing as full on the browser yet
>> running status there is only 3 users in.
>>
>> Mann Vs Machine has gone to 32/32 with nobody in it. "109.70.148.13:27012
>> "
>>
>>
>>
>> ___
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>> please visit:
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>>
>
>
>
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Re: [hlds] Odd player issue

2012-08-17 Thread Lambda
I've saw this also on my gameservers.

Does valve test their updates before shipping them out? lol

2012/8/18 AeroliteGaming.com 

> Hi,
>
> After the update my servers are showing as full on the browser yet running
> status there is only 3 users in.
>
> Mann Vs Machine has gone to 32/32 with nobody in it. "109.70.148.13:27012"
>
>
>
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Re: [hlds] tf_mm_strict is very broken

2012-08-17 Thread Lambda
I can confirm this on my servers too.

2012/8/18 Michael Tharp 

> This is for a pvp server, as of version 1.1.2.5:
>
> If tf_mm_servermode = 0, everything is fine
>
> If tf_mm_servermode = 1 AND tf_mm_strict = 0 or 2, connections from
> favorites are rejected with "ad-hoc connections are not allowed"
>
> If tf_mm_servermode = 1 AND tf_mm_strict = 1, connections from favorites
> work.
>
> So, to workaround you can either turn off mm, or (ironically) set strict
> to 1.
>
> -- m. tharp
>
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Re: [hlds] Mandatory TF2 update released

2012-08-17 Thread Lambda
Im unable to directly connect to my servers, it disconnects me with the
error saying that the server can't be directly connected, however
tf_mm_strict is set to 0 and tf_mm_servermode to 1

2012/8/18 Daniel Barreiro 

> I keep getting a disconnected error and then it closes.
>
> On Fri, Aug 17, 2012 at 6:42 PM, Timothy Sadleir 
> wrote:
> > I've never seen it before the last update.  Weird...
> >
> >
> > On Fri, Aug 17, 2012 at 3:41 PM, Ryan Stecker 
> > wrote:
> >>
> >> What you're seeing is completely normal during the update rush.
> >>
> >>
> >> On Fri, Aug 17, 2012 at 5:40 PM, Timothy Sadleir 
> >> wrote:
> >>>
> >>> Well, it did eventually connect so I guess that much is good.  :)
> >>>
> >>>
> >>> On Fri, Aug 17, 2012 at 3:39 PM, Timothy Sadleir 
> >>> wrote:
> 
>  I'm getting this again while trying to update like I did the last
>  update...  Something wrong with the DS file content server?
> 
> 
>  C:\Program Files (x86)\Valve\HLServer>HldsUpdateTool.exe -command
> update
>  -game t
>  f -dir c:\TF2Server -verify_all
>  Checking bootstrapper version ...
>  Updating Installation
>  Determining which depot(s) to install/update...
>  6 depot(s) will be installed/updated
>    0:37 Checking local files and building download list for depot 441
>  'Team Fortr
>  ess 2 Content' version 351
>    0:37 Patching from version 350; connecting to content server
>    0:37 [209.197.6.232:27030] Connecting...
>    0:40 [209.197.6.232:27030] Failed.  Failed to connect to
>  209.197.6.232:270
>  30, WinSock Error 0 "No error"
>    0:40 [63.145.224.22:27030] Connecting...
>    0:43 [63.145.224.22:27030] Failed.  Failed to connect to
>  63.145.224.22:270
>  30, WinSock Error 0 "No error"
>    0:43 [209.197.6.231:27030] Connecting...
>    0:46 [209.197.6.231:27030] Failed.  Failed to connect to
>  209.197.6.231:270
>  30, WinSock Error 0 "No error"
>    0:46 [65.113.32.98:27030] Connecting...
>    0:49 [65.113.32.98:27030] Failed.  Failed to connect to
>  65.113.32.98:27030
>  , WinSock Error 0 "No error"
>    0:49 [4.28.20.42:27030] Connecting...
>    0:52 [4.28.20.42:27030] Failed.  Failed to connect to
>  4.28.20.42:27030, Wi
>  nSock Error 0 "No error"
>    0:52 [4.28.151.210:27030] Connecting...
>    0:55 [4.28.151.210:27030] Failed.  Failed to connect to
>  4.28.151.210:27030
>  , WinSock Error 0 "No error"
>    0:55 [208.64.203.16:27030] Connecting...
>    0:58 [208.64.203.16:27030] Failed.  Failed to connect to
>  208.64.203.16:270
>  30, WinSock Error 0 "No error"
>    0:58 [65.115.96.238:27030] Connecting...
>    1:01 [65.115.96.238:27030] Failed.  Failed to connect to
>  65.115.96.238:270
>  30, WinSock Error 0 "No error"
> 
> 
> 
>  On Fri, Aug 17, 2012 at 3:34 PM, Eric Smith 
>  wrote:
> >
> > We've released a mandatory update to TF2. The notes for the update
> are
> > below.
> >
> > -Eric
> >
> > --
> >
> > Source Engine Changes (TF2, DoD:S, HL2:DM)
> > - Updated client rate value to default to 3 to improve network
> > performance for most players
> >- Rate was previously set by Steam's Internet connection speed
> > setting
> > - Updated client rate value to be stored in the config.cfg file
> >
> > Team Fortress 2
> > - Fixed a crash caused by a string table overflow
> > - Fixed a client crash related to the freeze panel
> > - Fixed a client crash related to ragdolls
> > - Fixed a client crash related to the Mann vs. Machine upgrade panel
> > - Fixed a client crash related to Mann vs. Machine stats
> > - Fixed a crash related to server plug-ins spawning a Mann vs.
> Machine
> > Tank before the game is ready
> > - Updated the dedicated server to exit when attempting to start a
> Mann
> > vs. Machine map with less than 32 maxplayers
> > - Fixed mp_timelimit causing Mann vs. Machine mode to not reset
> > properly when the defenders lose
> > - Fixed the Mann vs. Machine wave loss/victory dialog buttons not
> being
> > clickable sometimes
> > - Fixed the Mann vs. Machine victory dialog getting stuck on the
> screen
> > - Fixed the Mann vs. Machine wave summary dialog showing up at the
> > beginning of the first wave
> > - Fixed seeing incorrect upgrades in the Mann vs. Machine upgrade
> panel
> > - Updated upgrade icons to remove numbers
> > - Fixed Sentry Busters picking disposable buildings as valid targets
> > - Fixed an instance of the Sentry Buster sound looping endlessly
> > - Updated the backpack image for Archimedes to fix an alpha channel
> > problem
> > - Updated the colors for The Battery Bandolier
> > - Fixed the disconnect reason no

Re: [hlds] New Exploit to crash a server [Console flooding]

2012-06-19 Thread Lambda
I can confirm that typing listdeaths in the console instantly crashed my
server.

2012/6/19 Peter HLDS 

> I'm confused...
>
> Our TF2 servers do not have a "listdeaths" command in their cvarlists, and
> neither at the server console nor in a client does trying to execute
> "listdeaths" do anything at all.
>
> According to: http://wiki.teamfortress.com/wiki/October_2,_2007_PatchValve 
> "Removed "listdeaths" command that could be abused by clients"
>
> Yet some of you are confirming the exploit... so what gives?
>
>
>
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Re: [hlds] Policy of Truth??

2012-05-04 Thread Lambda
Is still possible to fake the players in the browser, however you need to
ask yourself if is worth it anymore

2012/5/4 1nsane <1nsane...@gmail.com>

> Certain communities worked around that.
>
> On Fri, May 4, 2012 at 2:16 PM, Invalid Protocol <
> invalidprotocolvers...@gmail.com> wrote:
>
>> Few months ago Valve made some changes and is not possible anymore to
>> fake the number of connected players. The servers can report whatever they
>> want, but the value displayed in Internet tab is retrieved from Valve.***
>> *
>>
>> ** **
>>
>> *From:* hlds-boun...@list.valvesoftware.com [mailto:
>> hlds-boun...@list.valvesoftware.com] *On Behalf Of *proto type
>> *Sent:* Friday, May 04, 2012 7:58 PM
>>
>> *To:* Half-Life dedicated Win32 server mailing list
>> *Subject:* Re: [hlds] Policy of Truth??
>>
>> ** **
>>
>> Feels like they penalized some servers not the others. Groups like Lotus
>> and ProTF2 are not only running BOTS and fakeclients but ProTF2 is also
>> using credit mod which i thought was against Valve's TOS. 
>>
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Re: [hlds] TF2 and it's replay folders - mrd of files

2011-10-21 Thread Lambda
Try a "del *.dmx /Q" from the command line inside that folder :)

2011/10/21 Andreas Grimm 

> Hi,
>
> I have a few million .dmx files in my /orangebox/tf/replay/server/blocks
> and /sessions folder. All collected since June 2011. Deleting that folder in
> the windows explorer costs more than 24 hours.
>
> Does anyone know a good and fast way to delete a folder where it doesn't
> take ages?
>
> Reinstallation of Windows2008 + all the gameservers seems to be faster then
> just deleting the replay data :(
>
> thanks
> andreas
>
>
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Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-10-13 Thread Lambda
Its basically impossible to update a server

2011/10/13 Dominik Friedrichs 

> Checking bootstrapper version ...
> Updating Installation
> Command aborted
>
> Oh joy :D
>
>
>
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Re: [hlds] Server crashes (E. Olsen)

2011-08-15 Thread Lambda
Same here, i have randomly server hangs on some of my servers.

2011/8/15 E. Olsen 

> Yep...that sounds like the exact same behavior I'm seeing on Windows 2008
> R2 servers.
>
>
> On Mon, Aug 15, 2011 at 2:50 PM, Saint K. wrote:
>
>> I've pulled my servers off auto restart and noticed most of them when they
>> crash, they simple freeze up right after mapchange while clients are joining
>> the game and selecting their teams.
>>
>> This is on Linux servers however, but we both seem to suffer the same bug.
>>
>> Saint K.
>> 
>> From: hlds-boun...@list.valvesoftware.com [
>> hlds-boun...@list.valvesoftware.com] On Behalf Of E. Olsen [
>> ceo.eol...@gmail.com]
>> Sent: 15 August 2011 20:25
>> To: Half-Life dedicated Win32 server mailing list
>> Subject: Re: [hlds] Server crashes (E. Olsen)
>>
>> Yeah...this is going to be a tough one to track down. I've been on a
>> server a couple of times that it's happened, and there was no discernible
>> cause, other than it seemed to happen most often right after a map change
>> while players were choosing their teams. But again, there was no crash dump,
>> and no error messages in the logs, so it's all but impossible to put my
>> finger on the cause. It's happened on both 24 & 32 player servers, stock and
>> custom maps, with Sourcemod and without, etc. Server specs are:
>>
>> 2 x e5620 (dual quad core)
>> 24 GB ram
>> 2 x 500GB drives (both defragged daily)
>> 5 TF2 instances per box (and nothing else at the moment - servers stay at
>> 35% CPU usage or less)
>>
>> It's more an annoyance than anything elsethe servers are all very
>> stable (actually, they've been more stable in the last couple of months than
>> ever before), and almost never crash, with exception of this "hang" once or
>> twice per day. Some server will go for days without it occurring, then
>> they'll have 1-2 hangs on the same day.
>>
>> Perhaps if there was some kind of verbose logging/debug file we could put
>> on the server(s) for a couple of weeks that would detail exactly what was
>> happening during each hang, we could be a bit more helpful to Valve in
>> finding the problem?
>>
>>
>>
>> On Mon, Aug 15, 2011 at 1:54 PM, Hutch > hu...@halsplayground.com>> wrote:
>> Breaking your mail to the list out Olsen because this in particular caught
>> my interest.
>>
>> E. Olsen" " Wrote:
>> "I'm seeing intermittent server hangs on our Windows Server 2008 R2
>> servers.
>> No crash, no crash dump, the server just hangs and needs a manual
>> restart..."
>>
>> Ditto, same OS have been seeing this for about 2 months now. Server
>> instance just freezes and required manual restart. I started eliminating
>> plugins and double checking SM, using latest stable, about to try latest
>> snapshot though I tend to prefer to not use snapshots. Did fresh server
>> installs as well just to cut any junk files that may have been left behind
>> that are no longer valid for the servers that could cause conflict. Nothing
>> has been revealed. Most times, again the instance just freezes. Occasionally
>> it will outright close and rarely do I get an error. Rarely I am blessed
>> with a dump. Seems to happen every 6 to 12 hrs on servers that have decent
>> traffic.
>> Looking at the dumps doesn't speak to me much.  I have seen server.dll
>> error if I am not mistaking. Hardware has been thoroughly tested and
>> retested and all appears well on that end.
>>
>> Dunno, but then I am not proficient with the dump files. My wife gripes at
>> me cause I can't find the mustard right there in the fridge. Apparently you
>> have to move stuff out of the way when looking for it.
>> Hutch
>>
>>
>> ___
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>> please visit:
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>>
>>
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Re: [hlds] Massive TF2 Global Client Crashing back?

2011-04-16 Thread Lambda
I've saw the same issue, there was about 800 connected players and 10
minutes later 500, i checked the logs and i saw alot of client timeouts,
then joined a server and saw it again, alot of client were disconnected due
timeouts, all at the same time.

2011/4/16 Spencer 'Voogru' MacDonald 

> I've been seeing a incredible amount of client crashes as well.
>
>
> On 4/16/2011 5:25 PM, Shizzle Nizzle wrote:
>
>> Started to notice it this morning but it may have happened after last
>> night's update. Every couple hours every single TF2 server (not just
>> mine) but ever community seems to be freezing/dropping clients at the
>> same exact time (linux and windows servers). The most recent one being
>> 3:55PM Central Standard Time about 30 minutes based on this post time.
>>  From what I gather it has occurred atleast 4 times today. This
>> occurred in the past as well but valve patched it up. Just thought I
>> would report this hopefully they/or someone can look into it further.
>> Thanks!
>>
>> ___
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>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>
>
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Re: [hlds] Massive TF2 Server Crashing

2010-09-20 Thread Lambda
Many thanks, this was driving me crazy.. but as Steven have pointed out, it
would be nice if in the future Valve says anything about any possible issue,
mainly to know if they're aware of it.

2010/9/20 Jake Eisenman 

> Thanks for the update! We appreciate it.
>
> TehZomB
> W: www.tehzomb.us
> E: tehz...@hushmail.com
>
> On 9/20/2010 4:56 PM, Joe Ludwig wrote:
> > We think we have this fixed now. The gameservers were getting into a
> state where restarting part of the Steam service would cause them to crash.
> In fact, the second crash on Sunday morning (10:58am PDT) was caused by
> pushing the fix live. We restarted that part of Steam this morning at
> 10:40am PDT and there were no reports of servers crashing en mass around
> that time, so we should be good.
> >
> > From this point forward, if you see any more instances of many servers
> crashing at once, please send me callstacks or crash dump files and I'll
> take a look.
> >
> >
> > Joe Ludwig
> > j...@valvesoftware.com
> > ___
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> please visit:
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> >
>
>
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Re: [hlds] Massive TF2 Server Crashing

2010-09-19 Thread Lambda
if they know the problem they should fix it as soon as possible, this
problem is killing my server players...

PS: Servers keep crashing over and over.

2010/9/19 ics 

>  Perhaps the servers crash because they get some data off from
> master/item/vac whatever server and they have no idea what to do with it.
> Obviously this is global issue and thus Valve should look into it and
> affects only if there are players on the server.
>
> However, i think they already know what causes the things and do not share
> this info for some reason.
>
> -ics
>
> 19.9.2010 21:03, Shizzle Nizzle kirjoitti:
>
>  not everyone seems to be generating the connectionlogs. mine basically are
>> saying they weren't able to connect to the valve master/vac server or w/e
>> which justifies that my server must die :P this sorta reminds me of that
>> one
>> crash from 6-7 months ago.. that would crash your server on mapchange due
>> to
>> valve's faulty data collection. but in that case a couple people were able
>> to develop plugins which blocked valve data collection which stopped the
>> crashes.if only we could bypass the crappy vac/master servers that seem to
>> be loosing connection
>>
>> On Sun, Sep 19, 2010 at 12:56 PM, ics  wrote:
>>
>>   Yes, 2nd round. Couple of our players game at the same time as servers
>>> went down.
>>>
>>> -ics
>>>
>>> 19.9.2010 20:53, Lambda kirjoitti:
>>>
>>>  Again, i was playing and my client have crashed too.
>>>
>>>> 2010/9/19 ics
>>>>
>>>>   It requires to have players on the server at the time that the thing
>>>>
>>>>> occurs.
>>>>>
>>>>> -ics
>>>>>
>>>>> 19.9.2010 20:17, Formologic23 kirjoitti:
>>>>>
>>>>>  Mine has yet to crash.
>>>>>
>>>>>  -Original Message-
>>>>>> From: hlds-boun...@list.valvesoftware.com [mailto:
>>>>>> hlds-boun...@list.valvesoftware.com] On Behalf Of Yatin Vadhia
>>>>>> Sent: Sunday, September 19, 2010 9:56 AM
>>>>>> To: Half-Life dedicated Win32 server mailing list
>>>>>> Subject: Re: [hlds] Massive TF2 Server Crashing
>>>>>>
>>>>>> I can confirm mine went down as well. Incredibly annoying. :/
>>>>>>
>>>>>>
>>>>>>  ___
>>>>>>
>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>> please visit:
>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>>>
>>>>>  ___
>>>>>
>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>> please visit:
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>>>>
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>>> please visit:
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>
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Re: [hlds] Massive TF2 Server Crashing

2010-09-19 Thread Lambda
Again, i was playing and my client have crashed too.

2010/9/19 ics 

>  It requires to have players on the server at the time that the thing
> occurs.
>
> -ics
>
> 19.9.2010 20:17, Formologic23 kirjoitti:
>
>  Mine has yet to crash.
>>
>> -Original Message-
>> From: hlds-boun...@list.valvesoftware.com [mailto:
>> hlds-boun...@list.valvesoftware.com] On Behalf Of Yatin Vadhia
>> Sent: Sunday, September 19, 2010 9:56 AM
>> To: Half-Life dedicated Win32 server mailing list
>> Subject: Re: [hlds] Massive TF2 Server Crashing
>>
>> I can confirm mine went down as well. Incredibly annoying. :/
>>
>>
>
> ___
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Re: [hlds] Massive TF2 Server Crashing

2010-09-19 Thread Lambda
Massive crash again, 25 servers crashed at the same time...

2010/9/19 Lambda 

> 2 days without a single crash, i think so, in fact, my servers have been
> running more stable than never before.
>
> 2010/9/19 k e 
>
> Is it just me, or does this seem fixed all of a sudden?
>>
>> On Fri, Sep 17, 2010 at 8:13 PM, Lambda  wrote:
>>
>> > me, one of my servers have crashed.
>> >
>> > 2010/9/18 
>> >
>> > > None of my servers have crashed.
>> > > Sent from my Verizon Wireless BlackBerry
>> > >
>> > > -Original Message-
>> > > From: k e 
>> > > Sender: hlds-boun...@list.valvesoftware.com
>> > > Date: Fri, 17 Sep 2010 20:04:25
>> > > To: Half-Life dedicated Win32 server mailing list<
>> > > hlds@list.valvesoftware.com>
>> > > Reply-To: Half-Life dedicated Win32 server mailing list
>> > >
>> > > Subject: Re: [hlds] Massive TF2 Server Crashing
>> > >
>> > > Anyone else just get a crash fairly recently?
>> > >
>> > > On Fri, Sep 17, 2010 at 9:42 AM, Lambda 
>> wrote:
>> > >
>> > > > Crashed again like 4 or more servers at the same time.
>> > > >
>> > > > This is starting to get abit annoying, can we get a word from any
>> valve
>> > > > employee?
>> > > >
>> > > > 2010/9/17 DarthNinja 
>> > > >
>> > > > > I thought it was assumed to be bad item data, caused by valve not
>> > > fixing
>> > > > > the
>> > > > > items with names of '' properly.
>> > > > > That would explain why it causes server and client crashes anyway.
>> > > > >
>> > > > >
>> > > > > On Fri, Sep 17, 2010 at 3:15 AM, ics  wrote:
>> > > > >
>> > > > > >  It's not that strange at all. They all receive bogus
>> information
>> > > from
>> > > > > > Valve and go down if there are players playing on them. Reason
>> for
>> > > this
>> > > > > is
>> > > > > > unknown. Let the conspiracy theories appear (in your heads,
>> please
>> > do
>> > > > not
>> > > > > > post those into this list) !
>> > > > > >
>> > > > > > -ics
>> > > > > >
>> > > > > > 17.9.2010 8:58, Lambda kirjoitti:
>> > > > > >
>> > > > > >  This is strange, mine servers have been running fine (0
>> crashes)
>> > for
>> > > > > near
>> > > > > >> 2
>> > > > > >> days, then ALL of them (25 servers) have suddenly crashed and
>> now
>> > > > > there's
>> > > > > >> alot of reports of crashes in the mail list.
>> > > > > >>
>> > > > > >> This is very strange.
>> > > > > >>
>> > > > > >> 2010/9/17 k e
>> > > > > >>
>> > > > > >>  all 4 of mine that had players crashed
>> > > > > >>>
>> > > > > >>> On Thu, Sep 16, 2010 at 8:02 PM, Tony Paloma<
>> > > drunkenf...@hotmail.com
>> > > > > >>>
>> > > > > >>>> wrote:
>> > > > > >>>> +1
>> > > > > >>>>
>> > > > > >>>> -Original Message-
>> > > > > >>>> From: hlds-boun...@list.valvesoftware.com [mailto:
>> > > > > >>>> hlds-boun...@list.valvesoftware.com] On Behalf Of DarthNinja
>> > > > > >>>> Sent: Thursday, September 16, 2010 4:44 PM
>> > > > > >>>> To: Half-Life dedicated Win32 server mailing list
>> > > > > >>>> Subject: Re: [hlds] Massive TF2 Server Crashing
>> > > > > >>>>
>> > > > > >>>> Same here:
>> > > > > >>>> Thursday 16th of September 2010 06:34:32 PM CT
>> > > > > >>>>
>> > > > > >>>> On Thu, Sep 16, 2010 at 7:41 PM, 1nsane<1nsane...@gmail.com>
>> > > >  wrote:
>> > > > > >>>>
>> > > > > >>>>  Crashe

Re: [hlds] Massive TF2 Server Crashing

2010-09-19 Thread Lambda
2 days without a single crash, i think so, in fact, my servers have been
running more stable than never before.

2010/9/19 k e 

> Is it just me, or does this seem fixed all of a sudden?
>
> On Fri, Sep 17, 2010 at 8:13 PM, Lambda  wrote:
>
> > me, one of my servers have crashed.
> >
> > 2010/9/18 
> >
> > > None of my servers have crashed.
> > > Sent from my Verizon Wireless BlackBerry
> > >
> > > -Original Message-
> > > From: k e 
> > > Sender: hlds-boun...@list.valvesoftware.com
> > > Date: Fri, 17 Sep 2010 20:04:25
> > > To: Half-Life dedicated Win32 server mailing list<
> > > hlds@list.valvesoftware.com>
> > > Reply-To: Half-Life dedicated Win32 server mailing list
> > >
> > > Subject: Re: [hlds] Massive TF2 Server Crashing
> > >
> > > Anyone else just get a crash fairly recently?
> > >
> > > On Fri, Sep 17, 2010 at 9:42 AM, Lambda  wrote:
> > >
> > > > Crashed again like 4 or more servers at the same time.
> > > >
> > > > This is starting to get abit annoying, can we get a word from any
> valve
> > > > employee?
> > > >
> > > > 2010/9/17 DarthNinja 
> > > >
> > > > > I thought it was assumed to be bad item data, caused by valve not
> > > fixing
> > > > > the
> > > > > items with names of '' properly.
> > > > > That would explain why it causes server and client crashes anyway.
> > > > >
> > > > >
> > > > > On Fri, Sep 17, 2010 at 3:15 AM, ics  wrote:
> > > > >
> > > > > >  It's not that strange at all. They all receive bogus information
> > > from
> > > > > > Valve and go down if there are players playing on them. Reason
> for
> > > this
> > > > > is
> > > > > > unknown. Let the conspiracy theories appear (in your heads,
> please
> > do
> > > > not
> > > > > > post those into this list) !
> > > > > >
> > > > > > -ics
> > > > > >
> > > > > > 17.9.2010 8:58, Lambda kirjoitti:
> > > > > >
> > > > > >  This is strange, mine servers have been running fine (0 crashes)
> > for
> > > > > near
> > > > > >> 2
> > > > > >> days, then ALL of them (25 servers) have suddenly crashed and
> now
> > > > > there's
> > > > > >> alot of reports of crashes in the mail list.
> > > > > >>
> > > > > >> This is very strange.
> > > > > >>
> > > > > >> 2010/9/17 k e
> > > > > >>
> > > > > >>  all 4 of mine that had players crashed
> > > > > >>>
> > > > > >>> On Thu, Sep 16, 2010 at 8:02 PM, Tony Paloma<
> > > drunkenf...@hotmail.com
> > > > > >>>
> > > > > >>>> wrote:
> > > > > >>>> +1
> > > > > >>>>
> > > > > >>>> -Original Message-
> > > > > >>>> From: hlds-boun...@list.valvesoftware.com [mailto:
> > > > > >>>> hlds-boun...@list.valvesoftware.com] On Behalf Of DarthNinja
> > > > > >>>> Sent: Thursday, September 16, 2010 4:44 PM
> > > > > >>>> To: Half-Life dedicated Win32 server mailing list
> > > > > >>>> Subject: Re: [hlds] Massive TF2 Server Crashing
> > > > > >>>>
> > > > > >>>> Same here:
> > > > > >>>> Thursday 16th of September 2010 06:34:32 PM CT
> > > > > >>>>
> > > > > >>>> On Thu, Sep 16, 2010 at 7:41 PM, 1nsane<1nsane...@gmail.com>
> > > >  wrote:
> > > > > >>>>
> > > > > >>>>  Crashed again! Awesome!
> > > > > >>>>>
> > > > > >>>>> On Wed, Sep 15, 2010 at 11:53 AM, HL-SDK Synths<
> > > > syntron...@gmail.com
> > > > > >>>>>
> > > > > >>>>>> wrote:
> > > > > >>>>>> Jabalpur, massive email delay
> > > > > >>>>>>
> > > > > >>>>>> On Sep 15, 2010 11:48 AM

Re: [hlds] Massive TF2 Server Crashing

2010-09-17 Thread Lambda
me, one of my servers have crashed.

2010/9/18 

> None of my servers have crashed.
> Sent from my Verizon Wireless BlackBerry
>
> -Original Message-
> From: k e 
> Sender: hlds-boun...@list.valvesoftware.com
> Date: Fri, 17 Sep 2010 20:04:25
> To: Half-Life dedicated Win32 server mailing list<
> hlds@list.valvesoftware.com>
> Reply-To: Half-Life dedicated Win32 server mailing list
>
> Subject: Re: [hlds] Massive TF2 Server Crashing
>
> Anyone else just get a crash fairly recently?
>
> On Fri, Sep 17, 2010 at 9:42 AM, Lambda  wrote:
>
> > Crashed again like 4 or more servers at the same time.
> >
> > This is starting to get abit annoying, can we get a word from any valve
> > employee?
> >
> > 2010/9/17 DarthNinja 
> >
> > > I thought it was assumed to be bad item data, caused by valve not
> fixing
> > > the
> > > items with names of '' properly.
> > > That would explain why it causes server and client crashes anyway.
> > >
> > >
> > > On Fri, Sep 17, 2010 at 3:15 AM, ics  wrote:
> > >
> > > >  It's not that strange at all. They all receive bogus information
> from
> > > > Valve and go down if there are players playing on them. Reason for
> this
> > > is
> > > > unknown. Let the conspiracy theories appear (in your heads, please do
> > not
> > > > post those into this list) !
> > > >
> > > > -ics
> > > >
> > > > 17.9.2010 8:58, Lambda kirjoitti:
> > > >
> > > >  This is strange, mine servers have been running fine (0 crashes) for
> > > near
> > > >> 2
> > > >> days, then ALL of them (25 servers) have suddenly crashed and now
> > > there's
> > > >> alot of reports of crashes in the mail list.
> > > >>
> > > >> This is very strange.
> > > >>
> > > >> 2010/9/17 k e
> > > >>
> > > >>  all 4 of mine that had players crashed
> > > >>>
> > > >>> On Thu, Sep 16, 2010 at 8:02 PM, Tony Paloma<
> drunkenf...@hotmail.com
> > > >>>
> > > >>>> wrote:
> > > >>>> +1
> > > >>>>
> > > >>>> -Original Message-
> > > >>>> From: hlds-boun...@list.valvesoftware.com [mailto:
> > > >>>> hlds-boun...@list.valvesoftware.com] On Behalf Of DarthNinja
> > > >>>> Sent: Thursday, September 16, 2010 4:44 PM
> > > >>>> To: Half-Life dedicated Win32 server mailing list
> > > >>>> Subject: Re: [hlds] Massive TF2 Server Crashing
> > > >>>>
> > > >>>> Same here:
> > > >>>> Thursday 16th of September 2010 06:34:32 PM CT
> > > >>>>
> > > >>>> On Thu, Sep 16, 2010 at 7:41 PM, 1nsane<1nsane...@gmail.com>
> >  wrote:
> > > >>>>
> > > >>>>  Crashed again! Awesome!
> > > >>>>>
> > > >>>>> On Wed, Sep 15, 2010 at 11:53 AM, HL-SDK Synths<
> > syntron...@gmail.com
> > > >>>>>
> > > >>>>>> wrote:
> > > >>>>>> Jabalpur, massive email delay
> > > >>>>>>
> > > >>>>>> On Sep 15, 2010 11:48 AM, "HL-SDK Synths"
> > > >>>>>>
> > > >>>>> wrote:
> > > >>>>
> > > >>>>> WELCOME TO HLDS LIST, ENJOY YOUR TIME, NEWCOMER.
> > > >>>>>>
> > > >>>>>>
> > > >>>>>>  On Sep 14, 2010 8:34 PM,
>  wrote:
> > > >>>>>>>
> > > >>>>>>> Thx smartass. I do use sou...
> > > >>>>>>>
> > > >>>>>>
> > > >>>>>>  Date: Tue, 14 Sep 2010 20:23:15
> > > >>>>>>>
> > > >>>>>> To: Half-Life dedicated Win32 server mailing
> > list > > >>>>>>
> > > >>>>> ..
> > > >>>
> > > >>>> ___
> > > >>>>>> To unsubscribe, edit your list preferences, or view the list
> > > >>>>>> archives, please visit:
> > > >>>>>> http:

Re: [hlds] Massive TF2 Server Crashing

2010-09-17 Thread Lambda
Crashed again like 4 or more servers at the same time.

This is starting to get abit annoying, can we get a word from any valve
employee?

2010/9/17 DarthNinja 

> I thought it was assumed to be bad item data, caused by valve not fixing
> the
> items with names of '' properly.
> That would explain why it causes server and client crashes anyway.
>
>
> On Fri, Sep 17, 2010 at 3:15 AM, ics  wrote:
>
> >  It's not that strange at all. They all receive bogus information from
> > Valve and go down if there are players playing on them. Reason for this
> is
> > unknown. Let the conspiracy theories appear (in your heads, please do not
> > post those into this list) !
> >
> > -ics
> >
> > 17.9.2010 8:58, Lambda kirjoitti:
> >
> >  This is strange, mine servers have been running fine (0 crashes) for
> near
> >> 2
> >> days, then ALL of them (25 servers) have suddenly crashed and now
> there's
> >> alot of reports of crashes in the mail list.
> >>
> >> This is very strange.
> >>
> >> 2010/9/17 k e
> >>
> >>  all 4 of mine that had players crashed
> >>>
> >>> On Thu, Sep 16, 2010 at 8:02 PM, Tony Paloma >>>
> >>>> wrote:
> >>>> +1
> >>>>
> >>>> -Original Message-
> >>>> From: hlds-boun...@list.valvesoftware.com [mailto:
> >>>> hlds-boun...@list.valvesoftware.com] On Behalf Of DarthNinja
> >>>> Sent: Thursday, September 16, 2010 4:44 PM
> >>>> To: Half-Life dedicated Win32 server mailing list
> >>>> Subject: Re: [hlds] Massive TF2 Server Crashing
> >>>>
> >>>> Same here:
> >>>> Thursday 16th of September 2010 06:34:32 PM CT
> >>>>
> >>>> On Thu, Sep 16, 2010 at 7:41 PM, 1nsane<1nsane...@gmail.com>  wrote:
> >>>>
> >>>>  Crashed again! Awesome!
> >>>>>
> >>>>> On Wed, Sep 15, 2010 at 11:53 AM, HL-SDK Synths >>>>>
> >>>>>> wrote:
> >>>>>> Jabalpur, massive email delay
> >>>>>>
> >>>>>> On Sep 15, 2010 11:48 AM, "HL-SDK Synths"
> >>>>>>
> >>>>> wrote:
> >>>>
> >>>>> WELCOME TO HLDS LIST, ENJOY YOUR TIME, NEWCOMER.
> >>>>>>
> >>>>>>
> >>>>>>  On Sep 14, 2010 8:34 PM,  wrote:
> >>>>>>>
> >>>>>>> Thx smartass. I do use sou...
> >>>>>>>
> >>>>>>
> >>>>>>  Date: Tue, 14 Sep 2010 20:23:15
> >>>>>>>
> >>>>>> To: Half-Life dedicated Win32 server mailing list >>>>>>
> >>>>> ..
> >>>
> >>>> ___
> >>>>>> To unsubscribe, edit your list preferences, or view the list
> >>>>>> archives, please visit:
> >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>>>>>
> >>>>>>  ___
> >>>>> To unsubscribe, edit your list preferences, or view the list
> archives,
> >>>>> please visit:
> >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>>>>
> >>>>>
> >>>>
> >>>> --
> >>>> ¤Ψ[GoR]|Ω|Ďaŗŧh_ÑiñjaΨ¤
> >>>> http://www.DarthNinja.com
> >>>> http://www.GoRClan.com
> >>>> ___
> >>>> To unsubscribe, edit your list preferences, or view the list archives,
> >>>> please visit:
> >>>> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>>>
> >>>>
> >>>> ___
> >>>> To unsubscribe, edit your list preferences, or view the list archives,
> >>>> please visit:
> >>>> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>>>
> >>>>  ___
> >>> To unsubscribe, edit your list preferences, or view the list archives,
> >>> please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>>
> >>>  ___
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
>
>
>
> --
> ¤Ψ[GoR]|Ω|Ďaŗŧh_ÑiñjaΨ¤
> http://www.DarthNinja.com
> http://www.GoRClan.com
> ___
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Re: [hlds] Massive TF2 Server Crashing

2010-09-16 Thread Lambda
This is strange, mine servers have been running fine (0 crashes) for near 2
days, then ALL of them (25 servers) have suddenly crashed and now there's
alot of reports of crashes in the mail list.

This is very strange.

2010/9/17 k e 

> all 4 of mine that had players crashed
>
> On Thu, Sep 16, 2010 at 8:02 PM, Tony Paloma  >wrote:
>
> > +1
> >
> > -Original Message-
> > From: hlds-boun...@list.valvesoftware.com [mailto:
> > hlds-boun...@list.valvesoftware.com] On Behalf Of DarthNinja
> > Sent: Thursday, September 16, 2010 4:44 PM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] Massive TF2 Server Crashing
> >
> > Same here:
> > Thursday 16th of September 2010 06:34:32 PM CT
> >
> > On Thu, Sep 16, 2010 at 7:41 PM, 1nsane <1nsane...@gmail.com> wrote:
> >
> > > Crashed again! Awesome!
> > >
> > > On Wed, Sep 15, 2010 at 11:53 AM, HL-SDK Synths  > > >wrote:
> > >
> > > > Jabalpur, massive email delay
> > > >
> > > > On Sep 15, 2010 11:48 AM, "HL-SDK Synths" 
> > wrote:
> > > >
> > > > WELCOME TO HLDS LIST, ENJOY YOUR TIME, NEWCOMER.
> > > >
> > > >
> > > > >
> > > > > On Sep 14, 2010 8:34 PM,  wrote:
> > > > >
> > > > > Thx smartass. I do use sou...
> > > >
> > > >
> > > > >
> > > > > Date: Tue, 14 Sep 2010 20:23:15
> > > > To: Half-Life dedicated Win32 server mailing list ..
> > > > ___
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> > >
> >
> >
> >
> > --
> > ¤Ψ[GoR]|Ω|Ďaŗŧh_ÑiñjaΨ¤
> > http://www.DarthNinja.com
> > http://www.GoRClan.com
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