Re: [hlds] Group Banning And You
Banned 940 members today, will ban the new ones tomorrow And someone was looking for the steamgroup parser. Found it here: http://www.mediafire.com/?in3y0minxzz On Thu, 03 Sep 2009 15:24:00 -0400, msleeper mslee...@ismsleeperwrong.com wrote: http://steamcommunity.com/groups/HealersAgainstHalos Medic griefing group. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Released
I wonder how you will be able to achieve The Big Hurt, if it isn't possible to stun charged enemies... On Fri, 14 Aug 2009 02:03:08 +0300, Nightbox alexandrualexa...@gmail.com wrote: Great.. i have to wait for my host to update my server. 2009/8/14 h...@kikazz.com I am seg faulting as well.. stock config That's ok, it looks like the patch is corrupt, anyways... -- CRASH: Thu Jun 25 17:32:40 EDT 2009 Start Line: ./srcds_i486 -command update -console -game tf +map cp_dustbowl -debug #0 0xb805ab9f in ?? () No symbol table info available. End of Source crash report -- -- CRASH: Thu Aug 13 18:48:18 EDT 2009 Start Line: ./srcds_i486 -game tf +map cp_dustbowl -debug End of Source crash report -- Flubber wrote: Got an : Checking bootstrapper version ... Segmentation fault when trying to update Oo 2009/8/14 Jason Ruymen jas...@valvesoftware.com Required updates for Team Fortress 2 and Day of Defeat: Source* have been released. Please use hldsupdatetool to receive them. The specific changes include: New Content - Added King Of The Hill game mode. - Added custom animations played by the losing team during the post-win state. They are moved into third person camera to enjoy them. - Added lots of new hats. Additions / Changes: - Added Auto Reload option to the multiplayer advanced options. - Clip-based weapons that reload a full clip at a time can now have their reloads aborted by firing. - Pistol now fires at a fixed rate, not based on the speed at which you press the firing button. - Added a color blind option to add a Jarate icon above enemies who are busy accepting a terrifying existence where they have no dignity. - Significantly reduced the amount of network traffic being sent. - Capturing the flag in a CTF game mode gives the entire capturing team 10 seconds of critboost. - Sappers attached to a teleporter automatically place another Sapper on the other end of the teleporter, if it exists. - Engineers wrenching a teleporter will repair the other end as well, and remove Sappers from both if they exist. - Disguised Spies no longer trigger On-Hit effects (like the Blutsauger's heal). - Removed self-inflicted minicrits. Fixes Jarate'd Soldiers/Demomen having ineffective rocket/grenade jumps. - Added an item panel to the spectator cam that shows non-standard items being carried by the player you're spectating. - Added an Inspect key that allows you to look at items being carried by your team mates. - Backpack improvements: - Added drag drop to move items around. Item positions are maintained on the backend. - Added multi-select, allowing you to delete multiple items at once. - Added a new key to the key binding page that opens your inventory directly to your backpack. - Fixed mouseover panel being incorrectly position when the backpack first appears. - Cloaked Spies standing in valid backstab positions no longer raise their knife. - Added current map name and gametype to the bottom right of scoreboard. - Added class icons to tips on the loadout and loading screens. - Improved visuals around flags when they're being carried by a player. - Improved critboosted visuals, making it much clearer when an enemy has critboost. - Updated the loading panel to show the game type under the map name during level transition. - In-game chat dialog now supports full Unicode characters. - Added BLU main menu background. - Added response caching for some server queries to help reduce the CPU load from DOS attacks. - Teammates no longer block friendly radius damage. Prevents nearby teammates causing rocket/grenade jumps to fail. Map Changes: - Update PLR_Pipeline - Increased the starting advantage in the third round if a team has won the first two rounds. - Fixed carts not continuing to the second round if they're capped at the same time in the first round. - Fixed being able to shoot pipebombs over the starting gates in the first round. - Fixed being able to open the doors in the first round before the setup time was finished. - Fixed players getting stuck in some doors. - Fixed players being able to get onto rooftops and out of the map boundaries. - Fixed other minor bugs and exploits. - Added community map Arena_Offblast - Added community map Cp_Yukon - Update Arena_Sawmill - Fixed DirectX8 bug where some models would not be visible. - Fixed exploit with building teleporters outside of the map. - Updated CP_Granary - Made a few changes to improve balance based
Re: [hlds] Team Fortress 2 Update Coming
Does that mean I can go to bed now because you still need 6 or 7 hours till the update is ready or do I have to stay awake because the update is coming in about 30 minutes and 150 people will complain in my forums until the servers are updated? The same procedure as every update... :D On Thu, 21 May 2009 17:57:48 -0400, 1nsane 1nsane...@gmail.com wrote: Back to cleaning the pool it is for me then. Green water that smells like puke... mhh On Thu, May 21, 2009 at 5:51 PM, Jason Ruymen jas...@valvesoftware.comwrote: A required update for Team Fortress 2 is coming later today. No specific ETA yet, but it should be out in the next few hours. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server browser shenanigans
No, they use fakeclients Kveri wrote: I don't know if this is related, but it looks like Master Server issues. Yesterday I was searching for almost full 32 slot server (30/32 or so) and I find GTFO servers (in central europe was 04am) all servers had 31/32 players, but when I joined there was 0/32 players, some kind of MasterServer bug I think. Kveri Dustin Wyatt wrote / napĂsal(a): Ok, take a look at this pic: http://www.smackcentral.net/files/server_count.jpg I refreshed the desktop server browser and then immediately refreshed the in-game server browser. No matter how many times I do this, the in-game browser always returns many more servers than the desktop version. Why is this so? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] UAC kicking in due to active-x controls in the MOTD
There's a way to block motds: create a file called textwindow_temp.html in your cstrike/tf/... directory and make it write-protect. Works in CSS, should work in TF2 as well in goldsrc games (HL, Cs1.6) the filename is motd_temp.html iirc Brainstorm wrote: Hi, I recently noticed that there are a few servers which seem to have active-x controls in the MOTD. A nice flash-enabled motd might seem nice, but if you do not have the proper controls installed it also causes a nice UAC popup (Vista) and eventually leads to hl2.exe being stuck on 100% cpu. Besides the obvious choice of not playing on those servers or installing the addon manually (or not running vista ^^), is there actually a way for end-users to avoid being asked to install an addon? The servers that I saw did not try to do anything malicious, but just getting the popup or even crashing from the game is quite annoying. Thanks. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Coming
My Steamclient is already downloading the update * Fixed several issues with the Family Practice achievement. Players with 10/10 progress that have not been awarded the achievement will get the achievement the next time they UberCharge any Steam friend * Fixed toggle-fire option for the Medigun preventing players from earning the Second Opinion achievement * Fixed The Kritzkrieg not charging faster than the Medigun * Fixed issue that was preventing players from using their new Medic items on some servers * Fixed melee weapons not being affected by The Kritzkrieg's critboost * Fixed Server Browser sometimes refreshing in the background on startup when it wasn't visible Jason Ruymen wrote: Sometime later today we'll have a required Team Fortress 2 update. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Coming
Hm, I wrote this mail before I got the one from Jason But it's a pity that melee weapons are no longer affected by the critzkrieg :( Redh3ad wrote: My Steamclient is already downloading the update * Fixed several issues with the Family Practice achievement. Players with 10/10 progress that have not been awarded the achievement will get the achievement the next time they UberCharge any Steam friend * Fixed toggle-fire option for the Medigun preventing players from earning the Second Opinion achievement * Fixed The Kritzkrieg not charging faster than the Medigun * Fixed issue that was preventing players from using their new Medic items on some servers * Fixed melee weapons not being affected by The Kritzkrieg's critboost * Fixed Server Browser sometimes refreshing in the background on startup when it wasn't visible Jason Ruymen wrote: Sometime later today we'll have a required Team Fortress 2 update. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Coming
Wait, it seems that I'm not able to translate changelogs properly, oops JDoc0512 wrote: it will prevent two medics from going into uber loop and destoring the game play Redh3ad [EMAIL PROTECTED] wrote: Hm, I wrote this mail before I got the one from Jason But it's a pity that melee weapons are no longer affected by the critzkrieg :( __ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds - Be a better friend, newshound, and know-it-all with Yahoo! Mobile. Try it now. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds