Re: [hlds] Mani site down / DNS problem

2010-02-21 Thread Ryan Katkov
http://downforeveryoneorjustme.com/

On Sun, Feb 21, 2010 at 7:16 PM, Jake Eisenman ad...@oneskylitnight.org wrote:
 Seems Mani's site is down or with DNS problems. Tried GoogleDNS, OpenDNS
 and Anonymouse with either a timeout, redirect to ask.com, or it can't
 find the IP address

 Can someone post the IP or confirm the site is down? I just got a new
 VPS for my clan and now we can't even put Mani on it, lol.

 Thanks,
 Jake

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Re: [hlds] Left 4 Dead Update Released

2009-04-21 Thread Ryan Katkov
They were talking about the powershot exploit. It allowed you to fire
all 50 rounds at once from either the Uzi or m16

On Tue, Apr 21, 2009 at 7:56 PM, Phillip Vector t...@mostdeadlygame.com wrote:
 On Tue, Apr 21, 2009 at 2:50 PM, Jason Ruymen jas...@valvesoftware.com 
 wrote:
 - Fixed an exploit where you could load the chamber of a weapon with bullets 
 by holding down the melee key

 Actually, I can still do this. If I click reload, then keep on
 meeleing, it finishes the reload action. I would think this is a
 mistake.

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Re: [hlds] Left 4 Dead Update Available

2009-03-11 Thread Ryan Katkov
Putting a password on the server appears to remove it from the master list.
I think this is because the lobby will bypass the password, usually (I had
it prompt me once).

I think this was a fix to prevent people from attempting to join passworded
servers via the lobby (and failing because they didn't have the password).

On Wed, Mar 11, 2009 at 9:29 PM, Jeff Sugar jeffsu...@gmail.com wrote:

 Addendum: Removed -nomaster from the command line _AND_ removing
 sv_password, and now it's showing up .. what the heck :/

 -Atreus


 On Wed, Mar 11, 2009 at 7:27 PM, Jeff Sugar jeffsu...@gmail.com wrote:

  Just tried this. Removing the sv_password did not fix it for us :/
 
 
  On Wed, Mar 11, 2009 at 7:22 PM, Brandon R. Miller b...@branzone.com
 wrote:
 
  When 'sv_password' had a password set we were unable to query the server
  and it wasn't being displayed on the master lists. After removing the
  password the servers work fine again.
 
  Can anyone else confirm this behavior?
  _
  Brandon R. Miller
  Branzone Incorporated
  http://www.branzone.com
- Original Message -
   From: Admin Bob
   To: 'Half-Life dedicated Win32 server mailing list'
   Sent: Wednesday, March 11, 2009 9:16 PM
   Subject: Re: [hlds] Left 4 Dead Update Available
 
 
   Looks like we had a typo in the update.  The command is sv_gametypes
  (with
   an S at the end)
 
   -Original Message-
   From: hlds-boun...@list.valvesoftware.com
   [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jeff Sugar
   Sent: Wednesday, March 11, 2009 8:05 PM
   To: Half-Life dedicated Win32 server mailing list
   Subject: Re: [hlds] Left 4 Dead Update Available
 
   Absolutely fantastic! Thanks :) Especially liking the sv_gametype
 
 
 
   On Wed, Mar 11, 2009 at 5:47 PM, Jason Ruymen
   jas...@valvesoftware.comwrote:
 
A required update for Left 4 Dead has been released.  Please run
hldsupdatetool to receive it.  The specific changes include:
   
Versus Mode Changes
- Tank melee attack can now hit multiple Survivors in one swing
- Fixed Tank punch being able to hit targets behind walls
- Fixes to 'Tank parking'. The Tank will now run back and attack the
Survivors if he becomes AI due to two players expiring the
 frustration
   meter
- Fixed a case where a Tank frustration meter could run out right as
 he
   was
in his death animation and he would come back to life
- Fixed a case where the Tank was moving too slowly while crouching
 and
being shot
- Tanks now have the possibility of spawning in a slightly different
position for the first and second teams
- The order that the teams play as Survivors is now determined by
 which
team has the higher overall score. The winning team will play as
  Survivors
first
- The Smoker tongue can now target and grab victims through common
   infected
- Increased the cone in which a Smoker can grab a target
- The Witch no longer cuts Smoker tongues in a radius around her
- Boomers that explode in mid-air will now hit Survivors directly
 below
them with Bile
- Reduced the damage that burning Hunters do to pounced victims
- Adjusted the time at which players take over from bots to avoid 5
   seconds
of the bot standing idle while the player finishes connecting.
- Fixed some cases where versus score was not being recalculated
  properly.
It is no longer beneficial to pass pills between players at the end
 of
  the
round or heal other players and then shoot them
- Fixed a case where it was possible to spectate an AI infected and
 hit
+use to take them over
   
Server Changes
- Added convar sv_gametype that allows server operators to limit the
  types
of games that will start on their server. Default value is
  'coop,versus'.
Can be changed to just 'coop' or just 'versus' to limit to those game
   types
   
General changes
- Fixed a case where players would join as a dead Survivor when a
  living
Survivor was still available
- Fixed a case where restarting a level due to the team dying would
  give
more than the max primary ammo on restart
- Fixed the speaking icon showing up on the local player during level
transition if voice_vox was set to 1
- The scoreboard now shows the numeric value of a player's ping
   
GameUI
- Quick match will now try to match to any campaign. Removed the
   preference
to match to games according to the player progressing through all
   campaigns
- Games in a finale are now joinable via the Friends and Steam Group
  games
list
   
Jason
   
   
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Re: [hlds] L4D Server update

2008-11-17 Thread Ryan Katkov
I'm at 99%

On Mon, Nov 17, 2008 at 11:13 PM, J T [EMAIL PROTECTED] wrote:

 Has anyone gotten the client preload unlocked yet?

 On Mon, Nov 17, 2008 at 9:13 PM, J T [EMAIL PROTECTED] wrote:

  9% done the dl
 
 
  On Mon, Nov 17, 2008 at 9:08 PM, Alex Smith [EMAIL PROTECTED]
 wrote:
 
  Mine is crashing as well.  Leaving the minidump too.
 
  On Tue, Nov 18, 2008 at 12:05 AM, Jeff Sugar [EMAIL PROTECTED]
 wrote:
 
   Mine's crashing as soon as I try to run it, and leaves a minidump
 file.
   Anyone else getting this?
  
  
  
   On Mon, Nov 17, 2008 at 9:01 PM, gulfy [EMAIL PROTECTED] wrote:
  
Downloading files as we speak.
   
On Mon, Nov 17, 2008 at 10:58 PM, Matthew Gottlieb 
[EMAIL PROTECTED] wrote:
   
 Same here

 On Mon, Nov 17, 2008 at 10:52 PM, Kitteny Berk 
 [EMAIL PROTECTED]
  
 wrote:

  Looks like we're getting there,  l4d_full is updating to version
 2
   for
me
 
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