Re: [hlds] TF2 Issue Unable to Connect: Engine Error

2009-02-19 Thread cryptodan
Very nice off topic and not very contructive posting.  So who are you and
what is your forum name so I can ignore you on the forums, and what is
your SteamID so I can block you.


 Wait, what?

 What does your linux server have to do your client machine not being
 able to connect?

 Have you tried checking your cables? Maybe you have a bad internet
 connection and it's fouling up your steam auth ... Try calling you cable
 company and tell them your screen is fuzzy, that should get them out to
 check on stuff quicker.

 -mauirixxx
 - Sent from my #hlserveradmins IRC fanboyism

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Daniel
 Reinhardt
 Sent: Thursday, February 19, 2009 12:00 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] TF2 Issue Unable to Connect: Engine Error

 Yes, but prior to the 16th and 18th updates this ran perfectly fine.  I
 know about the +clientport launch option, and that doesn't even work.
 So far I have seen only one person connect.

 When I try to join other servers, okay this is bizarre when I stop HLDM
 Server on my machine I am playing from it works.  When I run the HLDM
 Server
 TF2 fails to load up.

 No other games have conflicts or issues with this but TF2.  I can host
 HLDM on the same machine and play other games like DoD:S and CSS just
 fine, and I can also play Left 4 Dead just fine.

 So something in the client or server update is causing this issue.  TF2
 ignores the launch option of +clientport to use a different client point
 then 27015.  I have TF2 listening on Port 27017.

 And when I have HLDM Off this is the error I get:


 /snip

 sr...@capricorn:~/srcds/source/orangebox$ ./srcds_run +map cp_dustbowl
 +port
 27017 +ip 192.168.1.2
 Auto detecting CPU
 Using SSE2 Optimised binary.
 Server will auto-restart if there is a crash.

 Console initialized.
 Game.dll loaded for Team Fortress
 Particles: Missing 'particles/error.pcf'
 maxplayers set to 24
 Unknown command port
 Unknown command startupmenu
 Network: IP 192.168.1.2, mode MP, dedicated Yes, ports 27017 SV / 27005
 CL SOLID_VPHYSICS static prop with no vphysics model!
 (models/props_foliage/grass_02_cluster01.mdl)
 ConVarRef room_type doesn't point to an existing ConVar
 exec: couldn't exec skill1.cfg
 Executing dedicated server config file
 Spawnpoint at (2472.00 -1616.00 -124.00) is not clear.
 Spawnpoint at (2400.42 -1622.53 -124.00) is not clear.
 Spawnpoint at (2576.61 -1624.86 -124.00) is not clear.
 Spawnpoint at (2425.47 -1506.63 -124.00) is not clear.
 Spawnpoint at (2520.00 -1592.00 -124.00) is not clear.
 Spawnpoint at (2576.61 -1547.52 -124.00) is not clear.
 [S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient.

 Continuing with current version anyway.
 exec: couldn't exec server.cfg
 exec: couldn't exec cp_dustbowl.cfg
 Adding master server 68.142.72.250:27011 Adding master server
 69.28.140.247:27011 Connection to Steam servers successful.
VAC secure mode is activated.
 Client Cryptodan connected (71.178.174.178:27005).
 Dropped Cryptodan from server (No Steam logon

 /Snip

 At the No Steam Logon is when my TF2 just causes my screen to flash and
 flicker and TF2 consumes ram at about 16Megs a second.
 --
 From: Rick Payton r...@mai-hawaii.com
 Sent: 19 February, 2009 21:33
 To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com
 Subject: Re: [hlds] TF2 Issue Unable to Connect: Engine Error

 Wait now I'm more confused about what's going on.

 You run a TF2 server on the same lan. Got it. I think Steve's response

 is what threw me off, until I read you're also running a hldm server
 under windows. IS that being run on the same computer you're trying to

 PLAY tf2 from? Color me confused 

 -mauirixxx
 - Sent from my #hlserveradmins IRC fanboyism

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Daniel
 Reinhardt
 Sent: Thursday, February 19, 2009 10:40 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] TF2 Issue Unable to Connect: Engine Error

 The server is on an entirely different machine.  Located on the same
 network.  The client is on my Computer and its throwing that error up
 on every TF2 server I try to connect too.

 I am running an HLDS Windows Server for regular Half-Life Deathmatch,
 but I tried adding +clientport 27017  and so on and so forth to the
 launch options and nothing.  This is only after the last 2 updates.

 --
 From: Rick Payton r...@mai-hawaii.com
 Sent: 19 February, 2009 20:29
 To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com
 Subject: Re: [hlds] TF2 Issue Unable to Connect: Engine Error

 Well then apparently I'm living in the past. :D

 I've never had to / wanted to run both

Re: [hlds] Important notice regarding the HLDS mailing lists

2009-02-10 Thread cryptodan
 So, I still can't understand how or why you and a few others (Patrick
 Shelley and Dan Reinhardt come to mind) seem to think that the mailing
 list is an open channel to Valve or some sort of srcds Support or that
 it should be, when 1.) it says nowhere that it is and I am fairly sure
 it never has, and 2.) there are about a dozen better ways to get in
 touch with people at Valve, not to mention the people who post here who
 are personal friends with Valve programmers and other staff who can and
 do get direct contact.

I think of this list as a user to user help mailing list.  I do not what
you are speaking of when you accuse me of thinking this is a direct link
to VALVe Programmers and VALVe Staff.  I joined this list to ask a few
questions regarding a few errors I had with HLDS and what not.  Now I lurk
more then anything.

So what do you mean by your above statement.



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