Server files are out.

Jason F
[EMAIL PROTECTED]

----- Original Message -----
From: "Mike Durand" <[EMAIL PROTECTED]>
To: <hlds@list.valvesoftware.com>
Sent: Sunday, September 16, 2007 6:21 PM
Subject: RE: [hlds] Team Fortress 2 Content Available


The most significant fact here is that there have been interface changes
so it is probable that many server plug-ins that work with CSS, DoD, and
HL2MP will not work with the Orange Box engine. Once the beta is out the
door and the initial fires are put out I will make the specific
interface changes available on http://developer.valvesoftware.com so
that when the new SDK comes out the mod/plugin community can quickly
make Orange Box-compatible server plugins.

-Mike

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of tsuehpsyde
Sent: Sunday, September 16, 2007 10:53 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Team Fortress 2 Content Available

--
[ Picked text/plain from multipart/alternative ]
Can you elaborate on what some of the core differences are between the
two
engines?

-tsuehpsyde
SourceKills.com

On 9/16/07, Mike Durand <[EMAIL PROTECTED]> wrote:

Yes, the TF (Orange Box) engine is not compatible with the one that is
presently used for CSS, DoDS, and HL2MP. That is why we are
segregating
it into the the 'orangebox' directory under the root. In the coming
months the other games will be moved to the Orange Box engine and
their
binaries will move under the 'orangebox' directory once this move is
done. The content does not need to move to the 'orangebox' when the
binaries for the games move and we hope that this represents some
value
for server admins since you will not need to download redundant
content
files into two different directory structures in order to support two
different engine versions.

Our hope is that this new directory structure will help avoid
disruptions to existing dedicated servers for other mods and products
when we make significant changes to the Source engine like the ones
needed for TF and the other Orange Box games. We also hope that it
makes
updating your servers more convenient and less bandwidth intensive as
we
update our games for newer engine versions.

I hope this has made it more clear, but if not please let me know.

-Thanks,
Mike

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Steven
Hartland
Sent: Sunday, September 16, 2007 4:27 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Team Fortress 2 Content Available

Can you expand on this please Mike are you going to be running
different
exe etc so this is not just a mod of the current source engine like
cstrike
or dod?

If this is the case we us GSP's will need to treat it as a totally new
game and not just a simple mod is why I ask.

    Regards
    Steve

----- Original Message -----
From: "Mike Durand" <[EMAIL PROTECTED]>
To: <hlds@list.valvesoftware.com>
Sent: Saturday, September 15, 2007 5:30 AM
Subject: RE: [hlds] Team Fortress 2 Content Available


> The reason for this is that we want to be able to support different
> generations of the source engine in one hlds installation. So
Ep1-era
> games will remain off of the root directory but all OrangeBox-era
games
> will be under the 'orangebox' directory. Goldsrc games will still
need
> to be in a separate directory structure, however.


================================================
This e.mail is private and confidential between Multiplay (UK) Ltd.
and
the person or entity to whom it is addressed. In the event of
misdirection, the recipient is prohibited from using, copying,
printing
or otherwise disseminating it or any information contained in it.

In the event of misdirection, illegible or incomplete transmission
please telephone +44 845 868 1337
or return the E.mail to [EMAIL PROTECTED]


_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds

--

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds

Reply via email to