Re: [hlds] SteamCMD (for HL1 and CS 1.6 dedicated server) on CentOS = No bueno?

2013-02-15 Thread Victor Voorhuis
I had the exact same problem last week when I was attempting to install a
CS:GO server on our new CentOS 5.9 box. Tried loads of things, but the only
way we got it to run was with this workaround
http://absurdminds.net/forums/viewtopic.php?f=18&t=1380 . Might be your
only choice, except for using a different distro. There's no other way I
know of and I've searched the web quite a bit.

Cya,

Silverdisc/Victor - Toastedbox servers

2013/2/15 Weasel 

> Ok, got past the me-entering-the-wrong-command issue.
> Now dealing with GLIBC stuff.
>
> usr/not-root/steamcmd/linux32/steamcmd: /usr/lib/libstdc++.so.6: version
> `GLIBCXX_3.4.10' not found (required by
> /usr/not-root/steamcmd/linux32/steamcmd)
> /usr/not-root/steamcmd/linux32/steamcmd: /usr/lib/libstdc++.so.6: version
> `GLIBCXX_3.4.9' not found (required by
> /usr/not-root/steamcmd/linux32/steamcmd)
>
> According to Yum ...
>
> Package glibc-2.5-107.i686 already installed and latest version
> Package glibc-common-2.5-107.i386 already installed and latest version
> Package glibc-devel-2.5-107.i386 already installed and latest version
> Package glibc-headers-2.5-107.i386 already installed and latest version
> Package glibc-utils-2.5-107.i386 already installed and latest version
> Package kernel-headers-2.6.18-348.1.1.el5.i386 already installed and
> latest version
> Package 1:compat-glibc-2.3.4-2.26.i386 already installed and latest version
> Package 1:compat-glibc-headers-2.3.4-2.26.i386 already installed and
> latest version
>
> I would hate to load-up non-Cent (Fedora) lib's - a work-around I saw
> on-line.
> Anybody know a 'better' work-around for CentOS 5.9?
>
> If I post this on GitHub, should it go into "halflife/issues" or
> "steam-for-linux"?
>
> Just for reference:
>
> Operating System: CentOS 5.9
> Architecture: 32-bit (x86)
> Kernel Version: Linux 2.6.18-028 (i.686)
> 170-GB+ of disk space available of 500-GB drive.
>
>
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Re: [hlds] hlds Digest, Vol 22, Issue 30

2013-01-21 Thread Victor Voorhuis
We had this problem once and fixed it by deleting bin/config/config.vdf .

Shame that you have backups though, I almost thought that my ban on your
server for saying "admin abuse is not cool" would be gone =p. Oh well.

Cya,

Silverdisc - Toastedbox servers

2013/1/21 Cc2iscooL 

> Do you run a copy of the Steam client on your server? If so update or
> remove it.
>
> On Sun, Jan 20, 2013 at 7:27 PM, Lob (UK) 
> wrote:
>
>> Downloading new steam binaries made no difference. Server still unable to
>> load Steam Libraries and running in LAN Mode only.
>>
>> On Sun, Jan 20, 2013 at 11:45 PM, Lob (UK) <
>> lobukfunserv...@googlemail.com> wrote:
>>
>>> Yep fortunately i do have a fairly recent back up of it. Its not the
>>> first time its happened. Been caught out a few times over the years
>>> especially with TF2 Server updates so i tend to back up important configs
>>> quite often just in case. ;)
>>>
>>> Will try deleting the Steam Binaries and re-update and see what happens.
>>>
>>> Cheers.
>>>
>>>
>>> On Sun, Jan 20, 2013 at 7:41 PM, wrote:
>>>
 L4D2 Update Released
>>>
>>>
>>>
>>>
>>
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Re: [hlds] Steam CMD

2012-07-06 Thread Victor Voorhuis
I'm not liking it either. I can't update my servers when playing games at
Steam. It would be nice if it didn't sign off my Steam.

2012/7/6 Saul Rennison 

> I believe all games will move to it soon. It uses the HTTP content
> delivery method if I recall correctly.
>
>
> On Friday, July 6, 2012, Vader_666 wrote:
>
>> Natural Selection 2 use Steam CMD too I think since the last build.
>> Le 6 juil. 2012 04:02, "1nsane" <1nsane...@gmail.com> a écrit :
>>
>> Different games get updates at the same time. Especially games with
>> shared engines.
>>
>> On Thu, Jul 5, 2012 at 9:03 PM, Ryan Stecker wrote:
>>
>> Having to update more than one server at a time with an update tool is
>> awful practice. Please do all other server operators a favor and use rsync
>> or similar.
>>
>>
>> On Thu, Jul 5, 2012 at 7:46 PM, Bobby  wrote:
>>
>> How is this progress? Seems like it going back 5 yrs. HLDS update and
>> done. Now we have to sign in and hope you signed out of the game. Can’t
>> update more than one server at a time. It’s the worst idea ever!!
>>
>> -bobby
>>
>> ** **
>>
>> *From:* hlds-boun...@list.valvesoftware.com [mailto:
>> hlds-boun...@list.valvesoftware.com] *On Behalf Of *Jared
>> *Sent:* Thursday, July 05, 2012 7:55 PM
>> *To:* hlds@list.valvesoftware.com
>> *Subject:* Re: [hlds] Steam CMD
>>
>> ** **
>>
>> CS:GO, Killing Floor, and Red Orchestra 2: Heroes of Stalingrad
>>
>> 
>>
>> Jared Creasy
>>
>> Community Relations
>>
>> Tripwire Interactive
>>
>> On 7/5/2012 7:48 PM, Nomaan Ahmad wrote:
>>
>> CS:GO Beta
>>
>> On 6 July 2012 00:32, RSS List User  wrote:
>>
>> Hello all,
>>
>> I don't really keep up to date on steamcmd, but what games are currently
>> using steamcmd?
>>
>> Thanks!
>>
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>>
>>
>>
>> 
>>
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>
> --
>
>
> Kind regards,
> *Saul Rennison*
>
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Re: [hlds] Mandatory Team Fortress 2 Update Released

2012-03-15 Thread Victor Voorhuis
I was thinking "yay new ARG!" when I saw the QR code... I'm starting to
hate the localisation files.

Op 16 maart 2012 00:02 schreef Eric Smith  het
volgende:

> We've released a mandatory update to Team Fortress 2. The notes for the
> update are below.
>
> -Eric
>
> --
>
> Source Engine Changes (TF2, DoD:S, HL2:DM)
> - Fixed IP bans not applying to RCON access
>
> Team Fortress 2
> - Added The Cozy Camper
> - Added a new TF2 sub-forum: Competitive Team Play and League discussion
> - Fixed Solider buffs and rage meters not always being reset
> - Updated The Black Rose so it can be gift wrapped
> - Updated The Phlogistinator:
>   - Fixed a bug where Mmmph-crit flames could cause Mmmph to build fast
> enough to allow it to be infinitely chained
>   - Direct damage reduced by 10%. Afterburn damage is unchanged
>   - Defense buff time during taunt lowered from 12 seconds to 10 seconds
> - Updated arena_nucleus
>   - Fixed z-fighting bug on lower platform
> - Community Requests
>   - Added player_carryobject and player_dropobject game events
> - http://media.steampowered.com/apps/tf2/blog/7535.png
>
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Re: [hlds] About the TF2 in-game abuse reporting tool

2011-10-28 Thread Victor Voorhuis
But what is considered abuse? Sometimes some of my admins use some commands
for fun, so that everyone can have a laugh. Last year we had a plugin that
would launch everybody in the air and explode mid-air. We announced
"FIREWORKS!" and the falling gibs were the fireworks. Everybody enjoyed this
and laughed. But what if one person doesn't like it because he was about to
get a kill? Should we stop doing these kind of things or can we continue
with the occasional "fun-event-adminabuse"?

2011/10/28 

> Thanks for making things clear.
> Nice to see that you guys care for mods and plugins.
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