[hlds] Re: udp port?

2005-10-12 Thread newq
Generally it means you are not specifying the correct port for it to use.
It can play out in many ways. Typically here are a few common causes.

A. You have more than one instance of source running at a time on the same
port.

-Can be caused by not specifying the port number in srcds while having two
srcds server running.
-Can be caused by using a daemon app to keep the server running which is
ignoring your command line specification of port.

B.You have another program using that UDP  port.

Scenario A. is more likely as it looks like you are trying to use a daemon
and I say this because the arguments and other setting are not being
passed to console correctly even though the sytax looks correct. Kill both
servers and start both from a bare command line without a daemon to see if
this is in fact your issue.

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> Today's Topics:
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>1. udp port? (sprout)
>2. RE: udp port? (dexion)
>3. Re: udp port? (sprout)
>4. SV: [hlds] -- (Ako)
>5. Re: Server crashing? ([xXx] infexXxious clan)
>6. free sound list is full ([xXx] infexXxious clan)
>7. Re: free sound list is full (Jason L. Schwab)
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> Message: 1
> From: "sprout" <[EMAIL PROTECTED]>
> To: 
> Date: Wed, 12 Oct 2005 00:57:43 -0500
> Subject: [hlds] udp port?
> Reply-To: hlds@list.valvesoftware.com
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> Anyone have a idea what couldn't allocate dedicated server udp port means?
>
> http://64.154.39.150/test.gif
>
> thats a screenshot of it after it tries to start


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[hlds] Re: hlds digest, Vol 1 #4086 - 1 msg

2005-10-11 Thread newq
03 server. Load Balancing.
>
> Today's Topics:
>
>1. Re: XP vs Server03 on Dual Xeon Servers (James Tucker)
>
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[hlds] RE: hlds digest, Vol 1 #4069 - 11 msgs

2005-10-04 Thread NewQ

IMO do yourself a favor , first set your perfmon to monitor BEFORE you start
the server. Make sure you have it checking Ram Page file CPU and Bandwidth
in/out. Then Get a hold of hlsw and have it connected to the server w/
internet get log enabled. HLSW will show you what was going on in game when
it crashed and the last thing that was processed. The only problem I had
with bots cause crashes was one time I defined kick_bots followed by
bot_quota 8. One map wouldn't load the bots so I added bot_add to the config
file which worked perfectly fine mind you until a player would leave , or
something of the sort at which point the bots would leave and rejoin at such
a rapid rate that the server would lag out and eventually crash. It was my
own dumb oversight and not a srcds problem though. Not sure if this helps
but a shout out none the less .

-NewQ

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Today's Topics:

   1. Re: Bots causing memory read errors (Bud Ingram)
   2. Re: Bots causing memory read errors (Whisper)
   3. Re: CS:S Admins, a call to arms! (Zachary Doherty)
   4. Re: Bots causing memory read errors ([EMAIL PROTECTED])
   5. Re: Bots causing memory read errors ([EMAIL PROTECTED])
   6. Re: Bots causing memory read errors ([EMAIL PROTECTED])
   7. Re: Bots causing memory read errors (sKel)
   8. mp_autokick 1 and HL2mp (James McKenna)
   9. Re: Bots causing memory read errors ([EMAIL PROTECTED])
  10. Re: Bots causing memory read errors (Bud Ingram)
  11. Re: Bots causing memory read errors (sKel)

--__--__--

Message: 1
From: "Bud Ingram" <[EMAIL PROTECTED]>
To: 
Subject: Re: [hlds] Bots causing memory read errors
Date: Tue, 4 Oct 2005 08:54:02 -0500
Reply-To: hlds@list.valvesoftware.com

Okay again my server is a Win2K Server machine...  My question here is do we
have any non-default settings that are the same that could be the culprit?

Command Line:
srcdx.exe -game cstrike +map cs_assault +maxplayers 32 -console +fps_max
999 -tickrate 45 -exec server.cfg -autoupdate

I am not convinced that there is a problem with the "server.cfg" file as I
just removed it from my system (running everything in default) and received
the C++ abnormal termination error again.  I do have several MDMP (memory
dump) files in my root server directory, but they are all 0 KB -- they are
apparently being created when SRCDS.EXE dies.

Also, turning off my high-precision timer (srcdsfpsboost.exe), I go down to
between 10 and 20 FPS (does this matter still?) and I do not see crashes
every 5 minutes, it acutally stayed up 10 minutes this time...

Regards,

Bud Ingram




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