Re: [hlds] Ingame adds, who will remove them?
-- [ Picked text/plain from multipart/alternative ] > Message du 07/03/07 18:49 > De : "Roman Hatsiev" > A : hlds@list.valvesoftware.com > Copie à : > Objet : Re: [hlds] Ingame adds, who will remove them? > > Yes, I would agree with brand concept here. Players are joining and > staying at our communities not because they don't have other servers > to play at but because of effort and money we put into our projects. I > don't think that messing up with every dedicated server on the network > does make any sense but whose which are really busy and thus deliver a > lot of ads to players should have some compensation. > > I'm not going to hurt my community by dropping any of my servers as > long as I have players on them and I suppose most of us won't do that > and that is why I don't think we ever get any compensation... > > As for more realistic approach I would rather prefer to pay 2-3 USD > per month to disable ads for myself. > > This is all very sad though. > > On 07/03/07, Rob Poe wrote: > > I won't jeopardize my Steam account (which I paid well over $90 for) to > > run a "third party fix". > > > > However, here's my feeling on this matter. > > > > Whether or not it would or would not affect MY bandwidth as a server > > owner (I've run servers for years .. CS in 2000-2002, DOD 2002-2005, > > etc) it's still MY brand and MY server. Not MY game, but a brand. Yes, > > servers / communities are BRANDS. To taint MY BRAND by putting someone > > else's advertising in is totally objectionable. > > > > Valve needs to offer two options to the GSP's and server owners. > > > > 1. Compensation. I'd say that 10% per ad impression. > > or > > 2. The ability to disable the ads. > > > > We play games to GET AWAY from the real world. A way to "just veg out" > > and take away life stress. > > > > Having to mentally deal with a "Real World" encroaching on the "Virtual > > gaming arena" where I go to GET away from real life - makes it too much > > like real life. > > > > If there's going to be no choice in this matter, then I declare my Steam > > account to be defective, and I want a refund for all of my costs -- for > > Steam content and for the CD Keys I have entered.. > > > > > > KeepKnarzling wrote: > > > There's already a Client'fix' out there - but i wont post the URL here. > > > > > > Valve should pay the Serveradmin's for delivering the Ad's. > > > > > > > > > RMaioroff schrieb: > > > > > >> Wow. Sorry, I am a little bit behind the curve here since I don't host > > >> CS or > > >> CS:S. You mean to tell me that this in game advertising is forced and not > > >> optional? I was obviously wrong when I read the original announcement > > >> about > > >> it earlier. I thought it gave the server admin an opportunity to run > > >> in-game > > >> ads of their choice & design. But apparently this is a forced change and > > >> the > > >> content stream is not defined by the admin, but by Valve? OK: Are you > > >> fucking serious? I am sorry this is happening to the CS/CS:S community, > > >> and > > >> sure hope it doesn't find it's way into the other mods. We spend $1200 > > >> monthly on servers for pubs. An out of pocket expense without any revenue > > >> stream to support it. If I was then forced to run ads for someone and > > >> allow > > >> them to capitalize on my services which I offer for free, I'd drop the > > >> game > > >> vendor in a heartbeat. > > >> > > >> It was bad enough the other day when I went into one of my TFC pubs and > > >> saw > > >> some advertisement in the "Content Provided By:" box that listed some > > >> other > > >> game server host. Business is business, and Valve's product are no > > >> exception. They develop in order to make a profit. Valve has extreme > > >> talent > > >> and also the financial capability to dictate a lot of the industry > > >> trends, > > >> so why jump on this bandwagon? This is, in my opinion, as bad as spam. > > >> > > >> How Sad. Please someone tell me that I have it all wrong, and Valve isn't > > >> selling out and throwing their admins under the bus. > > >> > > >> Can anyone confirm or deny that this ad based model will or will not be > > >> in > > >> TF2? We plan to make a huge roll out of dozens of TF2 pubs when Valve > > >> pushes > > >> the final release of it, but if TF2 will have ads, I will go buy a > > >> fishing > > >> boat or gamble $20k on craps in Vegas instead of doing a TF2 server farm. > > >> > > >> > > >> -Original Message- > > >> From: [EMAIL PROTECTED] > > >> [mailto:[EMAIL PROTECTED] On Behalf Of [GS]Admin > > >> Sent: Tuesday, March 06, 2007 6:10 AM > > >> To: hlds@list.valvesoftware.com > > >> Subject: Re: [hlds] Ingame adds, who will remove them? > > >> > > >> Yup I guess it's time for me and my community to move along to a > > >> different > > >> non-ad'ed game.This is the reason we didn't play or buy into BF2142. > > >> Good-bye VALVe > > >> > > >> BeNt > > >> > > >> - Original Message - > > >> From: > >
RE: [hlds] Voice causes high ping
-- [ Picked text/plain from multipart/alternative ] > Message du 21/02/07 19:08 > De : "Jason O. Washburn" > A : hlds@list.valvesoftware.com > Copie à : > Objet : RE: [hlds] Voice causes high ping > > I was going to say the same thing. Their add doesn't mention > performance just compatibility. It also says playing games not serving > them. > > Jason > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of LDuke > Sent: Wednesday, February 21, 2007 9:32 AM > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] Voice causes high ping > > > -- > [ Picked text/plain from multipart/alternative ] > Yes it allows you to run games from another OS...at a loss of > performance. > > > On 2/21/07, Jason wrote: > > > > > > http://www.transgaming.com/index.php?module=ContentExpress&func=displa > > y&ceid=2&meid=-1 > > > > Nough said ;) > > > > Jason > > > > Adam Sando wrote: > > > I've been in Virtualisation Roadmap workshops with Microsoft and > > > VMWare > > recently, and have touted figures of approx 10-20% Host OS overhead > > for Virtual Server 2005 R2 running 1+ vm's; and 8-10% Host OS overhead > > > for Vi3. > > > > > > Both companies have stated that 1 physical will always be more > > > powerful > > than a host + 1 vm (comparing like-for-like hardware specs). > > > > > > Some of our engineers recently did a test of 1 physical 4-way > > > dual-core > > 8216 w/32GB RAM (local SAS disks) running Win2k3-x86, versus the same > > hardware (EVA connected) running Win2k3-x64 with Virtual Server 2k5, > > and a bunch of vm's running the same config as the other physical. > > Well, the vm's performed horribly, even with the other physical > > running a 32-bit OS. > > > > > > Virtualisation/emulation will only solve compatibility issues, not > > performance... You're deluded to think you can get extra performance > > out of a VM when the host has to do all that work anyway. > > > > > > Regards, > > > Adam > > > > > > -Original Message- > > > From: "Jason O. Washburn" > > > To: "hlds@list.valvesoftware.com" > > > Sent: 21-Feb-07 19:40 > > > Subject: RE: [hlds] Voice causes high ping > > > > > > Amen Brother:-) > > > > > > Jason > > > > > > -Original Message- > > > From: [EMAIL PROTECTED] > > > [mailto:[EMAIL PROTECTED] On Behalf Of Gigabit Nick > > > Sent: Wednesday, February 21, 2007 2:48 AM > > > To: hlds@list.valvesoftware.com > > > Subject: RE: [hlds] Voice causes high ping > > > > > > > > > -- > > > [ Picked text/plain from multipart/alternative ] > > > Emulated environments are slower. > > > > > > The reason; Almost any significant work done inside the emulator has > > > > to be translated into the host OS's API and then run by the host OS > > > before it can be completed, thus adding extra steps into the > > > execution process. This includes everything from thread creation and > > > > memory allocation through to Disk and Network IO. If you add into > > > that the fact that instead of processing the needs of one OS a > > > machine running an emulated system is processing the needs of two > > > (the host and the emulated OS), there is no way that emulation will > > > increase performance over dedicated machine of the same > > > specification.I've done a lot of work with virtualisation and > > > emulation and I have yet to see an emulated system run faster on the > > > > same hardware than it would do if running natively and that includes > > > > experience of VMWare, Bochs, Wine, Xen, and Parallels. The ONLY > > > advantage I've seen to virtualization is a reduction in the need for > > > > hardware to service a dynamic need such as QA testing where you > > > don't want 10 machines each with their own environment when 9 won't > > > be used most of the time, having 1 machine with 10 emulated machines > > > > where you can swap saves real cash. > > > > > > It doesn't matter if the emulated machine needs to "load all the sub > > > > protocols and such", the host OS most will have had to already load > > > them in order to offer support. > -Original Message-> From: > > > [EMAIL PROTECTED]> > > > [mailto:[EMAIL PROTECTED] On Behalf Of Jason> Sent: > > > > Tuesday, February 20, 2007 5:01 PM> To: hlds@list.valvesoftware.com> > > > Subject: Re: [hlds] Voice causes high ping> > > Negative. If > > > anything, the emulation increases performance due to the> fact that > > > it doesn't load all the sub protocols and such. It uses less> memory > > > > then explorer and runs more smoothly.> > Jason> > Jason O. Washburn > > > wrote:> > I would think it was the emulation also.> >> > Jason> >> > > > > > -Original > > > Message-> > From: [EMAIL PROTECTED]> > > > > [mailto:[EMAIL PROTECTED] On Behalf Of Chris Bass> > > > > > > > Sent: Tuesday, February 20, 2007 9:59 AM> > To: > > > hlds@list.valvesoftware.com> > Subject: Re: [hlds] Voice causes high > > > ping> >> >> > Ummm, the emulation maybe causing issues. Try running > > > ping> >> >> > it > > > in Wind