Re: [hlds] News is in
Hmm, could you post a link. So that we might be able to read it? Really the below is no help to your case nor our interest. On , Pizza wrote: > See, the news is now hitting the streets. That's why all the cry-hards have stfu. > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds [1] Links: -- [1] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Steam is suspending accounts without reason
Looks at my steam list... Hmm everyone is still there, even the ones I hate. Guess they aren't getting rid of the people I want, damn. :( Rogue Employees of Valve, can you please contact me, I want to get rid of some hackers that I know of, but Valve won't terminate there account. Please and thank you. (Facepalm, just another troll thread) On , Pizza wrote: > Steam is suspending accounts at random and in mass w/o reason. Rouge employee, hacked system or steam bug? > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds [1] Links: -- [1] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Massive lag (5-30 seconds) associated with "Steam auth ticket has been canceled"
So let me explain what is happening as I have watched it happen over and over again. Your connection can be the fault, or it might be working perfectly and this can still happen. Everyone will be playing along just fine with no lag and everyone is having a good time. Now due to either Steam server issues, or your network, the server can't talk to steam. When this happens the servers does an all out effort to reconnect to the steam server. This usually causes massive lag, and players can be theoretically disconnected due to the fact that the server is so busy trying to reconnect that is just drops players, as well as the fact that some clients don't take kindly to the next step of the server telling everyone that "I can't connect to steam" which then freaks out the clients. Now this happens more often in area with greater people and more overloaded steam servers. (i.e. NY has a ton of people in the area) As such a disconnect can become more common. A couple things you can do to confirm my statement above is simply console into your server with another computer on a separate screen while playing a server prone to the issue. Watch the servers response and wait for the 30 second lag, and see what the server is doing. It will usually say lost connection to steam server, or something similar. if you then do a status command, and have your servers setup with a steam server id it will state that currently there is no steam id. (check this article out if you don't know or have not setup a quickplay ID on your servers: https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513) Please note that even without the quickplay id this will still happen. Finally determining if it is you is a much harder task, I don't exactly know what address is a good one to test to tracert or ping to determine if it crashed or not as it is out of my scope. However you might want to ping the steam store and see if you have any packet loss during this time. To be even a little more helpful try mtr, or my trace route which does a constant trace route and records loss of packets. example: munroenet-fmt-2-1 (0.0.0.0) Mon Jan 21 19:40:23 2013 Resolver: Received error response 2. (server failure)er of fields quit Packets Pings Host Loss% Snt Last Avg Best Wrst StDev 1.Nulled 0.0% 203 0.2 0.1 0.1 0.6 0.1 2. v2.core1.fmt2.he.net 90.1% 203 102.3 102.9 100.9 113.9 2.8 3. 10gigabitethernet1-1.core1.sjc2.he.net 1.5% 203 1.1 3.6 0.8 14.1 3.9 4. 10gigabitethernet3-3.core1.den1.he.net 1.5% 203 27.8 30.3 27.7 38.4 3.4 5. 10gigabitethernet3-2.core1.mci3.he.net 1.5% 203 39.8 41.8 39.4 50.6 3.4 6. 10gigabitethernet1-4.core1.mci2.he.net 2.0% 203 41.4 41.8 39.5 62.2 3.5 7. wholesale-internet-inc.10gigabitethernet1-3.core1.mc 2.5% 203 39.8 39.7 39.5 40.5 0.2 8. 69.30.209.222 1.5% 202 40.4 40.0 39.7 41.1 0.2 9. 63.141.255.130 1.5% 202 40.2 40.2 39.9 41.1 0.2 10. --end server--- 1.5% 202 39.6 39.8 39.5 40.5 0.1 I was dealing with this a few days ago with lag on the servers however, and it has a very similar feel to what was stated below. Literally the core router at he.net's Fremont location became overloaded and began delaying or dropping packets which meant my players would experience massive wholes in the graph. Though at certain times there would be no active packet loss and it still would happen due to other reasons such as massive spam in the console about overloaded particles. So simply put it can be two things: Steam, or network, plus a dash of tf2 being unoptimized. You may want to run multiple mtrs to seperate locations. i.e. one to the store and one to your home network. Rather interesting to watch the packets as they fly over the network. That being said I hope this helps explain a little more of what could be going on. On , pilger wrote: >> Pilger, It might be the network. I've looked over the network carriers and the only non-Brazilian carrier is Cogent, which is known for terrible connections. If VALVe doesn't have any Steam servers in Steam, that may happen because Cogent is crap. So basically, my theory is, lost connection to steam for a bit = forget about other network connections and start dropping steam users to protect it from spoofing. Of course this all can be a coincidence and we will find out from Essay's setup whether it is providing he gives us the location of the servers and a test IP. > > Okey. The auth ticket might be caused by a loss of connection between the server and the Steam server, but it does not explain the massive lag to everybody. I'm 100% sure that the network was working just fine during the episodes. I was monitoring it using a program called Ping Plotter. In addition, no other client of the same host complained about problems during that time. > > It's the freeze and massive lag episodes that intrigue me. No idea where it's coming from. > > On 25 January 2013 11:03, Essay Tew Phaun wrote: > >> Nope! >> >> On Fri, Jan 25, 2013 at 6:35 AM, Lambda wrote: >> >>> Let m
Re: [hlds] Massive lag (5-30 seconds) associated with "Steam auth ticket has been canceled"
This is common on map changes, just fyi. On , Essay Tew Phaun wrote: > We had the issue on one host and switched providers entirely. Now we're starting to have reports of the exact same thing as before. Different network entirely, brand new install and doesn't matter whether we're running MM:SM or not. > > On Thu, Jan 24, 2013 at 10:20 PM, List User wrote: > >> I checked a couple of TF2 servers we host for people and I don't see that, and these are pretty full servers. >> It may be the network, can you provide an IP so I can lookup the network? >> >> On 1/24/2013 10:16 PM, Essay Tew Phaun wrote: >> >>> Yep. >>> >>> On Thu, Jan 24, 2013 at 10:12 PM, List User wrote: >>> What game are you seeing this on, TF2? On 1/24/2013 10:08 PM, Essay Tew Phaun wrote: > This is very, very, VERY interesting to me. We have been battling small lag spikes on our server and clients timing out in bunches. Just yesterday everyone on our server timed out all at once. I submitted a ticket to support who said there was absolutely nothing wrong with the network. Nothing on the system points to a specific problem. We have also had players reporting the connection loss error randomly appearing in the upper right. I'm not sure if this would help matters or not but could you provide your provider and system specs/OS? > > On Thu, Jan 24, 2013 at 9:28 PM, pilger wrote: > >> Hey guys, >> >> I know his has been discussed before on the thread http://www.mail-archive.com/hlds@list.valvesoftware.com/msg47828.html [1], but my server has been plaged with massive lag spikes once every hour or so. Sometimes the lag is just a prolonged "freeze" and sometimes the server remains inacessible for 30 seconds. >> >> I've monitored the server's network during the events and it shows no problem whatsoever. I've also tried disabling metamod and sourcemod altogether but the problem sill occours. >> >> My host administrator told me that he hasn't noticed anything unusual with memory or CPU usage during the events either. >> >> The only thing associated with the problem is the solid occourence of a log entry about auth tickets everytime the server freezes or everybody see the red timeout timer on the upper right corner. The auth problem looks as following: >> >>> L 01/24/2013 - 20:16:15: STEAMAUTH: Client HunterBR received failure code 6 >>> L 01/24/2013 - 20:16:15: "HunterBR<88>" disconnected (reason "Client left game (Steam auth ticket has been canceled)") >>> >>> L 01/24/2013 - 17:46:15: STEAMAUTH: Client Dessa 50.cal received failure code 6 >>> L 01/24/2013 - 17:46:15: "Dessa 50.cal<442>" disconnected (reason "Client left game (Steam auth ticket has been canceled)") >>> L 01/24/2013 - 17:46:15: STEAMAUTH: Client Firagonaut received failure code 6 >>> L 01/24/2013 - 17:46:15: "Firagonaut<438>" disconnected (reason "Client left game (Steam auth ticket has been canceled)") >>> >>> L 01/24/2013 - 23:23:33: STEAMAUTH: Client polar received failure code 6 >>> L 01/24/2013 - 23:23:33: "polar<244>" disconnected (reason "Client left game (Steam auth ticket has been canceled)") >> >> Since it has nothing to do with network or plugins, I can't help but wonder the same thing people were wondering on http://www.mail-archive.com/hlds@list.valvesoftware.com/msg47828.html [1]. What could be causing this? Can an auth ticket issue cause massive lag on a server? If not, what could be causing the lag and the auth ticket problem? >> >> Any help on this would be muchly appreciated since it has been drawing players out of the server since the beggining of the year already. >> >> Thanks in advance. >> >> _pilger >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds [2] > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds [2] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds [2] >>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds [2] >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds [2] > > ___ > To unsubscribe, edit your list preferences, or view the list
Re: [hlds] test
Testing 123 On , Pizza wrote: testing ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Name Tags / Description Tags
Tf2items? On , Doctor McKay wrote: As far as I know, this is not possible. Dr. McKay http://www.doctormckay.com [1] FROM: cls SENT: Sunday, January 06, 2013 8:56 AM TO: hlds@list.valvesoftware.com SUBJECT: [hlds] Name Tags / Description Tags I don't want players to use items that have had their name or description changed on my server. What can I do? Can we get a cvar to turn off display of items' information? - ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds Links: -- [1] http://www.doctormckay.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds