Re: [hlds] Mani site down / DNS problem

2010-02-23 Thread Matt Woodrow
Feel free to file a bug report if you think this functionality should be 
changed. It's a trivial modification.

Matt Woodrow
AlliedModders LLC

On 23/02/10 1:01 PM, Kyle Sanderson wrote:
 Sorry for the terrible phrasing, the only downside to SourceMod is the lack
 of menu scaling. Besides that, it's 100% open source (I know Mani is,
 however it is no where near as modular or customizable) and it's simplistic
 to add features yourself.

 What I'm talking about: http://img28.imageshack.us/img28/846/smmenu.jpg
 http://img28.imageshack.us/img28/846/smmenu.jpg
 Cheers,
 Kyle.

 On Mon, Feb 22, 2010 at 1:36 PM, Charles Mabbottcmabb...@verizon.netwrote:


 RCON Lock, Kigen's and a few other plugins check and handle this exploit.
 Any plugin can be dropped into a client so it's not a 'sourcemod' issue or
 a
 'mani' issue but is simply idiot users trying to cheat the system.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matt Hoffman
 Sent: Monday, February 22, 2010 2:33 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Mani site down / DNS problem

 Isn't there also an issue in SM with clients running SM and overriding
 server variables?

 On Mon, Feb 22, 2010 at 11:26 AM, Michael Krasnowmnk...@gmail.com
 wrote:

  
 what matt said is correct there is a vulnerability that allows rcon

 access.
  
 and kyle what do you mean?

 Mike

 On Mon, Feb 22, 2010 at 2:17 PM, Matthew Gottlieb
 matthew.j.gottl...@gmail.com  wrote:


 The problem with Mani, as I've been told, is the security issues.

 ~Matt

 On Mon, Feb 22, 2010 at 12:50 PM, Kyle Sandersonkyle.l...@gmail.com
 wrote:
  
 My only issue with SourceMod is the fact that the menu's don't

 exactly
  
 fit
  
 to the number of options (There can be tons of white space which

 makes

 the
  
 mod look not that professional in my opinion.


 Besides that, ditch Mani entirely (His site is back up now).
 Kyle.

 On Mon, Feb 22, 2010 at 5:24 AM, Keeperhl2li...@afksoftware.com

 wrote:
  

 XFactorServers was doing some website moving.  We are back up and
  
 running.
  
 As far as noobish, well to each their own.  Mani did a great job
  
 for
  
 a

 long time keeping his plugin going with little or no contributions.
 SourceMod has a great team of developers behind them, so of course
  
 their

 stuff is of course up to date and more diverse.  We now have a team
  
 in
  
 place
 and are moving forward on the next MAP.  Will it be better than some
 options
 of SourceMod?  Dunno.  But it will give people a choice, and in the
  
 end

 that's best IMO.

 Keeper


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[hlds] SourceMod patches for the Pyro update.

2008-06-19 Thread Matt Woodrow
Hi All.

I have fixed all the known problems with SourceMod and the new pyro update.

Available here: http://forums.alliedmods.net/showthread.php?p=641071

Please post a bug report, reply in the post, or contact me on IRC 
(#sourcemod on gamesurge) if you still experience problems.
Note, your server requires a restart for the changes to take affect.

Cheers

pRED*

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Re: [hlds] Another command to crash servers. Fuckyay.

2008-06-10 Thread Matt Woodrow
What can't be done through SourceMod?

Indeed it does have threaded sql implementations.
SourceBans already provides a ban system similar to yours, a command 
blocker plugin could be written in 5 minutes and the stat tracking (or 
what i've seen of it) would be relatively simple to implement.
We haven't had any requests for this sort of thing yet but if there ever 
was a serious demand, I'm sure someone could write plugins for this.

pRED*


Spencer 'voogru' MacDonald wrote:
 I don't use SourceMod though, a lot of what I do can't be done with
 SourceMod.

 All of the SQL stuff though, can be done though SourceMod, if SourceMod's
 MySQL stuff is threaded so that it doesn't lock the server when it runs
 queries.

 - voogru.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Patrick Shelley
 Sent: Tuesday, June 10, 2008 7:05 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Another command to crash servers. Fuckyay.

 I use Beetles Mod and I totally agree that it rocks.

 But I am deffo getting into SM after seeing Voogru's gear.


 On 6/10/08, Timothy L Havener [EMAIL PROTECTED] wrote:
   
 I went to sourcemod from mani and I haven't looked back.

 Patrick Shelley wrote:
 
 This is all done using sourcemod?

 I've gotta get into this!
   
 
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Re: [hlds] sv_benchmark_force_start exploit info and *fix*

2008-04-29 Thread Matt Woodrow
For those of you more SourceMod inclined, I have made an equivalent plugin.

http://forums.alliedmods.net/showthread.php?p=618453


DontWannaName! wrote:
 Ok I installed it but I dont really now why. I know it blocks a certain 
 exploit so its good that all server ops have it im guessing. I have Sourcemod 
 but I doubt anyone is going to write it in Sourcepawn. Maybe Valve will fix 
 it by tomorrow 



   
 
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Re: [hlds] Goldrush makes Server Crash!!!

2008-04-29 Thread Matt Woodrow
Try removing all third party plugins and revert to the stable install 
(if you're running a beta branch).
http://forums.alliedmods.net/showthread.php?t=70690

Feel free to create a bug report and attach mdmp files and I can take a 
look at them later on today.

pRED*

James McKenna wrote:
 Sourcemod crashed my server. I've read beetles does the same.



 On Tue, Apr 29, 2008 at 8:23 PM, Andreas Grimm [EMAIL PROTECTED] wrote:

   
 does anyone else have a very high CPU load under windows on goldrush?
 i have 90% with 32 players ... dustbowl 32 players has only 40 on the same
 hardware ...

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Andrew A
 Sent: Wednesday, April 30, 2008 5:06 AM
 To: [EMAIL PROTECTED]; Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Goldrush makes Server Crash!!!

 so , anyone tried to put mods on yet ?? :)

 On Wed, Apr 30, 2008 at 12:55 PM, [EMAIL PROTECTED] wrote:

 
 Version 35 just released
 -Original Message-
 From: Tony Paloma [EMAIL PROTECTED]

 Date: Tue, 29 Apr 2008 19:49:25
 To:'Half-Life dedicated Win32 server mailing list'
 hlds@list.valvesoftware.com
  Subject: Re: [hlds] Goldrush makes Server Crash!!!


 OK good I thought I was crazy with everyone saying stuff about 2nd and
   
 3rd
 
 update. I haven't seen a new update since the original.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Fudgstu
 Sent: Tuesday, April 29, 2008 7:44 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Goldrush makes Server Crash!!!

 I'm seeing the exact same.

 On Tue, Apr 29, 2008 at 9:38 PM, Tony Paloma [EMAIL PROTECTED]
 wrote:

   
 Bootstrapper version: 25
 Versions installed in 'C:\HL2Server_Test':
Base Source Shared Materials: 8
Base Source Shared Models: 4
Base Source Shared Sounds: 4
Team Fortress 2 Dedicated Server: 34
Team Fortress 2 Content: 41
Team Fortress 2 Materials: 16
 Press any key to continue . . .

 What versions are you seeing?

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Timothy L
 Havener
 Sent: Tuesday, April 29, 2008 7:35 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Goldrush makes Server Crash!!!

 Tony Paloma wrote:
 
 Am I the only one not seeing any new new updates? Is the content
   
 server
   
 I
 
 happen to be choosing just slow to refresh or something? Also, the
   
 list
   
 has
 
 died down a bit. Anybody have success?

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Don
   
 Williams
 
 Sent: Tuesday, April 29, 2008 7:18 PM
 To: 'Half-Life dedicated Win32 server mailing list'
 Subject: Re: [hlds] Goldrush makes Server Crash!!!

 I only see 2?

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of scummy
 Sent: Tuesday, April 29, 2008 10:15 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Goldrush makes Server Crash!!!

 Installed the 3rd update.

 Will advise what happens in a few!


 - Original Message -
 From: 1nsane . [EMAIL PROTECTED]
 To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com
 Sent: Tuesday, April 29, 2008 7:08 PM
 Subject: Re: [hlds] Goldrush makes Server Crash!!!



   
 It's not crashing on my home Vista Server but it's crashing on my
 Dedicated
 Server 2003 server. I alos uploaded the all the libraries from home
 
 over
 
 to
 it and it still crashes... OS specific maybe?

 On Tue, Apr 29, 2008 at 10:03 PM, scummy [EMAIL PROTECTED]
 
 wrote:
 
 
 Installed the 2nd update made in a vanilla server and as soon as
   
 the
 
 2nd
 
 player connects it crashes.

 W2K Server


 - Original Message -
 From: [EMAIL PROTECTED]
 To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com
 Sent: Tuesday, April 29, 2008 7:00 PM
 Subject: Re: [hlds] Goldrush makes Server Crash!!!



   
 same here, i thought this may fix it, but still crashing.

 YankeeDeuce wrote:

 
 Got the new update and it's still crashing.

 On Tue, Apr 29, 2008 at 8:49 PM, [EMAIL PROTECTED] wrote:



   
 New update , if you updated do it again




 
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[hlds] Sourcemod 1.0 Released!

2008-03-18 Thread Matt Woodrow
http://www.sourcemod.net/

Need I say more?

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Re: [hlds] Sourcemod 1.0 Released!

2008-03-18 Thread Matt Woodrow
Both.

It's primarily a scripting engine/interface but it comes with a built in 
administration API and a decent set of plugins in the default package 
that provide a large percentage of the features offered by the other 
admin plugins.
All these can be removed/replaced or modified (everything is GPL) as you 
wish and there's a huge selection of third party plugins available to 
customise your server.

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Re: [hlds] Custom tab is / will kill of popular servers :(

2008-02-29 Thread Matt Woodrow

If you ask me they need to reverse it.
Have an internet tab and a 'standard' tab.

Internet shows everything and standard shows only server that arn't custom.

Spencer 'voogru' MacDonald wrote:

+1

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of P. Bhandal
Sent: Saturday, March 01, 2008 1:15 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Custom tab is / will kill of popular servers :(

--
[ Picked text/plain from multipart/alternative ]
Amen.

The custom tab, while well intended, is killing off servers that are in it.
It doesn't even have a regional filter, so quite often players won't even
see the server in the custom tab list unless they manage to get all servers
in the refresh.

The custom tab was well intended but the execution on it was terrible. It
really should have had a more extensive testing period.

Sadly I'm sure nothing will come of it. In the next patch they'll once again
try to patch over the workaround people have found (I'm sure they'll
eventually be successful) and they'll fail to address the root of the
problem.

No server owners have a problem with the custom tab, we understand why
you're putting those servers there, the problem is that the custom tab just
isn't usable in its current incarnation. I can't imagine it would have been
terribly difficult to just import the internet tab filters into the custom
area and add the tag filtering in, that would have effectively solve the
primary issue with the custom tab.

On Sat, Mar 1, 2008 at 1:02 AM, Steven Hartland [EMAIL PROTECTED]
wrote:



This new custom tab is killing once VERY popular servers.

Most players are stupid they either don't notice the tabs
or don't know what it means, hence don't even bother clicking
it.

Internet should list ALL Internet servers, if you want
to enable a filter for standard servers surely a tickbox
in the same way as Server is not full, which hides and
blanks the tags box, is a much better way to go?

Internet and Custom simply doesn't make any sense.

If your going to have separate tabs:
1. Obvious names, internet = all internet servers not
just standard internet servers.
2. Make is consistent, not one interface for in game
and one interface for the steam global list as that just
adds to the confusion.

Personally I really don't think two tabs is the way to go
as that means for example I couldn't filter LAN servers for
just standard servers. So in my book this simply has to be
a just a filters option: Only standard rules or
something similar.

This should NOT be filtered by default as doing so would
be in contra to the rest of the design i.e. nothing is
filtered unless the client specifically requests it.

I understand that Valve wants users to have a good experience
but custom rules are the least of your worries here. This
comes from bitter experience when Epic enforced as similar
default filter in UT which killed off a large portion of
servers which where once the staple part of the community.

Choice is good, informed choice is even better, which is
what tags provides :) Its just the Internet vs. Custom tab
which needs a serious revisit.

   Regards
   Steve


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