Re: [hlds] When will the "nosteam" hacks be fixed?

2004-12-17 Thread slyone
The STEAM_ID databases are as secure as any other online database
system,  the problem is their identification of registering users.
They use an email address to tie it to a person.
The problem isn't just the abundance of free email services.  There are
also temporary email services that allow you to register with them with
no personal information, they give you a temporary email address to use
to register for a forum/ steam id / whatever.   Once you register with
this address,  you check the mailbox, respond to the mail in it to
confirm it is a legit address and then the account is gone a day later.
Email should not be used for identification as one person can have as
many accounts as they please.
CD key can't really be used as some people play from internet cafe's so
they may have loads of people registering from the same installation
(unless valve did a multi user license key that cost more but allowed an
unlimited amount of users to register from it and much stronger
authentication of the purchaser.   This would still allow people to get
another ID if they used all their own ones)  Or a family PC may have
several users of the same game.   I suppose having a maximum of 5 users
per retail CD key would be an option as there would only be a finite
number of times someone could re-register without having to part with
some cash for another copy of the game.
IP address changes,  so that's no use.   MAC address can be changed.
CPU ID, Computers have the ability to use a unique identifier on the CPU
but the bios has the ability to disable it, so that's no use.
Credit card number and registered billing address.   Probably th most
reliable and traceable,  but that limits the customer base as not
everyone has one and there is one thing companies hate doing and that is
limiting their customer base, so despite this being probably the best
solution,  I doubt that valve will use it.
Public key certificates from a trusted third party.   This could work
but is just moving the problem one link further back in the chain.   The
Certificate Authority still needs to identify a person and you would
need to ensure they couldn't register for more than one certificate per
person.   In the long term I see a market for selling these if several
game developers used the system.   It would have to be slightly
different to the current CA's around as you can register for as many
certificates as you are willing to pay for with the existing ones.
Basically until their is an international ID card with a centrally
verifiable database (around 2048 I reckon, and half life 8 will be out
then with the same problems  :) ) or the implementation of the Trusted
Computer Base,  it is very hard to uniquely identify a machine or user.
  The closest thing there is to a centrally identifiable card tied to a
persons address, that is internationally recognized is a credit card.
End brain dump.
I'd better do some real work now  :)
SlyOne
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Re: [hlds] Admin change teams around

2004-12-01 Thread SlyOne
Sorry,  forgot to say.   It is CS:S.   I assume it is just a matter of
time then untill something appears for CS:S then.
CyberGameZone.com wrote:
There is an AMX plugin that does this.
I am assuming that you are talking about 1.6 and not
CSS. I used to use it.
The Source SDK was just released and I doubt if they
have something yet.
Check out AMX at http://amxmod.net/
or
AMX Mod X at http://www.amxmodx.org/
or even try AdminMOD at http://www.adminmod.org/
-DOA
--- SlyOne <[EMAIL PROTECTED]> wrote:

Is it possible as admin  to move players from one
team to another.
When my clan is practicing we want to all be on the
same side and the
public on the other.   Often I have to ask many
times before they move
to the other side.   If possible I would like to
move them using the
console.   Ideally it would be nice if you could
have a different
password for each side, to prevent people logging in
to the clan side,
but I'm sure that will never happen.
Cheers
Sly
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[hlds] Admin change teams around

2004-12-01 Thread SlyOne
Is it possible as admin  to move players from one team to another.
When my clan is practicing we want to all be on the same side and the
public on the other.   Often I have to ask many times before they move
to the other side.   If possible I would like to move them using the
console.   Ideally it would be nice if you could have a different
password for each side, to prevent people logging in to the clan side,
but I'm sure that will never happen.
Cheers
Sly
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Re: [hlds] Command line switches

2004-11-26 Thread slyone
Bruce "Bahamut" Andrews wrote:
cvarlist gives you everything you need to know about variables, unsure
about a commandline reference though
- Bruce "Bahamut" Andrews
Excellent, thanks.   That gives me loads to play with.   Is there any
way to get the output that cvarlist returns to a file rather than having
to read it in the console?
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[hlds] Command line switches

2004-11-26 Thread slyone
Is there any official documentation on ALL of the command line switches
for the srcds.exe.   Also some documentation on the server.cfg file,
with a list of ALL of the directives and their variables.   I have
managed to configure my server from lots of other config files that
people have posted,  but there is no documentation that comes with the
dedicated server software and I can't find any proper documentation on
the web.   It is hard to tell whether most of the pages are talking
about source or the old hlds.
As far as the command line options,  how hard would it have been to put
a -help option to just give a list of them all and a brief description?
  The srcds is distributed with no server.cfg,  an easy way of
documenting all the available switches would have been to include a
server.cfg.example file with all the directives in, set to the default
values the server assumes if the value is not specified.   As it is
there have been a few variables which people have set in their
server.cfg that the server complains about not recognizing.
I'd like to know what options I can set, that I do not yet know about
Other than the lack of documentation,  I love this game.   I'm crap at
it,  but I still love it  :)
Thanks
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