Re: [hlds] TF2 - Upcoming game server account requirements

2016-05-13 Thread Riley Boogmans-Smutt (Russian Catbug)

Just really a question, I myself am not vac banned, But it was in case I have 
my server up and for some reason I was banned.

> On May 13, 2016, at 2:03 PM, Chase McIntyre  wrote:
> 
> How does this worry you? What exactly is your argument?
> 
>> On Fri, May 13, 2016 at 4:00 PM, A Fearts  wrote:
>> Makes me very worried. If you saw how they were handling bans on "bad" 
>> accounts in CS:GO you would be worried too.
>> 
>>> On Fri, May 13, 2016 at 3:53 PM, 1nsane <1nsane...@gmail.com> wrote:
>>> This sounds promising :)
>>> 
 On May 13, 2016 3:51 PM, "John Schoenick"  wrote:
 Hey everyone,
 
 I wanted to give a heads-up about some upcoming changes to the way server 
 accounts work in TF.
 
 In an future update, we are going to be introducing features that will 
 only be available to game servers that have a registered game server 
 SteamID, via the Game Server Login Token (GSLT) system.  This system has 
 existed for some time, but is currently only used in TF for persistent 
 favouriting in the server browser.  It has also gained some more 
 restrictions recently that you should be aware of.
 
 - Game server accounts are tied to an owning Steam user account
 - This Steam account must not be currently community banned or locked.
 - This Steam account must not be limited.
 - This Steam account must have a qualifying registered phone.
 - Game servers that violate the community guidelines for the game they are 
 hosting may have their access suspended or revoked.
 - Game server account suspensions or bans also apply to *all* other game 
 servers tied to said Steam user
 
 More info and management tools are here: 
 https://steamcommunity.com/dev/managegameservers
 
 For TF specifically, being free-to-play, access to some upcoming features 
 may eventually depend on the qualifications the owning Steam user account. 
  So, while creating dedicated individual user accounts to own individual 
 game servers is possible, it may lead to an increased burden in the 
 future.  We recommend game server accounts be registered to the Steam 
 account of the acting server owner -- GSPs should require clients to 
 provide their own tokens.
 
 This change will allow us to have a greater level of confidence in game 
 servers, by making it easier to revoke access for bad actors and better 
 tying game servers to their owners.  The increased persistence gives us 
 many more opportunities to assign trust to community servers, and to 
 provide them access to features that would otherwise be too open for 
 abuse.  It also provides a much better mechanism for dealing with abuse 
 than the current IP-ban system that is both less effective and more 
 painful for server providers that share IPs between clients.
 
 We will have more information once we are ready to begin rolling out these 
 features, but I wanted to send this heads up such that current admins and 
 server providers can look into integrating this support into their setups.
 
 Let me know if you have any questions or concerns and I will try to 
 address them,
 - Neph
 
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Re: [hlds] TF2 - Upcoming game server account requirements

2016-05-13 Thread Riley Boogmans-Smutt (Russian Catbug)
Question, so let's say my tf server was fine but I got VAC in tf, would that 
affect my server acct?



> On May 13, 2016, at 1:51 PM, John Schoenick  wrote:
> 
> Hey everyone,
> 
> I wanted to give a heads-up about some upcoming changes to the way server 
> accounts work in TF.
> 
> In an future update, we are going to be introducing features that will only 
> be available to game servers that have a registered game server SteamID, via 
> the Game Server Login Token (GSLT) system.  This system has existed for some 
> time, but is currently only used in TF for persistent favouriting in the 
> server browser.  It has also gained some more restrictions recently that you 
> should be aware of.
> 
> - Game server accounts are tied to an owning Steam user account
> - This Steam account must not be currently community banned or locked.
> - This Steam account must not be limited.
> - This Steam account must have a qualifying registered phone.
> - Game servers that violate the community guidelines for the game they are 
> hosting may have their access suspended or revoked.
> - Game server account suspensions or bans also apply to *all* other game 
> servers tied to said Steam user
> 
> More info and management tools are here: 
> https://steamcommunity.com/dev/managegameservers
> 
> For TF specifically, being free-to-play, access to some upcoming features may 
> eventually depend on the qualifications the owning Steam user account.  So, 
> while creating dedicated individual user accounts to own individual game 
> servers is possible, it may lead to an increased burden in the future.  We 
> recommend game server accounts be registered to the Steam account of the 
> acting server owner -- GSPs should require clients to provide their own 
> tokens.
> 
> This change will allow us to have a greater level of confidence in game 
> servers, by making it easier to revoke access for bad actors and better tying 
> game servers to their owners.  The increased persistence gives us many more 
> opportunities to assign trust to community servers, and to provide them 
> access to features that would otherwise be too open for abuse.  It also 
> provides a much better mechanism for dealing with abuse than the current 
> IP-ban system that is both less effective and more painful for server 
> providers that share IPs between clients.
> 
> We will have more information once we are ready to begin rolling out these 
> features, but I wanted to send this heads up such that current admins and 
> server providers can look into integrating this support into their setups.
> 
> Let me know if you have any questions or concerns and I will try to address 
> them,
> - Neph
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> visit:
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Re: [hlds] Mandatory TF2 update released

2016-03-24 Thread Riley Boogmans-Smutt (Russian Catbug)
Question. Will this fix all the stuff broken in Team Fortress Mann Up? 


> On Mar 24, 2016, at 4:05 PM, John Schoenick  wrote:
> 
> We've released a mandatory update for TF2. The update notes are below.
> The new version is 3366549.
> 
> - John
> 
> --
> 
> - Added display of popular TF2 streams to the main menu  
> - Updated models/materials for the Heavy's Hockey Hair, The Gift
> Bringer, and The Soviet Gentleman
> - Actually fixed the round timer not showing up in non-competitive games
> - Updated content and features for the TF2 Competitive Mode beta
>- For more information on how you can participate in testing, please
> visit https://steamcommunity.com/groups/tfcompetitive
> 
> 
> 
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