Re: [hlds] TF2 - Upcoming game server account requirements
Just really a question, I myself am not vac banned, But it was in case I have my server up and for some reason I was banned. > On May 13, 2016, at 2:03 PM, Chase McIntyrewrote: > > How does this worry you? What exactly is your argument? > >> On Fri, May 13, 2016 at 4:00 PM, A Fearts wrote: >> Makes me very worried. If you saw how they were handling bans on "bad" >> accounts in CS:GO you would be worried too. >> >>> On Fri, May 13, 2016 at 3:53 PM, 1nsane <1nsane...@gmail.com> wrote: >>> This sounds promising :) >>> On May 13, 2016 3:51 PM, "John Schoenick" wrote: Hey everyone, I wanted to give a heads-up about some upcoming changes to the way server accounts work in TF. In an future update, we are going to be introducing features that will only be available to game servers that have a registered game server SteamID, via the Game Server Login Token (GSLT) system. This system has existed for some time, but is currently only used in TF for persistent favouriting in the server browser. It has also gained some more restrictions recently that you should be aware of. - Game server accounts are tied to an owning Steam user account - This Steam account must not be currently community banned or locked. - This Steam account must not be limited. - This Steam account must have a qualifying registered phone. - Game servers that violate the community guidelines for the game they are hosting may have their access suspended or revoked. - Game server account suspensions or bans also apply to *all* other game servers tied to said Steam user More info and management tools are here: https://steamcommunity.com/dev/managegameservers For TF specifically, being free-to-play, access to some upcoming features may eventually depend on the qualifications the owning Steam user account. So, while creating dedicated individual user accounts to own individual game servers is possible, it may lead to an increased burden in the future. We recommend game server accounts be registered to the Steam account of the acting server owner -- GSPs should require clients to provide their own tokens. This change will allow us to have a greater level of confidence in game servers, by making it easier to revoke access for bad actors and better tying game servers to their owners. The increased persistence gives us many more opportunities to assign trust to community servers, and to provide them access to features that would otherwise be too open for abuse. It also provides a much better mechanism for dealing with abuse than the current IP-ban system that is both less effective and more painful for server providers that share IPs between clients. We will have more information once we are ready to begin rolling out these features, but I wanted to send this heads up such that current admins and server providers can look into integrating this support into their setups. Let me know if you have any questions or concerns and I will try to address them, - Neph ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] TF2 - Upcoming game server account requirements
Question, so let's say my tf server was fine but I got VAC in tf, would that affect my server acct? > On May 13, 2016, at 1:51 PM, John Schoenickwrote: > > Hey everyone, > > I wanted to give a heads-up about some upcoming changes to the way server > accounts work in TF. > > In an future update, we are going to be introducing features that will only > be available to game servers that have a registered game server SteamID, via > the Game Server Login Token (GSLT) system. This system has existed for some > time, but is currently only used in TF for persistent favouriting in the > server browser. It has also gained some more restrictions recently that you > should be aware of. > > - Game server accounts are tied to an owning Steam user account > - This Steam account must not be currently community banned or locked. > - This Steam account must not be limited. > - This Steam account must have a qualifying registered phone. > - Game servers that violate the community guidelines for the game they are > hosting may have their access suspended or revoked. > - Game server account suspensions or bans also apply to *all* other game > servers tied to said Steam user > > More info and management tools are here: > https://steamcommunity.com/dev/managegameservers > > For TF specifically, being free-to-play, access to some upcoming features may > eventually depend on the qualifications the owning Steam user account. So, > while creating dedicated individual user accounts to own individual game > servers is possible, it may lead to an increased burden in the future. We > recommend game server accounts be registered to the Steam account of the > acting server owner -- GSPs should require clients to provide their own > tokens. > > This change will allow us to have a greater level of confidence in game > servers, by making it easier to revoke access for bad actors and better tying > game servers to their owners. The increased persistence gives us many more > opportunities to assign trust to community servers, and to provide them > access to features that would otherwise be too open for abuse. It also > provides a much better mechanism for dealing with abuse than the current > IP-ban system that is both less effective and more painful for server > providers that share IPs between clients. > > We will have more information once we are ready to begin rolling out these > features, but I wanted to send this heads up such that current admins and > server providers can look into integrating this support into their setups. > > Let me know if you have any questions or concerns and I will try to address > them, > - Neph > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update released
Question. Will this fix all the stuff broken in Team Fortress Mann Up? > On Mar 24, 2016, at 4:05 PM, John Schoenickwrote: > > We've released a mandatory update for TF2. The update notes are below. > The new version is 3366549. > > - John > > -- > > - Added display of popular TF2 streams to the main menu > - Updated models/materials for the Heavy's Hockey Hair, The Gift > Bringer, and The Soviet Gentleman > - Actually fixed the round timer not showing up in non-competitive games > - Updated content and features for the TF2 Competitive Mode beta >- For more information on how you can participate in testing, please > visit https://steamcommunity.com/groups/tfcompetitive > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds