Re: [hlds] list

2008-11-18 Thread ian.simons
Well said that man! 

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mohammed
Khalik
Sent: 18 November 2008 11:54
To: hlds@list.valvesoftware.com
Subject: [hlds] list








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Re: [hlds] The new tagging system

2008-09-03 Thread ian.simons
I've set my tags up as a descriptor of that which one can expect on the
server - hlstatsx, hlx, stats, arena, payload, pl, trickery.net etc...

Isn't this what they are supposed to be for? 

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of SakeFox
Sent: 03 September 2008 18:06
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] The new tagging system

I will admit it I didn't read all of it, but i did read the first few
paragraphs.

A while back when people complained about the custom tab and wanted a
filter system and could still use tags. I made a comment that it
wouldn't work either. Unfortently the way that these mods work I don't
see a way for valve to really help these issues. With the custom tabs
there was the idle threat that you would be delisted, but that never
went anywhere. now you might as well remove the tags altogether since
they still server no purpose. Servers even after they got rid of the
custom tabs are still trying to cheat the system.


Richard Eid wrote:
 I was going to give this a little more time, but it's getting 
 frustrating and seems just as ill-fated as the Custom tab system was.

 http://forums.steampowered.com/forums/showthread.php?t=721588
 http://forums.steampowered.com/forums/showthread.php?t=721840

 Those are two current threads in the TF2 forums right now.  I feel 
 their pain.  I'm not sure what the lists rules are about posting 
 server names and whatnot, so I won't, but I've been keeping a close 
 eye on the servers I visit and taking notes on what they advertise 
 compared to what is actually going on in their servers.

 Out of a sample of 20 servers, none of which advertise Insta/Short 
 spawn times through tags or in the server name(the only tag I recall 
 seeing at all on any of these servers was 'payload'), 14 of them 
 actually have Insta/Short spawn times.  And it's not just spawn times,

 but that's what I'm focusing on here.  Hell, one server I've been to 
 has insta-spawn for it's clan members and everyone else has normal 
 spawn times.  I noted how bad I thought this was and the server admin
said, Dude, that's how we roll here.
  Well...fine...but it'd be nice to know this before I actually 
 join...because then I wouldn't join.  I doubt many others would, 
 either, but when you have normal spawn times, how do you even notice 
 that certain 'select' players on that server have insta-spawn?  The 
 only reason I noticed was because I Dominated the clan's leader and, 
 literally, seconds later he came back as Scout to get Revenge.  Then I

 sat in my 20 second respawn wondering what the heck just happened.

 When I go to a server and notice after my first death that spawn times

 are shortened, upon respawn, I'll ask over voice, So this server has 
 short/insta-spawn?  To which people will usually respond, Yes.  
 Although it was a question that I already knew the answer to, I feel 
 it necessary to point this out to people there.  I'll usually end with

 a comment such as, Don't you think that's something you should 
 advertise or do you prefer to trick people into playing into your 
 servers?  Then I disconnect in hopes of finding an honest
server...and they are out there, just difficult to find.

 No tags should mean vanilla, right?  Well what it really seems to 
 stand for is that the server ops are using plug-ins that were created 
 to circumvent the Custom tab system and haven't/won't be switching to 
 newer/updated plug-ins.  So then, if someone is using 'vanilla' as a 
 tag, that should mean you're entering a Vanilla server, right?  Sadly,
no.

 It's getting even more frustrating than the Custom tab system was.  At

 least with the Custom tab, I'd know that I'd have a slim chance of 
 finding a Vanilla server.  This new system, in theory, should be 
 working better, but, just like with the Custom tab, server admins seem

 to know that people don't want to play on their poorly configured 
 servers so they need to trick them into joining.

 The argument most commonly heard is that my server stays full 24/7 
 and I have insta-spawn, so I'm going with what my playerbase wants.  
 That's all fine and dandy if you're tagging your server(s) that way, 
 but the majority of admins aren't tagging(or are tagging improperly), 
 so what I think it comes down to is that people just want to play.  I 
 get to a certain point every night where I just deal with it and play 
 because I'm sick of hopping around once I noticed something on a 
 server that wasn't tagged.  It's not that your server is uber-leet, 
 it's that I'm tired of spending more time in the server browser than
actually playing the game.

 Please, talk to other server admins.  Make sure they know about the 
 new system.  I know there are honest server ops here on HLDS, so 
 helping to spread the word to others you may know that don't 
 participate here would be a big help.  Would it be possible to 
 petition plug-in sites to remove the old 

Re: [hlds] FIRST!!!

2008-07-18 Thread ian.simons
A Witch! BUN HIM!


:P 

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Yatin Vadhia
Sent: 18 July 2008 15:28
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] FIRST!!!

I made the same mistake with google Calenders, dont worry.

2008/7/18 Richard Eid [EMAIL PROTECTED]:

 Sorry hlds

 -Richard Eid

 On Fri, Jul 18, 2008 at 10:18 AM, Richard Eid [EMAIL PROTECTED]
 wrote:

  Here is my first bounty of the year.  They were delicious.
 
  Click Here
 http://picasaweb.google.com/richard.eid/Garden2008/photo?authkey=whIo7
 0qVF3U#5224357521892897986to
 be jealous.
 
  -Richard Eid
 
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Re: [hlds] FIRST!!!

2008-07-18 Thread ian.simons
Aubergine. But I think you knew that didn't you. 

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tom Leighton
Sent: 18 July 2008 17:32
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] FIRST!!!

What the HELL is an eggplant?

Ook wrote:
 The link is dead. Dang, I wanted to see it! My tomatoes are green and 
 one inch diamater max. My first zucchinni bloomed yesterday and is 4 
 inches long today. My eggplants are just now budding, and my pumpkin 
 vines are only 6 feet long, no blossoms yet :(


 - Original Message -
 From: Richard Eid [EMAIL PROTECTED]
 To: Half-Life dedicated Win32 server mailing list 
 hlds@list.valvesoftware.com
 Sent: Friday, July 18, 2008 7:19 AM
 Subject: Re: [hlds] FIRST!!!


   
 Sorry hlds

 -Richard Eid

 On Fri, Jul 18, 2008 at 10:18 AM, Richard Eid [EMAIL PROTECTED]
 wrote:

 
 Here is my first bounty of the year.  They were delicious.

 Click
 Herehttp://picasaweb.google.com/richard.eid/Garden2008/photo?authke
 y=whIo70qVF3U#5224357521892897986to
 be jealous.

 -Richard Eid

   
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Re: [hlds] Team Fortress 2 Pyro Update Coming This Thursday; Free Weekend Kicks Off Friday

2008-06-18 Thread ian.simons
We were hoping pl_dbheights would be in the update...

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of matan nov
Sent: 18 June 2008 00:51
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 Pyro Update Coming This
Thursday;Free Weekend Kicks Off Friday

Hell no!
I'd prefer orange_x over convoy, and yeah, I heard redstone and fastlane
are the ones.

On Tue, Jun 17, 2008 at 11:07 PM, Wiktor Deresz [EMAIL PROTECTED]
wrote:

 I am thinking about cp_redstone and ctf_convoy.

 2008/6/17 Patrick Shelley [EMAIL PROTECTED]:
  Plus 2 new community maps - i wonder which ones?
 
  Any guess?
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Re: [hlds] Team Fortress 2 Pyro Update Coming This Thursday; Free Weekend Kicks Off Friday

2008-06-18 Thread ian.simons
That a definite? Quote your source! :) 

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of AnAkIn .
Sent: 18 June 2008 10:17
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 Pyro Update Coming This
Thursday;Free Weekend Kicks Off Friday

Fastlane and Turbine are the two maps...

2008/6/18 [EMAIL PROTECTED]:

 We were hoping pl_dbheights would be in the update...

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of matan nov
 Sent: 18 June 2008 00:51
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Team Fortress 2 Pyro Update Coming This 
 Thursday;Free Weekend Kicks Off Friday

 Hell no!
 I'd prefer orange_x over convoy, and yeah, I heard redstone and 
 fastlane are the ones.

 On Tue, Jun 17, 2008 at 11:07 PM, Wiktor Deresz [EMAIL PROTECTED]
 wrote:

  I am thinking about cp_redstone and ctf_convoy.
 
  2008/6/17 Patrick Shelley [EMAIL PROTECTED]:
   Plus 2 new community maps - i wonder which ones?
  
   Any guess?
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Re: [hlds] Team Fortress 2 Pyro Update Coming This Thursday; Free Weekend Kicks Off Friday

2008-06-18 Thread ian.simons
Nice. Shame we didn't get another payload. There's an extreme paucity of
those. :( 

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of AnAkIn .
Sent: 18 June 2008 10:24
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 Pyro Update Coming This
Thursday;Free Weekend Kicks Off Friday

This has been posted on the steam forums

http://www.steampowered.com/pyro/images/cp_fastlane.jpg
http://www.steampowered.com/pyro/images/ctf_turbine.jpg

2008/6/18 [EMAIL PROTECTED]:

 That a definite? Quote your source! :)

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of AnAkIn .
 Sent: 18 June 2008 10:17
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Team Fortress 2 Pyro Update Coming This 
 Thursday;Free Weekend Kicks Off Friday

 Fastlane and Turbine are the two maps...

 2008/6/18 [EMAIL PROTECTED]:

  We were hoping pl_dbheights would be in the update...
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of matan nov
  Sent: 18 June 2008 00:51
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Team Fortress 2 Pyro Update Coming This 
  Thursday;Free Weekend Kicks Off Friday
 
  Hell no!
  I'd prefer orange_x over convoy, and yeah, I heard redstone and 
  fastlane are the ones.
 
  On Tue, Jun 17, 2008 at 11:07 PM, Wiktor Deresz [EMAIL PROTECTED]
  wrote:
 
   I am thinking about cp_redstone and ctf_convoy.
  
   2008/6/17 Patrick Shelley [EMAIL PROTECTED]:
Plus 2 new community maps - i wonder which ones?
   
Any guess?
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Re: [hlds] Team Fortress 2 Pyro Update Coming This Thursday; Free Weekend Kicks Off Friday

2008-06-18 Thread ian.simons
You're right it is, but it's a welcome change to the normal dustbowl for
payload addicts. It's very well done. 

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ronny Schedel
Sent: 18 June 2008 10:28
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 Pyro Update Coming This
Thursday;Free Weekend Kicks Off Friday

Never, this dbheights is a dustbowl rip off.

The included maps will be cp_fastlane and cp_redstone.

 We were hoping pl_dbheights would be in the update...

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of matan nov
 Sent: 18 June 2008 00:51
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Team Fortress 2 Pyro Update Coming This 
 Thursday;Free Weekend Kicks Off Friday

 Hell no!
 I'd prefer orange_x over convoy, and yeah, I heard redstone and 
 fastlane are the ones.

 On Tue, Jun 17, 2008 at 11:07 PM, Wiktor Deresz [EMAIL PROTECTED]
 wrote:

 I am thinking about cp_redstone and ctf_convoy.

 2008/6/17 Patrick Shelley [EMAIL PROTECTED]:
  Plus 2 new community maps - i wonder which ones?
 
  Any guess?
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Re: [hlds] tf2 material wallhacks

2008-06-16 Thread ian.simons
Andreas,

Many thanks for that whitelist and server settings - I've only just started 
running a server, and all this stuff is very new to me! You've given me a 
proper run-up to it :)

Ian 

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andreas Grimm
Sent: 13 June 2008 11:56
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] tf2 material wallhacks

Ok,

i have found a material hack pack which includes the following features:
- Colored Player Wallhack  (Red team Has Red player models  Blue Team Has Blue 
player models)
- Weapon Wallhack
- Briefcase  Flag Wallhack
- ammokit  mediclekit Wallhack
- colored sentrygun wallhack (Green)
- colored Spawn Turrits wallhack (Green)
- Medic Beams Wallhack
- Teleport Wallhack
- Dispenser Wallhack
- Pipe bombs wallhack
- No Scope

I created a whitelist for all hacked files which can be downloaded here:
http://pfiles.saigns.de/pure_server_whitelist.txt

In my server.cfg I set:
sv_pure 1
sv_consistency 1

I installed the material hack pack on my test system and it doesn't work 
anymore ...
All other custom files are running fine.

Andreas

 Original-Nachricht 
 Datum: Fri, 13 Jun 2008 11:31:50 +0100
 Von: Tom Leighton [EMAIL PROTECTED]
 An: [EMAIL PROTECTED], Half-Life dedicated Win32 server mailing list 
 hlds@list.valvesoftware.com
 Betreff: Re: [hlds] tf2 material wallhacks

 sv_pure 1 is just irritating, i leave if i can't use my custom gun models.
 
 If you're going to use sv_pure, set it to 2 so i can join and turn 
 sv_consistency off
 
 JDoc0512 wrote:
  try sv_pure_kick_clients 0
 
  --- On Fri, 6/13/08, Mike Stiehm lt;[EMAIL PROTECTED]gt; wrote:
 
  From: Mike Stiehm lt;[EMAIL PROTECTED]gt;
  Subject: Re: [hlds] tf2 material wallhacks
  To: Half-Life dedicated Win32 server mailing list
 lt;hlds@list.valvesoftware.comgt;
  Date: Friday, June 13, 2008, 3:36 AM
 
  When i turn on sv_pure 1 is am still kicked for files that are 
  listed in
 my
  whitelist...
  Its a simple audio file in the sounds\myfolder\...
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