[hlds_linux] Mandatory Team Fortress 2 update released
We've released a mandatory update for TF2. The new version number is 6979098. The notes for the update are below. Thanks. -Eric - Fixed not being able to preview Community Market items in-game - Updated the localization files - Updated cp_altitude - Increased capture time on A - Increased BLU respawn time on A - Increased RED respawn time on B - Increased delay before BLU's first forward spawn activates after A is captured - Fixed RED having access to a spectator camera on A after the point was captured - Fixed case where BLU could enter RED's forward spawn after B was captured - Fixed a missing respawn visualizer in BLU's first spawn - Fixed a texture issue on C cable car tower - Updated menu photos - Visual adjustments ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/
[hlds_linux] Mandatory Team Fortress 2 update released
We've released a mandatory update for TF2. The new version number is 6976079. The notes for the update are below. Thanks. -Eric -- - Fixed movement bug related to the Cow Mangler 5000 - Fixed Taunt: The Hot Wheeler sounds not always playing - Updated Winter Spirit, Festive Spirit, and Magical Spirit Unusual taunt effects with performance improvements - Updated pl_breadspace - Fixed an bug where BLU could teleport into RED spawn - Fixed an animation error within the final arena - Fixed some displacements seams - Deleted some light effects no longer in use in the final area ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/
[hlds_linux] Mandatory Team Fortress 2 update released
We've released a mandatory update for TF2. The new version number is 6971026. The notes for the update can be found here: https://www.teamfortress.com/post.php?id=102740 Thanks. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/
[hlds_linux] Mandatory Team Fortress 2 update released
We've released a mandatory update for TF2. The new version number is 6941201. The notes for the update can be found here: https://www.teamfortress.com/post.php?id=102303 Thanks. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/
[hlds_linux] Mandatory Team Fortress 2 update released
We've released a mandatory update for TF2. The new version number is 6896293. The notes for the update can be found here: https://www.teamfortress.com/post.php?id=101361 Thanks. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/
[hlds_linux] RE: [External Mail] Re: [hlds] Mandatory Team Fortress 2 update released
We intend to it possible for community server operators to opt into SDR if they want. Hopefully we'll have some more information on that soon. There are no plans to *require* SDR. There's really no upside for us to eliminate ordinary direct UDP access. -Original Message- From: hlds@list.valvesoftware.com On Behalf Of Tohru Adachi Sent: Thursday, October 28, 2021 3:40 PM To: hlds@list.valvesoftware.com Subject: [External Mail] Re: [hlds] Mandatory Team Fortress 2 update released From my own findings re. disconnect messages, the client still accepts the buffer from the server on net_disconnect, it just overrides the reason regardless. It's a bit of a hack job considering that there's non-user disconnect behaviour that uses that function (eg srcds quit) to display a different disconnect reason. I'm not sure why there isn't a convar check in there to see if the server is part of the MM pool - I'm fairly sure there's similar checks for some client behaviour such as activating contracts on the client. It is true that most SrcDS games are, to a degree, somewhat dependent on Steam servers eg. master server for server browser, GC/items and so forth. On the flipside, those can be mitigated to an extent by serverside mods and some convar changes, although you could also argue that with virtually all gameserver traffic directed at Valve through the use of Casual MM, it doesn't really matter much either way in regards to the current atmosphere and image of community-run game servers. That's a whole other topic though, so I won't delve into that... - 5DE7 65CE F99A B8FB 62A3 6613 A792 D15F DA9E F531 - Original Message From: sigsegv [mailto:sigs...@sigpipe.info] Sent: Thursday, October 28, 2021, 11:24 PM To: hlds@list.valvesoftware.com Subject: [hlds] Mandatory Team Fortress 2 update released A quick devil’s advocate argument (more of a food for thought thing, than an attempt to push any particular position really): One could perhaps reasonably argue that you’re already reliant on Steam’s servers being up anyway, even as an independent TF2 community server: if the TF2 GC is down, items don’t function properly; and since the scope of items covers not just cosmetics but large swaths of weapons, it has a pretty significantly deleterious impact on gameplay. So—arguably—you’re sorta already in the dependent-on-Steam-servers situation you’re saying you don’t want to be in; and it wouldn’t necessarily be a substantially different situation in the event that all community servers were required to use SDR. (It’s true though that the GC being up, and the SDR servers being up, aren’t exactly equivalent in impact: items not loading is less impactful than possibly being unable to connect to, or stay connected to, a server. And since these servers are distinct from the GC servers, it’s in reality an additional point of failure / degree of freedom that expands the potential outage “shadow” so to speak, rather than lining up perfectly such that there’s no difference.) Anyway… I just figured that was worth bringing up. Of course, all of this is moot if SDR does not in fact end up being mandatory. I believe CS:GO has been quite a bit ahead of TF2 in adopting SDR; so perhaps surveying the community server situation over there (such as it is) might be a useful exercise. (Incidentally: Now I want to look into the server disconnect reason thing more thoroughly. There’s no doubt the chat messages were being abused; but I’m wondering now if maybe there’s a legitimate reason for removing the rest of it too. (Not giving a convar to revert to the old behavior does seem ill-advised; maybe there were also client-side changes which made that infeasible…? Maybe not, dunno.) Anyhow… time to go dumpster diving into publicly available cheat source code and dig thru all the game-disconnect-related crap…) Justin / sigsegv ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/
[hlds_linux] Mandatory Team Fortress 2 update released
We've released a mandatory update for TF2. The new version number is 6862056. The notes for the update can be found here: https://www.teamfortress.com/post.php?id=100603 We'll look into ways we can support the client disconnect reason for one of the coming updates. Thanks. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/
[hlds_linux] Mandatory Team Fortress 2 update released
We've released a mandatory update for TF2. The new version number is 6858943. The notes for the update are below. Thanks. -Eric -- - Bug fixes to Steam Datagram Relay (SDR) support. This is currently in limited testing. We will have more info about this when it rolls our more broadly. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/
[hlds_linux] Mandatory Team Fortress 2 update released
We've released a mandatory update for TF2. The new version number is 6848227. The notes for the update can be found here: https://www.teamfortress.com/post.php?id=90380 Thanks. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/
[hlds_linux] Mandatory Team Fortress 2 update released
We've released a mandatory update for TF2. The new version number is 6830899. The notes for the update can be found here: https://www.teamfortress.com/post.php?id=89954 Thanks. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/
[hlds_linux] Mandatory Team Fortress 2 update released
We've released a mandatory update for TF2. The new version number is 6819039. The notes for the update can be found here: https://www.teamfortress.com/post.php?id=89695 Thanks. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/
[hlds_linux] Mandatory Team Fortress 2 update released
We've released Scream Fortress XIII for Team Fortress 2. The new version number is 6809746. The notes for the update are here: https://www.teamfortress.com/post.php?id=89183 Thanks. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/
[hlds_linux] Mandatory Team Fortress 2 update released
We've released a mandatory update for TF2. The new version number is 6791595. The notes for the update are below. Thanks. -Eric - Fixed another bug where some methods of connecting to Steam would not honor the -ip command line parameter ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/
[hlds_linux] Mandatory Team Fortress 2 update released
We've released a mandatory update for TF2. The new version number is 6770799. The notes for the update are below. Thanks. -Eric - Fixed an exploit related to players impersonating other Steam accounts - Updated custom player sprays to be disabled for players by default - Players can opt-in to see custom player sprays on community servers in the Advanced Options menu - Custom player sprays and other temp files will be deleted when disconnecting from a server - Fixed an exploit related to creating unnamed Normal quality items - Removed the disconnect reason when a player leaves the server - Fixed the Fireproof Secret Diary not cloaking - Fixed the Medic's weapon not hiding during the High Five taunt - Fixed the equip_region for the Crocodile Dandy - Fixed taunt_medic_heroic.wav not playing during case openings and trade-ups - Fixed the Heavy being able to crouch and jump while stunned - Fixed overhead player icons not drawing while connected to match servers - Fixed Dragon's Fury projectiles not passing through tf_generic_bomb entities - Updated the tf_generic_bomb entity to allow passing the activator in the OnDetonate output - Toggle this feature using the Pass Activator option. Default is No. - Updated several of the Summer 2021 cosmetic items to add item_type_name descriptions - Updated the Coffin Nail warpaint for the shotgun to add the missing "has team color paintkit" attribute - Updated material for the Hazard Headgear to fix problems with painting and using minmap - Updated item schema with community fixes from Andrés S. (rabscootle) - Updated Spy invis materials with community fixes from Liam Stone (boba) - Updated description of the "Strange Part: Player Hits" item to match its name - Updated materials for the Time Out Therapy taunt - Updated the material for the RED dueling icon to match the BLU dueling icon - Updated backpack images for the Mislaid Sweater and Mr. Quackers to fix size and centering issues - Updated the description for the Backpack Expander - Updated the Resonation, Aggradation, and Lucidation unusual effects to fix a problem when taunting - Updated Golden Wrench, Saxxy, and Golden Frying Pan kills to use the Australium background for death notices - Updated the link for the New User Forum button in the main menu - Updated/Added some tournament medals - Updated the localization files - Updated cp_snakewater_final1 - Minor visual fixes - Minor clipping fixes - Slightly increased spawn time when attacking last - Fixed some jumps being made impossible in previous update - Made some areas like respawn doors smoother to walk past - Nature & Wildlife preservation measures ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/
Re: [hlds] Half-Life 1 Engine Update released
I think he means that they will be pushing this out to production soon so test it asap in case there are bugs they might have missed. On Fri, 20 Mar 2009 16:27:32 +1100, Alex adib...@internode.on.net wrote: Does this mean that after the 'beta' the patch will be live? Or is this a case of 'update now or miss out' ? Alex -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Friday, 20 March 2009 4:16 PM To: Half-Life dedicated Win32 server mailing list; hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Subject: [hlds] Half-Life 1 Engine Update released A beta update for Half-Life 1 Engine games has been released. Please run hldsupdatetool to receive it with -beta 0319 on the command line. The specific changes include: Server changes: - Fixed players being kicked from servers with an INVALID_STEAM_TICKET rejection - Added a message to the server console to show when the server has reconnected to Steam - Made map name and other variables reported by the server stay more current - Show HLTV being connected in the player count for pings - Fixed occasional crash under Linux on startup for SMP machines This update won't be in beta long, so don't delay your testing. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] DoS Attack Fix Plugin Released (Tony Paloma)
I am getting the glib errors on servers that I have hosted with gameservers.com. I have a smaller TF2 server on a dedicated box hat loads fine. But gameservers.com doesn't support the GLIB version you are using for this plugin. I don't think you have to change the vdf file in the Linux version. The plugin system will try appending .dll and _i486.so when trying to load plugins. The error looks pretty self-explanatory to me. I linked to GLIBC 2.4 during compilation and you don't have it. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ben B Sent: Wednesday, January 21, 2009 9:03 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] DoS Attack Fix Plugin Released (Tony Paloma) on linux... in the vdf, make sure you change the file to dosattackfix_i486.so Don't think that will solve the GLIBC error, but just remember linux people need to edit the vdf for the vdf to work, so you don't have to load manually On Wed, Jan 21, 2009 at 9:40 PM, Dog gecla...@gmail.com wrote: Windows one loaded no probs. Can't get the Linux one to load. Is this correct? plugin_load ../tf/addons/daf/bin/dosattackfix_i486.so I get: error=/lib/tls/libc.so.6: version `GLIBC_2.4' not found ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- From Ben B. (Goerge) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] DoS Attack Fix Plugin Released (Tony Paloma)
I honestly don't know.. this is a hosted solution and I don't have access to the server console or ssh. I tried opening a ticket to get the info but all I got was a canned retard reply from a admin who wouldn't know what GLIBC was if I beat him over the head with it. glibc != glib two different widely used libraries!! - Neph On Thu, Jan 22, 2009 at 10:26 AM, Tony Paloma drunkenf...@hotmail.com wrote: What glib version are you running? If you're on Linux, it's probably better to use this iptables rule: iptables -A INPUT -p udp --dport 27015 -m length --length 28 -j DROP Assuming you have root access. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D CPU/Bandwidth usage
Around 250mb of memory and about 10k/sec upload for each player slot. CPU usage is comparable to a 20 man TF2 server I am trying to get a feel of the CPU/Bandwidth usage of L4D servers, does anyone already know what to expect? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Admin Mod Questions
1. Have you checked out sourcemod yet? http://www.sourcemod.net/ 2. TF2 server is in beta form and no admin mods are currently compatible. Once it reaches final form and an SDK is released it shouldn't be too long before you see admin mods. 3. I run mine with a batch script which does the same thing as a service (restarting if it crashes) check the bottom of this page for details http://www.srcds.com/db/engine.php?subaction=showfullid=1097362093 I just setup the batch file and setup a scheduled task to run it at system startup. -Steve Hey All I'm recently re-subscribed to this list, I haven't been on the list for about a year so please excuse me if these have already been answered. (although I did search the archives first) I run a CSS and TF2 server. I have three questions: 1. I used to run Mani Admin Plugin on my CSS box, but it is my understanding that Mani is no longer supported. What admin plugin should I use? 2. What admin plugin would work best with TF2? 3. What is the best way to start srcds as a service under windows 2k3? Thank you for your help. -- TJ Hilton [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] hldsupdatetool failure
HldsUpdateTool.exe -command update -game tf -dir C:\hlds_4 Checking bootstrapper version ... Updating Installation ContentServer rejected client session login I am getting this error over and over I get a connection reset by peer error every time. It downloads numerous directories and files but then pops that error. Last run I made it to 93.86%. Any ideas? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] creating css server
How is your server connected to the internet? - Original Message - From: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, August 19, 2004 1:39 AM Subject: Re: [hlds] creating css server -- [ Picked text/plain from multipart/alternative ] nah not working , i got 27000-27056 open also opened separetly is 27015 , 27016, 27017 still not working, but directly to modem works. i have ran servers before , --ccnp -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] minor issues
You have to use something like: bind F1 buy mp5; buy primammo This is the rest of the post by Zak and Robert: -- Ah thx a lot m8! 1.6 = (for example) bind f1 ak47; m4a1; primammo; weapon_knife without the buy oh man, so easy weapon_* out of cs:s ?? - Original Message - From: Zak Haque [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, August 17, 2004 5:11 PM Subject: RE: [hlds_linux] CS:Source and the Weaponbuy Almost identical to cs1.6 current buying aliases. For example here is my cs:source buy script (in my userconfig.cfg) // Buy Script bind F1 buy mp5; buy primammo bind F2 buy ak47; buy m4a1; buy primammo bind F3 buy vesthelm; buy vest bind F4 buy deagle; buy secammo bind F5 buy usp; buy secammo bind F6 buy primammo bind F7 buy secammo bind F8 buy awp; buy primammo bind F9 buy hegrenade bind F10 buy flashbang bind F11 buy smokegrenade bind F12 buy defuser bind INS jpeg // Done echo Config Loaded Successfully I hope you have fun making your own :D - Original Message - From: Mike Donahue [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, August 19, 2004 9:23 PM Subject: [hlds] minor issues First off, John, thanks for your help last night. Three minor issues. My source server runs on the same IP as my hlds; only on port 27035. On the client side, the 1.6 server shows up in Favorites, while if i manually add the source server, it does not stick in Favorites (i.e., exit, relaunch, gone). Not sure if Favorites has issues in general or if it's because they're on the same ip. In-game, if I try to rcon, it keeps trying to default to the 27015 port, and keeps giving a connection failed (of course). I tried forcing it with rcon_address but that didnt work either. Also, not sure if it's my ignorance, but I can't seem to buy weapons using the alias like in 1.6, ie., bind f1 mp5; primammo. Just some FYIs. Thanks, Mike ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] CS1.6 Map into Condition-Zero
steam -command update -game Counter-Strike Source -dir hlds_l That is from *nix, but its pretty much the same thing. You have to use hldsupdatetool instead of steam though. If you need help, just type hldsupdatetool. You will get a list of everything that you need. --John - Original Message - From: Edson Sossai [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Friday, August 20, 2004 12:30 AM Subject: Re: [hlds] CS1.6 Map into Condition-Zero i am using earthlink [Original Message] From: Guido [EMAIL PROTECTED] To: [EMAIL PROTECTED] Date: 8/16/2004 6:20:33 PM Subject: Re: [hlds] CS1.6 Map into Condition-Zero Since you guys live in miami, may i know what connection you are using for your servers? i cannot find a reasonable isp. Thanks - Original Message - From: voogru [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, August 14, 2004 10:23 PM Subject: RE: [hlds] CS1.6 Map into Condition-Zero Hey, I'm in Miami too. :P -Original Message- From: Edson Sossai [mailto:[EMAIL PROTECTED] Sent: Saturday, August 14, 2004 12:10 PM To: [EMAIL PROTECTED] Subject: Re: [hlds] CS1.6 Map into Condition-Zero yes. we are neighbors [Original Message] From: Guido [EMAIL PROTECTED] To: [EMAIL PROTECTED] Date: 8/11/2004 3:48:50 PM Subject: Re: [hlds] CS1.6 Map into Condition-Zero Dude, your area code, you live in miami, you live really really close to me. - Original Message - From: Edson Sossai [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, August 11, 2004 3:43 PM Subject: [hlds] CS1.6 Map into Condition-Zero I would like to know if is possible to play CS1.6 maps on condition zero and if yes would the CZ bots work? Edson Sossai Phone: (305) 530-2412 Work (305) 481-7773 Cell ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Need a favor
I just put a new box up. Based on the recommendations I received from here, it should have more than enough power. Thank you all. Heres the favor: Please try out the server to see if its stable enough - 66.246.59.105:27015 Thank you all :) --John ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds