Re: [hlds] DoD:S Beta Server Update?
Hi matt The update is for today ? 2008/5/27 Matt Boone [EMAIL PROTECTED]: The update won't be out before tomorrow morning. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Timothy Sadleir Sent: Monday, May 26, 2008 10:29 AM To: hlds@list.valvesoftware.com Subject: [hlds] DoD:S Beta Server Update? Will there be a Day of Defeat: Source Beta update anytime soon? I'm really wanting to enable rockets ASAP. :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] DoD: S Beta Released?
with the beta update for DODS i got this on my server: MasterRequestRestart Your server will be restarted on map change. when the client will be available, the message will go away ? 2008/5/23 Timothy Sadleir [EMAIL PROTECTED]: So, will the latest BM for TF2 truely work for this? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Day of Defeat: Source Beta Dedicated Server
server continue to show the message from master server with last update = 2008/5/24 Greg Williams [EMAIL PROTECTED]: And I can confirm that the map is no longer crashing on load, in case u needed confirmation. Not seeing server on the server list though.. Also I am dling client on my gaming rig. - Original Message From: Jason Ruymen [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com; [EMAIL PROTECTED] Sent: Friday, May 23, 2008 5:14:36 PM Subject: Re: [hlds] Day of Defeat: Source Beta Dedicated Server We did, which fixes the crash when loading Palermo. We've also made the Beta available to all owners of Day of Defeat: Source. Jason -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of DontWannaName! Sent: Friday, May 23, 2008 2:59 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Day of Defeat: Source Beta Dedicated Server They updated Day of Defeat Source Beta Content from Version 1 to 2. :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Day of Defeat: Source Beta Dedicated Server
im the only one with the problem of server master request restart ??? 2008/5/24 1nsane . [EMAIL PROTECTED]: Updated and serving clients! :D On Fri, May 23, 2008 at 6:19 PM, Greg Williams [EMAIL PROTECTED] wrote: And I can confirm that the map is no longer crashing on load, in case u needed confirmation. Not seeing server on the server list though.. Also I am dling client on my gaming rig. - Original Message From: Jason Ruymen [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com; [EMAIL PROTECTED] Sent: Friday, May 23, 2008 5:14:36 PM Subject: Re: [hlds] Day of Defeat: Source Beta Dedicated Server We did, which fixes the crash when loading Palermo. We've also made the Beta available to all owners of Day of Defeat: Source. Jason -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of DontWannaName! Sent: Friday, May 23, 2008 2:59 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Day of Defeat: Source Beta Dedicated Server They updated Day of Defeat Source Beta Content from Version 1 to 2. :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Day of Defeat: Source Beta Dedicated Server
same here ! i can only connect with connect command ! server dosent appear in server list 2008/5/24 Greg Williams [EMAIL PROTECTED]: After MANY MANY attempts mine is also fuxored. I can connect an play on it just fine, but it still says out of date, and doesn't show on the server browser. - Original Message From: Timothy Sadleir [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Friday, May 23, 2008 5:52:48 PM Subject: Re: [hlds] Day of Defeat: Source Beta Dedicated Server My server is still out of date and I cannot update it to a correct version even with -verify_all. It still get's stuck at updating the srcds.exe and then loses connection... *Connection Reset, Winsock Error 10054 Connection reset by peer* ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Valve testing servers
The new fakeclients plugin (v2) by L.Duke: http://forums.alliedmods.net/showpost.php?p=597572postcount=537 ] meta list [01] Mani Admin Plugin (1.2BetaS SMM) by Mani [02] fakeclients2 (1) by L. Duke This plugin by pass the bot system count and generate real fake players !!! Please Valve, block it ! Thanks ! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Dedicated Server Updated
-- [ Picked text/plain from multipart/alternative ] Thanks for the fix, can you explain what are the differents values of mp_forcecamera ? 0 for ? 1 for ? 2 for ? and 3 for ? thanks ! 2008/2/15, Eric Smith [EMAIL PROTECTED]: I think we've found the cause of the mp_forcecamera 1 crash. We're working on a fix. Thanks for the help. -Eric -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Steve S. Sent: Friday, February 15, 2008 10:32 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Team Fortress 2/Dedicated Server Updated Eric, I don't have any dumps but like the others on this list my server is now stable after changing mp_forcecam to 3. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] RE: [hlds_announce] Team Fortress 2/Dedicated Server update
-- [ Picked text/plain from multipart/alternative ] The game is now unplayable with last update ! 10 fps average, great work valve ... 2007/11/1, Kerry Dorsey [EMAIL PROTECTED]: Anti-bunny hopping code... thanks Jason! Also, the VAC servers (specifically Steam3) don't seem to be responding after the update and reboot. Kerry - -Original Message- - From: [EMAIL PROTECTED] - [mailto:[EMAIL PROTECTED] On Behalf Of Jason - Ruymen - Sent: Wednesday, October 31, 2007 9:16 PM - To: hlds@list.valvesoftware.com; [EMAIL PROTECTED]; - [EMAIL PROTECTED] - Subject: [hlds_announce] Team Fortress 2/Dedicated Server update - - A required update for Team Fortress 2 and it's dedicated have been - released. Please run hldsupdatetool to update your server. The - specific changes include: - - - Fixed problems with 3d sound in surround mode for some Audigy X-Fi - users - - Medigun no longer continues to heal enemy Spies who have lost their - disguise - - Fixed a weapon switching exploit that allowed Snipers to fire - slightly - faster than intended - - Tweaked shadow filtering to make shadows look more smooth - - Fixed Server Plugin StartQueryCVarValue falsely returning - CvarNotFound for cvars that did exist - - Fixed crash in HTML control in IE7 on page load, most often seen in - the server Message of the Day - - Fixed small memory leak in HTML controller - - Made HTML output more compatible with new XHTML document styles - - Fixed physics crash involving bad ragdoll friction values - - Fixed detail sprite fading - - Added anti-bunny hopping code - - Jason - - ___ - hlds_announce mailing list - [EMAIL PROTECTED] - http://list.valvesoftware.com/mailman/listinfo/hlds_announce ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 Class limits
-- [ Picked text/plain from multipart/alternative ] I agree with you ! VALVe can easily make it same as DODS ! Cvars will be more easier than plugins wich can cause some of high cpu usage or be broken by an update ! 2007/10/26, Eirik Nilssen [EMAIL PROTECTED]: -- [ Picked text/plain from multipart/alternative ] I dont argue that, but Valve needs to make cvars available for your configs ;-) The online leagues use league specific configs to limit classes and whatever else they see fit. Each clan must run the league config. _ Få den nye Windows Live Messenger! http://get.live.com/messenger/overview -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 Class limits
-- [ Picked text/plain from multipart/alternative ] +1 2007/10/25, Eirik Nilssen [EMAIL PROTECTED]: -- [ Picked text/plain from multipart/alternative ] I think TF2 has a lot of potential in the clan scene, and I have already signed my team up in the Euro CB ladder :-). I have no problem with your argument concerning class restrictions, but there are a few things just as important – especially the possibility to inflict damage on yourself BEFORE the round starts. Why? Already we see übercharged Heavy's at roundstart public, where a player uses the time before start to step on his own grenades as demoman to faster achive ûbercharge for his medic partner. As the round starts, he then may switch to heavy and plough though the freshly established defenses, with small efforts and little worry about own safety. Picture 3 übercharged Heavy's at round start in an 8 vs. 8 match. Not a pretty sight imho. This isn't a big problem in public servers, but I honestly think it should be possible to deactivate this with a cvar in warscripts. Just my 2 cents :o) _ Sjekk ut noen av de nye elektroniske tjenestene på Windows Live Ideas—så nye at de ikke engang har blitt offisielt utgitt ennå. http://ideas.live.com -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 Class limits
-- [ Picked text/plain from multipart/alternative ] Yes please VALVe make a class restriction ! Make it same as DODS 2007/10/22, Saint K. [EMAIL PROTECTED]: Isn't the whole idea behind the game, to choose a class which fits the needs of the moment? I mean if your being bashed by 8 scouts, just get 3 or 4 Engineers to setup some SG's at strategic points for a scoutproof defense. The others in your team then can aim at offense, at one point their scouts have to change class to be able to properly defend their flag, as your team is running off with it. If I'm being defeated by some sort of tactic, I always feel the urge to find a counter-tactic to prevent them from succeeding the next round with the same trick. Saint K. -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Dan Offord Verzonden: Monday, October 22, 2007 10:45 AM Aan: hlds@list.valvesoftware.com Onderwerp: [hlds] TF2 Class limits -- [ Picked text/plain from multipart/alternative ] Hi, Is there any chance Valve will be introducing class limits in to TF2, like we had with TFC? Now, before you all flame me telling me class limits ruins the game, they don't, and for competition they are needed. Nothing is worse than a team complain that the match was unfair due to an 8man scout rush on a cp_ map, or even a loosing team all sat being heavys on there flag. While at the moment, we are using good sportsmanship to stop this kind of thing from happening, it would also benefit public servers as well, in the sense they won't have the same problems. Regards, Dan. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.488 / Virus Database: 269.15.5/1084 - Release Date: 10/21/2007 3:09 PM ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 server performance on Linux
-- [ Picked text/plain from multipart/alternative ] Yes, same problem with my c2d 2.6 ghz, debian, kernel 1000hz, server running at 500 fps (on one core). when server is full = fps drop 40/45, cpu 80% :( 2007/9/24, John Porter [EMAIL PROTECTED]: -- [ Picked text/plain from multipart/alternative ] Has anyone noticed performance related issues with the Linux version of TF2? Take 2 boxes to compare, one running windows one running linux. Both identical hardware in Dual Xeon 2.6ghz. The windows box I run 1 TFC server and 3 TF2 servers. Running a simple booster I get 125-250 fps even when the servers are full. On a 1000hz distru of Linux runnin 2 TFC servers (no problems what so ever) and 2 TF2 servers, even with just one TF2 server when it gets full the serverside fps drops down to 20-40fps and rcon stats reports 80-90CPU usage. Yet the process in linux only shows around 20-30%? Just a little bit baffled as TFC runs fine on the box and both identical spec machines the only difference is the OS and binarys? Have I missed something in my rush to get my hands on the game and play it? :D Regards John - Yahoo! Answers - Get better answers from someone who knows. Tryit now. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 server performance on Linux
-- [ Picked text/plain from multipart/alternative ] use kernel at 1000hz, put fps_max 0 ;) 2007/9/24, John Porter [EMAIL PROTECTED]: -- [ Picked text/plain from multipart/alternative ] Hi, - Steve hmm oh you mean on Windows? or is that Linux as well? I have read that people have had problems with that on Windows. I havent really noticed it even with 3 full TF2 servers but I use Firedeamon which does have some affinity. How are people having it so to speak? Does the standard windows affinity settings allow you to assign manually? Or are you talking about linux as well? -LouLou oh so its not just me then :/ Yeah using Debian as well. Hmm how you getting up to 500fps? lol thought it capped at around 250? That a cvar? :) Regards John - Yahoo! Answers - Get better answers from someone who knows. Tryit now. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 server performance on Linux
-- [ Picked text/plain from multipart/alternative ] sorry, forget one thing: run the game on one core, because with 2 core, game make ping pong (core 1 - core 2 etc ..), then fps drop !!! 2007/9/24, LouLou Bizou [EMAIL PROTECTED]: use kernel at 1000hz, put fps_max 0 ;) 2007/9/24, John Porter [EMAIL PROTECTED]: -- [ Picked text/plain from multipart/alternative ] Hi, - Steve hmm oh you mean on Windows? or is that Linux as well? I have read that people have had problems with that on Windows. I havent really noticed it even with 3 full TF2 servers but I use Firedeamon which does have some affinity. How are people having it so to speak? Does the standard windows affinity settings allow you to assign manually? Or are you talking about linux as well? -LouLou oh so its not just me then :/ Yeah using Debian as well. Hmm how you getting up to 500fps? lol thought it capped at around 250? That a cvar? :) Regards John - Yahoo! Answers - Get better answers from someone who knows. Tryit now. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 server performance on Linux
-- [ Picked text/plain from multipart/alternative ] use taskset: http://www.cyberciti.biz/tips/setting-processor-affinity-certain-task-or-process.html ++ 2007/9/24, Saint K. [EMAIL PROTECTED]: How does one force a proccess to bind to a core on Linux? cheers, - Original Message - From: LouLou Bizou [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, September 24, 2007 2:05 PM Subject: Re: [hlds] TF2 server performance on Linux -- [ Picked text/plain from multipart/alternative ] sorry, forget one thing: run the game on one core, because with 2 core, game make ping pong (core 1 - core 2 etc ..), then fps drop !!! 2007/9/24, LouLou Bizou [EMAIL PROTECTED]: use kernel at 1000hz, put fps_max 0 ;) 2007/9/24, John Porter [EMAIL PROTECTED]: -- [ Picked text/plain from multipart/alternative ] Hi, - Steve hmm oh you mean on Windows? or is that Linux as well? I have read that people have had problems with that on Windows. I havent really noticed it even with 3 full TF2 servers but I use Firedeamon which does have some affinity. How are people having it so to speak? Does the standard windows affinity settings allow you to assign manually? Or are you talking about linux as well? -LouLou oh so its not just me then :/ Yeah using Debian as well. Hmm how you getting up to 500fps? lol thought it capped at around 250? That a cvar? :) Regards John - Yahoo! Answers - Get better answers from someone who knows. Tryit now. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 server performance on Linux
-- [ Picked text/plain from multipart/alternative ] its John Porter fault ^^ Sorry of the disturbance ;) 2007/9/24, Whisper [EMAIL PROTECTED]: -- [ Picked text/plain from multipart/alternative ] You guys are of course all aware that there is an entire seperate hlds mailing list completely dedicated to Linux, right? On 9/24/07, John Porter [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Hi, - Steve hmm oh you mean on Windows? or is that Linux as well? I have read that people have had problems with that on Windows. I havent really noticed it even with 3 full TF2 servers but I use Firedeamon which does have some affinity. How are people having it so to speak? Does the standard windows affinity settings allow you to assign manually? Or are you talking about linux as well? -LouLou oh so its not just me then :/ Yeah using Debian as well. Hmm how you getting up to 500fps? lol thought it capped at around 250? That a cvar? :) Regards John - Yahoo! Answers - Get better answers from someone who knows. Tryit now. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Why so conservative?
-- [ Picked text/plain from multipart/alternative ] before posting, look at google :) see here: http://developer.valvesoftware.com/wiki/Command_Line_Options ++ 2007/9/19, Wh00pAss [EMAIL PROTECTED]: Does anyone know why Valve is so conservative with server set up information? Why dont they ever tell us what params can be passed to srcds.exe (god forbid giving us a /? or -h)? Why dont they ever release a sample server.cfg or at least tell us what cvars are available or what they recommend? It seems that everything is passed along on a whisper or some information that someone guessed or happened to fall into by pure chance. Am I missing some secret document here, or is this the way its always been done and they'll not break from tradition? You either spend hours hand crafting your server.cfg by grabbing little snippets of info from here and there, or you just go and download one from a fansite or someone who is kind enough to release their hard work (which tend to be months or years out of date and can do more harm than good). At the end of the day, the game would not make it without people like us who host the servers on their own dime/penny. Could valve please provide us server hosters with a decent bit of info instead of throwing the preverbial meat into the pit and letting people scrabble for it? If I have missed the official page which shows all the information I have talked about here, then woot and please post up the link, if not then bad valve, shame on you ;) Thoughts? Wh00pAss ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Why so conservative?
-- [ Picked text/plain from multipart/alternative ] server.cfg will be the same as other games sources, i have explore all mp, sv, and tf variables, still the same (approximatly). if you search variables, i have made a reply on a post (steam forum), look here: http://forums.steampowered.com/forums/showthread.php?t=598508 ++ 2007/9/19, Wh00pAss [EMAIL PROTECTED]: Ahha! Kick ass. Thanks Lou Any info official line on the server.cfg now? :D Wh00pAss - Original Message - From: LouLou Bizou [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, September 19, 2007 3:22 PM Subject: Re: [hlds] Why so conservative? -- [ Picked text/plain from multipart/alternative ] before posting, look at google :) see here: http://developer.valvesoftware.com/wiki/Command_Line_Options ++ 2007/9/19, Wh00pAss [EMAIL PROTECTED]: Does anyone know why Valve is so conservative with server set up information? Why dont they ever tell us what params can be passed to srcds.exe (god forbid giving us a /? or -h)? Why dont they ever release a sample server.cfg or at least tell us what cvars are available or what they recommend? It seems that everything is passed along on a whisper or some information that someone guessed or happened to fall into by pure chance. Am I missing some secret document here, or is this the way its always been done and they'll not break from tradition? You either spend hours hand crafting your server.cfg by grabbing little snippets of info from here and there, or you just go and download one from a fansite or someone who is kind enough to release their hard work (which tend to be months or years out of date and can do more harm than good). At the end of the day, the game would not make it without people like us who host the servers on their own dime/penny. Could valve please provide us server hosters with a decent bit of info instead of throwing the preverbial meat into the pit and letting people scrabble for it? If I have missed the official page which shows all the information I have talked about here, then woot and please post up the link, if not then bad valve, shame on you ;) Thoughts? Wh00pAss ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds