[hlds_linux] Mandatory Team Fortress 2 update released

2021-12-23 Thread via hlds_linux list
We've released a mandatory update for TF2. The new version number is 6979098. 
The notes for the update are below.

Thanks.

-Eric



- Fixed not being able to preview Community Market items in-game
- Updated the localization files
- Updated cp_altitude
- Increased capture time on A
- Increased BLU respawn time on A
- Increased RED respawn time on B
- Increased delay before BLU's first forward spawn activates after A is 
captured
- Fixed RED having access to a spectator camera on A after the point 
was captured
- Fixed case where BLU could enter RED's forward spawn after B was 
captured
- Fixed a missing respawn visualizer in BLU's first spawn
- Fixed a texture issue on C cable car tower
- Updated menu photos
- Visual adjustments

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[hlds_linux] Mandatory Team Fortress 2 update released

2021-12-21 Thread via hlds_linux list
We've released a mandatory update for TF2. The new version number is 6976079. 
The notes for the update are below.

Thanks.

-Eric


--

- Fixed movement bug related to the Cow Mangler 5000
- Fixed Taunt: The Hot Wheeler sounds not always playing
- Updated Winter Spirit, Festive Spirit, and Magical Spirit Unusual taunt 
effects with performance improvements
- Updated pl_breadspace
- Fixed an bug where BLU could teleport into RED spawn
- Fixed an animation error within the final arena 
- Fixed some displacements seams 
- Deleted some light effects no longer in use in the final area



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[hlds_linux] Mandatory Team Fortress 2 update released

2021-12-17 Thread via hlds_linux list
We've released a mandatory update for TF2. The new version number is 6971026. 
The notes for the update can be found here:

  https://www.teamfortress.com/post.php?id=102740

Thanks.

-Eric

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[hlds_linux] Mandatory Team Fortress 2 update released

2021-12-08 Thread via hlds_linux list
We've released a mandatory update for TF2. The new version number is 6941201. 
The notes for the update can be found here:

  https://www.teamfortress.com/post.php?id=102303

Thanks.

-Eric

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[hlds_linux] Mandatory Team Fortress 2 update released

2021-11-15 Thread via hlds_linux list
We've released a mandatory update for TF2. The new version number is 6896293. 
The notes for the update can be found here:

  https://www.teamfortress.com/post.php?id=101361

Thanks.

-Eric

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[hlds_linux] RE: [External Mail] Re: [hlds] Mandatory Team Fortress 2 update released

2021-11-02 Thread via hlds_linux list
We intend to it possible for community server operators to opt into SDR if they 
want.  Hopefully we'll have some more information on that soon.

There are no plans to *require* SDR.  There's really no upside for us to 
eliminate ordinary direct UDP access.

-Original Message-
From: hlds@list.valvesoftware.com  On Behalf Of 
Tohru Adachi
Sent: Thursday, October 28, 2021 3:40 PM
To: hlds@list.valvesoftware.com
Subject: [External Mail] Re: [hlds] Mandatory Team Fortress 2 update released

 From my own findings re. disconnect messages, the client still accepts the 
buffer from the server on net_disconnect, it just overrides the reason 
regardless. It's a bit of a hack job considering that there's non-user 
disconnect behaviour that uses that function (eg srcds quit) to display a 
different disconnect reason.

I'm not sure why there isn't a convar check in there to see if the server is 
part of the MM pool - I'm fairly sure there's similar checks for some client 
behaviour such as activating contracts on the client.

It is true that most SrcDS games are, to a degree, somewhat dependent on Steam 
servers eg. master server for server browser, GC/items and so forth. On the 
flipside, those can be mitigated to an extent by serverside mods and some 
convar changes, although you could also argue that with virtually all 
gameserver traffic directed at Valve through the use of Casual MM, it doesn't 
really matter much either way in regards to the current atmosphere and image of 
community-run game servers.

That's a whole other topic though, so I won't delve into that...

  -
5DE7 65CE F99A B8FB 62A3
6613 A792 D15F DA9E F531
  -

 Original Message 
From: sigsegv [mailto:sigs...@sigpipe.info]
Sent: Thursday, October 28, 2021, 11:24 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] Mandatory Team Fortress 2 update released

A quick devil’s advocate argument (more of a food for thought thing, than an 
attempt to push any particular position really):

One could perhaps reasonably argue that you’re already reliant on Steam’s 
servers being up anyway, even as an independent TF2 community
server: if the TF2 GC is down, items don’t function properly; and since the 
scope of items covers not just cosmetics but large swaths of weapons, it has a 
pretty significantly deleterious impact on gameplay.

So—arguably—you’re sorta already in the dependent-on-Steam-servers situation 
you’re saying you don’t want to be in; and it wouldn’t necessarily be a 
substantially different situation in the event that all community servers were 
required to use SDR.

(It’s true though that the GC being up, and the SDR servers being up, aren’t 
exactly equivalent in impact: items not loading is less impactful than possibly 
being unable to connect to, or stay connected to, a server. And since these 
servers are distinct from the GC servers, it’s in reality an additional point 
of failure / degree of freedom that expands the potential outage “shadow” so to 
speak, rather than lining up perfectly such that there’s no difference.)

Anyway… I just figured that was worth bringing up. Of course, all of this is 
moot if SDR does not in fact end up being mandatory.

I believe CS:GO has been quite a bit ahead of TF2 in adopting SDR; so perhaps 
surveying the community server situation over there (such as it
is) might be a useful exercise.

(Incidentally: Now I want to look into the server disconnect reason thing more 
thoroughly. There’s no doubt the chat messages were being abused; but I’m 
wondering now if maybe there’s a legitimate reason for removing the rest of it 
too. (Not giving a convar to revert to the old behavior does seem ill-advised; 
maybe there were also client-side changes which made that infeasible…? Maybe 
not, dunno.) Anyhow… time to go dumpster diving into publicly available cheat 
source code and dig thru all the game-disconnect-related crap…)

Justin / sigsegv


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[hlds_linux] Mandatory Team Fortress 2 update released

2021-10-28 Thread via hlds_linux list
We've released a mandatory update for TF2. The new version number is 6862056. 
The notes for the update can be found here:



  https://www.teamfortress.com/post.php?id=100603



We'll look into ways we can support the client disconnect reason for one of the 
coming updates. Thanks.



-Eric

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[hlds_linux] Mandatory Team Fortress 2 update released

2021-10-27 Thread via hlds_linux list
We've released a mandatory update for TF2. The new version number is 6858943. 
The notes for the update are below.

Thanks.

-Eric


--

- Bug fixes to Steam Datagram Relay (SDR) support. This is currently in limited 
testing. We will have more info about this when it rolls our more broadly.

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[hlds_linux] Mandatory Team Fortress 2 update released

2021-10-22 Thread via hlds_linux list
We've released a mandatory update for TF2. The new version number is 6848227. 
The notes for the update can be found here:

https://www.teamfortress.com/post.php?id=90380

Thanks.

-Eric

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[hlds_linux] Mandatory Team Fortress 2 update released

2021-10-14 Thread via hlds_linux list
We've released a mandatory update for TF2. The new version number is 6830899. 
The notes for the update can be found here:

https://www.teamfortress.com/post.php?id=89954

Thanks.

-Eric

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[hlds_linux] Mandatory Team Fortress 2 update released

2021-10-08 Thread via hlds_linux list
We've released a mandatory update for TF2. The new version number is 6819039. 
The notes for the update can be found here:

https://www.teamfortress.com/post.php?id=89695

Thanks.

-Eric


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[hlds_linux] Mandatory Team Fortress 2 update released

2021-10-05 Thread via hlds_linux list
We've released Scream Fortress XIII for Team Fortress 2. The new version number 
is 6809746. The notes for the update are here:

https://www.teamfortress.com/post.php?id=89183

Thanks.

-Eric

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[hlds_linux] Mandatory Team Fortress 2 update released

2021-09-27 Thread via hlds_linux list
We've released a mandatory update for TF2. The new version number is 6791595. 
The notes for the update are below.

Thanks.

-Eric



- Fixed another bug where some methods of connecting to Steam would not honor 
the -ip command line parameter

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[hlds_linux] Mandatory Team Fortress 2 update released

2021-09-16 Thread via hlds_linux list
We've released a mandatory update for TF2. The new version number is 6770799. 
The notes for the update are below.

Thanks.

-Eric



- Fixed an exploit related to players impersonating other Steam accounts
- Updated custom player sprays to be disabled for players by default
-  Players can opt-in to see custom player sprays on community servers 
in the Advanced Options menu
-  Custom player sprays and other temp files will be deleted when 
disconnecting from a server
- Fixed an exploit related to creating unnamed Normal quality items
- Removed the disconnect reason when a player leaves the server
- Fixed the Fireproof Secret Diary not cloaking
- Fixed the Medic's weapon not hiding during the High Five taunt
- Fixed the equip_region for the Crocodile Dandy
- Fixed taunt_medic_heroic.wav not playing during case openings and trade-ups
- Fixed the Heavy being able to crouch and jump while stunned
- Fixed overhead player icons not drawing while connected to match servers
- Fixed Dragon's Fury projectiles not passing through tf_generic_bomb entities
- Updated the tf_generic_bomb entity to allow passing the activator in the 
OnDetonate output
-  Toggle this feature using the Pass Activator option. Default is No.
- Updated several of the Summer 2021 cosmetic items to add item_type_name 
descriptions
- Updated the Coffin Nail warpaint for the shotgun to add the missing "has team 
color paintkit" attribute
- Updated material for the Hazard Headgear to fix problems with painting and 
using minmap
- Updated item schema with community fixes from Andrés S. (rabscootle)
- Updated Spy invis materials with community fixes from Liam Stone (boba)
- Updated description of the "Strange Part: Player Hits" item to match its name
- Updated materials for the Time Out Therapy taunt
- Updated the material for the RED dueling icon to match the BLU dueling icon
- Updated backpack images for the Mislaid Sweater and Mr. Quackers to fix size 
and centering issues
- Updated the description for the Backpack Expander
- Updated the Resonation, Aggradation, and Lucidation unusual effects to fix a 
problem when taunting
- Updated Golden Wrench, Saxxy, and Golden Frying Pan kills to use the 
Australium background for death notices
- Updated the link for the New User Forum button in the main menu
- Updated/Added some tournament medals
- Updated the localization files
- Updated cp_snakewater_final1
-  Minor visual fixes
-  Minor clipping fixes
-  Slightly increased spawn time when attacking last
-  Fixed some jumps being made impossible in previous update
-  Made some areas like respawn doors smoother to walk past
-  Nature & Wildlife preservation measures




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Re: [hlds] Half-Life 1 Engine Update released

2009-03-19 Thread hlds_linux
I think he means that they will be pushing this out to production soon so
test it asap in case there are bugs they might have missed. 

On Fri, 20 Mar 2009 16:27:32 +1100, Alex adib...@internode.on.net
wrote:
 Does this mean that after the 'beta' the patch will be live? Or is this a
 case of 'update now or miss out' ?
 
 Alex
 
 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
 Sent: Friday, 20 March 2009 4:16 PM
 To: Half-Life dedicated Win32 server mailing list;
 hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com
 Subject: [hlds] Half-Life 1 Engine Update released
 
 A beta update for Half-Life 1 Engine games has been released.  Please run
 hldsupdatetool to receive it with -beta 0319 on the command line.  The
 specific changes include:
 
 Server changes:
 - Fixed players being kicked from servers with an INVALID_STEAM_TICKET
 rejection
 - Added a message to the server console to show when the server has
 reconnected to Steam
 - Made map name and other variables reported by the server stay more
 current
 - Show HLTV being connected in the player count for pings
 - Fixed occasional crash under Linux on startup for SMP machines
 
 This update won't be in beta long, so don't delay your testing.
 
 
 - Alfred
 
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Re: [hlds] DoS Attack Fix Plugin Released (Tony Paloma)

2009-01-22 Thread hlds_linux
I am getting the glib errors on servers that I have hosted with
gameservers.com. I have a smaller TF2 server on a dedicated box hat loads
fine. But gameservers.com doesn't support the GLIB version you are using
for this plugin.



 I don't think you have to change the vdf file in the Linux version. The
 plugin system will try appending .dll and _i486.so when trying to load
 plugins.

 The error looks pretty self-explanatory to me. I linked to GLIBC 2.4
 during
 compilation and you don't have it.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ben B
 Sent: Wednesday, January 21, 2009 9:03 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] DoS Attack Fix Plugin Released (Tony Paloma)

 on linux... in the vdf, make sure you change the file to
 dosattackfix_i486.so

 Don't think that will solve the GLIBC error, but just remember linux
 people
 need to edit the vdf for the vdf to work, so you don't have to load
 manually

 On Wed, Jan 21, 2009 at 9:40 PM, Dog gecla...@gmail.com wrote:

 Windows one loaded no probs.
 Can't get the Linux one to load.

 Is this correct?
 plugin_load ../tf/addons/daf/bin/dosattackfix_i486.so

 I get:
 error=/lib/tls/libc.so.6: version `GLIBC_2.4' not found
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 --
 From Ben B. (Goerge)
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Re: [hlds] DoS Attack Fix Plugin Released (Tony Paloma)

2009-01-22 Thread hlds_linux
I honestly don't know.. this is a hosted solution and I don't have access
to the server console or ssh. I tried opening a ticket to get the info but
all I got was a canned retard reply from a admin who wouldn't know what
GLIBC was if I beat him over the head with it.



 glibc != glib

 two different widely used libraries!!

 - Neph

 On Thu, Jan 22, 2009 at 10:26 AM, Tony Paloma drunkenf...@hotmail.com
 wrote:
 What glib version are you running?

 If you're on Linux, it's probably better to use this iptables rule:
 iptables -A INPUT -p udp --dport 27015 -m length --length 28 -j DROP

 Assuming you have root access.


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Re: [hlds] L4D CPU/Bandwidth usage

2009-01-14 Thread hlds_linux
Around 250mb of memory and about 10k/sec upload for each player slot.
CPU usage is comparable to a 20 man TF2 server



 I am trying to get a feel of the CPU/Bandwidth usage of L4D servers,
 does anyone already know what to expect?

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Re: [hlds] Admin Mod Questions

2007-09-20 Thread hlds_linux
1. Have you checked out sourcemod yet?

http://www.sourcemod.net/


2. TF2 server is in beta form and no admin mods are currently compatible.
Once it reaches final form and an SDK is released it shouldn't be too long
before you see admin mods.

3. I run mine with a batch script which does the same thing as a service
(restarting if it crashes)

check the bottom of this page for details

http://www.srcds.com/db/engine.php?subaction=showfullid=1097362093

I just setup the batch file and setup a scheduled task to run it at system
startup.

-Steve



 Hey All

 I'm recently re-subscribed to this list, I haven't been on the list
 for about a year so please excuse me if these have already been
 answered. (although I did search the archives first)

 I run a CSS and TF2 server.

 I have three questions:

 1. I used to run Mani Admin Plugin on my CSS box, but it is my
 understanding that Mani is no longer supported. What admin plugin
 should I use?

 2. What admin plugin would work best with TF2?

 3. What is the best way to start srcds as a service under windows 2k3?

 Thank you for your help.
 --
 TJ Hilton
 [EMAIL PROTECTED]

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Re: [hlds] hldsupdatetool failure

2007-09-20 Thread hlds_linux

HldsUpdateTool.exe -command update -game tf -dir C:\hlds_4
Checking bootstrapper version ...
Updating Installation
ContentServer rejected client session login

I am getting this error over and over


 I get a connection reset by peer error every time.
 It downloads numerous directories and files but then pops that error.
 Last run I made it to 93.86%.   Any ideas?





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Re: [hlds] creating css server

2004-08-19 Thread hlds_linux
How is your server connected to the internet?

- Original Message -
From: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, August 19, 2004 1:39 AM
Subject: Re: [hlds] creating css server


 --
 [ Picked text/plain from multipart/alternative ]
 nah not working , i got 27000-27056 open
 also opened separetly is 27015 , 27016, 27017
 still not working, but directly to modem works. i have ran servers before
, 
 --ccnp
 --

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Re: [hlds] minor issues

2004-08-19 Thread hlds_linux
You have to use something like:

bind F1 buy mp5; buy primammo


This is the rest of the post by Zak and Robert:
--


Ah thx a lot m8!

1.6 = (for example) bind f1 ak47; m4a1; primammo; weapon_knife without
the buy oh man, so easy

weapon_* out of cs:s ??


- Original Message -
From: Zak Haque [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday, August 17, 2004 5:11 PM
Subject: RE: [hlds_linux] CS:Source and the Weaponbuy


 Almost identical to cs1.6 current buying aliases. For example here is my
 cs:source buy script (in my userconfig.cfg)

 // Buy Script

 bind F1 buy mp5; buy primammo
 bind F2 buy ak47; buy m4a1; buy primammo
 bind F3 buy vesthelm; buy vest
 bind F4 buy deagle; buy secammo
 bind F5 buy usp; buy secammo
 bind F6 buy primammo
 bind F7 buy secammo
 bind F8 buy awp; buy primammo
 bind F9 buy hegrenade
 bind F10 buy flashbang
 bind F11 buy smokegrenade
 bind F12 buy defuser

 bind INS jpeg

 // Done

 echo Config Loaded Successfully

 I hope you have fun making your own :D


- Original Message -
From: Mike Donahue [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, August 19, 2004 9:23 PM
Subject: [hlds] minor issues


First off, John, thanks for your help last night.

Three minor issues.  My source server runs on the same IP as my hlds; only
on port 27035.  On the client side, the 1.6 server shows up in Favorites,
while if i manually add the source server, it does not stick in Favorites
(i.e., exit, relaunch, gone).  Not sure if Favorites has issues in general
or if it's because they're on the same ip.

In-game, if I try to rcon, it keeps trying to default to the 27015 port, and
keeps giving a connection failed (of course).  I tried forcing it with
rcon_address but that didnt work either.

Also, not sure if it's my ignorance, but I can't seem to buy weapons using
the alias like in 1.6, ie., bind f1 mp5; primammo.

Just some FYIs.

Thanks,

Mike

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Re: [hlds] CS1.6 Map into Condition-Zero

2004-08-19 Thread hlds_linux
steam -command update -game Counter-Strike Source -dir hlds_l

That is from *nix, but its pretty much the same thing. You have to use
hldsupdatetool instead of steam though.

If you need help, just type hldsupdatetool. You will get a list of
everything that you need.

--John


- Original Message -
From: Edson Sossai [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Friday, August 20, 2004 12:30 AM
Subject: Re: [hlds] CS1.6 Map into Condition-Zero


 i am using earthlink


  [Original Message]
  From: Guido [EMAIL PROTECTED]
  To: [EMAIL PROTECTED]
  Date: 8/16/2004 6:20:33 PM
  Subject: Re: [hlds] CS1.6 Map into Condition-Zero
 
  Since you guys live in miami, may i know what connection you are using
for
  your servers? i cannot find a reasonable isp. Thanks
  - Original Message -
  From: voogru [EMAIL PROTECTED]
  To: [EMAIL PROTECTED]
  Sent: Saturday, August 14, 2004 10:23 PM
  Subject: RE: [hlds] CS1.6 Map into Condition-Zero
 
 
   Hey, I'm in Miami too.
  
   :P
  
   -Original Message-
   From: Edson Sossai [mailto:[EMAIL PROTECTED]
   Sent: Saturday, August 14, 2004 12:10 PM
   To: [EMAIL PROTECTED]
   Subject: Re: [hlds] CS1.6 Map into Condition-Zero
  
   yes. we are neighbors
  
  
[Original Message]
From: Guido [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Date: 8/11/2004 3:48:50 PM
Subject: Re: [hlds] CS1.6 Map into Condition-Zero
   
Dude, your area code, you live in miami, you live really really
close
 to
   me.
- Original Message -
From: Edson Sossai [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, August 11, 2004 3:43 PM
Subject: [hlds] CS1.6 Map into Condition-Zero
   
   
 I would like to know if is possible to play CS1.6 maps on
condition
  zero
and if yes would the CZ bots work?

 Edson Sossai
 Phone: (305) 530-2412 Work
(305) 481-7773 Cell

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[hlds] Need a favor

2004-08-11 Thread hlds_linux
I just put a new box up. Based on the recommendations I received from here,
it should have more than enough power. Thank you all.

Heres the favor:
Please try out the server to see if its stable enough - 66.246.59.105:27015

Thank you all :)

--John


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