Re: [hlds] Team Fortress 2 Update Coming

2010-01-06 Thread Tom Grant
AK loves updates!

On Wed, Jan 6, 2010 at 4:36 PM, Phillip Vector wrote:

> Cracks me up like a honeypot. :)
>
> On Wed, Jan 6, 2010 at 1:34 PM, msleeper 
> wrote:
> > My favorite joke is when people don't spam the list with useless
> > bullshit and "funny jokes". Cracks me up every time.
> >
> >
> > On Wed, 2010-01-06 at 21:29 +, Andrew Leach (luaduck) wrote:
> >> I find it great how none of you practice any kind of knowledge of
> >> sarcasm / humor. It was a joke
> >>
> >> On 06/01/2010 21:25, Ook wrote:
> >> > Good luck with that. I doubt anyone will miss you or your server, as
> there
> >> > are way too many sheep out there that will just put up with it and
> keep
> >> > going...
> >> >
> >> >
> >> > - Original Message -
> >> > From: "Andrew Leach (luaduck)"
> >> > To:
> >> > Sent: Wednesday, January 06, 2010 1:11 PM
> >> > Subject: Re: [hlds] Team Fortress 2 Update Coming
> >> >
> >> >
> >> >
> >> >> I would like to measure my dissatisfaction that TF2 updates are now
> >> >> required (instead of optional) with a boycott of this game
> >> >>
> >> >> On 06/01/2010 20:59, Jason Ruymen wrote:
> >> >>
> >> >>> A required update for Team Fortress 2 is on the way.  It should be
> live
> >> >>> in about 1 hour.
> >> >>>
> >> >>> Jason
> >> >>>
> >> >>> ___
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> archives,
> >> >>> please visit:
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> >> >>>
> >> >>>
> >> >>
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> >> >>
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> >> >
> >>
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Re: [hlds] Team Fortress 2 Update Coming

2010-01-13 Thread Tom Grant
Getting the reboot request now! Poor idlers...

On Wed, Jan 13, 2010 at 8:04 PM, Craig H  wrote:

> Thanks, Jason.
>
> On Wed, Jan 13, 2010 at 4:48 PM, Jason Ruymen  >wrote:
>
> > A required update for Team Fortress 2 is on the way.  Should be live in
> > about one hour.
> >
> > Jason
> >
> > ___
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Re: [hlds] Team Fortress 2 Update Available

2010-01-27 Thread Tom Grant
Thank you for the linux fix! That was enraging!

On Wed, Jan 27, 2010 at 8:03 PM, Jason Ruymen wrote:

> A required update for Team Fortress 2 is now available.  Please run
> hldsupdatetool to receive the update.  The specific changes include:
>
> Added 3 new hats that can be worn by any class.
>   - "Towering Pillar of Hats"
>   - "Noble Amassment of Hats"
>   - "Modest Pile of Hat"
> Added Propaganda contest winners' hats for First Place, First Runner-up,
> and Second Runner-up.
> Added "Edit Loadout" button to the class menu.
> Changed the main menu background to randomly use the Red, Blue, and
> Soldier/Demo background images.
> Fixed Snipers being able to shoot enemies through gates.
> Fixed Linux servers not properly reconnecting to Steam when they lose their
> connection.
> Fixed stickies being destructible before they're stuck to something.
> Fixed the return progress bar above a dropped flag not animating if the
> return time on the flag is less than 30 seconds.
> Fixed the CTF HUD not properly handling flags being disabled/enabled during
> the round.
> Fixed player health panels sometimes using the wrong animations for buffed
> or low health values.
> Updated the net_showevents convar to be marked as a cheat.
> Updated the main menu news buttons to direct players to the most recent TF2
> update and the TF2 blog.
> Updated Italian localization strings.
> Updated the custom TF2 fonts with Polish characters.
> Updated CP_Gorge.
>   - Added more cover outside of the initial BLU spawn area.
>   - Added a forward spawn for the BLU team after Cap1 is captured.
>   - Added another access point to the upper level from the front of the RED
> base
>   - Added more cover in the room just before Cap2.
>   - Decreased RED team's respawn time while they own Cap1.
>   - Fixed a few areas where players would sometimes become stuck.
>
> Community requests:
> Added new options for the Invade CTF game mode flag. Default is 1.
>   - 0 : No neutral time
>   - 1 : Flag goes neutral in 30 seconds (current behavior)
>   - 2 : Flag goes neutral in 1/2 the return time
> Added scoring choice for the Invade CTF game mode. Default is 0.
>   - 0 : Increment score (current behavior)
>   - 1 : Increment capture count
> Added new inputs to item_teamflag
>   - ForceDrop : Force the flag to be dropped if it's being carried by a
> player.
>   - ForceReset : Force the flag to be dropped if it's being carried by a
> player, then reset the flag to its original location.
>   - SetReturnTime : Set the length of time (in seconds) before a dropped
> flag returns to base.
> Added new output to item_teamflag
>   - OnTouchSameTeam : Sent when the flag is touched by a player on the same
> team.
>
> Jason
>
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Re: [hlds] Clients timing out

2010-02-17 Thread Tom Grant
Well this would explain why my shitty idle server is empty for the first
time in a while...

On Wed, Feb 17, 2010 at 9:16 PM, DontWannaName! wrote:

> Its 6pm, perhaps an update tomorrow but usually its just valve messing with
> the steam back end.
>
> On Wed, Feb 17, 2010 at 6:12 PM, Alexander Baade  >wrote:
>
> > I wonder if an update is coming? This has started happening to me
> yesterday
> > as well. At first I thought it might be my internet connection.
> >
> > On Wed, Feb 17, 2010 at 5:47 PM, Tony Paloma  > >wrote:
> >
> > > Noticing lots of players getting disconnected with "Client timed out".
> > > Doesn't seem to affect all players, but is affecting a large set of
> them.
> > > Also found this thread on SPUF:
> > >
> > > http://forums.steampowered.com/forums/showthread.php?t=1150385
> > >
> > >
> > >
> > > Known issue? Workaround?
> > >
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Re: [hlds] Team Fortress 2/Day of Defeat: Source Update

2010-04-28 Thread Tom Grant
Fixed ghost players? Nice!

Now if only I could get the update to my servers faster!

On Wed, Apr 28, 2010 at 9:15 PM, Mike Kurfis  wrote:

> Weird...took all the carriage returns out of my server.cfg file. Anyone
> else?
>
> On Wed, Apr 28, 2010 at 6:07 PM, msleeper  >wrote:
>
> > So SM/MM is broke for linux?
> >
> > On Thu, 2010-04-29 at 01:59 +0100, Rory King wrote:
> > > Ignore my issue, replied to the wrong mailing list. The issue I'm
> > > having only affects Linux and it's cause already stated by Jason.
> > >
> > >
> > >
> > > On 29 Apr 2010, at 01:51, Shizzle Nizzle  wrote:
> > >
> > > > its a very common error with windows update.. that the update fails
> to
> > > > update your bin folder  which includes essential files for your
> > > > server to
> > > > start lol. mot likely that the issue
> > > >
> > > > On Wed, Apr 28, 2010 at 7:44 PM, Rory King 
> > > > wrote:
> > > >
> > > >> This update appears to have stopped metamod/sourcemod from running/
> > > >> starting on my servers (not crashing) , can anyone else confirm?
> > > >>
> > > >>
> > > >>
> > > >> On 29 Apr 2010, at 01:32, Jason Ruymen 
> > > >> wrote:
> > > >>
> > > >>> Required updates to Team Fortress 2 and Day of Defeat: Source have
> > > >>> been released.  Please run hldsupdatetool to receive the updates.
> > > >>> The specific changes include:
> > > >>>
> > > >>> Dedicated server
> > > >>> - Linux optimizations.
> > > >>> - Fixed Linux servers not relisting correctly after a master server
> > > >>> restart.
> > > >>> - Fixed a case where servers could have "ghost" players consuming
> > > >>> player slots.
> > > >>>
> > > >>> Engine
> > > >>> - Marked the "snd_show" convar as a cheat.
> > > >>>
> > > >>> Team Fortress 2
> > > >>> New content:
> > > >>> - Added new community map cp_freight.
> > > >>> - Added missing physics models for several items.
> > > >>> - Added jiggle bones to the Sam & Max items, and The Buff Banner.
> > > >>> - Added Crit-a-Cola.
> > > >>>
> > > >>> Gameplay Changes:
> > > >>> - Pyro changes:
> > > >>> - Flamethrower direct damage reduced 20%.
> > > >>> - Burn duration reduced (10 -> 6 seconds).
> > > >>> - Airblast re-fire delay reduced by 25%.
> > > >>> - Airblast ammo usage reduced by 20%.
> > > >>> - All reflected rockets/grenades/arrows now mini-crit.
> > > >>> - Airblasting enemies into environmental deaths now awards the
> death
> > > >>> credit to the Pyro.
> > > >>> - Heavy changes:
> > > >>> - Minigun spin-up/down time reduced by 25%
> > > >>> - Minigun firing movement speed increased to just under half-normal
> > > >>> (from 80 to 110).
> > > >>> - Throwing a sandvich to a teammate now earns a full bonus point
> > > >>> (was half a point).
> > > >>> - Bonk! changes:
> > > >>> - Post-use movement penalty removed.
> > > >>> - Now has a re-use cooldown time, like The Sandman.
> > > >>> - The Chargin' Target changes:
> > > >>>  - Direct charge hit now does 50 damage + 10 per head
> > > >>> (up to 5 heads).
> > > >>>  - Capped the turn rate from +left and +right while
> > > >>> charging.
> > > >>> - The Huntsman changes:
> > > >>> - Removed restriction that arrows need to be aimed before they can
> > > >>> be lit by a Pyro.
> > > >>> - Bow can now be lowered without losing the lit arrow.
> > > >>> - Changed bow so you can start charging it while you're jumping,
> but
> > > >>> you can't fire until you're on the ground.
> > > >>> - Fixed bug where flame effect would get stuck on if you change
> > > >>> weapons with a lit arrow.
> > > >>> - Backpack changes:
> > > >>> - Moved Crafting button out to the root class/backpack selection
> > > >>> panel.
> > > >>> - Dragging and dropping items in your backpack now makes
> appropriate
> > > >>> sounds.
> > > >>> - Bot changes:
> > > >>> - Bots don't retreat to gather health as readily if they are in
> > > >>> combat.
> > > >>> - Bots no longer retreat when moving to block a point capture.
> > > >>> - Bots should now equip an appropriate combat weapon and fight
> while
> > > >>> moving to collect health.
> > > >>> - Bots who are roaming the map and hunting now chase down their
> > > >>> victims, following them around corners.
> > > >>> - Bots That fire projectiles (ie: rockets/grenades/etc) don't hold
> > > >>> down their fire button for a minimum time. This was causing Soldier
> > > >>> bots to fire rockets into nearby walls as they strafed, killing
> > > >>> themselves.
> > > >>> - Soldiers bots now switch to their shotgun after firing all four
> > > >>> rockets when engaging an enemy.
> > > >>> - Added a few more bot names from community suggestions.
> > > >>> - Fixed a behavior loop with Engineer metal gathering.
> > > >>> - The Sandman change:
> > > >>>   - Added a slight speed reduction to stunned players.
> > > >>> - Community requests
> > > >>> - Added ConVars log_verbose_enable and log_verbose_interval to
> > > >>> report player positions in the server log at regular intervals
> > > >>> - log_verbose

Re: [hlds] Team Fortress 2 Update Available

2010-04-29 Thread Tom Grant
Wish the engy exploit was saved as a cheat. Had a lot of fun with that (on a
LAN!!).

On Thu, Apr 29, 2010 at 10:59 PM, Shizzle Nizzle  wrote:

> ya servers are crashing. disabled soucemod. seemed to stop the crashing for
> now.
>
> On Thu, Apr 29, 2010 at 9:54 PM, Brian Simon  >wrote:
>
> > Try testing your updates first, Valve. You've screwed up far too many
> > times.
> > You've even made it so the server doesn't even start!
> >
> > On Thu, Apr 29, 2010 at 10:50 PM, Nathan Wong  > >wrote:
> >
> > > Thank you :)
> > >
> > > On 30 April 2010 03:46, Jason Ruymen  wrote:
> > > > A required update for Team Fortress 2 is now available.  Please run
> > > hldsupdatetool to receive the update.  The specific changes include:
> > > >
> > > > - Added new items to commemorate our 119th (or so) update.
> > > > - Fixed several issues with the Source SDK
> > > > - Scout's "Retire the Runner" achievement updated to be:
> > > >- "Kill a Scout while they are under the effect of
> Crit-a-Cola."
> > > > - Added a 20% damage bonus to The Backburner
> > > > - Fixed the Flare Gun's afterburn duration being lowered by the
> > > Flamethrower's duration reduction
> > > > - Fixed the teleporter exit using the wrong particle effect
> > > > - Fixed HUD damage indicators not appearing
> > > > - Fixed Teleporters not reverting to level 1 when their other side is
> > > destroyed
> > > > - Fixed receiving damage not causing view-kicks on players
> > > > - Fixed Engineers & Spies being able to circumvent build restrictions
> > > > - Fixed Server Browser not saving filter settings properly
> > > > - Fixed a client crash in the targetID on clients running custom HUDs
> > > >
> > > > Jason
> > > >
> > > >
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > >
> > >
> > >
> > >
> > > --
> > > Nathan Wong
> > >
> > > ___
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Re: [hlds] Team Fortress 2 Update Available

2010-05-05 Thread Tom Grant
How long have the avatars been broken for arena? I feel like they've been
broken for ages

On Wed, May 5, 2010 at 8:43 PM, Rory King  wrote:

> Cheers!
>
>
>
> On 6 May 2010, at 01:39, Jason Ruymen  wrote:
>
> > A required update for Team Fortress 2 is now available.  Please run
> > hldsupdatetool to receive the update.  The specific changes include:
> >
> > - Mann Co. badges updated
> >- Added new "Primeval Warrior" employee badge
> >- Moved badges start date to the official TF2 release date of
> > October 10th, 2007
> >- Gave "Primeval Warrior" badge to anyone who played in the TF2
> > Beta prior to the official release
> >- Adjusted existing badges based on the new start date
> > - Fixed player avatars being squashed in the Arena win panel
> > - Fixed a client crash caused by players calling for a Medic
> > - Fixed a server crash caused by receiving invalid data in player
> > commands
> > - Fixed wearables attached to ragdolls not setting their skins and
> > bodygoups correctly
> > - Fixed deflected remote-detonate pipebombs becoming mini-crits when
> > detonated
> > - Fixed deflected remote-detonate pipebombs becoming full crits if
> > the Pyro is critboosted
> > - Prevented custom models from showing domination particles in
> > PropHunt
> >
> > Jason
> >
> >
> > ___
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> >
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Re: [hlds] Team Fortress 2 Update Available

2010-05-05 Thread Tom Grant
Yeah, still waiting here too. Seems the servers have tanked or some other
such nonsense!

On Wed, May 5, 2010 at 9:01 PM, Ben B  wrote:

> anyone else having trouble downloading this?
> i got windows in atlanta, and linux in dallas, and both keep saying 'retry
> in 30 seconds' over and over :(
>
> On Wed, May 5, 2010 at 6:57 PM, Mike O'Laughlen  >wrote:
>
> > It's the push to the end of TF2 as we know it!!!
> >
> > On Wed, May 5, 2010 at 8:48 PM, Tom Grant  wrote:
> >
> > > How long have the avatars been broken for arena? I feel like they've
> been
> > > broken for ages
> > >
> > > On Wed, May 5, 2010 at 8:43 PM, Rory King 
> > wrote:
> > >
> > > > Cheers!
> > > >
> > > >
> > > >
> > > > On 6 May 2010, at 01:39, Jason Ruymen 
> > wrote:
> > > >
> > > > > A required update for Team Fortress 2 is now available.  Please run
> > > > > hldsupdatetool to receive the update.  The specific changes
> include:
> > > > >
> > > > > - Mann Co. badges updated
> > > > >- Added new "Primeval Warrior" employee badge
> > > > >- Moved badges start date to the official TF2 release date of
> > > > > October 10th, 2007
> > > > >- Gave "Primeval Warrior" badge to anyone who played in the TF2
> > > > > Beta prior to the official release
> > > > >- Adjusted existing badges based on the new start date
> > > > > - Fixed player avatars being squashed in the Arena win panel
> > > > > - Fixed a client crash caused by players calling for a Medic
> > > > > - Fixed a server crash caused by receiving invalid data in player
> > > > > commands
> > > > > - Fixed wearables attached to ragdolls not setting their skins and
> > > > > bodygoups correctly
> > > > > - Fixed deflected remote-detonate pipebombs becoming mini-crits
> when
> > > > > detonated
> > > > > - Fixed deflected remote-detonate pipebombs becoming full crits if
> > > > > the Pyro is critboosted
> > > > > - Prevented custom models from showing domination particles in
> > > > > PropHunt
> > > > >
> > > > > Jason
> > > > >
> > > > >
> > > > > ___
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> > > > >
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Re: [hlds] Team Fortress 2 Update Available

2010-05-05 Thread Tom Grant
Zzz still waiting in NY :(

On Wed, May 5, 2010 at 9:57 PM, DontWannaName! wrote:

> That zip file doesnt have the most recent files, I just updated again.
>
> On Wed, May 5, 2010 at 6:53 PM, Josh Bost 
> wrote:
>
> > I don't like to post off topic stuff here, but um, another update is
> > comingsoon? (I suppose that is partially relevant :P)
> >
> > http://www.teamfortress.com/119/comingsoon.html
> >
> >
> > Also off topic, @Mayy Lyons TF2 #19 needs nocrit.  Apart fromt hat
> > it's a perfect server :D
> >
> > Cheers,
> >
> > Joshua 'Dislexsick' Bost
> >
> > On Thu, May 6, 2010 at 11:09 AM, doc  wrote:
> > > Any chance someone can put up the changed linux files? Still waiting
> > > to start downloading...
> > >
> > > On Wed, May 5, 2010 at 6:28 PM, Ben B 
> wrote:
> > >> thanks for the link
> > >>
> > >> On Wed, May 5, 2010 at 7:19 PM, Matt Lyons 
> > wrote:
> > >>
> > >>> Zip of the changed files for windows servers (19MB):
> > >>>
> > >>> http://files2.games.on.net/tf2/tf2_2010050600.zip
> > >>>
> > >>> I'll leave it up for a few hours.
> > >
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Re: [hlds] Team Fortress 2 Update Available

2010-05-05 Thread Tom Grant
One of my servers is going, too bad it's the one no one plays :(

On Wed, May 5, 2010 at 10:27 PM, doc  wrote:

> Just started going for me.
>
> On Wed, May 5, 2010 at 7:14 PM, doc  wrote:
> > OK I'm not the only one. STILL waiting here, Dallas (not Seattle as
> > stated earlier)
>
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Re: [hlds] Team Fortress 2 Update Available

2010-05-05 Thread Tom Grant
I'm still working on getting that "community" thing right now. The server
that no one plays on I like having since I'm running it out of my house
(probably why no one plays :D), and can mess around with it.

On Wed, May 5, 2010 at 10:33 PM, msleeper wrote:

> Leave the other one down and tell them they are why we can't have nice
> things.
>
> Also, why would you have a server up if nobody plays on it?
>
>
> On Wed, 2010-05-05 at 22:31 -0400, Tom Grant wrote:
> > One of my servers is going, too bad it's the one no one plays :(
> >
> > On Wed, May 5, 2010 at 10:27 PM, doc  wrote:
> >
> > > Just started going for me.
> > >
> > > On Wed, May 5, 2010 at 7:14 PM, doc  wrote:
> > > > OK I'm not the only one. STILL waiting here, Dallas (not Seattle as
> > > > stated earlier)
> > >
> > > ___
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Re: [hlds] Team Fortress 2 Update Available

2010-05-06 Thread Tom Grant
Oh I know full well! That's why I got a legit server a few weeks ago.

:D

On Thu, May 6, 2010 at 4:03 PM, doc  wrote:

> Running it out of your house isn't going to build much of a
> 'community', unless you've got quite the stable connection and leave
> the machine on 24/7. Good luck!
>
> On Wed, May 5, 2010 at 7:42 PM, Tom Grant  wrote:
> > I'm still working on getting that "community" thing right now. The server
> > that no one plays on I like having since I'm running it out of my house
> > (probably why no one plays :D), and can mess around with it.
>
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Re: [hlds] Team Fortress 2 and Counter-Strike: Source Beta Updates Available

2010-05-19 Thread Tom Grant
Ha! Not looking so good on my end. Seems like each update takes longer and
longer to get!

On Wed, May 19, 2010 at 6:53 PM, doc  wrote:

> Let's hope I can get the update faster than last time!
>
> On Wed, May 19, 2010 at 3:48 PM, Jason Ruymen 
> wrote:
> > Required updates for Team Fortress 2 and Counter-Strike: Source Beta are
> now available.  Please run hldsupdatetool to receive the updates.  The
> specific changes include:
> >
> > Engine:
> > - Improved crash reporting system to enable more detailed crash reports
> > - Fixed a client crash caused by a buffer overflow while processing temp
> entities
> >
> > Counter-Strike: Source Beta:
> > - Fixed not being able to add bots to the game using the Create Server
> dialog
> > - Fixed some movement ConVars to match the current Counter-Strike: Source
> settings for default values and flags
> > - Fixed several rubberbanding/stuttering issues with objects and players
> > - Fixed several ConVars (sv_accelerate, maxspeed, etc.) being hidden
> > - Fixed bloom problems
> > - Fixed a server crash caused by malformed client autobuy string
> > - Fixed developer console output being on by default
> > - Fixed "Report Bug" in the main menu not working
> > - Fixed the missing icon for the desktop shortcut
> > - Fixed the "rebuy" command not buying the correct items depending on the
> order they were purchased in
> > - Fixed the clock image in the spectator HUD being clipped
> >
> > Team Fortress 2:
> > - Fixed a case where the Spy could start taunting and cloak at the same
> time
> > Flamethrower changes:
> >- Increased base damage 10%
> >- Afterburn duration increased (from 6 to 10)
> >- Flares that hit a burning player at mid-to-long range will crit
> >- Reduced Backburner damage bonus from 20% to 15%
> >
> > Jason
> >
> >
> > ___
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Re: [hlds] team fortress 2 updates heads-up

2010-05-21 Thread Tom Grant
Now I almost have a reason to upgrade my razr!

On Fri, May 21, 2010 at 7:26 PM, Allan Button  wrote:

> "total control". For iPhone has been amazing. Worth the ~3 bucks.
>
> Sent from my mobile.
>
> On May 21, 2010, at 7:24 PM, "D4rKr0W"  wrote:
>
> > I love you!
> >
> > - Reply message -
> > From: "Noel" 
> > Date: Fri, May 21, 2010 23:24
> > Subject: [hlds] team fortress 2 updates heads-up
> > To: 
> >
> > If you have an Android device, enter the market and search for "Source
> > Server Manager"  -  it's a free application by a Mr. Matthew
> > Livingstone
> > that gives you the ability to remotely issue commands to Source
> > servers.
> >
> > Between using email apps to watch for the update emails Jason sends
> > to this
> > list and using the Source Manager app to send commands remotely, you
> > never
> > have to worry about being near a computer in case of updates.
> >
> > (Of course, depending on where your server is hosted, you can also
> > just use
> > a smart device browser to access web management tools.  I know the
> > Android
> > 2.1 browser allows me full access to the NFO control panel, for
> > example.)
> >
> > -brambles
> >
> > On May 21, 2010 12:06 PM,  wrote:
> >
> > Send hlds mailing list submissions to
> >   hlds@list.valvesoftware.com
> >
> > To subscribe or unsubscribe via the World Wide Web, visit
> >   http://list.valvesoftware.com/mailman/listinfo/hlds
> > or, via email, send a message with subject or body 'help' to
> >   hlds-requ...@list.valvesoftware.com
> >
> > You can reach the person managing the list at
> >   hlds-ow...@list.valvesoftware.com
> >
> > When replying, please edit your Subject line so it is more specific
> > than "Re: Contents of hlds digest..."
> >
> >
> > Today's Topics:
> >
> >  1. Re: Team Fortress 2 Update Available (Don Williams)
> >  2. Re: Team Fortress 2 Update Available (Michael Krasnow)
> >  3. Re: Team Fortress 2 Update Available (Don Williams)
> >  4. Re: Team Fortress 2 Update Available (Allan Button)
> >  5. Re: Team Fortress 2 Update Available (Don Williams)
> >  6. Re: Team Fortress 2 Update Available (ENF)
> >  7. Re: (no subject) (jimbomcb)
> >
> >
> > --
> >
> > Message: 1
> > Date: Thu, 20 May 2010 22:52:15 -0400
> > From: "Don Williams" 
> > Subject: Re: [hlds] Team Fortress 2 Update Available
> > To: "'Half-Life dedicated Win32 server mailing list'"
> >   
> > Message-ID: 
> > Content-Type: text/plain;   charset="us-ascii"
> >
> > How would you actually prepare?  Update comes do it.
> >
> > -Original Message-
> > From: hlds-boun...@list.valvesoftware.com
> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mike Kurfis
> > Sent: Thursday, May 20, 2010 10:03 PM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] Team Fortress 2 Update Available
> >
> > What happened to the heads-up e-mails we used to get that gave us
> > some time
> > to prepare for an upcoming update? Kinda miss those.
> >
> > On Thu, May 20, 2010 at 6:44 PM, ENF 
> > wrote:
> >
> >> Thanks All, I'll run the -verify_all and see what happens.
> >> Everything was
> >> fine before this update. (I did run the update twice, but I didn't
> >> think
> > it
> >> woudl have a caused a problem...)
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list
> >> archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
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> >
> >
> >
> >
> > --
> >
> > Message: 2
> > Date: Thu, 20 May 2010 23:12:25 -0400
> > From: Michael Krasnow 
> > Subject: Re: [hlds] Team Fortress 2 Update Available
> > To: Half-Life dedicated Win32 server mailing list
> >   
> > Message-ID:
> >   
> > Content-Type: text/plain; charset=ISO-8859-1
> >
> > i  would make my tin foil hat, duh
> >
> > ;)
> >
> > On Thu, May 20, 2010 at 10:52 PM, Don Williams 
> > wrote:
> >
> >> How would you actually prepare?  Update comes do it.
> >>
> >> -Original Message-
> >> From: hlds-boun...@list.valvesoftware.com
> >> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mike Kurfis
> >> Sent: Thursday, May 20, 2010 10:03 PM
> >> To: Half-Life dedicated Win32 server mailing list
> >> Subject: Re: [hlds] Team Fortress 2 Update Available
> >>
> >> What happened to the heads-up e-mails we used to get that gave us
> >> some
> > time
> >> to prepare for an upcoming update? Kinda miss those.
> >>
> >> On Thu, May 20, 2010 at 6:44 PM, ENF 
> >> wrote:
> >>
> >>> Thanks All, I'll run the -verify_all and see what happens.
> >>> Everything
> > was
> >>> fine before this update. (I did run the update twice, but I didn't
> >>> think
> >> it
> >>> woudl have a caused 

Re: [hlds] Team Fortress 2, Day of Defeat: Source and Counter-Strike: Source Beta Updates Released

2010-05-27 Thread Tom Grant
Holy hell this is taking forever!

On Thu, May 27, 2010 at 8:20 PM, 1nsane <1nsane...@gmail.com> wrote:

> Works fine here too, Windows and Linux (TF2).
>
> On Thu, May 27, 2010 at 8:17 PM, Kyle Sanderson 
> wrote:
>
> > CS:S Beta using SourceMod works, and starts fine on Linux.
> >
> > Kyle.
> >
> > On Thu, May 27, 2010 at 5:14 PM, 1nsane <1nsane...@gmail.com> wrote:
> > > Linux? Yes.
> > >
> > > On Thu, May 27, 2010 at 8:11 PM, Shizzle Nizzle 
> > wrote:
> > >
> > >> does anyone need the update? I can throw it onto my download server
> for
> > a
> > >> bit
> > >>
> > >> On Thu, May 27, 2010 at 7:08 PM, HL-SDK Synths 
> > >> wrote:
> > >>
> > >> > I have supposedly downloaded the update. I am unable to run the game
> > >> > though.
> > >> > The steam servers are too busy to let me run the game.
> > >> >
> > >> > Really? That sounds kind of bonkers to me.
> > >> >
> > >> > On Thu, May 27, 2010 at 8:03 PM, Ben B 
> > >> wrote:
> > >> >
> > >> > > Lol, and now the update actually downloads some stuff.
> > >> > >
> > >> > > One server doesn't launch, instantly crashes.
> > >> > >
> > >> > > The other server launches, but says it's still out-of-date.
> > >> > >
> > >> > > *rolls eyes
> > >> > > ___
> > >> > > To unsubscribe, edit your list preferences, or view the list
> > archives,
> > >> > > please visit:
> > >> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >> > >
> > >> > ___
> > >> > To unsubscribe, edit your list preferences, or view the list
> archives,
> > >> > please visit:
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> > >> >
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> > >>
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Re: [hlds] TF2 Update Anytime?

2010-07-08 Thread Tom Grant
Not looking forward to updating the servers. Gona take forever!

On Thu, Jul 8, 2010 at 8:03 PM, Michael Krasnow  wrote:

> i concur ;) can't wait to smash some heads with my guitar XD
>
> On Thu, Jul 8, 2010 at 7:59 PM, Justin Shumate  >wrote:
>
> > Any chance on knowing if the TF2 update is coming anytime soon? Any
> > indication help so that the servers can be updated as quickly as
> possible.
> > ___
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Re: [hlds] TF2 Update Anytime?

2010-07-08 Thread Tom Grant
Using NY. It was going at a solid 1.7MB/s for all of 5 min!

On Thu, Jul 8, 2010 at 8:32 PM, DarthNinja wrote:

> I'm using the South America server myself.
>
> 2010/7/8 Jeremy D. Pavleck 
>
> > Love downloading from the Norway location, a solid 450kbs
> >
> > -Original Message-
> > From: hlds-boun...@list.valvesoftware.com
> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Michael
> Krasnow
> > Sent: Thursday, July 08, 2010 7:15 PM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] TF2 Update Anytime?
> >
> > 95 kb/s :'(
> >
> > On Thu, Jul 8, 2010 at 8:09 PM, PSI Defense Up Ω
> > wrote:
> >
> > > We just got the blog post. It's up today.
> > >
> > > On Thu, Jul 8, 2010 at 7:07 PM, Martin Arcand <
> martinarca...@hotmail.com
> > > >wrote:
> > >
> > > >
> > > > Might not be this thursday ;)  We weren't shown the moving sentry
> stuff
> > > :D
> > > > _
> > > >
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > > please visit:
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> >
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> >
>
>
>
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Re: [hlds] Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source Updates Available

2010-07-08 Thread Tom Grant
Gahh... Forgot to update the mapcycles on my servers... The one time I'm
pissed they're full...

On Thu, Jul 8, 2010 at 10:51 PM, Lane Eckley  wrote:

> Have not seen any issues as of yet (running souremod too)
>
> -Lane
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of k e
> Sent: Thursday, July 08, 2010 10:24 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Team Fortress 2, Counter-Strike: Source and Day of
> Defeat: Source Updates Available
>
> anyone crashing on map change?
>
> On Thu, Jul 8, 2010 at 9:30 PM, Claudio Beretta
> wrote:
>
> > engi update files
> > http://www.megaupload.com/?d=O5MVV5T2
> >
> >
> > On Fri, Jul 9, 2010 at 2:07 AM, Jason Ruymen  > >wrote:
> >
> > > Required update for Team Fortress 2 and Day of Defeat: Source are now
> > > available.  The updates to Counter-Strike: Source are optional.  The
> > > specific changes include:
> > >
> > > Engine:
> > >  - Fixed client crash related flashlight usage.
> > >  - Fixed several issues related to alt-tabbing (invisible players,
> etc).
> > >
> > > Team Fortress 2:
> > >  - Added The Frontier Justice.
> > >  - Added The Wrangler.
> > >  - Added The Gunslinger.
> > >  - Added The Southern Hospitality.
> > >  - Added 35 Engineer achievements.
> > >  - Engineers can now pickup & move their buildings.
> > >  - Added Engineer main menu music.
> > >  - Added 4 new maps:
> > >- Thunder Mountain, a 3 stage Payload map.
> > >- Hightower, a Payload Race map.
> > >- Upward, a Payload map.
> > >- ColdFront, a community built Capture Point map.
> > >  - Item tuning:
> > >- The Sandvich now uses a cooldown timer, instead of the health
> > pack
> > > recharge mechanic.
> > >- The Gunboats now reduce self-damage by 60% (was 75%)
> > >- The Tribalman's Shiv bleed duration reduced to 6 second (was
> 8),
> > > and its damage penalty increased to 50% (was 35%).
> > >  - Added better feedback sound for Pyros on when their flamethrower is
> > > doing damage.
> > >  - Fixed blood effect on bleeding player.
> > >  - Added a glow effect to Payload carts.
> > >  - Added Romanian language support.
> > >
> > > Jason
> > >
> > >
> > > ___
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> > > please visit:
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> > >
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Re: [hlds] Team Fortress 2 Update Available

2010-07-13 Thread Tom Grant
Glad I'll be able to maybe check out my old demos again.

On Tue, Jul 13, 2010 at 8:23 PM, Lane Eckley  wrote:

> I can see about setting up a VM when I get time so I can grab those too,
> but
> that won't be for at least day or so :/
>
> -Lane
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of HL-SDK Synths
> Sent: Tuesday, July 13, 2010 8:19 PM
> To: Half-Life dedicated Win32 server mailing list
> Cc: hlds_annou...@list.valvesoftware.com; Half-Life dedicated Linux server
> mailing list
> Subject: Re: [hlds] Team Fortress 2 Update Available
>
> Thx lane, does anyone also privately host Linux server updates too?
>
> On Jul 13, 2010 8:17 PM, "Lane Eckley"  wrote:
>
> Update Download:
> http://gs.gamerslifeline.com/team-fortress-2-windows-server-3/ - In case
> anyone needs it.
>
> -Lane
>
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valv...
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Re: [hlds] Alien Swarm Update Released

2010-07-26 Thread Tom Grant
Thank god. Glad to see my frame rate not tanking when I enter that level!
Thanks!

On Mon, Jul 26, 2010 at 11:18 PM, msleeper wrote:

> Pretty sure it's not required though, since I haven't updated my server
> and heartbeat says nothing.
>
>
> On Mon, 2010-07-26 at 23:15 -0400, Michael Krasnow wrote:
> > coolio
> >
> > On Mon, Jul 26, 2010 at 11:11 PM, AJ Collins 
> wrote:
> >
> > > Updates to Alien Swarm have been released. The major changes include:
> > >
> > > *Alien Swarm*
> > >
> > >   - Fixed performance issues on SynTek Residential
> > >   - Added Dedicated Server Browser to the main menu
> > >   - Cheat protected marine skill values.
> > >
> > >
> > > http://store.steampowered.com/news/4123/
> > > ___
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> > > please visit:
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> > >
> >
> >
> >
>
>
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Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source Update Coming

2010-08-17 Thread Tom Grant
TF2 server just got the restart request.

On Tue, Aug 17, 2010 at 2:37 PM, DarthNinja wrote:

> http://developer.valvesoftware.com/wiki/Valve_Time
>
> On Tue, Aug 17, 2010 at 2:35 PM, 1nsane <1nsane...@gmail.com> wrote:
>
> > In -5 minutes.
> >
> > But to be fair, he did say "about" twice.
> >
> > On Tue, Aug 17, 2010 at 2:23 PM, Bajdechi "Nightbox" Alexandru <
> > alexandrualexa...@gmail.com> wrote:
> >
> > > So its in 8 minutes?
> > >
> > > 2010/8/17 1nsane <1nsane...@gmail.com>
> > >
> > > > Oh nice. Thanks for the warning. Now I can compile a new kernel and
> > have
> > > > some time left over to do the update.
> > > >
> > > > On Tue, Aug 17, 2010 at 12:59 PM, Jason Ruymen <
> > jas...@valvesoftware.com
> > > > >wrote:
> > > >
> > > > > Required updates for Team Fortress 2, Counter-Strike: Source and
> Day
> > of
> > > > > Defeat: Source are on the way.  The current plan is to have them
> live
> > > in
> > > > > about at about 11:30 AM PST.
> > > > >
> > > > > Jason
> > > > >
> > > > > ___
> > > > > To unsubscribe, edit your list preferences, or view the list
> > archives,
> > > > > please visit:
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> > > > >
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> > > > please visit:
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> >
>
>
>
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Re: [hlds] Team Fortress 2 and Counter-Strike: Source Updates Coming

2010-08-26 Thread Tom Grant
Well this will be a lackluster update... I'm calling it.

*hopes he's wrong*

On Thu, Aug 26, 2010 at 6:02 PM, ics  wrote:

> Don't get your hopes up. It's just an engine fix for missing models on both
> games on certain occasions. Only reconnecting to server fixes that for now.
>
> -ics
>
> 27.8.2010 0:58, Radical Subjectivist kirjoitti:
>
>  Pics or its not true.
>>
>>
>>
>>> Date: Thu, 26 Aug 2010 17:55:32 -0400
>>> From: cypher...@gmail.com
>>> To: hlds@list.valvesoftware.com
>>> Subject: Re: [hlds] Team Fortress 2 and Counter-Strike: Source Updates
>>> Coming
>>>
>>> Would you like some water to wash it down?
>>>
>>> On Thu, Aug 26, 2010 at 5:53 PM, Marcus Barton
>>>  wrote:
>>>
>>>
>>>
 It's not trading, guys. I will eat my hats if it is.

 On Thu, Aug 26, 2010 at 5:50 PM, Eric Pan
  wrote:



> GIEF TRADING
>
> On Thu, Aug 26, 2010 at 4:47 PM, DontWannaName!
>
>> wrote:
>>
>>
>
>
>> It must be trading this time :D
>>
>> Sent from my iPhone 4
>>
>> On Aug 26, 2010, at 2:42 PM, Jason Ruymen
>> wrote:
>>
>>
>>
>>> Required update for Team Fortress 2 and Counter-Strike: Source are on
>>>
>>>
>> the
>
>
>> way.  Our plan is to have them live in about 45 minutes from now.
>>
>>
>>> Jason
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list
>>>
>>>
>> archives,


> please visit:
>>
>>
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>
>>>
>> ___
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>>>
>>>
>>> --
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>>> cpoll...@adage.com
>>> cypher...@gmail.com
>>> (201) 870-0002
>>> (212) 210-0281
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Re: [hlds] Team Fortress 2 and Counter-Strike: Source Updates Coming

2010-08-26 Thread Tom Grant
Didn't they claim to fix that alt-tab problem in tf2 a while ago?

Also -windowed -noborder

On Thu, Aug 26, 2010 at 6:17 PM, ics  wrote:

> No, i mean missing models, almost all the models in the map. You can bump
> into them but they are invisible. This is from CS Source but same thing
> happens on TF2. http://img14.abload.de/img/de_inferno0002e1xh.jpg
> Those invisible players also occur on both games, that is also one bug that
> should be tracked down and fixed.
>
> -ics
>
> 27.8.2010 1:11, Chris Pollack kirjoitti:
>
>  Oh, you mean those invisible player glitches? Ok.
>>
>> On Thu, Aug 26, 2010 at 6:06 PM, Michał Suski  wrote:
>>
>>
>>
>>> We'll see when it's live.
>>>
>>> 2010/8/27 ics
>>>
>>>
>>>
 Don't get your hopes up. It's just an engine fix for missing models on


>>> both
>>>
>>>
 games on certain occasions. Only reconnecting to server fixes that for


>>> now.
>>>
>>>
 -ics

 27.8.2010 0:58, Radical Subjectivist kirjoitti:

  Pics or its not true.


>
>
>
>
>> Date: Thu, 26 Aug 2010 17:55:32 -0400
>> From: cypher...@gmail.com
>> To: hlds@list.valvesoftware.com
>> Subject: Re: [hlds] Team Fortress 2 and Counter-Strike: Source Updates
>> Coming
>>
>> Would you like some water to wash it down?
>>
>> On Thu, Aug 26, 2010 at 5:53 PM, Marcus Barton
>>  wrote:
>>
>>
>>
>>
>>
>>> It's not trading, guys. I will eat my hats if it is.
>>>
>>> On Thu, Aug 26, 2010 at 5:50 PM, Eric Pan
>>>  wrote:
>>>
>>>
>>>
>>>
>>>
 GIEF TRADING

 On Thu, Aug 26, 2010 at 4:47 PM, DontWannaName!<


>>> ad...@topnotchclan.com
>>>
>>>



> wrote:
>
>
>
>



> It must be trading this time :D
>
> Sent from my iPhone 4
>
> On Aug 26, 2010, at 2:42 PM, Jason Ruymen >
> wrote:
>
>
>
>
>
>> Required update for Team Fortress 2 and Counter-Strike: Source are
>>
>>
> on
>>>
>>>

>>
>>
> the
>
>



> way.  Our plan is to have them live in about 45 minutes from now.
>
>
>
>
>> Jason
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list
>>
>>
>>
>>
> archives,
>
>

>>>
>>>
 please visit:


>
>
>
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>
>>
>>
> ___
> To unsubscribe, edit your list preferences, or view the list
>
>
 archives,
>>>
>>>
 please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
>
>
>
 ___
 To unsubscribe, edit your list preferences, or view the list


>>> archives,
>>>
>>>
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds





>>> ___
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>>> archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>
>>>
>>>
>>>
>>>
>>
>> --
>> Chris Pollack
>> cpoll...@adage.com
>> cypher...@gmail.com
>> (201) 870-0002
>> (212) 210-0281
>> ___
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>> please visit:
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 ___
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 please visit:
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>>> please visit:
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>>>
>>>
>>
>>
>>
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>
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Re: [hlds] CSS/DODS/HL2DM/TF2 Update Released

2010-12-17 Thread Tom Grant
Fucking Windows... Yeah, same problem here. Linux working just great
however!

2010/12/17 フゴ☆ _ 

>
> i know i did the same
>
> > Date: Sat, 18 Dec 2010 03:31:51 +0100
> > From: bengt.rosenber...@gmx.de
> > To: hlds@list.valvesoftware.com
> > Subject: Re: [hlds] CSS/DODS/HL2DM/TF2 Update Released
> >
> > Windows server dead here, too. All plugins removed, even Metamod.
> >
> > Am 18.12.2010 03:28, schrieb フゴ☆ _:
> > > Linux Servers working, windows server nop. great my server is dead
> >
> >
> > ___
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> please visit:
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Re: [hlds] CSS/DODS/HL2DM/TF2 Update Released

2010-12-17 Thread Tom Grant
tf_medieval

On Fri, Dec 17, 2010 at 10:05 PM, Alinay Gomez  wrote:

> Anyone know the Medieval Mode CVAR ?
>
> On Fri, Dec 17, 2010 at 10:01 PM, Ricky Hazelwood  >wrote:
>
> > I can confirm metamod/scourmod no longer loads. This is on my linux
> server
> > though.
> >
> > Cheers,
> > Ricky
> >
> > --
> > From: "Jonah Hirsch" 
> > Sent: Saturday, December 18, 2010 1:53 PM
> > To: "Half-Life dedicated Win32 server mailing list" <
> > hlds@list.valvesoftware.com>
> >
> > Subject: Re: [hlds] CSS/DODS/HL2DM/TF2 Update Released
> >
> >  Worked for me.
> >>
> >> Sourcemod/Metamod won't load, but I'm sure they'll fix that soon...but
> >> could
> >> someone confirm it's not just me? :P
> >> ---
> >> Jonah Hirsch
> >>
> >>
> >>
> >> On Fri, Dec 17, 2010 at 7:44 PM, Spencer 'Voogru' MacDonald <
> >> voo...@voogru.com> wrote:
> >>
> >>  It appears you can fix windows by copying the FileSystem_Steam.dll from
> >>> the
> >>> client GCF file, then placing it in the orangebox/bin folder and
> renaming
> >>> it
> >>> to filesystem_stdio.dll.
> >>>
> >>> The server boots up but dont know if it'll crash and burn.
> >>>
> >>> Epic fail though.
> >>>
> >>>
> >>> ___
> >>> To unsubscribe, edit your list preferences, or view the list archives,
> >>> please visit:
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> >>>
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> >>
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Re: [hlds] CSS/DODS/HL2DM/TF2 Update Released

2010-12-17 Thread Tom Grant
Many Thanks Voogru! I don't know how you do it!

Server back up sans MM n SM :(

On Fri, Dec 17, 2010 at 10:22 PM, Stephen Yates  wrote:

> I tried this and it did not work for me.
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of steve grout
> Sent: Friday, December 17, 2010 10:14 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] CSS/DODS/HL2DM/TF2 Update Released
>
> thanks voogru,
>
> i have removed all plugins and have verified the install with still no
> luck.. could you advise of anything else.in the interim of valves
> response to so many windows people having issues?
>
> On 18/12/2010 03:10, Spencer 'Voogru' MacDonald wrote:
> > It worked for me, 4 windows servers running and packed.
> >
> > No crashing and burning. Hot damn.
> >
> > - Spencer.
> >
> > On 12/17/2010 10:08 PM, Eric Smith wrote:
> >> We're investigating and will have a solution soon.
> >>
> >> -Eric
> >>
> >>
> >> -Original Message-
> >> From: hlds-boun...@list.valvesoftware.com
> >> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Violent
> Crimes
> >> Sent: Friday, December 17, 2010 7:04 PM
> >> To: Half-Life dedicated Win32 server mailing list
> >> Subject: Re: [hlds] CSS/DODS/HL2DM/TF2 Update Released
> >>
> >> Doesnt work
> >>
> >> On 12/17/2010 9:44 PM, Spencer 'Voogru' MacDonald wrote:
> >>> It appears you can fix windows by copying the FileSystem_Steam.dll
> >>> from the client GCF file, then placing it in the orangebox/bin folder
> >>> and renaming it to filesystem_stdio.dll.
> >>>
> >>> The server boots up but dont know if it'll crash and burn.
> >>>
> >>> Epic fail though.
> >>>
> >>> ___
> >>> To unsubscribe, edit your list preferences, or view the list archives,
> >>> please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>>
> >>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list
> >> archives, please visit:
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> >
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Re: [hlds] CSS/DODS/HL2DM/TF2 Update Released

2010-12-17 Thread Tom Grant
Just threw 1.8 MM crash on player join.

On Fri, Dec 17, 2010 at 10:39 PM, Jonah Hirsch wrote:

> 1.8 or 1.9?
> ---
> Jonah Hirsch
>
>
>
> On Fri, Dec 17, 2010 at 8:32 PM,  wrote:
>
> > Latest MM snapshot seems to be working.
> > -----Original Message-
> > From: Tom Grant 
> > Sender: hlds-boun...@list.valvesoftware.com
> > Date: Fri, 17 Dec 2010 22:28:11
> > To: Half-Life dedicated Win32 server mailing list<
> > hlds@list.valvesoftware.com>
> > Reply-To: Half-Life dedicated Win32 server mailing list
> >
> > Subject: Re: [hlds] CSS/DODS/HL2DM/TF2 Update Released
> >
> > Many Thanks Voogru! I don't know how you do it!
> >
> > Server back up sans MM n SM :(
> >
> > On Fri, Dec 17, 2010 at 10:22 PM, Stephen Yates 
> > wrote:
> >
> > > I tried this and it did not work for me.
> > >
> > > -Original Message-
> > > From: hlds-boun...@list.valvesoftware.com
> > > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of steve grout
> > > Sent: Friday, December 17, 2010 10:14 PM
> > > To: Half-Life dedicated Win32 server mailing list
> > > Subject: Re: [hlds] CSS/DODS/HL2DM/TF2 Update Released
> > >
> > > thanks voogru,
> > >
> > > i have removed all plugins and have verified the install with still no
> > > luck.. could you advise of anything else.in the interim of valves
> > > response to so many windows people having issues?
> > >
> > > On 18/12/2010 03:10, Spencer 'Voogru' MacDonald wrote:
> > > > It worked for me, 4 windows servers running and packed.
> > > >
> > > > No crashing and burning. Hot damn.
> > > >
> > > > - Spencer.
> > > >
> > > > On 12/17/2010 10:08 PM, Eric Smith wrote:
> > > >> We're investigating and will have a solution soon.
> > > >>
> > > >> -Eric
> > > >>
> > > >>
> > > >> -Original Message-
> > > >> From: hlds-boun...@list.valvesoftware.com
> > > >> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Violent
> > > Crimes
> > > >> Sent: Friday, December 17, 2010 7:04 PM
> > > >> To: Half-Life dedicated Win32 server mailing list
> > > >> Subject: Re: [hlds] CSS/DODS/HL2DM/TF2 Update Released
> > > >>
> > > >> Doesnt work
> > > >>
> > > >> On 12/17/2010 9:44 PM, Spencer 'Voogru' MacDonald wrote:
> > > >>> It appears you can fix windows by copying the FileSystem_Steam.dll
> > > >>> from the client GCF file, then placing it in the orangebox/bin
> folder
> > > >>> and renaming it to filesystem_stdio.dll.
> > > >>>
> > > >>> The server boots up but dont know if it'll crash and burn.
> > > >>>
> > > >>> Epic fail though.
> > > >>>
> > > >>> ___
> > > >>> To unsubscribe, edit your list preferences, or view the list
> > archives,
> > > >>> please visit:
> > > >>> http://list.valvesoftware.com/mailman/listinfo/hlds
> > > >>>
> > > >>
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> > > >> archives, please visit:
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Re: [hlds] Fix is on the way...

2010-12-17 Thread Tom Grant
Thanks for the tip!

On Fri, Dec 17, 2010 at 11:03 PM, Eric Smith wrote:

> We have a fix for the servers not starting and we're working on rolling it
> out.
>
> -Eric
>
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