Re: [hlds] Mandatory TF2 update released
Amen. -Original Message- From: "E. Olsen" Sent: 1/24/2014 6:17 AM To: "Half-Life dedicated Win32 server mailing list" Subject: Re: [hlds] Mandatory TF2 update released Agreed. It's one thing to make such a drastic change, it's another to re-route 40-50% of all TF2 traffic away from every non-valve server on the planet in one fell swoop. If this change stands as-is, there's not a single server operator on the planet that will be able to launch a new vanilla server (or almost any kind of server, for that matter), because unless a server already has a following, it will never be able to build up the momentum when less than half the player base will even be able to find it. Here's the thing, folks: It's been proven time and time again that Mods extend the lifetime of a game (look at what Day Z did last year for Arma 2). The diversity of TF2 is what has kept it going all these yearsyet a change like this actively steers half (or more) of the current playerbase, and probably the vast majority of *every* new player AWAY from ever finding a custom map, mod, or game mode. If "official valve vanilla" is all you want - then this change is wonderful for you (and you should have that "option"), but should this remain the "default" setting that every client is now set to, Valve has hastened along the death of the very game they are trying to protect. Why would anyone even bother creating a map for TF2 now? How would it ever see any kind of significant traffic? How about custom game modes? We were hosting a "King of the Hill" server (using custom maps made for that game mode) for over a year BEFORE it became an official game mode with official maps - think anyone will or would be able to throw up a new server or game mode under these conditions? I think we all understand why Valve thinks they had to do this - all the "Pinion Profiteers" made them think this was necessary - but make no mistake, these were problems that were CREATED by quickplay in the first place, so in one fell swoop, Valve has not only created the problem, but they have used the same system that created it to essentially throw out all the "good" servers with the bad. Any non-valve server that does not already have a significant amount of "regulars" will now die on the vineand there won't be any new non-valve servers going up to replace them. It's a shame, folks. This change effectively takes the "community" out of TF2, and turns it into just another random, casual, anonymous FPS. It's was a rarity already to have a game that was 7+ years old that still had new clans and communities forming around it - but a change like this will make it all but impossible for any new TF2 communities to even get started. On Fri, Jan 24, 2014 at 4:55 AM, Emil Larsson wrote: > I wouldn't had mind the valve only server option, but it shouldn't be the > default certainly. We're also certainly noticing a decrease of players now, > and I just feel punished for playing by the rules. > > > On Fri, Jan 24, 2014 at 3:38 AM, Stephen A. Yates wrote: > >> I am not trying to start shit… I am just stating my opinion. Quickplay >> has been killing our servers for a long time. >> >> >> >> *From:* hlds-boun...@list.valvesoftware.com [mailto: >> hlds-boun...@list.valvesoftware.com] *On Behalf Of *Lyrai >> *Sent:* Thursday, January 23, 2014 9:25 PM >> >> *To:* Half-Life dedicated Win32 server mailing list >> *Subject:* Re: [hlds] Mandatory TF2 update released >> >> >> >> It looks like that community's servers were already shutting down due to >> admin burnout. Nothing related to this in any way. Maybe just an attempt to >> start shit. >> >> >> >> On Thu, Jan 23, 2014 at 6:20 PM, Ragorism wrote: >> >> That's why it's called an 'option', you fucking mongoloid. >> >> >> >> On Thu, Jan 23, 2014 at 8:08 PM, Stephen A. Yates >> wrote: >> >> Really? >> >> >> - Add quickplay option to only connect to official Valve servers >> >> We have been running Vanilla 24 player servers since the month after the >> launch of Orangebox. Valve did not seem to have an issue with us when we >> were helping to build the TF2 community. This should pretty much put an >> end >> to new players finding their way to our servers and community. >> >> Thanks Valve. Enjoy your cash. >> >> We will be closing our community down at the end of this month. >> >> Peace out. >> >> -SpikerNoob >> >> >> >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> >> >> >> -- >> Tee hee hee hee >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> pleas
Re: [hlds] Quickplay Frustration
I am not sure why they are disconnecting, but I will check to see if that is occurring. We have been running vanilla servers since the game came out and nothing has changed. About the only thing we do is change our map rotations occasionally, otherwise everything is vanilla. Anyway, I guess we will just have to "guess" what is going on. Thanks Valve! -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ravnox Sent: Saturday, January 07, 2012 5:15 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Quickplay Frustration Personally, QuickPlay as only helped grow our community. A few players end up finding our servers, they like that we have admins playing with them to make sure things stay civilized, they become regular players and come back. Furthermore, ever since Valve announced they had taken measure against bad servers, maybe it's just a coincidence, but we're having a lot more QuickPlay players than before. Now, I love the server browser and I would hate to see it go. I never liked how finding a server was handled with L4D, but TF2 offers the best of both world as it's up to the player to decide how it wants to search for servers. I'm not saying it can't be improved, for example, it would be nice to have an option to "Play a custom map", so that players could seek servers using map outside the regular rotation, but overall the system is working well for us. As for the question on the original post. If you are going downward fast, I'm guessing that it's an issue with players leaving your server too fast. If I remember correctly, when a player connects it subtracts 15 points from your score. You gain 1 points, up to 45, for every minutes the player remains. Short of asking players why they don't stay longer, there is no tool to know why they don't remain. See: http://www.teamfortress.com/post.php?id=2338 -- Ravnox Quoting "E. Olsen" : > Actually, I think the issue is more that with Quickplay, Valve has > effectively split TF2's traffic, and long-established servers are suffering > as a result. Think about it - with the quickplay button, they are > conditioning a whole new group of players to not even bother using the > server browser. How many of those players will never experience anything > other than stock maps, stock settings, and vanilla TF2? Couple that with > the virtual army of valve servers that also dominate the server browser, > and it almost seems that Valve is actively trying to slowly squeeze the > life out of anything but vanilla TF2. > > I'm not saying there is anything wrong with Vanilla - to each their > own...but the fact that so many players who might have found our servers > through the browser now will never know that they even exist because of > quickplay means that unless you're willing to run homogenized, > same-as-everyone-else's stock servers, then Valve (IMHO) is actively > working to choke off your traffic. I get it - it's their game, and it's > their belief that 24-slot servers and 15-20 second respawn times is the > only way to play, and they would probably be content to see every other > configuration disappear. It makes you wonder if any future Valve FPS's (if > they ever make one again) will even have a server browser. > > Frankly, the current quickplay guidelines are a real kick in in the face to > those of us who have been playing by the rules and throwing our full > community support behind TF2 for 4+ years. I meanwhat's the point of > having such a customizable game if you do everything you can to insure all > players see is stock servers? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Quickplay Frustration
It's hard to imagine it is dying. I mean according to Steam Stats, there are more people playing now than there were two years ago. More servers could be an issue I suppose. And yes, to all you 32p server owners out there, can I just say ttpt! :D From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL Sent: Saturday, January 07, 2012 4:18 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Quickplay Frustration I think the main issue is that tf2 is slowly dying. Every day there are fewer players and more servers. With quickplay it is difficult to make your server unique and thus people will just click quick play instead of favoriting your server. Also 32 player servers, need I say more? Lol. On Jan 7, 2012 3:55 PM, "Stephen Yates" wrote: So we have a few servers and when I enter cl_gameserver_list, all of my servers come back with Standing: Good Trend: Downward Fast. It is amazing Valve has an entire section dedicated on how to register your servers and the importance of quickplay and yet they do not explain what the different rankings mean or how to fix them. Does anyone know what Trend: Downward Fast means as it relates to my servers? And I am not talking about the obvious, I am looking for the cause of it and how we can address it. Our servers have always stayed full, but recently they have been tanking and yet there are twice as many players than there where when our servers were at their "peak". It's almost like QP has killed our servers. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] Quickplay Frustration
So we have a few servers and when I enter cl_gameserver_list, all of my servers come back with Standing: Good Trend: Downward Fast. It is amazing Valve has an entire section dedicated on how to register your servers and the importance of quickplay and yet they do not explain what the different rankings mean or how to fix them. Does anyone know what Trend: Downward Fast means as it relates to my servers? And I am not talking about the obvious, I am looking for the cause of it and how we can address it. Our servers have always stayed full, but recently they have been tanking and yet there are twice as many players than there where when our servers were at their "peak". It's almost like QP has killed our servers. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] download link for broken 12/17 update
Thank you. That worked. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Adam Piatek Sent: Friday, December 17, 2010 10:36 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] download link for broken 12/17 update Woops! Forgot the link :) http://downloads.noobgalore.org/download.php?fname=./Other/12_17_2010_FileSy stem_stdio.dll On Fri, Dec 17, 2010 at 10:34 PM, Adam Piatek wrote: > Can find the file here, pace in orangebox/bin -- Thanks to voogru > > -Adam > www.noobgalore.us > > -- > Adam N Piatek > https://www.GaloreGameServers.Com > a...@galoregameservers.com > -- Adam N Piatek https://www.GaloreGameServers.Com a...@galoregameservers.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] CSS/DODS/HL2DM/TF2 Update Released
I tried this and it did not work for me. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of steve grout Sent: Friday, December 17, 2010 10:14 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] CSS/DODS/HL2DM/TF2 Update Released thanks voogru, i have removed all plugins and have verified the install with still no luck.. could you advise of anything else.in the interim of valves response to so many windows people having issues? On 18/12/2010 03:10, Spencer 'Voogru' MacDonald wrote: > It worked for me, 4 windows servers running and packed. > > No crashing and burning. Hot damn. > > - Spencer. > > On 12/17/2010 10:08 PM, Eric Smith wrote: >> We're investigating and will have a solution soon. >> >> -Eric >> >> >> -Original Message- >> From: hlds-boun...@list.valvesoftware.com >> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Violent Crimes >> Sent: Friday, December 17, 2010 7:04 PM >> To: Half-Life dedicated Win32 server mailing list >> Subject: Re: [hlds] CSS/DODS/HL2DM/TF2 Update Released >> >> Doesnt work >> >> On 12/17/2010 9:44 PM, Spencer 'Voogru' MacDonald wrote: >>> It appears you can fix windows by copying the FileSystem_Steam.dll >>> from the client GCF file, then placing it in the orangebox/bin folder >>> and renaming it to filesystem_stdio.dll. >>> >>> The server boots up but dont know if it'll crash and burn. >>> >>> Epic fail though. >>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> ___ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] CSS/DODS/HL2DM/TF2 Update Released
Windows dead here too... ffs. At least our BETA is still up. Lol. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Lob (UK) Sent: Friday, December 17, 2010 9:41 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] CSS/DODS/HL2DM/TF2 Update Released Yeah Windows dead here too. Great idea to release a huge untested update on a Friday night just before the busy weekend i must say. Its 2:40am in the UK and im totally not impressed. On Sat, Dec 18, 2010 at 2:37 AM, unrealized wrote: > Confirmed here as well, ALL windows servers down, but linux working fine. > > On Fri, Dec 17, 2010 at 6:31 PM, Bengt Rosenberger < > bengt.rosenber...@gmx.de > > wrote: > > > Windows server dead here, too. All plugins removed, even Metamod. > > > > Am 18.12.2010 03:28, schrieb フゴ☆ _: > > > > Linux Servers working, windows server nop. great my server is dead > >> > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
Thanks for this! -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Lane Eckley Sent: Monday, July 19, 2010 9:19 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Team Fortress 2 Update Available TF2 Update (Updated Files From Today Only, NOT Full Install) Link: http://www.gamerslifeline.com/download-team-fortress-2-windows/ (I have servers running with SourceMod etc. all without any apparent issue - in case someone sees an issue) -Lane -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Michael Krasnow Sent: Monday, July 19, 2010 9:17 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available not getting the hat i was promised by the achievements window On Mon, Jul 19, 2010 at 9:10 PM, Lane Eckley wrote: > Confirmed it on a few servers I updated, all the same. > > I will have the touched files available here in minute. > > -Lane > > -Original Message- > From: hlds-boun...@list.valvesoftware.com > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jeff Sugar > Sent: Monday, July 19, 2010 9:08 PM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] Team Fortress 2 Update Available > > Thanks for posting that, now I know I've got everything. I got the winsock > error at the end so I wasn't sure if it had finished. > > > On Mon, Jul 19, 2010 at 6:04 PM, Lane Eckley wrote: > > > Looks like we are getting the following: > > > > Checking bootstrapper version ... > > Updating Installation > > Updating 'Team Fortress 2 Content' from version 161 to version 162 > > > > 10.61% downloading /orangebox\tf\bin\server.dll > > 27.27% downloading /orangebox\tf\bin\server.dylib > > 55.54% downloading /orangebox\tf\bin\server.so > > 67.02% downloading /orangebox\tf\maps\graphs\ctf_2fort.ain > > 67.05% downloading > > /orangebox\tf\models\player\items\all_class\parasite_hat.dx90.vtx > > 67.06% downloading > > /orangebox\tf\models\player\items\all_class\parasite_hat.mdl > > 67.07% downloading > > /orangebox\tf\models\player\items\all_class\parasite_hat.phy > > 67.16% downloading > > /orangebox\tf\models\player\items\all_class\parasite_hat.vvd > > 68.35% downloading /orangebox\tf\resource\tf_danish.txt > > 68.93% downloading /orangebox\tf\resource\tf_english.txt > > 70.09% downloading /orangebox\tf\resource\tf_finnish.txt > > 71.28% downloading /orangebox\tf\resource\tf_italian.txt > > 72.30% downloading /orangebox\tf\resource\tf_japanese.txt > > 73.31% downloading /orangebox\tf\resource\tf_korean.txt > > 74.32% downloading /orangebox\tf\resource\tf_koreana.txt > > 75.27% downloading /orangebox\tf\resource\tf_norwegian.txt > > 76.48% downloading /orangebox\tf\resource\tf_polish.txt > > 77.68% downloading /orangebox\tf\resource\tf_portuguese.txt > > 78.89% downloading /orangebox\tf\resource\tf_romanian.txt > > 79.93% downloading /orangebox\tf\resource\tf_russian.txt > > 81.03% downloading /orangebox\tf\resource\tf_swedish.txt > > 82.01% downloading /orangebox\tf\resource\tf_tchinese.txt > > 82.29% downloading /orangebox\tf\scripts\items\items_game.txt > > 82.47% downloading /orangebox\tf\scripts\gamehaptics.txt > > 82.47% downloading /orangebox\tf\steam.inf > > > > Updating 'Team Fortress 2 Materials' from version 66 to version 67 > > > > 82.47% downloading > > /orangebox\tf\materials\backpack\player\items\all_class\parasite_hat.vmt > > 82.47% downloading > > > > > > /orangebox\tf\materials\backpack\player\items\all_class\parasite_hat_large.v > > mt > > 82.47% downloading > > /orangebox\tf\materials\models\player\items\all_class\parasite_skin.vmt > > > > Checking/Installing 'Base Source Shared Materials' version 8 > > > > > > Checking/Installing 'Base Source Shared Models' version 4 > > > > > > Checking/Installing 'Base Source Shared Sounds' version 4 > > > > > > Updating 'OB Dedicated Server' from version 52 to version 53 > > > > 83.73% downloading /orangebox\bin\adminserver.dll > > 84.12% downloading /orangebox\bin\datacache.dll > > 85.58% downloading /orangebox\bin\dedicated.dll > > 91.88% downloading /orangebox\bin\engine.dll > > 92.06% downloading /orangebox\bin\inputsystem.dll > > 93.68% downloading /orangebox\bin\materialsystem.dll > > 93.82% downloading /orangebox\bin\scenefilecache.dll > > 93.97% downloading /orangebox\bin\shaderapiempty.dll > > 94.18% downloading /orangebox\bin\soundemittersystem.dll > > 94.45% downloading /orangebox\bin\stdshader_dbg.dll > > 94.83% downloading /orangebox\bin\stdshader_dx6.dll > > 95.12% downloading /orangebox\bin\stdshader_dx7.dll > > 95.70% downloading /orangebox\bin\stdshader_dx8.dll > > 96.58% downloading /orangebox\bin\stdshader_dx9.dll > > 97.31% downloading /orangebox\bin\studiorender.dll > > 97.68% downloading /orangebox\bin\tier0.dll > > 98.24% downloading /orangebox\bin\vgui2.dll > > 99.72% downloading /oran
Re: [hlds] Team Fortress 2 Update Available
I am running the update again... first time crashed. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ben B Sent: Friday, April 30, 2010 9:19 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available more like the whole internet is full of dipshits. on topic though. I use both windows and linux, the linux ones updated fine, but the windows ones will not start. anyone else? On Fri, Apr 30, 2010 at 7:09 PM, mfan wrote: > NEWSFLASH: TF2 COMMUNITY IS FULL OF DIPSHITS > > Ben B wrote: > > wow way to get mad for TOO MUCH support, where other devs release a > bugged > > game and never fix it :( > > > > On Fri, Apr 30, 2010 at 7:03 PM, D4rKr0W wrote: > > > > > >> Il 01/05/2010 03:01, Michael Krasnow ha scritto: > >> > >>> ... is this the last update for the next 2 weeks? > >>> > >> lol, haters. You should be thankful they're actually trying to patch up > >> the game :) > >> > >> ___ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds > >> > >> > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] [TF2] Multiple Servers, one set of files
A couple of months ago, I discovered through this mailing list, it was possible to run multiple servers off of one set of files. We run 5 TF2 servers and the thought of having to only run one update as well as saving on our resources was a pretty sexy idea. So, I took three of the five and launched them from one set of files. I created unique server.cfg files for them as well as unique mapcycle.txt and pointed to unique MOTD files and after a few initial kinks, they have been running swimmingly. The only problem we seem to have is during updates. We update one of the three servers via TCAdmin and then restart the other two. Everything seems to be working fine. the versions all change to the correct version, the correct config files are firing, etc. but for some reason, the update does not always take. For example, during the last update, the "Fixed the Gunboats absorbing damage from the Soldier's grenade kill taunt" did not take. We kept testing it and the Soldier was still immune. The only thing we could do to fix it was to delete the .dll file, run the update again, and then restart all the servers. This was the second time we have had to do this and it seems to work, but it is driving me nuts because it does not make any sense to me. The only thing I can think of is that we should stop all instances of the servers running of the server files, then update one of them and then restart them all. Thoughts? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D2 Servers Another Update?
Although I do see it on the Steam News page. I guess I need to stop relying on this list to tell me when we are getting updates. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Stephen Yates Sent: Tuesday, December 01, 2009 8:00 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: [hlds] L4D2 Servers Another Update? I don't know if there is something wrong with my servers, but they took another update. Last time this happened, there was an update that was not announced. Could just be a fluke, but if your servers are empty, you might want to check. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] L4D2 Servers Another Update?
I don't know if there is something wrong with my servers, but they took another update. Last time this happened, there was an update that was not announced. Could just be a fluke, but if your servers are empty, you might want to check. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead 2 Dedicated Server Available
Lol... ffs... needed to update. Wth. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Stephen Yates Sent: Tuesday, November 17, 2009 2:07 AM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Left 4 Dead 2 Dedicated Server Available I'm getting this error when trying to connect to our servers... Invalid protocol, expecting 2000, got 1012 BinkOpen( c:\program files\steam\steamapps\common\left 4 dead 2\left4dead2\media\l4d2_background04.bik ) -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of shoskins73 Sent: Tuesday, November 17, 2009 1:02 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead 2 Dedicated Server Available >From L4D2 Community chat. mikeblas: We've found a crashing bug at the last moment. mikeblas: We think it's fixed, but aren't sure, and are testing. mikeblas: We'll release the game when we're sure we have a fix. They are testing... http://steamcommunity.com/groups/Valve/members On Mon, Nov 16, 2009 at 9:55 PM, Eric Pan wrote: > Game hasn't been released yet, and probably won't be until tomorrow. > > On Mon, Nov 16, 2009 at 11:51 PM, Steven Sumichrast >wrote: > > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead 2 Dedicated Server Available
I'm getting this error when trying to connect to our servers... Invalid protocol, expecting 2000, got 1012 BinkOpen( c:\program files\steam\steamapps\common\left 4 dead 2\left4dead2\media\l4d2_background04.bik ) -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of shoskins73 Sent: Tuesday, November 17, 2009 1:02 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead 2 Dedicated Server Available >From L4D2 Community chat. mikeblas: We've found a crashing bug at the last moment. mikeblas: We think it's fixed, but aren't sure, and are testing. mikeblas: We'll release the game when we're sure we have a fix. They are testing... http://steamcommunity.com/groups/Valve/members On Mon, Nov 16, 2009 at 9:55 PM, Eric Pan wrote: > Game hasn't been released yet, and probably won't be until tomorrow. > > On Mon, Nov 16, 2009 at 11:51 PM, Steven Sumichrast >wrote: > > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead 2 Dedicated Server Available
Go to your community tab in steam and search for it. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of gulfy32 Sent: Tuesday, November 17, 2009 1:11 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead 2 Dedicated Server Available Where is this L4D2 community chat? On Tue, Nov 17, 2009 at 12:05 AM, Stephen Yates wrote: > This sucks. I deleted all out demo servers ftw! > > -Original Message- > From: hlds-boun...@list.valvesoftware.com > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric Pan > Sent: Tuesday, November 17, 2009 12:55 AM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] Left 4 Dead 2 Dedicated Server Available > > Game hasn't been released yet, and probably won't be until tomorrow. > > On Mon, Nov 16, 2009 at 11:51 PM, Steven Sumichrast > wrote: > > > I'm using about 70MB/fork with no users on. > > > > On Mon, Nov 16, 2009 at 11:48 PM, Brian Stolz > wrote: > > > Anyone notice that the srcds_linux process is using significantly more > > > memory than a srcds_i486 l4d process did? I'm seeing 134.7MB used > > > with 0 users connected, where as the original l4d is using about 6MB > > > > > > - Brian > > > > > > > > > > > > On Mon, Nov 16, 2009 at 9:40 PM, Stephen Yates > > wrote: > > >> I have 2 up and running with no connections. > > >> > > >> -Original Message- > > >> From: hlds-boun...@list.valvesoftware.com > > >> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Aaron Rapp > > >> Sent: Tuesday, November 17, 2009 12:38 AM > > >> To: 'Half-Life dedicated Win32 server mailing list' > > >> Subject: Re: [hlds] Left 4 Dead 2 Dedicated Server Available > > >> > > >> I have the servers up and running but no connections. I just want to > > confirm > > >> (as I haven't setup servers in a while) that it is because they have > > >> released the client yet. Is this correct? > > >> > > >> Regards, > > >> > > >> Aaron Rapp > > >> > > >> -Original Message- > > >> From: hlds-boun...@list.valvesoftware.com > > >> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matthew > > Gottlieb > > >> Sent: Monday, November 16, 2009 9:32 PM > > >> To: Half-Life dedicated Win32 server mailing list > > >> Subject: Re: [hlds] Left 4 Dead 2 Dedicated Server Available > > >> > > >> Clearing the blobs doesn't work. > > >> > > >> On Mon, Nov 16, 2009 at 11:27 PM, Ook wrote: > > >>> Me neither. "When the game is officially released, you'll be abel to > > play > > >> it > > >>> immediately". Un huh...that was supposed to be 27 minutes ago... > > >>> > > >>> > > >>> - Original Message - > > >>> From: "Matthew Gottlieb" > > >>> To: "Half-Life dedicated Win32 server mailing list" > > >>> > > >>> Sent: Monday, November 16, 2009 9:14 PM > > >>> Subject: Re: [hlds] Left 4 Dead 2 Dedicated Server Available > > >>> > > >>> > > >>> The group said that L4D2 was released but I can't force the decrypt. > > :-\ > > >>> > > >>> On Mon, Nov 16, 2009 at 11:10 PM, Ben B > > wrote: > > >>>> it'll prolly be 11:59:59pm on tuesday > > >>>> > > >>>> On Mon, Nov 16, 2009 at 10:06 PM, 1nsane <1nsane...@gmail.com> > wrote: > > >>>> > > >>>>> Here's a video of a Katana, to pass your time. > > >>>>> http://www.youtube.com/watch?v=kFh_JDCajFA&fmt=22 > > >>>>> > > >>>>> On Tue, Nov 17, 2009 at 12:03 AM, gulfy32 > wrote: > > >>>>> > > >>>>> > tick tock... > > >>>>> > > > >>>>> > On Mon, Nov 16, 2009 at 10:29 PM, Craig H > > >> wrote: > > >>>>> > > > >>>>> > > Nice, I'm eager to get this set up and running. > > >>>>> > > > > >>>>> > > On Mon, Nov 16, 2009 at 8:17 PM, Matthew Gottlieb < > > >>>>> > > matthew.j.gottl...@gmail.com&
Re: [hlds] Left 4 Dead 2 Dedicated Server Available
This sucks. I deleted all out demo servers ftw! -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric Pan Sent: Tuesday, November 17, 2009 12:55 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead 2 Dedicated Server Available Game hasn't been released yet, and probably won't be until tomorrow. On Mon, Nov 16, 2009 at 11:51 PM, Steven Sumichrast wrote: > I'm using about 70MB/fork with no users on. > > On Mon, Nov 16, 2009 at 11:48 PM, Brian Stolz wrote: > > Anyone notice that the srcds_linux process is using significantly more > > memory than a srcds_i486 l4d process did? I'm seeing 134.7MB used > > with 0 users connected, where as the original l4d is using about 6MB > > > > - Brian > > > > > > > > On Mon, Nov 16, 2009 at 9:40 PM, Stephen Yates > wrote: > >> I have 2 up and running with no connections. > >> > >> -Original Message- > >> From: hlds-boun...@list.valvesoftware.com > >> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Aaron Rapp > >> Sent: Tuesday, November 17, 2009 12:38 AM > >> To: 'Half-Life dedicated Win32 server mailing list' > >> Subject: Re: [hlds] Left 4 Dead 2 Dedicated Server Available > >> > >> I have the servers up and running but no connections. I just want to > confirm > >> (as I haven't setup servers in a while) that it is because they have > >> released the client yet. Is this correct? > >> > >> Regards, > >> > >> Aaron Rapp > >> > >> -Original Message- > >> From: hlds-boun...@list.valvesoftware.com > >> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matthew > Gottlieb > >> Sent: Monday, November 16, 2009 9:32 PM > >> To: Half-Life dedicated Win32 server mailing list > >> Subject: Re: [hlds] Left 4 Dead 2 Dedicated Server Available > >> > >> Clearing the blobs doesn't work. > >> > >> On Mon, Nov 16, 2009 at 11:27 PM, Ook wrote: > >>> Me neither. "When the game is officially released, you'll be abel to > play > >> it > >>> immediately". Un huh...that was supposed to be 27 minutes ago... > >>> > >>> > >>> - Original Message - > >>> From: "Matthew Gottlieb" > >>> To: "Half-Life dedicated Win32 server mailing list" > >>> > >>> Sent: Monday, November 16, 2009 9:14 PM > >>> Subject: Re: [hlds] Left 4 Dead 2 Dedicated Server Available > >>> > >>> > >>> The group said that L4D2 was released but I can't force the decrypt. > :-\ > >>> > >>> On Mon, Nov 16, 2009 at 11:10 PM, Ben B > wrote: > >>>> it'll prolly be 11:59:59pm on tuesday > >>>> > >>>> On Mon, Nov 16, 2009 at 10:06 PM, 1nsane <1nsane...@gmail.com> wrote: > >>>> > >>>>> Here's a video of a Katana, to pass your time. > >>>>> http://www.youtube.com/watch?v=kFh_JDCajFA&fmt=22 > >>>>> > >>>>> On Tue, Nov 17, 2009 at 12:03 AM, gulfy32 wrote: > >>>>> > >>>>> > tick tock... > >>>>> > > >>>>> > On Mon, Nov 16, 2009 at 10:29 PM, Craig H > >> wrote: > >>>>> > > >>>>> > > Nice, I'm eager to get this set up and running. > >>>>> > > > >>>>> > > On Mon, Nov 16, 2009 at 8:17 PM, Matthew Gottlieb < > >>>>> > > matthew.j.gottl...@gmail.com> wrote: > >>>>> > > > >>>>> > > > Gamers are whiney little girls. One of the many reasons why > it's > >>>>> hard > >>>>> > > > to take them seriously. > >>>>> > > > > >>>>> > > > If we gamers did HALF the crap we said we would do, we would be > a > >>>>> > > > force to be reckoned with. But no one really cares at the end > of > >>>>> > > > the > >>>>> > > > day. > >>>>> > > > > >>>>> > > > On Mon, Nov 16, 2009 at 8:31 PM, Eric Pan < > mahzorim...@gmail.com> > >>>>> > wrote: > >>>>> > > > > I'm not talking about a 2+ hour delay, I
Re: [hlds] Left 4 Dead 2 Dedicated Server Available
I have 2 up and running with no connections. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Aaron Rapp Sent: Tuesday, November 17, 2009 12:38 AM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Left 4 Dead 2 Dedicated Server Available I have the servers up and running but no connections. I just want to confirm (as I haven't setup servers in a while) that it is because they have released the client yet. Is this correct? Regards, Aaron Rapp -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matthew Gottlieb Sent: Monday, November 16, 2009 9:32 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead 2 Dedicated Server Available Clearing the blobs doesn't work. On Mon, Nov 16, 2009 at 11:27 PM, Ook wrote: > Me neither. "When the game is officially released, you'll be abel to play it > immediately". Un huh...that was supposed to be 27 minutes ago... > > > - Original Message - > From: "Matthew Gottlieb" > To: "Half-Life dedicated Win32 server mailing list" > > Sent: Monday, November 16, 2009 9:14 PM > Subject: Re: [hlds] Left 4 Dead 2 Dedicated Server Available > > > The group said that L4D2 was released but I can't force the decrypt. :-\ > > On Mon, Nov 16, 2009 at 11:10 PM, Ben B wrote: >> it'll prolly be 11:59:59pm on tuesday >> >> On Mon, Nov 16, 2009 at 10:06 PM, 1nsane <1nsane...@gmail.com> wrote: >> >>> Here's a video of a Katana, to pass your time. >>> http://www.youtube.com/watch?v=kFh_JDCajFA&fmt=22 >>> >>> On Tue, Nov 17, 2009 at 12:03 AM, gulfy32 wrote: >>> >>> > tick tock... >>> > >>> > On Mon, Nov 16, 2009 at 10:29 PM, Craig H wrote: >>> > >>> > > Nice, I'm eager to get this set up and running. >>> > > >>> > > On Mon, Nov 16, 2009 at 8:17 PM, Matthew Gottlieb < >>> > > matthew.j.gottl...@gmail.com> wrote: >>> > > >>> > > > Gamers are whiney little girls. One of the many reasons why it's >>> hard >>> > > > to take them seriously. >>> > > > >>> > > > If we gamers did HALF the crap we said we would do, we would be a >>> > > > force to be reckoned with. But no one really cares at the end of >>> > > > the >>> > > > day. >>> > > > >>> > > > On Mon, Nov 16, 2009 at 8:31 PM, Eric Pan >>> > wrote: >>> > > > > I'm not talking about a 2+ hour delay, I'm talking about a 24+ >>> > > > > hour >>> > > delay >>> > > > > like Valve pulled with the demo. >>> > > > > >>> > > > > On Mon, Nov 16, 2009 at 8:26 PM, Ook >>> wrote: >>> > > > > >>> > > > >> 2 hours, 35 minutes...not that I'm counting...plenty of time for >>> us >>> > to >>> > > > get >>> > > > >> our servers up and running! >>> > > > >> >>> > > > >> - Original Message - >>> > > > >> From: "DontWannaName!" >>> > > > >> To: "Half-Life dedicated Win32 server mailing list" >>> > > > >> >>> > > > >> Sent: Monday, November 16, 2009 6:13 PM >>> > > > >> Subject: Re: [hlds] Left 4 Dead 2 Dedicated Server Available >>> > > > >> >>> > > > >> >>> > > > >> >3 more hours until they are considered late. >>> > > > >> > >>> > > > >> > On Mon, Nov 16, 2009 at 6:10 PM, Eric Pan < >>> mahzorim...@gmail.com> >>> > > > wrote: >>> > > > >> > >>> > > > >> >> Hopefully the game gets released on time. >>> > > > >> >> That, or I'm going postal. >>> > > > >> >> >>> > > > >> >> On Mon, Nov 16, 2009 at 7:12 PM, Jason Ruymen < >>> > > > jas...@valvesoftware.com >>> > > > >> >> >wrote: >>> > > > >> >> >>> > > > >> >> > The Left 4 Dead 2 Dedicated Server files are now available >>> > > > >> >> > on >>> > > > Steam. >>> > > > >> >> > Use >>> > > > >> >> > the game name "left4dead2" from hldsupdatetool to download >>> > them. >>> > > > >> These >>> > > > >> >> are >>> > > > >> >> > not the final set of files, so there will be another small >>> > update >>> > > > >> >> > before >>> > > > >> >> the >>> > > > >> >> > game is released. >>> > > > >> >> > >>> > > > >> >> > Jason >>> > > > >> >> > >>> > > > >> >> > ___ >>> > > > >> >> > To unsubscribe, edit your list preferences, or view the >>> > > > >> >> > list >>> > > > archives, >>> > > > >> >> > please visit: >>> > > > >> >> > http://list.valvesoftware.com/mailman/listinfo/hlds >>> > > > >> >> > >>> > > > >> >> ___ >>> > > > >> >> To unsubscribe, edit your list preferences, or view the list >>> > > > archives, >>> > > > >> >> please visit: >>> > > > >> >> http://list.valvesoftware.com/mailman/listinfo/hlds >>> > > > >> >> >>> > > > >> > ___ >>> > > > >> > To unsubscribe, edit your list preferences, or view the list >>> > > archives, >>> > > > >> > please visit: >>> > > > >> > http://list.valvesoftware.com/mailman/listinfo/hlds >>> > > > >> >>> > > > >> >>> > > > >> ___ >>> > > > >> To unsubscribe, edit your list preferences, or vie
Re: [hlds] Left 4 Dead 2 Demo Dedicated Server Available
Well, I got it up and running and can see it in hlsw but my TCADMIN setup is wonky as I can't reset it from there. I had to launch the game from the remote server and it set it up with the main ip addy (which is different from the one I assigned in TCADMIN). Oh well. Its working for now. Will work on it tomorrow. Thanks for the help everyone. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ook Sent: Wednesday, October 28, 2009 12:32 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead 2 Demo Dedicated Server Available Mine is running using same command line as l4d (except I'm starting with the map c5m1_waterfront). Same server.cfg. I can see it in hlsw just fine, but it won't respond to connection attempts. It will respond to a bad rcon password, but not to a correct one. As an aside, I notice a steam client update was recently released..."Steamworks improvements for upcoming titles"...nothing about l4d2 demo... - Original Message ----- From: "Stephen Yates" To: "'Half-Life dedicated Win32 server mailing list'" Sent: Tuesday, October 27, 2009 8:20 PM Subject: Re: [hlds] Left 4 Dead 2 Demo Dedicated Server Available > Should I be able to see it at this point in HLSW? Added new server.cfg > and > from TCADMIN it looks fine in Server Status and Information but it is not > showing up in HLSW. Normal? > > -Original Message- > From: hlds-boun...@list.valvesoftware.com > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of John > Sent: Tuesday, October 27, 2009 11:09 PM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] Left 4 Dead 2 Demo Dedicated Server Available > > My (Windows) servers seem to be responding normally to A2S_INFO, using > server.cfg files copied straight over from L4D. > > However, I see a separate bug -- rcon commands (including "stats", > "status", > > and cvars) are accepted and can change the state of the server, but they > only return the log line as a response, and not the appropriate > information. > > e.g, if I send "rcon status", it responds only with something like: > > L 10/27/2009 - 23:07:38: rcon from "xxx.xxx.xxx.xxx:x": command > "status" > > -John > > - Original Message - > From: "Tony Paloma" > To: "'Half-Life dedicated Win32 server mailing list'" > > Sent: Tuesday, October 27, 2009 7:41 PM > Subject: Re: [hlds] Left 4 Dead 2 Demo Dedicated Server Available > > >> My servers are up, but not responding to A2S_INFO queries. Expected? >> >> -Original Message- >> From: hlds-boun...@list.valvesoftware.com >> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen >> Sent: Tuesday, October 27, 2009 5:42 PM >> To: 'hlds@list.valvesoftware.com'; 'Half-Life dedicated Linux server >> mailing >> list'; 'hlds_annou...@list.valvesoftware.com' >> Subject: [hlds] Left 4 Dead 2 Demo Dedicated Server Available >> >> As you've already seen, the dedicated server files for the Left 4 Dead 2 >> Demo are now available. The game name is left4dead2_demo. We're still >> doing some final checks for the client, but that should be going live >> soon. >> >> Jason >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead 2 Demo Dedicated Server Available
Not the answers I wanted to hear! :D -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dog Sent: Tuesday, October 27, 2009 11:31 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead 2 Demo Dedicated Server Available Showing up for me in HLSW too -- -Dog TheVille.Org ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead 2 Demo Dedicated Server Available
Should I be able to see it at this point in HLSW? Added new server.cfg and from TCADMIN it looks fine in Server Status and Information but it is not showing up in HLSW. Normal? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of John Sent: Tuesday, October 27, 2009 11:09 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead 2 Demo Dedicated Server Available My (Windows) servers seem to be responding normally to A2S_INFO, using server.cfg files copied straight over from L4D. However, I see a separate bug -- rcon commands (including "stats", "status", and cvars) are accepted and can change the state of the server, but they only return the log line as a response, and not the appropriate information. e.g, if I send "rcon status", it responds only with something like: L 10/27/2009 - 23:07:38: rcon from "xxx.xxx.xxx.xxx:x": command "status" -John - Original Message - From: "Tony Paloma" To: "'Half-Life dedicated Win32 server mailing list'" Sent: Tuesday, October 27, 2009 7:41 PM Subject: Re: [hlds] Left 4 Dead 2 Demo Dedicated Server Available > My servers are up, but not responding to A2S_INFO queries. Expected? > > -Original Message- > From: hlds-boun...@list.valvesoftware.com > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen > Sent: Tuesday, October 27, 2009 5:42 PM > To: 'hlds@list.valvesoftware.com'; 'Half-Life dedicated Linux server > mailing > list'; 'hlds_annou...@list.valvesoftware.com' > Subject: [hlds] Left 4 Dead 2 Demo Dedicated Server Available > > As you've already seen, the dedicated server files for the Left 4 Dead 2 > Demo are now available. The game name is left4dead2_demo. We're still > doing some final checks for the client, but that should be going live > soon. > > Jason > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead 2 Demo Dedicated Server Available
Mine seems to be running... although I cant see it in hlsw... but I cant find the server.cfg. Do I have to create this? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of JäKë T Sent: Tuesday, October 27, 2009 10:48 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Left 4 Dead 2 Demo Dedicated Server Available Must be, seems everyone has this issue. I was wondering myself. > From: drunkenf...@hotmail.com > To: hlds@list.valvesoftware.com > Date: Tue, 27 Oct 2009 19:41:18 -0700 > Subject: Re: [hlds] Left 4 Dead 2 Demo Dedicated Server Available > > My servers are up, but not responding to A2S_INFO queries. Expected? > > -Original Message- > From: hlds-boun...@list.valvesoftware.com > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen > Sent: Tuesday, October 27, 2009 5:42 PM > To: 'hlds@list.valvesoftware.com'; 'Half-Life dedicated Linux server mailing > list'; 'hlds_annou...@list.valvesoftware.com' > Subject: [hlds] Left 4 Dead 2 Demo Dedicated Server Available > > As you've already seen, the dedicated server files for the Left 4 Dead 2 > Demo are now available. The game name is left4dead2_demo. We're still > doing some final checks for the client, but that should be going live soon. > > Jason > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds _ Save up to 84% on Windows 7 until Jan 3eligible CDN College & University students only. Hurrybuy it now for $39.99! http://go.microsoft.com/?linkid=9691635 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds