Re: [hlds] Mani site down / DNS problem
http://downforeveryoneorjustme.com/ On Sun, Feb 21, 2010 at 7:16 PM, Jake Eisenman ad...@oneskylitnight.org wrote: Seems Mani's site is down or with DNS problems. Tried GoogleDNS, OpenDNS and Anonymouse with either a timeout, redirect to ask.com, or it can't find the IP address Can someone post the IP or confirm the site is down? I just got a new VPS for my clan and now we can't even put Mani on it, lol. Thanks, Jake ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Update Released
They were talking about the powershot exploit. It allowed you to fire all 50 rounds at once from either the Uzi or m16 On Tue, Apr 21, 2009 at 7:56 PM, Phillip Vector t...@mostdeadlygame.com wrote: On Tue, Apr 21, 2009 at 2:50 PM, Jason Ruymen jas...@valvesoftware.com wrote: - Fixed an exploit where you could load the chamber of a weapon with bullets by holding down the melee key Actually, I can still do this. If I click reload, then keep on meeleing, it finishes the reload action. I would think this is a mistake. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Update Available
Putting a password on the server appears to remove it from the master list. I think this is because the lobby will bypass the password, usually (I had it prompt me once). I think this was a fix to prevent people from attempting to join passworded servers via the lobby (and failing because they didn't have the password). On Wed, Mar 11, 2009 at 9:29 PM, Jeff Sugar jeffsu...@gmail.com wrote: Addendum: Removed -nomaster from the command line _AND_ removing sv_password, and now it's showing up .. what the heck :/ -Atreus On Wed, Mar 11, 2009 at 7:27 PM, Jeff Sugar jeffsu...@gmail.com wrote: Just tried this. Removing the sv_password did not fix it for us :/ On Wed, Mar 11, 2009 at 7:22 PM, Brandon R. Miller b...@branzone.com wrote: When 'sv_password' had a password set we were unable to query the server and it wasn't being displayed on the master lists. After removing the password the servers work fine again. Can anyone else confirm this behavior? _ Brandon R. Miller Branzone Incorporated http://www.branzone.com - Original Message - From: Admin Bob To: 'Half-Life dedicated Win32 server mailing list' Sent: Wednesday, March 11, 2009 9:16 PM Subject: Re: [hlds] Left 4 Dead Update Available Looks like we had a typo in the update. The command is sv_gametypes (with an S at the end) -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jeff Sugar Sent: Wednesday, March 11, 2009 8:05 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead Update Available Absolutely fantastic! Thanks :) Especially liking the sv_gametype On Wed, Mar 11, 2009 at 5:47 PM, Jason Ruymen jas...@valvesoftware.comwrote: A required update for Left 4 Dead has been released. Please run hldsupdatetool to receive it. The specific changes include: Versus Mode Changes - Tank melee attack can now hit multiple Survivors in one swing - Fixed Tank punch being able to hit targets behind walls - Fixes to 'Tank parking'. The Tank will now run back and attack the Survivors if he becomes AI due to two players expiring the frustration meter - Fixed a case where a Tank frustration meter could run out right as he was in his death animation and he would come back to life - Fixed a case where the Tank was moving too slowly while crouching and being shot - Tanks now have the possibility of spawning in a slightly different position for the first and second teams - The order that the teams play as Survivors is now determined by which team has the higher overall score. The winning team will play as Survivors first - The Smoker tongue can now target and grab victims through common infected - Increased the cone in which a Smoker can grab a target - The Witch no longer cuts Smoker tongues in a radius around her - Boomers that explode in mid-air will now hit Survivors directly below them with Bile - Reduced the damage that burning Hunters do to pounced victims - Adjusted the time at which players take over from bots to avoid 5 seconds of the bot standing idle while the player finishes connecting. - Fixed some cases where versus score was not being recalculated properly. It is no longer beneficial to pass pills between players at the end of the round or heal other players and then shoot them - Fixed a case where it was possible to spectate an AI infected and hit +use to take them over Server Changes - Added convar sv_gametype that allows server operators to limit the types of games that will start on their server. Default value is 'coop,versus'. Can be changed to just 'coop' or just 'versus' to limit to those game types General changes - Fixed a case where players would join as a dead Survivor when a living Survivor was still available - Fixed a case where restarting a level due to the team dying would give more than the max primary ammo on restart - Fixed the speaking icon showing up on the local player during level transition if voice_vox was set to 1 - The scoreboard now shows the numeric value of a player's ping GameUI - Quick match will now try to match to any campaign. Removed the preference to match to games according to the player progressing through all campaigns - Games in a finale are now joinable via the Friends and Steam Group games list Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives,
Re: [hlds] L4D Server update
I'm at 99% On Mon, Nov 17, 2008 at 11:13 PM, J T [EMAIL PROTECTED] wrote: Has anyone gotten the client preload unlocked yet? On Mon, Nov 17, 2008 at 9:13 PM, J T [EMAIL PROTECTED] wrote: 9% done the dl On Mon, Nov 17, 2008 at 9:08 PM, Alex Smith [EMAIL PROTECTED] wrote: Mine is crashing as well. Leaving the minidump too. On Tue, Nov 18, 2008 at 12:05 AM, Jeff Sugar [EMAIL PROTECTED] wrote: Mine's crashing as soon as I try to run it, and leaves a minidump file. Anyone else getting this? On Mon, Nov 17, 2008 at 9:01 PM, gulfy [EMAIL PROTECTED] wrote: Downloading files as we speak. On Mon, Nov 17, 2008 at 10:58 PM, Matthew Gottlieb [EMAIL PROTECTED] wrote: Same here On Mon, Nov 17, 2008 at 10:52 PM, Kitteny Berk [EMAIL PROTECTED] wrote: Looks like we're getting there, l4d_full is updating to version 2 for me ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- - [EMAIL PROTECTED] -- - [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds