RE: [hlds] UOL AntiSPAM

2005-06-28 Thread sebastian nielsen

I think AOL removed list detection because spammers can add list headers to
abuse the list detection system. (bypass antispam system)

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RE: [hlds] .AIN files?

2004-12-21 Thread sebastian nielsen
www.filext.com
Enter AIN in the search box... And you get a good description of AIN
files...
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Re: [hlds] .AIN files?

2004-12-21 Thread sebastian nielsen
Or it can be a ArcView Optional Index File, go check further down on this
page:
http://www.filext.com/detaillist.php?extdetail=aingoButton=Go
Scroll down, AIN is not only compressed file, it can be ArcView optional
index file too.
Go download GIS Info and check if the file is openable with that software
and you can perhaps check the content of the files.
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RE: [hlds] %n - Change your nickname today!

2004-10-24 Thread sebastian nielsen
I think the bug is as following:
When a client dies , he send a deathMSG containing name of player he got
killed by and her own name. This message is broadcasted to ALL players.
When a pirate client that have the name bug , get the message , it goes as
following:
Name: %n-abc (oops! nick contain % and need to be altered)
Alterations:
1: %n-abc
2: %n-abc-abc (change %n to current nick)
3: %n-abc-abc-abc
4: 
10: %n-abc-abc-abc-abc-abc-abc-abc-abc-abc-abc
and so on , and this is called for an infininte loop.
I think the update of the game does not allow alterations of nicks if not
name command is executed or server requires it.
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Re: [hlds] Number of allowed bans too small?

2004-10-21 Thread sebastian nielsen
My is 0 b
All one-week bans have been expired and my ban list is empty now...
From: Bruce \Bahamut\ Andrews [EMAIL PROTECTED]
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Subject: Re: [hlds] Number of allowed bans too small?
Date: Thu, 21 Oct 2004 11:57:51 +1000
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FILETIME=[5D095D60:01C4B709]
I'm not actually quite sure, I'm working as a volunteer gameop under
some administrators that actually do the physical stuff, though I try to
find solutions to problems and know how most of the server stuff works
anyway, but yeah, I'm not sure what size it is, and if I did know I
probably couldn't tell you anyway (signed a NDA.  joy).
Doesn't matter though, the system dynamically generates the file, making
it generate heaps of files would be a pain - especially when VALVe are
working on a fix for it.  Hopefully sometime soon it'll work again,
until then we just will have to live without a banning system I guess
(larger GSP issues, not enough time in the day to program extra stuff
and do maintenance on heaps of servers :/).
- Bruce Bahamut Andrews

David Fencik wrote:
What is the filesize of your banned.cfg?
Dave
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Bruce Bahamut
Andrews
Sent: Wednesday, October 20, 2004 3:08 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] Number of allowed bans too small?
So, any word on what exactly causes:
17:05:57 exec banned.cfg
17:05:57 Cbuf_AddText: buffer overflow
when all the bans are stored in banned.cfg exceed ~600?
I haven't texted the numbers exactly, but it still sucks that it
prevents porting bans over from HL1 :/
- Bruce Bahamut Andrews

David Fencik wrote:

If the list were sorted and a binary search was performed, the amount

of

time in connecting a client that is used in validating a ban would
increase by an order of log(N)...which is not bad at all.
In other words, you are incorrect in saying that the connect time

rises

a little millisec for every ban.  The more bans there are, the less of
a difference each additional ban makes.
The time to exec the banned.cfg file, however, will increase in the
manner you described.
Dave
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of sebastian
nielsen
Sent: Monday, October 18, 2004 2:30 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] Number of allowed bans too small?
Install AMX-mod. Its better. why not then take SLAY TARGET PLAYER
when
you notice that him cheats Slay dosent take data after player is
respawned. It only takes data from he is slayed until he is
respawned.Slay
does a 100 HP damage to that player. A very effective function , it
works on
most Invicible hacks too I think the hacks is bad coded or
anything
Cheaters leave when they always get killed by SLAY. It works for me.
You must be nice to the server. Loading a 5

RE: [hlds] Number of allowed bans too small?

2004-10-18 Thread sebastian nielsen
Bans is data too. They take space like other files. Ram memory on the
computer is requiring to have the game running , not banning people.
HL-servers aren't for banning people all the time. They are used to have an
central connection point for gamers to play to each other.
Do an ban clean each month and then your files will kept in a good size...
This is my trick I have a software that runs on thje last day in a month
, this deletes the ban file and reloads the CFG:s.
You know , to store steam IDs and names of people you dont want in your
server , this must be stored as 1:s and 0:s like other gaming data , and
they take space too. All text images and whatever takes space. Save the
resources , dont ban like an automated process that bans 1000 people per
second Be nice to players Theres a limited number of players. If you
ban all players your server will be empty.
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RE: [hlds] Number of allowed bans too small?

2004-10-18 Thread sebastian nielsen
Install AMX-mod. Its better. why not then take SLAY TARGET PLAYER when
you notice that him cheats Slay dosent take data after player is
respawned. It only takes data from he is slayed until he is respawned.Slay
does a 100 HP damage to that player. A very effective function , it works on
most Invicible hacks too I think the hacks is bad coded or anything
Cheaters leave when they always get killed by SLAY. It works for me.
You must be nice to the server. Loading a 5 MB big banfile is not good for
any server's performace. The connect time rises a little millisec for every
ban. Then the server must search 5 MB of data. It much. Its 5.000.000
characters * with 8 is 40.000.000 BITS , also 1:s and 0:s.
THis is much of searcing for EVERY PLAYER THAT CONNECT! If you manange to
bigger up the buffer , every users will TIMEOUT because a banlist that is
getting T large. You know the client waits max N seconds for a accept of
connection. If searching the banlist and initalizing the socket takes MORE
time than N seconds , it will refuse connection and client will drop.
My tip is , SPARE on bans. use other functions like BURY (adminmod) ,
SLAY (AMXMODX).
And lets take a good example to get rid of a cheater.
player: !^abc^! cheats!!!
player(2): Yes!
Bomberman: Ban him! He is using wallhack!
admin: I can see what i can do
CONSOLE DOWN
admin_execclient !^abc^! connect A SERVER IP [ENTER]
CONSOLE UP
!^abc^! left the game.
Yeah , its called REDIRECT and is a very good function to get rid of a
cheater Seach up a cheater-only server and note its IP and then HAPPY
REDIRECTING
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