Re: [hlds] When will the "nosteam" hacks be fixed?
The STEAM_ID databases are as secure as any other online database system, the problem is their identification of registering users. They use an email address to tie it to a person. The problem isn't just the abundance of free email services. There are also temporary email services that allow you to register with them with no personal information, they give you a temporary email address to use to register for a forum/ steam id / whatever. Once you register with this address, you check the mailbox, respond to the mail in it to confirm it is a legit address and then the account is gone a day later. Email should not be used for identification as one person can have as many accounts as they please. CD key can't really be used as some people play from internet cafe's so they may have loads of people registering from the same installation (unless valve did a multi user license key that cost more but allowed an unlimited amount of users to register from it and much stronger authentication of the purchaser. This would still allow people to get another ID if they used all their own ones) Or a family PC may have several users of the same game. I suppose having a maximum of 5 users per retail CD key would be an option as there would only be a finite number of times someone could re-register without having to part with some cash for another copy of the game. IP address changes, so that's no use. MAC address can be changed. CPU ID, Computers have the ability to use a unique identifier on the CPU but the bios has the ability to disable it, so that's no use. Credit card number and registered billing address. Probably th most reliable and traceable, but that limits the customer base as not everyone has one and there is one thing companies hate doing and that is limiting their customer base, so despite this being probably the best solution, I doubt that valve will use it. Public key certificates from a trusted third party. This could work but is just moving the problem one link further back in the chain. The Certificate Authority still needs to identify a person and you would need to ensure they couldn't register for more than one certificate per person. In the long term I see a market for selling these if several game developers used the system. It would have to be slightly different to the current CA's around as you can register for as many certificates as you are willing to pay for with the existing ones. Basically until their is an international ID card with a centrally verifiable database (around 2048 I reckon, and half life 8 will be out then with the same problems :) ) or the implementation of the Trusted Computer Base, it is very hard to uniquely identify a machine or user. The closest thing there is to a centrally identifiable card tied to a persons address, that is internationally recognized is a credit card. End brain dump. I'd better do some real work now :) SlyOne ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Admin change teams around
Sorry, forgot to say. It is CS:S. I assume it is just a matter of time then untill something appears for CS:S then. CyberGameZone.com wrote: There is an AMX plugin that does this. I am assuming that you are talking about 1.6 and not CSS. I used to use it. The Source SDK was just released and I doubt if they have something yet. Check out AMX at http://amxmod.net/ or AMX Mod X at http://www.amxmodx.org/ or even try AdminMOD at http://www.adminmod.org/ -DOA --- SlyOne <[EMAIL PROTECTED]> wrote: Is it possible as admin to move players from one team to another. When my clan is practicing we want to all be on the same side and the public on the other. Often I have to ask many times before they move to the other side. If possible I would like to move them using the console. Ideally it would be nice if you could have a different password for each side, to prevent people logging in to the clan side, but I'm sure that will never happen. Cheers Sly ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds = YIM: cybergamezone2002 Gaming Website: http://www.cybergamezone.com My League: http://league.cybergamezone.com Hotwheels Website: http://store.cybergamezone.com Gaming Clan Website: http://www.cybergamezone.net __ Do you Yahoo!? Meet the all-new My Yahoo! - Try it today! http://my.yahoo.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Admin change teams around
Is it possible as admin to move players from one team to another. When my clan is practicing we want to all be on the same side and the public on the other. Often I have to ask many times before they move to the other side. If possible I would like to move them using the console. Ideally it would be nice if you could have a different password for each side, to prevent people logging in to the clan side, but I'm sure that will never happen. Cheers Sly ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Command line switches
Bruce "Bahamut" Andrews wrote: cvarlist gives you everything you need to know about variables, unsure about a commandline reference though - Bruce "Bahamut" Andrews Excellent, thanks. That gives me loads to play with. Is there any way to get the output that cvarlist returns to a file rather than having to read it in the console? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Command line switches
Is there any official documentation on ALL of the command line switches for the srcds.exe. Also some documentation on the server.cfg file, with a list of ALL of the directives and their variables. I have managed to configure my server from lots of other config files that people have posted, but there is no documentation that comes with the dedicated server software and I can't find any proper documentation on the web. It is hard to tell whether most of the pages are talking about source or the old hlds. As far as the command line options, how hard would it have been to put a -help option to just give a list of them all and a brief description? The srcds is distributed with no server.cfg, an easy way of documenting all the available switches would have been to include a server.cfg.example file with all the directives in, set to the default values the server assumes if the value is not specified. As it is there have been a few variables which people have set in their server.cfg that the server complains about not recognizing. I'd like to know what options I can set, that I do not yet know about Other than the lack of documentation, I love this game. I'm crap at it, but I still love it :) Thanks ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds