Re: [hlds] How often can we query uptodate check?

2014-07-10 Thread Mohammed Khalik
What plugin do you use to check? Can you provide a link please?

From: mc...@doctormckay.com
Date: Tue, 8 Jul 2014 19:33:11 -0400
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] How often can we query uptodate check?

I have two systems checking every 30 seconds.


Dr. McKaywww.doctormckay.com


On Tue, Jul 8, 2014 at 7:15 PM, big john  wrote:


How often is it acceptable to query 
http://api.steampowered.com/ISteamApps/UpToDateCheck/v0001 without getting 
firewalled off from steam servers? I have about 10 servers checking every hour 
but I would like to check every 30 min.




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Re: [hlds] TF2 update (CRASHES) released 14/06/2013

2013-06-13 Thread Mohammed Khalik
Sourcemod have just released a new version (today after valves update)
(Version 1.6.0-dev+3924)
This solves the problem that was encountered.


From: pilger...@gmail.com
Date: Thu, 13 Jun 2013 22:45:12 -0300
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] TF2 update (CRASHES) released 14/06/2013

I've got the latest one here and everything seems to be running just fine. No 
crashes so far. 

Maybe it has something to do with its settings. Might wanna add that to the 
ticket.
_pilger





On 13 June 2013 22:42, Mohammed Khalik  wrote:





I have created a support ticket.I am using the latest gameme plugin for 
sourcemod version 4.3


The problem only started after the TF2 updated being released.



Dr. fm
From: pilger...@gmail.com
Date: Thu, 13 Jun 2013 22:35:38 -0300
To: hlds@list.valvesoftware.com


Subject: Re: [hlds] TF2 update (CRASHES) released 14/06/2013

Check the gameme plugin version. They release new ones quite frequently.
_pilger



On 13 June 2013 22:27, Mohammed Khalik  wrote:







The plugin that is causing this error message is;
gameme.smx (gameME stats plugin)
:(

Date: Thu, 13 Jun 2013 22:08:22 -0300




From: garcia.bru...@gmail.com
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] TF2 update (CRASHES) released 14/06/2013





Have you disabled all plugins and tried testing again?


On Thu, Jun 13, 2013 at 9:54 PM, Mohammed Khalik  
wrote:








Hi
I am getting constant crashes since the update was released. 
L 06/14/2013 - 01:273: [TF2] Sigscan for CalcCriticalMelee failed - Disabling 
detour to prevent crashes





Windows 2003SourceMod Version: 1.6.0-dev+3923Metamod:Source version 1.10.0-dev





The server worked fine before the update was released.






Any thoughts? or a solution to a fix.








> From: er...@valvesoftware.com





> To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com; 
> hlds_annou...@list.valvesoftware.com





> Date: Thu, 13 Jun 2013 23:39:07 +
> Subject: [hlds] Mandatory TF2 update released
> 
> We've released a mandatory update for TF2. The notes for the update are 
> below. The new version is 1797820.





> 
> -Eric
> 
> --
> 
> Team Fortress 2
> - Added 10 new Steam Workshop items
>   - http://www.teamfortress.com/post.php?id=10864





> - Added new promo items
> - Fixed the in-game UI not using the Language setting from the TF2 Properties 
> dialog in the Steam UI
> - Fixed not hearing the Loose Cannon impact sound when playing on dedicated 
> servers





> 
> 
> 
> 
> 
> 
> 
> 
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:





> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
  

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Re: [hlds] TF2 update (CRASHES) released 14/06/2013

2013-06-13 Thread Mohammed Khalik
I have created a support ticket.I am using the latest gameme plugin for 
sourcemod version 4.3
The problem only started after the TF2 updated being released.

Dr. fm
From: pilger...@gmail.com
Date: Thu, 13 Jun 2013 22:35:38 -0300
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] TF2 update (CRASHES) released 14/06/2013

Check the gameme plugin version. They release new ones quite frequently.
_pilger



On 13 June 2013 22:27, Mohammed Khalik  wrote:





The plugin that is causing this error message is;
gameme.smx (gameME stats plugin)
:(

Date: Thu, 13 Jun 2013 22:08:22 -0300


From: garcia.bru...@gmail.com
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] TF2 update (CRASHES) released 14/06/2013



Have you disabled all plugins and tried testing again?


On Thu, Jun 13, 2013 at 9:54 PM, Mohammed Khalik  
wrote:






Hi
I am getting constant crashes since the update was released. 
L 06/14/2013 - 01:273: [TF2] Sigscan for CalcCriticalMelee failed - Disabling 
detour to prevent crashes



Windows 2003SourceMod Version: 1.6.0-dev+3923Metamod:Source version 1.10.0-dev



The server worked fine before the update was released.




Any thoughts? or a solution to a fix.






> From: er...@valvesoftware.com



> To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com; 
> hlds_annou...@list.valvesoftware.com



> Date: Thu, 13 Jun 2013 23:39:07 +
> Subject: [hlds] Mandatory TF2 update released
> 
> We've released a mandatory update for TF2. The notes for the update are 
> below. The new version is 1797820.



> 
> -Eric
> 
> --
> 
> Team Fortress 2
> - Added 10 new Steam Workshop items
>   - http://www.teamfortress.com/post.php?id=10864



> - Added new promo items
> - Fixed the in-game UI not using the Language setting from the TF2 Properties 
> dialog in the Steam UI
> - Fixed not hearing the Loose Cannon impact sound when playing on dedicated 
> servers



> 
> 
> 
> 
> 
> 
> 
> 
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:



> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
  

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Re: [hlds] TF2 update (CRASHES) released 14/06/2013

2013-06-13 Thread Mohammed Khalik
The plugin that is causing this error message is;
gameme.smx (gameME stats plugin)
:(

Date: Thu, 13 Jun 2013 22:08:22 -0300
From: garcia.bru...@gmail.com
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] TF2 update (CRASHES) released 14/06/2013

Have you disabled all plugins and tried testing again?


On Thu, Jun 13, 2013 at 9:54 PM, Mohammed Khalik  
wrote:




Hi
I am getting constant crashes since the update was released. 
L 06/14/2013 - 01:273: [TF2] Sigscan for CalcCriticalMelee failed - Disabling 
detour to prevent crashes

Windows 2003SourceMod Version: 1.6.0-dev+3923Metamod:Source version 1.10.0-dev

The server worked fine before the update was released.


Any thoughts? or a solution to a fix.




> From: er...@valvesoftware.com

> To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com; 
> hlds_annou...@list.valvesoftware.com

> Date: Thu, 13 Jun 2013 23:39:07 +
> Subject: [hlds] Mandatory TF2 update released
> 
> We've released a mandatory update for TF2. The notes for the update are 
> below. The new version is 1797820.

> 
> -Eric
> 
> --
> 
> Team Fortress 2
> - Added 10 new Steam Workshop items
>   - http://www.teamfortress.com/post.php?id=10864

> - Added new promo items
> - Fixed the in-game UI not using the Language setting from the TF2 Properties 
> dialog in the Steam UI
> - Fixed not hearing the Loose Cannon impact sound when playing on dedicated 
> servers

> 
> 
> 
> 
> 
> 
> 
> 
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:

> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
  

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[hlds] TF2 update (CRASHES) released 14/06/2013

2013-06-13 Thread Mohammed Khalik
Hi
I am getting constant crashes since the update was released. 
L 06/14/2013 - 01:273: [TF2] Sigscan for CalcCriticalMelee failed - Disabling 
detour to prevent crashes
Windows 2003SourceMod Version: 1.6.0-dev+3923Metamod:Source version 1.10.0-dev
The server worked fine before the update was released.

Any thoughts? or a solution to a fix.



> From: er...@valvesoftware.com
> To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com; 
> hlds_annou...@list.valvesoftware.com
> Date: Thu, 13 Jun 2013 23:39:07 +
> Subject: [hlds] Mandatory TF2 update released
> 
> We've released a mandatory update for TF2. The notes for the update are 
> below. The new version is 1797820.
> 
> -Eric
> 
> --
> 
> Team Fortress 2
> - Added 10 new Steam Workshop items
>   - http://www.teamfortress.com/post.php?id=10864
> - Added new promo items
> - Fixed the in-game UI not using the Language setting from the TF2 Properties 
> dialog in the Steam UI
> - Fixed not hearing the Loose Cannon impact sound when playing on dedicated 
> servers
> 
> 
> 
> 
> 
> 
> 
> 
> ___
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> visit:
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[hlds] Steam update broke DAY OF DEFEAT SOURCE vanilla server.

2012-09-21 Thread Mohammed Khalik

Day Of Defeat Source
The server does not start-up since the latest update. (vanilla server)
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Re: [hlds] Netchannel: failed reading message net_SetConVar

2012-08-19 Thread Mohammed Khalik

I get the same error as well.

Date: Sun, 19 Aug 2012 19:13:28 -0400
From: h...@wonkagaming.com
To: hlds@list.valvesoftware.com
Subject: [hlds] Netchannel: failed reading message net_SetConVar

 Attemped to precache unknown particle system "bot_eye_glow_soft"!Netchannel: 
failed reading message net_SetConVar from 68.XXX.XXX.XX:27116
This is one of the most catastrophic errors I have encountered since Valve's 
update on August 15th.

I have noticed that sometimes you can successfully connect to my servers, but 
then a good deal of the time you cannot connect. I do not get it.
My team and I are currently looking into this matter as we speak. If anyone 
could shine some light on what is causing this mess, I would appreciate that.

-Willy


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Re: [hlds] Retrieving Server Info....

2012-08-18 Thread Mohammed Khalik

I have the same problem, your not alone.

From: lambdace...@gmail.com
Date: Sun, 19 Aug 2012 01:08:02 +0200
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Retrieving Server Info

Funny thing, 1 min after reading this email i went to play some tf2 on one of 
my gameservers and this exact issue happened, server stuck in Retrieving server 
info, console displays this error
Netchannel: failed reading message net_SetConVar from xx.xx.xx.xx:27015



2012/8/19 Violent Crimes 


I have the same issue.



On 8/18/2012 7:01 PM, ozgamingdot...@gmail.com wrote:


Since the last few updates, almost every time I attempt  to connect to my TF2 
server It gets stuck on this - > Retrieving Server Info



But once I restart the server it goes away.



Anyone else experience this?



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Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-08-16 Thread Mohammed Khalik

I too have the same bug :(

Date: Thu, 16 Aug 2012 14:19:49 +0100
From: m...@winckle.co.uk
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

I have the same bug as Jeremy.

On 16 August 2012 03:51, Lord_Jeremy Xavier  wrote:

My linux servers are showing X/32 in the server list. My maxplayers is set to 
32. When I set sv_visiblemaxplayers to 6, a playercount of 0/6 is shown in the 
browser, despite the number of players (and bots) actually in the server. Not 
sure if this is causing people to fail to connect.




-J





On Aug 15, 2012, at 10:43 PM, Daniel Barreiro wrote:



> I'm playing coaltown, and when the tank comes and drops its bomc,

> nothing happens and the bots can't get in to drop their bombs.

>

> On Wed, Aug 15, 2012 at 9:51 PM, Danh Pham  wrote:

>> Though, I do respect valve for it's commitment to it's fan base.

>>

>>

>> On Wed, Aug 15, 2012 at 9:48 PM, Danh Pham  wrote:

>>>

>>> +1

>>>

>>>

>>> On Wed, Aug 15, 2012 at 9:34 PM, Kush Mahajani 

>>> wrote:



 Valve:

> expects us to host community MvM servers

> community servers have problems updating





 On Wed, Aug 15, 2012 at 6:33 PM, Lance Waidzunas 

 wrote:

>

> I had 10/10 servers fail, finally got a few going, all are going VERY

> slow right now through TCAdmin2 on End of Reality.  ONe server has gone 
> from

> 40.39% to 40.42% in 15 minutes.

>

> On Wed, Aug 15, 2012 at 8:31 PM, Damir Butmir 

> wrote:

>>

>> Is the update failing for anyone else? Looks like th update servers are

>> crashing under load...Neither my client or server will update as the 
>> Valve

>> update servers keep going down

>>

>>> From: er...@valvesoftware.com

>>> To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com;

>>> hlds_annou...@list.valvesoftware.com

>>> Date: Thu, 16 Aug 2012 01:01:26 +

>>

>>> Subject: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

>>>

>>> We've released a mandatory update to TF2. The notes for the TF2

>>> update are below. There are shared engine changes that affect DoD:S and

>>> HL2:DM.

>>>

>>> -Eric

>>>

>>> --

>>>

>>> Team Fortress 2

>>> - Added Mann vs. Machine

>>> - Added Archimedes

>>> - Added The Soldier's Stogie

>>> - Added The Robro 3000

>>> - Updated The Helmet Without a Home to be paintable

>>> - Fixed some clipping issues with The Salty Dog

>>> - Removed player penetration from The Pomson 6000 and boosted the

>>> damage to compensate

>>>

>>> ___

>>> To unsubscribe, edit your list preferences, or view the list

>>> archives, please visit:

>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

>>

>> ___

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>>

>

>

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>







 --

 -

 Kush Mahajani





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 please visit:

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>>>

>>

>>

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>>

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Re: [hlds] Player time outs

2012-08-15 Thread Mohammed Khalik

Same here.
I noticed timeouts as well.
This has happened since the update!

> Date: Wed, 15 Aug 2012 21:31:47 -0700
> From: cmun...@cameronmunroe.com
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Player time outs
> 
> yes! and lots!
> 
> 
> On 8/15/2012 9:29 PM, Russell Smith wrote:
> > These seem to be happening a ton on my PvP server tonight.  Anyone 
> > else seeing them?
> >
> > ___
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[hlds] CS:GO How To Keep Bots Running on Empty Server

2012-08-03 Thread Mohammed Khalik

Hi all,
How do I keep bots running in CS:GO, once players disconnect.
I know there is a CVAR but I cannot remember it. Can you help?

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Re: [hlds] Half-Life 1 dedicated server update

2012-03-06 Thread Mohammed Khalik

Alfred,
Can you fix the server re-direction problem in cs 1.6

> From: alf...@valvesoftware.com
> To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com; 
> hlds_annou...@list.valvesoftware.com
> Date: Mon, 5 Mar 2012 23:58:40 +
> Subject: [hlds] Half-Life 1 dedicated server update
> 
> We have released an update to Half-Life 1 dedicated servers. This update 
> fixes the crash exploit reported earlier today due to a malformed 
> customization packet, run the hldsupdatetool to grab it.
> 
> Thanks to Tuga for providing me with the details to reproduce and fix the 
> issue.
> 
> - Alfred
> 
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Re: [hlds] Mandatory Team Fortress 2 update released

2011-12-21 Thread Mohammed Khalik

Another second hidden update released? just now.

Dr. Perfecto
http://fragmasters.co.uk



> From: er...@valvesoftware.com
> To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com; 
> hlds_annou...@list.valvesoftware.com
> Date: Thu, 22 Dec 2011 00:38:28 +
> Subject: [hlds] Mandatory Team Fortress 2 update released
> 
> We've released a mandatory update for Team Fortress 2. The notes for the 
> update are below.
> 
> Thanks.
> 
> -Eric
> 
> 
> 
> Team Fortress 2
> - Added community-created winter items to the drop lists, the craft tables, 
> and the store
> - Added the Spirit of Giving
> - Gifts from Secret Saxtons and Piles o' Gifts now have a chance to grant a 
> gift in addition to whatever item they would have granted normally
> - Fixed hearing the deny sound while rotating a sentry during placement
> - Manmelter balance tweaks:
>- Added particle effect on muzzle that appears when ready to fire
>- Increased projectile speed while maintaining the same travel arc
>- Increased extinguish range
> - Added festive lights to all ropes and cables
> - Fixed a problem that would sometimes allow the detonator projectiles to 
> crit on burning targets
> - Updated the localization files
> - Updated the gamehaptics file:
>- Added draw/melee swing/melee hit/crit forces for the The Sharp Dresser 
> and the Spy-cicle
>- Added draw/recoil/reload/crit forces for the Pomson 6000
>- Added draw/recoil/crit forces for the Manmelter
>- Added draw/recoil force for the Wrap Assassin
>- Added melee hit/world hit force for the Third Degree
>- Added crit forces for the Holiday Punch
>- Fixed missing forces for Demoman swords
>- Refined recoil force for the Sandman
> 
> 
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Re: [hlds] CS:S servers crashing *constantly* since last update...

2010-08-05 Thread Mohammed Khalik

Hi,

My dedicated servers, running Windows 2003 are also crashing constantly since 
the latest valve update.
I need Valve to release a update asap to fix this issue.

Regards.



> Date: Thu, 5 Aug 2010 10:12:12 +0300
> From: i...@ics-base.net
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] CS:S servers crashing *constantly* since last update...
> 
> I'd be interested your list of maps that crash servers, because i'm 
> aware about only 1 map that has issues since the OB move. Only issue is 
> really that pings rise in that particular map, de_rush.I haven't seen a 
> single map related crash yet and i have over 100 custom maps on my CSS 
> server.
> 
> -ics
> 
> 5.8.2010 5:53, Kyle Sanderson kirjoitti:
> > Linux is fine, as well. Besides some maps, but then again I'm sure
> > Valve knows that a good chunk (1/4th?) of custom maps crash the server
> > since the OB move (I have about 30 core dumps, if anyone is
> > interested).
> >
> > Oh well,
> > Kyle.
> >
> > On Wed, Aug 4, 2010 at 6:56 PM, Mike Vail  wrote:
> >
> >> I can confirm that Windows 2008 appears ok. We have CSS both Vanilla and 
> >> running Sourcemod 1.4 with Metamod 1.8.3 with the latest versions of SM 
> >> Gungame and SM Deathmatch loaded, along with tons of Sourcemod plugins and 
> >> we haven't seen any crashes that I'm aware of. We have the latest version 
> >> of KAC on the Sourcemod servers as well.
> >>
> >> Sorry you're all having such trouble. God I love Valve updates CSS is 
> >> now another TF2! Hang in there!
> >>
> >> On Aug 4, 2010, at 5:07 PM, Adam Piatek  wrote:
> >>
> >>  
> >>> Same here, we are very current with all the latest hardening and security
> >>> preventions.  As many posted in the thread I suggested above, trials with
> >>> both vanilla servers and servers running the proper plugins and patches
> >>> still produce the same constant crashing. However, this crash again 
> >>> appears
> >>> to be isolated to Windows Server 03 instances.  All *ix and 08 instances
> >>> appear fine.
> >>>
> >>> -Adam
> >>> ___
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> >>> please visit:
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> >>>
> >> ___
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> >> please visit:
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> >>
> >>  
> > ___
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> 
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Re: [hlds] DoS Attack Fix Plugin Updated and CSS Version Released

2009-01-23 Thread Mohammed Khalik

Thank you Tony for the updated release.

Regard
http://www.fragmasters.co.uk




> From: mikesti...@gmail.com
> To: hlds@list.valvesoftware.com
> Date: Fri, 23 Jan 2009 01:21:36 -0600
> Subject: Re: [hlds] DoS Attack Fix Plugin Updated and CSS Version Released
> 
> Cool thanks Tony
> 
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Tony Paloma
> Sent: Friday, January 23, 2009 12:18 AM
> To: 'Half-Life dedicated Win32 server mailing list'
> Subject: [hlds] DoS Attack Fix Plugin Updated and CSS Version Released
> 
> I've updated the plugin and also included a CSS version. The updated version
> removes the GLIBC 2.4 requirement and also adds a daf_log CVAR. The CVAR
> will log attacking IPs to a file (addons/daf/log.txt).
> 
> 
> Downloads available here:
> http://www.sourceop.com/modules.php?name=Downloads&d_op=viewdownload&cid=9
> 
> Direct link for CSS version:
> http://www.sourceop.com/modules.php?name=Downloads&d_op=getit&lid=33
> Direct link for TF2 version:
> http://www.sourceop.com/modules.php?name=Downloads&d_op=getit&lid=32
> 
> If you have any issues, let me know.
> 
> Thanks,
> Tony
> 
> 
> 
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Re: [hlds] DoS Attack Fix Plugin Released (Tony Paloma)

2009-01-21 Thread Mohammed Khalik

Tony Paloma,

Can you re-compile this for Counter-Strike Source engine.

Regard
http://www.fragmasters.co.uk



> From: eclyp...@hotmail.com
> To: hlds@list.valvesoftware.com
> Date: Wed, 21 Jan 2009 15:26:19 -0500
> Subject: Re: [hlds] DoS Attack Fix Plugin Released (Tony Paloma)
> 
> 
> boy do I hate hotmail... I wish it would stop mucking up my emails...
>  
> Type this to get it to load without restarting the server.
>  
> plugin_load ../tf/addons/daf/bin/dosattackfix.dllThank you,Alec Sanger
> _
> Hotmail® goes where you go. On a PC, on the Web, on your phone. 
> http://www.windowslive-hotmail.com/learnmore/versatility.aspx#mobile?ocid=TXT_TAGHM_WL_HM_versatility_121208
>  
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Re: [hlds] list

2008-11-18 Thread Mohammed Khalik

http://www.fragmasters.co.uk

omg it was an error!  I did not mean to post this under hlds.






> Date: Tue, 18 Nov 2008 22:57:21 +1100
> From: [EMAIL PROTECTED]
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] list
> 
> i agree
> 
> On Tue, Nov 18, 2008 at 10:54 PM, Mohammed Khalik <
> [EMAIL PROTECTED]> wrote:
> 
> >
> >
> >
> >
> >
> >
> >
> > _
> > See the most popular videos on the web
> > http://clk.atdmt.com/GBL/go/115454061/direct/01/
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[hlds] list

2008-11-18 Thread Mohammed Khalik







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