RE: [hlds] Extremely slow map loading on TF2 Server.

2007-10-21 Thread Mike Holgate
I too am having this problem, on 2 separate machines. The maps will load
eventually but after several minutes.

Mike Holgate

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Kitteny Berk
Sent: Sunday, October 21, 2007 7:03 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] Extremely slow map loading on TF2 Server.

Hi,

I'm having a bit of trouble with my TF2 server, no-one i've talked to so
far seems to have any ideas.

My server has been loading some maps vry slowly due to hundreds of
errors like this

cmaterial::precachevars: error loading vmt file for
maps/cp_gravelpit/nature/blendbackgroundtograve1004_wvt_patch

I've reinstalled the server a few times, I've tried downloading on other
machines and I've tried replacing ost of the server map/texture etc
files with ones from my GCFs.

However, the issue still remains, but it varies on each map, some will
load instantly (as they should), others will take a few minutes,  This
occurs on official and custom maps, seems to depend on what materials
the map uses.

As far as I can tell, the process of borkage goes Changelevel  CP_well
  lots of errors as above  map loads as it should.

I'm certain my server is up to the task, as it was running very well up
until the last update or 2 ago.


Anyone have any ideas?

Cheers


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RE: [hlds] Extremely slow map loading on TF2 Server.

2007-10-21 Thread Mike Holgate
Here is my command line in console mode:
C:\srcds\orangebox\srcds.exe -console -game tf -tickrate 33 -ip
192.168.0.101 -port 27015 +maxplayers 8 +map cp_well -autoupdate

Also, I just realized that if I run in GUI mode with this command line, it
doesn't have the problem:
C:\srcds\orangebox\srcds.exe -game tf +maxplayers 8 -autoupdate

-
Mike Holgate



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Kitteny Berk
Sent: Sunday, October 21, 2007 9:52 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Extremely slow map loading on TF2 Server.

Well, it's good to know i'm not crazy.

Just out of interest, are you running using
C:\servers\orangebox\srcds.exe  or C:\servers\srcds.exe ?

I'm wondering if there's some screwups somewhere if not using
\orangebox\ , I'm thinking that may be an issue given it seems to decide
randomly if it's going to use \orangebox\ or not when you update.

Mike Holgate wrote:
 I too am having this problem, on 2 separate machines. The maps will load
 eventually but after several minutes.

 Mike Holgate

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Kitteny Berk
 Sent: Sunday, October 21, 2007 7:03 PM
 To: hlds@list.valvesoftware.com
 Subject: [hlds] Extremely slow map loading on TF2 Server.

 Hi,

 I'm having a bit of trouble with my TF2 server, no-one i've talked to so
 far seems to have any ideas.

 My server has been loading some maps vry slowly due to hundreds of
 errors like this

 cmaterial::precachevars: error loading vmt file for
 maps/cp_gravelpit/nature/blendbackgroundtograve1004_wvt_patch

 I've reinstalled the server a few times, I've tried downloading on other
 machines and I've tried replacing ost of the server map/texture etc
 files with ones from my GCFs.

 However, the issue still remains, but it varies on each map, some will
 load instantly (as they should), others will take a few minutes,  This
 occurs on official and custom maps, seems to depend on what materials
 the map uses.

 As far as I can tell, the process of borkage goes Changelevel  CP_well
   lots of errors as above  map loads as it should.

 I'm certain my server is up to the task, as it was running very well up
 until the last update or 2 ago.


 Anyone have any ideas?

 Cheers


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 please visit:
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