AW: [hlds] Admin or Amx

2005-01-04 Thread Zambo
Where

-Ursprüngliche Nachricht-
Von: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Im Auftrag von thrillhaus
Gesendet: Dienstag, 4. Januar 2005 21:38
An: hlds@list.valvesoftware.com
Betreff: RE: [hlds] Admin or Amx

Check at http://www.sourcemod.com
They have a few very nice plugins for CS:S and Hl2. I'm not sure if they are
up to par with AMX or not...

-thrill

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of @darkrecon
Sent: Tuesday, December 07, 2004 1:19 AM
To: hlds@list.valvesoftware.com
Subject: [hlds] Admin or Amx

This is a multi-part message in MIME format.
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[ Picked text/plain from multipart/alternative ]
Is there currently a admin or amx mod for hl2 including source and dm?





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RE: [hlds] adminmod

2004-12-23 Thread Magic Zambo
[ Converted text/html to text/plain ]

Sorry, but ADMINMOD???

ADMINMOD for CS:Source??

hlds@list.valvesoftware.com schrieb am 23.12.04 15:48:12:
>
> It probably defaults to 1.
>
> On Thu, 2004-12-23 at 08:08 -0500, francois larche wrote:
> > [ Converted text/html to text/plain ]
> >
> > i dont have default acces in my adminmod.cfg
> > >From: "Marco Hombach" <[EMAIL PROTECTED]>
> > >Reply-To: hlds@list.valvesoftware.com
> > >To: 
> > >Subject: RE: [hlds] adminmod
> > >Date: Wed, 22 Dec 2004 23:59:39 +0100
> > >
> > >francois larche wrote:
> > > > [ Converted text/html to text/plain ]
> > > > i have adminmod on my serve and cant seem to take out the mapvote and
&! gt; > > > yes i did remove the pluggin
> > >
> > >It is in plugin_base.
> > >
> > >So..if you don't want, that everybody has access to this command,
> > >just edit
> > >
> > >default_access 1
> > >
> > >to
> > >
> > >default_access 0
> > >
> > >in adminmod.cfg.
> > >
> > >And restart server!
> > >(if you don't have set mapchangecfgfile "server.cfg" in autoexec.cfg)
> > >
> > >Cu,
> > >
> > >Sir D. @adminmod.de
> > >
> > >
> > >
> > >___
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> >
> &! gt; ___
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> --
> Marcelo de Paula Bezerra <[EMAIL PROTECTED]>
>
>
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AW: [hlds] CSS Fast Downloads

2004-12-21 Thread Zambo
Hello

At the link below there is nothing!!!

Could somebody send me the file per mail?

[EMAIL PROTECTED]

-Ursprüngliche Nachricht-
Von: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Im Auftrag von TooL
Gesendet: Montag, 6. Dezember 2004 23:23
An: [EMAIL PROTECTED]
Betreff: RE: [hlds] CSS Fast Downloads

Here is a nice little utility for creating those larger .RES files - created
by [FBNOps]OtakuCODE.  What I had to do was extract the custom map to a
temporary folder and run the resmaker.  Then add them to our server.  It
didn't like the fact that more than one .BSP existed.

Download here:
http://www.260servers.net/forums/dload.php?action=category&cat_id=14


Here is what the readme says:

Requirements:
Only thing required is the .NET Framework 1.1.  If you've run
Windows
Update even remotely recently, you'll have it.  If you don't, the program
will
bomb out with a cryptic message as soon as you launch it.

Usage:

It's really simple enough you shouldn't need this, but I'll write it anyways
so I can rant and rave about people not reading my README when they can't
figure out how to work this simple app.

When you open the program, you have 2 buttons you can press.  Press the one
that says "Browse..." and choose the folder in which your maps and materials
and whatever folders reside.  Do not select the maps folder itself, select
the
folder it is inside of.

After that, click the "Create .RES File" button.

You're done.

If you MUST email me for something, drop me a line here:
[EMAIL PROTECTED]

If you want to know about the RES file format, check out this thread:
http://www.steampowered.com/forums/showthread.php?s=&threadid=197973


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of ironchef
Sent: Sunday, December 05, 2004 12:51 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] CSS Fast Downloads


CHiLLZ wrote:
> Well, this is just a guess-- but it could easily be a way that the
> server distinguishes between what files are "stock" and should not be
> downloaded (the .lst files) and what files are additional custom
> content that the clients are going to need to download (the .res
> files). Anyone able to confirm this?

This is a quote from Alfred's email sent on the 3rd to this list:

: For custom maps that have new resources (such as models or sounds) you
: need a file in the maps directory called .res that lists all
: the custom resources required by that map. It should contain the list of
: files that a client will download when they get the custom map from the
: server.
: The format of the file is:
: ---
: "resources"
: {
:   "blabla.txt""file"
:   "sounds/blabla2.txt""file"
: }
: --
: Note the "file" parameter, the .res file consists of key values pairs
: and each value parameter must be "file" for map resource files.
:
: This file is needed for both in game downloading and for the http
: external downloader.
:
: - Alfred


--
ironchef
http://www.dexworld.org/



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