Re: [hlds] Ingame adds, who will remove them?

2007-03-07 Thread Lolita ROYER
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> Message du 07/03/07 18:49
> De : "Roman Hatsiev"
> A : hlds@list.valvesoftware.com
> Copie à :
> Objet : Re: [hlds] Ingame adds, who will remove them?
>
> Yes, I would agree with brand concept here. Players are joining and
> staying at our communities not because they don't have other servers
> to play at but because of effort and money we put into our projects. I
> don't think that messing up with every dedicated server on the network
> does make any sense but whose which are really busy and thus deliver a
> lot of ads to players should have some compensation.
>
> I'm not going to hurt my community by dropping any of my servers as
> long as I have players on them and I suppose most of us won't do that
> and that is why I don't think we ever get any compensation...
>
> As for more realistic approach I would rather prefer to pay 2-3 USD
> per month to disable ads for myself.
>
> This is all very sad though.
>
> On 07/03/07, Rob Poe wrote:
> > I won't jeopardize my Steam account (which I paid well over $90 for) to
> > run a "third party fix".
> >
> > However, here's my feeling on this matter.
> >
> > Whether or not it would or would not affect MY bandwidth as a server
> > owner (I've run servers for years .. CS in 2000-2002, DOD 2002-2005,
> > etc) it's still MY brand and MY server. Not MY game, but a brand. Yes,
> > servers / communities are BRANDS. To taint MY BRAND by putting someone
> > else's advertising in is totally objectionable.
> >
> > Valve needs to offer two options to the GSP's and server owners.
> >
> > 1. Compensation. I'd say that 10% per ad impression.
> > or
> > 2. The ability to disable the ads.
> >
> > We play games to GET AWAY from the real world. A way to "just veg out"
> > and take away life stress.
> >
> > Having to mentally deal with a "Real World" encroaching on the "Virtual
> > gaming arena" where I go to GET away from real life - makes it too much
> > like real life.
> >
> > If there's going to be no choice in this matter, then I declare my Steam
> > account to be defective, and I want a refund for all of my costs -- for
> > Steam content and for the CD Keys I have entered..
> >
> >
> > KeepKnarzling wrote:
> > > There's already a Client'fix' out there - but i wont post the URL here.
> > >
> > > Valve should pay the Serveradmin's for delivering the Ad's.
> > >
> > >
> > > RMaioroff schrieb:
> > >
> > >> Wow. Sorry, I am a little bit behind the curve here since I don't host 
> > >> CS or
> > >> CS:S. You mean to tell me that this in game advertising is forced and not
> > >> optional? I was obviously wrong when I read the original announcement 
> > >> about
> > >> it earlier. I thought it gave the server admin an opportunity to run 
> > >> in-game
> > >> ads of their choice & design. But apparently this is a forced change and 
> > >> the
> > >> content stream is not defined by the admin, but by Valve? OK: Are you
> > >> fucking serious? I am sorry this is happening to the CS/CS:S community, 
> > >> and
> > >> sure hope it doesn't find it's way into the other mods. We spend $1200
> > >> monthly on servers for pubs. An out of pocket expense without any revenue
> > >> stream to support it. If I was then forced to run ads for someone and 
> > >> allow
> > >> them to capitalize on my services which I offer for free, I'd drop the 
> > >> game
> > >> vendor in a heartbeat.
> > >>
> > >> It was bad enough the other day when I went into one of my TFC pubs and 
> > >> saw
> > >> some advertisement in the "Content Provided By:" box that listed some 
> > >> other
> > >> game server host. Business is business, and Valve's product are no
> > >> exception. They develop in order to make a profit. Valve has extreme 
> > >> talent
> > >> and also the financial capability to dictate a lot of the industry 
> > >> trends,
> > >> so why jump on this bandwagon? This is, in my opinion, as bad as spam.
> > >>
> > >> How Sad. Please someone tell me that I have it all wrong, and Valve isn't
> > >> selling out and throwing their admins under the bus.
> > >>
> > >> Can anyone confirm or deny that this ad based model will or will not be 
> > >> in
> > >> TF2? We plan to make a huge roll out of dozens of TF2 pubs when Valve 
> > >> pushes
> > >> the final release of it, but if TF2 will have ads, I will go buy a 
> > >> fishing
> > >> boat or gamble $20k on craps in Vegas instead of doing a TF2 server farm.
> > >>
> > >>
> > >> -Original Message-
> > >> From: [EMAIL PROTECTED]
> > >> [mailto:[EMAIL PROTECTED] On Behalf Of [GS]Admin
> > >> Sent: Tuesday, March 06, 2007 6:10 AM
> > >> To: hlds@list.valvesoftware.com
> > >> Subject: Re: [hlds] Ingame adds, who will remove them?
> > >>
> > >> Yup I guess it's time for me and my community to move along to a 
> > >> different
> > >> non-ad'ed game.This is the reason we didn't play or buy into BF2142.
> > >> Good-bye VALVe
> > >>
> > >> BeNt
> > >>
> > >> - Original Message -
> > >> From:
> >

RE: [hlds] Voice causes high ping

2007-02-21 Thread Lolita ROYER
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> Message du 21/02/07 19:08
> De : "Jason O. Washburn"
> A : hlds@list.valvesoftware.com
> Copie à :
> Objet : RE: [hlds] Voice causes high ping
>
> I was going to say the same thing. Their add doesn't mention
> performance just compatibility. It also says playing games not serving
> them.
>
> Jason
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of LDuke
> Sent: Wednesday, February 21, 2007 9:32 AM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Voice causes high ping
>
>
> --
> [ Picked text/plain from multipart/alternative ]
> Yes it allows you to run games from another OS...at a loss of
> performance.
>
>
> On 2/21/07, Jason wrote:
> >
> >
> > http://www.transgaming.com/index.php?module=ContentExpress&func=displa
> > y&ceid=2&meid=-1
> >
> > Nough said ;)
> >
> > Jason
> >
> > Adam Sando wrote:
> > > I've been in Virtualisation Roadmap workshops with Microsoft and
> > > VMWare
> > recently, and have touted figures of approx 10-20% Host OS overhead
> > for Virtual Server 2005 R2 running 1+ vm's; and 8-10% Host OS overhead
>
> > for Vi3.
> > >
> > > Both companies have stated that 1 physical will always be more
> > > powerful
> > than a host + 1 vm (comparing like-for-like hardware specs).
> > >
> > > Some of our engineers recently did a test of 1 physical 4-way
> > > dual-core
> > 8216 w/32GB RAM (local SAS disks) running Win2k3-x86, versus the same
> > hardware (EVA connected) running Win2k3-x64 with Virtual Server 2k5,
> > and a bunch of vm's running the same config as the other physical.
> > Well, the vm's performed horribly, even with the other physical
> > running a 32-bit OS.
> > >
> > > Virtualisation/emulation will only solve compatibility issues, not
> > performance... You're deluded to think you can get extra performance
> > out of a VM when the host has to do all that work anyway.
> > >
> > > Regards,
> > > Adam
> > >
> > > -Original Message-
> > > From: "Jason O. Washburn"
> > > To: "hlds@list.valvesoftware.com"
> > > Sent: 21-Feb-07 19:40
> > > Subject: RE: [hlds] Voice causes high ping
> > >
> > > Amen Brother:-)
> > >
> > > Jason
> > >
> > > -Original Message-
> > > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED] On Behalf Of Gigabit Nick
> > > Sent: Wednesday, February 21, 2007 2:48 AM
> > > To: hlds@list.valvesoftware.com
> > > Subject: RE: [hlds] Voice causes high ping
> > >
> > >
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > Emulated environments are slower.
> > >
> > > The reason; Almost any significant work done inside the emulator has
>
> > > to be translated into the host OS's API and then run by the host OS
> > > before it can be completed, thus adding extra steps into the
> > > execution process. This includes everything from thread creation and
>
> > > memory allocation through to Disk and Network IO. If you add into
> > > that the fact that instead of processing the needs of one OS a
> > > machine running an emulated system is processing the needs of two
> > > (the host and the emulated OS), there is no way that emulation will
> > > increase performance over dedicated machine of the same
> > > specification.I've done a lot of work with virtualisation and
> > > emulation and I have yet to see an emulated system run faster on the
>
> > > same hardware than it would do if running natively and that includes
>
> > > experience of VMWare, Bochs, Wine, Xen, and Parallels. The ONLY
> > > advantage I've seen to virtualization is a reduction in the need for
>
> > > hardware to service a dynamic need such as QA testing where you
> > > don't want 10 machines each with their own environment when 9 won't
> > > be used most of the time, having 1 machine with 10 emulated machines
>
> > > where you can swap saves real cash.
> > >
> > > It doesn't matter if the emulated machine needs to "load all the sub
>
> > > protocols and such", the host OS most will have had to already load
> > > them in order to offer support. > -Original Message-> From:
> > > [EMAIL PROTECTED]>
> > > [mailto:[EMAIL PROTECTED] On Behalf Of Jason> Sent:
>
> > > Tuesday, February 20, 2007 5:01 PM> To: hlds@list.valvesoftware.com>
> > > Subject: Re: [hlds] Voice causes high ping> > > Negative. If
> > > anything, the emulation increases performance due to the> fact that
> > > it doesn't load all the sub protocols and such. It uses less> memory
>
> > > then explorer and runs more smoothly.> > Jason> > Jason O. Washburn
> > > wrote:> > I would think it was the emulation also.> >> > Jason> >> >
>
> > > -Original
> > > Message-> > From: [EMAIL PROTECTED]> >
> > > [mailto:[EMAIL PROTECTED] On Behalf Of Chris Bass>
> > > >
> > > Sent: Tuesday, February 20, 2007 9:59 AM> > To:
> > > hlds@list.valvesoftware.com> > Subject: Re: [hlds] Voice causes high
> > > ping> >> >> > Ummm, the emulation maybe causing issues. Try running
> > > ping> >> >> > it
> > > in Wind