Re: [hlds] Group Banning And You

2009-09-03 Thread Redh3ad
Banned 940 members today, will ban the new ones tomorrow

And someone was looking for the steamgroup parser. Found it here:
http://www.mediafire.com/?in3y0minxzz


On Thu, 03 Sep 2009 15:24:00 -0400, msleeper mslee...@ismsleeperwrong.com
wrote:
 http://steamcommunity.com/groups/HealersAgainstHalos
 Medic griefing group.

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Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Released

2009-08-13 Thread Redh3ad
I wonder how you will be able to achieve The Big Hurt, if it isn't
possible to stun charged enemies...

On Fri, 14 Aug 2009 02:03:08 +0300, Nightbox alexandrualexa...@gmail.com
wrote:
 Great.. i have to wait for my host to update my server.
 
 2009/8/14 h...@kikazz.com
 
 I am seg faulting as well.. stock config





  That's ok, it looks like the patch is corrupt, anyways...
 
  --
  CRASH: Thu Jun 25 17:32:40 EDT 2009
  Start Line: ./srcds_i486 -command update -console -game tf +map
  cp_dustbowl -debug
  #0  0xb805ab9f in ?? ()
  No symbol table info available.
  End of Source crash report
  --
  --
  CRASH: Thu Aug 13 18:48:18 EDT 2009
  Start Line: ./srcds_i486 -game tf +map cp_dustbowl -debug
  End of Source crash report
  --
 
 
  Flubber wrote:
  Got an :
  Checking bootstrapper version ...
  Segmentation fault
 
  when trying to update Oo
 
  2009/8/14 Jason Ruymen jas...@valvesoftware.com
 
 
  Required updates for Team Fortress 2 and Day of Defeat: Source* have
  been
  released.  Please use hldsupdatetool to receive them.  The specific
  changes
  include:
 
  New Content
   - Added King Of The Hill game mode.
   - Added custom animations played by the losing team during the
  post-win
  state. They are moved into third person camera to enjoy them.
   - Added lots of new hats.
 
  Additions / Changes:
   - Added Auto Reload option to the multiplayer advanced options.
   - Clip-based weapons that reload a full clip at a time can now
  have
  their reloads aborted by firing.
   - Pistol now fires at a fixed rate, not based on the speed at which
  you
  press the firing button.
   - Added a color blind option to add a Jarate icon above enemies who
  are
  busy accepting a terrifying existence where they have no dignity.
   - Significantly reduced the amount of network traffic being sent.
   - Capturing the flag in a CTF game mode gives the entire capturing
  team 10
  seconds of critboost.
   - Sappers attached to a teleporter automatically place another
   Sapper
  on
  the other end of the teleporter, if it exists.
   - Engineers wrenching a teleporter will repair the other end as
  well,
  and remove Sappers from both if they exist.
   - Disguised Spies no longer trigger On-Hit effects (like the
  Blutsauger's
  heal).
   - Removed self-inflicted minicrits. Fixes Jarate'd Soldiers/Demomen
  having
  ineffective rocket/grenade jumps.
   - Added an item panel to the spectator cam that shows non-standard
  items
  being carried by the player you're spectating.
   - Added an Inspect key that allows you to look at items being
  carried by
  your team mates.
   - Backpack improvements:
   - Added drag  drop to move items around. Item positions are
  maintained on the backend.
   - Added multi-select, allowing you to delete multiple items at
  once.
   - Added a new key to the key binding page that opens your
  inventory
  directly to your backpack.
   - Fixed mouseover panel being incorrectly position when the
  backpack
  first appears.
   - Cloaked Spies standing in valid backstab positions no longer
raise
  their
  knife.
   - Added current map name and gametype to the bottom right of
  scoreboard.
   - Added class icons to tips on the loadout and loading screens.
   - Improved visuals around flags when they're being carried by a
  player.
   - Improved critboosted visuals, making it much clearer when an
enemy
  has
  critboost.
   - Updated the loading panel to show the game type under the map
name
  during level transition.
   - In-game chat dialog now supports full Unicode characters.
   - Added BLU main menu background.
   - Added response caching for some server queries to help reduce the
  CPU
  load from DOS attacks.
   - Teammates no longer block friendly radius damage. Prevents nearby
  teammates causing rocket/grenade jumps to fail.
 
  Map Changes:
   - Update PLR_Pipeline
   - Increased the starting advantage in the third round if a team
  has
  won the first two rounds.
   - Fixed carts not continuing to the second round if they're
   capped
  at
  the same time in the first round.
   - Fixed being able to shoot pipebombs over the starting gates
in
  the
  first round.
   - Fixed being able to open the doors in the first round before
   the
  setup time was finished.
   - Fixed players getting stuck in some doors.
   - Fixed players being able to get onto rooftops and out of the
   map
  boundaries.
   - Fixed other minor bugs and exploits.
   - Added community map Arena_Offblast
   - Added community map Cp_Yukon
   - Update Arena_Sawmill
   - Fixed DirectX8 bug where some models would not be visible.
   - Fixed exploit with building teleporters outside of the map.
   - Updated CP_Granary
   - Made a few changes to improve balance based 

Re: [hlds] Team Fortress 2 Update Coming

2009-05-21 Thread Redh3ad
Does that mean I can go to bed now because you still need 6 or 7 hours till
the update is ready or do I have to stay awake because the update is coming
in about 30 minutes and 150 people will complain in my forums until the
servers are updated?

The same procedure as every update... :D

On Thu, 21 May 2009 17:57:48 -0400, 1nsane 1nsane...@gmail.com wrote:
 Back to cleaning the pool it is for me then. Green water that smells like
 puke... mhh
 
 On Thu, May 21, 2009 at 5:51 PM, Jason Ruymen
 jas...@valvesoftware.comwrote:
 
 A required update for Team Fortress 2 is coming later today.  No
specific
 ETA yet, but it should be out in the next few hours.

 Jason

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Re: [hlds] Server browser shenanigans

2008-09-21 Thread Redh3ad
No, they use fakeclients



Kveri wrote:
 I don't know if this is related, but it looks like Master Server issues. 
 Yesterday I was searching for almost full 32 slot server (30/32 or so) 
 and I find GTFO servers (in central europe was 04am) all servers had 
 31/32 players, but when I joined there was 0/32 players, some kind of 
 MasterServer bug I think.

 Kveri

 Dustin Wyatt  wrote / napĂ­sal(a):
   
 Ok, take a look at this pic:

 http://www.smackcentral.net/files/server_count.jpg

 I refreshed the desktop server browser and then immediately refreshed
 the in-game server browser.  No matter how many times I do this, the
 in-game browser always returns many more servers than the desktop
 version.

 Why is this so?

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Re: [hlds] UAC kicking in due to active-x controls in the MOTD

2008-06-23 Thread Redh3ad
There's a way to block motds: create a file called 
textwindow_temp.html in your cstrike/tf/... directory and make it 
write-protect. Works in CSS, should work in TF2 as well
in goldsrc games (HL, Cs1.6) the filename is motd_temp.html iirc



Brainstorm wrote:
 Hi,

  

 I recently noticed that there are a few servers which seem to have active-x
 controls in the MOTD. A nice flash-enabled motd might seem nice, but if you
 do not have the proper controls installed it also causes a nice UAC popup
 (Vista) and eventually leads to hl2.exe being stuck on 100% cpu.

  

 Besides the obvious choice of not playing on those servers or installing the
 addon manually (or not running vista ^^), is there actually a way for
 end-users to avoid being asked to install an addon? The servers that I saw
 did not try to do anything malicious, but just getting the popup or even
 crashing from the game is quite annoying.

  

 Thanks.

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Re: [hlds] Team Fortress 2 Update Coming

2008-05-09 Thread Redh3ad
My Steamclient is already downloading the update

* Fixed several issues with the Family Practice achievement. Players
  with 10/10 progress that have not been awarded the achievement
  will get the achievement the next time they UberCharge any Steam
  friend
* Fixed toggle-fire option for the Medigun preventing players from
  earning the Second Opinion achievement
* Fixed The Kritzkrieg not charging faster than the Medigun
* Fixed issue that was preventing players from using their new Medic
  items on some servers
* Fixed melee weapons not being affected by The Kritzkrieg's critboost
* Fixed Server Browser sometimes refreshing in the background on
  startup when it wasn't visible






Jason Ruymen wrote:
 Sometime later today we'll have a required Team Fortress 2 update.
  
 Jason
  
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Re: [hlds] Team Fortress 2 Update Coming

2008-05-09 Thread Redh3ad
Hm, I wrote this mail before I got the one from Jason

But it's a pity that melee weapons are no longer affected by the 
critzkrieg :(


Redh3ad wrote:
 My Steamclient is already downloading the update

 * Fixed several issues with the Family Practice achievement. Players
   with 10/10 progress that have not been awarded the achievement
   will get the achievement the next time they UberCharge any Steam
   friend
 * Fixed toggle-fire option for the Medigun preventing players from
   earning the Second Opinion achievement
 * Fixed The Kritzkrieg not charging faster than the Medigun
 * Fixed issue that was preventing players from using their new Medic
   items on some servers
 * Fixed melee weapons not being affected by The Kritzkrieg's critboost
 * Fixed Server Browser sometimes refreshing in the background on
   startup when it wasn't visible






 Jason Ruymen wrote:
   
 Sometime later today we'll have a required Team Fortress 2 update.
  
 Jason
  
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Re: [hlds] Team Fortress 2 Update Coming

2008-05-09 Thread Redh3ad
Wait, it seems that I'm not able to translate changelogs properly, oops


JDoc0512 wrote:
 it will prevent two medics from going into uber loop and destoring the game 
 play

 Redh3ad [EMAIL PROTECTED] wrote:
   Hm, I wrote this mail before I got the one from Jason

 But it's a pity that melee weapons are no longer affected by the 
 critzkrieg :(

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